CRmgTemplate.cpp 17 KB

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  1. /*
  2. * CRmgTemplate.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <vstd/ContainerUtils.h>
  12. #include <boost/bimap.hpp>
  13. #include "CRmgTemplate.h"
  14. #include "../mapping/CMap.h"
  15. #include "../VCMI_Lib.h"
  16. #include "../CTownHandler.h"
  17. #include "../serializer/JsonSerializeFormat.h"
  18. #include "../StringConstants.h"
  19. namespace
  20. {
  21. si32 decodeZoneId(const std::string & json)
  22. {
  23. return boost::lexical_cast<si32>(json);
  24. }
  25. std::string encodeZoneId(si32 id)
  26. {
  27. return boost::lexical_cast<std::string>(id);
  28. }
  29. }
  30. CTreasureInfo::CTreasureInfo()
  31. : min(0),
  32. max(0),
  33. density(0)
  34. {
  35. }
  36. CTreasureInfo::CTreasureInfo(ui32 imin, ui32 imax, ui16 idensity)
  37. : min(imin), max(imax), density(idensity)
  38. {
  39. }
  40. bool CTreasureInfo::operator==(const CTreasureInfo & other) const
  41. {
  42. return (min == other.min) && (max == other.max) && (density == other.density);
  43. }
  44. void CTreasureInfo::serializeJson(JsonSerializeFormat & handler)
  45. {
  46. handler.serializeInt("min", min, 0);
  47. handler.serializeInt("max", max, 0);
  48. handler.serializeInt("density", density, 0);
  49. }
  50. namespace rmg
  51. {
  52. class TerrainEncoder
  53. {
  54. public:
  55. static si32 decode(const std::string & identifier)
  56. {
  57. return vstd::find_pos(GameConstants::TERRAIN_NAMES, identifier);
  58. }
  59. static std::string encode(const si32 index)
  60. {
  61. return (index >=0 && index < GameConstants::TERRAIN_TYPES) ? GameConstants::TERRAIN_NAMES[index] : "<INVALID TERRAIN>";
  62. }
  63. };
  64. class ZoneEncoder
  65. {
  66. public:
  67. static si32 decode(const std::string & json)
  68. {
  69. return boost::lexical_cast<si32>(json);
  70. }
  71. static std::string encode(si32 id)
  72. {
  73. return boost::lexical_cast<std::string>(id);
  74. }
  75. };
  76. const std::set<ETerrainType> ZoneOptions::DEFAULT_TERRAIN_TYPES =
  77. {
  78. ETerrainType::DIRT,
  79. ETerrainType::SAND,
  80. ETerrainType::GRASS,
  81. ETerrainType::SNOW,
  82. ETerrainType::SWAMP,
  83. ETerrainType::ROUGH,
  84. ETerrainType::SUBTERRANEAN,
  85. ETerrainType::LAVA
  86. };
  87. const TRmgTemplateZoneId ZoneOptions::NO_ZONE = -1;
  88. ZoneOptions::CTownInfo::CTownInfo()
  89. : townCount(0),
  90. castleCount(0),
  91. townDensity(0),
  92. castleDensity(0)
  93. {
  94. }
  95. int ZoneOptions::CTownInfo::getTownCount() const
  96. {
  97. return townCount;
  98. }
  99. int ZoneOptions::CTownInfo::getCastleCount() const
  100. {
  101. return castleCount;
  102. }
  103. int ZoneOptions::CTownInfo::getTownDensity() const
  104. {
  105. return townDensity;
  106. }
  107. int ZoneOptions::CTownInfo::getCastleDensity() const
  108. {
  109. return castleDensity;
  110. }
  111. void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
  112. {
  113. handler.serializeInt("towns", townCount, 0);
  114. handler.serializeInt("castles", castleCount, 0);
  115. handler.serializeInt("townDensity", townDensity, 0);
  116. handler.serializeInt("castleDensity", castleDensity, 0);
  117. }
  118. ZoneOptions::ZoneOptions()
  119. : id(0),
  120. type(ETemplateZoneType::PLAYER_START),
  121. size(1),
  122. owner(boost::none),
  123. playerTowns(),
  124. neutralTowns(),
  125. matchTerrainToTown(true),
  126. terrainTypes(DEFAULT_TERRAIN_TYPES),
  127. townsAreSameType(false),
  128. townTypes(),
  129. monsterTypes(),
  130. zoneMonsterStrength(EMonsterStrength::ZONE_NORMAL),
  131. mines(),
  132. treasureInfo(),
  133. connections(),
  134. minesLikeZone(NO_ZONE),
  135. terrainTypeLikeZone(NO_ZONE),
  136. treasureLikeZone(NO_ZONE)
  137. {
  138. }
  139. ZoneOptions & ZoneOptions::operator=(const ZoneOptions & other)
  140. {
  141. id = other.id;
  142. type = other.type;
  143. size = other.size;
  144. owner = other.owner;
  145. playerTowns = other.playerTowns;
  146. neutralTowns = other.neutralTowns;
  147. matchTerrainToTown = other.matchTerrainToTown;
  148. terrainTypes = other.terrainTypes;
  149. townsAreSameType = other.townsAreSameType;
  150. townTypes = other.townTypes;
  151. monsterTypes = other.monsterTypes;
  152. zoneMonsterStrength = other.zoneMonsterStrength;
  153. mines = other.mines;
  154. treasureInfo = other.treasureInfo;
  155. connections = other.connections;
  156. minesLikeZone = other.minesLikeZone;
  157. terrainTypeLikeZone = other.terrainTypeLikeZone;
  158. treasureLikeZone = other.treasureLikeZone;
  159. return *this;
  160. }
  161. TRmgTemplateZoneId ZoneOptions::getId() const
  162. {
  163. return id;
  164. }
  165. void ZoneOptions::setId(TRmgTemplateZoneId value)
  166. {
  167. if(value <= 0)
  168. throw std::runtime_error(boost::to_string(boost::format("Zone %d id should be greater than 0.") % id));
  169. id = value;
  170. }
  171. ETemplateZoneType::ETemplateZoneType ZoneOptions::getType() const
  172. {
  173. return type;
  174. }
  175. void ZoneOptions::setType(ETemplateZoneType::ETemplateZoneType value)
  176. {
  177. type = value;
  178. }
  179. int ZoneOptions::getSize() const
  180. {
  181. return size;
  182. }
  183. void ZoneOptions::setSize(int value)
  184. {
  185. size = value;
  186. }
  187. boost::optional<int> ZoneOptions::getOwner() const
  188. {
  189. return owner;
  190. }
  191. const std::set<ETerrainType> & ZoneOptions::getTerrainTypes() const
  192. {
  193. return terrainTypes;
  194. }
  195. void ZoneOptions::setTerrainTypes(const std::set<ETerrainType> & value)
  196. {
  197. assert(value.find(ETerrainType::WRONG) == value.end() && value.find(ETerrainType::BORDER) == value.end() &&
  198. value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
  199. terrainTypes = value;
  200. }
  201. std::set<TFaction> ZoneOptions::getDefaultTownTypes() const
  202. {
  203. std::set<TFaction> defaultTowns;
  204. auto towns = VLC->townh->getDefaultAllowed();
  205. for(int i = 0; i < towns.size(); ++i)
  206. {
  207. if(towns[i]) defaultTowns.insert(i);
  208. }
  209. return defaultTowns;
  210. }
  211. const std::set<TFaction> & ZoneOptions::getTownTypes() const
  212. {
  213. return townTypes;
  214. }
  215. void ZoneOptions::setTownTypes(const std::set<TFaction> & value)
  216. {
  217. townTypes = value;
  218. }
  219. void ZoneOptions::setMonsterTypes(const std::set<TFaction> & value)
  220. {
  221. monsterTypes = value;
  222. }
  223. void ZoneOptions::setMinesInfo(const std::map<TResource, ui16> & value)
  224. {
  225. mines = value;
  226. }
  227. std::map<TResource, ui16> ZoneOptions::getMinesInfo() const
  228. {
  229. return mines;
  230. }
  231. void ZoneOptions::setTreasureInfo(const std::vector<CTreasureInfo> & value)
  232. {
  233. treasureInfo = value;
  234. }
  235. void ZoneOptions::addTreasureInfo(const CTreasureInfo & value)
  236. {
  237. treasureInfo.push_back(value);
  238. }
  239. const std::vector<CTreasureInfo> & ZoneOptions::getTreasureInfo() const
  240. {
  241. return treasureInfo;
  242. }
  243. TRmgTemplateZoneId ZoneOptions::getMinesLikeZone() const
  244. {
  245. return minesLikeZone;
  246. }
  247. TRmgTemplateZoneId ZoneOptions::getTerrainTypeLikeZone() const
  248. {
  249. return terrainTypeLikeZone;
  250. }
  251. TRmgTemplateZoneId ZoneOptions::getTreasureLikeZone() const
  252. {
  253. return treasureLikeZone;
  254. }
  255. void ZoneOptions::addConnection(TRmgTemplateZoneId otherZone)
  256. {
  257. connections.push_back (otherZone);
  258. }
  259. std::vector<TRmgTemplateZoneId> ZoneOptions::getConnections() const
  260. {
  261. return connections;
  262. }
  263. void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
  264. {
  265. static const std::vector<std::string> zoneTypes =
  266. {
  267. "playerStart",
  268. "cpuStart",
  269. "treasure",
  270. "junction",
  271. "water"
  272. };
  273. handler.serializeEnum("type", type, zoneTypes);
  274. handler.serializeInt("size", size, 1);
  275. handler.serializeInt("owner", owner);
  276. handler.serializeStruct("playerTowns", playerTowns);
  277. handler.serializeStruct("neutralTowns", neutralTowns);
  278. handler.serializeBool("matchTerrainToTown", matchTerrainToTown, true);
  279. #define SERIALIZE_ZONE_LINK(fieldName) handler.serializeInt(#fieldName, fieldName, NO_ZONE);
  280. SERIALIZE_ZONE_LINK(minesLikeZone);
  281. SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
  282. SERIALIZE_ZONE_LINK(treasureLikeZone);
  283. #undef SERIALIZE_ZONE_LINK
  284. if(terrainTypeLikeZone == NO_ZONE)
  285. handler.serializeIdArray<ETerrainType, TerrainEncoder>("terrainTypes", terrainTypes, DEFAULT_TERRAIN_TYPES);
  286. handler.serializeBool("townsAreSameType", townsAreSameType, false);
  287. handler.serializeIdArray<TFaction, FactionID>("allowedMonsters", monsterTypes, VLC->townh->getAllowedFactions(false));
  288. handler.serializeIdArray<TFaction, FactionID>("allowedTowns", townTypes, VLC->townh->getAllowedFactions(true));
  289. {
  290. //TODO: add support for std::map to serializeEnum
  291. static const std::vector<std::string> STRENGTH =
  292. {
  293. "weak",
  294. "normal",
  295. "strong"
  296. };
  297. si32 rawStrength = 0;
  298. if(handler.saving)
  299. {
  300. rawStrength = static_cast<decltype(rawStrength)>(zoneMonsterStrength);
  301. rawStrength++;
  302. }
  303. handler.serializeEnum("monsters", rawStrength, EMonsterStrength::ZONE_NORMAL + 1, STRENGTH);
  304. if(!handler.saving)
  305. {
  306. rawStrength--;
  307. zoneMonsterStrength = static_cast<decltype(zoneMonsterStrength)>(rawStrength);
  308. }
  309. }
  310. if(treasureLikeZone == NO_ZONE)
  311. {
  312. auto treasureData = handler.enterArray("treasure");
  313. treasureData.serializeStruct(treasureInfo);
  314. }
  315. if((minesLikeZone == NO_ZONE) && (!handler.saving || !mines.empty()))
  316. {
  317. auto minesData = handler.enterStruct("mines");
  318. for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
  319. {
  320. handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0);
  321. }
  322. }
  323. }
  324. ZoneConnection::ZoneConnection()
  325. : zoneA(-1),
  326. zoneB(-1),
  327. guardStrength(0)
  328. {
  329. }
  330. TRmgTemplateZoneId ZoneConnection::getZoneA() const
  331. {
  332. return zoneA;
  333. }
  334. TRmgTemplateZoneId ZoneConnection::getZoneB() const
  335. {
  336. return zoneB;
  337. }
  338. int ZoneConnection::getGuardStrength() const
  339. {
  340. return guardStrength;
  341. }
  342. void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
  343. {
  344. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("a", zoneA, -1);
  345. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("b", zoneB, -1);
  346. handler.serializeInt("guard", guardStrength, 0);
  347. }
  348. }
  349. using namespace rmg;//todo: remove
  350. CRmgTemplate::CRmgTemplate()
  351. : minSize(72, 72, 2),
  352. maxSize(72, 72, 2)
  353. {
  354. }
  355. CRmgTemplate::~CRmgTemplate()
  356. {
  357. }
  358. bool CRmgTemplate::matchesSize(const int3 & value) const
  359. {
  360. const int64_t square = value.x * value.y * value.z;
  361. const int64_t minSquare = minSize.x * minSize.y * minSize.z;
  362. const int64_t maxSquare = maxSize.x * maxSize.y * maxSize.z;
  363. return minSquare <= square && square <= maxSquare;
  364. }
  365. bool CRmgTemplate::isWaterContentAllowed(EWaterContent::EWaterContent waterContent) const
  366. {
  367. return waterContent == EWaterContent::EWaterContent::RANDOM || allowedWaterContent.count(waterContent);
  368. }
  369. const std::set<EWaterContent::EWaterContent> & CRmgTemplate::getWaterContentAllowed() const
  370. {
  371. return allowedWaterContent;
  372. }
  373. void CRmgTemplate::setId(const std::string & value)
  374. {
  375. id = value;
  376. }
  377. const std::string & CRmgTemplate::getName() const
  378. {
  379. return name.empty() ? id : name;
  380. }
  381. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
  382. {
  383. return players;
  384. }
  385. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getCpuPlayers() const
  386. {
  387. return cpuPlayers;
  388. }
  389. const CRmgTemplate::Zones & CRmgTemplate::getZones() const
  390. {
  391. return zones;
  392. }
  393. const std::vector<ZoneConnection> & CRmgTemplate::getConnections() const
  394. {
  395. return connections;
  396. }
  397. void CRmgTemplate::validate() const
  398. {
  399. //TODO add some validation checks, throw on failure
  400. }
  401. void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
  402. {
  403. range.push_back(std::make_pair(lower, upper));
  404. }
  405. void CRmgTemplate::CPlayerCountRange::addNumber(int value)
  406. {
  407. range.push_back(std::make_pair(value, value));
  408. }
  409. bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
  410. {
  411. for(const auto & pair : range)
  412. {
  413. if(count >= pair.first && count <= pair.second) return true;
  414. }
  415. return false;
  416. }
  417. std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
  418. {
  419. std::set<int> numbers;
  420. for(const auto & pair : range)
  421. {
  422. for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
  423. }
  424. return numbers;
  425. }
  426. std::string CRmgTemplate::CPlayerCountRange::toString() const
  427. {
  428. if(range.size() == 1)
  429. {
  430. const auto & p = range.front();
  431. if((p.first == p.second) && (p.first == 0))
  432. return "";
  433. }
  434. std::string ret;
  435. bool first = true;
  436. for(auto & p : range)
  437. {
  438. if(!first)
  439. ret +=",";
  440. else
  441. first = false;
  442. if(p.first == p.second)
  443. {
  444. ret += boost::lexical_cast<std::string>(p.first);
  445. }
  446. else
  447. {
  448. ret += boost::to_string(boost::format("%d-%d") % p.first % p.second);
  449. }
  450. }
  451. return ret;
  452. }
  453. void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
  454. {
  455. range.clear();
  456. if(value.empty())
  457. {
  458. addNumber(0);
  459. }
  460. else
  461. {
  462. std::vector<std::string> commaParts;
  463. boost::split(commaParts, value, boost::is_any_of(","));
  464. for(const auto & commaPart : commaParts)
  465. {
  466. std::vector<std::string> rangeParts;
  467. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  468. if(rangeParts.size() == 2)
  469. {
  470. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  471. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  472. addRange(lower, upper);
  473. }
  474. else if(rangeParts.size() == 1)
  475. {
  476. auto val = boost::lexical_cast<int>(rangeParts.front());
  477. addNumber(val);
  478. }
  479. }
  480. }
  481. }
  482. void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
  483. {
  484. handler.serializeString("name", name);
  485. serializeSize(handler, minSize, "minSize");
  486. serializeSize(handler, maxSize, "maxSize");
  487. serializePlayers(handler, players, "players");
  488. serializePlayers(handler, cpuPlayers, "cpu");
  489. {
  490. auto connectionsData = handler.enterArray("connections");
  491. connectionsData.serializeStruct(connections);
  492. }
  493. {
  494. boost::bimap<EWaterContent::EWaterContent, std::string> enc;
  495. enc.insert({EWaterContent::NONE, "none"});
  496. enc.insert({EWaterContent::NORMAL, "normal"});
  497. enc.insert({EWaterContent::ISLANDS, "islands"});
  498. JsonNode node;
  499. if(handler.saving)
  500. {
  501. node.setType(JsonNode::JsonType::DATA_VECTOR);
  502. for(auto wc : allowedWaterContent)
  503. {
  504. JsonNode n;
  505. n.String() = enc.left.at(wc);
  506. node.Vector().push_back(n);
  507. }
  508. }
  509. handler.serializeRaw("allowedWaterContent", node, boost::none);
  510. if(!handler.saving)
  511. {
  512. for(auto wc : node.Vector())
  513. {
  514. allowedWaterContent.insert(enc.right.at(std::string(wc.String())));
  515. }
  516. }
  517. }
  518. {
  519. auto zonesData = handler.enterStruct("zones");
  520. if(handler.saving)
  521. {
  522. for(auto & idAndZone : zones)
  523. {
  524. auto guard = handler.enterStruct(encodeZoneId(idAndZone.first));
  525. idAndZone.second->serializeJson(handler);
  526. }
  527. }
  528. else
  529. {
  530. for(auto & idAndZone : zonesData->getCurrent().Struct())
  531. {
  532. auto guard = handler.enterStruct(idAndZone.first);
  533. auto zone = std::make_shared<ZoneOptions>();
  534. zone->setId(decodeZoneId(idAndZone.first));
  535. zone->serializeJson(handler);
  536. zones[zone->getId()] = zone;
  537. }
  538. }
  539. }
  540. if(!handler.saving)
  541. afterLoad();
  542. }
  543. void CRmgTemplate::afterLoad()
  544. {
  545. for(auto & idAndZone : zones)
  546. {
  547. auto zone = idAndZone.second;
  548. if(zone->getMinesLikeZone() != ZoneOptions::NO_ZONE)
  549. {
  550. const auto otherZone = zones.at(zone->getMinesLikeZone());
  551. zone->setMinesInfo(otherZone->getMinesInfo());
  552. }
  553. if(zone->getTerrainTypeLikeZone() != ZoneOptions::NO_ZONE)
  554. {
  555. const auto otherZone = zones.at(zone->getTerrainTypeLikeZone());
  556. zone->setTerrainTypes(otherZone->getTerrainTypes());
  557. }
  558. if(zone->getTreasureLikeZone() != ZoneOptions::NO_ZONE)
  559. {
  560. const auto otherZone = zones.at(zone->getTreasureLikeZone());
  561. zone->setTreasureInfo(otherZone->getTreasureInfo());
  562. }
  563. }
  564. for(const auto & connection : connections)
  565. {
  566. auto id1 = connection.getZoneA();
  567. auto id2 = connection.getZoneB();
  568. auto zone1 = zones.at(id1);
  569. auto zone2 = zones.at(id2);
  570. zone1->addConnection(id2);
  571. zone2->addConnection(id1);
  572. }
  573. if(allowedWaterContent.empty() || allowedWaterContent.count(EWaterContent::EWaterContent::RANDOM))
  574. {
  575. allowedWaterContent.insert(EWaterContent::EWaterContent::NONE);
  576. allowedWaterContent.insert(EWaterContent::EWaterContent::NORMAL);
  577. allowedWaterContent.insert(EWaterContent::EWaterContent::ISLANDS);
  578. }
  579. allowedWaterContent.erase(EWaterContent::EWaterContent::RANDOM);
  580. }
  581. void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
  582. {
  583. static const std::map<std::string, int3> sizeMapping =
  584. {
  585. {"s", { 36, 36, 1}},
  586. {"s+u", { 36, 36, 2}},
  587. {"m", { 72, 72, 1}},
  588. {"m+u", { 72, 72, 2}},
  589. {"l", {108, 108, 1}},
  590. {"l+u", {108, 108, 2}},
  591. {"xl", {144, 144, 1}},
  592. {"xl+u", {144, 144, 2}},
  593. {"h", {180, 180, 1}},
  594. {"h+u", {180, 180, 2}},
  595. {"xh", {216, 216, 1}},
  596. {"xh+u", {216, 216, 2}},
  597. {"g", {252, 252, 1}},
  598. {"g+u", {252, 252, 2}}
  599. };
  600. static const std::map<int3, std::string> sizeReverseMapping = vstd::invertMap(sizeMapping);
  601. std::string encodedValue;
  602. if(handler.saving)
  603. {
  604. auto iter = sizeReverseMapping.find(value);
  605. if(iter == sizeReverseMapping.end())
  606. encodedValue = boost::str(boost::format("%dx%dx%d") % value.x % value.y % value.z);
  607. else
  608. encodedValue = iter->second;
  609. }
  610. handler.serializeString(fieldName, encodedValue);
  611. if(!handler.saving)
  612. {
  613. auto iter = sizeMapping.find(encodedValue);
  614. if(iter == sizeMapping.end())
  615. {
  616. std::vector<std::string> parts;
  617. boost::split(parts, encodedValue, boost::is_any_of("x"));
  618. value.x = (boost::lexical_cast<int>(parts.at(0)));
  619. value.y = (boost::lexical_cast<int>(parts.at(1)));
  620. value.z = (boost::lexical_cast<int>(parts.at(2)));
  621. }
  622. else
  623. {
  624. value = iter->second;
  625. }
  626. }
  627. }
  628. void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName)
  629. {
  630. std::string encodedValue;
  631. if(handler.saving)
  632. encodedValue = value.toString();
  633. handler.serializeString(fieldName, encodedValue);
  634. if(!handler.saving)
  635. value.fromString(encodedValue);
  636. }