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							- /*
 
-  * CFadeAnimation.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CFadeAnimation.h"
 
- #include "../renderSDL/SDL_Extensions.h"
 
- #include <SDL_surface.h>
 
- float CFadeAnimation::initialCounter() const
 
- {
 
- 	if (fadingMode == EMode::OUT)
 
- 		return 1.0f;
 
- 	return 0.0f;
 
- }
 
- void CFadeAnimation::update()
 
- {
 
- 	if (!fading)
 
- 		return;
 
- 	if (fadingMode == EMode::OUT)
 
- 		fadingCounter -= delta;
 
- 	else
 
- 		fadingCounter += delta;
 
- 	if (isFinished())
 
- 	{
 
- 		fading = false;
 
- 		if (shouldFreeSurface)
 
- 		{
 
- 			SDL_FreeSurface(fadingSurface);
 
- 			fadingSurface = nullptr;
 
- 		}
 
- 	}
 
- }
 
- bool CFadeAnimation::isFinished() const
 
- {
 
- 	if (fadingMode == EMode::OUT)
 
- 		return fadingCounter <= 0.0f;
 
- 	return fadingCounter >= 1.0f;
 
- }
 
- CFadeAnimation::CFadeAnimation()
 
- 	: delta(0),	fadingSurface(nullptr), fading(false), fadingCounter(0), shouldFreeSurface(false),
 
- 	  fadingMode(EMode::NONE)
 
- {
 
- }
 
- CFadeAnimation::~CFadeAnimation()
 
- {
 
- 	if (fadingSurface && shouldFreeSurface)
 
- 		SDL_FreeSurface(fadingSurface);
 
- }
 
- void CFadeAnimation::init(EMode mode, SDL_Surface * sourceSurface, bool freeSurfaceAtEnd, float animDelta)
 
- {
 
- 	if (fading)
 
- 	{
 
- 		// in that case, immediately finish the previous fade
 
- 		// (alternatively, we could just return here to ignore the new fade request until this one finished (but we'd need to free the passed bitmap to avoid leaks))
 
- 		logGlobal->warn("Tried to init fading animation that is already running.");
 
- 		if (fadingSurface && shouldFreeSurface)
 
- 			SDL_FreeSurface(fadingSurface);
 
- 	}
 
- 	if (animDelta <= 0.0f)
 
- 	{
 
- 		logGlobal->warn("Fade anim: delta should be positive; %f given.", animDelta);
 
- 		animDelta = DEFAULT_DELTA;
 
- 	}
 
- 	if (sourceSurface)
 
- 		fadingSurface = sourceSurface;
 
- 	delta = animDelta;
 
- 	fadingMode = mode;
 
- 	fadingCounter = initialCounter();
 
- 	fading = true;
 
- 	shouldFreeSurface = freeSurfaceAtEnd;
 
- }
 
- void CFadeAnimation::draw(SDL_Surface * targetSurface, const Point &targetPoint)
 
- {
 
- 	if (!fading || !fadingSurface || fadingMode == EMode::NONE)
 
- 	{
 
- 		fading = false;
 
- 		return;
 
- 	}
 
- 	CSDL_Ext::setAlpha(fadingSurface, (int)(fadingCounter * 255));
 
- 	CSDL_Ext::blitSurface(fadingSurface, targetSurface, targetPoint); //FIXME
 
- 	CSDL_Ext::setAlpha(fadingSurface, 255);
 
- }
 
 
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