Tomasz Zieliński 506a0cdda0 - Better name as suggested in PR 2 年之前
..
battle 85262cf4f5 Moved CGameState files into a separate directory 2 年之前
bonuses e60a4318c3 vcmi: a bunch of forward definitions 2 年之前
campaign cdc27d1fcf Play correct music file in campaign menu 2 年之前
events 042885c0b8 vcmi: modernize lib/events 2 年之前
filesystem 9eac3eaafa Merged "music" resource type into "sound", enables ogg's use as sounds 2 年之前
gameState 0fdbf54937 Use HeroTypeID instead of int 2 年之前
logging ea3bdda047 vcmi: reduce boost a little bit 2 年之前
mapObjectConstructors f7b27da00e Implemented support for "coast visitable" objects: 2 年之前
mapObjects cc91be3518 Added workaround for loading spellbook existance status 2 年之前
mapping 4a5c1556a1 Always use std::vector<uint8_t> to store binary map 2 年之前
minizip 85d1909ac5 remove copy-pasted functions from ioapi.c 2 年之前
pathfinder 85262cf4f5 Moved CGameState files into a separate directory 2 年之前
registerTypes 8420a90aa4 Reorganization of campaigns code 2 年之前
rewardable 85262cf4f5 Moved CGameState files into a separate directory 2 年之前
rmg 9f2bfbc1d8 Improve serialization of IDs from mods, so they are resolved correctly after all mods are loaded. 2 年之前
serializer 506a0cdda0 - Better name as suggested in PR 2 年之前
spells 08cfbe79cf Added encapsulation for movement points access 2 年之前
vstd cb3723b54c vstd: pass separators and input by reference 2 年之前
AI_Base.h f1e5797834 Code style: move or add licensing information on top of every file 8 年之前
ArtifactUtils.cpp b135045dcd cosmetic fixes 2 年之前
ArtifactUtils.h 1175990724 fixup 2 年之前
BasicTypes.cpp e60a4318c3 vcmi: a bunch of forward definitions 2 年之前
BattleFieldHandler.cpp e60a4318c3 vcmi: a bunch of forward definitions 2 年之前
BattleFieldHandler.h a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2 年之前
CAndroidVMHelper.cpp 313d479d42 fix using JNI from server in single process build 2 年之前
CAndroidVMHelper.h 313d479d42 fix using JNI from server in single process build 2 年之前
CArtHandler.cpp b135045dcd cosmetic fixes 2 年之前
CArtHandler.h 8751d9ab8b CArtifactInstance::putAt, CArtifactInstance::removeFrom, CArtifactInstance::move interface unified. Small optimization. 2 年之前
CBonusTypeHandler.cpp 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 年之前
CBonusTypeHandler.h 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 年之前
CBuildingHandler.cpp 4c4498b22a vcmi: modernize rest of lib 2 年之前
CBuildingHandler.h 4c4498b22a vcmi: modernize rest of lib 2 年之前
CConfigHandler.cpp a015bf6507 Initial part of dynamically-sized adventure map: 2 年之前
CConfigHandler.h a015bf6507 Initial part of dynamically-sized adventure map: 2 年之前
CConsoleHandler.cpp ea3bdda047 vcmi: reduce boost a little bit 2 年之前
CConsoleHandler.h ea3bdda047 vcmi: reduce boost a little bit 2 年之前
CCreatureHandler.cpp 85262cf4f5 Moved CGameState files into a separate directory 2 年之前
CCreatureHandler.h 8dde8018d0 Implemented support for fixed monster def's from hota 2 年之前
CCreatureSet.cpp 9cd246ab8b Merge pull request #2259 from IvanSavenko/campaign_refactoring 2 年之前
CCreatureSet.h 1366825f08 final fixup 2 年之前
CGameInfoCallback.cpp 3d66455cd1 Fix build 2 年之前
CGameInfoCallback.h 7db67a3101 int3 now has proper hasher function 2 年之前
CGameInterface.cpp b472c89276 vcmi: make some CStack properties private 2 年之前
CGameInterface.h 85262cf4f5 Moved CGameState files into a separate directory 2 年之前
CGeneralTextHandler.cpp 6683c866ee Disabled check for unused lines in translations due to false positives 2 年之前
CGeneralTextHandler.h 4c4498b22a vcmi: modernize rest of lib 2 年之前
CHeroHandler.cpp d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2 年之前
CHeroHandler.h c216292f1e CHeroHandler: remove confusing map 2 年之前
CMakeLists.txt 0294a8b063 enable StupidAI and EmptyAI for static AI 2 年之前
CModHandler.cpp d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2 年之前
CModHandler.h 62595cb039 Split massive CMap.h a bit 2 年之前
CModVersion.cpp 62595cb039 Split massive CMap.h a bit 2 年之前
CModVersion.h 62595cb039 Split massive CMap.h a bit 2 年之前
CPlayerState.cpp 3d66455cd1 Fix build 2 年之前
CPlayerState.h 3d66455cd1 Fix build 2 年之前
CRandomGenerator.cpp 4c4498b22a vcmi: modernize rest of lib 2 年之前
CRandomGenerator.h 86f5d6de69 vcmi: modernize headers 2 年之前
CScriptingModule.cpp 4c4498b22a vcmi: modernize rest of lib 2 年之前
CScriptingModule.h 4c4498b22a vcmi: modernize rest of lib 2 年之前
CSkillHandler.cpp 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 年之前
CSkillHandler.h a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2 年之前
CSoundBase.h 7e3cd7db51 Fix for missing Death Blow sound 2 年之前
CStack.cpp 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 年之前
CStack.h a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2 年之前
CStopWatch.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CThreadHelper.cpp 518f8d69e5 Haiku patch 2 年之前
CThreadHelper.h 86f5d6de69 vcmi: modernize headers 2 年之前
CTownHandler.cpp 3913b8e98c Heroes placed on water in map will be automatically given boat 2 年之前
CTownHandler.h 3913b8e98c Heroes placed on water in map will be automatically given boat 2 年之前
Color.h 3cf303f1c7 vcmi/client: make ColorRGBA constexpr 2 年之前
CondSh.h 0020d76d1d Introduced animation phases for beter ordering of visuals in battles 2 年之前
ConstTransitivePtr.h b30d23d278 vcmi: make ConstTransitivePtr always init self. 2 年之前
FunctionList.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
GameConstants.cpp 506a0cdda0 - Better name as suggested in PR 2 年之前
GameConstants.h 506a0cdda0 - Better name as suggested in PR 2 年之前
GameSettings.cpp c77d353086 Fix build 2 年之前
GameSettings.h c77d353086 Fix build 2 年之前
IBonusTypeHandler.h 4c4498b22a vcmi: modernize rest of lib 2 年之前
IGameCallback.cpp 8420a90aa4 Reorganization of campaigns code 2 年之前
IGameCallback.h 6a08a96d0c Added createObject call as wrapper around NewObject netpack 2 年之前
IGameEventsReceiver.h 2636a0dcc3 Moved MetaString to a new file 2 年之前
IHandlerBase.cpp 4c4498b22a vcmi: modernize rest of lib 2 年之前
IHandlerBase.h 86f5d6de69 vcmi: modernize headers 2 年之前
Interprocess.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
JsonDetail.cpp 9eac3eaafa Merged "music" resource type into "sound", enables ogg's use as sounds 2 年之前
JsonDetail.h 86f5d6de69 vcmi: modernize headers 2 年之前
JsonNode.cpp 8f602b2ef6 Allow defining default values of settings per platform 2 年之前
JsonNode.h 86f5d6de69 vcmi: modernize headers 2 年之前
JsonRandom.cpp fc190b14bb Spell shrines can now be configured in json 2 年之前
JsonRandom.h 1b4d117790 deeper decoupling 2 年之前
Languages.h 66df19352f Do not show languages without translations in UI 2 年之前
LoadProgress.cpp d63e32841d Fix divide by zero crash 2 年之前
LoadProgress.h e4ac0d4370 Editor prerequisites [part 2] (#889) 3 年之前
LogicalExpression.cpp 4c4498b22a vcmi: modernize rest of lib 2 年之前
LogicalExpression.h 86f5d6de69 vcmi: modernize headers 2 年之前
MetaString.cpp 3913b8e98c Heroes placed on water in map will be automatically given boat 2 年之前
MetaString.h 9b5e81929f Fix build 2 年之前
NetPackVisitor.h ea7dd14d8b client is able to erase artifact 2 年之前
NetPacks.h 9cd246ab8b Merge pull request #2259 from IvanSavenko/campaign_refactoring 2 年之前
NetPacksBase.h 8751d9ab8b CArtifactInstance::putAt, CArtifactInstance::removeFrom, CArtifactInstance::move interface unified. Small optimization. 2 年之前
NetPacksLib.cpp 9cd246ab8b Merge pull request #2259 from IvanSavenko/campaign_refactoring 2 年之前
NetPacksLobby.h d1e5a347ff Refactoring of campaign handler: rename types and use strong typing 2 年之前
ObstacleHandler.cpp 428fb832c6 Implemented foreground/background obstacles: 2 年之前
ObstacleHandler.h 428fb832c6 Implemented foreground/background obstacles: 2 年之前
Point.h 238a02eb5e It is now possible to cancel attack-via-swiping by moving finger away 2 年之前
Rect.cpp beb7ce5beb Refactoring of MapView 2 年之前
Rect.h a505cc464e Fixed slider's behavior, especially for mobile systems 2 年之前
ResourceSet.cpp d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2 年之前
ResourceSet.h 86f5d6de69 vcmi: modernize headers 2 年之前
RiverHandler.cpp 383387ef29 Integrated defaultMods into mod system 2 年之前
RiverHandler.h 383387ef29 Integrated defaultMods into mod system 2 年之前
RoadHandler.cpp 383387ef29 Integrated defaultMods into mod system 2 年之前
RoadHandler.h 383387ef29 Integrated defaultMods into mod system 2 年之前
ScopeGuard.h 91ef7cbb4f Fix ScopeGuard move behavior 2 年之前
ScriptHandler.cpp 383387ef29 Integrated defaultMods into mod system 2 年之前
ScriptHandler.h 383387ef29 Integrated defaultMods into mod system 2 年之前
StartInfo.cpp 96eab03b16 Fix UI updates 2 年之前
StartInfo.h 8420a90aa4 Reorganization of campaigns code 2 年之前
StdInc.cpp 3926920103 Rename radious -> radius 9 年之前
StdInc.h 74a82c4c9d Moved boost:format log proxy to CLoggerBase 9 年之前
StringConstants.h ffd7144df8 Implemented identifiers mapping for town buildings 2 年之前
TerrainHandler.cpp 383387ef29 Integrated defaultMods into mod system 2 年之前
TerrainHandler.h 487f441f47 Implemented boat selection for town shipyards 2 年之前
TextOperations.cpp 9b428e8231 Fonts will now correctly detect encoding of fonts from mods 2 年之前
TextOperations.h 9b428e8231 Fonts will now correctly detect encoding of fonts from mods 2 年之前
UnlockGuard.h 86f5d6de69 vcmi: modernize headers 2 年之前
VCMIDirs.cpp 1da06e04cc fix "development mode" condition when building in single process mode 2 年之前
VCMIDirs.h 5f4a998435 editorPath -> mapEditorPath 2 年之前
VCMI_Lib.cpp d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2 年之前
VCMI_Lib.h a0e9e01b48 Renamed & reorganized all game mechanics settings names 2 年之前
VCMI_lib.cbp a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2 年之前
VCMI_lib.vcxproj a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2 年之前
VCMI_lib.vcxproj.filters a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2 年之前
int3.h 20de44d4a5 Reodered methods in file to group similar code 2 年之前
vcmi_endian.h 86f5d6de69 vcmi: modernize headers 2 年之前