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							- /*
 
-  * PenroseTiling.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../GameConstants.h"
 
- #include <boost/geometry.hpp>
 
- #include <boost/geometry/geometries/point_xy.hpp>
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- namespace vstd
 
- {
 
- class RNG;
 
- }
 
- using namespace boost::geometry;
 
- typedef std::array<uint32_t, 3> TIndices;
 
- const float PI_CONSTANT = 3.141592f;
 
- class Point2D : public model::d2::point_xy<float>
 
- {
 
- public:
 
- 	using point_xy::point_xy;
 
- 	Point2D operator * (float scale) const;
 
- 	Point2D operator / (float scale) const;
 
- 	Point2D operator + (const Point2D& other) const;
 
- 	Point2D operator - (const Point2D& other) const;
 
- 	Point2D rotated(float radians) const;
 
- 	bool operator < (const Point2D& other) const;
 
- 	bool operator == (const Point2D& other) const;
 
- 	std::string toString() const;
 
- };
 
- Point2D rotatePoint(const Point2D& point, double radians, const Point2D& origin);
 
- class Triangle
 
- {
 
- public:
 
- 	~Triangle();
 
- 	const bool tiling;
 
- 	TIndices indices;
 
- 	std::vector<Triangle *> subTriangles;
 
- 	Triangle(bool t_123, const TIndices & inds);
 
- };
 
- class PenroseTiling
 
- {
 
- public:
 
- 	const float PHI = 1.0 / ((1.0 + std::sqrt(5.0)) / 2);
 
- 	const uint32_t POLY = 10; // Number of symmetries?
 
- 	const float BASE_SIZE = 1.25f;
 
- 	const uint32_t DEPTH = 8; //Recursion depth
 
- 	
 
- 	const bool P2 = false; // Tiling type
 
- 	std::set<Point2D> generatePenroseTiling(size_t numZones, vstd::RNG * rand);
 
- private:
 
- 	void split(Triangle& p, std::vector<Point2D>& points, std::array<std::vector<uint32_t>, 5>& indices, uint32_t depth); 
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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