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CHeroWindow.cpp 15 KB

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  1. #include "../stdafx.h"
  2. #include "AdventureMapButton.h"
  3. #include "CAdvmapInterface.h"
  4. #include "../CCallback.h"
  5. #include "CGameInfo.h"
  6. #include "CHeroWindow.h"
  7. #include "CMessage.h"
  8. #include "CKingdomInterface.h"
  9. #include "SDL.h"
  10. #include "SDL_Extensions.h"
  11. #include "CBitmapHandler.h"
  12. #include "Graphics.h"
  13. #include "CSpellWindow.h"
  14. #include "CConfigHandler.h"
  15. #include "CPlayerInterface.h"
  16. #include "../global.h"
  17. #include "../lib/CArtHandler.h"
  18. #include "CDefHandler.h"
  19. #include "../lib/CGeneralTextHandler.h"
  20. #include "../lib/CHeroHandler.h"
  21. #include "../lib/CLodHandler.h"
  22. #include "../lib/CObjectHandler.h"
  23. #include <boost/algorithm/string/replace.hpp>
  24. #include <boost/assign/list_of.hpp>
  25. #include <boost/assign/std/vector.hpp>
  26. #include <cstdlib>
  27. #include <sstream>
  28. #include <boost/lexical_cast.hpp>
  29. #include <boost/format.hpp>
  30. #include <boost/foreach.hpp>
  31. #undef min
  32. /*
  33. * CHeroWindow.cpp, part of VCMI engine
  34. *
  35. * Authors: listed in file AUTHORS in main folder
  36. *
  37. * License: GNU General Public License v2.0 or later
  38. * Full text of license available in license.txt file, in main folder
  39. *
  40. */
  41. extern SDL_Surface * screen;
  42. using namespace boost::assign;
  43. const boost::shared_ptr<BonusList> CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= NULL*/) const
  44. {
  45. boost::shared_ptr<BonusList> out(new BonusList);
  46. boost::shared_ptr<BonusList> heroBonuses = hero->getAllBonuses(selector, limit, hero);
  47. boost::shared_ptr<BonusList> bonusesFromPickedUpArtifact;
  48. CArtifactsOfHero::SCommonPart *cp = cww->artSets.size() ? cww->artSets.front()->commonInfo : NULL;
  49. if(cp && cp->src.art && cp->src.valid() && cp->src.AOH && cp->src.AOH->getHero() == hero)
  50. {
  51. bonusesFromPickedUpArtifact = cp->src.art->getAllBonuses(selector, limit, hero);
  52. }
  53. else
  54. bonusesFromPickedUpArtifact = boost::shared_ptr<BonusList>(new BonusList);
  55. BOOST_FOREACH(Bonus *b, *bonusesFromPickedUpArtifact)
  56. *heroBonuses -= b;
  57. BOOST_FOREACH(Bonus *b, *heroBonuses)
  58. out->push_back(b);
  59. return out;
  60. }
  61. CHeroWithMaybePickedArtifact::CHeroWithMaybePickedArtifact(CWindowWithArtifacts *Cww, const CGHeroInstance *Hero)
  62. : hero(Hero), cww(Cww)
  63. {
  64. }
  65. void CHeroSwitcher::clickLeft(tribool down, bool previousState)
  66. {
  67. if(!down)
  68. {
  69. const CGHeroInstance * buf = LOCPLINT->getWHero(id);
  70. if(!buf)
  71. return;
  72. GH.popIntTotally(getOwner());
  73. GH.pushInt(new CHeroWindow(buf));
  74. }
  75. }
  76. CHeroWindow * CHeroSwitcher::getOwner()
  77. {
  78. return dynamic_cast<CHeroWindow*>(parent);
  79. }
  80. CHeroSwitcher::CHeroSwitcher(int serial)
  81. {
  82. pos = Rect(612, 87 + serial * 54, 48, 32) + pos;
  83. id = serial;
  84. used = LCLICK;
  85. }
  86. CHeroWindow::CHeroWindow(const CGHeroInstance *hero)
  87. : heroWArt(this, hero)
  88. {
  89. OBJ_CONSTRUCTION_CAPTURING_ALL;
  90. garr = NULL;
  91. curHero = hero;
  92. player = LOCPLINT->playerID;//hero->tempOwner;
  93. background = new CPicture("HeroScr4.BMP");
  94. background->colorizeAndConvert(player);
  95. pos = background->center();
  96. //artifs = new CArtifactsOfHero(pos.topLeft(), true);
  97. ourBar = new CGStatusBar(7, 559, "ADROLLVR.bmp", 660); // new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
  98. quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(),boost::bind(&CHeroWindow::quit,this), 609, 516, "hsbtns.def", SDLK_RETURN);
  99. dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 454, 429, "hsbtns2.def", SDLK_d);
  100. questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 314, 429, "hsbtns4.def", SDLK_q);
  101. formations = new CHighlightableButtonsGroup(0);
  102. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", 481, 483, 0, 0, SDLK_t);
  103. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", 481, 519, 1, 0, SDLK_l);
  104. tacticsButton = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, 539, 483, SDLK_b);
  105. //right list of heroes
  106. for(int g=0; g<8; ++g)
  107. heroListMi.push_back(new CHeroSwitcher(g));
  108. flags = CDefHandler::giveDefEss("CREST58.DEF");
  109. //areas
  110. portraitArea = new LRClickableAreaWText(Rect(18, 18, 58, 64));
  111. for(int v=0; v<PRIMARY_SKILLS; ++v)
  112. {
  113. LRClickableAreaWTextComp *area = new LRClickableAreaWTextComp(Rect(30 + 70*v, 109, 42, 64), SComponent::primskill);
  114. area->text = CGI->generaltexth->arraytxt[2+v];
  115. area->type = v;
  116. area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
  117. primSkillAreas.push_back(area);
  118. }
  119. specArea = new LRClickableAreaWText(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
  120. expArea = new LRClickableAreaWText(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
  121. morale = new MoraleLuckBox(true, Rect(175,179,53,45));
  122. luck = new MoraleLuckBox(false, Rect(233,179,53,45));
  123. spellPointsArea = new LRClickableAreaWText(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
  124. for(int i = 0; i < std::min<size_t>(hero->secSkills.size(), 8u); ++i)
  125. {
  126. Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42);
  127. secSkillAreas.push_back(new LRClickableAreaWTextComp(r, SComponent::secskill));
  128. }
  129. //////////////////////////////////////////////////////////////////////////???????????????
  130. // pos.x += 65;
  131. // pos.y += 8;
  132. //
  133. //primary skills & exp and mana
  134. new CPicture(graphics->pskillsm->ourImages[0].bitmap, 32, 111, false);
  135. new CPicture(graphics->pskillsm->ourImages[1].bitmap, 102, 111, false);
  136. new CPicture(graphics->pskillsm->ourImages[2].bitmap, 172, 111, false);
  137. new CPicture(graphics->pskillsm->ourImages[5].bitmap, 242, 111, false);
  138. new CPicture(graphics->pskillsm->ourImages[4].bitmap, 20, 230, false);
  139. new CPicture(graphics->pskillsm->ourImages[3].bitmap, 162, 230, false);
  140. update(hero);
  141. }
  142. CHeroWindow::~CHeroWindow()
  143. {
  144. delete flags;
  145. //SDL_FreeSurface(curBack);
  146. //curBack = NULL;
  147. curHero = NULL;
  148. //artifs->dispose();
  149. }
  150. void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded /*= false*/)
  151. {
  152. if(!hero) //something strange... no hero? it shouldn't happen
  153. {
  154. tlog1 << "Set NULL hero? no way...\n";
  155. return;
  156. }
  157. assert(hero == curHero);
  158. //assert(hero->tempOwner == LOCPLINT->playerID || hero->tempOwner == NEUTRAL_PLAYER); //for now we won't show hero windows for non-our heroes
  159. specArea->text = CGI->generaltexth->hTxts[curHero->subID].longBonus;
  160. tacticsButton->callback.clear();
  161. tacticsButton->callback2.clear();
  162. dismissButton->hoverTexts[0] = boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->name % curHero->type->heroClass->name);
  163. portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->name % curHero->type->heroClass->name);
  164. portraitArea->text = curHero->getBiography();
  165. {
  166. AdventureMapButton * split = NULL;
  167. OBJ_CONSTRUCTION_CAPTURING_ALL;
  168. if(!garr)
  169. {
  170. garr = new CGarrisonInt(15, 485, 8, Point(), background->bg, Point(15,485), curHero);
  171. {
  172. BLOCK_CAPTURING;
  173. split = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::bind(&CGarrisonInt::splitClick,garr), pos.x + 539, pos.y + 519, "hsbtns9.def", false, NULL, false); //deleted by garrison destructor
  174. boost::algorithm::replace_first(split->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
  175. }
  176. garr->addSplitBtn(split);
  177. }
  178. if(!artSets.size())
  179. {
  180. CArtifactsOfHero *arts = new CArtifactsOfHero(Point(-65, -8), true);
  181. arts->setHero(curHero);
  182. artSets.push_back(arts);
  183. }
  184. }
  185. //primary skills support
  186. for(size_t g=0; g<primSkillAreas.size(); ++g)
  187. {
  188. primSkillAreas[g]->bonusValue = heroWArt.getPrimSkillLevel(g);
  189. }
  190. //secondary skills support
  191. for(size_t g=0; g< secSkillAreas.size(); ++g)
  192. {
  193. int skill = curHero->secSkills[g].first,
  194. level = curHero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(curHero->secSkills[g].first));
  195. secSkillAreas[g]->type = skill;
  196. secSkillAreas[g]->bonusValue = level;
  197. secSkillAreas[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  198. secSkillAreas[g]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[21]) % CGI->generaltexth->levels[level-1] % CGI->generaltexth->skillName[skill]);
  199. }
  200. //printing experience - original format does not support ui64
  201. expArea->text = CGI->generaltexth->allTexts[2];
  202. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->level));
  203. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(curHero->level+1)));
  204. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->exp));
  205. //printing spell points, boost::format can't be used due to locale issues
  206. spellPointsArea->text = CGI->generaltexth->allTexts[205];
  207. boost::replace_first(spellPointsArea->text, "%s", boost::lexical_cast<std::string>(curHero->name));
  208. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(curHero->mana));
  209. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(heroWArt.manaLimit()));
  210. //if we have exchange window with this curHero open
  211. bool noDismiss=false;
  212. BOOST_FOREACH(IShowActivable *isa, GH.listInt)
  213. {
  214. if(CExchangeWindow * cew = dynamic_cast<CExchangeWindow*>(isa))
  215. for(int g=0; g < ARRAY_COUNT(cew->heroInst); ++g)
  216. if(cew->heroInst[g] == curHero)
  217. noDismiss = true;
  218. if (dynamic_cast<CKingdomInterface*>(isa))
  219. noDismiss = true;
  220. }
  221. dismissButton->block(!!curHero->visitedTown || noDismiss);
  222. if(curHero->getSecSkillLevel(CGHeroInstance::TACTICS) == 0)
  223. tacticsButton->block(true);
  224. else
  225. {
  226. tacticsButton->block(false);
  227. tacticsButton->callback = vstd::assigno(curHero->tacticFormationEnabled,true);
  228. tacticsButton->callback2 = vstd::assigno(curHero->tacticFormationEnabled,false);
  229. }
  230. //setting formations
  231. formations->onChange = 0;
  232. formations->select(curHero->formation,true);
  233. formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, curHero, _1);
  234. morale->set(&heroWArt);
  235. luck->set(&heroWArt);
  236. if(redrawNeeded)
  237. redraw();
  238. }
  239. void CHeroWindow::quit()
  240. {
  241. GH.popIntTotally(this);
  242. }
  243. void CHeroWindow::dismissCurrent()
  244. {
  245. CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
  246. ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
  247. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22],std::vector<SComponent*>(), ony, 0, false);
  248. }
  249. void CHeroWindow::questlog()
  250. {
  251. }
  252. void CHeroWindow::showAll(SDL_Surface * to)
  253. {
  254. CIntObject::showAll(to);
  255. //blitting portrait
  256. blitAtLoc(graphics->portraitLarge[curHero->portrait], 19, 19, to);
  257. //printing hero's name
  258. printAtMiddleLoc(curHero->name, 190, 38, FONT_BIG, tytulowy, to);
  259. //printing hero's level
  260. std::string secondLine= CGI->generaltexth->allTexts[342];
  261. boost::algorithm::replace_first(secondLine,"%d",boost::lexical_cast<std::string>(curHero->level));
  262. boost::algorithm::replace_first(secondLine,"%s",curHero->type->heroClass->name);
  263. printAtMiddleLoc(secondLine, 190, 65, FONT_MEDIUM, zwykly, to);
  264. //primary skills names
  265. printAtMiddleLoc(CGI->generaltexth->jktexts[1], 52, 99, FONT_SMALL, tytulowy, to);
  266. printAtMiddleLoc(CGI->generaltexth->jktexts[2], 123, 99, FONT_SMALL, tytulowy, to);
  267. printAtMiddleLoc(CGI->generaltexth->jktexts[3], 193, 99, FONT_SMALL, tytulowy, to);
  268. printAtMiddleLoc(CGI->generaltexth->jktexts[4], 262, 99, FONT_SMALL, tytulowy, to);
  269. //dismiss / quest log
  270. std::vector<std::string> toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8]);
  271. if(toPrin.size()==1)
  272. {
  273. printAtLoc(toPrin[0], 372, 439, FONT_SMALL, zwykly, to);
  274. }
  275. else
  276. {
  277. printAtLoc(toPrin[0], 372, 430, FONT_SMALL, zwykly, to);
  278. printAtLoc(toPrin[1], 372, 446, FONT_SMALL, zwykly, to);
  279. }
  280. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9]);
  281. if(toPrin.size()==1)
  282. {
  283. printAtLoc(toPrin[0], 512, 439, FONT_SMALL, zwykly, to);
  284. }
  285. else
  286. {
  287. printAtLoc(toPrin[0], 512, 430, FONT_SMALL, zwykly, to);
  288. printAtLoc(toPrin[1], 512, 446, FONT_SMALL, zwykly, to);
  289. }
  290. //printing primary skills' amounts
  291. for(int m=0; m<4; ++m)
  292. {
  293. std::ostringstream primarySkill;
  294. primarySkill << primSkillAreas[m]->bonusValue;
  295. printAtMiddleLoc(primarySkill.str(), 53 + 70 * m, 166, FONT_SMALL, zwykly, to);
  296. }
  297. blitAtLoc(flags->ourImages[player].bitmap, 606, 8, to);
  298. //hero list blitting
  299. for(int slotPos=0, g=0; g<LOCPLINT->wanderingHeroes.size(); ++g)
  300. {
  301. const CGHeroInstance * cur = LOCPLINT->wanderingHeroes[g];
  302. if (cur->inTownGarrison)
  303. // Only display heroes that are not in garrison
  304. continue;
  305. blitAtLoc(graphics->portraitSmall[cur->portrait], 611, 87+slotPos*54, to);
  306. //printing yellow border
  307. if(cur->name == curHero->name)
  308. {
  309. for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
  310. {
  311. for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
  312. if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
  313. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + 611+f, pos.y + 87+slotPos*54+h, 240, 220, 120);
  314. }
  315. }
  316. slotPos ++;
  317. }
  318. //secondary skills
  319. for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
  320. {
  321. blitAtLoc(graphics->abils44->ourImages[curHero->secSkills[v].first*3+3+curHero->secSkills[v].second-1].bitmap, v%2 ? 161 : 18, 276 + 48 * (v/2), to);
  322. printAtLoc(CGI->generaltexth->levels[curHero->secSkills[v].second-1], v%2 ? 212 : 68, 280 + 48 * (v/2), FONT_SMALL, zwykly, to);
  323. printAtLoc(CGI->generaltexth->skillName[curHero->secSkills[v].first], v%2 ? 212 : 68, 300 + 48 * (v/2), FONT_SMALL, zwykly, to);
  324. }
  325. //printing special ability
  326. blitAtLoc(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, to);
  327. printAtLoc(CGI->generaltexth->jktexts[5].substr(1, CGI->generaltexth->jktexts[5].size()-2), 69, 183, FONT_SMALL, tytulowy, to);
  328. printAtLoc(CGI->generaltexth->hTxts[curHero->subID].bonusName, 69, 205, FONT_SMALL, zwykly, to);
  329. //printing necessery texts
  330. printAtLoc(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 232, FONT_SMALL, tytulowy, to);
  331. std::ostringstream expstr;
  332. expstr << curHero->exp;
  333. printAtLoc(expstr.str(), 68, 252, FONT_SMALL, zwykly, to);
  334. printAtLoc(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 213, 232, FONT_SMALL, tytulowy, to);
  335. std::ostringstream manastr;
  336. manastr << curHero->mana << '/' << heroWArt.manaLimit();
  337. printAtLoc(manastr.str(), 211, 252, FONT_SMALL, zwykly, to);
  338. }