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- /*
- * CBattleSiegeController.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/CCreatureHandler.h"
- #include "../gui/Geometries.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CStack;
- class CSpell;
- VCMI_LIB_NAMESPACE_END
- struct Point;
- struct SDL_Surface;
- class CAnimation;
- class CCanvas;
- class CBattleInterface;
- /// Small struct which contains information about the position and the velocity of a projectile
- struct ProjectileBase
- {
- virtual ~ProjectileBase() = default;
- virtual void show(std::shared_ptr<CCanvas> canvas) = 0;
- Point from; // initial position on the screen
- Point dest; // target position on the screen
- int step; // current step counter
- int steps; // total number of steps/frames to show
- int shooterID; // ID of shooter stack
- bool playing; // if set to true, projectile animation is playing, e.g. flying to target
- };
- struct ProjectileMissile : ProjectileBase
- {
- void show(std::shared_ptr<CCanvas> canvas) override;
- std::shared_ptr<CAnimation> animation;
- int frameNum; // frame to display from projectile animation
- bool reverse; // if true, projectile will be flipped by vertical axis
- };
- struct ProjectileAnimatedMissile : ProjectileMissile
- {
- void show(std::shared_ptr<CCanvas> canvas) override;
- float frameProgress;
- };
- struct ProjectileCatapult : ProjectileBase
- {
- void show(std::shared_ptr<CCanvas> canvas) override;
- std::shared_ptr<CAnimation> animation;
- int frameNum; // frame to display from projectile animation
- };
- struct ProjectileRay : ProjectileBase
- {
- void show(std::shared_ptr<CCanvas> canvas) override;
- std::vector<CCreature::CreatureAnimation::RayColor> rayConfig;
- };
- class CBattleProjectileController
- {
- CBattleInterface * owner;
- /// all projectiles loaded during current battle
- std::map<std::string, std::shared_ptr<CAnimation>> projectilesCache;
- // std::map<int, std::shared_ptr<CAnimation>> idToProjectile;
- // std::map<int, std::vector<CCreature::CreatureAnimation::RayColor>> idToRay;
- /// projectiles currently flying on battlefield
- std::vector<std::shared_ptr<ProjectileBase>> projectiles;
- std::shared_ptr<CAnimation> getProjectileImage(const CStack * stack);
- std::shared_ptr<CAnimation> createProjectileImage(const std::string & path );
- void initStackProjectile(const CStack * stack);
- bool stackUsesRayProjectile(const CStack * stack);
- bool stackUsesMissileProjectile(const CStack * stack);
- void showProjectile(std::shared_ptr<CCanvas> canvas, std::shared_ptr<ProjectileBase> projectile);
- const CCreature * getShooter(const CStack * stack);
- int computeProjectileFrameID( Point from, Point dest, const CStack * stack);
- int computeProjectileFlightTime( Point from, Point dest, double speed);
- public:
- CBattleProjectileController(CBattleInterface * owner);
- void showProjectiles(std::shared_ptr<CCanvas> canvas);
- bool hasActiveProjectile(const CStack * stack);
- void emitStackProjectile(const CStack * stack);
- void createProjectile(const CStack * shooter, const CStack * target, Point from, Point dest);
- void createSpellProjectile(const CStack * shooter, const CStack * target, Point from, Point dest, const CSpell * spell);
- void createCatapultProjectile(const CStack * shooter, Point from, Point dest);
- };
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