CDefHandler.cpp 9.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387
  1. #include "StdInc.h"
  2. #include "SDL.h"
  3. #include "CDefHandler.h"
  4. #include "../lib/filesystem/Filesystem.h"
  5. #include "../lib/VCMI_Lib.h"
  6. #include "CBitmapHandler.h"
  7. #include "gui/SDL_Extensions.h"
  8. /*
  9. * CDefHandler.cpp, part of VCMI engine
  10. *
  11. * Authors: listed in file AUTHORS in main folder
  12. *
  13. * License: GNU General Public License v2.0 or later
  14. * Full text of license available in license.txt file, in main folder
  15. *
  16. */
  17. #ifdef unused
  18. static long long pow(long long a, int b)
  19. {
  20. if (!b) return 1;
  21. long c = a;
  22. while (--b)
  23. a*=c;
  24. return a;
  25. }
  26. #endif
  27. CDefHandler::CDefHandler()
  28. {
  29. notFreeImgs = false;
  30. }
  31. CDefHandler::~CDefHandler()
  32. {
  33. if (notFreeImgs)
  34. return;
  35. for (auto & elem : ourImages)
  36. {
  37. if (elem.bitmap)
  38. {
  39. SDL_FreeSurface(elem.bitmap);
  40. elem.bitmap=nullptr;
  41. }
  42. }
  43. }
  44. CDefEssential::~CDefEssential()
  45. {
  46. for(auto & elem : ourImages)
  47. SDL_FreeSurface(elem.bitmap);
  48. }
  49. void CDefHandler::openFromMemory(ui8 *table, const std::string & name)
  50. {
  51. SDL_Color palette[256];
  52. SDefEntry &de = * reinterpret_cast<SDefEntry *>(table);
  53. ui8 *p;
  54. defName = name;
  55. DEFType = read_le_u32(&de.DEFType);
  56. width = read_le_u32(&de.width);
  57. height = read_le_u32(&de.height);
  58. ui32 totalBlocks = read_le_u32(&de.totalBlocks);
  59. for (ui32 it=0;it<256;it++)
  60. {
  61. palette[it].r = de.palette[it].R;
  62. palette[it].g = de.palette[it].G;
  63. palette[it].b = de.palette[it].B;
  64. CSDL_Ext::colorSetAlpha(palette[it],SDL_ALPHA_OPAQUE);
  65. }
  66. // The SDefEntryBlock starts just after the SDefEntry
  67. p = reinterpret_cast<ui8 *>(&de);
  68. p += sizeof(de);
  69. int totalEntries=0;
  70. for (ui32 z=0; z<totalBlocks; z++)
  71. {
  72. SDefEntryBlock &block = * reinterpret_cast<SDefEntryBlock *>(p);
  73. ui32 totalInBlock;
  74. totalInBlock = read_le_u32(&block.totalInBlock);
  75. for (ui32 j=SEntries.size(); j<totalEntries+totalInBlock; j++)
  76. SEntries.push_back(SEntry());
  77. p = block.data;
  78. for (ui32 j=0; j<totalInBlock; j++)
  79. {
  80. char Buffer[13];
  81. memcpy(Buffer, p, 12);
  82. Buffer[12] = 0;
  83. SEntries[totalEntries+j].name=Buffer;
  84. p += 13;
  85. }
  86. for (ui32 j=0; j<totalInBlock; j++)
  87. {
  88. SEntries[totalEntries+j].offset = read_le_u32(p);
  89. p += 4;
  90. }
  91. //totalEntries+=totalInBlock;
  92. for(ui32 hh=0; hh<totalInBlock; ++hh)
  93. {
  94. SEntries[totalEntries].group = z;
  95. ++totalEntries;
  96. }
  97. }
  98. for(auto & elem : SEntries)
  99. {
  100. elem.name = elem.name.substr(0, elem.name.find('.')+4);
  101. }
  102. //RWEntries = new ui32[height];
  103. for(ui32 i=0; i < SEntries.size(); ++i)
  104. {
  105. Cimage nimg;
  106. nimg.bitmap = getSprite(i, table, palette);
  107. nimg.imName = SEntries[i].name;
  108. nimg.groupNumber = SEntries[i].group;
  109. ourImages.push_back(nimg);
  110. }
  111. }
  112. void CDefHandler::expand(ui8 N,ui8 & BL, ui8 & BR)
  113. {
  114. BL = (N & 0xE0) >> 5;
  115. BR = N & 0x1F;
  116. }
  117. SDL_Surface * CDefHandler::getSprite (int SIndex, const ui8 * FDef, const SDL_Color * palette) const
  118. {
  119. SDL_Surface * ret=nullptr;
  120. ui32 BaseOffset,
  121. SpriteWidth, SpriteHeight, //format of sprite
  122. TotalRowLength, // length of read segment
  123. add, FullHeight,FullWidth,
  124. RowAdd,
  125. defType2;
  126. int LeftMargin, RightMargin, TopMargin, BottomMargin;
  127. ui8 SegmentType;
  128. BaseOffset = SEntries[SIndex].offset;
  129. SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef + BaseOffset);
  130. defType2 = read_le_u32(&sd.defType2);
  131. FullWidth = read_le_u32(&sd.FullWidth);
  132. FullHeight = read_le_u32(&sd.FullHeight);
  133. SpriteWidth = read_le_u32(&sd.SpriteWidth);
  134. SpriteHeight = read_le_u32(&sd.SpriteHeight);
  135. LeftMargin = read_le_u32(&sd.LeftMargin);
  136. TopMargin = read_le_u32(&sd.TopMargin);
  137. RightMargin = FullWidth - SpriteWidth - LeftMargin;
  138. BottomMargin = FullHeight - SpriteHeight - TopMargin;
  139. //if(LeftMargin + RightMargin < 0)
  140. // SpriteWidth += LeftMargin + RightMargin; //ugly construction... TODO: check how to do it nicer
  141. if(LeftMargin<0)
  142. SpriteWidth+=LeftMargin;
  143. if(RightMargin<0)
  144. SpriteWidth+=RightMargin;
  145. // Note: this looks bogus because we allocate only FullWidth, not FullWidth+add
  146. add = 4 - FullWidth%4;
  147. if (add==4)
  148. add=0;
  149. ret = SDL_CreateRGBSurface(SDL_SWSURFACE, FullWidth, FullHeight, 8, 0, 0, 0, 0);
  150. if(nullptr == ret)
  151. {
  152. logGlobal->errorStream() << __FUNCTION__ <<": Unable to create surface";
  153. logGlobal->errorStream() << FullWidth << "X" << FullHeight;
  154. logGlobal->errorStream() << SDL_GetError();
  155. throw std::runtime_error("Unable to create surface");
  156. }
  157. BaseOffset += sizeof(SSpriteDef);
  158. int BaseOffsetor = BaseOffset;
  159. if(SDL_SetPaletteColors(ret->format->palette,palette,0,256) != 0)
  160. {
  161. logGlobal->errorStream() << __FUNCTION__ <<": Unable to set palette";
  162. logGlobal->errorStream() << SDL_GetError();
  163. }
  164. int ftcp=0;
  165. // If there's a margin anywhere, just blank out the whole surface.
  166. if (TopMargin > 0 || BottomMargin > 0 || LeftMargin > 0 || RightMargin > 0) {
  167. memset( reinterpret_cast<char*>(ret->pixels), 0, FullHeight*FullWidth);
  168. }
  169. // Skip top margin
  170. if (TopMargin > 0)
  171. ftcp += TopMargin*(FullWidth+add);
  172. switch(defType2)
  173. {
  174. case 0:
  175. {
  176. for (ui32 i=0;i<SpriteHeight;i++)
  177. {
  178. if (LeftMargin>0)
  179. ftcp += LeftMargin;
  180. memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, &FDef[BaseOffset], SpriteWidth);
  181. ftcp += SpriteWidth;
  182. BaseOffset += SpriteWidth;
  183. if (RightMargin>0)
  184. ftcp += RightMargin;
  185. }
  186. }
  187. break;
  188. case 1:
  189. {
  190. const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+BaseOffset);
  191. BaseOffset += sizeof(int) * SpriteHeight;
  192. for (ui32 i=0;i<SpriteHeight;i++)
  193. {
  194. BaseOffset=BaseOffsetor + read_le_u32(RWEntriesLoc + i);
  195. if (LeftMargin>0)
  196. ftcp += LeftMargin;
  197. TotalRowLength=0;
  198. do
  199. {
  200. ui32 SegmentLength;
  201. SegmentType=FDef[BaseOffset++];
  202. SegmentLength=FDef[BaseOffset++] + 1;
  203. if (SegmentType==0xFF)
  204. {
  205. memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, FDef + BaseOffset, SegmentLength);
  206. BaseOffset+=SegmentLength;
  207. }
  208. else
  209. {
  210. memset(reinterpret_cast<char*>(ret->pixels)+ftcp, SegmentType, SegmentLength);
  211. }
  212. ftcp += SegmentLength;
  213. TotalRowLength += SegmentLength;
  214. }while(TotalRowLength<SpriteWidth);
  215. RowAdd=SpriteWidth-TotalRowLength;
  216. if (RightMargin>0)
  217. ftcp += RightMargin;
  218. if (add>0)
  219. ftcp += add+RowAdd;
  220. }
  221. }
  222. break;
  223. case 2:
  224. {
  225. BaseOffset = BaseOffsetor + read_le_u16(FDef + BaseOffsetor);
  226. for (ui32 i=0;i<SpriteHeight;i++)
  227. {
  228. //BaseOffset = BaseOffsetor+RWEntries[i];
  229. if (LeftMargin>0)
  230. ftcp += LeftMargin;
  231. TotalRowLength=0;
  232. do
  233. {
  234. SegmentType=FDef[BaseOffset++];
  235. ui8 code = SegmentType / 32;
  236. ui8 value = (SegmentType & 31) + 1;
  237. if(code==7)
  238. {
  239. memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, &FDef[BaseOffset], value);
  240. ftcp += value;
  241. BaseOffset += value;
  242. }
  243. else
  244. {
  245. memset(reinterpret_cast<char*>(ret->pixels)+ftcp, code, value);
  246. ftcp += value;
  247. }
  248. TotalRowLength+=value;
  249. } while(TotalRowLength<SpriteWidth);
  250. if (RightMargin>0)
  251. ftcp += RightMargin;
  252. RowAdd=SpriteWidth-TotalRowLength;
  253. if (add>0)
  254. ftcp += add+RowAdd;
  255. }
  256. }
  257. break;
  258. case 3:
  259. {
  260. for (ui32 i=0;i<SpriteHeight;i++)
  261. {
  262. BaseOffset = BaseOffsetor + read_le_u16(FDef + BaseOffsetor+i*2*(SpriteWidth/32));
  263. if (LeftMargin>0)
  264. ftcp += LeftMargin;
  265. TotalRowLength=0;
  266. do
  267. {
  268. SegmentType=FDef[BaseOffset++];
  269. ui8 code = SegmentType / 32;
  270. ui8 value = (SegmentType & 31) + 1;
  271. int len = std::min<ui32>(value, SpriteWidth - TotalRowLength) - std::max(0, -LeftMargin);
  272. vstd::amax(len, 0);
  273. if(code==7)
  274. {
  275. memcpy((ui8*)ret->pixels + ftcp, FDef + BaseOffset, len);
  276. ftcp += len;
  277. BaseOffset += len;
  278. }
  279. else
  280. {
  281. memset((ui8*)ret->pixels + ftcp, code, len);
  282. ftcp += len;
  283. }
  284. TotalRowLength+=( LeftMargin>=0 ? value : value+LeftMargin );
  285. }while(TotalRowLength<SpriteWidth);
  286. if (RightMargin>0)
  287. ftcp += RightMargin;
  288. RowAdd=SpriteWidth-TotalRowLength;
  289. if (add>0)
  290. ftcp += add+RowAdd;
  291. }
  292. }
  293. break;
  294. default:
  295. throw std::runtime_error("Unknown sprite format.");
  296. break;
  297. }
  298. SDL_Color ttcol = ret->format->palette->colors[0];
  299. Uint32 keycol = SDL_MapRGBA(ret->format, ttcol.r, ttcol.b, ttcol.g, ttcol.a);
  300. SDL_SetColorKey(ret, SDL_TRUE, keycol);
  301. return ret;
  302. }
  303. CDefEssential * CDefHandler::essentialize()
  304. {
  305. auto ret = new CDefEssential;
  306. ret->ourImages = ourImages;
  307. notFreeImgs = true;
  308. return ret;
  309. }
  310. CDefHandler * CDefHandler::giveDef(const std::string & defName)
  311. {
  312. ResourceID resID(std::string("SPRITES/") + defName, EResType::ANIMATION);
  313. auto data = CResourceHandler::get()->load(resID)->readAll().first;
  314. if(!data)
  315. throw std::runtime_error("bad def name!");
  316. auto nh = new CDefHandler();
  317. nh->openFromMemory(data.get(), defName);
  318. return nh;
  319. }
  320. CDefEssential * CDefHandler::giveDefEss(const std::string & defName)
  321. {
  322. CDefEssential * ret;
  323. CDefHandler * temp = giveDef(defName);
  324. ret = temp->essentialize();
  325. delete temp;
  326. return ret;
  327. }