MapFormatJson.cpp 35 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "../JsonDetail.h"
  15. #include "CMap.h"
  16. #include "../CModHandler.h"
  17. #include "../CCreatureHandler.h"
  18. #include "../CHeroHandler.h"
  19. #include "../CTownHandler.h"
  20. #include "../VCMI_Lib.h"
  21. #include "../mapObjects/ObjectTemplate.h"
  22. #include "../mapObjects/CObjectHandler.h"
  23. #include "../mapObjects/CObjectClassesHandler.h"
  24. #include "../mapObjects/CGHeroInstance.h"
  25. #include "../mapObjects/CGTownInstance.h"
  26. #include "../spells/CSpellHandler.h"
  27. #include "../StringConstants.h"
  28. #include "../serializer/JsonDeserializer.h"
  29. #include "../serializer/JsonSerializer.h"
  30. class MapObjectResolver: public IInstanceResolver
  31. {
  32. public:
  33. MapObjectResolver(const CMapFormatJson * owner_);
  34. si32 decode (const std::string & identifier) const override;
  35. std::string encode(si32 identifier) const override;
  36. private:
  37. const CMapFormatJson * owner;
  38. };
  39. MapObjectResolver::MapObjectResolver(const CMapFormatJson * owner_):
  40. owner(owner_)
  41. {
  42. }
  43. si32 MapObjectResolver::decode(const std::string & identifier) const
  44. {
  45. //always decode as ObjectInstanceID
  46. auto it = owner->map->instanceNames.find(identifier);
  47. if(it != owner->map->instanceNames.end())
  48. {
  49. return (*it).second->id.getNum();
  50. }
  51. else
  52. {
  53. logGlobal->error("Object not found: %s", identifier);
  54. return -1;
  55. }
  56. }
  57. std::string MapObjectResolver::encode(si32 identifier) const
  58. {
  59. ObjectInstanceID id;
  60. //use h3m questIdentifiers if they are present
  61. if(owner->map->questIdentifierToId.empty())
  62. {
  63. id = ObjectInstanceID(identifier);
  64. }
  65. else
  66. {
  67. id = owner->map->questIdentifierToId[identifier];
  68. }
  69. si32 oid = id.getNum();
  70. if(oid < 0 || oid >= owner->map->objects.size())
  71. {
  72. logGlobal->error("Cannot get object with id %d", oid);
  73. return "";
  74. }
  75. return owner->map->objects[oid]->instanceName;
  76. }
  77. namespace HeaderDetail
  78. {
  79. static const ui8 difficultyDefault = 1;//normal
  80. static const std::vector<std::string> difficultyMap =
  81. {
  82. "EASY",
  83. "NORMAL",
  84. "HARD",
  85. "EXPERT",
  86. "IMPOSSIBLE"
  87. };
  88. static const std::vector<std::string> canPlayMap =
  89. {
  90. "AIOnly",
  91. "PlayerOrAI"
  92. };
  93. }
  94. namespace TriggeredEventsDetail
  95. {
  96. static const std::array<std::string, 15> conditionNames =
  97. {
  98. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  99. "control", "destroy", "transport", "daysPassed",
  100. "isHuman", "daysWithoutTown", "standardWin", "constValue",
  101. "have_0", "haveBuilding_0", "destroy_0"
  102. };
  103. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  104. static EMetaclass decodeMetaclass(const std::string & source)
  105. {
  106. if(source == "")
  107. return EMetaclass::INVALID;
  108. auto rawId = vstd::find_pos(NMetaclass::names, source);
  109. if(rawId >= 0)
  110. return (EMetaclass)rawId;
  111. else
  112. return EMetaclass::INVALID;
  113. }
  114. static std::string encodeIdentifier(EMetaclass metaType, si32 type)
  115. {
  116. std::string metaclassName = NMetaclass::names[(int)metaType];
  117. std::string identifier = "";
  118. switch(metaType)
  119. {
  120. case EMetaclass::ARTIFACT:
  121. {
  122. identifier = CArtHandler::encodeArtifact(type);
  123. }
  124. break;
  125. case EMetaclass::CREATURE:
  126. {
  127. identifier = CCreatureHandler::encodeCreature(type);
  128. }
  129. break;
  130. case EMetaclass::OBJECT:
  131. {
  132. //TODO
  133. std::set<si32> subtypes = VLC->objtypeh->knownSubObjects(type);
  134. if(!subtypes.empty())
  135. {
  136. si32 subtype = *subtypes.begin();
  137. auto handler = VLC->objtypeh->getHandlerFor(type, subtype);
  138. identifier = handler->typeName;
  139. }
  140. }
  141. break;
  142. case EMetaclass::RESOURCE:
  143. {
  144. identifier = GameConstants::RESOURCE_NAMES[type];
  145. }
  146. break;
  147. default:
  148. {
  149. logGlobal->error("Unsupported metaclass %s for event condition", metaclassName);
  150. return "";
  151. }
  152. break;
  153. }
  154. return VLC->modh->makeFullIdentifier("", metaclassName, identifier);
  155. }
  156. static EventCondition JsonToCondition(const JsonNode & node)
  157. {
  158. EventCondition event;
  159. const auto & conditionName = node.Vector()[0].String();
  160. auto pos = vstd::find_pos(conditionNames, conditionName);
  161. event.condition = EventCondition::EWinLoseType(pos);
  162. if (node.Vector().size() > 1)
  163. {
  164. const JsonNode & data = node.Vector()[1];
  165. switch (event.condition)
  166. {
  167. case EventCondition::HAVE_0:
  168. case EventCondition::DESTROY_0:
  169. {
  170. //todo: support subtypes
  171. std::string fullIdentifier = data["type"].String(), metaTypeName = "", scope = "" , identifier = "";
  172. CModHandler::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier);
  173. event.metaType = decodeMetaclass(metaTypeName);
  174. auto type = VLC->modh->identifiers.getIdentifier("core", fullIdentifier, false);
  175. if(type)
  176. event.objectType = type.get();
  177. event.objectInstanceName = data["object"].String();
  178. if(data["value"].isNumber())
  179. event.value = data["value"].Integer();
  180. }
  181. break;
  182. case EventCondition::HAVE_BUILDING_0:
  183. {
  184. //todo: support of new condition format HAVE_BUILDING_0
  185. }
  186. break;
  187. default:
  188. {
  189. //old format
  190. if (data["type"].getType() == JsonNode::DATA_STRING)
  191. {
  192. auto identifier = VLC->modh->identifiers.getIdentifier(data["type"]);
  193. if(identifier)
  194. event.objectType = identifier.get();
  195. else
  196. throw std::runtime_error("Identifier resolution failed in event condition");
  197. }
  198. if (data["type"].isNumber())
  199. event.objectType = data["type"].Float();
  200. if (!data["value"].isNull())
  201. event.value = data["value"].Float();
  202. }
  203. break;
  204. }
  205. if (!data["position"].isNull())
  206. {
  207. auto & position = data["position"].Vector();
  208. event.position.x = position.at(0).Float();
  209. event.position.y = position.at(1).Float();
  210. event.position.z = position.at(2).Float();
  211. }
  212. }
  213. return event;
  214. }
  215. static JsonNode ConditionToJson(const EventCondition & event)
  216. {
  217. JsonNode json;
  218. JsonVector & asVector = json.Vector();
  219. JsonNode condition;
  220. condition.String() = conditionNames.at(event.condition);
  221. asVector.push_back(condition);
  222. JsonNode data;
  223. switch (event.condition)
  224. {
  225. case EventCondition::HAVE_0:
  226. case EventCondition::DESTROY_0:
  227. {
  228. //todo: support subtypes
  229. if(event.metaType != EMetaclass::INVALID)
  230. data["type"].String() = encodeIdentifier(event.metaType, event.objectType);
  231. if(event.value > 0)
  232. data["value"].Integer() = event.value;
  233. if(event.objectInstanceName != "")
  234. data["object"].String() = event.objectInstanceName;
  235. }
  236. break;
  237. case EventCondition::HAVE_BUILDING_0:
  238. {
  239. //todo: support of new condition format HAVE_BUILDING_0
  240. }
  241. break;
  242. default:
  243. {
  244. //old format
  245. if(event.objectType != -1)
  246. data["type"].Integer() = event.objectType;
  247. if(event.value != -1)
  248. data["value"].Integer() = event.value;
  249. }
  250. break;
  251. }
  252. if(event.position != int3(-1, -1, -1))
  253. {
  254. auto & position = data["position"].Vector();
  255. position.resize(3);
  256. position[0].Float() = event.position.x;
  257. position[1].Float() = event.position.y;
  258. position[2].Float() = event.position.z;
  259. }
  260. if(!data.isNull())
  261. asVector.push_back(data);
  262. return std::move(json);
  263. }
  264. }//namespace TriggeredEventsDetail
  265. namespace TerrainDetail
  266. {
  267. static const std::array<std::string, 10> terrainCodes =
  268. {
  269. "dt", "sa", "gr", "sn", "sw", "rg", "sb", "lv", "wt", "rc"
  270. };
  271. static const std::array<std::string, 4> roadCodes =
  272. {
  273. "", "pd", "pg", "pc"
  274. };
  275. static const std::array<std::string, 5> riverCodes =
  276. {
  277. "", "rw", "ri", "rm", "rl"
  278. };
  279. static const std::array<char, 4> flipCodes =
  280. {
  281. '_', '-', '|', '+'
  282. };
  283. }
  284. ///CMapFormatJson
  285. const int CMapFormatJson::VERSION_MAJOR = 1;
  286. const int CMapFormatJson::VERSION_MINOR = 0;
  287. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  288. const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
  289. CMapFormatJson::CMapFormatJson():
  290. fileVersionMajor(0), fileVersionMinor(0),
  291. mapObjectResolver(make_unique<MapObjectResolver>(this)),
  292. map(nullptr), mapHeader(nullptr)
  293. {
  294. }
  295. void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<TFaction> & value)
  296. {
  297. //TODO: unify allowed factions with others - make them std::vector<bool>
  298. std::vector<bool> temp;
  299. temp.resize(VLC->townh->factions.size(), false);
  300. auto standard = VLC->townh->getDefaultAllowed();
  301. if(handler.saving)
  302. {
  303. for(auto faction : VLC->townh->factions)
  304. if(faction->town && vstd::contains(value, faction->index))
  305. temp[std::size_t(faction->index)] = true;
  306. }
  307. handler.serializeLIC("allowedFactions", &CTownHandler::decodeFaction, &CTownHandler::encodeFaction, standard, temp);
  308. if(!handler.saving)
  309. {
  310. value.clear();
  311. for (std::size_t i=0; i<temp.size(); i++)
  312. if(temp[i])
  313. value.insert(i);
  314. }
  315. }
  316. void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
  317. {
  318. handler.serializeString("name", mapHeader->name);
  319. handler.serializeString("description", mapHeader->description);
  320. handler.serializeInt("heroLevelLimit", mapHeader->levelLimit, 0);
  321. //todo: support arbitrary percentage
  322. handler.serializeEnum("difficulty", mapHeader->difficulty, HeaderDetail::difficultyMap);
  323. serializePlayerInfo(handler);
  324. handler.serializeLIC("allowedHeroes", &CHeroHandler::decodeHero, &CHeroHandler::encodeHero, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
  325. handler.serializeString("victoryString", mapHeader->victoryMessage);
  326. handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
  327. handler.serializeString("defeatString", mapHeader->defeatMessage);
  328. handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
  329. }
  330. void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
  331. {
  332. auto playersData = handler.enterStruct("players");
  333. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  334. {
  335. PlayerInfo & info = mapHeader->players[player];
  336. if(handler.saving)
  337. {
  338. if(!info.canAnyonePlay())
  339. continue;
  340. }
  341. auto playerData = playersData.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
  342. if(!handler.saving)
  343. {
  344. if(playerData.get().isNull())
  345. {
  346. info.canComputerPlay = false;
  347. info.canHumanPlay = false;
  348. continue;
  349. }
  350. info.canComputerPlay = true;
  351. }
  352. serializeAllowedFactions(handler, info.allowedFactions);
  353. handler.serializeEnum("canPlay", info.canHumanPlay, HeaderDetail::canPlayMap);
  354. //saving whole structure only if position is valid
  355. if(!handler.saving || info.posOfMainTown.valid())
  356. {
  357. auto mainTown = handler.enterStruct("mainTown");
  358. handler.serializeBool("generateHero", info.generateHeroAtMainTown);
  359. handler.serializeInt("x", info.posOfMainTown.x, -1);
  360. handler.serializeInt("y", info.posOfMainTown.y, -1);
  361. handler.serializeInt("l", info.posOfMainTown.z, -1);
  362. }
  363. if(!handler.saving)
  364. {
  365. info.hasMainTown = info.posOfMainTown.valid();
  366. }
  367. handler.serializeString("mainHero", info.mainHeroInstance);//must be before "heroes"
  368. //heroes
  369. if(handler.saving)
  370. {
  371. //ignoring heroesNames and saving from actual map objects
  372. //TODO: optimize
  373. for(auto & obj : map->objects)
  374. {
  375. if((obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO) && obj->tempOwner == PlayerColor(player))
  376. {
  377. CGHeroInstance * hero = dynamic_cast<CGHeroInstance *>(obj.get());
  378. auto heroes = playerData.enterStruct("heroes");
  379. if(hero)
  380. {
  381. auto heroData = heroes.enterStruct(hero->instanceName);
  382. heroData->serializeString("name", hero->name);
  383. if(hero->ID == Obj::HERO)
  384. {
  385. if(hero->type)
  386. {
  387. handler.serializeString("type", hero->type->identifier);
  388. }
  389. else
  390. {
  391. auto temp = VLC->heroh->heroes[hero->subID]->identifier;
  392. handler.serializeString("type", temp);
  393. }
  394. }
  395. }
  396. }
  397. }
  398. }
  399. else
  400. {
  401. info.heroesNames.clear();
  402. auto heroes = playerData.enterStruct("heroes");
  403. for(const auto & hero : handler.getCurrent().Struct())
  404. {
  405. const JsonNode & data = hero.second;
  406. const std::string instanceName = hero.first;
  407. SHeroName hname;
  408. hname.heroId = -1;
  409. std::string rawId = data["type"].String();
  410. if(rawId != "")
  411. {
  412. hname.heroId = VLC->heroh->decodeHero(rawId);
  413. }
  414. hname.heroName = data["name"].String();
  415. if(instanceName == info.mainHeroInstance)
  416. {
  417. //this is main hero
  418. info.mainCustomHeroName = hname.heroName;
  419. info.hasRandomHero = (hname.heroId == -1);
  420. info.mainCustomHeroId = hname.heroId;
  421. info.mainCustomHeroPortrait = -1;
  422. //todo:mainHeroPortrait
  423. }
  424. info.heroesNames.push_back(hname);
  425. }
  426. }
  427. handler.serializeBool("randomFaction", info.isFactionRandom);
  428. }
  429. }
  430. void CMapFormatJson::readTeams(JsonDeserializer & handler)
  431. {
  432. auto teams = handler.enterArray("teams");
  433. const JsonNode & src = teams.get();
  434. if(src.getType() != JsonNode::DATA_VECTOR)
  435. {
  436. // No alliances
  437. if(src.getType() != JsonNode::DATA_NULL)
  438. logGlobal->error("Invalid teams field type");
  439. mapHeader->howManyTeams = 0;
  440. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  441. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  442. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  443. }
  444. else
  445. {
  446. const JsonVector & srcVector = src.Vector();
  447. mapHeader->howManyTeams = srcVector.size();
  448. for(int team = 0; team < mapHeader->howManyTeams; team++)
  449. for(const JsonNode & playerData : srcVector[team].Vector())
  450. {
  451. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  452. if(player.isValidPlayer())
  453. if(mapHeader->players[player.getNum()].canAnyonePlay())
  454. mapHeader->players[player.getNum()].team = TeamID(team);
  455. }
  456. for(PlayerInfo & player : mapHeader->players)
  457. if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
  458. player.team = TeamID(mapHeader->howManyTeams++);
  459. }
  460. }
  461. void CMapFormatJson::writeTeams(JsonSerializer & handler)
  462. {
  463. std::vector<std::set<PlayerColor>> teamsData;
  464. teamsData.resize(mapHeader->howManyTeams);
  465. //get raw data
  466. for(int idx = 0; idx < mapHeader->players.size(); idx++)
  467. {
  468. const PlayerInfo & player = mapHeader->players.at(idx);
  469. int team = player.team.getNum();
  470. if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
  471. teamsData.at(team).insert(PlayerColor(idx));
  472. }
  473. //remove single-member teams
  474. vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
  475. {
  476. return elem.size() <= 1;
  477. });
  478. if(!teamsData.empty())
  479. {
  480. auto teams = handler.enterArray("teams");
  481. JsonNode & dest = teams.get();
  482. //construct output
  483. dest.setType(JsonNode::DATA_VECTOR);
  484. for(const std::set<PlayerColor> & teamData : teamsData)
  485. {
  486. JsonNode team(JsonNode::DATA_VECTOR);
  487. for(const PlayerColor & player : teamData)
  488. {
  489. JsonNode member(JsonNode::DATA_STRING);
  490. member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
  491. team.Vector().push_back(std::move(member));
  492. }
  493. dest.Vector().push_back(std::move(team));
  494. }
  495. }
  496. }
  497. void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
  498. {
  499. const JsonNode & input = handler.getCurrent();
  500. mapHeader->triggeredEvents.clear();
  501. for(auto & entry : input["triggeredEvents"].Struct())
  502. {
  503. TriggeredEvent event;
  504. event.identifier = entry.first;
  505. readTriggeredEvent(event, entry.second);
  506. mapHeader->triggeredEvents.push_back(event);
  507. }
  508. }
  509. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
  510. {
  511. using namespace TriggeredEventsDetail;
  512. event.onFulfill = source["message"].String();
  513. event.description = source["description"].String();
  514. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  515. event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
  516. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  517. }
  518. void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
  519. {
  520. JsonNode & output = handler.getCurrent();
  521. JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
  522. for(auto event : mapHeader->triggeredEvents)
  523. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  524. }
  525. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest)
  526. {
  527. using namespace TriggeredEventsDetail;
  528. if(!event.onFulfill.empty())
  529. dest["message"].String() = event.onFulfill;
  530. if(!event.description.empty())
  531. dest["description"].String() = event.description;
  532. dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type));
  533. if(!event.effect.toOtherMessage.empty())
  534. dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
  535. dest["condition"] = event.trigger.toJson(ConditionToJson);
  536. }
  537. void CMapFormatJson::readDisposedHeroes(JsonSerializeFormat & handler)
  538. {
  539. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  540. JsonNode & data = handler.getCurrent();
  541. for(const auto & entry : data.Struct())
  542. {
  543. HeroTypeID type(VLC->heroh->decodeHero(entry.first));
  544. ui8 mask = 0;
  545. for(const JsonNode & playerData : entry.second["availableFor"].Vector())
  546. {
  547. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  548. if(player.isValidPlayer())
  549. {
  550. mask |= 1 << player.getNum();
  551. }
  552. }
  553. if(mask != 0 && mask != GameConstants::ALL_PLAYERS && type.getNum() >= 0)
  554. {
  555. DisposedHero hero;
  556. hero.heroId = type.getNum();
  557. hero.players = mask;
  558. //name and portrait are not used
  559. map->disposedHeroes.push_back(hero);
  560. }
  561. }
  562. }
  563. void CMapFormatJson::writeDisposedHeroes(JsonSerializeFormat & handler)
  564. {
  565. if(map->disposedHeroes.empty())
  566. return;
  567. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  568. JsonNode & data = handler.getCurrent();
  569. for(const DisposedHero & hero : map->disposedHeroes)
  570. {
  571. std::string type = VLC->heroh->encodeHero(hero.heroId);
  572. JsonVector & players = data[type]["availableFor"].Vector();
  573. for(int playerNum = 0; playerNum < PlayerColor::PLAYER_LIMIT_I; playerNum++)
  574. if((1 << playerNum) & hero.players)
  575. {
  576. JsonNode player(JsonNode::DATA_STRING);
  577. player.String() = GameConstants::PLAYER_COLOR_NAMES[playerNum];
  578. players.push_back(player);
  579. }
  580. }
  581. }
  582. void CMapFormatJson::serializeRumors(JsonSerializeFormat & handler)
  583. {
  584. auto rumors = handler.enterArray("rumors");
  585. rumors.serializeStruct(map->rumors);
  586. }
  587. void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler)
  588. {
  589. //todo:serializePredefinedHeroes
  590. if(handler.saving)
  591. {
  592. if(!map->predefinedHeroes.empty())
  593. {
  594. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  595. for(auto & hero : map->predefinedHeroes)
  596. {
  597. auto predefinedHero = handler.enterStruct(hero->getHeroTypeName());
  598. hero->serializeJsonDefinition(handler);
  599. }
  600. }
  601. }
  602. else
  603. {
  604. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  605. const JsonNode & data = handler.getCurrent();
  606. for(const auto & p : data.Struct())
  607. {
  608. auto predefinedHero = handler.enterStruct(p.first);
  609. CGHeroInstance * hero = new CGHeroInstance();
  610. hero->ID = Obj::HERO;
  611. hero->setHeroTypeName(p.first);
  612. hero->serializeJsonDefinition(handler);
  613. map->predefinedHeroes.push_back(hero);
  614. }
  615. }
  616. }
  617. void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler)
  618. {
  619. serializeRumors(handler);
  620. serializePredefinedHeroes(handler);
  621. handler.serializeLIC("allowedAbilities", &CHeroHandler::decodeSkill, &CHeroHandler::encodeSkill, VLC->heroh->getDefaultAllowedAbilities(), map->allowedAbilities);
  622. handler.serializeLIC("allowedArtifacts", &CArtHandler::decodeArfifact, &CArtHandler::encodeArtifact, VLC->arth->getDefaultAllowed(), map->allowedArtifact);
  623. handler.serializeLIC("allowedSpells", &CSpellHandler::decodeSpell, &CSpellHandler::encodeSpell, VLC->spellh->getDefaultAllowed(), map->allowedSpell);
  624. //todo:events
  625. }
  626. void CMapFormatJson::readOptions(JsonDeserializer & handler)
  627. {
  628. readDisposedHeroes(handler);
  629. serializeOptions(handler);
  630. }
  631. void CMapFormatJson::writeOptions(JsonSerializer & handler)
  632. {
  633. writeDisposedHeroes(handler);
  634. serializeOptions(handler);
  635. }
  636. ///CMapPatcher
  637. CMapPatcher::CMapPatcher(JsonNode stream):
  638. CMapFormatJson(),
  639. input(stream)
  640. {
  641. //todo: update map patches and change this
  642. fileVersionMajor = 0;
  643. fileVersionMinor = 0;
  644. }
  645. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  646. {
  647. map = nullptr;
  648. mapHeader = header.get();
  649. if (!input.isNull())
  650. readPatchData();
  651. }
  652. void CMapPatcher::readPatchData()
  653. {
  654. JsonDeserializer handler(mapObjectResolver.get(), input);
  655. readTriggeredEvents(handler);
  656. }
  657. ///CMapLoaderJson
  658. CMapLoaderJson::CMapLoaderJson(CInputStream * stream):
  659. CMapFormatJson(),
  660. buffer(stream),
  661. ioApi(new CProxyROIOApi(buffer)),
  662. loader("", "_", ioApi)
  663. {
  664. }
  665. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  666. {
  667. LOG_TRACE(logGlobal);
  668. std::unique_ptr<CMap> result = std::unique_ptr<CMap>(new CMap());
  669. map = result.get();
  670. mapHeader = map;
  671. readMap();
  672. return std::move(result);
  673. }
  674. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  675. {
  676. LOG_TRACE(logGlobal);
  677. map = nullptr;
  678. std::unique_ptr<CMapHeader> result = std::unique_ptr<CMapHeader>(new CMapHeader());
  679. mapHeader = result.get();
  680. readHeader(false);
  681. return std::move(result);
  682. }
  683. JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
  684. {
  685. ResourceID resource(archiveFilename, EResType::TEXT);
  686. if(!loader.existsResource(resource))
  687. throw new std::runtime_error(archiveFilename+" not found");
  688. auto data = loader.load(resource)->readAll();
  689. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  690. return std::move(res);
  691. }
  692. void CMapLoaderJson::readMap()
  693. {
  694. LOG_TRACE(logGlobal);
  695. readHeader(true);
  696. map->initTerrain();
  697. readTerrain();
  698. readObjects();
  699. map->calculateGuardingGreaturePositions();
  700. }
  701. void CMapLoaderJson::readHeader(const bool complete)
  702. {
  703. //do not use map field here, use only mapHeader
  704. JsonNode header = getFromArchive(HEADER_FILE_NAME);
  705. fileVersionMajor = header["versionMajor"].Float();
  706. if(fileVersionMajor != VERSION_MAJOR)
  707. {
  708. logGlobal->error("Unsupported map format version: %d", fileVersionMajor);
  709. throw std::runtime_error("Unsupported map format version");
  710. }
  711. fileVersionMinor = header["versionMinor"].Float();
  712. if(fileVersionMinor > VERSION_MINOR)
  713. {
  714. logGlobal->warn("Too new map format revision: %d. This map should work but some of map features may be ignored.", fileVersionMinor);
  715. }
  716. JsonDeserializer handler(mapObjectResolver.get(), header);
  717. mapHeader->version = EMapFormat::VCMI;//todo: new version field
  718. //todo: multilevel map load support
  719. {
  720. auto levels = handler.enterStruct("mapLevels");
  721. {
  722. auto surface = levels.enterStruct("surface");
  723. mapHeader->height = surface.get()["height"].Float();
  724. mapHeader->width = surface.get()["width"].Float();
  725. }
  726. {
  727. auto underground = levels.enterStruct("underground");
  728. mapHeader->twoLevel = !underground.get().isNull();
  729. }
  730. }
  731. serializeHeader(handler);
  732. readTriggeredEvents(handler);
  733. readTeams(handler);
  734. //TODO: check mods
  735. if(complete)
  736. readOptions(handler);
  737. }
  738. void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile)
  739. {
  740. using namespace TerrainDetail;
  741. {//terrain type
  742. const std::string typeCode = src.substr(0, 2);
  743. int rawType = vstd::find_pos(terrainCodes, typeCode);
  744. if(rawType < 0)
  745. throw new std::runtime_error("Invalid terrain type code in "+src);
  746. tile.terType = ETerrainType(rawType);
  747. }
  748. int startPos = 2; //0+typeCode fixed length
  749. {//terrain view
  750. int pos = startPos;
  751. while(isdigit(src.at(pos)))
  752. pos++;
  753. int len = pos - startPos;
  754. if(len<=0)
  755. throw new std::runtime_error("Invalid terrain view in "+src);
  756. const std::string rawCode = src.substr(startPos, len);
  757. tile.terView = atoi(rawCode.c_str());
  758. startPos+=len;
  759. }
  760. {//terrain flip
  761. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  762. if(terrainFlip < 0)
  763. throw new std::runtime_error("Invalid terrain flip in "+src);
  764. else
  765. tile.extTileFlags = terrainFlip;
  766. }
  767. if(startPos >= src.size())
  768. return;
  769. bool hasRoad = true;
  770. {//road type
  771. const std::string typeCode = src.substr(startPos, 2);
  772. startPos+=2;
  773. int rawType = vstd::find_pos(roadCodes, typeCode);
  774. if(rawType < 0)
  775. {
  776. rawType = vstd::find_pos(riverCodes, typeCode);
  777. if(rawType < 0)
  778. throw new std::runtime_error("Invalid river type in "+src);
  779. else
  780. {
  781. tile.riverType = ERiverType::ERiverType(rawType);
  782. hasRoad = false;
  783. }
  784. }
  785. else
  786. tile.roadType = ERoadType::ERoadType(rawType);
  787. }
  788. if(hasRoad)
  789. {//road dir
  790. int pos = startPos;
  791. while(isdigit(src.at(pos)))
  792. pos++;
  793. int len = pos - startPos;
  794. if(len<=0)
  795. throw new std::runtime_error("Invalid road dir in "+src);
  796. const std::string rawCode = src.substr(startPos, len);
  797. tile.roadDir = atoi(rawCode.c_str());
  798. startPos+=len;
  799. }
  800. if(hasRoad)
  801. {//road flip
  802. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  803. if(flip < 0)
  804. throw new std::runtime_error("Invalid road flip in "+src);
  805. else
  806. tile.extTileFlags |= (flip<<4);
  807. }
  808. if(startPos >= src.size())
  809. return;
  810. if(hasRoad)
  811. {//river type
  812. const std::string typeCode = src.substr(startPos, 2);
  813. startPos+=2;
  814. int rawType = vstd::find_pos(riverCodes, typeCode);
  815. if(rawType < 0)
  816. throw new std::runtime_error("Invalid river type in "+src);
  817. tile.riverType = ERiverType::ERiverType(rawType);
  818. }
  819. {//river dir
  820. int pos = startPos;
  821. while(isdigit(src.at(pos)))
  822. pos++;
  823. int len = pos - startPos;
  824. if(len<=0)
  825. throw new std::runtime_error("Invalid river dir in "+src);
  826. const std::string rawCode = src.substr(startPos, len);
  827. tile.riverDir = atoi(rawCode.c_str());
  828. startPos+=len;
  829. }
  830. {//river flip
  831. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  832. if(flip < 0)
  833. throw new std::runtime_error("Invalid road flip in "+src);
  834. else
  835. tile.extTileFlags |= (flip<<2);
  836. }
  837. }
  838. void CMapLoaderJson::readTerrainLevel(const JsonNode & src, const int index)
  839. {
  840. int3 pos(0, 0, index);
  841. const JsonVector & rows = src.Vector();
  842. if(rows.size() != map->height)
  843. throw new std::runtime_error("Invalid terrain data");
  844. for(pos.y = 0; pos.y < map->height; pos.y++)
  845. {
  846. const JsonVector & tiles = rows[pos.y].Vector();
  847. if(tiles.size() != map->width)
  848. throw new std::runtime_error("Invalid terrain data");
  849. for(pos.x = 0; pos.x < map->width; pos.x++)
  850. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  851. }
  852. }
  853. void CMapLoaderJson::readTerrain()
  854. {
  855. {
  856. const JsonNode surface = getFromArchive("surface_terrain.json");
  857. readTerrainLevel(surface, 0);
  858. }
  859. if(map->twoLevel)
  860. {
  861. const JsonNode underground = getFromArchive("underground_terrain.json");
  862. readTerrainLevel(underground, 1);
  863. }
  864. }
  865. CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json):
  866. owner(_owner), instance(nullptr), id(-1), jsonKey(json.first), configuration(json.second)
  867. {
  868. }
  869. void CMapLoaderJson::MapObjectLoader::construct()
  870. {
  871. //TODO:consider move to ObjectTypeHandler
  872. //find type handler
  873. std::string typeName = configuration["type"].String(), subtypeName = configuration["subtype"].String();
  874. if(typeName.empty())
  875. {
  876. logGlobal->error("Object type missing");
  877. logGlobal->debug(configuration.toJson());
  878. return;
  879. }
  880. int3 pos;
  881. pos.x = configuration["x"].Float();
  882. pos.y = configuration["y"].Float();
  883. pos.z = configuration["l"].Float();
  884. //special case for grail
  885. if(typeName == "grail")
  886. {
  887. owner->map->grailPos = pos;
  888. owner->map->grailRadius = configuration["options"]["grailRadius"].Float();
  889. return;
  890. }
  891. else if(subtypeName.empty())
  892. {
  893. logGlobal->error("Object subtype missing");
  894. logGlobal->debug(configuration.toJson());
  895. return;
  896. }
  897. auto handler = VLC->objtypeh->getHandlerFor(typeName, subtypeName);
  898. ObjectTemplate appearance;
  899. appearance.id = Obj(handler->type);
  900. appearance.subid = handler->subtype;
  901. appearance.readJson(configuration["template"], false);
  902. instance = handler->create(appearance);
  903. instance->id = ObjectInstanceID(owner->map->objects.size());
  904. instance->instanceName = jsonKey;
  905. instance->pos = pos;
  906. owner->map->addNewObject(instance);
  907. }
  908. void CMapLoaderJson::MapObjectLoader::configure()
  909. {
  910. if(nullptr == instance)
  911. return;
  912. JsonDeserializer handler(owner->mapObjectResolver.get(), configuration);
  913. instance->serializeJson(handler);
  914. //artifact instance serialization requires access to Map object, handle it here for now
  915. //todo: find better solution for artifact instance serialization
  916. if(auto art = dynamic_cast<CGArtifact *>(instance))
  917. {
  918. int artID = ArtifactID::NONE;
  919. int spellID = -1;
  920. if(art->ID == Obj::SPELL_SCROLL)
  921. {
  922. auto spellIdentifier = configuration["options"]["spell"].String();
  923. auto rawId = VLC->modh->identifiers.getIdentifier("core", "spell", spellIdentifier);
  924. if(rawId)
  925. spellID = rawId.get();
  926. else
  927. spellID = 0;
  928. artID = ArtifactID::SPELL_SCROLL;
  929. }
  930. else if(art->ID == Obj::ARTIFACT)
  931. {
  932. //specific artifact
  933. artID = art->subID;
  934. }
  935. art->storedArtifact = CArtifactInstance::createArtifact(owner->map, artID, spellID);
  936. }
  937. if(auto hero = dynamic_cast<CGHeroInstance *>(instance))
  938. {
  939. auto o = handler.enterStruct("options");
  940. hero->serializeJsonArtifacts(handler, "artifacts", owner->map);
  941. }
  942. }
  943. void CMapLoaderJson::readObjects()
  944. {
  945. LOG_TRACE(logGlobal);
  946. std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
  947. JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
  948. //get raw data
  949. for(auto & p : data.Struct())
  950. loaders.push_back(vstd::make_unique<MapObjectLoader>(this, p));
  951. for(auto & ptr : loaders)
  952. ptr->construct();
  953. //configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
  954. for(auto & ptr : loaders)
  955. ptr->configure();
  956. std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  957. {
  958. return a->subID < b->subID;
  959. });
  960. }
  961. ///CMapSaverJson
  962. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
  963. CMapFormatJson(),
  964. buffer(stream),
  965. ioApi(new CProxyIOApi(buffer)),
  966. saver(ioApi, "_")
  967. {
  968. fileVersionMajor = VERSION_MAJOR;
  969. fileVersionMinor = VERSION_MINOR;
  970. }
  971. CMapSaverJson::~CMapSaverJson()
  972. {
  973. }
  974. void CMapSaverJson::addToArchive(const JsonNode & data, const std::string & filename)
  975. {
  976. std::ostringstream out;
  977. JsonWriter writer(out);
  978. writer.writeNode(data);
  979. out.flush();
  980. {
  981. auto s = out.str();
  982. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  983. if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
  984. throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  985. }
  986. }
  987. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  988. {
  989. this->map = map.get();
  990. this->mapHeader = this->map;
  991. writeHeader();
  992. writeTerrain();
  993. writeObjects();
  994. }
  995. void CMapSaverJson::writeHeader()
  996. {
  997. logGlobal->trace("Saving header");
  998. JsonNode header;
  999. JsonSerializer handler(mapObjectResolver.get(), header);
  1000. header["versionMajor"].Float() = VERSION_MAJOR;
  1001. header["versionMinor"].Float() = VERSION_MINOR;
  1002. //todo: multilevel map save support
  1003. JsonNode & levels = header["mapLevels"];
  1004. levels["surface"]["height"].Float() = mapHeader->height;
  1005. levels["surface"]["width"].Float() = mapHeader->width;
  1006. levels["surface"]["index"].Float() = 0;
  1007. if(mapHeader->twoLevel)
  1008. {
  1009. levels["underground"]["height"].Float() = mapHeader->height;
  1010. levels["underground"]["width"].Float() = mapHeader->width;
  1011. levels["underground"]["index"].Float() = 1;
  1012. }
  1013. serializeHeader(handler);
  1014. writeTriggeredEvents(handler);
  1015. writeTeams(handler);
  1016. writeOptions(handler);
  1017. addToArchive(header, HEADER_FILE_NAME);
  1018. }
  1019. std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  1020. {
  1021. using namespace TerrainDetail;
  1022. std::ostringstream out;
  1023. out.setf(std::ios::dec, std::ios::basefield);
  1024. out.unsetf(std::ios::showbase);
  1025. out << terrainCodes.at(int(tile.terType)) << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
  1026. if(tile.roadType != ERoadType::NO_ROAD)
  1027. out << roadCodes.at(int(tile.roadType)) << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
  1028. if(tile.riverType != ERiverType::NO_RIVER)
  1029. out << riverCodes.at(int(tile.riverType)) << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
  1030. return out.str();
  1031. }
  1032. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  1033. {
  1034. JsonNode data;
  1035. int3 pos(0,0,index);
  1036. data.Vector().resize(map->height);
  1037. for(pos.y = 0; pos.y < map->height; pos.y++)
  1038. {
  1039. JsonNode & row = data.Vector()[pos.y];
  1040. row.Vector().resize(map->width);
  1041. for(pos.x = 0; pos.x < map->width; pos.x++)
  1042. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  1043. }
  1044. return std::move(data);
  1045. }
  1046. void CMapSaverJson::writeTerrain()
  1047. {
  1048. logGlobal->trace("Saving terrain");
  1049. //todo: multilevel map save support
  1050. JsonNode surface = writeTerrainLevel(0);
  1051. addToArchive(surface, "surface_terrain.json");
  1052. if(map->twoLevel)
  1053. {
  1054. JsonNode underground = writeTerrainLevel(1);
  1055. addToArchive(underground, "underground_terrain.json");
  1056. }
  1057. }
  1058. void CMapSaverJson::writeObjects()
  1059. {
  1060. logGlobal->trace("Saving objects");
  1061. JsonNode data(JsonNode::DATA_STRUCT);
  1062. JsonSerializer handler(mapObjectResolver.get(), data);
  1063. for(CGObjectInstance * obj : map->objects)
  1064. {
  1065. logGlobal->trace("\t%s", obj->instanceName);
  1066. auto temp = handler.enterStruct(obj->instanceName);
  1067. obj->serializeJson(handler);
  1068. }
  1069. if(map->grailPos.valid())
  1070. {
  1071. JsonNode grail(JsonNode::DATA_STRUCT);
  1072. grail["type"].String() = "grail";
  1073. grail["x"].Float() = map->grailPos.x;
  1074. grail["y"].Float() = map->grailPos.y;
  1075. grail["l"].Float() = map->grailPos.z;
  1076. grail["options"]["radius"].Float() = map->grailRadius;
  1077. std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
  1078. data[grailId] = grail;
  1079. }
  1080. addToArchive(data, OBJECTS_FILE_NAME);
  1081. }