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- #define VCMI_DLL
- #include "../stdafx.h"
- #include "CObjectHandler.h"
- #include "CDefObjInfoHandler.h"
- #include "CLodHandler.h"
- #include "CGeneralTextHandler.h"
- #include "CDefObjInfoHandler.h"
- #include "CHeroHandler.h"
- #include "CSpellHandler.h"
- #include <boost/bind.hpp>
- #include <boost/algorithm/string/replace.hpp>
- #include <boost/lexical_cast.hpp>
- #include <boost/random/linear_congruential.hpp>
- #include "CTownHandler.h"
- #include "CArtHandler.h"
- #include "CSoundBase.h"
- #include "../lib/VCMI_Lib.h"
- #include "../lib/IGameCallback.h"
- #include "../lib/CGameState.h"
- #include "../lib/NetPacks.h"
- #include "../StartInfo.h"
- #include "../lib/map.h"
- /*
- * CObjectHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- std::map<int,std::map<int, std::vector<int> > > CGTeleport::objs;
- IGameCallback * IObjectInterface::cb = NULL;
- DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
- extern CLodHandler * bitmaph;
- extern boost::rand48 ran;
- void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
- {};
- void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
- {};
- void IObjectInterface::newTurn () const
- {};
- IObjectInterface::~IObjectInterface()
- {}
- IObjectInterface::IObjectInterface()
- {}
- void IObjectInterface::initObj()
- {}
- void IObjectInterface::setProperty( ui8 what, ui32 val )
- {}
- void CPlayersVisited::setPropertyDer( ui8 what, ui32 val )
- {
- if(what == 10)
- players.insert(val);
- }
- bool CPlayersVisited::hasVisited( ui8 player ) const
- {
- return vstd::contains(players,player);
- }
- void CObjectHandler::loadObjects()
- {
- tlog5 << "\t\tReading cregens \n";
- cregens.resize(110); //TODO: hardcoded value - change
- for(size_t i=0; i < cregens.size(); ++i)
- {
- cregens[i]=-1;
- }
- std::ifstream ifs("config/cregens.txt");
- while(!ifs.eof())
- {
- int dw, cr;
- ifs >> dw >> cr;
- cregens[dw]=cr;
- }
- ifs.close();
- ifs.clear();
- tlog5 << "\t\tDone loading objects!\n";
- }
- int CGObjectInstance::getOwner() const
- {
- //if (state)
- // return state->owner;
- //else
- return tempOwner; //won't have owner
- }
- CGObjectInstance::CGObjectInstance(): animPhaseShift(rand()%0xff)
- {
- pos = int3(-1,-1,-1);
- //std::cout << "Tworze obiekt "<<this<<std::endl;
- //state = new CLuaObjectScript();
- ID = subID = id = -1;
- defInfo = NULL;
- info = NULL;
- tempOwner = 254;
- blockVisit = false;
- }
- CGObjectInstance::~CGObjectInstance()
- {
- //std::cout << "Usuwam obiekt "<<this<<std::endl;
- //if (state)
- // delete state;
- //state=NULL;
- }
- //CGObjectInstance::CGObjectInstance(const CGObjectInstance & right)
- //{
- // pos = right.pos;
- // ID = right.ID;
- // subID = right.subID;
- // id = right.id;
- // defInfo = right.defInfo;
- // info = right.info;
- // blockVisit = right.blockVisit;
- // //state = new CLuaObjectScript(right.state->);
- // //*state = *right.state;
- // //state = right.state;
- // tempOwner = right.tempOwner;
- //}
- //CGObjectInstance& CGObjectInstance::operator=(const CGObjectInstance & right)
- //{
- // pos = right.pos;
- // ID = right.ID;
- // subID = right.subID;
- // id = right.id;
- // defInfo = right.defInfo;
- // info = right.info;
- // blockVisit = right.blockVisit;
- // //state = new CLuaObjectScript();
- // //*state = *right.state;
- // tempOwner = right.tempOwner;
- // return *this;
- //}
- const std::string & CGObjectInstance::getHoverText() const
- {
- return hoverName;
- }
- void CGObjectInstance::setOwner(int ow)
- {
- //if (state)
- // state->owner = ow;
- //else
- tempOwner = ow;
- }
- int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
- {
- return defInfo->width;
- }
- int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
- {
- return defInfo->height;
- }
- bool CGObjectInstance::visitableAt(int x, int y) const //returns true if object is visitable at location (x, y) form left top tile of image (x, y in tiles)
- {
- if(defInfo==NULL)
- {
- tlog2 << "Warning: VisitableAt for obj "<<id<<": NULL defInfo!\n";
- return false;
- }
- if((defInfo->visitMap[y] >> (7-x) ) & 1)
- {
- return true;
- }
- return false;
- }
- bool CGObjectInstance::blockingAt(int x, int y) const
- {
- if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defInfo==NULL)
- return false;
- if((defInfo->blockMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
- return true;
- return false;
- }
- bool CGObjectInstance::coveringAt(int x, int y) const
- {
- if((defInfo->coverageMap[y] >> (7-(x) )) & 1)
- return true;
- return false;
- }
- bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const //screen printing priority comparing
- {
- if(defInfo->printPriority==1 && cmp.defInfo->printPriority==0)
- return true;
- if(cmp.defInfo->printPriority==1 && defInfo->printPriority==0)
- return false;
- if(this->pos.y<cmp.pos.y)
- return true;
- if(this->pos.y>cmp.pos.y)
- return false;
- if(cmp.ID==HEROI_TYPE && ID!=HEROI_TYPE)
- return true;
- if(cmp.ID!=HEROI_TYPE && ID==HEROI_TYPE)
- return false;
- if(!defInfo->isVisitable() && cmp.defInfo->isVisitable())
- return true;
- if(!cmp.defInfo->isVisitable() && defInfo->isVisitable())
- return false;
- if(this->pos.x<cmp.pos.x)
- return true;
- return false;
- }
- void CGObjectInstance::initObj()
- {
- }
- void CGObjectInstance::setProperty( ui8 what, ui32 val )
- {
- switch(what)
- {
- case 1:
- tempOwner = val;
- break;
- case 2:
- blockVisit = val;
- break;
- case 6:
- ID = val;
- break;
- }
- setPropertyDer(what, val);
- }
- void CGObjectInstance::setPropertyDer( ui8 what, ui32 val )
- {}
- int3 CGObjectInstance::getSightCenter() const
- {
- //return vistiable tile if possible
- for(int i=0; i < 8; i++)
- for(int j=0; j < 6; j++)
- if(visitableAt(i,j))
- return(pos + int3(i-7, j-5, 0));
- return pos;
- }
- int CGObjectInstance::getSightRadious() const
- {
- return 3;
- }
- static int lowestSpeed(const CGHeroInstance * chi)
- {
- if(!chi->army.slots.size())
- {
- tlog1 << "Error! Hero " << chi->id << " ("<<chi->name<<") has no army!\n";
- return 20;
- }
- std::map<si32,std::pair<ui32,si32> >::const_iterator i = chi->army.slots.begin();
- ui32 ret = VLC->creh->creatures[(*i++).second.first].speed;
- for (;i!=chi->army.slots.end();i++)
- {
- ret = std::min(ret,VLC->creh->creatures[(*i).second.first].speed);
- }
- return ret;
- }
- unsigned int CGHeroInstance::getTileCost(const TerrainTile &dest, const TerrainTile &from) const
- {
- //TODO: check if all creatures are on its native terrain and change cost appropriately
- //base move cost
- unsigned ret = 100;
-
- //if there is road both on dest and src tiles - use road movement cost
- if(dest.malle && from.malle)
- {
- int road = std::min(dest.malle,from.malle); //used road ID
- switch(road)
- {
- case TerrainTile::dirtRoad:
- ret = 75;
- break;
- case TerrainTile::grazvelRoad:
- ret = 65;
- break;
- case TerrainTile::cobblestoneRoad:
- ret = 50;
- break;
- default:
- tlog1 << "Unknown road type: " << road << "... Something wrong!\n";
- break;
- }
- }
- else
- {
- ret = std::max(type->heroClass->terrCosts[dest.tertype],type->heroClass->terrCosts[from.tertype]); //take cost of worse of two tiles
- ret = std::max(ret - 25*unsigned(getSecSkillLevel(0)), 100u); //reduce 25% of terrain penalty for each pathfinding level
- }
- return ret;
- }
- unsigned int CGHeroInstance::getLowestCreatureSpeed() const
- {
- unsigned int sl = 100;
- for(size_t h=0; h < army.slots.size(); ++h)
- {
- if(VLC->creh->creatures[army.slots.find(h)->first].speed<sl)
- sl = VLC->creh->creatures[army.slots.find(h)->first].speed;
- }
- return sl;
- }
- int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
- {
- if (toh3m)
- {
- src.x+=1;
- return src;
- }
- else
- {
- src.x-=1;
- return src;
- }
- }
- int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
- {
- if (h3m)
- {
- return pos;
- }
- else
- {
- return convertPosition(pos,false);
- }
- }
- si32 CGHeroInstance::manaLimit() const
- {
- double modifier = 1.0;
- switch(getSecSkillLevel(24)) //intelligence level
- {
- case 1: modifier+=0.25; break;
- case 2: modifier+=0.5; break;
- case 3: modifier+=1.0; break;
- }
- return si32(10*getPrimSkillLevel(3)*modifier);
- }
- //void CGHeroInstance::setPosition(int3 Pos, bool h3m) //as above, but sets position
- //{
- // if (h3m)
- // pos = Pos;
- // else
- // pos = convertPosition(Pos,true);
- //}
- bool CGHeroInstance::canWalkOnSea() const
- {
- //TODO: write it - it should check if hero is flying, or something similiar
- return false;
- }
- int CGHeroInstance::getPrimSkillLevel(int id) const
- {
- int ret = primSkills[id];
- for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
- if(i->type == HeroBonus::PRIMARY_SKILL && i->subtype==id)
- ret += i->val;
- return ret;
- }
- ui8 CGHeroInstance::getSecSkillLevel(const int & ID) const
- {
- for(size_t i=0; i < secSkills.size(); ++i)
- if(secSkills[i].first==ID)
- return secSkills[i].second;
- return 0;
- }
- int CGHeroInstance::maxMovePoints(bool onLand) const
- {
- int ret = std::min(2000, 1270+70*lowestSpeed(this)),
- bonus = valOfBonuses(HeroBonus::MOVEMENT) + (onLand ? valOfBonuses(HeroBonus::LAND_MOVEMENT) : valOfBonuses(HeroBonus::SEA_MOVEMENT));
- double modifier = 0;
- if(onLand)
- {
- //logistics:
- switch(getSecSkillLevel(2))
- {
- case 1:
- modifier = 0.1;
- break;
- case 2:
- modifier = 0.2;
- break;
- case 3:
- modifier = 0.3;
- break;
- }
- }
- else
- {
- //navigation:
- switch(getSecSkillLevel(2))
- {
- case 1:
- modifier = 0.5;
- break;
- case 2:
- modifier = 1.0;
- break;
- case 3:
- modifier = 1.5;
- break;
- }
- }
- return int(ret + ret*modifier) + bonus;
- }
- ui32 CGHeroInstance::getArtAtPos(ui16 pos) const
- {
- if(pos<19)
- if(vstd::contains(artifWorn,pos))
- return artifWorn.find(pos)->second;
- else
- return -1;
- else
- if(pos-19 < artifacts.size())
- return artifacts[pos-19];
- else
- return -1;
- }
- const CArtifact * CGHeroInstance::getArt(int pos) const
- {
- int id = getArtAtPos(pos);
- if(id>=0)
- return &VLC->arth->artifacts[id];
- else
- return NULL;
- }
- int CGHeroInstance::getSpellSecLevel(int spell) const
- {
- int bestslvl = 0;
- if(VLC->spellh->spells[spell].air)
- if(getSecSkillLevel(15) >= bestslvl)
- {
- bestslvl = getSecSkillLevel(15);
- }
- if(VLC->spellh->spells[spell].fire)
- if(getSecSkillLevel(14) >= bestslvl)
- {
- bestslvl = getSecSkillLevel(14);
- }
- if(VLC->spellh->spells[spell].water)
- if(getSecSkillLevel(16) >= bestslvl)
- {
- bestslvl = getSecSkillLevel(16);
- }
- if(VLC->spellh->spells[spell].earth)
- if(getSecSkillLevel(17) >= bestslvl)
- {
- bestslvl = getSecSkillLevel(17);
- }
- return bestslvl;
- }
- CGHeroInstance::CGHeroInstance()
- {
- ID = HEROI_TYPE;
- tacticFormationEnabled = inTownGarrison = false;
- mana = movement = portrait = level = -1;
- isStanding = true;
- moveDir = 4;
- exp = 0xffffffff;
- visitedTown = NULL;
- type = NULL;
- secSkills.push_back(std::make_pair(-1, -1));
- }
- void CGHeroInstance::initHero(int SUBID)
- {
- subID = SUBID;
- initHero();
- }
- void CGHeroInstance::initHero()
- {
- if(ID == HEROI_TYPE)
- initHeroDefInfo();
- if(!type)
- type = VLC->heroh->heroes[subID];
- artifWorn[16] = 3;
- if(type->heroType % 2 == 1) //it's a magical hero
- {
- artifWorn[17] = 0; //give him spellbook
- }
- if(portrait < 0 || portrait == 255)
- portrait = subID;
- if((!primSkills.size()) || (getPrimSkillLevel(0)<0))
- {
- primSkills.resize(4);
- primSkills[0] = type->heroClass->initialAttack;
- primSkills[1] = type->heroClass->initialDefence;
- primSkills[2] = type->heroClass->initialPower;
- primSkills[3] = type->heroClass->initialKnowledge;
- }
- if(secSkills.size() == 1 && secSkills[0] == std::pair<ui8,ui8>(-1, -1)) //set secondary skills to default
- secSkills = type->secSkillsInit;
- if(mana < 0)
- mana = manaLimit();
- if (!name.length())
- name = type->name;
- if (exp == 0xffffffff)
- {
- exp=40+ (ran()) % 50;
- level = 1;
- }
- else
- {
- level = VLC->heroh->level(exp);
- }
- if (!army.slots.size()) //standard army//initial army
- {
- int pom, pom2=0;
- int x = 0; //how many stacks will hero receives <1 - 3>
- pom = ran()%100;
- if(pom < 9)
- x = 1;
- else if(pom < 79)
- x = 2;
- else
- x = 3;
- for(int x=0;x<3;x++)
- {
- pom = (VLC->creh->nameToID[type->refTypeStack[x]]);
- if(pom>=145 && pom<=149) //war machine
- {
- pom2++;
- switch (pom)
- {
- case 145: //catapult
- artifWorn[16] = 3;
- break;
- default:
- artifWorn[9+CArtHandler::convertMachineID(pom,true)] = CArtHandler::convertMachineID(pom,true);
- break;
- }
- continue;
- }
- army.slots[x-pom2].first = pom;
- pom = type->highStack[x] - type->lowStack[x];
- army.slots[x-pom2].second = ran()%(pom+1) + type->lowStack[x];
- army.formation = false;
- }
- }
- hoverName = VLC->generaltexth->allTexts[15];
- boost::algorithm::replace_first(hoverName,"%s",name);
- boost::algorithm::replace_first(hoverName,"%s", type->heroClass->name);
- //clear all bonuses from artifacts (if present) and give them again
- std::remove_if(bonuses.begin(), bonuses.end(), boost::bind(HeroBonus::IsFrom,_1,HeroBonus::ARTIFACT,0xffffff));
- for (std::map<ui16,ui32>::iterator ari = artifWorn.begin(); ari != artifWorn.end(); ari++)
- {
- CArtifact &art = VLC->arth->artifacts[ari->second];
- for(std::list<HeroBonus>::iterator i = art.bonuses.begin(); i != art.bonuses.end(); i++)
- bonuses.push_back(*i);
- }
- }
- void CGHeroInstance::initHeroDefInfo()
- {
- if(!defInfo || defInfo->id != HEROI_TYPE)
- {
- defInfo = new CGDefInfo();
- defInfo->id = HEROI_TYPE;
- defInfo->subid = subID;
- defInfo->printPriority = 0;
- defInfo->visitDir = 0xff;
- }
- for(int i=0;i<6;i++)
- {
- defInfo->blockMap[i]=255;
- defInfo->visitMap[i]=0;
- }
- defInfo->handler=NULL;
- defInfo->blockMap[5] = 253;
- defInfo->visitMap[5] = 2;
- }
- CGHeroInstance::~CGHeroInstance()
- {
- }
- bool CGHeroInstance::needsLastStack() const
- {
- return true;
- }
- void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
- {
- if(h == this) return; //exclude potential self-visiting
- if (ID == HEROI_TYPE) //hero
- {
- //TODO: check for allies
- if(tempOwner == h->tempOwner) //our hero
- {
- //exchange
- cb->heroExchange(id, h->id);
- }
- else
- {
- //battle
- cb->startBattleI(
- &h->army,
- &army,
- h->pos,
- h,
- this,
- 0);
- }
- }
- else if(ID == 62) //prison
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.soundID = soundBase::ROGUE;
- if(cb->getHeroCount(h->tempOwner,false) < 8) //free hero slot
- {
- cb->changeObjPos(id,pos+int3(1,0,0),0);
- cb->setObjProperty(id,6,HEROI_TYPE); //set ID to 34
- cb->giveHero(id,h->tempOwner); //recreates def and adds hero to player
- iw.text << std::pair<ui8,ui32>(11,102);
- }
- else //already 8 wandering heroes
- {
- iw.text << std::pair<ui8,ui32>(11,103);
- }
- cb->showInfoDialog(&iw);
- }
- }
- const std::string & CGHeroInstance::getBiography() const
- {
- if (biography.length())
- return biography;
- else
- return VLC->generaltexth->hTxts[subID].biography;
- }
- void CGHeroInstance::initObj()
- {
- blockVisit = true;
- }
- int CGHeroInstance::getCurrentMorale( int stack, bool town ) const
- {
- int ret = 0;
- std::vector<std::pair<int,std::string> > mods = getCurrentMoraleModifiers(stack,town);
- for(int i=0; i < mods.size(); i++)
- ret += mods[i].first;
- if(ret > 3)
- return 3;
- if(ret < -3)
- return -3;
- return ret;
- }
- std::vector<std::pair<int,std::string> > CGHeroInstance::getCurrentMoraleModifiers( int stack/*=-1*/, bool town/*=false*/ ) const
- {
- //TODO: check if stack is undead/mechanic/elemental => always neutrl morale
- std::vector<std::pair<int,std::string> > ret;
- //various morale bonuses (from buildings, artifacts, etc)
- for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
- {
- if(i->type == HeroBonus::MORALE || i->type == HeroBonus::MORALE_AND_LUCK)
- {
- ret.push_back(std::make_pair(i->val, i->description));
- }
- }
- //leadership
- if(getSecSkillLevel(6))
- ret.push_back(std::make_pair(getSecSkillLevel(6),VLC->generaltexth->arraytxt[104+getSecSkillLevel(6)]));
- //town structures
- if(town && visitedTown)
- {
- if(visitedTown->subID == 0 && vstd::contains(visitedTown->builtBuildings,22)) //castle, brotherhood of sword built
- ret.push_back(std::pair<int,std::string>(2,VLC->generaltexth->buildings[0][22].first + " +2"));
- else if(vstd::contains(visitedTown->builtBuildings,5)) //tavern is built
- ret.push_back(std::pair<int,std::string>(2,VLC->generaltexth->buildings[0][5].first + " +1"));
- }
- //number of alignments and presence of undead
- if(stack>=0)
- {
- bool archangelInArmy = false;
- std::set<si8> factions;
- for(std::map<si32,std::pair<ui32,si32> >::const_iterator i=army.slots.begin(); i!=army.slots.end(); i++)
- {
- factions.insert(VLC->creh->creatures[i->second.first].faction);
- if(i->second.first == 13)
- archangelInArmy = true;
- }
- if(factions.size() == 1)
- ret.push_back(std::pair<int,std::string>(1,VLC->generaltexth->arraytxt[115])); //All troops of one alignment +1
- else
- {
- if(VLC->generaltexth->arraytxt[114].length() <= 100)
- {
- char buf[150];
- std::sprintf(buf,VLC->generaltexth->arraytxt[114].c_str(),factions.size(),2-factions.size());
- ret.push_back(std::pair<int,std::string>(2-factions.size(),buf)); //Troops of %d alignments %d
- }
- else
- {
- ret.push_back(std::pair<int,std::string>(2-factions.size(),"")); //Troops of %d alignments %d
- }
- }
- if(vstd::contains(factions,4))
- ret.push_back(std::pair<int,std::string>(-1,VLC->generaltexth->arraytxt[116])); //Undead in group -1
- if(archangelInArmy)
- {
- char buf[100];
- sprintf(buf,VLC->generaltexth->arraytxt[117].c_str(),VLC->creh->creatures[13].namePl.c_str());
- ret.push_back(std::pair<int,std::string>(1,buf)); //%s in group +1
- }
- }
- return ret;
- }
- int CGHeroInstance::getCurrentLuck( int stack/*=-1*/, bool town/*=false*/ ) const
- {
- int ret = 0;
- std::vector<std::pair<int,std::string> > mods = getCurrentLuckModifiers(stack,town);
- for(int i=0; i < mods.size(); i++)
- ret += mods[i].first;
- if(ret > 3)
- return 3;
- if(ret < -3)
- return -3;
- return ret;
- }
- std::vector<std::pair<int,std::string> > CGHeroInstance::getCurrentLuckModifiers( int stack/*=-1*/, bool town/*=false*/ ) const
- {
- std::vector<std::pair<int,std::string> > ret;
- //various morale bonuses (from buildings, artifacts, etc)
- for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
- if(i->type == HeroBonus::LUCK || i->type == HeroBonus::MORALE_AND_LUCK)
- ret.push_back(std::make_pair(i->val, i->description));
- //luck skill
- if(getSecSkillLevel(9))
- ret.push_back(std::make_pair(getSecSkillLevel(9),VLC->generaltexth->arraytxt[73+getSecSkillLevel(9)]));
- return ret;
- }
- const HeroBonus * CGHeroInstance::getBonus( int from, int id ) const
- {
- for (std::list<HeroBonus>::const_iterator i=bonuses.begin(); i!=bonuses.end(); i++)
- if(i->source == from && i->id == id)
- return &*i;
- return NULL;
- }
- void CGHeroInstance::setPropertyDer( ui8 what, ui32 val )
- {
- if(what == 3)
- army.slots[0].second = val;
- }
- double CGHeroInstance::getHeroStrength() const
- {
- return sqrt((1.0 + 0.05*getPrimSkillLevel(0)) * (1.0 + 0.05*getPrimSkillLevel(1)));
- }
- int CGHeroInstance::getTotalStrength() const
- {
- double ret = getHeroStrength() * getArmyStrength();
- return (int) ret;
- }
- ui8 CGHeroInstance::getSpellSchoolLevel(const CSpell * spell) const
- {
- //TODO: skill level may be different on special terrain
- ui8 skill = 0; //skill level
- if(spell->fire)
- skill = std::max(skill,getSecSkillLevel(14));
- if(spell->air)
- skill = std::max(skill,getSecSkillLevel(15));
- if(spell->water)
- skill = std::max(skill,getSecSkillLevel(16));
- if(spell->earth)
- skill = std::max(skill,getSecSkillLevel(17));
- return skill;
- }
- bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
- {
- if(!getArt(17)) //if hero has no spellbook
- return false;
- if(vstd::contains(spells, spell->id) //hero does not have this spell in spellbook
- || (spell->air && hasBonusOfType(HeroBonus::AIR_SPELLS)) // this is air spell and hero can cast all air spells
- || (spell->fire && hasBonusOfType(HeroBonus::FIRE_SPELLS)) // this is fire spell and hero can cast all fire spells
- || (spell->water && hasBonusOfType(HeroBonus::WATER_SPELLS)) // this is water spell and hero can cast all water spells
- || (spell->earth && hasBonusOfType(HeroBonus::EARTH_SPELLS)) // this is earth spell and hero can cast all earth spells
- )
- return true;
- for(std::list<HeroBonus>::const_iterator it = bonuses.begin(); it != bonuses.end(); ++it)
- {
- if(it->type == HeroBonus::SPELL && it->subtype == spell->id)
- {
- return true;
- }
- if(it->type == HeroBonus::SPELLS_OF_LEVEL && it->subtype == spell->level)
- {
- return true;
- }
- }
- return false;
- }
- int3 CGHeroInstance::getSightCenter() const
- {
- return getPosition(false);
- }
- int CGHeroInstance::getSightRadious() const
- {
- return 5 + getSecSkillLevel(3) + valOfBonuses(HeroBonus::SIGHT_RADIOUS); //default + scouting
- }
- si32 CGHeroInstance::manaRegain() const
- {
- return 1 + getSecSkillLevel(8) + valOfBonuses(HeroBonus::MANA_REGENERATION); //1 + Mysticism level
- }
- int CGHeroInstance::valOfBonuses( HeroBonus::BonusType type, int subtype /*= -1*/ ) const
- {
- int ret = 0;
- if(subtype == -1)
- {
- for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
- if(i->type == type)
- ret += i->val;
- }
- else
- {
- for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
- if(i->type == type && i->subtype == subtype)
- ret += i->val;
- }
- return ret;
- }
- bool CGHeroInstance::hasBonusOfType(HeroBonus::BonusType type, int subtype /*= -1*/) const
- {
- if(subtype == -1) //any subtype
- {
- for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
- if(i->type == type)
- return true;
- }
- else //given subtype
- {
- for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
- if(i->type == type && i->subtype == subtype)
- return true;
- }
- return false;
- }
- si32 CGHeroInstance::getArtPos(int aid) const
- {
- for(std::map<ui16,ui32>::const_iterator i = artifWorn.begin(); i != artifWorn.end(); i++)
- if(i->second == aid)
- return i->first;
- return -1;
- }
- int CGTownInstance::getSightRadious() const //returns sight distance
- {
- return 5;
- }
- int CGTownInstance::fortLevel() const //0 - none, 1 - fort, 2 - citadel, 3 - castle
- {
- if((builtBuildings.find(9))!=builtBuildings.end())
- return 3;
- if((builtBuildings.find(8))!=builtBuildings.end())
- return 2;
- if((builtBuildings.find(7))!=builtBuildings.end())
- return 1;
- return 0;
- }
- int CGTownInstance::hallLevel() const // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
- {
- if ((builtBuildings.find(13))!=builtBuildings.end())
- return 3;
- if ((builtBuildings.find(12))!=builtBuildings.end())
- return 2;
- if ((builtBuildings.find(11))!=builtBuildings.end())
- return 1;
- if ((builtBuildings.find(10))!=builtBuildings.end())
- return 0;
- return -1;
- }
- int CGTownInstance::mageGuildLevel() const
- {
- if ((builtBuildings.find(4))!=builtBuildings.end())
- return 5;
- if ((builtBuildings.find(3))!=builtBuildings.end())
- return 4;
- if ((builtBuildings.find(2))!=builtBuildings.end())
- return 3;
- if ((builtBuildings.find(1))!=builtBuildings.end())
- return 2;
- if ((builtBuildings.find(0))!=builtBuildings.end())
- return 1;
- return 0;
- }
- bool CGTownInstance::creatureDwelling(const int & level, bool upgraded) const
- {
- return builtBuildings.find(30+level+upgraded*7)!=builtBuildings.end();
- }
- int CGTownInstance::getHordeLevel(const int & HID) const//HID - 0 or 1; returns creature level or -1 if that horde structure is not present
- {
- return town->hordeLvl[HID];
- }
- int CGTownInstance::creatureGrowth(const int & level) const
- {
- int ret = VLC->creh->creatures[town->basicCreatures[level]].growth;
- switch(fortLevel())
- {
- case 3:
- ret*=2;break;
- case 2:
- ret*=(1.5); break;
- }
- if(builtBuildings.find(26)!=builtBuildings.end()) //grail
- ret+=VLC->creh->creatures[town->basicCreatures[level]].growth;
- if(getHordeLevel(0)==level)
- if((builtBuildings.find(18)!=builtBuildings.end()) || (builtBuildings.find(19)!=builtBuildings.end()))
- ret+=VLC->creh->creatures[town->basicCreatures[level]].hordeGrowth;
- if(getHordeLevel(1)==level)
- if((builtBuildings.find(24)!=builtBuildings.end()) || (builtBuildings.find(25)!=builtBuildings.end()))
- ret+=VLC->creh->creatures[town->basicCreatures[level]].hordeGrowth;
- return ret;
- }
- int CGTownInstance::dailyIncome() const
- {
- int ret = 0;
- if ((builtBuildings.find(26))!=builtBuildings.end())
- ret+=5000;
- if ((builtBuildings.find(13))!=builtBuildings.end())
- ret+=4000;
- else if ((builtBuildings.find(12))!=builtBuildings.end())
- ret+=2000;
- else if ((builtBuildings.find(11))!=builtBuildings.end())
- ret+=1000;
- else if ((builtBuildings.find(10))!=builtBuildings.end())
- ret+=500;
- return ret;
- }
- bool CGTownInstance::hasFort() const
- {
- return (builtBuildings.find(7))!=builtBuildings.end();
- }
- bool CGTownInstance::hasCapitol() const
- {
- return (builtBuildings.find(13))!=builtBuildings.end();
- }
- CGTownInstance::CGTownInstance()
- {
- builded=-1;
- destroyed=-1;
- garrisonHero=NULL;
- town=NULL;
- visitingHero = NULL;
- }
- CGTownInstance::~CGTownInstance()
- {}
- int CGTownInstance::spellsAtLevel(int level, bool checkGuild) const
- {
- if(checkGuild && mageGuildLevel() < level)
- return 0;
- int ret = 6 - level; //how many spells are available at this level
- if(subID == 2 && vstd::contains(builtBuildings,22)) //magic library in Tower
- ret++;
- return ret;
- }
- bool CGTownInstance::needsLastStack() const
- {
- if(garrisonHero)
- return true;
- else return false;
- }
- void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
- {
- if(getOwner() != h->getOwner())
- {
- return;
- }
- cb->heroVisitCastle(id,h->id);
- }
- void CGTownInstance::onHeroLeave(const CGHeroInstance * h) const
- {
- cb->stopHeroVisitCastle(id,h->id);
- }
- void CGTownInstance::initObj()
- {
- MetaString ms;
- ms << name << ", " << town->Name();
- hoverName = toString(ms);
- }
- int3 CGTownInstance::getSightCenter() const
- {
- return pos - int3(2,0,0);
- }
- void CGVisitableOPH::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(visitors.find(h->id)==visitors.end())
- {
- onNAHeroVisit(h->id, false);
- switch(ID)
- {
- case 102: //tree
- case 4: //arena
- case 41://library
- case 47: //School of Magic
- case 107://School of War
- break;
- default:
- cb->setObjProperty(id,4,h->id); //add to the visitors
- break;
- }
- }
- else
- {
- onNAHeroVisit(h->id, true);
- }
- }
- void CGVisitableOPH::initObj()
- {
- if(ID==102)
- ttype = ran()%3;
- else
- ttype = -1;
- }
- void CGVisitableOPH::treeSelected( int heroID, int resType, int resVal, int expVal, ui32 result ) const
- {
- if(result) //player agreed to give res for exp
- {
- cb->giveResource(cb->getOwner(heroID),resType,-resVal); //take resource
- cb->changePrimSkill(heroID,4,expVal); //give exp
- cb->setObjProperty(id,4,heroID); //add to the visitors
- }
- }
- void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
- {
- int id=0, subid=0, ot=0, val=1, sound = 0;
- switch(ID)
- {
- case 4: //arena
- sound = soundBase::NOMAD;
- ot = 0;
- break;
- case 51: //mercenary camp
- sound = soundBase::NOMAD;
- subid=0;
- ot=80;
- break;
- case 23: //marletto tower
- sound = soundBase::NOMAD;
- subid=1;
- ot=39;
- break;
- case 61:
- sound = soundBase::gazebo;
- subid=2;
- ot=100;
- break;
- case 32:
- sound = soundBase::GETPROTECTION;
- subid=3;
- ot=59;
- break;
- case 100:
- sound = soundBase::gazebo;
- id=5;
- ot=143;
- val=1000;
- break;
- case 102:
- sound = soundBase::gazebo;
- id = 5;
- subid = 1;
- ot = 146;
- val = 1;
- break;
- case 41:
- sound = soundBase::gazebo;
- ot = 66;
- break;
- case 47: //School of Magic
- sound = soundBase::faerie;
- ot = 71;
- break;
- case 107://School of War
- sound = soundBase::MILITARY;
- ot = 158;
- break;
- }
- if (!alreadyVisited)
- {
- switch (ID)
- {
- case 4: //arena
- {
- BlockingDialog sd(false,true);
- sd.soundID = sound;
- sd.text << std::pair<ui8,ui32>(11,ot);
- sd.components.push_back(Component(0,0,2,0));
- sd.components.push_back(Component(0,1,2,0));
- sd.player = cb->getOwner(heroID);
- cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::arenaSelected,this,heroID,_1));
- return;
- }
- case 51:
- case 23:
- case 61:
- case 32:
- {
- cb->changePrimSkill(heroID,subid,val);
- InfoWindow iw;
- iw.soundID = sound;
- iw.components.push_back(Component(0,subid,val,0));
- iw.text << std::pair<ui8,ui32>(11,ot);
- iw.player = cb->getOwner(heroID);
- cb->showInfoDialog(&iw);
- break;
- }
- case 100: //give exp
- {
- InfoWindow iw;
- iw.soundID = sound;
- iw.components.push_back(Component(id,subid,val,0));
- iw.player = cb->getOwner(heroID);
- iw.text << std::pair<ui8,ui32>(11,ot);
- iw.soundID = soundBase::gazebo;
- cb->showInfoDialog(&iw);
- cb->changePrimSkill(heroID,4,val);
- break;
- }
- case 102://tree
- {
- const CGHeroInstance *h = cb->getHero(heroID);
- val = VLC->heroh->reqExp(h->level+val) - VLC->heroh->reqExp(h->level);
- if(!ttype)
- {
- cb->setObjProperty(this->id,4,heroID); //add to the visitors
- InfoWindow iw;
- iw.soundID = sound;
- iw.components.push_back(Component(id,subid,1,0));
- iw.player = cb->getOwner(heroID);
- iw.text << std::pair<ui8,ui32>(11,148);
- cb->showInfoDialog(&iw);
- cb->changePrimSkill(heroID,4,val);
- break;
- }
- else
- {
- int res, resval;
- if(ttype==1)
- {
- res = 6;
- resval = 2000;
- ot = 149;
- }
- else
- {
- res = 5;
- resval = 10;
- ot = 151;
- }
- if(cb->getResource(h->tempOwner,res) < resval) //not enough resources
- {
- ot++;
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = h->tempOwner;
- iw.text << std::pair<ui8,ui32>(11,ot);
- cb->showInfoDialog(&iw);
- return;
- }
- BlockingDialog sd(true,false);
- sd.soundID = sound;
- sd.player = cb->getOwner(heroID);
- sd.text << std::pair<ui8,ui32>(11,ot);
- sd.components.push_back(Component(id,subid,val,0));
- cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::treeSelected,this,heroID,res,resval,val,_1));
- }
- break;
- }
- case 41://library of enlightenment
- {
- const CGHeroInstance *h = cb->getHero(heroID);
- if(h->level < 10 - 2*h->getSecSkillLevel(4)) //not enough level
- {
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = cb->getOwner(heroID);
- iw.text << std::pair<ui8,ui32>(11,68);
- cb->showInfoDialog(&iw);
- }
- else
- {
- cb->setObjProperty(this->id,4,heroID); //add to the visitors
- cb->changePrimSkill(heroID,0,2);
- cb->changePrimSkill(heroID,1,2);
- cb->changePrimSkill(heroID,2,2);
- cb->changePrimSkill(heroID,3,2);
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = cb->getOwner(heroID);
- iw.text << std::pair<ui8,ui32>(11,66);
- cb->showInfoDialog(&iw);
- }
- break;
- }
- case 47: //School of Magic
- case 107://School of War
- {
- int skill = (ID==47 ? 2 : 0);
- if(cb->getResource(cb->getOwner(heroID),6) < 1000) //not enough resources
- {
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = cb->getOwner(heroID);
- iw.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT,ot+2);
- cb->showInfoDialog(&iw);
- }
- else
- {
- BlockingDialog sd(true,true);
- sd.soundID = sound;
- sd.player = cb->getOwner(heroID);
- sd.text << std::pair<ui8,ui32>(11,ot);
- sd.components.push_back(Component(Component::PRIM_SKILL, skill, +1, 0));
- sd.components.push_back(Component(Component::PRIM_SKILL, skill+1, +1, 0));
- cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::schoolSelected,this,heroID,_1));
- }
- }
- break;
- }
- }
- else
- {
- ot++;
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = cb->getOwner(heroID);
- iw.text << std::pair<ui8,ui32>(11,ot);
- cb->showInfoDialog(&iw);
- }
- }
- const std::string & CGVisitableOPH::getHoverText() const
- {
- int pom = -1;
- switch(ID)
- {
- case 4:
- pom = -1;
- break;
- case 51:
- pom = 8;
- break;
- case 23:
- pom = 7;
- break;
- case 61:
- pom = 11;
- break;
- case 32:
- pom = 4;
- break;
- case 100:
- pom = 5;
- break;
- case 102:
- pom = 18;
- break;
- case 41:
- break;
- case 47: //School of Magic
- pom = 9;
- break;
- case 107://School of War
- pom = 10;
- break;
- default:
- throw std::string("Wrong CGVisitableOPH object ID!\n");
- }
- hoverName = VLC->generaltexth->names[ID];
- if(pom >= 0)
- hoverName += (" " + VLC->generaltexth->xtrainfo[pom]);
- const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
- if(h)
- {
- hoverName += ' ';
- hoverName += (vstd::contains(visitors,h->id))
- ? (VLC->generaltexth->allTexts[352]) //visited
- : ( VLC->generaltexth->allTexts[353]); //not visited
- }
- return hoverName;
- }
- void CGVisitableOPH::arenaSelected( int heroID, int primSkill ) const
- {
- cb->setObjProperty(id,4,heroID); //add to the visitors
- cb->changePrimSkill(heroID,primSkill-1,2);
- }
- void CGVisitableOPH::setPropertyDer( ui8 what, ui32 val )
- {
- if(what == 4)
- visitors.insert(val);
- }
- void CGVisitableOPH::schoolSelected(int heroID, ui32 which) const
- {
- if(!which) //player refused to pay
- return;
- int base = (ID == 47 ? 2 : 0);
- cb->setObjProperty(id,4,heroID); //add to the visitors
- cb->giveResource(cb->getOwner(heroID),6,-1000); //take 1000 gold
- cb->changePrimSkill(heroID, base + which-1, +1); //give appropriate skill
- }
- bool CArmedInstance::needsLastStack() const
- {
- return false;
- }
- int CArmedInstance::getArmyStrength() const
- {
- int ret = 0;
- for(std::map<si32,std::pair<ui32,si32> >::const_iterator i=army.slots.begin(); i!=army.slots.end(); i++)
- ret += VLC->creh->creatures[i->second.first].AIValue * i->second.second;
- return ret;
- }
- void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
- {
- int action = takenAction(h);
- switch( action ) //decide what we do...
- {
- case -2: //fight
- fight(h);
- break;
- case -1: //flee
- {
- flee(h);
- break;
- }
- case 0: //join for free
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- ynd.text << std::pair<ui8,ui32>(11,86);
- ynd.text.replacements.push_back(VLC->creh->creatures[subID].namePl);
- cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,0,_1));
- break;
- }
- default: //join for gold
- {
- assert(action > 0);
- //ask if player agrees to pay gold
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- std::string tmp = VLC->generaltexth->advobtxt[90];
- boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(army.slots.find(0)->second.second));
- boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(action));
- boost::algorithm::replace_first(tmp,"%s",VLC->creh->creatures[subID].namePl);
- ynd.text << tmp;
- cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,action,_1));
- break;
- }
- }
- }
- void CGCreature::endBattle( BattleResult *result ) const
- {
- if(result->winner==0)
- {
- cb->removeObject(id);
- }
- else
- {
- int killedAmount=0;
- for(std::set<std::pair<ui32,si32> >::iterator i=result->casualties[1].begin(); i!=result->casualties[1].end(); i++)
- if(i->first == subID)
- killedAmount += i->second;
- cb->setAmount(id, army.slots.find(0)->second.second - killedAmount);
-
- MetaString ms;
- int pom = CCreature::getQuantityID(army.slots.find(0)->second.second);
- pom = 174 + 3*pom + 1;
- ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
- cb->setHoverName(id,&ms);
- }
- }
- void CGCreature::initObj()
- {
- blockVisit = true;
- switch(character)
- {
- case 0:
- character = 0;
- break;
- case 1:
- character = 1 + ran()%7;
- break;
- case 2:
- character = 1 + ran()%10;
- break;
- case 3:
- character = 4 + ran()%7;
- break;
- case 4:
- character = 10;
- break;
- }
- army.slots[0].first = subID;
- si32 &amount = army.slots[0].second;
- CCreature &c = VLC->creh->creatures[subID];
- if(!amount)
- if(c.ammMax == c.ammMin)
- amount = c.ammMax;
- else
- amount = c.ammMin + (ran() % (c.ammMax - c.ammMin));
- MetaString ms;
- int pom = CCreature::getQuantityID(army.slots.find(0)->second.second);
- pom = 174 + 3*pom + 1;
- ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
- hoverName = toString(ms);
- }
- int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
- {
- double hlp = h->getTotalStrength() / getArmyStrength();
- if(!character) //compliant creatures will always join
- return 0;
- else if(allowJoin)//test for joining
- {
- int factor;
- if(hlp >= 7)
- factor = 11;
- else if(hlp >= 1)
- factor = 2*(hlp-1);
- else if(hlp >= 0.5)
- factor = -1;
- else if(hlp >= 0.333)
- factor = -2;
- else
- factor = -3;
- int sympathy = 0;
- std::set<ui32> myKindCres; //what creatures are the same kind as we
- myKindCres.insert(subID); //we
- myKindCres.insert(VLC->creh->creatures[subID].upgrades.begin(),VLC->creh->creatures[subID].upgrades.end()); //our upgrades
- for(std::vector<CCreature>::iterator i=VLC->creh->creatures.begin(); i!=VLC->creh->creatures.end(); i++)
- if(vstd::contains(i->upgrades,id)) //it's our base creatures
- myKindCres.insert(i->idNumber);
- int count = 0, //how many creatures of our kind has hero
- totalCount = 0;
- for (std::map<si32,std::pair<ui32,si32> >::const_iterator i = h->army.slots.begin(); i != h->army.slots.end(); i++)
- {
- if(vstd::contains(myKindCres,i->second.first))
- count += i->second.second;
- totalCount += i->second.second;
- }
- if(count*2 > totalCount)
- sympathy++;
- if(count)
- sympathy++;
-
- int charisma = factor + h->getSecSkillLevel(4) + sympathy;
- if(charisma >= character) //creatures might join...
- {
- if(h->getSecSkillLevel(4) + sympathy + 1 >= character)
- return 0; //join for free
- else if(h->getSecSkillLevel(4) * 2 + sympathy + 1 >= character)
- return VLC->creh->creatures[subID].cost[6] * army.slots.find(0)->second.second; //join for gold
- }
- }
- //we are still here - creatures not joined heroes, test for fleeing
- //TODO: it's provisional formula, should be replaced with original one (or something closer to it)
- //TODO: should be deterministic (will be needed for Vision spell)
- int hlp2 = (int) (hlp - 2)*1000;
- if(!neverFlees
- && hlp2 >= 0
- && rand()%2000 < hlp2
- )
- return -1; //flee
- else
- return -2; //fight
- }
- void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
- {
- if(pursue)
- {
- fight(h);
- }
- else
- {
- cb->removeObject(id);
- }
- }
- void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
- {
- if(!accept)
- {
- if(takenAction(h,false) == -1) //they flee
- {
- flee(h);
- }
- else //they fight
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text << std::pair<ui8,ui32>(11,87); //Insulted by your refusal of their offer, the monsters attack!
- cb->showInfoDialog(&iw);
- fight(h);
- }
- }
- else //accepted
- {
- if (cb->getResource(h->tempOwner,6) < cost) //player don't have enough gold!
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text << std::pair<ui8,ui32>(1,29); //You don't have enough gold
- cb->showInfoDialog(&iw);
- //act as if player refused
- joinDecision(h,cost,true);
- return;
- }
- //take gold
- if(cost)
- cb->giveResource(h->tempOwner,6,-cost);
- int slot = h->army.getSlotFor(subID);
- if(slot >= 0) //there is place
- {
- //add creatures
- SetGarrisons sg;
- sg.garrs[h->id] = h->army;
- if(vstd::contains(h->army.slots,slot)) //add to already present stack
- {
- sg.garrs[h->id].slots[slot].second += army.slots.find(0)->second.second;
- }
- else //add as a new stack
- {
- sg.garrs[h->id].slots[slot] = army.slots.find(0)->second;
- }
- cb->sendAndApply(&sg);
- cb->removeObject(id);
- }
- else
- {
- cb->showGarrisonDialog(id,h->id,boost::bind(&IGameCallback::removeObject,cb,id)); //show garrison window and remove ourselves from map when player ends
- }
- }
- }
- void CGCreature::fight( const CGHeroInstance *h ) const
- {
- cb->startBattleI(h->id,army,pos,boost::bind(&CGCreature::endBattle,this,_1));
- }
- void CGCreature::flee( const CGHeroInstance * h ) const
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- ynd.text << std::pair<ui8,ui32>(11,91);
- ynd.text.replacements.push_back(VLC->creh->creatures[subID].namePl);
- cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::fleeDecision,this,h,_1));
- }
- void CGMine::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(subID == 7) //TODO: support for abandoned mine
- return;
- if(h->tempOwner == tempOwner) //we're visiting our mine
- {
- cb->showGarrisonDialog(id,h->id,0);
- return;
- }
- //TODO: check if mine is guarded
- cb->setOwner(id,h->tempOwner); //not ours? flag it!
- MetaString ms;
- ms << std::pair<ui8,ui32>(9,subID) << " (" << std::pair<ui8,ui32>(6,23+h->tempOwner) << ")";
- cb->setHoverName(id,&ms);
- int vv=1; //amount of resource per turn
- if (subID==0 || subID==2)
- vv++;
- else if (subID==6)
- vv = 1000;
- InfoWindow iw;
- iw.soundID = soundBase::FLAGMINE;
- iw.text << std::pair<ui8,ui32>(10,subID);
- iw.player = h->tempOwner;
- iw.components.push_back(Component(2,subID,vv,-1));
- cb->showInfoDialog(&iw);
- }
- void CGMine::newTurn() const
- {
- if(cb->getDate() == 1)
- return;
- if (tempOwner == NEUTRAL_PLAYER)
- return;
- int vv = 1;
- if (subID==0 || subID==2)
- vv++;
- else if (subID==6)
- vv = 1000;
- cb->giveResource(tempOwner,subID,vv);
- }
- void CGMine::initObj()
- {
- MetaString ms;
- ms << std::pair<ui8,ui32>(9,subID);
- if(tempOwner >= PLAYER_LIMIT)
- tempOwner = NEUTRAL_PLAYER;
- else
- ms << " (" << std::pair<ui8,ui32>(6,23+tempOwner) << ")";
- hoverName = toString(ms);
- }
- void CGResource::initObj()
- {
- blockVisit = true;
- hoverName = VLC->generaltexth->restypes[subID];
- if(!amount)
- {
- switch(subID)
- {
- case 6:
- amount = 500 + (rand()%6)*100;
- break;
- case 0: case 2:
- amount = 6 + (rand()%5);
- break;
- default:
- amount = 3 + (rand()%3);
- break;
- }
- }
- }
- void CGResource::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(army.slots.size())
- {
- if(message.size())
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->getOwner();
- ynd.text << message;
- cb->showBlockingDialog(&ynd,boost::bind(&CGResource::fightForRes,this,_1,h));
- }
- else
- {
- fightForRes(1,h);
- }
- }
- else
- {
- if(message.length())
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text << message;
- cb->showInfoDialog(&iw);
- }
- collectRes(h->getOwner());
- }
- }
- void CGResource::collectRes( int player ) const
- {
- cb->giveResource(player,subID,amount);
- ShowInInfobox sii;
- sii.player = player;
- sii.c = Component(2,subID,amount,0);
- sii.text << std::pair<ui8,ui32>(11,113);
- sii.text.replacements.push_back(VLC->generaltexth->restypes[subID]);
- cb->showCompInfo(&sii);
- cb->removeObject(id);
- }
- void CGResource::fightForRes(ui32 agreed, const CGHeroInstance *h) const
- {
- if(agreed)
- cb->startBattleI(h->id,army,pos,boost::bind(&CGResource::endBattle,this,_1,h));
- }
- void CGResource::endBattle( BattleResult *result, const CGHeroInstance *h ) const
- {
- if(result->winner == 0) //attacker won
- collectRes(h->getOwner());
- }
- void CGVisitableOPW::newTurn() const
- {
- if (cb->getDate(1)==1) //first day of week
- {
- cb->setObjProperty(id,5,false);
- MetaString ms; //set text to "not visited"
- ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,353);
- cb->setHoverName(id,&ms);
- }
- }
- void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
- {
- int mid, sound = 0;
- switch (ID)
- {
- case 55: //mystical garden
- sound = soundBase::experience;
- mid = 92;
- break;
- case 112://windmill
- sound = soundBase::GENIE;
- mid = 170;
- break;
- case 109://waterwheel
- sound = soundBase::GENIE;
- mid = 164;
- break;
- }
- if (visited)
- {
- if (ID!=112)
- mid++;
- else
- mid--;
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = h->tempOwner;
- iw.text << std::pair<ui8,ui32>(11,mid);
- cb->showInfoDialog(&iw);
- }
- else
- {
- int type, sub, val;
- type = 2;
- switch (ID)
- {
- case 55:
- if (rand()%2)
- {
- sub = 5;
- val = 5;
- }
- else
- {
- sub = 6;
- val = 500;
- }
- break;
- case 112:
- mid = 170;
- sub = (rand() % 5) + 1;
- val = (rand() % 4) + 3;
- break;
- case 109:
- mid = 164;
- sub = 6;
- if(cb->getDate(0)<8)
- val = 500;
- else
- val = 1000;
- }
- cb->giveResource(h->tempOwner,sub,val);
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = h->tempOwner;
- iw.components.push_back(Component(type,sub,val,0));
- iw.text << std::pair<ui8,ui32>(11,mid);
- cb->showInfoDialog(&iw);
- cb->setObjProperty(id,5,true);
- MetaString ms; //set text to "visited"
- ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,352);
- cb->setHoverName(id,&ms);
- }
- }
- void CGVisitableOPW::setPropertyDer( ui8 what, ui32 val )
- {
- if(what == 5)
- visited = val;
- }
- void CGTeleport::onHeroVisit( const CGHeroInstance * h ) const
- {
- int destinationid=-1;
- switch(ID)
- {
- case 43: //one way - find correspong exit monolith
- if(vstd::contains(objs,44) && vstd::contains(objs[44],subID) && objs[44][subID].size())
- destinationid = objs[44][subID][rand()%objs[44][subID].size()];
- else
- tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
- break;
- case 45: //two way monolith - pick any other one
- if(vstd::contains(objs,45) && vstd::contains(objs[45],subID) && objs[45][subID].size()>1)
- while ((destinationid = objs[45][subID][rand()%objs[45][subID].size()])==id);
- else
- tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
- break;
- case 103: //find nearest subterranean gate on the other level
- {
- std::pair<int,double> best(-1,150000); //pair<id,dist>
- for(int i=0; i<objs[103][0].size(); i++)
- {
- if(cb->getObj(objs[103][0][i])->pos.z == pos.z) continue; //gates on our level are not interesting
- double hlp = cb->getObj(objs[103][0][i])->pos.dist2d(pos);
- if(hlp<best.second)
- {
- best.first = objs[103][0][i];
- best.second = hlp;
- }
- }
- if(best.first<0)
- return;
- else
- destinationid = best.first;
- break;
- }
- }
- if(destinationid < 0)
- {
- tlog2 << "Cannot find exit... :( \n";
- return;
- }
- cb->moveHero(h->id,
- (ID!=103)
- ? (CGHeroInstance::convertPosition(cb->getObj(destinationid)->pos,true))
- : (cb->getObj(destinationid)->pos),
- true);
- }
- void CGTeleport::initObj()
- {
- objs[ID][subID].push_back(id);
- }
- void CGArtifact::initObj()
- {
- blockVisit = true;
- if(ID == 5)
- hoverName = VLC->arth->artifacts[subID].Name();
- }
- void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(!army.slots.size())
- {
- if(ID == 5)
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.components.push_back(Component(4,subID,0,0));
- if(message.length())
- iw.text << message;
- else
- iw.text << std::pair<ui8,ui32>(12,subID);
- cb->showInfoDialog(&iw);
- }
- pick(h);
- }
- else
- {
- if(message.size())
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->getOwner();
- ynd.text << message;
- cb->showBlockingDialog(&ynd,boost::bind(&CGArtifact::fightForArt,this,_1,h));
- }
- else
- {
- fightForArt(0,h);
- }
- }
- }
- void CGArtifact::pick(const CGHeroInstance * h) const
- {
- if(ID == 5) //Artifact
- {
- cb->giveHeroArtifact(subID,h->id,-2);
- }
- else if(ID == 93) // Spell scroll
- {
- //TODO: support for the spell scroll
- }
- cb->removeObject(id);
- }
- void CGArtifact::fightForArt( ui32 agreed, const CGHeroInstance *h ) const
- {
- if(agreed)
- cb->startBattleI(h->id,army,pos,boost::bind(&CGArtifact::endBattle,this,_1,h));
- }
- void CGArtifact::endBattle( BattleResult *result, const CGHeroInstance *h ) const
- {
- if(result->winner == 0) //attacker won
- pick(h);
- }
- void CGPickable::initObj()
- {
- blockVisit = true;
- switch(ID)
- {
- case 12: //campfire
- val2 = (ran()%3) + 4; //4 - 6
- val1 = val2 * 100;
- type = ran()%6; //given resource
- break;
- case 101: //treasure chest
- {
- int hlp = ran()%100;
- if(hlp >= 95)
- {
- type = 1;
- val1 = VLC->arth->treasures[ran()%VLC->arth->treasures.size()]->id;
- return;
- }
- else if (hlp >= 65)
- {
- val1 = 2000;
- }
- else if(hlp >= 33)
- {
- val1 = 1500;
- }
- else
- {
- val1 = 1000;
- }
- val2 = val1 - 500;
- type = 0;
- break;
- }
- }
- }
- void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
- {
- switch(ID)
- {
- case 12: //campfire
- {
- cb->giveResource(h->tempOwner,type,val2); //non-gold resource
- cb->giveResource(h->tempOwner,6,val1);//gold
- InfoWindow iw;
- iw.soundID = soundBase::experience;
- iw.player = h->tempOwner;
- iw.components.push_back(Component(2,6,val1,0));
- iw.components.push_back(Component(2,type,val2,0));
- iw.text << std::pair<ui8,ui32>(11,23);
- cb->showInfoDialog(&iw);
- break;
- }
- case 101: //treasure chest
- {
- if (subID) //not OH3 treasure chest
- {
- tlog2 << "Not supported WoG treasure chest!\n";
- return;
- }
- if(type) //there is an artifact
- {
- cb->giveHeroArtifact(val1,h->id,-2);
- InfoWindow iw;
- iw.soundID = soundBase::treasure;
- iw.player = h->tempOwner;
- iw.components.push_back(Component(4,val1,1,0));
- iw.text << std::pair<ui8,ui32>(11,145);
- iw.text.replacements.push_back(VLC->arth->artifacts[val1].Name());
- cb->showInfoDialog(&iw);
- break;
- }
- else
- {
- BlockingDialog sd(false,true);
- sd.player = h->tempOwner;
- sd.text << std::pair<ui8,ui32>(11,146);
- sd.components.push_back(Component(2,6,val1,0));
- sd.components.push_back(Component(5,0,val2,0));
- sd.soundID = soundBase::chest;
- boost::function<void(ui32)> fun = boost::bind(&CGPickable::chosen,this,_1,h->id);
- cb->showBlockingDialog(&sd,fun);
- return;
- }
- }
- }
- cb->removeObject(id);
- }
- void CGPickable::chosen( int which, int heroID ) const
- {
- switch(which)
- {
- case 1: //player pick gold
- cb->giveResource(cb->getOwner(heroID),6,val1);
- break;
- case 2: //player pick exp
- cb->changePrimSkill(heroID, 4, val2);
- break;
- default:
- throw std::string("Unhandled treasure choice");
- }
- cb->removeObject(id);
- }
- void CGWitchHut::initObj()
- {
- ability = allowedAbilities[ran()%allowedAbilities.size()];
- }
- void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.soundID = soundBase::gazebo;
- iw.player = h->getOwner();
- if(!hasVisited(h->tempOwner))
- cb->setObjProperty(id,10,h->tempOwner);
- if(h->getSecSkillLevel(ability)) //you alredy know this skill
- {
- iw.text << std::pair<ui8,ui32>(11,172);
- iw.text.replacements.push_back(VLC->generaltexth->skillName[ability]);
- }
- else if(h->secSkills.size() >= SKILL_PER_HERO) //already all skills slots used
- {
- iw.text << std::pair<ui8,ui32>(11,173);
- iw.text.replacements.push_back(VLC->generaltexth->skillName[ability]);
- }
- else //give sec skill
- {
- iw.components.push_back(Component(1, ability, 1, 0));
- iw.text << std::pair<ui8,ui32>(11,171);
- iw.text.replacements.push_back(VLC->generaltexth->skillName[ability]);
- cb->changeSecSkill(h->id,ability,1,true);
- }
- cb->showInfoDialog(&iw);
- }
- const std::string & CGWitchHut::getHoverText() const
- {
- hoverName = VLC->generaltexth->names[ID];
- if(hasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
- {
- hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
- boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
- if(cb->getSelectedHero(cb->getCurrentPlayer())->getSecSkillLevel(ability)) //hero knows that ability
- hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
- }
- return hoverName;
- }
- void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
- {
- }
- void CGDwelling::initObj()
- {
- }
- void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
- {
- bool visited = h->getBonus(HeroBonus::OBJECT,ID);
- int messageID, bonusType, bonusVal;
- int bonusMove = 0, sound = -1;
- InfoWindow iw;
- iw.player = h->tempOwner;
- GiveBonus gbonus;
- gbonus.hid = h->id;
- gbonus.bonus.duration = HeroBonus::ONE_BATTLE;
- gbonus.bonus.source = HeroBonus::OBJECT;
- gbonus.bonus.id = ID;
- switch(ID)
- {
- case 14: //swan pond
- messageID = 29;
- sound = soundBase::LUCK;
- gbonus.bonus.type = HeroBonus::LUCK;
- gbonus.bonus.val = 2;
- gbonus.bdescr << std::pair<ui8,ui32>(6,67);
- bonusMove = -h->movement;
- break;
- case 28: //Faerie Ring
- messageID = 49;
- sound = soundBase::LUCK;
- gbonus.bonus.type = HeroBonus::LUCK;
- gbonus.bonus.val = 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,71);
- break;
- case 30: //fountain of fortune
- messageID = 55;
- sound = soundBase::LUCK;
- gbonus.bonus.type = HeroBonus::LUCK;
- gbonus.bonus.val = rand()%5 - 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,69);
- gbonus.bdescr.replacements.push_back((gbonus.bonus.val<0 ? "-" : "+") + boost::lexical_cast<std::string>(gbonus.bonus.val));
- break;
- case 38: //idol of fortune
- messageID = 62;
- iw.soundID = soundBase::experience;
- if(cb->getDate(1) == 7) //7th day of week
- gbonus.bonus.type = HeroBonus::MORALE_AND_LUCK;
- else
- gbonus.bonus.type = (cb->getDate(1)%2) ? HeroBonus::LUCK : HeroBonus::MORALE;
- gbonus.bonus.val = 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,68);
- break;
- case 64: //Rally Flag
- sound = soundBase::MORALE;
- messageID = 111;
- gbonus.bonus.type = HeroBonus::MORALE_AND_LUCK;
- gbonus.bonus.val = 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,102);
- bonusMove = 400;
- break;
- case 56: //oasis
- messageID = 95;
- gbonus.bonus.type = HeroBonus::MORALE;
- gbonus.bonus.val = 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,95);
- bonusMove = 800;
- break;
- case 96: //temple
- messageID = 140;
- iw.soundID = soundBase::temple;
- gbonus.bonus.type = HeroBonus::MORALE;
- if(cb->getDate(1)==7) //sunday
- {
- gbonus.bonus.val = 2;
- gbonus.bdescr << std::pair<ui8,ui32>(6,97);
- }
- else
- {
- gbonus.bonus.val = 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,96);
- }
- break;
- case 110://Watering Hole
- sound = soundBase::MORALE;
- messageID = 166;
- gbonus.bonus.type = HeroBonus::MORALE;
- gbonus.bonus.val = 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,100);
- bonusMove = 400;
- break;
- case 31: //Fountain of Youth
- sound = soundBase::MORALE;
- messageID = 57;
- gbonus.bonus.type = HeroBonus::MORALE;
- gbonus.bonus.val = 1;
- gbonus.bdescr << std::pair<ui8,ui32>(6,103);
- bonusMove = 400;
- break;
- }
- if(visited)
- {
- if(ID==64 || ID==96 || ID==56)
- messageID--;
- else
- messageID++;
- }
- else
- {
- if(gbonus.bonus.type == HeroBonus::MORALE || gbonus.bonus.type == HeroBonus::MORALE_AND_LUCK)
- iw.components.push_back(Component(8,0,gbonus.bonus.val,0));
- if(gbonus.bonus.type == HeroBonus::LUCK || gbonus.bonus.type == HeroBonus::MORALE_AND_LUCK)
- iw.components.push_back(Component(9,0,gbonus.bonus.val,0));
- cb->giveHeroBonus(&gbonus);
- if(bonusMove) //swan pond - take all move points
- {
- SetMovePoints smp;
- smp.hid = h->id;
- smp.val = h->movement + bonusMove;
- cb->setMovePoints(&smp);
- }
- }
- iw.soundID = sound;
- iw.text << std::pair<ui8,ui32>(11,messageID);
- cb->showInfoDialog(&iw);
- }
- const std::string & CGBonusingObject::getHoverText() const
- {
- const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
- hoverName = VLC->generaltexth->names[ID];
- if(h)
- {
- if(!h->getBonus(HeroBonus::OBJECT,ID))
- hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
- else
- hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
- }
- return hoverName;
- }
- void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
- {
- int message;
- InfoWindow iw;
- iw.soundID = soundBase::faerie;
- iw.player = h->tempOwner;
- if(h->getBonus(HeroBonus::OBJECT,ID)) //has already visited Well today
- {
- message = 78;
- }
- else if(h->mana < h->manaLimit())
- {
- GiveBonus gbonus;
- gbonus.bonus.type = HeroBonus::NONE;
- gbonus.hid = h->id;
- gbonus.bonus.duration = HeroBonus::ONE_DAY;
- gbonus.bonus.source = HeroBonus::OBJECT;
- gbonus.bonus.id = ID;
- cb->giveHeroBonus(&gbonus);
- cb->setManaPoints(h->id,h->manaLimit());
- message = 77;
- }
- else
- {
- message = 79;
- }
- iw.text << std::pair<ui8,ui32>(11,message); //"A second drink at the well in one day will not help you."
- cb->showInfoDialog(&iw);
- }
- const std::string & CGMagicWell::getHoverText() const
- {
- const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
- hoverName = VLC->generaltexth->names[ID];
- if(h)
- {
- if(!h->getBonus(HeroBonus::OBJECT,ID))
- hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
- else
- hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
- }
- return hoverName;
- }
- void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(!(availableFor & (1 << h->tempOwner)))
- return;
- if(cb->getPlayerSettings(h->tempOwner)->human)
- {
- if(humanActivate)
- activated(h);
- }
- else if(computerActivate)
- activated(h);
- }
- void CGEvent::endBattle( const CGHeroInstance *h, BattleResult *result ) const
- {
- if(result->winner)
- return;
- giveContents(h,true);
- }
- void CGEvent::activated( const CGHeroInstance * h ) const
- {
- if(army)
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text << message;
- cb->showInfoDialog(&iw);
- cb->startBattleI(h->id,army,pos,boost::bind(&CGEvent::endBattle,this,h,_1));
- }
- else
- {
- giveContents(h,false);
- }
- }
- void CGEvent::giveContents( const CGHeroInstance *h, bool afterBattle ) const
- {
- InfoWindow iw;
- iw.player = h->getOwner();
- bool changesPrimSkill = false;
- for (int i = 0; i < primskills.size(); i++)
- {
- if(primskills[i])
- {
- changesPrimSkill = true;
- break;
- }
- }
- if(gainedExp || changesPrimSkill || abilities.size())
- {
- getText(iw,afterBattle,175,h);
- if(gainedExp)
- iw.components.push_back(Component(Component::EXPERIENCE,0,gainedExp,0));
- for(int i=0; i<primskills.size(); i++)
- if(primskills[i])
- iw.components.push_back(Component(Component::PRIM_SKILL,i,primskills[i],0));
- for(int i=0; i<abilities.size(); i++)
- iw.components.push_back(Component(Component::SEC_SKILL,abilities[i],abilityLevels[i],0));
- cb->showInfoDialog(&iw);
- //give exp
- if(gainedExp)
- cb->changePrimSkill(h->id,5,gainedExp,false);
- //give prim skills
- for(int i=0; i<primskills.size(); i++)
- if(primskills[i])
- cb->changePrimSkill(h->id,i,primskills[i],false);
- //give sec skills
- for(int i=0; i<abilities.size(); i++)
- {
- int curLev = h->getSecSkillLevel(abilities[i]);
- if(curLev && curLev < abilityLevels[i]
- || h->secSkills.size() < SKILL_PER_HERO )
- {
- cb->changeSecSkill(h->id,abilities[i],abilityLevels[i],true);
- }
- }
- }
- if(spells.size())
- {
- std::set<ui32> spellsToGive;
- iw.components.clear();
- for(int i=0; i<spells.size(); i++)
- {
- iw.components.push_back(Component(Component::SPELL,spells[i],0,0));
- spellsToGive.insert(spells[i]);
- }
- if(spellsToGive.size())
- {
- cb->changeSpells(h->id,true,spellsToGive);
- cb->showInfoDialog(&iw);
- }
- }
- if(manaDiff)
- {
- getText(iw,afterBattle,manaDiff,176,177,h);
- iw.components.push_back(Component(Component::PRIM_SKILL,5,manaDiff,0));
- cb->showInfoDialog(&iw);
- cb->setManaPoints(h->id, h->mana + manaDiff);
- }
- if(moraleDiff)
- {
- getText(iw,afterBattle,moraleDiff,178,179,h);
- iw.components.push_back(Component(Component::MORALE,0,moraleDiff,0));
- cb->showInfoDialog(&iw);
- GiveBonus gb;
- gb.bonus = HeroBonus(HeroBonus::ONE_BATTLE,HeroBonus::MORALE,HeroBonus::OBJECT,moraleDiff,id,"");
- gb.hid = h->id;
- cb->giveHeroBonus(&gb);
- }
- if(luckDiff)
- {
- getText(iw,afterBattle,luckDiff,180,181,h);
- iw.components.push_back(Component(Component::LUCK,0,luckDiff,0));
- cb->showInfoDialog(&iw);
- GiveBonus gb;
- gb.bonus = HeroBonus(HeroBonus::ONE_BATTLE,HeroBonus::LUCK,HeroBonus::OBJECT,luckDiff,id,"");
- gb.hid = h->id;
- cb->giveHeroBonus(&gb);
- }
- iw.components.clear();
- iw.text.clear();
- for(int i=0; i<resources.size(); i++)
- {
- if(resources[i] < 0)
- iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
- }
- if(iw.components.size())
- {
- getText(iw,afterBattle,182,h);
- cb->showInfoDialog(&iw);
- }
- iw.components.clear();
- iw.text.clear();
- for(int i=0; i<resources.size(); i++)
- {
- if(resources[i] > 0)
- iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
- }
- if(iw.components.size())
- {
- getText(iw,afterBattle,183,h);
- cb->showInfoDialog(&iw);
- }
- iw.components.clear();
- for(int i=0; i<artifacts.size(); i++)
- {
- iw.components.push_back(Component(Component::ARTIFACT,artifacts[i],0,0));
- }
- if(iw.components.size())
- {
- cb->showInfoDialog(&iw);
- }
- for(int i=0; i<resources.size(); i++)
- if(resources[i])
- cb->giveResource(h->getOwner(),i,resources[i]);
- for(int i=0; i<artifacts.size(); i++)
- cb->giveHeroArtifact(artifacts[i],h->id,-2);
- //show dialog with given creatures
- iw.components.clear();
- iw.text.clear();
- for(std::map<si32,std::pair<ui32,si32> >::const_iterator i = creatures.slots.begin(); i != creatures.slots.end(); i++)
- {
- iw.components.push_back(Component(Component::CREATURE,i->second.first,i->second.second,0));
- }
- if(iw.components.size())
- {
- if(afterBattle)
- {
- if(iw.components.front().val == 1)
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,185);//A %s joins %s's army.
- iw.text.replacements.push_back(VLC->creh->creatures[iw.components.front().subtype].nameSing);
- }
- else
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,186);//%s join %s's army.
- iw.text.replacements.push_back(VLC->creh->creatures[iw.components.front().subtype].namePl);
- }
- iw.text.replacements.push_back(h->name);
- }
- else
- {
- iw.text << message;
- afterBattle = true;
- }
- cb->showInfoDialog(&iw);
- }
- //check if creatures can be moved to hero army
- CCreatureSet heroArmy = h->army;
- CCreatureSet ourArmy = creatures;
- while(ourArmy)
- {
- int slot = heroArmy.getSlotFor(ourArmy.slots.begin()->second.first);
- if(slot < 0)
- break;
- heroArmy.slots[slot].first = ourArmy.slots.begin()->second.first;
- heroArmy.slots[slot].second += ourArmy.slots.begin()->second.second;
- ourArmy.slots.erase(ourArmy.slots.begin());
- }
- if(!ourArmy) //all creatures can be moved to hero army - do that
- {
- SetGarrisons sg;
- sg.garrs[h->id] = heroArmy;
- cb->sendAndApply(&sg);
- }
- else //show garrison window and let player pick creatures
- {
- SetGarrisons sg;
- sg.garrs[id] = creatures;
- cb->sendAndApply(&sg);
- if(removeAfterVisit)
- cb->showGarrisonDialog(id,h->id,boost::bind(&IGameCallback::removeObject,cb,id));
- else
- cb->showGarrisonDialog(id,h->id,0);
- return;
- }
- if(!afterBattle)
- {
- iw.text << message;
- cb->showInfoDialog(&iw);
- }
- if(removeAfterVisit)
- cb->removeObject(id);
- }
- void CGEvent::getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const
- {
- if(afterBattle)
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,text);//%s has lost treasure.
- iw.text.replacements.push_back(h->name);
- }
- else
- {
- iw.text << message;
- afterBattle = true;
- }
- }
- void CGEvent::getText( InfoWindow &iw, bool &afterBattle, int val, int positive, int negative, const CGHeroInstance * h ) const
- {
- iw.components.clear();
- iw.text.clear();
- if(afterBattle)
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,val < 0 ? negative : positive); //%s's luck takes a turn for the worse / %s's luck increases
- iw.text.replacements.push_back(h->name);
- }
- else
- {
- iw.text << message;
- afterBattle = true;
- }
- }
- void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.soundID = soundBase::LIGHTHOUSE;
- iw.player = h->tempOwner;
- iw.text.addTxt(MetaString::ADVOB_TXT,98 + (ID==60));
- cb->showInfoDialog(&iw);
- FoWChange fw;
- fw.player = h->tempOwner;
- fw.mode = 1;
- cb->getTilesInRange(fw.tiles,pos,20,h->tempOwner,1);
- cb->sendAndApply(&fw);
- }
- void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(spell == 255)
- {
- tlog1 << "Not initialized shrine visited!\n";
- return;
- }
- if(!hasVisited(h->tempOwner))
- cb->setObjProperty(id,10,h->tempOwner);
- InfoWindow iw;
- iw.soundID = soundBase::temple;
- iw.player = h->getOwner();
- iw.text.addTxt(MetaString::ADVOB_TXT,127 + ID - 88);
- iw.text.addTxt(MetaString::SPELL_NAME,spell);
- iw.text << ".";
- if(!h->getArt(17)) //no spellbook
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,131);
- }
- else if(ID == 90 && !h->getSecSkillLevel(7)) //it's third level spell and hero doesn't have wisdom
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,130);
- }
- else if(vstd::contains(h->spells,spell))//hero already knows the spell
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,174);
- }
- else //give spell
- {
- std::set<ui32> spells;
- spells.insert(spell);
- cb->changeSpells(h->id,true,spells);
- iw.components.push_back(Component(Component::SPELL,spell,0,0));
- }
- cb->showInfoDialog(&iw);
- }
- void CGShrine::initObj()
- {
- if(spell == 255) //spell not set
- {
- int level = ID-87;
- std::vector<ui32> possibilities;
- //add all allowed spells of wanted level
- for(int i=0; i<SPELLS_QUANTITY; i++)
- {
- if(VLC->spellh->spells[i].level == level
- && cb->isAllowed(0,VLC->spellh->spells[i].id))
- {
- possibilities.push_back(VLC->spellh->spells[i].id);
- }
- }
- if(!possibilities.size())
- {
- tlog1 << "Error: cannot init shrine, no allowed spells!\n";
- return;
- }
- spell = possibilities[ran() % possibilities.size()];
- }
- }
- const std::string & CGShrine::getHoverText() const
- {
- hoverName = VLC->generaltexth->names[ID];
- if(hasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
- {
- hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
- boost::algorithm::replace_first(hoverName,"%s",VLC->spellh->spells[spell].name);
- const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
- if(h && vstd::contains(h->spells,spell)) //hero knows that ability
- hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
- }
- return hoverName;
- }
- void CGSignBottle::initObj()
- {
- //if no text is set than we pick random from the predefined ones
- if(!message.size())
- message = VLC->generaltexth->randsign[ran()%VLC->generaltexth->randsign.size()];
- }
- void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.soundID = soundBase::STORE;
- iw.player = h->getOwner();
- iw.text << message;
- cb->showInfoDialog(&iw);
- }
- void CGScholar::giveAnyBonus( const CGHeroInstance * h ) const
- {
- }
- void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
- {
- int type = bonusType;
- int bid = bonusID;
- //check if the bonus if applicable, if not - give primary skill (always possible)
- int ssl = h->getSecSkillLevel(bid); //current sec skill level, used if bonusType == 1
- if((type == 1
- && ((ssl == 3) || (!ssl && h->secSkills.size() == SKILL_PER_HERO))) ////hero already has expert level in the skill or (don't know skill and doesn't have free slot)
- || (type == 2 && (!h->getArt(17) || vstd::contains(h->spells,bid)))) //hero doesn't have a spellbook or already knows the spell
- {
- type = 0;
- bid = ran() % PRIMARY_SKILLS;
- }
- InfoWindow iw;
- iw.soundID = soundBase::gazebo;
- iw.player = h->getOwner();
- iw.text.addTxt(MetaString::ADVOB_TXT,115);
- switch (type)
- {
- case 0:
- cb->changePrimSkill(h->id,bid,+1);
- iw.components.push_back(Component(Component::PRIM_SKILL,bid,ssl+1,0));
- break;
- case 1:
- cb->changeSecSkill(h->id,bid,+1);
- iw.components.push_back(Component(Component::SEC_SKILL,bid,ssl+1,0));
- break;
- case 2:
- {
- std::set<ui32> hlp;
- hlp.insert(bid);
- cb->changeSpells(h->id,true,hlp);
- iw.components.push_back(Component(Component::SPELL,bid,0,0));
- }
- break;
- default:
- tlog1 << "Error: wrong bonustype (" << (int)type << ") for Scholar!\n";
- return;
- }
- cb->showInfoDialog(&iw);
- cb->removeObject(id);
- }
- void CGScholar::initObj()
- {
- blockVisit = true;
- if(bonusType == 255)
- {
- bonusType = ran()%3;
- switch(bonusType)
- {
- case 0:
- bonusID = ran() % PRIMARY_SKILLS;
- break;
- case 1:
- bonusID = ran() % SKILL_QUANTITY;
- break;
- case 2:
- bonusID = ran() % SPELLS_QUANTITY;
- break;
- }
- }
- }
- void CGOnceVisitable::onHeroVisit( const CGHeroInstance * h ) const
- {
- int sound = 0;
- int txtid = -1;
- switch(ID)
- {
- case 22: //Corpse
- txtid = 37;
- sound = soundBase::MYSTERY;
- break;
- case 39: //Lean To
- sound = soundBase::GENIE;
- txtid = 64;
- break;
- case 105://Wagon
- sound = soundBase::GENIE;
- txtid = 154;
- break;
- case 108:
- break;
- default:
- tlog1 << "Error: Unknown object (" << ID <<") treated as CGOnceVisitable!\n";
- return;
- }
- if(ID == 108)//Warrior's Tomb
- {
- //ask if player wants to search the Tomb
- BlockingDialog bd(true, false);
- sound = soundBase::GRAVEYARD;
- bd.player = h->getOwner();
- bd.text.addTxt(MetaString::ADVOB_TXT,161);
- cb->showBlockingDialog(&bd,boost::bind(&CGOnceVisitable::searchTomb,this,h,_1));
- return;
- }
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = h->getOwner();
- if(players.size()) //we have been already visited...
- {
- txtid++;
- if(ID == 105) //wagon has extra text (for finding art) we need to ommit
- txtid++;
- iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
- }
- else //first visit - give bonus!
- {
- if(ID == 105 && artOrRes == 1)
- {
- txtid++;
- iw.text.replacements.push_back(VLC->arth->artifacts[bonusType].Name());
- }
- switch(artOrRes)
- {
- case 0:
- txtid++;
- break;
- case 1: //art
- iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
- cb->giveHeroArtifact(bonusType,h->id,-2);
- break;
- case 2: //res
- iw.components.push_back(Component(Component::RESOURCE,bonusType,bonusVal,0));
- cb->giveResource(h->getOwner(),bonusType,bonusVal);
- break;
- }
- iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
- }
- cb->showInfoDialog(&iw);
- cb->setObjProperty(id,10,h->getOwner());
- }
- const std::string & CGOnceVisitable::getHoverText() const
- {
- hoverName = VLC->generaltexth->names[ID] + " ";
- hoverName += (hasVisited(cb->getCurrentPlayer())
- ? (VLC->generaltexth->allTexts[352]) //visited
- : ( VLC->generaltexth->allTexts[353])); //not visited
- return hoverName;
- }
- void CGOnceVisitable::initObj()
- {
- switch(ID)
- {
- case 22: //Corpse
- {
- blockVisit = true;
- int hlp = ran()%100;
- if(hlp < 20)
- {
- artOrRes = 1;
- std::vector<CArtifact*> arts;
- cb->getAllowed(arts, CArtifact::ART_TREASURE | CArtifact::ART_MINOR | CArtifact::ART_MAJOR);
- bonusType = arts[ran() % arts.size()]->id;
- }
- else
- {
- artOrRes = 0;
- }
- }
- break;
- case 39: //Lean To
- {
- artOrRes = 2;
- bonusType = ran()%6; //any basic resource without gold
- bonusVal = ran()%4 + 1;
- break;
- }
- case 108://Warrior's Tomb
- {
- artOrRes = 1;
- std::vector<CArtifact*> arts;
- int hlp = ran()%100;
- if(hlp < 30)
- cb->getAllowed(arts,CArtifact::ART_TREASURE);
- else if(hlp < 80)
- cb->getAllowed(arts,CArtifact::ART_MINOR);
- else if(hlp < 95)
- cb->getAllowed(arts,CArtifact::ART_MAJOR);
- else
- cb->getAllowed(arts,CArtifact::ART_RELIC);
- bonusType = arts[ran() % arts.size()]->id;
- }
- break;
- case 105://Wagon
- {
- int hlp = ran()%100;
- if(hlp < 10)
- {
- artOrRes = 0; // nothing... :(
- }
- else if(hlp < 50) //minor or treasure art
- {
- artOrRes = 1;
- std::vector<CArtifact*> arts;
- cb->getAllowed(arts, CArtifact::ART_TREASURE | CArtifact::ART_MINOR);
- bonusType = arts[ran() % arts.size()]->id;
- }
- else //2 - 5 of non-gold resource
- {
- artOrRes = 2;
- bonusType = ran()%6;
- bonusVal = ran()%4 + 2;
- }
- break;
- }
- }
- }
- void CGOnceVisitable::searchTomb(const CGHeroInstance *h, ui32 accept) const
- {
- if(accept)
- {
- InfoWindow iw;
- iw.player = h->getOwner();
- iw.components.push_back(Component(Component::MORALE,0,-3,0));
- if(players.size()) //we've been already visited, player found nothing
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,163);
- }
- else //first visit - give artifact
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,162);
- iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
- iw.text.replacements.push_back(VLC->arth->artifacts[bonusType].Name());
- cb->giveHeroArtifact(bonusType,h->id,-2);
- }
- if(!h->getBonus(HeroBonus::OBJECT,ID)) //we don't have modifier from this object yet
- {
- //ruin morale
- GiveBonus gb;
- gb.hid = h->id;
- gb.bonus = HeroBonus(HeroBonus::ONE_BATTLE,HeroBonus::MORALE,HeroBonus::OBJECT,-3,id,"");
- gb.bdescr.addTxt(MetaString::ARRAY_TXT,104); //Warrior Tomb Visited -3
- cb->giveHeroBonus(&gb);
- }
-
- cb->showInfoDialog(&iw);
- //add player to the visitors (for visited tooltop)
- cb->setObjProperty(id,10,h->getOwner());
- }
- }
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