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- /*
- * CMapGenerator.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../GameConstants.h"
- #include "../CRandomGenerator.h"
- #include "CMapGenOptions.h"
- #include "../int3.h"
- #include "CRmgTemplate.h"
- class CMap;
- class CRmgTemplate;
- class CRmgTemplateZone;
- class CMapGenOptions;
- class CTerrainViewPatternConfig;
- class CMapEditManager;
- class JsonNode;
- class CMapGenerator;
- class CTileInfo;
- //#define _BETA
- typedef std::vector<JsonNode> JsonVector;
- class rmgException : public std::exception
- {
- std::string msg;
- public:
- explicit rmgException(const std::string& _Message) : msg(_Message)
- {
- }
- virtual ~rmgException() throw ()
- {
- };
- const char *what() const throw () override
- {
- return msg.c_str();
- }
- };
- /// The map generator creates a map randomly.
- class DLL_LINKAGE CMapGenerator
- {
- public:
- struct Config
- {
- std::vector<ETerrainType> terrainUndergroundAllowed;
- std::vector<ETerrainType> terrainGroundProhibit;
- std::vector<CTreasureInfo> waterTreasure;
- int shipyardGuard;
- int mineExtraResources;
- std::map<Res::ERes, int> mineValues;
- int minGuardStrength;
- ERoadType::ERoadType defaultRoadType;
- int treasureValueLimit;
- std::vector<int> prisonExperience, prisonValues;
- std::vector<int> scrollValues;
- int pandoraMultiplierGold, pandoraMultiplierExperience, pandoraMultiplierSpells, pandoraSpellSchool, pandoraSpell60;
- std::vector<int> pandoraCreatureValues;
- std::vector<int> questValues, questRewardValues;
- };
-
- using Zones = std::map<TRmgTemplateZoneId, std::shared_ptr<CRmgTemplateZone>>;
- explicit CMapGenerator(CMapGenOptions& mapGenOptions, int RandomSeed = std::time(nullptr));
- ~CMapGenerator(); // required due to std::unique_ptr
-
- const Config & getConfig() const;
-
- mutable std::unique_ptr<CMap> map;
- CRandomGenerator rand;
-
- CMapEditManager* getEditManager() const;
- const CMapGenOptions& getMapGenOptions() const;
-
- std::unique_ptr<CMap> generate();
- Zones & getZones();
- void createDirectConnections();
- void createConnections2();
- void findZonesForQuestArts();
- void foreach_neighbour(const int3 &pos, std::function<void(int3& pos)> foo);
- void foreachDirectNeighbour(const int3 &pos, std::function<void(int3& pos)> foo);
- void foreachDiagonalNeighbour(const int3& pos, std::function<void(int3& pos)> foo);
- bool isBlocked(const int3 &tile) const;
- bool shouldBeBlocked(const int3 &tile) const;
- bool isPossible(const int3 &tile) const;
- bool isFree(const int3 &tile) const;
- bool isUsed(const int3 &tile) const;
- bool isRoad(const int3 &tile) const;
- void setOccupied(const int3 &tile, ETileType::ETileType state);
- void setRoad(const int3 &tile, ERoadType::ERoadType roadType);
- CTileInfo getTile(const int3 & tile) const;
- bool isAllowedSpell(SpellID sid) const;
- float getNearestObjectDistance(const int3 &tile) const;
- void setNearestObjectDistance(int3 &tile, float value);
- int getNextMonlithIndex();
- int getPrisonsRemaning() const;
- void decreasePrisonsRemaining();
- std::vector<ArtifactID> getQuestArtsRemaning() const;
- void banQuestArt(ArtifactID id);
- void registerZone (TFaction faction);
- ui32 getZoneCount(TFaction faction);
- ui32 getTotalZoneCount() const;
-
- Zones::value_type getZoneWater() const;
- void createWaterTreasures();
- void prepareWaterTiles();
- TRmgTemplateZoneId getZoneID(const int3& tile) const;
- void setZoneID(const int3& tile, TRmgTemplateZoneId zid);
-
- void dump(bool zoneId);
- private:
- int randomSeed;
- CMapGenOptions& mapGenOptions;
- Config config;
-
- std::vector<rmg::ZoneConnection> connectionsLeft;
- Zones zones;
- std::map<TFaction, ui32> zonesPerFaction;
- ui32 zonesTotal; //zones that have their main town only
-
- std::pair<Zones::key_type, Zones::mapped_type> zoneWater;
- CTileInfo*** tiles;
- boost::multi_array<TRmgTemplateZoneId, 3> zoneColouring; //[z][x][y]
- int prisonsRemaining;
- //int questArtsRemaining;
- int monolithIndex;
- std::vector<ArtifactID> questArtifacts;
- void checkIsOnMap(const int3 &tile) const; //throws
- /// Generation methods
- void loadConfig();
-
- std::string getMapDescription() const;
- void initPrisonsRemaining();
- void initQuestArtsRemaining();
- void addPlayerInfo();
- void addHeaderInfo();
- void initTiles();
- void genZones();
- void fillZones();
- void createObstaclesCommon1();
- void createObstaclesCommon2();
- };
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