Alexander Wilms f3277b7953 Define each identifier in a dedicated statement vor 1 Jahr
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battles 85de3143ff Fixed Genie spellcasting logic to account for spell immunities vor 1 Jahr
processors cb9c4bbaf0 unlimited replay option vor 1 Jahr
queries 5df98f3eca Allow timer pause pack on opening settings menu in battle vor 1 Jahr
CGameHandler.cpp f3277b7953 Define each identifier in a dedicated statement vor 1 Jahr
CGameHandler.h dd88220b7c Fixed potentially uninitialized class member vor 1 Jahr
CMakeLists.txt c4bc6840ea Moved management of turn order into a new class vor 2 Jahren
CVCMIServer.cpp 76956cfe3a Merge pull request #3188 from IvanSavenko/remove_identifier_implicit_int_conversion2 vor 2 Jahren
CVCMIServer.h f3277b7953 Define each identifier in a dedicated statement vor 1 Jahr
LobbyNetPackVisitors.h cb9c4bbaf0 unlimited replay option vor 1 Jahr
NetPacksLobbyServer.cpp cb9c4bbaf0 unlimited replay option vor 1 Jahr
NetPacksServer.cpp 6b81012f31 Use variant identifier in netpacks where applicable vor 2 Jahren
ServerNetPackVisitors.h b88a8da4e8 Split off some netpack structures into separate files vor 2 Jahren
ServerSpellCastEnvironment.cpp 5cbf5031ea move SetStackEffect to a separate file vor 2 Jahren
ServerSpellCastEnvironment.h d257fb37f0 Use optional instead of Json for queries vor 2 Jahren
StdInc.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) vor 2 Jahren
StdInc.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) vor 2 Jahren
TurnTimerHandler.cpp 4986b9031d Use timers for turns only if turn timer is set and for pvp battles - vor 1 Jahr
TurnTimerHandler.h fc595c5d84 propagate turn timer state every second to ensure correct UI vor 1 Jahr
VCMI_server.cbp ecaa9f5d0b Entities redesign and a few ERM features vor 4 Jahren
VCMI_server.vcxproj 54550b50de Update VS files to 2019, partially fix test project vor 6 Jahren