DjWarmonger 5194569053 - Fixed #1190 %!s(int64=12) %!d(string=hai) anos
..
Filesystem 5deb499e7e Last breaking change into mod system (will explain on forum) %!s(int64=12) %!d(string=hai) anos
Mapping db2f468341 - Fixed some bugs when generating terrain view IDs (mock map seems to be OK) - Enabled RMG by default %!s(int64=12) %!d(string=hai) anos
RMG 1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen %!s(int64=12) %!d(string=hai) anos
AI_Base.h cce814c41b * Final commit %!s(int64=14) %!d(string=hai) anos
BattleAction.cpp 156aa6e4d9 * Updated class - file - handling %!s(int64=14) %!d(string=hai) anos
BattleAction.h 25bdcd3cab - Fixed wrong creature teleported %!s(int64=13) %!d(string=hai) anos
BattleHex.cpp c0ce8712c1 add some missing licence headers %!s(int64=13) %!d(string=hai) anos
BattleHex.h 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. %!s(int64=13) %!d(string=hai) anos
BattleState.cpp fff7909958 - Fix for hero specialties (creature type limiters) %!s(int64=12) %!d(string=hai) anos
BattleState.h 53b684180d [refactor] %!s(int64=12) %!d(string=hai) anos
CArtHandler.cpp a4129f43f2 - Correct handling of who manages which players(player count may differ from initial start options for a RMG map) - Fixed warning %!s(int64=12) %!d(string=hai) anos
CArtHandler.h 5b2f176c27 compile fix %!s(int64=12) %!d(string=hai) anos
CBattleCallback.cpp 5194569053 - Fixed #1190 %!s(int64=12) %!d(string=hai) anos
CBattleCallback.h a96f03e947 Crashes realted to illegal access to enemy hero data should be fixed, including #1178. %!s(int64=12) %!d(string=hai) anos
CBuildingHandler.cpp 44cc848edc first part of town configuration: %!s(int64=13) %!d(string=hai) anos
CBuildingHandler.h 44cc848edc first part of town configuration: %!s(int64=13) %!d(string=hai) anos
CConfigHandler.cpp c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace %!s(int64=13) %!d(string=hai) anos
CConfigHandler.h a602d7e9da - build system update %!s(int64=13) %!d(string=hai) anos
CConsoleHandler.cpp 369f0ae9c6 [PLATFORM] MinGW support added %!s(int64=13) %!d(string=hai) anos
CConsoleHandler.h f7915d9e61 - removed creature-related code from ModHandler %!s(int64=13) %!d(string=hai) anos
CCreatureHandler.cpp 5deb499e7e Last breaking change into mod system (will explain on forum) %!s(int64=12) %!d(string=hai) anos
CCreatureHandler.h da6cb0ae12 - trade windows work with new creatures\artifacts %!s(int64=13) %!d(string=hai) anos
CCreatureSet.cpp cf7108f075 - Made sure that stack artifacts will not spawn when they are turned off %!s(int64=12) %!d(string=hai) anos
CCreatureSet.h c0ce8712c1 add some missing licence headers %!s(int64=13) %!d(string=hai) anos
CDefObjInfoHandler.cpp 264ce77ec9 [refactor] a few more cleanups %!s(int64=12) %!d(string=hai) anos
CDefObjInfoHandler.h f7915d9e61 - removed creature-related code from ModHandler %!s(int64=13) %!d(string=hai) anos
CGameInterface.cpp 1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen %!s(int64=12) %!d(string=hai) anos
CGameInterface.h f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) %!s(int64=13) %!d(string=hai) anos
CGameState.cpp a96f03e947 Crashes realted to illegal access to enemy hero data should be fixed, including #1178. %!s(int64=12) %!d(string=hai) anos
CGameState.h 68e91ada1c [refactor] %!s(int64=12) %!d(string=hai) anos
CGeneralTextHandler.cpp 9caa21a51c - fix for #1189 (h3 text parsing fix) %!s(int64=12) %!d(string=hai) anos
CGeneralTextHandler.h 2f83b211ca - fix for text on kingdom overview (#1172 + some other similar cases) %!s(int64=12) %!d(string=hai) anos
CHeroHandler.cpp beac6b12d8 - loading fix %!s(int64=12) %!d(string=hai) anos
CHeroHandler.h 79062eb15c - Parsing hero specialty is working (though complicated) %!s(int64=12) %!d(string=hai) anos
CLogger.cpp c0ce8712c1 add some missing licence headers %!s(int64=13) %!d(string=hai) anos
CLogger.h c0ce8712c1 add some missing licence headers %!s(int64=13) %!d(string=hai) anos
CMakeLists.txt 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing %!s(int64=13) %!d(string=hai) anos
CModHandler.cpp ce15eb37c2 - Fixed serialization of limiters %!s(int64=12) %!d(string=hai) anos
CModHandler.h 7e7d12095b - basic support for dependencies\conflicts for mods %!s(int64=12) %!d(string=hai) anos
CObjectHandler.cpp 5194569053 - Fixed #1190 %!s(int64=12) %!d(string=hai) anos
CObjectHandler.h 6232a1b369 Fixed #1181. Do not change that setProperty to setPropertyDer, it has to be as it is. %!s(int64=12) %!d(string=hai) anos
CObstacleInstance.cpp c0ce8712c1 add some missing licence headers %!s(int64=13) %!d(string=hai) anos
CObstacleInstance.h c0ce8712c1 add some missing licence headers %!s(int64=13) %!d(string=hai) anos
CRandomGenerator.h 6d0221c0e7 - Compile fixes %!s(int64=13) %!d(string=hai) anos
CScriptingModule.h 7f04ed990b Major refactoring. First part: BattleInterface %!s(int64=14) %!d(string=hai) anos
CSpellHandler.cpp 53b684180d [refactor] %!s(int64=12) %!d(string=hai) anos
CSpellHandler.h 53b684180d [refactor] %!s(int64=12) %!d(string=hai) anos
CStopWatch.h 8040a81eec - fixed save games issues (#1044) %!s(int64=13) %!d(string=hai) anos
CThreadHelper.cpp 2643762f08 Mac OS patch from stopiccot %!s(int64=13) %!d(string=hai) anos
CThreadHelper.h 613172fa45 - fixed #582, #1019 and #1022 %!s(int64=13) %!d(string=hai) anos
CTownHandler.cpp 5deb499e7e Last breaking change into mod system (will explain on forum) %!s(int64=12) %!d(string=hai) anos
CTownHandler.h 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code) %!s(int64=13) %!d(string=hai) anos
CondSh.h e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) %!s(int64=13) %!d(string=hai) anos
Connection.cpp 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug %!s(int64=13) %!d(string=hai) anos
Connection.h 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug %!s(int64=13) %!d(string=hai) anos
ConstTransitivePtr.h 7f04ed990b Major refactoring. First part: BattleInterface %!s(int64=14) %!d(string=hai) anos
GameConstants.h ad9cfdcc1b Version 0.90c %!s(int64=12) %!d(string=hai) anos
HeroBonus.cpp 0e826915ed Fixed #1176. %!s(int64=12) %!d(string=hai) anos
HeroBonus.h fff7909958 - Fix for hero specialties (creature type limiters) %!s(int64=12) %!d(string=hai) anos
IGameCallback.cpp 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug %!s(int64=13) %!d(string=hai) anos
IGameCallback.h 100dad889a * much better callback function declaration (previous version inspired me to write a new coding guideline) %!s(int64=13) %!d(string=hai) anos
IGameEventsReceiver.h c0ce8712c1 add some missing licence headers %!s(int64=13) %!d(string=hai) anos
Interprocess.h 1415f8dbf5 - fix for boost 1.49 %!s(int64=13) %!d(string=hai) anos
JsonNode.cpp fff7909958 - Fix for hero specialties (creature type limiters) %!s(int64=12) %!d(string=hai) anos
JsonNode.h d7c9377843 - Parsing propagators and limiters %!s(int64=12) %!d(string=hai) anos
NetPacks.h 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug %!s(int64=13) %!d(string=hai) anos
NetPacksLib.cpp ce15eb37c2 - Fixed serialization of limiters %!s(int64=12) %!d(string=hai) anos
RegisterTypes.h 0e826915ed Fixed #1176. %!s(int64=12) %!d(string=hai) anos
ResourceSet.cpp c0ce8712c1 add some missing licence headers %!s(int64=13) %!d(string=hai) anos
ResourceSet.h c0ce8712c1 add some missing licence headers %!s(int64=13) %!d(string=hai) anos
StartInfo.h 1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen %!s(int64=12) %!d(string=hai) anos
StdInc.cpp cce814c41b * Final commit %!s(int64=14) %!d(string=hai) anos
StdInc.h 2f5d6f2684 * CHexField renamed to CBattleHex %!s(int64=14) %!d(string=hai) anos
StringConstants.h 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing %!s(int64=13) %!d(string=hai) anos
UnlockGuard.h c0ce8712c1 add some missing licence headers %!s(int64=13) %!d(string=hai) anos
VCMIDirs.h 41480a489e Win compile fix (#974) %!s(int64=13) %!d(string=hai) anos
VCMI_Lib.cpp 5deb499e7e Last breaking change into mod system (will explain on forum) %!s(int64=12) %!d(string=hai) anos
VCMI_Lib.h 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug %!s(int64=13) %!d(string=hai) anos
VCMI_lib.cbp d8b068afd9 [c::b] update projects %!s(int64=13) %!d(string=hai) anos
VCMI_lib.vcxproj 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing %!s(int64=13) %!d(string=hai) anos
int3.h c54b983663 Some improvements for AI logging. %!s(int64=13) %!d(string=hai) anos
vcmi_endian.h a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream %!s(int64=13) %!d(string=hai) anos