| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387 | #include "StdInc.h"#include "SDL.h"#include "CDefHandler.h"#include "../lib/filesystem/Filesystem.h"#include "../lib/VCMI_Lib.h"#include "CBitmapHandler.h"#include "gui/SDL_Extensions.h"/* * CDefHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#ifdef unusedstatic long long pow(long long a, int b){	if (!b) return 1;	long c = a;	while (--b)		a*=c;	return a;}#endifCDefHandler::CDefHandler(){	notFreeImgs = false;}CDefHandler::~CDefHandler(){	if (notFreeImgs)		return;	for (auto & elem : ourImages)	{		if (elem.bitmap)		{			SDL_FreeSurface(elem.bitmap);			elem.bitmap=nullptr;		}	}}CDefEssential::~CDefEssential(){	for(auto & elem : ourImages)		SDL_FreeSurface(elem.bitmap);}void CDefHandler::openFromMemory(ui8 *table, const std::string & name){	SDL_Color palette[256];	SDefEntry &de = * reinterpret_cast<SDefEntry *>(table);	ui8 *p;	defName = name;	DEFType = read_le_u32(&de.DEFType);	width = read_le_u32(&de.width);	height = read_le_u32(&de.height);	ui32 totalBlocks = read_le_u32(&de.totalBlocks);	for (ui32 it=0;it<256;it++)	{		palette[it].r = de.palette[it].R;		palette[it].g = de.palette[it].G;		palette[it].b = de.palette[it].B;		CSDL_Ext::colorSetAlpha(palette[it],SDL_ALPHA_OPAQUE);		}	// The SDefEntryBlock starts just after the SDefEntry	p = reinterpret_cast<ui8 *>(&de);	p += sizeof(de);	int totalEntries=0;	for (ui32 z=0; z<totalBlocks; z++)	{		SDefEntryBlock &block = * reinterpret_cast<SDefEntryBlock *>(p);		ui32 totalInBlock;		totalInBlock = read_le_u32(&block.totalInBlock);		for (ui32 j=SEntries.size(); j<totalEntries+totalInBlock; j++)			SEntries.push_back(SEntry());		p = block.data;		for (ui32 j=0; j<totalInBlock; j++)		{			char Buffer[13];			memcpy(Buffer, p, 12);			Buffer[12] = 0;			SEntries[totalEntries+j].name=Buffer;			p += 13;		}		for (ui32 j=0; j<totalInBlock; j++)		{			SEntries[totalEntries+j].offset = read_le_u32(p);			p += 4;		}		//totalEntries+=totalInBlock;		for(ui32 hh=0; hh<totalInBlock; ++hh)		{			SEntries[totalEntries].group = z;			++totalEntries;		}	}	for(auto & elem : SEntries)	{		elem.name = elem.name.substr(0, elem.name.find('.')+4);	}	//RWEntries = new ui32[height];	for(ui32 i=0; i < SEntries.size(); ++i)	{		Cimage nimg;		nimg.bitmap = getSprite(i, table, palette);		nimg.imName = SEntries[i].name;		nimg.groupNumber = SEntries[i].group;		ourImages.push_back(nimg);	}}void CDefHandler::expand(ui8 N,ui8 & BL, ui8 & BR){	BL = (N & 0xE0) >> 5;	BR = N & 0x1F;}SDL_Surface * CDefHandler::getSprite (int SIndex, const ui8 * FDef, const SDL_Color * palette) const{	SDL_Surface * ret=nullptr;	ui32 BaseOffset,		SpriteWidth, SpriteHeight, //format of sprite		TotalRowLength,			// length of read segment		add, FullHeight,FullWidth,		RowAdd,		defType2;	int LeftMargin, RightMargin, TopMargin, BottomMargin;	ui8 SegmentType;	BaseOffset = SEntries[SIndex].offset;	SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef + BaseOffset);	defType2 = read_le_u32(&sd.defType2);	FullWidth = read_le_u32(&sd.FullWidth);	FullHeight = read_le_u32(&sd.FullHeight);	SpriteWidth = read_le_u32(&sd.SpriteWidth);	SpriteHeight = read_le_u32(&sd.SpriteHeight);	LeftMargin = read_le_u32(&sd.LeftMargin);	TopMargin = read_le_u32(&sd.TopMargin);	RightMargin = FullWidth - SpriteWidth - LeftMargin;	BottomMargin = FullHeight - SpriteHeight - TopMargin;	//if(LeftMargin + RightMargin < 0)	//	SpriteWidth += LeftMargin + RightMargin; //ugly construction... TODO: check how to do it nicer	if(LeftMargin<0)		SpriteWidth+=LeftMargin;	if(RightMargin<0)		SpriteWidth+=RightMargin;	// Note: this looks bogus because we allocate only FullWidth, not FullWidth+add	add = 4 - FullWidth%4;	if (add==4)		add=0;	ret = SDL_CreateRGBSurface(SDL_SWSURFACE, FullWidth, FullHeight, 8, 0, 0, 0, 0);		if(nullptr == ret)	{		logGlobal->errorStream() << __FUNCTION__ <<": Unable to create surface";		logGlobal->errorStream() << FullWidth << "X" << FullHeight;		logGlobal->errorStream() << SDL_GetError();		throw std::runtime_error("Unable to create surface");			}	BaseOffset += sizeof(SSpriteDef);	int BaseOffsetor = BaseOffset;	if(SDL_SetPaletteColors(ret->format->palette,palette,0,256) != 0)	{		logGlobal->errorStream() << __FUNCTION__ <<": Unable to set palette";		logGlobal->errorStream() << SDL_GetError();			}		int ftcp=0;	// If there's a margin anywhere, just blank out the whole surface.	if (TopMargin > 0 || BottomMargin > 0 || LeftMargin > 0 || RightMargin > 0) {		memset( reinterpret_cast<char*>(ret->pixels), 0, FullHeight*FullWidth);	}	// Skip top margin	if (TopMargin > 0)		ftcp += TopMargin*(FullWidth+add);	switch(defType2)	{	case 0:	{		for (ui32 i=0;i<SpriteHeight;i++)		{			if (LeftMargin>0)				ftcp += LeftMargin;			memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, &FDef[BaseOffset], SpriteWidth);			ftcp += SpriteWidth;			BaseOffset += SpriteWidth;			if (RightMargin>0)				ftcp += RightMargin;		}	}	break;	case 1:	{		const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+BaseOffset);		BaseOffset += sizeof(int) * SpriteHeight;		for (ui32 i=0;i<SpriteHeight;i++)		{			BaseOffset=BaseOffsetor + read_le_u32(RWEntriesLoc + i);			if (LeftMargin>0)				ftcp += LeftMargin;			TotalRowLength=0;			do			{				ui32 SegmentLength;				SegmentType=FDef[BaseOffset++];				SegmentLength=FDef[BaseOffset++] + 1;				if (SegmentType==0xFF)				{					memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, FDef + BaseOffset, SegmentLength);					BaseOffset+=SegmentLength;				}				else				{					memset(reinterpret_cast<char*>(ret->pixels)+ftcp, SegmentType, SegmentLength);				}				ftcp += SegmentLength;				TotalRowLength += SegmentLength;			}while(TotalRowLength<SpriteWidth);			RowAdd=SpriteWidth-TotalRowLength;			if (RightMargin>0)				ftcp += RightMargin;			if (add>0)				ftcp += add+RowAdd;		}	}	break;	case 2:	{		BaseOffset = BaseOffsetor + read_le_u16(FDef + BaseOffsetor);		for (ui32 i=0;i<SpriteHeight;i++)		{			//BaseOffset = BaseOffsetor+RWEntries[i];			if (LeftMargin>0)				ftcp += LeftMargin;			TotalRowLength=0;			do			{				SegmentType=FDef[BaseOffset++];				ui8 code = SegmentType / 32;				ui8 value = (SegmentType & 31) + 1;				if(code==7)				{					memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, &FDef[BaseOffset], value);					ftcp += value;					BaseOffset += value;				}				else				{					memset(reinterpret_cast<char*>(ret->pixels)+ftcp, code, value);					ftcp += value;				}				TotalRowLength+=value;			} while(TotalRowLength<SpriteWidth);			if (RightMargin>0)				ftcp += RightMargin;			RowAdd=SpriteWidth-TotalRowLength;			if (add>0)				ftcp += add+RowAdd;		}	}	break;	case 3:	{		for (ui32 i=0;i<SpriteHeight;i++)		{			BaseOffset = BaseOffsetor + read_le_u16(FDef + BaseOffsetor+i*2*(SpriteWidth/32));			if (LeftMargin>0)				ftcp += LeftMargin;			TotalRowLength=0;			do			{				SegmentType=FDef[BaseOffset++];				ui8 code = SegmentType / 32;				ui8 value = (SegmentType & 31) + 1;				int len = std::min<ui32>(value, SpriteWidth - TotalRowLength) - std::max(0, -LeftMargin);				vstd::amax(len, 0);				if(code==7)				{					memcpy((ui8*)ret->pixels + ftcp, FDef + BaseOffset, len);					ftcp += len;					BaseOffset += len;				}				else				{					memset((ui8*)ret->pixels + ftcp, code, len);					ftcp += len;				}				TotalRowLength+=( LeftMargin>=0 ? value : value+LeftMargin );			}while(TotalRowLength<SpriteWidth);			if (RightMargin>0)				ftcp += RightMargin;			RowAdd=SpriteWidth-TotalRowLength;			if (add>0)				ftcp += add+RowAdd;		}	}	break;	default:		throw std::runtime_error("Unknown sprite format.");		break;	}	SDL_Color ttcol = ret->format->palette->colors[0];	Uint32 keycol = SDL_MapRGBA(ret->format, ttcol.r, ttcol.b, ttcol.g, ttcol.a);		SDL_SetColorKey(ret, SDL_TRUE, keycol);		return ret;}CDefEssential * CDefHandler::essentialize(){	auto   ret = new CDefEssential;	ret->ourImages = ourImages;	notFreeImgs = true;	return ret;}CDefHandler * CDefHandler::giveDef(const std::string & defName){	ResourceID resID(std::string("SPRITES/") + defName, EResType::ANIMATION);	auto data = CResourceHandler::get()->load(resID)->readAll().first;	if(!data)		throw std::runtime_error("bad def name!");	auto   nh = new CDefHandler();	nh->openFromMemory(data.get(), defName);	return nh;}CDefEssential * CDefHandler::giveDefEss(const std::string & defName){	CDefEssential * ret;	CDefHandler * temp = giveDef(defName);	ret = temp->essentialize();	delete temp;	return ret;}
 |