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						CArmedInstance.cpp
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					d47564955e
					Nullkiller: fix/refactor temporary bonus nodes, fix gather army quest completion
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				4 years ago | 
			
		
			
				
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						CArmedInstance.h
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					30b879ae5d
					Fixed: duplicated bonusing building. Improved: opposite bonus propagation
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				4 years ago | 
			
		
			
				
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						CBank.cpp
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					ecaa9f5d0b
					Entities redesign and a few ERM features
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				4 years ago | 
			
		
			
				
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						CBank.h
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					9d9c026c85
					Code style: serialize everything on own lines for easier debugging (#357)
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				8 years ago | 
			
		
			
				
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						CGHeroInstance.cpp
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					5080f26235
					Fix 3184
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				3 years ago | 
			
		
			
				
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						CGHeroInstance.h
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					25d9ea1ddf
					Feature: Opposite Side Limiter
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				4 years ago | 
			
		
			
				
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						CGMarket.cpp
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					ecaa9f5d0b
					Entities redesign and a few ERM features
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				4 years ago | 
			
		
			
				
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						CGMarket.h
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					f1e5797834
					Code style: move or add licensing information on top of every file
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				8 years ago | 
			
		
			
				
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						CGPandoraBox.cpp
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					ecaa9f5d0b
					Entities redesign and a few ERM features
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				4 years ago | 
			
		
			
				
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						CGPandoraBox.h
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					9d9c026c85
					Code style: serialize everything on own lines for easier debugging (#357)
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				8 years ago | 
			
		
			
				
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						CGTownInstance.cpp
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					9e3c4b69c4
					Minor fixes
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				3 years ago | 
			
		
			
				
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						CGTownInstance.h
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					e4c2f0c822
					Fix: Skyship Grail should work immediately after capturing without battle
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				4 years ago | 
			
		
			
				
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						CObjectClassesHandler.cpp
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					9c8d776398
					Merge branch 'develop' into handlersAbstraction
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				4 years ago | 
			
		
			
				
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						CObjectClassesHandler.h
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					9c8d776398
					Merge branch 'develop' into handlersAbstraction
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				4 years ago | 
			
		
			
				
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						CObjectHandler.cpp
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					30b879ae5d
					Fixed: duplicated bonusing building. Improved: opposite bonus propagation
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				4 years ago | 
			
		
			
				
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						CObjectHandler.h
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					0427fa45dd
					Fix: Terrain description should be shown correctly
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				4 years ago | 
			
		
			
				
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						CQuest.cpp
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					d47564955e
					Nullkiller: fix/refactor temporary bonus nodes, fix gather army quest completion
				 | 
				4 years ago | 
			
		
			
				
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						CQuest.h
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					d47564955e
					Nullkiller: fix/refactor temporary bonus nodes, fix gather army quest completion
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				4 years ago | 
			
		
			
				
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						CRewardableConstructor.cpp
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					a05ae78e67
					Fixed lots of warnings.
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				5 years ago | 
			
		
			
				
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						CRewardableConstructor.h
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					f1e5797834
					Code style: move or add licensing information on top of every file
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				8 years ago | 
			
		
			
				
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						CRewardableObject.cpp
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					ecaa9f5d0b
					Entities redesign and a few ERM features
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				4 years ago | 
			
		
			
				
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						CRewardableObject.h
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					c5ca75bc53
					CRewardableObject: remove now unused soundID
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				7 years ago | 
			
		
			
				
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						CommonConstructors.cpp
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					3fa7e0976f
					Nullkiller: update / fix build, core changes required for Nullkiller AI
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				4 years ago | 
			
		
			
				
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						CommonConstructors.h
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					3fa7e0976f
					Nullkiller: update / fix build, core changes required for Nullkiller AI
				 | 
				4 years ago | 
			
		
			
				
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						JsonRandom.cpp
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					ecaa9f5d0b
					Entities redesign and a few ERM features
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				4 years ago | 
			
		
			
				
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						JsonRandom.h
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					f1e5797834
					Code style: move or add licensing information on top of every file
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				8 years ago | 
			
		
			
				
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						MapObjects.h
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					f1e5797834
					Code style: move or add licensing information on top of every file
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				8 years ago | 
			
		
			
				
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						MiscObjects.cpp
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					e219e1febf
					3187 - fix whirlpool crash when exits are blocked
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				4 years ago | 
			
		
			
				
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						MiscObjects.h
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					708705aa96
					CGLighthouse: workaround crash on map initialization. Fix issue 3020
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				7 years ago | 
			
		
			
				
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						ObjectTemplate.cpp
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					a05ae78e67
					Fixed lots of warnings.
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				5 years ago | 
			
		
			
				
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						ObjectTemplate.h
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					9d9c026c85
					Code style: serialize everything on own lines for easier debugging (#357)
				 | 
				8 years ago |