CMapGenerator.h 4.3 KB

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  1. /*
  2. * CMapGenerator.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "../CRandomGenerator.h"
  13. #include "CMapGenOptions.h"
  14. #include "../int3.h"
  15. #include "CRmgTemplate.h"
  16. class CMap;
  17. class CRmgTemplate;
  18. class CRmgTemplateZone;
  19. class CMapGenOptions;
  20. class CTerrainViewPatternConfig;
  21. class CMapEditManager;
  22. class JsonNode;
  23. class CMapGenerator;
  24. class CTileInfo;
  25. //#define _BETA
  26. typedef std::vector<JsonNode> JsonVector;
  27. class rmgException : public std::exception
  28. {
  29. std::string msg;
  30. public:
  31. explicit rmgException(const std::string& _Message) : msg(_Message)
  32. {
  33. }
  34. virtual ~rmgException() throw ()
  35. {
  36. };
  37. const char *what() const throw () override
  38. {
  39. return msg.c_str();
  40. }
  41. };
  42. /// The map generator creates a map randomly.
  43. class DLL_LINKAGE CMapGenerator
  44. {
  45. public:
  46. struct Config
  47. {
  48. std::vector<ETerrainType> terrainUndergroundAllowed;
  49. std::vector<ETerrainType> terrainGroundProhibit;
  50. std::vector<CTreasureInfo> waterTreasure;
  51. int shipyardGuard;
  52. int mineExtraResources;
  53. std::map<Res::ERes, int> mineValues;
  54. int minGuardStrength;
  55. ERoadType::ERoadType defaultRoadType;
  56. int treasureValueLimit;
  57. std::vector<int> prisonExperience, prisonValues;
  58. std::vector<int> scrollValues;
  59. int pandoraMultiplierGold, pandoraMultiplierExperience, pandoraMultiplierSpells, pandoraSpellSchool, pandoraSpell60;
  60. std::vector<int> pandoraCreatureValues;
  61. std::vector<int> questValues, questRewardValues;
  62. };
  63. using Zones = std::map<TRmgTemplateZoneId, std::shared_ptr<CRmgTemplateZone>>;
  64. explicit CMapGenerator(CMapGenOptions& mapGenOptions, int RandomSeed = std::time(nullptr));
  65. ~CMapGenerator(); // required due to std::unique_ptr
  66. const Config & getConfig() const;
  67. mutable std::unique_ptr<CMap> map;
  68. CRandomGenerator rand;
  69. CMapEditManager* getEditManager() const;
  70. const CMapGenOptions& getMapGenOptions() const;
  71. std::unique_ptr<CMap> generate();
  72. Zones & getZones();
  73. void createDirectConnections();
  74. void createConnections2();
  75. void findZonesForQuestArts();
  76. void foreach_neighbour(const int3 &pos, std::function<void(int3& pos)> foo);
  77. void foreachDirectNeighbour(const int3 &pos, std::function<void(int3& pos)> foo);
  78. void foreachDiagonalNeighbour(const int3& pos, std::function<void(int3& pos)> foo);
  79. bool isBlocked(const int3 &tile) const;
  80. bool shouldBeBlocked(const int3 &tile) const;
  81. bool isPossible(const int3 &tile) const;
  82. bool isFree(const int3 &tile) const;
  83. bool isUsed(const int3 &tile) const;
  84. bool isRoad(const int3 &tile) const;
  85. void setOccupied(const int3 &tile, ETileType::ETileType state);
  86. void setRoad(const int3 &tile, ERoadType::ERoadType roadType);
  87. CTileInfo getTile(const int3 & tile) const;
  88. bool isAllowedSpell(SpellID sid) const;
  89. float getNearestObjectDistance(const int3 &tile) const;
  90. void setNearestObjectDistance(int3 &tile, float value);
  91. int getNextMonlithIndex();
  92. int getPrisonsRemaning() const;
  93. void decreasePrisonsRemaining();
  94. std::vector<ArtifactID> getQuestArtsRemaning() const;
  95. void banQuestArt(ArtifactID id);
  96. void registerZone (TFaction faction);
  97. ui32 getZoneCount(TFaction faction);
  98. ui32 getTotalZoneCount() const;
  99. Zones::value_type getZoneWater() const;
  100. void createWaterTreasures();
  101. void prepareWaterTiles();
  102. TRmgTemplateZoneId getZoneID(const int3& tile) const;
  103. void setZoneID(const int3& tile, TRmgTemplateZoneId zid);
  104. void dump(bool zoneId);
  105. private:
  106. int randomSeed;
  107. CMapGenOptions& mapGenOptions;
  108. Config config;
  109. std::vector<rmg::ZoneConnection> connectionsLeft;
  110. Zones zones;
  111. std::map<TFaction, ui32> zonesPerFaction;
  112. ui32 zonesTotal; //zones that have their main town only
  113. std::pair<Zones::key_type, Zones::mapped_type> zoneWater;
  114. CTileInfo*** tiles;
  115. boost::multi_array<TRmgTemplateZoneId, 3> zoneColouring; //[z][x][y]
  116. int prisonsRemaining;
  117. //int questArtsRemaining;
  118. int monolithIndex;
  119. std::vector<ArtifactID> questArtifacts;
  120. void checkIsOnMap(const int3 &tile) const; //throws
  121. /// Generation methods
  122. void loadConfig();
  123. std::string getMapDescription() const;
  124. void initPrisonsRemaining();
  125. void initQuestArtsRemaining();
  126. void addPlayerInfo();
  127. void addHeaderInfo();
  128. void initTiles();
  129. void genZones();
  130. void fillZones();
  131. void createObstaclesCommon1();
  132. void createObstaclesCommon2();
  133. };