AdventureOptionsTab.cpp 8.5 KB

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  1. /*
  2. * AdventureOptionsTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureOptionsTab.h"
  12. #include "../../GameEngine.h"
  13. #include "../../GameInstance.h"
  14. #include "../../CPlayerInterface.h"
  15. #include "../../PlayerLocalState.h"
  16. #include "../../eventsSDL/InputHandler.h"
  17. #include "../../gui/WindowHandler.h"
  18. #include "../../widgets/Buttons.h"
  19. #include "../../widgets/Images.h"
  20. #include "../../widgets/TextControls.h"
  21. #include "../../../lib/CConfigHandler.h"
  22. #include "../../../lib/filesystem/ResourcePath.h"
  23. static void setBoolSetting(std::string group, std::string field, bool value)
  24. {
  25. Settings fullscreen = settings.write[group][field];
  26. fullscreen->Bool() = value;
  27. }
  28. static void setIntSetting(std::string group, std::string field, int value)
  29. {
  30. Settings entry = settings.write[group][field];
  31. entry->Float() = value;
  32. }
  33. AdventureOptionsTab::AdventureOptionsTab()
  34. : InterfaceObjectConfigurable()
  35. {
  36. OBJECT_CONSTRUCTION;
  37. setRedrawParent(true);
  38. addConditional("touchscreen", ENGINE->input().getCurrentInputMode() == InputMode::TOUCH);
  39. addConditional("keyboardMouse", ENGINE->input().getCurrentInputMode() == InputMode::KEYBOARD_AND_MOUSE);
  40. addConditional("controller", ENGINE->input().getCurrentInputMode() == InputMode::CONTROLLER);
  41. #ifdef VCMI_MOBILE
  42. addConditional("mobile", true);
  43. addConditional("desktop", false);
  44. #else
  45. addConditional("mobile", false);
  46. addConditional("desktop", true);
  47. #endif
  48. const JsonNode config(JsonPath::builtin("config/widgets/settings/adventureOptionsTab.json"));
  49. addCallback("playerHeroSpeedChanged", [this](int value)
  50. {
  51. auto targetLabel = widget<CLabel>("heroSpeedValueLabel");
  52. if (targetLabel)
  53. {
  54. if (value <= 0)
  55. {
  56. targetLabel->setText("-");
  57. }
  58. else
  59. {
  60. int valuePercentage = 100 * 100 / value;
  61. targetLabel->setText(std::to_string(valuePercentage) + "%");
  62. }
  63. }
  64. setIntSetting("adventure", "heroMoveTime", value);
  65. });
  66. addCallback("enemyHeroSpeedChanged", [this](int value)
  67. {
  68. auto targetLabel = widget<CLabel>("enemySpeedValueLabel");
  69. if (targetLabel)
  70. {
  71. if (value <= 0)
  72. {
  73. targetLabel->setText("-");
  74. }
  75. else
  76. {
  77. int valuePercentage = 100 * 100 / value;
  78. targetLabel->setText(std::to_string(valuePercentage) + "%");
  79. }
  80. }
  81. setIntSetting("adventure", "enemyMoveTime", value);
  82. });
  83. addCallback("mapScrollSpeedChanged", [this](int value)
  84. {
  85. auto targetLabel = widget<CLabel>("mapScrollingValueLabel");
  86. int valuePercentage = 100 * value / 1200; // H3 max value is "1200", displaying it to be 100%
  87. if (targetLabel)
  88. targetLabel->setText(std::to_string(valuePercentage) + "%");
  89. return setIntSetting("adventure", "scrollSpeedPixels", value);
  90. });
  91. addCallback("heroReminderChanged", [](bool value)
  92. {
  93. return setBoolSetting("adventure", "heroReminder", value);
  94. });
  95. addCallback("quickCombatChanged", [](bool value)
  96. {
  97. return setBoolSetting("adventure", "quickCombat", value);
  98. });
  99. //settings that do not belong to base game:
  100. addCallback("numericQuantitiesChanged", [](bool value)
  101. {
  102. return setBoolSetting("gameTweaks", "numericCreaturesQuantities", value);
  103. });
  104. addCallback("forceMovementInfoChanged", [](bool value)
  105. {
  106. return setBoolSetting("gameTweaks", "forceMovementInfo", value);
  107. });
  108. addCallback("showGridChanged", [](bool value)
  109. {
  110. return setBoolSetting("gameTweaks", "showGrid", value);
  111. });
  112. addCallback("infoBarPickChanged", [](bool value)
  113. {
  114. return setBoolSetting("gameTweaks", "infoBarPick", value);
  115. });
  116. addCallback("borderScrollChanged", [](bool value)
  117. {
  118. return setBoolSetting("adventure", "borderScroll", value);
  119. });
  120. addCallback("infoBarCreatureManagementChanged", [](bool value)
  121. {
  122. return setBoolSetting("gameTweaks", "infoBarCreatureManagement", value);
  123. });
  124. addCallback("leftButtonDragChanged", [](bool value)
  125. {
  126. return setBoolSetting("adventure", "leftButtonDrag", value);
  127. });
  128. addCallback("rightButtonDragChanged", [](bool value)
  129. {
  130. return setBoolSetting("adventure", "rightButtonDrag", value);
  131. });
  132. addCallback("smoothDraggingChanged", [](bool value)
  133. {
  134. return setBoolSetting("adventure", "smoothDragging", value);
  135. });
  136. addCallback("skipAdventureMapAnimationsChanged", [](bool value)
  137. {
  138. return setBoolSetting("gameTweaks", "skipAdventureMapAnimations", value);
  139. });
  140. addCallback("hideBackgroundChanged", [](bool value)
  141. {
  142. return setBoolSetting("adventure", "hideBackground", value);
  143. });
  144. addCallback("minimapShowHeroesChanged", [](bool value)
  145. {
  146. setBoolSetting("adventure", "minimapShowHeroes", value);
  147. ENGINE->windows().totalRedraw();
  148. });
  149. addCallback("showMovePathChanged", [](bool value)
  150. {
  151. setBoolSetting("adventure", "showMovePath", value);
  152. if (GAME->interface()->makingTurn && GAME->interface()->localState->getCurrentHero())
  153. GAME->interface()->localState->erasePath(GAME->interface()->localState->getCurrentHero());
  154. ENGINE->windows().totalRedraw();
  155. });
  156. build(config);
  157. std::shared_ptr<CToggleGroup> playerHeroSpeedToggle = widget<CToggleGroup>("heroMovementSpeedPicker");
  158. playerHeroSpeedToggle->setSelected(static_cast<int>(settings["adventure"]["heroMoveTime"].Float()));
  159. std::shared_ptr<CToggleGroup> enemyHeroSpeedToggle = widget<CToggleGroup>("enemyMovementSpeedPicker");
  160. enemyHeroSpeedToggle->setSelected(static_cast<int>(settings["adventure"]["enemyMoveTime"].Float()));
  161. std::shared_ptr<CToggleGroup> mapScrollSpeedToggle = widget<CToggleGroup>("mapScrollSpeedPicker");
  162. mapScrollSpeedToggle->setSelected(static_cast<int>(settings["adventure"]["scrollSpeedPixels"].Float()));
  163. std::shared_ptr<CToggleButton> heroReminderCheckbox = widget<CToggleButton>("heroReminderCheckbox");
  164. heroReminderCheckbox->setSelected(settings["adventure"]["heroReminder"].Bool());
  165. std::shared_ptr<CToggleButton> quickCombatCheckbox = widget<CToggleButton>("quickCombatCheckbox");
  166. quickCombatCheckbox->setSelected(settings["adventure"]["quickCombat"].Bool());
  167. std::shared_ptr<CToggleButton> numericQuantitiesCheckbox = widget<CToggleButton>("numericQuantitiesCheckbox");
  168. numericQuantitiesCheckbox->setSelected(settings["gameTweaks"]["numericCreaturesQuantities"].Bool());
  169. std::shared_ptr<CToggleButton> forceMovementInfoCheckbox = widget<CToggleButton>("forceMovementInfoCheckbox");
  170. forceMovementInfoCheckbox->setSelected(settings["gameTweaks"]["forceMovementInfo"].Bool());
  171. std::shared_ptr<CToggleButton> showGridCheckbox = widget<CToggleButton>("showGridCheckbox");
  172. showGridCheckbox->setSelected(settings["gameTweaks"]["showGrid"].Bool());
  173. std::shared_ptr<CToggleButton> infoBarPickCheckbox = widget<CToggleButton>("infoBarPickCheckbox");
  174. infoBarPickCheckbox->setSelected(settings["gameTweaks"]["infoBarPick"].Bool());
  175. std::shared_ptr<CToggleButton> borderScrollCheckbox = widget<CToggleButton>("borderScrollCheckbox");
  176. borderScrollCheckbox->setSelected(settings["adventure"]["borderScroll"].Bool());
  177. std::shared_ptr<CToggleButton> infoBarCreatureManagementCheckbox = widget<CToggleButton>("infoBarCreatureManagementCheckbox");
  178. infoBarCreatureManagementCheckbox->setSelected(settings["gameTweaks"]["infoBarCreatureManagement"].Bool());
  179. std::shared_ptr<CToggleButton> leftButtonDragCheckbox = widget<CToggleButton>("leftButtonDragCheckbox");
  180. if (leftButtonDragCheckbox)
  181. leftButtonDragCheckbox->setSelected(settings["adventure"]["leftButtonDrag"].Bool());
  182. std::shared_ptr<CToggleButton> rightButtonDragCheckbox = widget<CToggleButton>("rightButtonDragCheckbox");
  183. if (rightButtonDragCheckbox)
  184. rightButtonDragCheckbox->setSelected(settings["adventure"]["rightButtonDrag"].Bool());
  185. std::shared_ptr<CToggleButton> smoothDraggingCheckbox = widget<CToggleButton>("smoothDraggingCheckbox");
  186. if (smoothDraggingCheckbox)
  187. smoothDraggingCheckbox->setSelected(settings["adventure"]["smoothDragging"].Bool());
  188. std::shared_ptr<CToggleButton> skipAdventureMapAnimationsCheckbox = widget<CToggleButton>("skipAdventureMapAnimationsCheckbox");
  189. skipAdventureMapAnimationsCheckbox->setSelected(settings["gameTweaks"]["skipAdventureMapAnimations"].Bool());
  190. std::shared_ptr<CToggleButton> hideBackgroundCheckbox = widget<CToggleButton>("hideBackgroundCheckbox");
  191. hideBackgroundCheckbox->setSelected(settings["adventure"]["hideBackground"].Bool());
  192. std::shared_ptr<CToggleButton> minimapShowHeroesCheckbox = widget<CToggleButton>("minimapShowHeroesCheckbox");
  193. minimapShowHeroesCheckbox->setSelected(settings["adventure"]["minimapShowHeroes"].Bool());
  194. std::shared_ptr<CToggleButton> showMovePathCheckbox = widget<CToggleButton>("showMovePathCheckbox");
  195. showMovePathCheckbox->setSelected(settings["adventure"]["showMovePath"].Bool());
  196. }