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Filesystem
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5deb499e7e
Last breaking change into mod system (will explain on forum)
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Mapping
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db2f468341
- Fixed some bugs when generating terrain view IDs (mock map seems to be OK) - Enabled RMG by default
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RMG
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1cab54b87a
- Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen
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AI_Base.h
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cce814c41b
* Final commit
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BattleAction.cpp
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156aa6e4d9
* Updated class - file - handling
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BattleAction.h
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25bdcd3cab
- Fixed wrong creature teleported
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BattleHex.cpp
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c0ce8712c1
add some missing licence headers
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BattleHex.h
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95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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BattleState.cpp
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fff7909958
- Fix for hero specialties (creature type limiters)
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BattleState.h
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53b684180d
[refactor]
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CArtHandler.cpp
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a4129f43f2
- Correct handling of who manages which players(player count may differ from initial start options for a RMG map) - Fixed warning
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CArtHandler.h
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5b2f176c27
compile fix
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CBattleCallback.cpp
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5194569053
- Fixed #1190
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CBattleCallback.h
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a96f03e947
Crashes realted to illegal access to enemy hero data should be fixed, including #1178.
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CBuildingHandler.cpp
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44cc848edc
first part of town configuration:
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CBuildingHandler.h
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44cc848edc
first part of town configuration:
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CConfigHandler.cpp
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c9dd80ea6d
- moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
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CConfigHandler.h
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a602d7e9da
- build system update
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CConsoleHandler.cpp
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369f0ae9c6
[PLATFORM] MinGW support added
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CConsoleHandler.h
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f7915d9e61
- removed creature-related code from ModHandler
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CCreatureHandler.cpp
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5deb499e7e
Last breaking change into mod system (will explain on forum)
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CCreatureHandler.h
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da6cb0ae12
- trade windows work with new creatures\artifacts
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CCreatureSet.cpp
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cf7108f075
- Made sure that stack artifacts will not spawn when they are turned off
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CCreatureSet.h
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c0ce8712c1
add some missing licence headers
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CDefObjInfoHandler.cpp
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264ce77ec9
[refactor] a few more cleanups
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CDefObjInfoHandler.h
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f7915d9e61
- removed creature-related code from ModHandler
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CGameInterface.cpp
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1cab54b87a
- Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen
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%!s(int64=12) %!d(string=hai) anos |
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CGameInterface.h
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f8a27a9fdb
* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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CGameState.cpp
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a96f03e947
Crashes realted to illegal access to enemy hero data should be fixed, including #1178.
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CGameState.h
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68e91ada1c
[refactor]
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CGeneralTextHandler.cpp
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9caa21a51c
- fix for #1189 (h3 text parsing fix)
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CGeneralTextHandler.h
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2f83b211ca
- fix for text on kingdom overview (#1172 + some other similar cases)
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CHeroHandler.cpp
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beac6b12d8
- loading fix
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CHeroHandler.h
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79062eb15c
- Parsing hero specialty is working (though complicated)
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CLogger.cpp
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c0ce8712c1
add some missing licence headers
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CLogger.h
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c0ce8712c1
add some missing licence headers
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CMakeLists.txt
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0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
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CModHandler.cpp
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ce15eb37c2
- Fixed serialization of limiters
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CModHandler.h
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7e7d12095b
- basic support for dependencies\conflicts for mods
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CObjectHandler.cpp
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5194569053
- Fixed #1190
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CObjectHandler.h
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6232a1b369
Fixed #1181. Do not change that setProperty to setPropertyDer, it has to be as it is.
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CObstacleInstance.cpp
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c0ce8712c1
add some missing licence headers
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CObstacleInstance.h
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c0ce8712c1
add some missing licence headers
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CRandomGenerator.h
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6d0221c0e7
- Compile fixes
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CScriptingModule.h
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7f04ed990b
Major refactoring. First part: BattleInterface
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CSpellHandler.cpp
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53b684180d
[refactor]
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CSpellHandler.h
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53b684180d
[refactor]
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CStopWatch.h
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8040a81eec
- fixed save games issues (#1044)
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CThreadHelper.cpp
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2643762f08
Mac OS patch from stopiccot
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CThreadHelper.h
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613172fa45
- fixed #582, #1019 and #1022
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CTownHandler.cpp
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5deb499e7e
Last breaking change into mod system (will explain on forum)
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%!s(int64=12) %!d(string=hai) anos |
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CTownHandler.h
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8824f5e2d5
- H3 creatures use subset of mod creature format (todo - unify code)
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CondSh.h
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e4dc00abac
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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Connection.cpp
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4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
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Connection.h
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4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
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ConstTransitivePtr.h
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7f04ed990b
Major refactoring. First part: BattleInterface
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GameConstants.h
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ad9cfdcc1b
Version 0.90c
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HeroBonus.cpp
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0e826915ed
Fixed #1176.
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HeroBonus.h
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fff7909958
- Fix for hero specialties (creature type limiters)
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IGameCallback.cpp
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4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
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IGameCallback.h
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100dad889a
* much better callback function declaration (previous version inspired me to write a new coding guideline)
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IGameEventsReceiver.h
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c0ce8712c1
add some missing licence headers
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Interprocess.h
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1415f8dbf5
- fix for boost 1.49
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JsonNode.cpp
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fff7909958
- Fix for hero specialties (creature type limiters)
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JsonNode.h
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d7c9377843
- Parsing propagators and limiters
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NetPacks.h
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4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
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NetPacksLib.cpp
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ce15eb37c2
- Fixed serialization of limiters
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RegisterTypes.h
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0e826915ed
Fixed #1176.
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ResourceSet.cpp
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c0ce8712c1
add some missing licence headers
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ResourceSet.h
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c0ce8712c1
add some missing licence headers
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StartInfo.h
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1cab54b87a
- Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen
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StdInc.cpp
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cce814c41b
* Final commit
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StdInc.h
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2f5d6f2684
* CHexField renamed to CBattleHex
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StringConstants.h
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0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
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UnlockGuard.h
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c0ce8712c1
add some missing licence headers
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VCMIDirs.h
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41480a489e
Win compile fix (#974)
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VCMI_Lib.cpp
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5deb499e7e
Last breaking change into mod system (will explain on forum)
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VCMI_Lib.h
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4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
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VCMI_lib.cbp
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d8b068afd9
[c::b] update projects
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VCMI_lib.vcxproj
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0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
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int3.h
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c54b983663
Some improvements for AI logging.
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vcmi_endian.h
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a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
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