CCallback.cpp 18 KB

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  1. #include "stdafx.h"
  2. #include "CAdvmapInterface.h"
  3. #include "CCallback.h"
  4. #include "CGameInfo.h"
  5. #include "CGameState.h"
  6. #include "CPlayerInterface.h"
  7. #include "CPlayerInterface.h"
  8. #include "client/Client.h"
  9. #include "hch/CAmbarCendamo.h"
  10. #include "hch/CBuildingHandler.h"
  11. #include "hch/CDefObjInfoHandler.h"
  12. #include "hch/CGeneralTextHandler.h"
  13. #include "hch/CHeroHandler.h"
  14. #include "hch/CObjectHandler.h"
  15. #include "hch/CTownHandler.h"
  16. #include "lib/Connection.h"
  17. #include "lib/NetPacks.h"
  18. #include "mapHandler.h"
  19. #include <boost/foreach.hpp>
  20. #include <boost/thread.hpp>
  21. #include <boost/thread/shared_mutex.hpp>
  22. #ifdef min
  23. #undef min
  24. #endif
  25. #ifdef max
  26. #undef max
  27. #endif
  28. extern CSharedCond<std::set<CPack*> > mess;
  29. int gcd(int x, int y)
  30. {
  31. int temp;
  32. if (y > x)
  33. std::swap(x,y);
  34. while (y != 0)
  35. {
  36. temp = y;
  37. y = x-y;
  38. x = temp;
  39. if (y > x)
  40. std::swap(x,y);
  41. }
  42. return x;
  43. }
  44. HeroMoveDetails::HeroMoveDetails(int3 Src, int3 Dst, CGHeroInstance*Ho)
  45. :src(Src),dst(Dst),ho(Ho)
  46. {
  47. owner = ho->getOwner();
  48. };
  49. template <ui16 N> bool isType(CPack *pack)
  50. {
  51. return pack->getType() == N;
  52. }
  53. bool CCallback::moveHero(const CGHeroInstance *h, int3 dst) const
  54. {
  55. *cl->serv << &MoveHero(dst,h->id);
  56. {//wait till there is server answer
  57. boost::unique_lock<boost::mutex> lock(*mess.mx);
  58. while(std::find_if(mess.res->begin(),mess.res->end(),&isType<501>) == mess.res->end())
  59. mess.cv->wait(lock);
  60. std::set<CPack*>::iterator itr = std::find_if(mess.res->begin(),mess.res->end(),&isType<501>);
  61. TryMoveHero *tmh = dynamic_cast<TryMoveHero*>(*itr);
  62. mess.res->erase(itr);
  63. if(!tmh->result)
  64. {
  65. delete tmh;
  66. return false;
  67. }
  68. delete tmh;
  69. }
  70. return true;
  71. }
  72. void CCallback::selectionMade(int selection, int asker)
  73. {
  74. *cl->serv << &QueryReply(asker,selection);
  75. }
  76. void CCallback::recruitCreatures(const CGObjectInstance *obj, ui32 ID, ui32 amount)
  77. {
  78. if(player!=obj->tempOwner) return;
  79. *cl->serv << &RecruitCreatures(obj->id,ID,amount);
  80. }
  81. bool CCallback::dismissCreature(const CArmedInstance *obj, int stackPos)
  82. {
  83. if(((player>=0) && obj->tempOwner != player) || obj->army.slots.size()<2)
  84. return false;
  85. *cl->serv << &DisbandCreature(stackPos,obj->id);
  86. return true;
  87. }
  88. bool CCallback::upgradeCreature(const CArmedInstance *obj, int stackPos, int newID)
  89. {
  90. *cl->serv << &UpgradeCreature(stackPos,obj->id,newID);
  91. return false;
  92. }
  93. void CCallback::endTurn()
  94. {
  95. tlog5 << "Player "<<(unsigned)player<<" end his turn."<<std::endl;
  96. *cl->serv << &EndTurn(); //report that we ended turn
  97. }
  98. UpgradeInfo CCallback::getUpgradeInfo(const CArmedInstance *obj, int stackPos) const
  99. {
  100. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  101. return gs->getUpgradeInfo(const_cast<CArmedInstance*>(obj),stackPos);
  102. }
  103. const StartInfo * CCallback::getStartInfo() const
  104. {
  105. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  106. return gs->scenarioOps;
  107. }
  108. int CCallback::howManyTowns() const
  109. {
  110. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  111. return gs->players[player].towns.size();
  112. }
  113. const CGTownInstance * CCallback::getTownInfo(int val, bool mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  114. {
  115. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  116. if (!mode)
  117. return gs->players[gs->currentPlayer].towns[val];
  118. else
  119. {
  120. //TODO: add some smart ID to the CTownInstance
  121. //for (int i=0; i<gs->players[gs->currentPlayer].towns.size();i++)
  122. //{
  123. // if (gs->players[gs->currentPlayer].towns[i]->someID==val)
  124. // return gs->players[gs->currentPlayer].towns[i];
  125. //}
  126. return NULL;
  127. }
  128. return NULL;
  129. }
  130. int CCallback::howManyHeroes() const
  131. {
  132. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  133. return gs->players[player].heroes.size();
  134. }
  135. const CGHeroInstance * CCallback::getHeroInfo(int val, int mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  136. {
  137. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  138. //if (gs->currentPlayer!=player) //TODO: checking if we are allowed to give that info
  139. // return NULL;
  140. if (!mode) //esrial id
  141. {
  142. if(val<gs->players[player].heroes.size())
  143. {
  144. return gs->players[player].heroes[val];
  145. }
  146. else
  147. {
  148. return NULL;
  149. }
  150. }
  151. else if(mode==1) //it's hero type id
  152. {
  153. for (size_t i=0; i < gs->players[player].heroes.size(); ++i)
  154. {
  155. if (gs->players[player].heroes[i]->type->ID==val)
  156. {
  157. return gs->players[player].heroes[i];
  158. }
  159. }
  160. }
  161. else //object id
  162. {
  163. return static_cast<CGHeroInstance*>(gs->map->objects[val]);
  164. }
  165. return NULL;
  166. }
  167. int CCallback::getResourceAmount(int type) const
  168. {
  169. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  170. return gs->players[player].resources[type];
  171. }
  172. std::vector<si32> CCallback::getResourceAmount() const
  173. {
  174. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  175. return gs->players[player].resources;
  176. }
  177. int CCallback::getDate(int mode) const
  178. {
  179. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  180. return gs->getDate(mode);
  181. }
  182. std::vector < std::string > CCallback::getObjDescriptions(int3 pos) const
  183. {
  184. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  185. std::vector<std::string> ret;
  186. if(!isVisible(pos,player))
  187. return ret;
  188. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  189. ret.push_back(obj->getHoverText());
  190. return ret;
  191. }
  192. bool CCallback::verifyPath(CPath * path, bool blockSea) const
  193. {
  194. for (size_t i=0; i < path->nodes.size(); ++i)
  195. {
  196. if ( CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->blocked
  197. && (! (CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->visitable)))
  198. return false; //path is wrong - one of the tiles is blocked
  199. if (blockSea)
  200. {
  201. if (i==0)
  202. continue;
  203. if (
  204. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype==water)
  205. &&
  206. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype!=water))
  207. ||
  208. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype!=water)
  209. &&
  210. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==water))
  211. ||
  212. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==rock)
  213. )
  214. return false;
  215. }
  216. }
  217. return true;
  218. }
  219. std::vector< std::vector< std::vector<unsigned char> > > & CCallback::getVisibilityMap() const
  220. {
  221. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  222. return gs->players[player].fogOfWarMap;
  223. }
  224. bool CCallback::isVisible(int3 pos, int Player) const
  225. {
  226. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  227. return gs->players[Player].fogOfWarMap[pos.x][pos.y][pos.z];
  228. }
  229. std::vector < const CGTownInstance *> CCallback::getTownsInfo(bool onlyOur) const
  230. {
  231. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  232. std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
  233. for ( std::map<ui8, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  234. {
  235. for (size_t j=0; j < (*i).second.towns.size(); ++j)
  236. {
  237. if ( ( isVisible((*i).second.towns[j],player) ) || (*i).first==player)
  238. {
  239. ret.push_back((*i).second.towns[j]);
  240. }
  241. }
  242. } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  243. return ret;
  244. }
  245. std::vector < const CGHeroInstance *> CCallback::getHeroesInfo(bool onlyOur) const
  246. {
  247. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  248. std::vector < const CGHeroInstance *> ret;
  249. for(size_t i=0;i<gs->map->heroes.size();i++)
  250. {
  251. if( (gs->map->heroes[i]->tempOwner==player) ||
  252. (isVisible(gs->map->heroes[i]->getPosition(false),player) && !onlyOur) )
  253. {
  254. ret.push_back(gs->map->heroes[i]);
  255. }
  256. }
  257. return ret;
  258. }
  259. bool CCallback::isVisible(int3 pos) const
  260. {
  261. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  262. return isVisible(pos,player);
  263. }
  264. bool CCallback::isVisible( CGObjectInstance *obj, int Player ) const
  265. {
  266. //object is visible when at least one blocked tile is visible
  267. for(int fx=0; fx<8; ++fx)
  268. {
  269. for(int fy=0; fy<6; ++fy)
  270. {
  271. int3 pos = obj->pos + int3(fx-7,fy-5,0);
  272. if(gs->map->isInTheMap(pos)
  273. && !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1)
  274. && isVisible(pos,Player) )
  275. return true;
  276. }
  277. }
  278. return false;
  279. }
  280. int CCallback::getMyColor() const
  281. {
  282. return player;
  283. }
  284. int CCallback::getHeroSerial(const CGHeroInstance * hero) const
  285. {
  286. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  287. for (size_t i=0; i<gs->players[player].heroes.size();i++)
  288. {
  289. if (gs->players[player].heroes[i]==hero)
  290. return i;
  291. }
  292. return -1;
  293. }
  294. const CCreatureSet* CCallback::getGarrison(const CGObjectInstance *obj) const
  295. {
  296. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  297. if(!obj)
  298. return NULL;
  299. if(obj->ID == HEROI_TYPE)
  300. return &(dynamic_cast<const CGHeroInstance*>(obj))->army;
  301. else if(obj->ID == TOWNI_TYPE)
  302. return &(dynamic_cast<const CGTownInstance*>(obj)->army);
  303. else return NULL;
  304. }
  305. int CCallback::swapCreatures(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2)
  306. {
  307. if(s1->tempOwner != player || s2->tempOwner != player)
  308. return -1;
  309. *cl->serv << &ArrangeStacks(1,p1,p2,s1->id,s2->id,0);
  310. return 0;
  311. }
  312. int CCallback::mergeStacks(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2)
  313. {
  314. if ((s1->tempOwner!= player || s2->tempOwner!=player))
  315. {
  316. return -1;
  317. }
  318. *cl->serv << &ArrangeStacks(2,p1,p2,s1->id,s2->id,0);
  319. return 0;
  320. }
  321. int CCallback::splitStack(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2, int val)
  322. {
  323. if (s1->tempOwner!= player || s2->tempOwner!=player || (!val))
  324. {
  325. return -1;
  326. }
  327. *cl->serv << &ArrangeStacks(3,p1,p2,s1->id,s2->id,val);
  328. return 0;
  329. }
  330. bool CCallback::dismissHero(const CGHeroInstance *hero)
  331. {
  332. if(player!=hero->tempOwner) return false;
  333. *cl->serv << &DismissHero(hero->id);
  334. return true;
  335. }
  336. int CCallback::getMySerial() const
  337. {
  338. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  339. return gs->players[player].serial;
  340. }
  341. bool CCallback::swapArifacts(const CGHeroInstance * hero1, ui16 pos1, const CGHeroInstance * hero2, ui16 pos2)
  342. {
  343. if(player!=hero1->tempOwner || player!=hero2->tempOwner)
  344. return false;
  345. *cl->serv << ui16(509) << hero1->id << pos1 << hero2->id << pos2;
  346. return true;
  347. }
  348. bool CCallback::buildBuilding(const CGTownInstance *town, si32 buildingID)
  349. {
  350. CGTownInstance * t = const_cast<CGTownInstance *>(town);
  351. if(town->tempOwner!=player)
  352. return false;
  353. CBuilding *b = CGI->buildh->buildings[t->subID][buildingID];
  354. for(int i=0;i<7;i++)
  355. if(b->resources[i] > gs->players[player].resources[i])
  356. return false; //lack of resources
  357. *cl->serv << &BuildStructure(town->id,buildingID);
  358. return true;
  359. }
  360. int CCallback::battleGetBattlefieldType()
  361. {
  362. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  363. return gs->battleGetBattlefieldType();
  364. }
  365. int CCallback::battleGetObstaclesAtTile(int tile) //returns bitfield
  366. {
  367. //TODO - write
  368. return -1;
  369. }
  370. std::vector<CObstacleInstance> CCallback::battleGetAllObstacles()
  371. {
  372. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  373. if(gs->curB)
  374. return gs->curB->obstacles;
  375. else
  376. return std::vector<CObstacleInstance>();
  377. }
  378. int CCallback::battleGetStack(int pos)
  379. {
  380. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  381. return gs->battleGetStack(pos);
  382. }
  383. CStack* CCallback::battleGetStackByID(int ID)
  384. {
  385. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  386. if(!gs->curB) return NULL;
  387. return gs->curB->getStack(ID);
  388. }
  389. int CCallback::battleMakeAction(BattleAction* action)
  390. {
  391. *cl->serv << &MakeAction(*action);
  392. return 0;
  393. }
  394. CStack* CCallback::battleGetStackByPos(int pos)
  395. {
  396. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  397. return battleGetStackByID(battleGetStack(pos));
  398. }
  399. int CCallback::battleGetPos(int stack)
  400. {
  401. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  402. if(!gs->curB)
  403. {
  404. tlog2<<"battleGetPos called when there is no battle!"<<std::endl;
  405. return -1;
  406. }
  407. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  408. {
  409. if(gs->curB->stacks[g]->ID == stack)
  410. return gs->curB->stacks[g]->position;
  411. }
  412. return -1;
  413. }
  414. std::map<int, CStack> CCallback::battleGetStacks()
  415. {
  416. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  417. std::map<int, CStack> ret;
  418. if(!gs->curB) //there is no battle
  419. {
  420. return ret;
  421. }
  422. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  423. {
  424. ret[gs->curB->stacks[g]->ID] = *(gs->curB->stacks[g]);
  425. }
  426. return ret;
  427. }
  428. std::vector<CStack> CCallback::battleGetStackQueue()
  429. {
  430. if(!gs->curB)
  431. {
  432. tlog2<<"battleGetStackQueue called when there is not battle!"<<std::endl;
  433. return std::vector<CStack>();
  434. }
  435. return gs->curB->getStackQueue();
  436. }
  437. CCreature CCallback::battleGetCreature(int number)
  438. {
  439. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  440. if(!gs->curB)
  441. {
  442. tlog2<<"battleGetCreature called when there is no battle!"<<std::endl;
  443. }
  444. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  445. {
  446. if(gs->curB->stacks[h]->ID == number) //creature found
  447. return *(gs->curB->stacks[h]->creature);
  448. }
  449. #ifndef __GNUC__
  450. throw new std::exception("Cannot find the creature");
  451. #else
  452. throw new std::exception();
  453. #endif
  454. }
  455. std::vector<int> CCallback::battleGetAvailableHexes(int ID, bool addOccupiable)
  456. {
  457. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  458. if(!gs->curB)
  459. {
  460. tlog2<<"battleGetAvailableHexes called when there is no battle!"<<std::endl;
  461. return std::vector<int>();
  462. }
  463. return gs->curB->getAccessibility(ID, addOccupiable);
  464. //return gs->battleGetRange(ID);
  465. }
  466. bool CCallback::battleIsStackMine(int ID)
  467. {
  468. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  469. if(!gs->curB)
  470. {
  471. tlog2<<"battleIsStackMine called when there is no battle!"<<std::endl;
  472. return false;
  473. }
  474. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  475. {
  476. if(gs->curB->stacks[h]->ID == ID) //creature found
  477. return gs->curB->stacks[h]->owner == player;
  478. }
  479. return false;
  480. }
  481. bool CCallback::battleCanShoot(int ID, int dest)
  482. {
  483. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  484. CStack *our = battleGetStackByID(ID), *dst = battleGetStackByPos(dest);
  485. if(!our || !dst || !gs->curB) return false;
  486. for(size_t g=0; g<our->effects.size(); ++g)
  487. {
  488. if(61 == our->effects[g].id) //forgetfulness
  489. return false;
  490. }
  491. if(vstd::contains(our->abilities,SHOOTER)//it's shooter
  492. && our->owner != dst->owner
  493. && dst->alive()
  494. && !gs->curB->isStackBlocked(ID)
  495. && our->shots
  496. )
  497. return true;
  498. return false;
  499. }
  500. void CCallback::swapGarrisonHero( const CGTownInstance *town )
  501. {
  502. if(town->tempOwner != player) return;
  503. *cl->serv << &GarrisonHeroSwap(town->id);
  504. }
  505. void CCallback::buyArtifact(const CGHeroInstance *hero, int aid)
  506. {
  507. if(hero->tempOwner != player) return;
  508. *cl->serv << &BuyArtifact(hero->id,aid);
  509. }
  510. std::vector < const CGObjectInstance * > CCallback::getBlockingObjs( int3 pos ) const
  511. {
  512. std::vector<const CGObjectInstance *> ret;
  513. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  514. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  515. return ret;
  516. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  517. ret.push_back(obj);
  518. return ret;
  519. }
  520. std::vector < const CGObjectInstance * > CCallback::getVisitableObjs( int3 pos ) const
  521. {
  522. std::vector<const CGObjectInstance *> ret;
  523. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  524. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  525. return ret;
  526. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].visitableObjects)
  527. ret.push_back(obj);
  528. return ret;
  529. }
  530. void CCallback::getMarketOffer( int t1, int t2, int &give, int &rec, int mode/*=0*/ ) const
  531. {
  532. if(mode) return; //TODO - support
  533. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  534. //if(gs->resVals[t1] >= gs->resVals[t2])
  535. float r = gs->resVals[t1],
  536. g = gs->resVals[t2] / gs->getMarketEfficiency(player,mode);
  537. if(r>g)
  538. {
  539. rec = ceil(r / g);
  540. give = 1;
  541. }
  542. else
  543. {
  544. give = ceil(g / r);
  545. rec = 1;
  546. }
  547. }
  548. std::vector < const CGObjectInstance * > CCallback::getFlaggableObjects(int3 pos) const
  549. {
  550. if(!isVisible(pos))
  551. return std::vector < const CGObjectInstance * >();
  552. std::vector < const CGObjectInstance * > ret;
  553. std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
  554. for(size_t b=0; b<objs.size(); ++b)
  555. {
  556. if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
  557. ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
  558. }
  559. return ret;
  560. }
  561. int3 CCallback::getMapSize() const
  562. {
  563. return CGI->mh->sizes;
  564. }
  565. void CCallback::trade( int mode, int id1, int id2, int val1 )
  566. {
  567. int p1, p2;
  568. getMarketOffer(id1,id2,p1,p2,mode);
  569. *cl->serv << &TradeOnMarketplace(player,mode,id1,id2,val1);
  570. }
  571. void CCallback::setFormation(const CGHeroInstance * hero, bool tight)
  572. {
  573. const_cast<CGHeroInstance*>(hero)->army.formation = tight;
  574. *cl->serv << &SetFormation(hero->id,tight);
  575. }
  576. void CCallback::setSelection(const CArmedInstance * obj)
  577. {
  578. SetSelection ss;
  579. ss.player = player;
  580. ss.id = obj->id;
  581. *cl->serv << &ss;
  582. }
  583. void CCallback::recruitHero(const CGTownInstance *town, const CGHeroInstance *hero)
  584. {
  585. ui8 i=0;
  586. for(; i<gs->players[player].availableHeroes.size(); i++)
  587. {
  588. if(gs->players[player].availableHeroes[i] == hero)
  589. {
  590. *cl->serv << &HireHero(i,town->id);
  591. return;
  592. }
  593. }
  594. }
  595. std::vector<const CGHeroInstance *> CCallback::getAvailableHeroes(const CGTownInstance * town) const
  596. {
  597. std::vector<const CGHeroInstance *> ret(gs->players[player].availableHeroes.size());
  598. std::copy(gs->players[player].availableHeroes.begin(),gs->players[player].availableHeroes.end(),ret.begin());
  599. return ret;
  600. }
  601. const TerrainTile * CCallback::getTileInfo( int3 tile ) const
  602. {
  603. if(!isVisible(tile, player)) return NULL;
  604. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  605. return &gs->map->getTile(tile);
  606. }
  607. int CCallback::canBuildStructure( const CGTownInstance *t, int ID )
  608. {
  609. return gs->canBuildStructure(t,ID);
  610. }
  611. CPath * CCallback::getPath( int3 src, int3 dest, const CGHeroInstance * hero )
  612. {
  613. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  614. return gs->getPath(src,dest,hero);
  615. }