map.cpp 52 KB

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  1. #include "StdInc.h"
  2. #include "map.h"
  3. #include "CObjectHandler.h"
  4. #include "CDefObjInfoHandler.h"
  5. #include "VCMI_Lib.h"
  6. #include <zlib.h>
  7. #include <boost/crc.hpp>
  8. #include "CLodHandler.h"
  9. #include "CArtHandler.h"
  10. #include "CCreatureHandler.h"
  11. #include "CSpellHandler.h"
  12. #include "../lib/JsonNode.h"
  13. #include "vcmi_endian.h"
  14. #include "GameConstants.h"
  15. #include "CStopWatch.h"
  16. /*
  17. * map.cpp, part of VCMI engine
  18. *
  19. * Authors: listed in file AUTHORS in main folder
  20. *
  21. * License: GNU General Public License v2.0 or later
  22. * Full text of license available in license.txt file, in main folder
  23. *
  24. */
  25. static std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID, bool addAuxiliary = true)
  26. {
  27. std::map<int,int> mapa;
  28. std::set<si32> ret;
  29. // Note: this file is parsed many times.
  30. const JsonNode config(GameConstants::DATA_DIR + "/config/buildings5.json");
  31. BOOST_FOREACH(const JsonNode &entry, config["table"].Vector())
  32. {
  33. int town = entry["town"].Float();
  34. if ( town == castleID || town == -1 )
  35. mapa[entry["h3"].Float()] = entry["vcmi"].Float();
  36. }
  37. for(std::set<si32>::const_iterator i=h3m.begin();i!=h3m.end();i++)
  38. {
  39. if(mapa[*i]>=0)
  40. ret.insert(mapa[*i]);
  41. else if(mapa[*i] >= (-GameConstants::CREATURES_PER_TOWN)) // horde buildings
  42. {
  43. int level = (mapa[*i]);
  44. ret.insert(level-30);//(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
  45. }
  46. else
  47. {
  48. tlog3<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
  49. }
  50. }
  51. if(addAuxiliary)
  52. {
  53. ret.insert(10); //village hall is always present
  54. ret.insert(-1); //houses near v.hall / eyecandies
  55. ret.insert(-2); //terrain eyecandy, if -1 is used
  56. }
  57. if(ret.find(11)!=ret.end())
  58. ret.insert(27);
  59. if(ret.find(12)!=ret.end())
  60. ret.insert(28);
  61. if(ret.find(13)!=ret.end())
  62. ret.insert(29);
  63. return ret;
  64. }
  65. static ui32 intPow(ui32 a, ui32 b)
  66. {
  67. ui32 ret=1;
  68. for(ui32 i=0; i<b; ++i)
  69. ret*=a;
  70. return ret;
  71. }
  72. static ui8 reverse(ui8 arg)
  73. {
  74. ui8 ret = 0;
  75. for (int i=0; i<8;i++)
  76. {
  77. if(((arg)&(1<<i))>>i)
  78. {
  79. ret |= (128>>i);
  80. }
  81. }
  82. return ret;
  83. }
  84. void readCreatureSet(CCreatureSet *out, const ui8 * bufor, int &i, int number, bool version) //version==true for >RoE maps
  85. {
  86. const int bytesPerCre = version ? 4 : 3,
  87. maxID = version ? 0xffff : 0xff;
  88. for(int ir=0;ir < number; ir++)
  89. {
  90. int creID;
  91. int count;
  92. if (version)
  93. {
  94. creID = read_le_u16(bufor + i+ir*bytesPerCre);
  95. count = read_le_u16(bufor + i+ir*bytesPerCre + 2);
  96. }
  97. else
  98. {
  99. creID = bufor[i+ir*bytesPerCre];
  100. count = read_le_u16(bufor + i+ir*bytesPerCre + 1);
  101. }
  102. if(creID == maxID) //empty slot
  103. continue;
  104. CStackInstance *hlp = new CStackInstance();
  105. hlp->count = count;
  106. if(creID > maxID - 0xf)
  107. {
  108. creID = maxID + 1 - creID + VLC->creh->creatures.size();//this will happen when random object has random army
  109. hlp->idRand = creID;
  110. }
  111. else
  112. hlp->setType(creID);
  113. out->putStack(ir, hlp);
  114. }
  115. i+=number*bytesPerCre;
  116. out->validTypes(true);
  117. }
  118. CMapHeader::CMapHeader(const ui8 *map)
  119. {
  120. int i=0;
  121. initFromMemory(map,i);
  122. }
  123. CMapHeader::CMapHeader()
  124. {
  125. areAnyPLayers = difficulty = levelLimit = howManyTeams = 0;
  126. height = width = twoLevel = -1;
  127. }
  128. void CMapHeader::initFromMemory( const ui8 *bufor, int &i )
  129. {
  130. version = (Eformat)(read_le_u32(bufor + i)); i+=4; //map version
  131. if(version != RoE && version != AB && version != SoD && version != WoG)
  132. {
  133. throw std::runtime_error("Invalid map format!");
  134. }
  135. areAnyPLayers = readChar(bufor,i); //invalid on some maps
  136. height = width = (read_le_u32(bufor + i)); i+=4; // dimensions of map
  137. twoLevel = readChar(bufor,i); //if there is underground
  138. int pom;
  139. name = readString(bufor,i);
  140. description= readString(bufor,i);
  141. difficulty = readChar(bufor,i); // reading map difficulty
  142. if(version != RoE)
  143. levelLimit = readChar(bufor,i); // hero level limit
  144. else
  145. levelLimit = 0;
  146. loadPlayerInfo(pom, bufor, i);
  147. loadViCLossConditions(bufor, i);
  148. howManyTeams=bufor[i++]; //read number of teams
  149. if(howManyTeams>0) //read team numbers
  150. {
  151. for(int rr=0; rr<8; ++rr)
  152. {
  153. players[rr].team = bufor[i++];
  154. }
  155. }
  156. else//no alliances
  157. {
  158. for(int i=0;i<GameConstants::PLAYER_LIMIT;i++)
  159. if(players[i].canComputerPlay || players[i].canHumanPlay)
  160. players[i].team = howManyTeams++;
  161. }
  162. pom = i;
  163. allowedHeroes.resize(GameConstants::HEROES_QUANTITY,false);
  164. for(; i<pom+ (version == RoE ? 16 : 20) ; ++i)
  165. {
  166. ui8 c = bufor[i];
  167. for(int yy=0; yy<8; ++yy)
  168. if((i-pom)*8+yy < GameConstants::HEROES_QUANTITY)
  169. if(c == (c|((ui8)intPow(2, yy))))
  170. allowedHeroes[(i-pom)*8+yy] = true;
  171. }
  172. if(version>RoE) //probably reserved for further heroes
  173. {
  174. int placeholdersQty = read_le_u32(bufor + i); i+=4;
  175. for(int p = 0; p < placeholdersQty; p++)
  176. placeholdedHeroes.push_back(bufor[i++]);
  177. }
  178. }
  179. void CMapHeader::loadPlayerInfo( int &pom, const ui8 * bufor, int &i )
  180. {
  181. players.resize(8);
  182. for (pom=0;pom<8;pom++)
  183. {
  184. players[pom].canHumanPlay = bufor[i++];
  185. players[pom].canComputerPlay = bufor[i++];
  186. if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay))) //if nobody can play with this player
  187. {
  188. switch(version)
  189. {
  190. case SoD: case WoG:
  191. i+=13;
  192. break;
  193. case AB:
  194. i+=12;
  195. break;
  196. case RoE:
  197. i+=6;
  198. break;
  199. }
  200. continue;
  201. }
  202. players[pom].AITactic = bufor[i++];
  203. if(version == SoD || version == WoG)
  204. players[pom].p7= bufor[i++];
  205. else
  206. players[pom].p7= -1;
  207. //factions this player can choose
  208. players[pom].allowedFactions = 0;
  209. players[pom].allowedFactions += bufor[i++];
  210. if(version != RoE)
  211. players[pom].allowedFactions += (bufor[i++])*256;
  212. players[pom].isFactionRandom = bufor[i++];
  213. players[pom].hasMainTown = bufor[i++];
  214. if (players[pom].hasMainTown)
  215. {
  216. if(version != RoE)
  217. {
  218. players[pom].generateHeroAtMainTown = bufor[i++];
  219. players[pom].generateHero = bufor[i++];
  220. }
  221. else
  222. {
  223. players[pom].generateHeroAtMainTown = true;
  224. players[pom].generateHero = false;
  225. }
  226. players[pom].posOfMainTown.x = bufor[i++];
  227. players[pom].posOfMainTown.y = bufor[i++];
  228. players[pom].posOfMainTown.z = bufor[i++];
  229. }
  230. players[pom].p8= bufor[i++];
  231. players[pom].p9= bufor[i++];
  232. if(players[pom].p9!=0xff)
  233. {
  234. players[pom].mainHeroPortrait = bufor[i++];
  235. players[pom].mainHeroName = readString(bufor,i);
  236. }
  237. if(version != RoE)
  238. {
  239. players[pom].powerPlacehodlers = bufor[i++];//unknown byte
  240. int heroCount = bufor[i++];
  241. i+=3;
  242. for (int pp=0;pp<heroCount;pp++)
  243. {
  244. SheroName vv;
  245. vv.heroID=bufor[i++];
  246. int hnl = bufor[i++];
  247. i+=3;
  248. for (int zz=0;zz<hnl;zz++)
  249. {
  250. vv.heroName+=bufor[i++];
  251. }
  252. players[pom].heroesNames.push_back(vv);
  253. }
  254. }
  255. }
  256. }
  257. void CMapHeader::loadViCLossConditions( const ui8 * bufor, int &i)
  258. {
  259. victoryCondition.obj = NULL;
  260. victoryCondition.condition = (EVictoryConditionType::EVictoryConditionType)bufor[i++];
  261. if (victoryCondition.condition != EVictoryConditionType::WINSTANDARD) //specific victory conditions
  262. {
  263. int nr=0;
  264. switch (victoryCondition.condition) //read victory conditions
  265. {
  266. case EVictoryConditionType::ARTIFACT:
  267. {
  268. victoryCondition.ID = bufor[i+2];
  269. nr=(version==RoE ? 1 : 2);
  270. break;
  271. }
  272. case EVictoryConditionType::GATHERTROOP:
  273. {
  274. // int temp1 = bufor[i+2];
  275. // int temp2 = bufor[i+3];
  276. victoryCondition.ID = bufor[i+2];
  277. victoryCondition.count = read_le_u32(bufor + i+(version==RoE ? 3 : 4));
  278. nr=(version==RoE ? 5 : 6);
  279. break;
  280. }
  281. case EVictoryConditionType::GATHERRESOURCE:
  282. {
  283. victoryCondition.ID = bufor[i+2];
  284. victoryCondition.count = read_le_u32(bufor + i+3);
  285. nr = 5;
  286. break;
  287. }
  288. case EVictoryConditionType::BUILDCITY:
  289. {
  290. victoryCondition.pos.x = bufor[i+2];
  291. victoryCondition.pos.y = bufor[i+3];
  292. victoryCondition.pos.z = bufor[i+4];
  293. victoryCondition.count = bufor[i+5];
  294. victoryCondition.ID = bufor[i+6];
  295. nr = 5;
  296. break;
  297. }
  298. case EVictoryConditionType::BUILDGRAIL:
  299. {
  300. if (bufor[i+4]>2)
  301. victoryCondition.pos = int3(-1,-1,-1);
  302. else
  303. {
  304. victoryCondition.pos.x = bufor[i+2];
  305. victoryCondition.pos.y = bufor[i+3];
  306. victoryCondition.pos.z = bufor[i+4];
  307. }
  308. nr = 3;
  309. break;
  310. }
  311. case EVictoryConditionType::BEATHERO:
  312. case EVictoryConditionType::CAPTURECITY:
  313. case EVictoryConditionType::BEATMONSTER:
  314. {
  315. victoryCondition.pos.x = bufor[i+2];
  316. victoryCondition.pos.y = bufor[i+3];
  317. victoryCondition.pos.z = bufor[i+4];
  318. nr = 3;
  319. break;
  320. }
  321. case EVictoryConditionType::TAKEDWELLINGS:
  322. case EVictoryConditionType::TAKEMINES:
  323. {
  324. nr = 0;
  325. break;
  326. }
  327. case EVictoryConditionType::TRANSPORTITEM:
  328. {
  329. victoryCondition.ID = bufor[i+2];
  330. victoryCondition.pos.x = bufor[i+3];
  331. victoryCondition.pos.y = bufor[i+4];
  332. victoryCondition.pos.z = bufor[i+5];
  333. nr = 4;
  334. break;
  335. }
  336. default:
  337. assert(0);
  338. }
  339. victoryCondition.allowNormalVictory = bufor[i++];
  340. victoryCondition.appliesToAI = bufor[i++];
  341. i+=nr;
  342. }
  343. lossCondition.typeOfLossCon = (ELossConditionType::ELossConditionType)bufor[i++];
  344. switch (lossCondition.typeOfLossCon) //read loss conditions
  345. {
  346. case ELossConditionType::LOSSCASTLE:
  347. case ELossConditionType::LOSSHERO:
  348. {
  349. lossCondition.pos.x=bufor[i++];
  350. lossCondition.pos.y=bufor[i++];
  351. lossCondition.pos.z=bufor[i++];
  352. break;
  353. }
  354. case ELossConditionType::TIMEEXPIRES:
  355. {
  356. lossCondition.timeLimit = read_le_u16(bufor + i);
  357. i+=2;
  358. break;
  359. }
  360. }
  361. }
  362. CMapHeader::~CMapHeader()
  363. {
  364. }
  365. void Mapa::initFromBytes(const ui8 * bufor, size_t size)
  366. {
  367. // Compute checksum
  368. boost::crc_32_type result;
  369. result.process_bytes(bufor, size);
  370. checksum = result.checksum();
  371. tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
  372. int i=0;
  373. initFromMemory(bufor,i);
  374. CStopWatch th;
  375. th.getDiff();
  376. readHeader(bufor, i);
  377. tlog0<<"\tReading header: "<<th.getDiff()<<std::endl;
  378. if (victoryCondition.condition == EVictoryConditionType::ARTIFACT || victoryCondition.condition == EVictoryConditionType::TRANSPORTITEM)
  379. { //messy, but needed
  380. allowedArtifact[victoryCondition.ID] = false;
  381. }
  382. readRumors(bufor, i);
  383. tlog0<<"\tReading rumors: "<<th.getDiff()<<std::endl;
  384. readPredefinedHeroes(bufor, i);
  385. tlog0<<"\tReading predefined heroes: "<<th.getDiff()<<std::endl;
  386. readTerrain(bufor, i);
  387. tlog0<<"\tReading terrain: "<<th.getDiff()<<std::endl;
  388. readDefInfo(bufor, i);
  389. tlog0<<"\tReading defs info: "<<th.getDiff()<<std::endl;
  390. readObjects(bufor, i);
  391. tlog0<<"\tReading objects: "<<th.getDiff()<<std::endl;
  392. readEvents(bufor, i);
  393. tlog0<<"\tReading events: "<<th.getDiff()<<std::endl;
  394. //map readed, bufor no longer needed
  395. for(ui32 f=0; f<objects.size(); ++f) //calculationg blocked / visitable positions
  396. {
  397. if(!objects[f]->defInfo)
  398. continue;
  399. addBlockVisTiles(objects[f]);
  400. }
  401. tlog0<<"\tCalculating blocked/visitable tiles: "<<th.getDiff()<<std::endl;
  402. tlog0 << "\tMap initialization done!" << std::endl;
  403. }
  404. void Mapa::removeBlockVisTiles(CGObjectInstance * obj, bool total)
  405. {
  406. for(int fx=0; fx<8; ++fx)
  407. {
  408. for(int fy=0; fy<6; ++fy)
  409. {
  410. int xVal = obj->pos.x + fx - 7;
  411. int yVal = obj->pos.y + fy - 5;
  412. int zVal = obj->pos.z;
  413. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  414. {
  415. TerrainTile & curt = terrain[xVal][yVal][zVal];
  416. if(total || ((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  417. {
  418. curt.visitableObjects -= obj;
  419. curt.visitable = curt.visitableObjects.size();
  420. }
  421. if(total || !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  422. {
  423. curt.blockingObjects -= obj;
  424. curt.blocked = curt.blockingObjects.size();
  425. }
  426. }
  427. }
  428. }
  429. }
  430. void Mapa::addBlockVisTiles(CGObjectInstance * obj)
  431. {
  432. for(int fx=0; fx<8; ++fx)
  433. {
  434. for(int fy=0; fy<6; ++fy)
  435. {
  436. int xVal = obj->pos.x + fx - 7;
  437. int yVal = obj->pos.y + fy - 5;
  438. int zVal = obj->pos.z;
  439. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  440. {
  441. TerrainTile & curt = terrain[xVal][yVal][zVal];
  442. if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  443. {
  444. curt.visitableObjects.push_back(obj);
  445. curt.visitable = true;
  446. }
  447. if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  448. {
  449. curt.blockingObjects.push_back(obj);
  450. curt.blocked = true;
  451. }
  452. }
  453. }
  454. }
  455. }
  456. Mapa::Mapa(std::string filename)
  457. :grailPos(-1, -1, -1), grailRadious(0)
  458. {
  459. int mapsize = 0;
  460. tlog0<<"Opening map file: "<<filename<<"\t "<<std::flush;
  461. //load file and decompress
  462. ui8 * initTable = CLodHandler::getUnpackedFile(filename, &mapsize);
  463. tlog0<<"done."<<std::endl;
  464. initFromBytes(initTable, mapsize);
  465. delete [] initTable;
  466. }
  467. Mapa::Mapa()
  468. {
  469. terrain = NULL;
  470. }
  471. Mapa::~Mapa()
  472. {
  473. //for(int i=0; i < defy.size(); i++)
  474. // if(defy[i]->serial < 0) //def not present in the main vector in defobjinfo
  475. // delete defy[i];
  476. if(terrain)
  477. {
  478. for (int ii=0;ii<width;ii++)
  479. {
  480. for(int jj=0;jj<height;jj++)
  481. delete [] terrain[ii][jj];
  482. delete [] terrain[ii];
  483. }
  484. delete [] terrain;
  485. }
  486. for(std::list<ConstTransitivePtr<CMapEvent> >::iterator i = events.begin(); i != events.end(); i++)
  487. i->dellNull();
  488. }
  489. CGHeroInstance * Mapa::getHero(int ID, int mode)
  490. {
  491. if (mode != 0)
  492. #ifndef __GNUC__
  493. throw new std::exception("gs->getHero: This mode is not supported!");
  494. #else
  495. throw new std::exception();
  496. #endif
  497. for(ui32 i=0; i<heroes.size();i++)
  498. if(heroes[i]->subID == ID)
  499. return heroes[i];
  500. return NULL;
  501. }
  502. int Mapa::loadSeerHut( const ui8 * bufor, int i, CGObjectInstance *& nobj )
  503. {
  504. CGSeerHut *hut = new CGSeerHut();
  505. nobj = hut;
  506. if(version>RoE)
  507. {
  508. loadQuest(hut,bufor,i);
  509. }
  510. else //RoE
  511. {
  512. int artID = bufor[i]; ++i;
  513. if(artID!=255) //not none quest
  514. {
  515. hut->m5arts.push_back(artID);
  516. hut->missionType = 5;
  517. }
  518. else
  519. {
  520. hut->missionType = 0; //no mission
  521. }
  522. hut->isCustomFirst = hut->isCustomNext = hut->isCustomComplete = false;
  523. }
  524. if(hut->missionType)
  525. {
  526. ui8 rewardType = bufor[i]; ++i;
  527. hut->rewardType = rewardType;
  528. switch(rewardType)
  529. {
  530. case 1:
  531. {
  532. hut->rVal = read_le_u32(bufor + i); i+=4;
  533. break;
  534. }
  535. case 2:
  536. {
  537. hut->rVal = read_le_u32(bufor + i); i+=4;
  538. break;
  539. }
  540. case 3:
  541. {
  542. hut->rVal = bufor[i]; ++i;
  543. break;
  544. }
  545. case 4:
  546. {
  547. hut->rVal = bufor[i]; ++i;
  548. break;
  549. }
  550. case 5:
  551. {
  552. hut->rID = bufor[i]; ++i;
  553. /* Only the first 3 bytes are used. Skip the 4th. */
  554. hut->rVal = read_le_u32(bufor + i) & 0x00ffffff;
  555. i+=4;
  556. break;
  557. }
  558. case 6:
  559. {
  560. hut->rID = bufor[i]; ++i;
  561. hut->rVal = bufor[i]; ++i;
  562. break;
  563. }
  564. case 7:
  565. {
  566. hut->rID = bufor[i]; ++i;
  567. hut->rVal = bufor[i]; ++i;
  568. break;
  569. }
  570. case 8:
  571. {
  572. if (version == RoE)
  573. {
  574. hut->rID = bufor[i]; i++;
  575. }
  576. else
  577. {
  578. hut->rID = read_le_u16(bufor + i); i+=2;
  579. }
  580. break;
  581. }
  582. case 9:
  583. {
  584. hut->rID = bufor[i]; ++i;
  585. break;
  586. }
  587. case 10:
  588. {
  589. if(version>RoE)
  590. {
  591. hut->rID = read_le_u16(bufor + i); i+=2;
  592. hut->rVal = read_le_u16(bufor + i); i+=2;
  593. }
  594. else
  595. {
  596. hut->rID = bufor[i]; ++i;
  597. hut->rVal = read_le_u16(bufor + i); i+=2;
  598. }
  599. break;
  600. }
  601. }// end of internal switch
  602. i+=2;
  603. }
  604. else //missionType==255
  605. {
  606. i+=3;
  607. }
  608. return i;
  609. }
  610. void Mapa::loadTown( CGObjectInstance * &nobj, const ui8 * bufor, int &i, int subid)
  611. {
  612. CGTownInstance * nt = new CGTownInstance();
  613. //(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
  614. //delete nobj;
  615. nobj = nt;
  616. nt->identifier = 0;
  617. if(version>RoE)
  618. {
  619. nt->identifier = read_le_u32(bufor + i); i+=4;
  620. }
  621. nt->tempOwner = bufor[i]; ++i;
  622. if(readChar(bufor,i)) //has name
  623. nt->name = readString(bufor,i);
  624. if(readChar(bufor,i))//true if garrison isn't empty
  625. readCreatureSet(nt, bufor, i, 7, version > RoE);
  626. nt->formation = bufor[i]; ++i;
  627. if(readChar(bufor,i)) //custom buildings info
  628. {
  629. //built buildings
  630. for(int byte=0;byte<6;byte++)
  631. {
  632. for(int bit=0;bit<8;bit++)
  633. if(bufor[i] & (1<<bit))
  634. nt->builtBuildings.insert(byte*8+bit);
  635. i++;
  636. }
  637. //forbidden buildings
  638. for(int byte=6;byte<12;byte++)
  639. {
  640. for(int bit=0;bit<8;bit++)
  641. if(bufor[i] & (1<<bit))
  642. nt->forbiddenBuildings.insert((byte-6)*8+bit);
  643. i++;
  644. }
  645. nt->builtBuildings = convertBuildings(nt->builtBuildings,subid);
  646. nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,subid);
  647. }
  648. else //standard buildings
  649. {
  650. if(readChar(bufor,i)) //has fort
  651. nt->builtBuildings.insert(7);
  652. nt->builtBuildings.insert(-50); //means that set of standard building should be included
  653. }
  654. int ist = i;
  655. if(version>RoE)
  656. {
  657. for(; i<ist+9; ++i)
  658. {
  659. ui8 c = bufor[i];
  660. for(int yy=0; yy<8; ++yy)
  661. {
  662. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  663. {
  664. if(c == (c|((ui8)intPow(2, yy))))
  665. nt->obligatorySpells.push_back((i-ist)*8+yy);
  666. }
  667. }
  668. }
  669. }
  670. ist = i;
  671. for(; i<ist+9; ++i)
  672. {
  673. ui8 c = bufor[i];
  674. for(int yy=0; yy<8; ++yy)
  675. {
  676. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  677. {
  678. if(c != (c|((ui8)intPow(2, yy))))
  679. nt->possibleSpells.push_back((i-ist)*8+yy);
  680. }
  681. }
  682. }
  683. /////// reading castle events //////////////////////////////////
  684. int numberOfEvent = read_le_u32(bufor + i); i+=4;
  685. for(int gh = 0; gh<numberOfEvent; ++gh)
  686. {
  687. CCastleEvent *nce = new CCastleEvent();
  688. nce->town = nt;
  689. nce->name = readString(bufor,i);
  690. nce->message = readString(bufor,i);
  691. for(int x=0; x < 7; x++)
  692. {
  693. nce->resources[x] = read_le_u32(bufor + i);
  694. i+=4;
  695. }
  696. nce->players = bufor[i]; ++i;
  697. if(version > AB)
  698. {
  699. nce->humanAffected = bufor[i]; ++i;
  700. }
  701. else
  702. nce->humanAffected = true;
  703. nce->computerAffected = bufor[i]; ++i;
  704. nce->firstOccurence = read_le_u16(bufor + i); i+=2;
  705. nce->nextOccurence = bufor[i]; ++i;
  706. i+=17;
  707. //new buildings
  708. for(int byte=0;byte<6;byte++)
  709. {
  710. for(int bit=0;bit<8;bit++)
  711. if(bufor[i] & (1<<bit))
  712. nce->buildings.insert(byte*8+bit);
  713. i++;
  714. }
  715. nce->buildings = convertBuildings(nce->buildings,subid, false);
  716. nce->creatures.resize(7);
  717. for(int vv=0; vv<7; ++vv)
  718. {
  719. nce->creatures[vv] = read_le_u16(bufor + i);i+=2;
  720. }
  721. i+=4;
  722. nt->events.push_back(nce);
  723. }//castle events have been read
  724. if(version > AB)
  725. {
  726. nt->alignment = bufor[i]; ++i;
  727. }
  728. else
  729. nt->alignment = 0xff;
  730. i+=3;
  731. nt->builded = 0;
  732. nt->destroyed = 0;
  733. nt->garrisonHero = NULL;
  734. }
  735. CGObjectInstance * Mapa::loadHero(const ui8 * bufor, int &i, int idToBeGiven)
  736. {
  737. CGHeroInstance * nhi = new CGHeroInstance();
  738. int identifier = 0;
  739. if(version > RoE)
  740. {
  741. identifier = read_le_u32(bufor + i); i+=4;
  742. questIdentifierToId[identifier] = idToBeGiven;
  743. }
  744. ui8 owner = bufor[i++];
  745. nhi->subID = bufor[i++];
  746. for(ui32 j=0; j<predefinedHeroes.size(); j++)
  747. {
  748. if(predefinedHeroes[j]->subID == nhi->subID)
  749. {
  750. tlog0 << "Hero " << nhi->subID << " will be taken from the predefined heroes list.\n";
  751. delete nhi;
  752. nhi = predefinedHeroes[j];
  753. break;
  754. }
  755. }
  756. nhi->setOwner(owner);
  757. nhi->portrait = nhi->subID;
  758. for(ui32 j=0; j<disposedHeroes.size(); j++)
  759. {
  760. if(disposedHeroes[j].ID == nhi->subID)
  761. {
  762. nhi->name = disposedHeroes[j].name;
  763. nhi->portrait = disposedHeroes[j].portrait;
  764. break;
  765. }
  766. }
  767. if(readChar(bufor,i))//true if hero has nonstandard name
  768. nhi->name = readString(bufor,i);
  769. if(version>AB)
  770. {
  771. if(readChar(bufor,i))//true if hero's experience is greater than 0
  772. { nhi->exp = read_le_u32(bufor + i); i+=4; }
  773. else
  774. nhi->exp = 0xffffffff;
  775. }
  776. else
  777. {
  778. nhi->exp = read_le_u32(bufor + i); i+=4;
  779. if(!nhi->exp) //0 means "not set" in <=AB maps
  780. nhi->exp = 0xffffffff;
  781. }
  782. bool portrait=bufor[i]; ++i;
  783. if (portrait)
  784. nhi->portrait = bufor[i++];
  785. if(readChar(bufor,i))//true if hero has specified abilities
  786. {
  787. int howMany = read_le_u32(bufor + i); i+=4;
  788. nhi->secSkills.resize(howMany);
  789. for(int yy=0; yy<howMany; ++yy)
  790. {
  791. nhi->secSkills[yy].first = bufor[i++];
  792. nhi->secSkills[yy].second = bufor[i++];
  793. }
  794. }
  795. if(readChar(bufor,i))//true if hero has nonstandard garrison
  796. readCreatureSet(nhi, bufor, i, 7, version > RoE);
  797. nhi->formation =bufor[i]; ++i; //formation
  798. loadArtifactsOfHero(bufor, i, nhi);
  799. nhi->patrol.patrolRadious = bufor[i]; ++i;
  800. if(nhi->patrol.patrolRadious == 0xff)
  801. nhi->patrol.patrolling = false;
  802. else
  803. nhi->patrol.patrolling = true;
  804. if(version>RoE)
  805. {
  806. if(readChar(bufor,i))//true if hero has nonstandard (mapmaker defined) biography
  807. nhi->biography = readString(bufor,i);
  808. nhi->sex = bufor[i]; ++i;
  809. if (nhi->sex != 0xFF)//remove trash
  810. nhi->sex &=1;
  811. }
  812. else
  813. nhi->sex = 0xFF;
  814. //spells
  815. if(version>AB)
  816. {
  817. bool areSpells = bufor[i]; ++i;
  818. if(areSpells) //TODO: sprawdzi //seems to be ok - tow
  819. {
  820. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  821. int ist = i;
  822. for(; i<ist+9; ++i)
  823. {
  824. ui8 c = bufor[i];
  825. for(int yy=0; yy<8; ++yy)
  826. {
  827. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  828. {
  829. if(c == (c|((ui8)intPow(2, yy))))
  830. nhi->spells.insert((i-ist)*8+yy);
  831. }
  832. }
  833. }
  834. }
  835. }
  836. else if(version==AB) //we can read one spell
  837. {
  838. ui8 buff = bufor[i]; ++i;
  839. if(buff != 254)
  840. {
  841. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  842. if(buff < 254) //255 means no spells
  843. nhi->spells.insert(buff);
  844. }
  845. }
  846. //spells loaded
  847. if(version>AB)
  848. {
  849. if(readChar(bufor,i))//customPrimSkills
  850. {
  851. for(int xx=0;xx<4;xx++)
  852. nhi->pushPrimSkill(xx, bufor[i++]);
  853. }
  854. }
  855. i+=16;
  856. return nhi;
  857. }
  858. void Mapa::readRumors( const ui8 * bufor, int &i)
  859. {
  860. int rumNr = read_le_u32(bufor + i);i+=4;
  861. for (int it=0;it<rumNr;it++)
  862. {
  863. Rumor ourRumor;
  864. int nameL = read_le_u32(bufor + i);i+=4; //read length of name of rumor
  865. for (int zz=0; zz<nameL; zz++)
  866. ourRumor.name+=bufor[i++];
  867. nameL = read_le_u32(bufor + i);i+=4; //read length of rumor
  868. for (int zz=0; zz<nameL; zz++)
  869. ourRumor.text+=bufor[i++];
  870. rumors.push_back(ourRumor); //add to our list
  871. }
  872. }
  873. void Mapa::readHeader( const ui8 * bufor, int &i)
  874. {
  875. //reading allowed heroes (20 bytes)
  876. int ist;
  877. ui8 disp = 0;
  878. if(version>=SoD)
  879. {
  880. disp = bufor[i++];
  881. disposedHeroes.resize(disp);
  882. for(int g=0; g<disp; ++g)
  883. {
  884. disposedHeroes[g].ID = bufor[i++];
  885. disposedHeroes[g].portrait = bufor[i++];
  886. int lenbuf = read_le_u32(bufor + i); i+=4;
  887. for (int zz=0; zz<lenbuf; zz++)
  888. disposedHeroes[g].name+=bufor[i++];
  889. disposedHeroes[g].players = bufor[i++];
  890. }
  891. }
  892. i+=31; //omitting NULLS
  893. allowedArtifact.resize(GameConstants::ARTIFACTS_QUANTITY);
  894. for (ui32 x=0; x<allowedArtifact.size(); x++)
  895. allowedArtifact[x] = true;
  896. //reading allowed artifacts: 17 or 18 bytes
  897. if (version!=RoE)
  898. {
  899. ist=i; //starting i for loop
  900. for (; i<ist+(version==AB ? 17 : 18); ++i)
  901. {
  902. ui8 c = bufor[i];
  903. for (int yy=0; yy<8; ++yy)
  904. {
  905. if ((i-ist)*8+yy < GameConstants::ARTIFACTS_QUANTITY)
  906. {
  907. if (c == (c|((ui8)intPow(2, yy))))
  908. allowedArtifact[(i-ist)*8+yy] = false;
  909. }
  910. }
  911. }//allowed artifacts have been read
  912. }
  913. if (version == RoE || version == AB) //ban combo artifacts
  914. {
  915. BOOST_FOREACH(CArtifact *artifact, VLC->arth->artifacts)
  916. {
  917. if (artifact->constituents) //combo
  918. {
  919. allowedArtifact[artifact->id] = false;
  920. }
  921. }
  922. if (version == RoE)
  923. allowedArtifact[128] = false; //Armageddon's Blade
  924. }
  925. allowedSpell.resize(GameConstants::SPELLS_QUANTITY);
  926. for(ui32 x=0;x<allowedSpell.size();x++)
  927. allowedSpell[x] = true;
  928. allowedAbilities.resize(GameConstants::SKILL_QUANTITY);
  929. for(ui32 x=0;x<allowedAbilities.size();x++)
  930. allowedAbilities[x] = true;
  931. if(version>=SoD)
  932. {
  933. //reading allowed spells (9 bytes)
  934. ist=i; //starting i for loop
  935. for(; i<ist+9; ++i)
  936. {
  937. ui8 c = bufor[i];
  938. for(int yy=0; yy<8; ++yy)
  939. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  940. if(c == (c|((ui8)intPow(2, yy))))
  941. allowedSpell[(i-ist)*8+yy] = false;
  942. }
  943. //allowed hero's abilities (4 bytes)
  944. ist=i; //starting i for loop
  945. for(; i<ist+4; ++i)
  946. {
  947. ui8 c = bufor[i];
  948. for(int yy=0; yy<8; ++yy)
  949. {
  950. if((i-ist)*8+yy < GameConstants::SKILL_QUANTITY)
  951. {
  952. if(c == (c|((ui8)intPow(2, yy))))
  953. allowedAbilities[(i-ist)*8+yy] = false;
  954. }
  955. }
  956. }
  957. }
  958. }
  959. void Mapa::readPredefinedHeroes( const ui8 * bufor, int &i)
  960. {
  961. switch(version)
  962. {
  963. case WoG: case SoD:
  964. {
  965. for(int z=0;z<GameConstants::HEROES_QUANTITY;z++) //disposed heroes
  966. {
  967. int custom = bufor[i++];
  968. if(!custom)
  969. continue;
  970. CGHeroInstance * cgh = new CGHeroInstance;
  971. cgh->ID = GameConstants::HEROI_TYPE;
  972. cgh->subID = z;
  973. if(readChar(bufor,i))//true if hore's experience is greater than 0
  974. { cgh->exp = read_le_u32(bufor + i); i+=4; }
  975. else
  976. cgh->exp = 0;
  977. if(readChar(bufor,i))//true if hero has specified abilities
  978. {
  979. int howMany = read_le_u32(bufor + i); i+=4;
  980. cgh->secSkills.resize(howMany);
  981. for(int yy=0; yy<howMany; ++yy)
  982. {
  983. cgh->secSkills[yy].first = bufor[i]; ++i;
  984. cgh->secSkills[yy].second = bufor[i]; ++i;
  985. }
  986. }
  987. loadArtifactsOfHero(bufor, i, cgh);
  988. if(readChar(bufor,i))//customBio
  989. cgh->biography = readString(bufor,i);
  990. cgh->sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
  991. if(readChar(bufor,i))//are spells
  992. {
  993. int ist = i;
  994. for(; i<ist+9; ++i)
  995. {
  996. ui8 c = bufor[i];
  997. for(int yy=0; yy<8; ++yy)
  998. {
  999. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  1000. {
  1001. if(c == (c|((ui8)intPow(2, yy))))
  1002. cgh->spells.insert((i-ist)*8+yy);
  1003. }
  1004. }
  1005. }
  1006. }
  1007. if(readChar(bufor,i))//customPrimSkills
  1008. {
  1009. for(int xx=0;xx<4;xx++)
  1010. cgh->pushPrimSkill(xx, bufor[i++]);
  1011. }
  1012. predefinedHeroes.push_back(cgh);
  1013. }
  1014. break;
  1015. }
  1016. case RoE:
  1017. i+=0;
  1018. break;
  1019. }
  1020. }
  1021. void Mapa::readTerrain( const ui8 * bufor, int &i)
  1022. {
  1023. terrain = new TerrainTile**[width]; // allocate memory
  1024. for (int ii=0;ii<width;ii++)
  1025. {
  1026. terrain[ii] = new TerrainTile*[height]; // allocate memory
  1027. for(int jj=0;jj<height;jj++)
  1028. terrain[ii][jj] = new TerrainTile[twoLevel+1];
  1029. }
  1030. for (int c=0; c<width; c++) // reading terrain
  1031. {
  1032. for (int z=0; z<height; z++)
  1033. {
  1034. terrain[z][c][0].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1035. terrain[z][c][0].terview = bufor[i++];
  1036. terrain[z][c][0].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1037. terrain[z][c][0].rivDir = bufor[i++];
  1038. terrain[z][c][0].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1039. terrain[z][c][0].roadDir = bufor[i++];
  1040. terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++];
  1041. terrain[z][c][0].blocked = (terrain[z][c][0].tertype == TerrainTile::rock ? 1 : 0); //underground tiles are always blocked
  1042. terrain[z][c][0].visitable = 0;
  1043. }
  1044. }
  1045. if (twoLevel) // read underground terrain
  1046. {
  1047. for (int c=0; c<width; c++) // reading terrain
  1048. {
  1049. for (int z=0; z<height; z++)
  1050. {
  1051. terrain[z][c][1].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1052. terrain[z][c][1].terview = bufor[i++];
  1053. terrain[z][c][1].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1054. terrain[z][c][1].rivDir = bufor[i++];
  1055. terrain[z][c][1].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1056. terrain[z][c][1].roadDir = bufor[i++];
  1057. terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++];
  1058. terrain[z][c][1].blocked = (terrain[z][c][1].tertype == TerrainTile::rock ? 1 : 0); //underground tiles are always blocked
  1059. terrain[z][c][1].visitable = 0;
  1060. }
  1061. }
  1062. }
  1063. }
  1064. void Mapa::readDefInfo( const ui8 * bufor, int &i)
  1065. {
  1066. int defAmount = read_le_u32(bufor + i); i+=4;
  1067. defy.reserve(defAmount+8);
  1068. for (int idd = 0 ; idd<defAmount; idd++) // reading defs
  1069. {
  1070. CGDefInfo * vinya = new CGDefInfo(); // info about new def
  1071. //reading name
  1072. int nameLength = read_le_u32(bufor + i);i+=4;
  1073. vinya->name.reserve(nameLength);
  1074. for (int cd=0;cd<nameLength;cd++)
  1075. {
  1076. vinya->name += bufor[i++];
  1077. }
  1078. std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
  1079. ui8 bytes[12];
  1080. for (int v=0; v<12; v++) // read info
  1081. {
  1082. bytes[v] = bufor[i++];
  1083. }
  1084. vinya->terrainAllowed = read_le_u16(bufor + i);i+=2;
  1085. vinya->terrainMenu = read_le_u16(bufor + i);i+=2;
  1086. vinya->id = read_le_u32(bufor + i);i+=4;
  1087. vinya->subid = read_le_u32(bufor + i);i+=4;
  1088. vinya->type = bufor[i++];
  1089. vinya->printPriority = bufor[i++];
  1090. for (int zi=0; zi<6; zi++)
  1091. {
  1092. vinya->blockMap[zi] = reverse(bytes[zi]);
  1093. }
  1094. for (int zi=0; zi<6; zi++)
  1095. {
  1096. vinya->visitMap[zi] = reverse(bytes[6+zi]);
  1097. }
  1098. i+=16;
  1099. if(vinya->id!=GameConstants::HEROI_TYPE && vinya->id!=70)
  1100. {
  1101. CGDefInfo *h = VLC->dobjinfo->gobjs[vinya->id][vinya->subid];
  1102. if(!h)
  1103. {
  1104. //remove fake entry
  1105. VLC->dobjinfo->gobjs[vinya->id].erase(vinya->subid);
  1106. if(VLC->dobjinfo->gobjs[vinya->id].size())
  1107. VLC->dobjinfo->gobjs.erase(vinya->id);
  1108. tlog2<<"\t\tWarning: no defobjinfo entry for object ID="<<vinya->id<<" subID=" << vinya->subid<<std::endl;
  1109. }
  1110. else
  1111. {
  1112. vinya->visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir;
  1113. }
  1114. }
  1115. else
  1116. {
  1117. vinya->visitDir = 0xff;
  1118. }
  1119. if(vinya->id == GameConstants::EVENTI_TYPE)
  1120. std::memset(vinya->blockMap,255,6);
  1121. //calculating coverageMap
  1122. vinya->fetchInfoFromMSK();
  1123. defy.push_back(vinya); // add this def to the vector
  1124. }
  1125. //add holes - they always can appear
  1126. for (int i = 0; i < 8 ; i++)
  1127. {
  1128. defy.push_back(VLC->dobjinfo->gobjs[124][i]);
  1129. }
  1130. }
  1131. class _HERO_SORTER
  1132. {
  1133. public:
  1134. bool operator()(const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1135. {
  1136. return a->subID < b->subID;
  1137. }
  1138. };
  1139. void Mapa::readObjects( const ui8 * bufor, int &i)
  1140. {
  1141. int howManyObjs = read_le_u32(bufor + i); i+=4;
  1142. for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
  1143. {
  1144. CGObjectInstance * nobj = 0;
  1145. int3 pos;
  1146. pos.x = bufor[i++];
  1147. pos.y = bufor[i++];
  1148. pos.z = bufor[i++];
  1149. int defnum = read_le_u32(bufor + i); i+=4;
  1150. int idToBeGiven = objects.size();
  1151. CGDefInfo * defInfo = defy.at(defnum);
  1152. i+=5;
  1153. switch(defInfo->id)
  1154. {
  1155. case GameConstants::EVENTI_TYPE: //for event objects
  1156. {
  1157. CGEvent *evnt = new CGEvent();
  1158. nobj = evnt;
  1159. bool guardMess = bufor[i]; ++i;
  1160. if(guardMess)
  1161. {
  1162. int messLong = read_le_u32(bufor + i); i+=4;
  1163. if(messLong>0)
  1164. {
  1165. for(int yy=0; yy<messLong; ++yy)
  1166. {
  1167. evnt->message +=bufor[i+yy];
  1168. }
  1169. i+=messLong;
  1170. }
  1171. if(bufor[i++])
  1172. {
  1173. readCreatureSet(evnt, bufor, i, 7, version > RoE);
  1174. }
  1175. i+=4;
  1176. }
  1177. evnt->gainedExp = read_le_u32(bufor + i); i+=4;
  1178. evnt->manaDiff = read_le_u32(bufor + i); i+=4;
  1179. evnt->moraleDiff = (char)bufor[i]; ++i;
  1180. evnt->luckDiff = (char)bufor[i]; ++i;
  1181. evnt->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1182. for(int x=0; x<7; x++)
  1183. {
  1184. evnt->resources[x] = read_le_u32(bufor + i);
  1185. i+=4;
  1186. }
  1187. evnt->primskills.resize(GameConstants::PRIMARY_SKILLS);
  1188. for(int x=0; x<4; x++)
  1189. {
  1190. evnt->primskills[x] = bufor[i];
  1191. i++;
  1192. }
  1193. int gabn; //number of gained abilities
  1194. gabn = bufor[i]; ++i;
  1195. for(int oo = 0; oo<gabn; ++oo)
  1196. {
  1197. evnt->abilities.push_back(bufor[i]); ++i;
  1198. evnt->abilityLevels.push_back(bufor[i]); ++i;
  1199. }
  1200. int gart = bufor[i]; ++i; //number of gained artifacts
  1201. for(int oo = 0; oo<gart; ++oo)
  1202. {
  1203. if (version == RoE)
  1204. {
  1205. evnt->artifacts.push_back(bufor[i]); i++;
  1206. }
  1207. else
  1208. {
  1209. evnt->artifacts.push_back(read_le_u16(bufor + i)); i+=2;
  1210. }
  1211. }
  1212. int gspel = bufor[i]; ++i; //number of gained spells
  1213. for(int oo = 0; oo<gspel; ++oo)
  1214. {
  1215. evnt->spells.push_back(bufor[i]); ++i;
  1216. }
  1217. int gcre = bufor[i]; ++i; //number of gained creatures
  1218. readCreatureSet(&evnt->creatures, bufor,i,gcre,(version>RoE));
  1219. i+=8;
  1220. evnt->availableFor = bufor[i]; ++i;
  1221. evnt->computerActivate = bufor[i]; ++i;
  1222. evnt->removeAfterVisit = bufor[i]; ++i;
  1223. evnt->humanActivate = true;
  1224. i+=4;
  1225. break;
  1226. }
  1227. case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
  1228. {
  1229. nobj = loadHero(bufor, i, idToBeGiven);
  1230. break;
  1231. }
  1232. case 4: //Arena
  1233. case 51: //Mercenary Camp
  1234. case 23: //Marletto Tower
  1235. case 61: // Star Axis
  1236. case 32: // Garden of Revelation
  1237. case 100: //Learning Stone
  1238. case 102: //Tree of Knowledge
  1239. case 41: //Library of Enlightenment
  1240. case 47: //School of Magic
  1241. case 107: //School of War
  1242. {
  1243. nobj = new CGVisitableOPH();
  1244. break;
  1245. }
  1246. case 55: //mystical garden
  1247. case 112://windmill
  1248. case 109://water wheel
  1249. {
  1250. nobj = new CGVisitableOPW();
  1251. break;
  1252. }
  1253. case 43: //teleport
  1254. case 44: //teleport
  1255. case 45: //teleport
  1256. case 103://subterranean gate
  1257. case 111://Whirlpool
  1258. {
  1259. nobj = new CGTeleport();
  1260. break;
  1261. }
  1262. case 12: //campfire
  1263. case 29: //Flotsam
  1264. case 82: //Sea Chest
  1265. case 86: //Shipwreck Survivor
  1266. case 101://treasure chest
  1267. {
  1268. nobj = new CGPickable();
  1269. break;
  1270. }
  1271. case 54: //Monster
  1272. case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
  1273. case 162: case 163: case 164: // Random Monster 5 - 7
  1274. {
  1275. CGCreature *cre = new CGCreature();
  1276. nobj = cre;
  1277. if(version>RoE)
  1278. {
  1279. cre->identifier = read_le_u32(bufor + i); i+=4;
  1280. questIdentifierToId[cre->identifier] = idToBeGiven;
  1281. //monsters[cre->identifier] = cre;
  1282. }
  1283. CStackInstance *hlp = new CStackInstance();
  1284. hlp->count = read_le_u16(bufor + i); i+=2;
  1285. //type will be set during initialization
  1286. cre->putStack(0, hlp);
  1287. cre->character = bufor[i]; ++i;
  1288. bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
  1289. if(isMesTre)
  1290. {
  1291. cre->message = readString(bufor,i);
  1292. cre->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1293. for(int j=0; j<7; j++)
  1294. {
  1295. cre->resources[j] = read_le_u32(bufor + i); i+=4;
  1296. }
  1297. int artID;
  1298. if (version == RoE)
  1299. {
  1300. artID = bufor[i]; i++;
  1301. }
  1302. else
  1303. {
  1304. artID = read_le_u16(bufor + i); i+=2;
  1305. }
  1306. if(version==RoE)
  1307. {
  1308. if(artID!=0xff)
  1309. cre->gainedArtifact = artID;
  1310. else
  1311. cre->gainedArtifact = -1;
  1312. }
  1313. else
  1314. {
  1315. if(artID!=0xffff)
  1316. cre->gainedArtifact = artID;
  1317. else
  1318. cre->gainedArtifact = -1;
  1319. }
  1320. }
  1321. cre->neverFlees = bufor[i]; ++i;
  1322. cre->notGrowingTeam = bufor[i]; ++i;
  1323. i+=2;;
  1324. break;
  1325. }
  1326. case 59: case 91: //ocean bottle and sign
  1327. {
  1328. CGSignBottle *sb = new CGSignBottle();
  1329. nobj = sb;
  1330. sb->message = readString(bufor,i);
  1331. i+=4;
  1332. break;
  1333. }
  1334. case 83: //seer's hut
  1335. {
  1336. i = loadSeerHut(bufor, i, nobj);
  1337. break;
  1338. }
  1339. case 113: //witch hut
  1340. {
  1341. CGWitchHut *wh = new CGWitchHut();
  1342. nobj = wh;
  1343. if(version>RoE) //in reo we cannot specify it - all are allowed (I hope)
  1344. {
  1345. int ist=i; //starting i for loop
  1346. for(; i<ist+4; ++i)
  1347. {
  1348. ui8 c = bufor[i];
  1349. for(int yy=0; yy<8; ++yy)
  1350. {
  1351. if((i-ist)*8+yy < GameConstants::SKILL_QUANTITY)
  1352. {
  1353. if(c == (c|((ui8)intPow(2, yy))))
  1354. wh->allowedAbilities.push_back((i-ist)*8+yy);
  1355. }
  1356. }
  1357. }
  1358. }
  1359. else //(RoE map)
  1360. {
  1361. for(int gg=0; gg<GameConstants::SKILL_QUANTITY; ++gg)
  1362. {
  1363. wh->allowedAbilities.push_back(gg);
  1364. }
  1365. }
  1366. break;
  1367. }
  1368. case 81: //scholar
  1369. {
  1370. CGScholar *sch = new CGScholar();
  1371. nobj = sch;
  1372. sch->bonusType = bufor[i++];
  1373. sch->bonusID = bufor[i++];
  1374. i+=6;
  1375. break;
  1376. }
  1377. case 33: case 219: //garrison
  1378. {
  1379. CGGarrison *gar = new CGGarrison();
  1380. nobj = gar;
  1381. nobj->setOwner(bufor[i++]);
  1382. i+=3;
  1383. readCreatureSet(gar, bufor, i, 7, version > RoE);
  1384. if(version > RoE)
  1385. {
  1386. gar->removableUnits = bufor[i]; ++i;
  1387. }
  1388. else
  1389. gar->removableUnits = true;
  1390. i+=8;
  1391. break;
  1392. }
  1393. case 5: //artifact
  1394. case 65: case 66: case 67: case 68: case 69: //random artifact
  1395. case 93: //spell scroll
  1396. {
  1397. int artID = -1;
  1398. int spellID = -1;
  1399. CGArtifact *art = new CGArtifact();
  1400. nobj = art;
  1401. bool areSettings = bufor[i++];
  1402. if(areSettings)
  1403. {
  1404. art->message = readString(bufor,i);
  1405. bool areGuards = bufor[i++];
  1406. if(areGuards)
  1407. {
  1408. readCreatureSet(art, bufor, i, 7, version > RoE);
  1409. }
  1410. i+=4;
  1411. }
  1412. if(defInfo->id==93)
  1413. {
  1414. spellID = read_le_u32(bufor + i); i+=4;
  1415. artID = 1;
  1416. }
  1417. else if(defInfo->id == 5) //specific artifact
  1418. {
  1419. artID = defInfo->subid;
  1420. }
  1421. art->storedArtifact = createArt(artID, spellID);
  1422. break;
  1423. }
  1424. case 76: case 79: //random resource; resource
  1425. {
  1426. CGResource *res = new CGResource();
  1427. nobj = res;
  1428. bool isMessGuard = bufor[i]; ++i;
  1429. if(isMessGuard)
  1430. {
  1431. res->message = readString(bufor,i);
  1432. if(bufor[i++])
  1433. {
  1434. readCreatureSet(res, bufor, i, 7, version > RoE);
  1435. }
  1436. i+=4;
  1437. }
  1438. res->amount = read_le_u32(bufor + i); i+=4;
  1439. if (defInfo->subid == 6) // Gold is multiplied by 100.
  1440. res->amount *= 100;
  1441. i+=4;
  1442. break;
  1443. }
  1444. case 77: case 98: //random town; town
  1445. {
  1446. loadTown(nobj, bufor, i, defInfo->subid);
  1447. break;
  1448. }
  1449. case 53:
  1450. case 220://mine (?)
  1451. {
  1452. nobj = new CGMine();
  1453. nobj->setOwner(bufor[i++]);
  1454. i+=3;
  1455. break;
  1456. }
  1457. case 17: case 18: case 19: case 20: //dwellings
  1458. {
  1459. nobj = new CGDwelling();
  1460. nobj->setOwner(bufor[i++]);
  1461. i+=3;
  1462. break;
  1463. }
  1464. case 78: //Refugee Camp
  1465. case 106: //War Machine Factory
  1466. {
  1467. nobj = new CGDwelling();
  1468. break;
  1469. }
  1470. case 88: case 89: case 90: //spell shrine
  1471. {
  1472. CGShrine * shr = new CGShrine();
  1473. nobj = shr;
  1474. shr->spell = bufor[i]; i+=4;
  1475. break;
  1476. }
  1477. case 6: //pandora's box
  1478. {
  1479. CGPandoraBox *box = new CGPandoraBox();
  1480. nobj = box;
  1481. bool messg = bufor[i]; ++i;
  1482. if(messg)
  1483. {
  1484. box->message = readString(bufor,i);
  1485. if(bufor[i++])
  1486. {
  1487. readCreatureSet(box, bufor, i, 7, version > RoE);
  1488. }
  1489. i+=4;
  1490. }
  1491. box->gainedExp = read_le_u32(bufor + i); i+=4;
  1492. box->manaDiff = read_le_u32(bufor + i); i+=4;
  1493. box->moraleDiff = (si8)bufor[i]; ++i;
  1494. box->luckDiff = (si8)bufor[i]; ++i;
  1495. box->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1496. for(int x=0; x<7; x++)
  1497. {
  1498. box->resources[x] = read_le_u32(bufor + i);
  1499. i+=4;
  1500. }
  1501. box->primskills.resize(GameConstants::PRIMARY_SKILLS);
  1502. for(int x=0; x<4; x++)
  1503. {
  1504. box->primskills[x] = bufor[i];
  1505. i++;
  1506. }
  1507. int gabn; //number of gained abilities
  1508. gabn = bufor[i]; ++i;
  1509. for(int oo = 0; oo<gabn; ++oo)
  1510. {
  1511. box->abilities.push_back(bufor[i]); ++i;
  1512. box->abilityLevels.push_back(bufor[i]); ++i;
  1513. }
  1514. int gart = bufor[i]; ++i; //number of gained artifacts
  1515. for(int oo = 0; oo<gart; ++oo)
  1516. {
  1517. if(version > RoE)
  1518. {
  1519. box->artifacts.push_back(read_le_u16(bufor + i)); i+=2;
  1520. }
  1521. else
  1522. {
  1523. box->artifacts.push_back(bufor[i]); i+=1;
  1524. }
  1525. }
  1526. int gspel = bufor[i]; ++i; //number of gained spells
  1527. for(int oo = 0; oo<gspel; ++oo)
  1528. {
  1529. box->spells.push_back(bufor[i]); ++i;
  1530. }
  1531. int gcre = bufor[i]; ++i; //number of gained creatures
  1532. readCreatureSet(&box->creatures, bufor,i,gcre,(version>RoE));
  1533. i+=8;
  1534. break;
  1535. }
  1536. case 36: //grail
  1537. {
  1538. grailPos = pos;
  1539. grailRadious = read_le_u32(bufor + i); i+=4;
  1540. continue;
  1541. }
  1542. //dwellings
  1543. case 216: //same as castle + level range
  1544. case 217: //same as castle
  1545. case 218: //level range
  1546. {
  1547. nobj = new CGDwelling();
  1548. CSpecObjInfo * spec = nullptr;
  1549. switch(defInfo->id)
  1550. {
  1551. break; case 216: spec = new CCreGenLeveledCastleInfo;
  1552. break; case 217: spec = new CCreGenAsCastleInfo;
  1553. break; case 218: spec = new CCreGenLeveledInfo;
  1554. }
  1555. spec->player = read_le_u32(bufor + i); i+=4;
  1556. //216 and 217
  1557. if (auto castleSpec = dynamic_cast<CCreGenAsCastleInfo*>(spec))
  1558. {
  1559. castleSpec->identifier = read_le_u32(bufor + i); i+=4;
  1560. if(!castleSpec->identifier)
  1561. {
  1562. castleSpec->asCastle = false;
  1563. castleSpec->castles[0] = bufor[i]; ++i;
  1564. castleSpec->castles[1] = bufor[i]; ++i;
  1565. }
  1566. else
  1567. {
  1568. castleSpec->asCastle = true;
  1569. }
  1570. }
  1571. //216 and 218
  1572. if (auto lvlSpec = dynamic_cast<CCreGenLeveledInfo*>(spec))
  1573. {
  1574. lvlSpec->minLevel = std::max(bufor[i], ui8(1)); ++i;
  1575. lvlSpec->maxLevel = std::min(bufor[i], ui8(7)); ++i;
  1576. }
  1577. nobj->setOwner(spec->player);
  1578. static_cast<CGDwelling*>(nobj)->info = spec;
  1579. break;
  1580. }
  1581. case 215:
  1582. {
  1583. CGQuestGuard *guard = new CGQuestGuard();
  1584. nobj = guard;
  1585. loadQuest(guard, bufor, i);
  1586. break;
  1587. }
  1588. case 28: //faerie ring
  1589. case 14: //Swan pond
  1590. case 38: //idol of fortune
  1591. case 30: //Fountain of Fortune
  1592. case 64: //Rally Flag
  1593. case 56: //oasis
  1594. case 96: //temple
  1595. case 110://Watering Hole
  1596. case 31: //Fountain of Youth
  1597. case 11: //Buoy
  1598. case 52: //Mermaid
  1599. case 94: //Stables
  1600. {
  1601. nobj = new CGBonusingObject();
  1602. break;
  1603. }
  1604. case 49: //Magic Well
  1605. {
  1606. nobj = new CGMagicWell();
  1607. break;
  1608. }
  1609. case 15: //Cover of darkness
  1610. case 58: //Redwood Observatory
  1611. case 60: //Pillar of Fire
  1612. {
  1613. nobj = new CGObservatory();
  1614. break;
  1615. }
  1616. case 22: //Corpse
  1617. case 39: //Lean To
  1618. case 105://Wagon
  1619. case 108://Warrior's Tomb
  1620. {
  1621. nobj = new CGOnceVisitable();
  1622. break;
  1623. }
  1624. case 8: //Boat
  1625. {
  1626. nobj = new CGBoat();
  1627. break;
  1628. }
  1629. case 92: //Sirens
  1630. {
  1631. nobj = new CGSirens();
  1632. break;
  1633. }
  1634. case 87: //Shipyard
  1635. {
  1636. nobj = new CGShipyard();
  1637. nobj->setOwner(read_le_u32(bufor + i)); i+=4;
  1638. break;
  1639. }
  1640. case 214: //hero placeholder
  1641. {
  1642. CGHeroPlaceholder *hp = new CGHeroPlaceholder();;
  1643. nobj = hp;
  1644. int a = bufor[i++]; //unknown byte, seems to be always 0 (if not - scream!)
  1645. tlog2 << "Unhandled Hero Placeholder detected: "<<a<<"\n";
  1646. int htid = bufor[i++]; //hero type id
  1647. nobj->subID = htid;
  1648. if(htid == 0xff)
  1649. hp->power = bufor[i++];
  1650. else
  1651. hp->power = 0;
  1652. break;
  1653. }
  1654. case 10: //Keymaster
  1655. {
  1656. nobj = new CGKeymasterTent();
  1657. break;
  1658. }
  1659. case 9: //Border Guard
  1660. {
  1661. nobj = new CGBorderGuard();
  1662. break;
  1663. }
  1664. case 212: //Border Gate
  1665. {
  1666. nobj = new CGBorderGate();
  1667. break;
  1668. }
  1669. case 27: case 37: //Eye and Hut of Magi
  1670. {
  1671. nobj = new CGMagi();
  1672. break;
  1673. }
  1674. case 16: case 24: case 25: case 84: case 85: //treasure bank
  1675. {
  1676. nobj = new CBank();
  1677. break;
  1678. }
  1679. case 63: //Pyramid
  1680. {
  1681. nobj = new CGPyramid();
  1682. break;
  1683. }
  1684. case 13: //Cartographer
  1685. {
  1686. nobj = new CCartographer();
  1687. break;
  1688. }
  1689. case 48: //Magic Spring
  1690. {
  1691. nobj = new CGMagicSpring();
  1692. break;
  1693. }
  1694. case 97: //den of thieves
  1695. {
  1696. nobj = new CGDenOfthieves();
  1697. break;
  1698. }
  1699. case 57: //Obelisk
  1700. {
  1701. nobj = new CGObelisk();
  1702. break;
  1703. }
  1704. case 42: //Lighthouse
  1705. {
  1706. nobj = new CGLighthouse();
  1707. nobj->tempOwner = read_le_u32(bufor + i); i+=4;
  1708. break;
  1709. }
  1710. case 2: //Altar of Sacrifice
  1711. case 99: //Trading Post
  1712. case 213: //Freelancer's Guild
  1713. case 221: //Trading Post (snow)
  1714. {
  1715. nobj = new CGMarket();
  1716. break;
  1717. }
  1718. case 104: //University
  1719. {
  1720. nobj = new CGUniversity();
  1721. break;
  1722. }
  1723. case 7: //Black Market
  1724. {
  1725. nobj = new CGBlackMarket();
  1726. break;
  1727. }
  1728. default: //any other object
  1729. {
  1730. nobj = new CGObjectInstance();
  1731. break;
  1732. }
  1733. } //end of main switch
  1734. nobj->pos = pos;
  1735. nobj->ID = defInfo->id;
  1736. nobj->id = idToBeGiven;
  1737. if(nobj->ID != GameConstants::HEROI_TYPE && nobj->ID != 214 && nobj->ID != 62)
  1738. nobj->subID = defInfo->subid;
  1739. nobj->defInfo = defInfo;
  1740. assert(idToBeGiven == objects.size());
  1741. objects.push_back(nobj);
  1742. if(nobj->ID==GameConstants::TOWNI_TYPE)
  1743. towns.push_back(static_cast<CGTownInstance*>(nobj));
  1744. if(nobj->ID==GameConstants::HEROI_TYPE)
  1745. heroes.push_back(static_cast<CGHeroInstance*>(nobj));
  1746. }
  1747. std::sort(heroes.begin(), heroes.end(), _HERO_SORTER());
  1748. }
  1749. void Mapa::readEvents( const ui8 * bufor, int &i )
  1750. {
  1751. int numberOfEvents = read_le_u32(bufor + i); i+=4;
  1752. for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
  1753. {
  1754. CMapEvent *ne = new CMapEvent();
  1755. ne->name = std::string();
  1756. ne->message = std::string();
  1757. int nameLen = read_le_u32(bufor + i); i+=4;
  1758. for(int qq=0; qq<nameLen; ++qq)
  1759. {
  1760. ne->name += bufor[i]; ++i;
  1761. }
  1762. int messLen = read_le_u32(bufor + i); i+=4;
  1763. for(int qq=0; qq<messLen; ++qq)
  1764. {
  1765. ne->message +=bufor[i]; ++i;
  1766. }
  1767. for(int k=0; k < 7; k++)
  1768. {
  1769. ne->resources[k] = read_le_u32(bufor + i); i+=4;
  1770. }
  1771. ne->players = bufor[i]; ++i;
  1772. if(version>AB)
  1773. {
  1774. ne->humanAffected = bufor[i]; ++i;
  1775. }
  1776. else
  1777. ne->humanAffected = true;
  1778. ne->computerAffected = bufor[i]; ++i;
  1779. ne->firstOccurence = read_le_u16(bufor + i); i+=2;
  1780. ne->nextOccurence = bufor[i]; ++i;
  1781. char unknown[17];
  1782. memcpy(unknown, bufor+i, 17);
  1783. i+=17;
  1784. events.push_back(ne);
  1785. }
  1786. }
  1787. bool Mapa::isInTheMap(const int3 &pos) const
  1788. {
  1789. if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel)
  1790. return false;
  1791. else return true;
  1792. }
  1793. void Mapa::loadQuest(CQuest * guard, const ui8 * bufor, int & i)
  1794. {
  1795. guard->missionType = bufor[i]; ++i;
  1796. //int len1, len2, len3;
  1797. switch(guard->missionType)
  1798. {
  1799. case 0:
  1800. return;
  1801. case 2:
  1802. {
  1803. guard->m2stats.resize(4);
  1804. for(int x=0; x<4; x++)
  1805. {
  1806. guard->m2stats[x] = bufor[i++];
  1807. }
  1808. }
  1809. break;
  1810. case 1:
  1811. case 3:
  1812. case 4:
  1813. {
  1814. guard->m13489val = read_le_u32(bufor + i); i+=4;
  1815. break;
  1816. }
  1817. case 5:
  1818. {
  1819. int artNumber = bufor[i]; ++i;
  1820. for(int yy=0; yy<artNumber; ++yy)
  1821. {
  1822. int artid = read_le_u16(bufor + i); i+=2;
  1823. guard->m5arts.push_back(artid);
  1824. allowedArtifact[artid] = false; //these are unavailable for random generation
  1825. }
  1826. break;
  1827. }
  1828. case 6:
  1829. {
  1830. int typeNumber = bufor[i]; ++i;
  1831. guard->m6creatures.resize(typeNumber);
  1832. for(int hh=0; hh<typeNumber; ++hh)
  1833. {
  1834. guard->m6creatures[hh].type = VLC->creh->creatures[read_le_u16(bufor + i)]; i+=2;
  1835. guard->m6creatures[hh].count = read_le_u16(bufor + i); i+=2;
  1836. }
  1837. break;
  1838. }
  1839. case 7:
  1840. {
  1841. guard->m7resources.resize(7);
  1842. for(int x=0; x<7; x++)
  1843. {
  1844. guard->m7resources[x] = read_le_u32(bufor + i);
  1845. i+=4;
  1846. }
  1847. break;
  1848. }
  1849. case 8:
  1850. case 9:
  1851. {
  1852. guard->m13489val = bufor[i]; ++i;
  1853. break;
  1854. }
  1855. }
  1856. int limit = read_le_u32(bufor + i); i+=4;
  1857. if(limit == ((int)0xffffffff))
  1858. {
  1859. guard->lastDay = -1;
  1860. }
  1861. else
  1862. {
  1863. guard->lastDay = limit;
  1864. }
  1865. guard->firstVisitText = readString(bufor,i);
  1866. guard->nextVisitText = readString(bufor,i);
  1867. guard->completedText = readString(bufor,i);
  1868. guard->isCustomFirst = guard->firstVisitText.size() > 0;
  1869. guard->isCustomNext = guard->nextVisitText.size() > 0;
  1870. guard->isCustomComplete = guard->completedText.size() > 0;
  1871. }
  1872. TerrainTile & Mapa::getTile( const int3 & tile )
  1873. {
  1874. return terrain[tile.x][tile.y][tile.z];
  1875. }
  1876. const TerrainTile & Mapa::getTile( const int3 & tile ) const
  1877. {
  1878. return terrain[tile.x][tile.y][tile.z];
  1879. }
  1880. bool Mapa::isWaterTile(const int3 &pos) const
  1881. {
  1882. return isInTheMap(pos) && getTile(pos).tertype == TerrainTile::water;
  1883. }
  1884. const CGObjectInstance *Mapa::getObjectiveObjectFrom(int3 pos, bool lookForHero)
  1885. {
  1886. const std::vector <CGObjectInstance*> &objs = getTile(pos).visitableObjects;
  1887. assert(objs.size());
  1888. if(objs.size() > 1 && lookForHero && objs.front()->ID != GameConstants::HEROI_TYPE)
  1889. {
  1890. assert(objs.back()->ID == GameConstants::HEROI_TYPE);
  1891. return objs.back();
  1892. }
  1893. else
  1894. return objs.front();
  1895. }
  1896. void Mapa::checkForObjectives()
  1897. {
  1898. if(isInTheMap(victoryCondition.pos))
  1899. victoryCondition.obj = getObjectiveObjectFrom(victoryCondition.pos, victoryCondition.condition == EVictoryConditionType::BEATHERO);
  1900. if(isInTheMap(lossCondition.pos))
  1901. lossCondition.obj = getObjectiveObjectFrom(lossCondition.pos, lossCondition.typeOfLossCon == ELossConditionType::LOSSHERO);
  1902. }
  1903. void Mapa::addNewArtifactInstance( CArtifactInstance *art )
  1904. {
  1905. art->id = artInstances.size();
  1906. artInstances.push_back(art);
  1907. }
  1908. bool Mapa::loadArtifactToSlot(CGHeroInstance *h, int slot, const ui8 * bufor, int &i)
  1909. {
  1910. const int artmask = version == RoE ? 0xff : 0xffff;
  1911. int aid;
  1912. if (version == RoE)
  1913. {
  1914. aid = bufor[i]; i++;
  1915. }
  1916. else
  1917. {
  1918. aid = read_le_u16(bufor + i); i+=2;
  1919. }
  1920. bool isArt = aid != artmask;
  1921. if(isArt)
  1922. {
  1923. if(vstd::contains(VLC->arth->bigArtifacts, aid) && slot >= GameConstants::BACKPACK_START)
  1924. {
  1925. tlog3 << "Warning: A big artifact (war machine) in hero's backpack, ignoring...\n";
  1926. return false;
  1927. }
  1928. if(aid == 0 && slot == ArtifactPosition::MISC5)
  1929. {
  1930. //TODO: check how H3 handles it -> art 0 in slot 18 in AB map
  1931. tlog3 << "Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity ? (format " << (int)version << ")\n";
  1932. slot = ArtifactPosition::SPELLBOOK;
  1933. }
  1934. h->putArtifact(slot, createArt(aid));
  1935. }
  1936. return isArt;
  1937. }
  1938. void Mapa::loadArtifactsOfHero(const ui8 * bufor, int & i, CGHeroInstance * nhi)
  1939. {
  1940. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  1941. if(artSet)
  1942. {
  1943. for(int pom=0;pom<16;pom++)
  1944. loadArtifactToSlot(nhi, pom, bufor, i);
  1945. //misc5 art //17
  1946. if(version >= SoD)
  1947. {
  1948. if(!loadArtifactToSlot(nhi, ArtifactPosition::MACH4, bufor, i))
  1949. nhi->putArtifact(ArtifactPosition::MACH4, createArt(GameConstants::ID_CATAPULT)); //catapult by default
  1950. }
  1951. loadArtifactToSlot(nhi, ArtifactPosition::SPELLBOOK, bufor, i);
  1952. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  1953. if(version > RoE)
  1954. loadArtifactToSlot(nhi, ArtifactPosition::MISC5, bufor, i);
  1955. else
  1956. i+=1;
  1957. //bag artifacts //20
  1958. int amount = read_le_u16(bufor + i); i+=2; //number of artifacts in hero's bag
  1959. for(int ss = 0; ss < amount; ++ss)
  1960. loadArtifactToSlot(nhi, GameConstants::BACKPACK_START + nhi->artifactsInBackpack.size(), bufor, i);
  1961. } //artifacts
  1962. }
  1963. CArtifactInstance * Mapa::createArt(int aid, int spellID /*= -1*/)
  1964. {
  1965. CArtifactInstance *a = NULL;
  1966. if(aid >= 0)
  1967. {
  1968. if(spellID < 0)
  1969. a = CArtifactInstance::createNewArtifactInstance(aid);
  1970. else
  1971. a = CArtifactInstance::createScroll(VLC->spellh->spells[spellID]);
  1972. }
  1973. else
  1974. a = new CArtifactInstance();
  1975. addNewArtifactInstance(a);
  1976. if(a->artType && a->artType->constituents) //TODO make it nicer
  1977. {
  1978. CCombinedArtifactInstance *comb = dynamic_cast<CCombinedArtifactInstance*>(a);
  1979. BOOST_FOREACH(CCombinedArtifactInstance::ConstituentInfo &ci, comb->constituentsInfo)
  1980. {
  1981. addNewArtifactInstance(ci.art);
  1982. }
  1983. }
  1984. return a;
  1985. }
  1986. void Mapa::eraseArtifactInstance(CArtifactInstance *art)
  1987. {
  1988. assert(artInstances[art->id] == art);
  1989. artInstances[art->id].dellNull();
  1990. }
  1991. LossCondition::LossCondition()
  1992. {
  1993. obj = NULL;
  1994. timeLimit = -1;
  1995. pos = int3(-1,-1,-1);
  1996. }
  1997. CVictoryCondition::CVictoryCondition()
  1998. {
  1999. pos = int3(-1,-1,-1);
  2000. obj = NULL;
  2001. ID = allowNormalVictory = appliesToAI = count = 0;
  2002. }
  2003. bool TerrainTile::entrableTerrain(const TerrainTile *from /*= NULL*/) const
  2004. {
  2005. return entrableTerrain(from ? from->tertype != water : true, from ? from->tertype == water : true);
  2006. }
  2007. bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const
  2008. {
  2009. return tertype != rock
  2010. && ((allowSea && tertype == water) || (allowLand && tertype != water));
  2011. }
  2012. bool TerrainTile::isClear(const TerrainTile *from /*= NULL*/) const
  2013. {
  2014. return entrableTerrain(from) && !blocked;
  2015. }
  2016. int TerrainTile::topVisitableID() const
  2017. {
  2018. return visitableObjects.size() ? visitableObjects.back()->ID : -1;
  2019. }
  2020. bool TerrainTile::isCoastal() const
  2021. {
  2022. return siodmyTajemniczyBajt & 64;
  2023. }
  2024. bool TerrainTile::hasFavourableWinds() const
  2025. {
  2026. return siodmyTajemniczyBajt & 128;
  2027. }
  2028. bool TerrainTile::isWater() const
  2029. {
  2030. return tertype == water;
  2031. }