CDefObjInfoHandler.h 2.1 KB

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  1. #ifndef __CDEFOBJINFOHANDLER_H__
  2. #define __CDEFOBJINFOHANDLER_H__
  3. #include <vector>
  4. #include <map>
  5. #include "../global.h"
  6. /*
  7. * CDefObjInfoHandler.h, part of VCMI engine
  8. *
  9. * Authors: listed in file AUTHORS in main folder
  10. *
  11. * License: GNU General Public License v2.0 or later
  12. * Full text of license available in license.txt file, in main folder
  13. *
  14. */
  15. class CDefEssential;
  16. class CLodHandler;
  17. class DLL_EXPORT CGDefInfo
  18. {
  19. public:
  20. std::string name;
  21. ui8 visitMap[6];
  22. ui8 blockMap[6];
  23. ui8 coverageMap[6]; //to determine which tiles are covered by picture of this object
  24. ui8 visitDir; //directions from which object can be entered, format same as for moveDir in CGHeroInstance(but 0 - 7)
  25. si32 id, subid; //of object described by this defInfo
  26. si32 serial;
  27. si32 terrainAllowed, //on which terrain it is possible to place object
  28. terrainMenu; //in which menus in map editor object will be showed
  29. si32 width, height; //tiles
  30. si32 type; //(0- ground, 1- towns, 2-creatures, 3- heroes, 4-artifacts, 5- resources)
  31. CDefEssential * handler;
  32. si32 printPriority;
  33. bool isVisitable();
  34. bool operator<(const CGDefInfo& por)
  35. {
  36. if(id!=por.id)
  37. return id<por.id;
  38. else
  39. return subid<por.subid;
  40. }
  41. template <typename Handler> void serialize(Handler &h, const int version)
  42. {
  43. h & name & serial & visitMap & blockMap & visitDir & id & subid &terrainAllowed
  44. & terrainMenu & width & height & type & printPriority & coverageMap;
  45. }
  46. CGDefInfo();
  47. };
  48. class DLL_EXPORT CDefObjInfoHandler
  49. {
  50. public:
  51. std::map<int,std::map<int,CGDefInfo*> > gobjs;
  52. std::map<int,CGDefInfo*> castles;
  53. void load();
  54. ~CDefObjInfoHandler();
  55. template <typename Handler> void serialize(Handler &h, const int version)
  56. {
  57. h & gobjs;
  58. if(!h.saving) //recrete castles map
  59. for(std::map<int,std::map<int,CGDefInfo*> >::iterator i=gobjs.begin(); i!=gobjs.end(); i++)
  60. for(std::map<int,CGDefInfo*>::iterator j=i->second.begin(); j!=i->second.end(); j++)
  61. if(j->second->id == TOWNI_TYPE)
  62. castles[j->second->subid]=j->second;
  63. }
  64. };
  65. #endif // __CDEFOBJINFOHANDLER_H__