| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485 | 
							- #pragma once
 
- #include "gui/Fonts.h"
 
- #include "../lib/GameConstants.h"
 
- #include "gui/Geometries.h"
 
- /*
 
-  * Graphics.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- class CDefEssential;
 
- struct SDL_Surface;
 
- class CGHeroInstance;
 
- class CGTownInstance;
 
- class CDefHandler;
 
- class CHeroClass;
 
- struct SDL_Color;
 
- struct InfoAboutHero;
 
- struct InfoAboutTown;
 
- class CGObjectInstance;
 
- class ObjectTemplate;
 
- class CAnimation;
 
- enum EFonts
 
- {
 
- 	FONT_BIG, FONT_CALLI, FONT_CREDITS, FONT_HIGH_SCORE, FONT_MEDIUM, FONT_SMALL, FONT_TIMES, FONT_TINY, FONT_VERD
 
- };
 
- /// Handles fonts, hero images, town images, various graphics
 
- class Graphics
 
- {
 
- 	void addImageListEntry(size_t index, std::string listName, std::string imageName);
 
- public:
 
- 	//Fonts
 
- 	static const int FONTS_NUMBER = 9;
 
- 	IFont * fonts[FONTS_NUMBER];
 
- 	
 
- 	//various graphics
 
- 	SDL_Color * playerColors; //array [8]
 
- 	SDL_Color * neutralColor;
 
- 	SDL_Color * playerColorPalette; //palette to make interface colors good - array of size [256]
 
- 	SDL_Color * neutralColorPalette; 
 
- 	std::vector<CDefEssential *> flags1, flags2, flags3, flags4; //flags blitted on heroes when ,
 
- 	CDefEssential * resources32; //resources 32x32
 
- 	CDefEssential * heroMoveArrows;
 
- 	std::map<std::string, CDefEssential *> heroAnims; // [hero class def name]  //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
 
- 	std::vector<CDefEssential *> boatAnims; // [boat type: 0 - 3]  //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
 
- 	CDefHandler * FoWfullHide; //for Fog of War
 
- 	CDefHandler * FoWpartialHide; //for For of War
 
- 	std::map<std::string, JsonNode> imageLists;
 
- 	std::map<std::string, CDefEssential *> advmapobjGraphics;
 
- 	CDefEssential * getDef(const CGObjectInstance * obj);
 
- 	CDefEssential * getDef(const ObjectTemplate & info);
 
- 	//towns
 
- 	std::map<int, std::string> ERMUtoPicture[GameConstants::F_NUMBER]; //maps building ID to it's picture's name for each town type
 
- 	//for battles
 
- 	std::vector< std::vector< std::string > > battleBacks; //battleBacks[terType] - vector of possible names for certain terrain type
 
- 	std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names
 
- 	//functions
 
- 	Graphics();	
 
- 	void initializeBattleGraphics();
 
- 	void loadPaletteAndColors();
 
- 	void loadHeroFlags();
 
- 	void loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode);
 
- 	void loadHeroAnims();
 
- 	CDefEssential *  loadHeroAnim(const std::string &name, const std::vector<std::pair<int,int> > &rotations);
 
- 	void loadErmuToPicture();
 
- 	void blueToPlayersAdv(SDL_Surface * sur, PlayerColor player); //replaces blue interface colour with a color of player
 
- 	void loadFonts();
 
- 	void initializeImageLists();
 
- };
 
- extern Graphics * graphics;
 
 
  |