CommonConstructors.h 3.7 KB

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  1. /*
  2. * CommonConstructors.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CDefaultObjectTypeHandler.h"
  12. #include "../LogicalExpression.h"
  13. #include "../mapObjects/MiscObjects.h"
  14. #include "../mapObjects/CGCreature.h"
  15. #include "../mapObjects/CGHeroInstance.h"
  16. #include "../mapObjects/ObstacleSetHandler.h"
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. class CGArtifact;
  19. class CGObjectInstance;
  20. class CGTownInstance;
  21. class CGHeroInstance;
  22. class CGMarket;
  23. class CHeroClass;
  24. class CGCreature;
  25. class CGBoat;
  26. class CFaction;
  27. class CStackBasicDescriptor;
  28. class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
  29. {
  30. public:
  31. bool isStaticObject() override;
  32. };
  33. class CreatureInstanceConstructor : public CDefaultObjectTypeHandler<CGCreature>
  34. {
  35. public:
  36. bool hasNameTextID() const override;
  37. std::string getNameTextID() const override;
  38. };
  39. class ResourceInstanceConstructor : public CDefaultObjectTypeHandler<CGResource>
  40. {
  41. public:
  42. bool hasNameTextID() const override;
  43. std::string getNameTextID() const override;
  44. };
  45. class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
  46. {
  47. JsonNode filtersJson;
  48. protected:
  49. bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
  50. void initTypeData(const JsonNode & input) override;
  51. public:
  52. const CFaction * faction = nullptr;
  53. std::map<std::string, LogicalExpression<BuildingID>> filters;
  54. void initializeObject(CGTownInstance * object) const override;
  55. void randomizeObject(CGTownInstance * object, vstd::RNG & rng) const override;
  56. void afterLoadFinalization() override;
  57. bool hasNameTextID() const override;
  58. std::string getNameTextID() const override;
  59. };
  60. class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
  61. {
  62. JsonNode filtersJson;
  63. protected:
  64. bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
  65. void initTypeData(const JsonNode & input) override;
  66. public:
  67. const CHeroClass * heroClass = nullptr;
  68. std::map<std::string, LogicalExpression<HeroTypeID>> filters;
  69. void initializeObject(CGHeroInstance * object) const override;
  70. void randomizeObject(CGHeroInstance * object, vstd::RNG & rng) const override;
  71. void afterLoadFinalization() override;
  72. bool hasNameTextID() const override;
  73. std::string getNameTextID() const override;
  74. };
  75. class DLL_LINKAGE BoatInstanceConstructor : public CDefaultObjectTypeHandler<CGBoat>
  76. {
  77. protected:
  78. void initTypeData(const JsonNode & config) override;
  79. std::vector<Bonus> bonuses;
  80. EPathfindingLayer layer;
  81. bool onboardAssaultAllowed; //if true, hero can attack units from transport
  82. bool onboardVisitAllowed; //if true, hero can visit objects from transport
  83. AnimationPath actualAnimation; //for OH3 boats those have actual animations
  84. AnimationPath overlayAnimation; //waves animations
  85. std::array<AnimationPath, PlayerColor::PLAYER_LIMIT_I> flagAnimations;
  86. public:
  87. void initializeObject(CGBoat * object) const override;
  88. /// Returns boat preview animation, for use in Shipyards
  89. AnimationPath getBoatAnimationName() const;
  90. };
  91. class MarketInstanceConstructor : public CDefaultObjectTypeHandler<CGMarket>
  92. {
  93. protected:
  94. void initTypeData(const JsonNode & config) override;
  95. std::set<EMarketMode> marketModes;
  96. JsonNode predefinedOffer;
  97. int marketEfficiency;
  98. std::string title;
  99. std::string speech;
  100. public:
  101. CGMarket * createObject(IGameCallback * cb) const override;
  102. void initializeObject(CGMarket * object) const override;
  103. void randomizeObject(CGMarket * object, vstd::RNG & rng) const override;
  104. const std::set<EMarketMode> & availableModes() const;
  105. };
  106. VCMI_LIB_NAMESPACE_END