CRewardableObject.cpp 32 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193
  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../CHeroHandler.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CSoundBase.h"
  15. #include "../NetPacks.h"
  16. #include "../IGameCallback.h"
  17. #include "../CGameState.h"
  18. #include "../CPlayerState.h"
  19. #include "CObjectClassesHandler.h"
  20. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  21. {
  22. if(dayOfWeek != 0)
  23. {
  24. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  25. return false;
  26. }
  27. for(auto & reqStack : creatures)
  28. {
  29. size_t count = 0;
  30. for (auto slot : hero->Slots())
  31. {
  32. const CStackInstance * heroStack = slot.second;
  33. if (heroStack->type == reqStack.type)
  34. count += heroStack->count;
  35. }
  36. if (count < reqStack.count) //not enough creatures of this kind
  37. return false;
  38. }
  39. if(!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
  40. return false;
  41. if(minLevel > hero->level)
  42. return false;
  43. for(size_t i=0; i<primary.size(); i++)
  44. {
  45. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  46. return false;
  47. }
  48. for(auto & skill : secondary)
  49. {
  50. if (skill.second > hero->getSecSkillLevel(skill.first))
  51. return false;
  52. }
  53. for(auto & art : artifacts)
  54. {
  55. if (!hero->hasArt(art))
  56. return false;
  57. }
  58. return true;
  59. }
  60. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
  61. {
  62. std::vector<ui32> ret;
  63. for(size_t i=0; i<info.size(); i++)
  64. {
  65. const CVisitInfo & visit = info[i];
  66. if((visit.limiter.numOfGrants == 0 || visit.numOfGrants < visit.limiter.numOfGrants) // reward has unlimited uses or some are still available
  67. && visit.limiter.heroAllowed(hero))
  68. {
  69. logGlobal->trace("Reward %d is allowed", i);
  70. ret.push_back(i);
  71. }
  72. }
  73. return ret;
  74. }
  75. CVisitInfo CRewardableObject::getVisitInfo(int index, const CGHeroInstance *) const
  76. {
  77. return info[index];
  78. }
  79. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  80. {
  81. auto grantRewardWithMessage = [&](int index) -> void
  82. {
  83. auto vi = getVisitInfo(index, h);
  84. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  85. // show message only if it is not empty
  86. if (!vi.message.toString().empty())
  87. {
  88. InfoWindow iw;
  89. iw.player = h->tempOwner;
  90. iw.soundID = soundID;
  91. iw.text = vi.message;
  92. vi.reward.loadComponents(iw.components, h);
  93. cb->showInfoDialog(&iw);
  94. }
  95. // grant reward afterwards. Note that it may remove object
  96. grantReward(index, h);
  97. };
  98. auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void
  99. {
  100. BlockingDialog sd(canRefuse, rewards.size() > 1);
  101. sd.player = h->tempOwner;
  102. sd.soundID = soundID;
  103. sd.text = onSelect;
  104. for (auto index : rewards)
  105. sd.components.push_back(getVisitInfo(index, h).reward.getDisplayedComponent(h));
  106. cb->showBlockingDialog(&sd);
  107. };
  108. if(!wasVisited(h))
  109. {
  110. auto rewards = getAvailableRewards(h);
  111. bool objectRemovalPossible = false;
  112. for(auto index : rewards)
  113. {
  114. if(getVisitInfo(index, h).reward.removeObject)
  115. objectRemovalPossible = true;
  116. }
  117. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  118. switch (rewards.size())
  119. {
  120. case 0: // no available rewards, e.g. empty flotsam
  121. {
  122. InfoWindow iw;
  123. iw.player = h->tempOwner;
  124. iw.soundID = soundID;
  125. if (!onEmpty.toString().empty())
  126. iw.text = onEmpty;
  127. else
  128. iw.text = onVisited;
  129. cb->showInfoDialog(&iw);
  130. break;
  131. }
  132. case 1: // one reward. Just give it with message
  133. {
  134. if (canRefuse)
  135. selectRewardsMessage(rewards);
  136. else
  137. grantRewardWithMessage(rewards[0]);
  138. break;
  139. }
  140. default: // multiple rewards. Act according to select mode
  141. {
  142. switch (selectMode) {
  143. case SELECT_PLAYER: // player must select
  144. selectRewardsMessage(rewards);
  145. break;
  146. case SELECT_FIRST: // give first available
  147. grantRewardWithMessage(rewards[0]);
  148. break;
  149. case SELECT_RANDOM: // select one randomly //TODO: use weights
  150. grantRewardWithMessage(rewards[CRandomGenerator::getDefault().nextInt(rewards.size()-1)]);
  151. break;
  152. }
  153. break;
  154. }
  155. }
  156. if(!objectRemovalPossible && getAvailableRewards(h).size() == 0)
  157. {
  158. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  159. cb->sendAndApply(&cov);
  160. }
  161. }
  162. else
  163. {
  164. logGlobal->debug("Revisiting already visited object");
  165. InfoWindow iw;
  166. iw.player = h->tempOwner;
  167. iw.soundID = soundID;
  168. if (!onVisited.toString().empty())
  169. iw.text = onVisited;
  170. else
  171. iw.text = onEmpty;
  172. cb->showInfoDialog(&iw);
  173. }
  174. }
  175. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  176. {
  177. grantRewardAfterLevelup(getVisitInfo(selectedReward, hero), hero);
  178. }
  179. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  180. {
  181. if(answer == 0)
  182. return; // player refused
  183. if(answer > 0 && answer-1 < info.size())
  184. {
  185. auto list = getAvailableRewards(hero);
  186. grantReward(list[answer - 1], hero);
  187. }
  188. else
  189. {
  190. throw std::runtime_error("Unhandled choice");
  191. }
  192. }
  193. void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
  194. {
  195. // no implementation, virtual function for overrides
  196. }
  197. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  198. {
  199. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  200. cb->sendAndApply(&cov);
  201. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  202. grantRewardBeforeLevelup(getVisitInfo(rewardID, hero), hero);
  203. }
  204. void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  205. {
  206. assert(hero);
  207. assert(hero->tempOwner.isValidPlayer());
  208. assert(stacks.empty());
  209. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  210. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  211. cb->giveResources(hero->tempOwner, info.reward.resources);
  212. for(auto & entry : info.reward.secondary)
  213. {
  214. int current = hero->getSecSkillLevel(entry.first);
  215. if( (current != 0 && current < entry.second) ||
  216. (hero->canLearnSkill() ))
  217. {
  218. cb->changeSecSkill(hero, entry.first, entry.second);
  219. }
  220. }
  221. for(int i=0; i< info.reward.primary.size(); i++)
  222. if(info.reward.primary[i] > 0)
  223. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  224. si64 expToGive = 0;
  225. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  226. expToGive += hero->calculateXp(info.reward.gainedExp);
  227. if(expToGive)
  228. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  229. // hero is not blocked by levelup dialog - grant remainer immediately
  230. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  231. {
  232. grantRewardAfterLevelup(info, hero);
  233. }
  234. }
  235. void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  236. {
  237. if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
  238. {
  239. si32 mana = hero->mana;
  240. if (info.reward.manaPercentage >= 0)
  241. mana = hero->manaLimit() * info.reward.manaPercentage / 100;
  242. cb->setManaPoints(hero->id, mana + info.reward.manaDiff);
  243. }
  244. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  245. {
  246. SetMovePoints smp;
  247. smp.hid = hero->id;
  248. smp.val = hero->movement;
  249. if (info.reward.movePercentage >= 0) // percent from max
  250. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  251. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  252. cb->setMovePoints(&smp);
  253. }
  254. for(const Bonus & bonus : info.reward.bonuses)
  255. {
  256. assert(bonus.source == Bonus::OBJECT);
  257. assert(bonus.sid == ID);
  258. GiveBonus gb;
  259. gb.who = GiveBonus::HERO;
  260. gb.bonus = bonus;
  261. gb.id = hero->id.getNum();
  262. cb->giveHeroBonus(&gb);
  263. }
  264. for(ArtifactID art : info.reward.artifacts)
  265. cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);
  266. if(!info.reward.spells.empty())
  267. {
  268. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  269. cb->changeSpells(hero, true, spellsToGive);
  270. }
  271. if(!info.reward.creatures.empty())
  272. {
  273. CCreatureSet creatures;
  274. for (auto & crea : info.reward.creatures)
  275. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  276. cb->giveCreatures(this, hero, creatures, false);
  277. }
  278. onRewardGiven(hero);
  279. if(info.reward.removeObject)
  280. cb->removeObject(this);
  281. }
  282. bool CRewardableObject::wasVisited(PlayerColor player) const
  283. {
  284. switch (visitMode)
  285. {
  286. case VISIT_UNLIMITED:
  287. case VISIT_BONUS:
  288. return false;
  289. case VISIT_ONCE:
  290. return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(id));
  291. case VISIT_HERO:
  292. return false;
  293. case VISIT_PLAYER:
  294. return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(id));
  295. default:
  296. return false;
  297. }
  298. }
  299. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  300. {
  301. switch (visitMode)
  302. {
  303. case VISIT_UNLIMITED:
  304. return false;
  305. case VISIT_BONUS:
  306. return h->hasBonusFrom(Bonus::OBJECT, ID);
  307. case VISIT_HERO:
  308. return h->visitedObjects.count(ObjectInstanceID(id));
  309. default:
  310. return wasVisited(h->tempOwner);
  311. }
  312. }
  313. void CRewardInfo::loadComponents(std::vector<Component> & comps,
  314. const CGHeroInstance * h) const
  315. {
  316. for (auto comp : extraComponents)
  317. comps.push_back(comp);
  318. if (gainedExp)
  319. {
  320. comps.push_back(Component(
  321. Component::EXPERIENCE, 0, h->calculateXp(gainedExp), 0));
  322. }
  323. if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
  324. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  325. for (size_t i=0; i<primary.size(); i++)
  326. {
  327. if (primary[i] != 0)
  328. comps.push_back(Component(Component::PRIM_SKILL, i, primary[i], 0));
  329. }
  330. for (auto & entry : secondary)
  331. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  332. for (auto & entry : artifacts)
  333. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  334. for (auto & entry : spells)
  335. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  336. for (auto & entry : creatures)
  337. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  338. for (size_t i=0; i<resources.size(); i++)
  339. {
  340. if (resources[i] !=0)
  341. comps.push_back(Component(Component::RESOURCE, i, resources[i], 0));
  342. }
  343. }
  344. Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
  345. {
  346. std::vector<Component> comps;
  347. loadComponents(comps, h);
  348. assert(!comps.empty());
  349. return comps.front();
  350. }
  351. // FIXME: copy-pasted from CObjectHandler
  352. static std::string & visitedTxt(const bool visited)
  353. {
  354. int id = visited ? 352 : 353;
  355. return VLC->generaltexth->allTexts[id];
  356. }
  357. std::string CRewardableObject::getHoverText(PlayerColor player) const
  358. {
  359. if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
  360. return getObjectName() + " " + visitedTxt(wasVisited(player));
  361. return getObjectName();
  362. }
  363. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  364. {
  365. if(visitMode != VISIT_UNLIMITED)
  366. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  367. return getObjectName();
  368. }
  369. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  370. {
  371. switch (what)
  372. {
  373. case ObjProperty::REWARD_RESET:
  374. for (auto & visit : info)
  375. visit.numOfGrants = 0;
  376. break;
  377. case ObjProperty::REWARD_SELECT:
  378. selectedReward = val;
  379. info[val].numOfGrants++;
  380. break;
  381. }
  382. }
  383. void CRewardableObject::triggerRewardReset() const
  384. {
  385. cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
  386. }
  387. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  388. {
  389. if (resetDuration != 0 && cb->getDate(Date::DAY) > 1 && (cb->getDate(Date::DAY) % resetDuration) == 1)
  390. triggerRewardReset();
  391. }
  392. CRewardableObject::CRewardableObject():
  393. soundID(soundBase::invalid),
  394. selectMode(0),
  395. visitMode(0),
  396. selectedReward(0),
  397. resetDuration(0),
  398. canRefuse(false)
  399. {}
  400. ///////////////////////////////////////////////////////////////////////////////////////////////////
  401. /// END OF CODE FOR CREWARDABLEOBJECT AND RELATED CLASSES ///
  402. ///////////////////////////////////////////////////////////////////////////////////////////////////
  403. /// Helper, selects random art class based on weights
  404. static int selectRandomArtClass(CRandomGenerator & rand, int treasure, int minor, int major, int relic)
  405. {
  406. int total = treasure + minor + major + relic;
  407. assert(total != 0);
  408. int hlp = rand.nextInt(total - 1);
  409. if(hlp < treasure)
  410. return CArtifact::ART_TREASURE;
  411. if(hlp < treasure + minor)
  412. return CArtifact::ART_MINOR;
  413. if(hlp < treasure + minor + major)
  414. return CArtifact::ART_MAJOR;
  415. return CArtifact::ART_RELIC;
  416. }
  417. /// Helper, adds random artifact to reward selecting class based on weights
  418. static void loadRandomArtifact(CRandomGenerator & rand, CVisitInfo & info, int treasure, int minor, int major, int relic)
  419. {
  420. int artClass = selectRandomArtClass(rand, treasure, minor, major, relic);
  421. ArtifactID artID = VLC->arth->pickRandomArtifact(rand, artClass);
  422. info.reward.artifacts.push_back(artID);
  423. }
  424. CGPickable::CGPickable()
  425. {
  426. visitMode = VISIT_UNLIMITED;
  427. selectMode = SELECT_PLAYER;
  428. }
  429. void CGPickable::initObj(CRandomGenerator & rand)
  430. {
  431. blockVisit = true;
  432. switch(ID)
  433. {
  434. case Obj::CAMPFIRE:
  435. {
  436. soundID = soundBase::experience;
  437. int givenRes = rand.nextInt(5);
  438. int givenAmm = rand.nextInt(4, 6);
  439. info.resize(1);
  440. info[0].reward.resources[givenRes] = givenAmm;
  441. info[0].reward.resources[Res::GOLD]= givenAmm * 100;
  442. info[0].message.addTxt(MetaString::ADVOB_TXT,23);
  443. info[0].reward.removeObject = true;
  444. break;
  445. }
  446. case Obj::FLOTSAM:
  447. {
  448. int type = rand.nextInt(3);
  449. soundID = soundBase::GENIE;
  450. switch(type)
  451. {
  452. case 0:
  453. info.resize(1);
  454. info[0].message.addTxt(MetaString::ADVOB_TXT, 51);
  455. info[0].reward.removeObject = true;
  456. break;
  457. case 1:
  458. {
  459. info.resize(1);
  460. info[0].reward.resources[Res::WOOD] = 5;
  461. info[0].message.addTxt(MetaString::ADVOB_TXT, 52);
  462. info[0].reward.removeObject = true;
  463. break;
  464. }
  465. case 2:
  466. {
  467. info.resize(1);
  468. info[0].reward.resources[Res::WOOD] = 5;
  469. info[0].reward.resources[Res::GOLD] = 200;
  470. info[0].message.addTxt(MetaString::ADVOB_TXT, 53);
  471. info[0].reward.removeObject = true;
  472. break;
  473. }
  474. case 3:
  475. {
  476. info.resize(1);
  477. info[0].reward.resources[Res::WOOD] = 10;
  478. info[0].reward.resources[Res::GOLD] = 500;
  479. info[0].message.addTxt(MetaString::ADVOB_TXT, 54);
  480. info[0].reward.removeObject = true;
  481. break;
  482. }
  483. }
  484. break;
  485. }
  486. case Obj::SEA_CHEST:
  487. {
  488. soundID = soundBase::chest;
  489. int hlp = rand.nextInt(99);
  490. if(hlp < 20)
  491. {
  492. info.resize(1);
  493. info[0].message.addTxt(MetaString::ADVOB_TXT, 116);
  494. info[0].reward.removeObject = true;
  495. }
  496. else if(hlp < 90)
  497. {
  498. info.resize(1);
  499. info[0].reward.resources[Res::GOLD] = 1500;
  500. info[0].message.addTxt(MetaString::ADVOB_TXT, 118);
  501. info[0].reward.removeObject = true;
  502. }
  503. else
  504. {
  505. info.resize(1);
  506. loadRandomArtifact(rand, info[0], 100, 0, 0, 0);
  507. info[0].reward.resources[Res::GOLD] = 1000;
  508. info[0].message.addTxt(MetaString::ADVOB_TXT, 117);
  509. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  510. info[0].reward.removeObject = true;
  511. }
  512. }
  513. break;
  514. case Obj::SHIPWRECK_SURVIVOR:
  515. {
  516. soundID = soundBase::experience;
  517. info.resize(1);
  518. loadRandomArtifact(rand, info[0], 55, 20, 20, 5);
  519. info[0].message.addTxt(MetaString::ADVOB_TXT, 125);
  520. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  521. info[0].reward.removeObject = true;
  522. }
  523. break;
  524. case Obj::TREASURE_CHEST:
  525. {
  526. int hlp = rand.nextInt(99);
  527. if(hlp >= 95)
  528. {
  529. soundID = soundBase::treasure;
  530. info.resize(1);
  531. loadRandomArtifact(rand, info[0], 100, 0, 0, 0);
  532. info[0].message.addTxt(MetaString::ADVOB_TXT,145);
  533. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  534. info[0].reward.removeObject = true;
  535. return;
  536. }
  537. else if (hlp >= 65)
  538. {
  539. soundID = soundBase::chest;
  540. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  541. info.resize(2);
  542. info[0].reward.resources[Res::GOLD] = 2000;
  543. info[1].reward.gainedExp = 1500;
  544. info[0].reward.removeObject = true;
  545. info[1].reward.removeObject = true;
  546. }
  547. else if(hlp >= 33)
  548. {
  549. soundID = soundBase::chest;
  550. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  551. info.resize(2);
  552. info[0].reward.resources[Res::GOLD] = 1500;
  553. info[1].reward.gainedExp = 1000;
  554. info[0].reward.removeObject = true;
  555. info[1].reward.removeObject = true;
  556. }
  557. else
  558. {
  559. soundID = soundBase::chest;
  560. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  561. info.resize(2);
  562. info[0].reward.resources[Res::GOLD] = 1000;
  563. info[1].reward.gainedExp = 500;
  564. info[0].reward.removeObject = true;
  565. info[1].reward.removeObject = true;
  566. }
  567. }
  568. break;
  569. }
  570. }
  571. ///////////////////////////////////////////////////////////////////////////////////////////////////
  572. CGBonusingObject::CGBonusingObject()
  573. {
  574. visitMode = VISIT_BONUS;
  575. selectMode = SELECT_FIRST;
  576. }
  577. void CGBonusingObject::initObj(CRandomGenerator & rand)
  578. {
  579. auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)
  580. {
  581. Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");
  582. visit.reward.bonuses.push_back(b);
  583. if (type == Bonus::MORALE)
  584. visit.reward.extraComponents.push_back(Component(Component::MORALE, 0, value, 0));
  585. if (type == Bonus::LUCK)
  586. visit.reward.extraComponents.push_back(Component(Component::LUCK, 0, value, 0));
  587. };
  588. auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)
  589. {
  590. configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
  591. };
  592. auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID, soundBase::soundID sound)
  593. {
  594. visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
  595. onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
  596. soundID = sound;
  597. };
  598. info.resize(1);
  599. switch(ID)
  600. {
  601. case Obj::BUOY:
  602. blockVisit = true;
  603. configureMessage(info[0], 21, 22, soundBase::MORALE);
  604. configureBonus(info[0], Bonus::MORALE, +1, 94);
  605. break;
  606. case Obj::SWAN_POND:
  607. configureMessage(info[0], 29, 30, soundBase::LUCK);
  608. configureBonus(info[0], Bonus::LUCK, 2, 67);
  609. info[0].reward.movePercentage = 0;
  610. break;
  611. case Obj::FAERIE_RING:
  612. configureMessage(info[0], 49, 50, soundBase::LUCK);
  613. configureBonus(info[0], Bonus::LUCK, 1, 71);
  614. break;
  615. case Obj::FOUNTAIN_OF_FORTUNE:
  616. selectMode = SELECT_RANDOM;
  617. info.resize(5);
  618. for (int i=0; i<5; i++)
  619. {
  620. configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
  621. info[i].message.addTxt(MetaString::ADVOB_TXT, 55);
  622. soundID = soundBase::LUCK;
  623. }
  624. onVisited.addTxt(MetaString::ADVOB_TXT, 56);
  625. break;
  626. case Obj::IDOL_OF_FORTUNE:
  627. info.resize(7);
  628. for (int i=0; i<6; i++)
  629. {
  630. info[i].limiter.dayOfWeek = i+1;
  631. configureBonus(info[i], (i%2) ? Bonus::MORALE : Bonus::LUCK, 1, 68);
  632. info[i].message.addTxt(MetaString::ADVOB_TXT, 62);
  633. soundID = soundBase::experience;
  634. }
  635. info.back().limiter.dayOfWeek = 7;
  636. configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
  637. configureBonus(info.back(), Bonus::LUCK, 1, 68);
  638. configureMessage(info.back(), 62, 63, soundBase::experience);
  639. break;
  640. case Obj::MERMAID:
  641. blockVisit = true;
  642. configureMessage(info[0], 83, 82, soundBase::LUCK);
  643. configureBonus(info[0], Bonus::LUCK, 1, 72);
  644. break;
  645. case Obj::RALLY_FLAG:
  646. configureMessage(info[0], 111, 110, soundBase::MORALE);
  647. configureBonus(info[0], Bonus::MORALE, 1, 102);
  648. configureBonus(info[0], Bonus::LUCK, 1, 102);
  649. info[0].reward.movePoints = 400;
  650. break;
  651. case Obj::OASIS:
  652. configureMessage(info[0], 95, 94, soundBase::MORALE);
  653. configureBonus(info[0], Bonus::MORALE, 1, 95);
  654. info[0].reward.movePoints = 800;
  655. break;
  656. case Obj::TEMPLE:
  657. info[0].limiter.dayOfWeek = 7;
  658. info.resize(2);
  659. configureBonus(info[0], Bonus::MORALE, 2, 96);
  660. configureBonus(info[1], Bonus::MORALE, 1, 97);
  661. info[0].message.addTxt(MetaString::ADVOB_TXT, 140);
  662. info[1].message.addTxt(MetaString::ADVOB_TXT, 140);
  663. onVisited.addTxt(MetaString::ADVOB_TXT, 141);
  664. soundID = soundBase::temple;
  665. break;
  666. case Obj::WATERING_HOLE:
  667. configureMessage(info[0], 166, 167, soundBase::MORALE);
  668. configureBonus(info[0], Bonus::MORALE, 1, 100);
  669. info[0].reward.movePoints = 400;
  670. break;
  671. case Obj::FOUNTAIN_OF_YOUTH:
  672. configureMessage(info[0], 57, 58, soundBase::MORALE);
  673. configureBonus(info[0], Bonus::MORALE, 1, 103);
  674. info[0].reward.movePoints = 400;
  675. break;
  676. case Obj::STABLES:
  677. configureMessage(info[0], 137, 136, soundBase::STORE);
  678. configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 400, 0);
  679. info[0].reward.movePoints = 400;
  680. break;
  681. }
  682. }
  683. CVisitInfo CGBonusingObject::getVisitInfo(int index, const CGHeroInstance *h) const
  684. {
  685. if(ID == Obj::STABLES)
  686. {
  687. assert(index == 0);
  688. for(auto& slot : h->Slots())
  689. {
  690. if(slot.second->type->idNumber == CreatureID::CAVALIER)
  691. {
  692. CVisitInfo vi(info[0]);
  693. vi.message.clear();
  694. vi.message.addTxt(MetaString::ADVOB_TXT, 138);
  695. vi.reward.extraComponents.push_back(Component(
  696. Component::CREATURE, CreatureID::CHAMPION, 0, 1));
  697. return std::move(vi);
  698. }
  699. }
  700. }
  701. return info[index];
  702. }
  703. void CGBonusingObject::onHeroVisit(const CGHeroInstance *h) const
  704. {
  705. CRewardableObject::onHeroVisit(h);
  706. if(ID == Obj::STABLES)
  707. {
  708. //regardless of whether this hero visited stables or not, cavaliers must be upgraded
  709. for(auto& slot : h->Slots())
  710. {
  711. if(slot.second->type->idNumber == CreatureID::CAVALIER)
  712. {
  713. cb->changeStackType(StackLocation(h, slot.first),
  714. VLC->creh->creatures[CreatureID::CHAMPION]);
  715. }
  716. }
  717. }
  718. }
  719. bool CGBonusingObject::wasVisited(const CGHeroInstance * h) const
  720. {
  721. if(ID == Obj::STABLES)
  722. {
  723. for(auto& slot : h->Slots())
  724. {
  725. if(slot.second->type->idNumber == CreatureID::CAVALIER)
  726. {
  727. // always display the reward message if the hero got cavaliers
  728. return false;
  729. }
  730. }
  731. }
  732. return CRewardableObject::wasVisited(h);
  733. }
  734. void CGBonusingObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  735. {
  736. if(ID == Obj::STABLES && CRewardableObject::wasVisited(hero))
  737. {
  738. // reward message has been displayed - do not give the actual bonus
  739. return;
  740. }
  741. CRewardableObject::grantReward(rewardID, hero);
  742. }
  743. ///////////////////////////////////////////////////////////////////////////////////////////////////
  744. CGOnceVisitable::CGOnceVisitable()
  745. {
  746. visitMode = VISIT_ONCE;
  747. selectMode = SELECT_FIRST;
  748. }
  749. void CGOnceVisitable::initObj(CRandomGenerator & rand)
  750. {
  751. switch(ID)
  752. {
  753. case Obj::CORPSE:
  754. {
  755. onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
  756. soundID = soundBase::MYSTERY;
  757. blockVisit = true;
  758. if(rand.nextInt(99) < 20)
  759. {
  760. info.resize(1);
  761. loadRandomArtifact(rand, info[0], 10, 10, 10, 0);
  762. info[0].message.addTxt(MetaString::ADVOB_TXT, 37);
  763. info[0].limiter.numOfGrants = 1;
  764. }
  765. }
  766. break;
  767. case Obj::LEAN_TO:
  768. {
  769. soundID = soundBase::GENIE;
  770. onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
  771. info.resize(1);
  772. int type = rand.nextInt(5); //any basic resource without gold
  773. int value = rand.nextInt(1, 4);
  774. info[0].reward.resources[type] = value;
  775. info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
  776. info[0].limiter.numOfGrants = 1;
  777. }
  778. break;
  779. case Obj::WARRIORS_TOMB:
  780. {
  781. soundID = soundBase::GRAVEYARD;
  782. onSelect.addTxt(MetaString::ADVOB_TXT, 161);
  783. info.resize(2);
  784. loadRandomArtifact(rand, info[0], 30, 50, 25, 5);
  785. Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
  786. info[0].reward.bonuses.push_back(bonus);
  787. info[1].reward.bonuses.push_back(bonus);
  788. info[0].limiter.numOfGrants = 1;
  789. info[0].message.addTxt(MetaString::ADVOB_TXT, 162);
  790. info[0].message.addReplacement(VLC->arth->artifacts[info[0].reward.artifacts.back()]->Name());
  791. info[1].message.addTxt(MetaString::ADVOB_TXT, 163);
  792. }
  793. break;
  794. case Obj::WAGON:
  795. {
  796. soundID = soundBase::GENIE;
  797. onVisited.addTxt(MetaString::ADVOB_TXT, 156);
  798. int hlp = rand.nextInt(99);
  799. if(hlp < 40) //minor or treasure art
  800. {
  801. info.resize(1);
  802. loadRandomArtifact(rand, info[0], 10, 10, 0, 0);
  803. info[0].limiter.numOfGrants = 1;
  804. info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
  805. }
  806. else if(hlp < 90) //2 - 5 of non-gold resource
  807. {
  808. info.resize(1);
  809. int type = rand.nextInt(5);
  810. int value = rand.nextInt(2, 5);
  811. info[0].reward.resources[type] = value;
  812. info[0].limiter.numOfGrants = 1;
  813. info[0].message.addTxt(MetaString::ADVOB_TXT, 154);
  814. }
  815. // or nothing
  816. }
  817. break;
  818. }
  819. }
  820. ///////////////////////////////////////////////////////////////////////////////////////////////////
  821. CGVisitableOPH::CGVisitableOPH()
  822. {
  823. visitMode = VISIT_HERO;
  824. selectMode = SELECT_PLAYER;
  825. }
  826. void CGVisitableOPH::initObj(CRandomGenerator & rand)
  827. {
  828. switch(ID)
  829. {
  830. case Obj::ARENA:
  831. soundID = soundBase::NOMAD;
  832. info.resize(2);
  833. info[0].reward.primary[PrimarySkill::ATTACK] = 2;
  834. info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
  835. onSelect.addTxt(MetaString::ADVOB_TXT, 0);
  836. onVisited.addTxt(MetaString::ADVOB_TXT, 1);
  837. canRefuse = true;
  838. break;
  839. case Obj::MERCENARY_CAMP:
  840. info.resize(1);
  841. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  842. soundID = soundBase::NOMAD;
  843. info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
  844. onVisited.addTxt(MetaString::ADVOB_TXT, 81);
  845. break;
  846. case Obj::MARLETTO_TOWER:
  847. info.resize(1);
  848. info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
  849. soundID = soundBase::NOMAD;
  850. info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
  851. onVisited.addTxt(MetaString::ADVOB_TXT, 40);
  852. break;
  853. case Obj::STAR_AXIS:
  854. info.resize(1);
  855. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  856. soundID = soundBase::gazebo;
  857. info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
  858. onVisited.addTxt(MetaString::ADVOB_TXT, 101);
  859. break;
  860. case Obj::GARDEN_OF_REVELATION:
  861. info.resize(1);
  862. info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  863. soundID = soundBase::GETPROTECTION;
  864. info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
  865. onVisited.addTxt(MetaString::ADVOB_TXT, 60);
  866. break;
  867. case Obj::LEARNING_STONE:
  868. info.resize(1);
  869. info[0].reward.gainedExp = 1000;
  870. soundID = soundBase::gazebo;
  871. info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
  872. onVisited.addTxt(MetaString::ADVOB_TXT, 144);
  873. break;
  874. case Obj::TREE_OF_KNOWLEDGE:
  875. soundID = soundBase::gazebo;
  876. info.resize(1);
  877. canRefuse = true;
  878. info[0].reward.gainedLevels = 1;
  879. onVisited.addTxt(MetaString::ADVOB_TXT, 147);
  880. info.resize(1);
  881. switch (rand.nextInt(2))
  882. {
  883. case 0: // free
  884. onSelect.addTxt(MetaString::ADVOB_TXT, 148);
  885. break;
  886. case 1:
  887. info[0].limiter.resources[Res::GOLD] = 2000;
  888. info[0].reward.resources[Res::GOLD] = -2000;
  889. onSelect.addTxt(MetaString::ADVOB_TXT, 149);
  890. onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
  891. break;
  892. case 2:
  893. info[0].limiter.resources[Res::GEMS] = 10;
  894. info[0].reward.resources[Res::GEMS] = -10;
  895. onSelect.addTxt(MetaString::ADVOB_TXT, 151);
  896. onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
  897. break;
  898. }
  899. break;
  900. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  901. {
  902. onVisited.addTxt(MetaString::ADVOB_TXT, 67);
  903. onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
  904. // Don't like this one but don't see any easier approach
  905. CVisitInfo visit;
  906. visit.reward.primary[PrimarySkill::ATTACK] = 2;
  907. visit.reward.primary[PrimarySkill::DEFENSE] = 2;
  908. visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;
  909. visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;
  910. static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");
  911. for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)
  912. {
  913. visit.limiter.minLevel = 10 - i * 2;
  914. visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
  915. visit.message.addTxt(MetaString::ADVOB_TXT, 66);
  916. info.push_back(visit);
  917. }
  918. soundID = soundBase::gazebo;
  919. break;
  920. }
  921. case Obj::SCHOOL_OF_MAGIC:
  922. info.resize(2);
  923. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  924. info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  925. info[0].reward.resources[Res::GOLD] = -1000;
  926. info[1].reward.resources[Res::GOLD] = -1000;
  927. onSelect.addTxt(MetaString::ADVOB_TXT, 71);
  928. onVisited.addTxt(MetaString::ADVOB_TXT, 72);
  929. onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
  930. soundID = soundBase::faerie;
  931. canRefuse = true;
  932. break;
  933. case Obj::SCHOOL_OF_WAR:
  934. info.resize(2);
  935. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  936. info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
  937. info[0].reward.resources[Res::GOLD] = -1000;
  938. info[1].reward.resources[Res::GOLD] = -1000;
  939. onSelect.addTxt(MetaString::ADVOB_TXT, 158);
  940. onVisited.addTxt(MetaString::ADVOB_TXT, 159);
  941. onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
  942. soundID = soundBase::MILITARY;
  943. canRefuse = true;
  944. break;
  945. }
  946. }
  947. ///////////////////////////////////////////////////////////////////////////////////////////////////
  948. CGVisitableOPW::CGVisitableOPW()
  949. {
  950. visitMode = VISIT_ONCE;
  951. resetDuration = 7;
  952. }
  953. void CGVisitableOPW::triggerRewardReset() const
  954. {
  955. CRewardableObject::triggerRewardReset();
  956. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  957. cb->sendAndApply(&cov);
  958. }
  959. void CGVisitableOPW::initObj(CRandomGenerator & rand)
  960. {
  961. setRandomReward(rand);
  962. switch (ID)
  963. {
  964. case Obj::MYSTICAL_GARDEN:
  965. soundID = soundBase::experience;
  966. onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
  967. info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
  968. break;
  969. case Obj::WINDMILL:
  970. soundID = soundBase::GENIE;
  971. onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
  972. info[0].message.addTxt(MetaString::ADVOB_TXT, 170);
  973. break;
  974. case Obj::WATER_WHEEL:
  975. soundID = soundBase::GENIE;
  976. onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
  977. info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
  978. break;
  979. }
  980. }
  981. void CGVisitableOPW::setPropertyDer(ui8 what, ui32 val)
  982. {
  983. if(what == ObjProperty::REWARD_RESET)
  984. {
  985. setRandomReward(cb->gameState()->getRandomGenerator());
  986. if (ID == Obj::WATER_WHEEL)
  987. {
  988. auto& reward = info[0].reward.resources[Res::GOLD];
  989. if(cb->getDate() > 7)
  990. {
  991. reward = 1000;
  992. }
  993. else
  994. {
  995. reward = 500;
  996. }
  997. }
  998. }
  999. CRewardableObject::setPropertyDer(what, val);
  1000. }
  1001. void CGVisitableOPW::setRandomReward(CRandomGenerator &rand)
  1002. {
  1003. switch (ID)
  1004. {
  1005. case Obj::MYSTICAL_GARDEN:
  1006. info.resize(1);
  1007. info[0].limiter.numOfGrants = 1;
  1008. info[0].reward.resources.amin(0);
  1009. if (rand.nextInt(1) == 0)
  1010. {
  1011. info[0].reward.resources[Res::GEMS] = 5;
  1012. }
  1013. else
  1014. {
  1015. info[0].reward.resources[Res::GOLD] = 500;
  1016. }
  1017. break;
  1018. case Obj::WINDMILL:
  1019. info.resize(1);
  1020. info[0].reward.resources.amin(0);
  1021. // 3-6 of any resource but wood and gold
  1022. info[0].reward.resources[rand.nextInt(Res::MERCURY, Res::GEMS)] = rand.nextInt(3, 6);
  1023. info[0].limiter.numOfGrants = 1;
  1024. break;
  1025. case Obj::WATER_WHEEL:
  1026. info.resize(1);
  1027. info[0].reward.resources.amin(0);
  1028. info[0].reward.resources[Res::GOLD] = 500;
  1029. info[0].limiter.numOfGrants = 1;
  1030. break;
  1031. }
  1032. }
  1033. ///////////////////////////////////////////////////////////////////////////////////////////////////
  1034. void CGMagicSpring::initObj(CRandomGenerator & rand)
  1035. {
  1036. CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters?
  1037. visit.reward.manaPercentage = 200;
  1038. visit.message.addTxt(MetaString::ADVOB_TXT, 74);
  1039. info.push_back(visit); // two rewards, one for each entrance
  1040. info.push_back(visit);
  1041. onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
  1042. soundID = soundBase::GENIE;
  1043. }
  1044. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  1045. {
  1046. std::vector <int3> visitableTiles;
  1047. for(int y = 0; y < 6; y++)
  1048. for (int x = 0; x < 8; x++) //starting from left
  1049. if (appearance.isVisitableAt(x, y))
  1050. visitableTiles.push_back (int3(x, y , 0));
  1051. return visitableTiles;
  1052. }
  1053. int3 CGMagicSpring::getVisitableOffset() const
  1054. {
  1055. auto visitableTiles = getVisitableOffsets();
  1056. if (visitableTiles.size() != info.size())
  1057. {
  1058. logGlobal->warn("Unexpected number of visitable tiles of Magic Spring at %s", pos.toString());
  1059. return int3(-1,-1,-1);
  1060. }
  1061. for (size_t i=0; i<visitableTiles.size(); i++)
  1062. {
  1063. if (info[i].numOfGrants == 0)
  1064. return visitableTiles[i];
  1065. }
  1066. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  1067. }
  1068. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  1069. {
  1070. auto tiles = getVisitableOffsets();
  1071. for (size_t i=0; i<tiles.size(); i++)
  1072. {
  1073. if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)
  1074. {
  1075. return std::vector<ui32>(1, i);
  1076. }
  1077. }
  1078. // hero is either not on visitable tile (should not happen) or tile is already used
  1079. return std::vector<ui32>();
  1080. }