| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172 |
- #ifndef __CDEFOBJINFOHANDLER_H__
- #define __CDEFOBJINFOHANDLER_H__
- #include <vector>
- #include <map>
- #include "../global.h"
- /*
- * CDefObjInfoHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class CDefEssential;
- class CLodHandler;
- class DLL_EXPORT CGDefInfo
- {
- public:
- std::string name;
- ui8 visitMap[6];
- ui8 blockMap[6];
- ui8 coverageMap[6]; //to determine which tiles are covered by picture of this object
- ui8 visitDir; //directions from which object can be entered, format same as for moveDir in CGHeroInstance(but 0 - 7)
- si32 id, subid; //of object described by this defInfo
- si32 serial;
- si32 terrainAllowed, //on which terrain it is possible to place object
- terrainMenu; //in which menus in map editor object will be showed
- si32 width, height; //tiles
- si32 type; //(0- ground, 1- towns, 2-creatures, 3- heroes, 4-artifacts, 5- resources)
- CDefEssential * handler;
- si32 printPriority;
- bool isVisitable();
- bool operator<(const CGDefInfo& por)
- {
- if(id!=por.id)
- return id<por.id;
- else
- return subid<por.subid;
- }
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & name & serial & visitMap & blockMap & visitDir & id & subid &terrainAllowed
- & terrainMenu & width & height & type & printPriority & coverageMap;
- }
- CGDefInfo();
- };
- class DLL_EXPORT CDefObjInfoHandler
- {
- public:
- std::map<int,std::map<int,CGDefInfo*> > gobjs;
- std::map<int,CGDefInfo*> castles;
- void load();
- ~CDefObjInfoHandler();
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & gobjs;
- if(!h.saving) //recrete castles map
- for(std::map<int,std::map<int,CGDefInfo*> >::iterator i=gobjs.begin(); i!=gobjs.end(); i++)
- for(std::map<int,CGDefInfo*>::iterator j=i->second.begin(); j!=i->second.end(); j++)
- if(j->second->id == TOWNI_TYPE)
- castles[j->second->subid]=j->second;
- }
- };
- #endif // __CDEFOBJINFOHANDLER_H__
|