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| 
							- #define VCMI_DLL
 
- #include "../stdafx.h"
 
- #include "CObjectHandler.h"
 
- #include "CDefObjInfoHandler.h"
 
- #include "CLodHandler.h"
 
- #include "CGeneralTextHandler.h"
 
- #include "CDefObjInfoHandler.h"
 
- #include "CHeroHandler.h"
 
- #include "CSpellHandler.h"
 
- #include <boost/bind.hpp>
 
- #include <boost/algorithm/string/replace.hpp>
 
- #include <boost/assign/std/vector.hpp> 
 
- #include <boost/lexical_cast.hpp>
 
- #include <boost/random/linear_congruential.hpp>
 
- #include "CTownHandler.h"
 
- #include "CArtHandler.h"
 
- #include "CSoundBase.h"
 
- #include "CCreatureHandler.h"
 
- #include "../lib/VCMI_Lib.h"
 
- #include "../lib/IGameCallback.h"
 
- #include "../lib/CGameState.h"
 
- #include "../lib/NetPacks.h"
 
- #include "../StartInfo.h"
 
- #include "../lib/map.h"
 
- #include <sstream>
 
- #include <SDL_stdinc.h>
 
- #include <boost/foreach.hpp>
 
- #include <boost/format.hpp>
 
- using namespace boost::assign;
 
- /*
 
-  * CObjectHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- std::map<int,std::map<int, std::vector<int> > > CGTeleport::objs;
 
- std::vector<std::pair<int, int> > CGTeleport::gates;
 
- IGameCallback * IObjectInterface::cb = NULL;
 
- DLL_EXPORT void loadToIt(std::string &dest, const std::string &src, int &iter, int mode);
 
- extern CLodHandler * bitmaph;
 
- extern boost::rand48 ran;
 
- std::map <ui8, std::set <ui8> > CGKeys::playerKeyMap;
 
- std::map <si32, std::vector<si32> > CGMagi::eyelist;
 
- BankConfig CGPyramid::pyramidConfig;
 
- ui8 CGObelisk::obeliskCount; //how many obelisks are on map
 
- std::map<ui8, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
 
- std::vector<const CArtifact *> CGTownInstance::merchantArtifacts;
 
- std::vector<int> CGTownInstance::universitySkills;
 
- void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const 
 
- {};
 
- void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const 
 
- {};
 
- void IObjectInterface::newTurn () const
 
- {};
 
- IObjectInterface::~IObjectInterface()
 
- {}
 
- IObjectInterface::IObjectInterface()
 
- {}
 
- void IObjectInterface::initObj()
 
- {}
 
- void IObjectInterface::setProperty( ui8 what, ui32 val )
 
- {}
 
- void IObjectInterface::postInit()
 
- {}
 
- void IObjectInterface::preInit()
 
- {}
 
- void CPlayersVisited::setPropertyDer( ui8 what, ui32 val )
 
- {
 
- 	if(what == 10)
 
- 		players.insert((ui8)val);
 
- }
 
- bool CPlayersVisited::hasVisited( ui8 player ) const
 
- {
 
- 	return vstd::contains(players,player);
 
- }
 
- static void readCreatures(std::istream & is, BankConfig & bc, bool guards) //helper function for void CObjectHandler::loadObjects()
 
- {
 
- 	const int MAX_BUF = 5000;
 
- 	char buffer[MAX_BUF + 1];
 
- 	std::pair<si16, si32> guardInfo = std::make_pair(0, 0);
 
- 	std::string creName;
 
- 	is >> guardInfo.second;
 
- 	//one getline just does not work... probably a kind of left whitespace
 
- 	is.getline(buffer, MAX_BUF, '\t');
 
- 	is.getline(buffer, MAX_BUF, '\t');
 
- 	creName = buffer;
 
- 	if( std::string(buffer) == "None" ) //no creature to be added
 
- 		return;
 
- 	//look for the best creature that is described by given name
 
- 	if( vstd::contains(VLC->creh->nameToID, creName) )
 
- 	{
 
- 		guardInfo.first = VLC->creh->nameToID[creName];
 
- 	}
 
- 	else
 
- 	{
 
- 		for(int g=0; g<VLC->creh->creatures.size(); ++g)
 
- 		{
 
- 			if(VLC->creh->creatures[g]->namePl == creName
 
- 				|| VLC->creh->creatures[g]->nameRef == creName
 
- 				|| VLC->creh->creatures[g]->nameSing == creName)
 
- 			{
 
- 				guardInfo.first = VLC->creh->creatures[g]->idNumber;
 
- 			}
 
- 		}
 
- 	}
 
- 	
 
- 	if(guards)
 
- 		bc.guards.push_back(guardInfo);
 
- 	else //given creatures
 
- 		bc.creatures.push_back(guardInfo);
 
- }
 
- void CObjectHandler::loadObjects()
 
- {
 
- 	{
 
- 		tlog5 << "\t\tReading cregens \n";
 
- 		cregens.resize(110); //TODO: hardcoded value - change
 
- 		for(size_t i=0; i < cregens.size(); ++i)
 
- 		{
 
- 			cregens[i]=-1;
 
- 		}
 
- 		std::ifstream ifs(DATA_DIR "/config/cregens.txt");
 
- 		while(!ifs.eof())
 
- 		{
 
- 			int dw, cr;
 
- 			ifs >> dw >> cr;
 
- 			cregens[dw]=cr;
 
- 		}
 
- 		tlog5 << "\t\tDone loading objects!\n";
 
- 		ifs.close();
 
- 		ifs.clear();
 
- 		int k = -1;
 
- 		ifs.open(DATA_DIR "/config/resources.txt");
 
- 		ifs >> k;
 
- 		int pom;
 
- 		for(int i=0;i<k;i++)
 
- 		{
 
- 			ifs >> pom;
 
- 			resVals.push_back(pom);
 
- 		}
 
- 		tlog5 << "\t\tDone loading resource prices!\n";
 
- 	}
 
- 	std::ifstream istr;
 
- 	istr.open(DATA_DIR "/config/bankconfig.txt", std::ios_base::binary);
 
- 	if(!istr.is_open())
 
- 	{
 
- 		tlog1 << "No config/bankconfig.txt file !!!\n";
 
- 	}
 
- 	const int MAX_BUF = 5000;
 
- 	char buffer[MAX_BUF + 1];
 
- 	//omitting unnecessary lines
 
- 	istr.getline(buffer, MAX_BUF);
 
- 	istr.getline(buffer, MAX_BUF);
 
- 	
 
- 	for(int g=0; g<21; ++g) //TODO: remove hardcoded value
 
- 	{
 
- 		//reading name
 
- 		istr.getline(buffer, MAX_BUF, '\t');
 
- 		creBanksNames[g] = std::string(buffer);
 
- 		//remove trailing new line characters
 
- 		while(creBanksNames[g][0] == 10 || creBanksNames[g][0] == 13)
 
- 			creBanksNames[g].erase(creBanksNames[g].begin());
 
- 		for(int i=0; i<4; ++i) //reading levels
 
- 		{
 
- 			banksInfo[g].push_back(new BankConfig);
 
- 			BankConfig &bc = *banksInfo[g].back();
 
- 			std::string buf;
 
- 			char dump;
 
- 			//bc.level is of type char and thus we cannot read directly to it; same for some othre variables
 
- 			istr >> buf; 
 
- 			bc.level = atoi(buf.c_str());
 
- 			istr >> buf;
 
- 			bc.chance = atoi(buf.c_str());
 
- 			readCreatures(istr, bc, true);
 
- 			istr >> buf;
 
- 			bc.upgradeChance = atoi(buf.c_str());
 
- 			for(int b=0; b<3; ++b)
 
- 				readCreatures(istr, bc, true);
 
- 			istr >> bc.combatValue;
 
- 			bc.resources.resize(RESOURCE_QUANTITY);
 
- 			
 
- 			//a dirty trick to make it work if there is no 0 for 0 quantity (like in grotto - last entry)
 
- 			char buft[52];
 
- 			istr.getline(buft, 50, '\t');
 
- 			for(int h=0; h<7; ++h)
 
- 			{
 
- 				istr.getline(buft, 50, '\t');
 
- 				if(buft[0] == '\0')
 
- 					bc.resources[h] = 0;
 
- 				else
 
- 					bc.resources[h] = SDL_atoi(buft);
 
- 			}
 
- 			readCreatures(istr, bc, false);
 
- 			bc.artifacts.resize(4);
 
- 			for(int b=0; b<4; ++b)
 
- 			{
 
- 				istr >> bc.artifacts[b];
 
- 			}
 
- 			istr >> bc.value;
 
- 			istr >> bc.rewardDifficulty;
 
- 			istr >> buf;
 
- 			bc.easiest = atoi(buf.c_str());
 
- 		}
 
- 	}
 
- }
 
- int CGObjectInstance::getOwner() const
 
- {
 
- 	//if (state)
 
- 	//	return state->owner;
 
- 	//else
 
- 		return tempOwner; //won't have owner
 
- }
 
- CGObjectInstance::CGObjectInstance(): animPhaseShift(rand()%0xff)
 
- {
 
- 	pos = int3(-1,-1,-1);
 
- 	//std::cout << "Tworze obiekt "<<this<<std::endl;
 
- 	//state = new CLuaObjectScript();
 
- 	ID = subID = id = -1;
 
- 	defInfo = NULL;
 
- 	tempOwner = 254;
 
- 	blockVisit = false;
 
- }
 
- CGObjectInstance::~CGObjectInstance()
 
- {
 
- 	//std::cout << "Usuwam obiekt "<<this<<std::endl;
 
- 	//if (state)
 
- 	//	delete state;
 
- 	//state=NULL;
 
- }
 
- //CGObjectInstance::CGObjectInstance(const CGObjectInstance & right)
 
- //{
 
- //	pos = right.pos;
 
- //	ID = right.ID;
 
- //	subID = right.subID;
 
- //	id	= right.id;
 
- //	defInfo = right.defInfo;
 
- //	info = right.info;
 
- //	blockVisit = right.blockVisit;
 
- //	//state = new CLuaObjectScript(right.state->);
 
- //	//*state = *right.state;
 
- //	//state = right.state;
 
- //	tempOwner = right.tempOwner;
 
- //}
 
- //CGObjectInstance& CGObjectInstance::operator=(const CGObjectInstance & right)
 
- //{
 
- //	pos = right.pos;
 
- //	ID = right.ID;
 
- //	subID = right.subID;
 
- //	id	= right.id;
 
- //	defInfo = right.defInfo;
 
- //	info = right.info;
 
- //	blockVisit = right.blockVisit;
 
- //	//state = new CLuaObjectScript();
 
- //	//*state = *right.state;
 
- //	tempOwner = right.tempOwner;
 
- //	return *this;
 
- //}
 
- const std::string & CGObjectInstance::getHoverText() const
 
- {
 
- 	return hoverName;
 
- }
 
- void CGObjectInstance::setOwner(int ow)
 
- {
 
- 	//if (state)
 
- 	//	state->owner = ow;
 
- 	//else
 
- 		tempOwner = ow;
 
- }
 
- int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
 
- {
 
- 	return defInfo->width;
 
- }
 
- int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
 
- {
 
- 	return defInfo->height;
 
- }
 
- bool CGObjectInstance::visitableAt(int x, int y) const //returns true if object is visitable at location (x, y) form left top tile of image (x, y in tiles)
 
- {
 
- 	if(defInfo==NULL)
 
- 	{
 
- 		tlog2 << "Warning: VisitableAt for obj "<<id<<": NULL defInfo!\n";
 
- 		return false;
 
- 	}
 
- 	if((defInfo->visitMap[y] >> (7-x) ) & 1)
 
- 	{
 
- 		return true;
 
- 	}
 
- 	return false;
 
- }
 
- bool CGObjectInstance::blockingAt(int x, int y) const
 
- {
 
- 	if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defInfo==NULL)
 
- 		return false;
 
- 	if((defInfo->blockMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
 
- 		return false;
 
- 	return true;
 
- }
 
- bool CGObjectInstance::coveringAt(int x, int y) const
 
- {
 
- 	if((defInfo->coverageMap[y] >> (7-(x) )) & 1 
 
- 		||  (defInfo->shadowCoverage[y] >> (7-(x) )) & 1)
 
- 		return true;
 
- 	return false;
 
- }
 
- std::set<int3> CGObjectInstance::getBlockedPos() const
 
- {
 
- 	std::set<int3> ret;
 
- 	for(int w=0; w<getWidth(); ++w)
 
- 	{
 
- 		for(int h=0; h<getHeight(); ++h)
 
- 		{
 
- 			if(blockingAt(w, h))
 
- 				ret.insert(int3(pos.x - getWidth() + w + 1, pos.y - getHeight() + h + 1, pos.z));
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const  //screen printing priority comparing
 
- {
 
- 	if(defInfo->printPriority==1 && cmp.defInfo->printPriority==0)
 
- 		return true;
 
- 	if(cmp.defInfo->printPriority==1 && defInfo->printPriority==0)
 
- 		return false;
 
- 	if(this->pos.y<cmp.pos.y)
 
- 		return true;
 
- 	if(this->pos.y>cmp.pos.y)
 
- 		return false;
 
- 	if(cmp.ID==HEROI_TYPE && ID!=HEROI_TYPE)
 
- 		return true;
 
- 	if(cmp.ID!=HEROI_TYPE && ID==HEROI_TYPE)
 
- 		return false;
 
- 	if(!defInfo->isVisitable() && cmp.defInfo->isVisitable())
 
- 		return true;
 
- 	if(!cmp.defInfo->isVisitable() && defInfo->isVisitable())
 
- 		return false;
 
- 	if(this->pos.x<cmp.pos.x)
 
- 		return true;
 
- 	return false;
 
- }
 
- void CGObjectInstance::initObj()
 
- {
 
- 	switch(ID)
 
- 	{
 
- 	case 95:
 
- 		blockVisit = true;
 
- 		break;
 
- 	}
 
- }
 
- void CGObjectInstance::setProperty( ui8 what, ui32 val )
 
- {
 
- 	switch(what)
 
- 	{
 
- 	case ObjProperty::OWNER:
 
- 		tempOwner = val;
 
- 		break;
 
- 	case ObjProperty::BLOCKVIS:
 
- 		blockVisit = val;
 
- 		break;
 
- 	case ObjProperty::ID:
 
- 		ID = val;
 
- 		break;
 
- 	case ObjProperty::SUBID:
 
- 		subID = val;
 
- 		break;
 
- 	}
 
- 	setPropertyDer(what, val);
 
- }
 
- void CGObjectInstance::setPropertyDer( ui8 what, ui32 val )
 
- {}
 
- int3 CGObjectInstance::getSightCenter() const
 
- {
 
- 	//return vistiable tile if possible
 
- 	for(int i=0; i < 8; i++)
 
- 		for(int j=0; j < 6; j++)
 
- 			if(visitableAt(i,j))
 
- 				return(pos + int3(i-7, j-5, 0));
 
- 	return pos;
 
- }
 
- int CGObjectInstance::getSightRadious() const
 
- {
 
- 	return 3;
 
- }
 
- void CGObjectInstance::getSightTiles(std::set<int3> &tiles) const //returns reference to the set
 
- {
 
- 	cb->getTilesInRange(tiles, getSightCenter(), getSightRadious(), tempOwner, 1);
 
- }
 
- void CGObjectInstance::hideTiles(int ourplayer, int radius) const
 
- {
 
- 	for (std::map<ui8, TeamState>::iterator i = cb->gameState()->teams.begin(); i != cb->gameState()->teams.end(); i++)
 
- 	{
 
- 		if ( !vstd::contains(i->second.players, ourplayer ))//another team
 
- 		{
 
- 			for (std::set<ui8>::iterator j = i->second.players.begin(); j != i->second.players.end(); j++)
 
- 				if ( cb->getPlayerState(*j)->status == PlayerState::INGAME )//seek for living player (if any)
 
- 				{
 
- 					FoWChange fw;
 
- 					fw.mode = 0;
 
- 					fw.player = i->first;
 
- 					cb->getTilesInRange (fw.tiles, pos, radius, (*j), -1);
 
- 					cb->sendAndApply (&fw);
 
- 					break;
 
- 				}
 
- 		}
 
- 	}
 
- }
 
- int3 CGObjectInstance::getVisitableOffset() const
 
- {
 
- 	for(int y = 0; y < 6; y++)
 
- 		for (int x = 0; x < 8; x++)
 
- 			if((defInfo->visitMap[5-y] >> x) & 1)
 
- 				return int3(x,y,0);
 
- 	tlog2 << "Warning: getVisitableOffset called on non-visitable obj!\n";
 
- 	return int3(-1,-1,-1);
 
- }
 
- void CGObjectInstance::getNameVis( std::string &hname ) const
 
- {
 
- 	const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
 
- 	hname = VLC->generaltexth->names[ID];
 
- 	if(h) 
 
- 	{
 
- 		if(!h->hasBonusFrom(Bonus::OBJECT,ID))
 
- 			hname += " " + VLC->generaltexth->allTexts[353]; //not visited
 
- 		else
 
- 			hname += " " + VLC->generaltexth->allTexts[352]; //visited
 
- 	}
 
- }
 
- void CGObjectInstance::giveDummyBonus(int heroID, ui8 duration) const
 
- {
 
- 	GiveBonus gbonus;
 
- 	gbonus.bonus.type = Bonus::NONE;
 
- 	gbonus.id = heroID;
 
- 	gbonus.bonus.duration = duration;
 
- 	gbonus.bonus.source = Bonus::OBJECT;
 
- 	gbonus.bonus.id = ID;
 
- 	cb->giveHeroBonus(&gbonus);
 
- }
 
- void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	switch(ID)
 
- 	{
 
- 	case 35: //Hill fort
 
- 		{
 
- 			OpenWindow ow;
 
- 			ow.window = OpenWindow::HILL_FORT_WINDOW;
 
- 			ow.id1 = id;
 
- 			ow.id2 = h->id;
 
- 			cb->sendAndApply(&ow);
 
- 		}
 
- 		break;
 
- 	case 80: //Sanctuary
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.player = h->tempOwner;
 
- 			iw.soundID = soundBase::GETPROTECTION;
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT, 114);  //You enter the sanctuary and immediately feel as if a great weight has been lifted off your shoulders.  You feel safe here.
 
- 			cb->sendAndApply(&iw);
 
- 		}
 
- 		break;
 
- 	case 95: //Tavern
 
- 		{
 
- 			OpenWindow ow;
 
- 			ow.window = OpenWindow::TAVERN_WINDOW;
 
- 			ow.id1 = h->id;
 
- 			ow.id2 = id;
 
- 			cb->sendAndApply(&ow);
 
- 		}
 
- 		break;
 
- 	}
 
- }
 
- ui8 CGObjectInstance::getPassableness() const
 
- {
 
- 	return 0;
 
- }
 
- bool CGObjectInstance::hasShadowAt( int x, int y ) const
 
- {
 
- 	if( (defInfo->shadowCoverage[y] >> (7-(x) )) & 1 )
 
- 		return true;
 
- 	return false;
 
- }
 
- int3 CGObjectInstance::visitablePos() const
 
- {
 
- 	return pos - getVisitableOffset();
 
- }
 
- static int lowestSpeed(const CGHeroInstance * chi)
 
- {
 
- 	if(!chi->Slots().size())
 
- 	{
 
- 		tlog1 << "Error! Hero " << chi->id << " ("<<chi->name<<") has no army!\n";
 
- 		return 20;
 
- 	}
 
- 	TSlots::const_iterator i = chi->Slots().begin();
 
- 	//TODO? should speed modifiers (eg from artifacts) affect hero movement?
 
- 	int ret = (i++)->second.valOfBonuses(Bonus::STACKS_SPEED);
 
- 	for (;i!=chi->Slots().end();i++)
 
- 	{
 
- 		ret = std::min(ret, i->second.valOfBonuses(Bonus::STACKS_SPEED));
 
- 	}
 
- 	return ret;
 
- }
 
- unsigned int CGHeroInstance::getTileCost(const TerrainTile &dest, const TerrainTile &from) const
 
- {
 
- 	//TODO: check if all creatures are on its native terrain and change cost appropriately
 
- 	//base move cost
 
- 	unsigned ret = 100;
 
- 	
 
- 	//if there is road both on dest and src tiles - use road movement cost
 
- 	if(dest.malle && from.malle) 
 
- 	{
 
- 		int road = std::min(dest.malle,from.malle); //used road ID
 
- 		switch(road)
 
- 		{
 
- 		case TerrainTile::dirtRoad:
 
- 			ret = 75;
 
- 			break;
 
- 		case TerrainTile::grazvelRoad:
 
- 			ret = 65;
 
- 			break;
 
- 		case TerrainTile::cobblestoneRoad:
 
- 			ret = 50;
 
- 			break;
 
- 		default:
 
- 			tlog1 << "Unknown road type: " << road << "... Something wrong!\n";
 
- 			break;
 
- 		}
 
- 	}
 
- 	else 
 
- 	{
 
- 		ret = type->heroClass->terrCosts[from.tertype];
 
- 		ret = std::max(ret - 25*unsigned(getSecSkillLevel(0)), 100u); //reduce 25% of terrain penalty for each pathfinding level
 
- 	}
 
- 	return ret;
 
- }
 
- #if 0
 
- // Unused and buggy method. 
 
- //  - for loop is wrong. will not find all creatures. must use iterator instead.
 
- //  - -> is the slot number. use second->first for creature index
 
- // Is lowestSpeed() the correct equivalent ?
 
- unsigned int CGHeroInstance::getLowestCreatureSpeed() const
 
- {
 
- 	unsigned int sl = 100;
 
- 	for(size_t h=0; h < stacksCount(); ++h)
 
- 	{
 
- 		if(VLC->creh->creatures[Slots().find(h)->first]->speed<sl)
 
- 			sl = VLC->creh->creatures[Slots().find(h)->first]->speed;
 
- 	}
 
- 	return sl;
 
- }
 
- #endif
 
- int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
 
- {
 
- 	if (toh3m)
 
- 	{
 
- 		src.x+=1;
 
- 		return src;
 
- 	}
 
- 	else
 
- 	{
 
- 		src.x-=1;
 
- 		return src;
 
- 	}
 
- }
 
- int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
 
- {
 
- 	if (h3m)
 
- 	{
 
- 		return pos;
 
- 	}
 
- 	else
 
- 	{
 
- 		return convertPosition(pos,false);
 
- 	}
 
- }
 
- si32 CGHeroInstance::manaLimit() const
 
- {
 
- 	return si32(getPrimSkillLevel(3) * (100.0f + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, 24)) / 10.0f);
 
- }
 
- //void CGHeroInstance::setPosition(int3 Pos, bool h3m) //as above, but sets position
 
- //{
 
- //	if (h3m)
 
- //		pos = Pos;
 
- //	else
 
- //		pos = convertPosition(Pos,true);
 
- //}
 
- bool CGHeroInstance::canWalkOnSea() const
 
- {
 
- 	return hasBonusOfType(Bonus::FLYING_MOVEMENT) || hasBonusOfType(Bonus::WATER_WALKING);
 
- }
 
- int CGHeroInstance::getPrimSkillLevel(int id) const
 
- {
 
- 	int ret = valOfBonuses(Bonus::PRIMARY_SKILL, id);
 
- 	amax(ret, id/2); //minimal value is 0 for attack and defense and 1 for spell power and knowledge
 
- 	return ret;
 
- }
 
- ui8 CGHeroInstance::getSecSkillLevel(const int & ID) const
 
- {
 
- 	for(size_t i=0; i < secSkills.size(); ++i)
 
- 		if(secSkills[i].first==ID)
 
- 			return secSkills[i].second;
 
- 	return 0;
 
- }
 
- void CGHeroInstance::setSecSkillLevel(int which, int val, bool abs)
 
- {
 
- 	if(getSecSkillLevel(which) == 0)
 
- 	{
 
- 		secSkills.push_back(std::pair<int,int>(which, val));
 
- 		updateSkill(which, val);
 
- 	}
 
- 	else
 
- 	{
 
- 		for (unsigned i=0; i<secSkills.size(); i++)
 
- 		{
 
- 			if(secSkills[i].first == which)
 
- 			{
 
- 				if(abs)
 
- 					secSkills[i].second = val;
 
- 				else
 
- 					secSkills[i].second += val;
 
- 				if(secSkills[i].second > 3) //workaround to avoid crashes when same sec skill is given more than once
 
- 				{
 
- 					tlog1 << "Warning: Skill " << which << " increased over limit! Decreasing to Expert.\n";
 
- 					secSkills[i].second = 3;
 
- 				}
 
- 				updateSkill(which, secSkills[i].second); //when we know final value
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- int CGHeroInstance::maxMovePoints(bool onLand) const
 
- {
 
- 	int base = -1;
 
- 	if(onLand)
 
- 	{
 
- 		static const int moveForSpeed[] = { 1500, 1560, 1630, 1700, 1760, 1830, 1900, 1960, 2000 }; //first element for 3 and lower; last for 11 and more
 
- 		int index = lowestSpeed(this) - 3;
 
- 		amin(index, ARRAY_COUNT(moveForSpeed)-1);
 
- 		amax(index, 0);
 
- 		base = moveForSpeed[index];
 
- 	}
 
- 	else
 
- 	{
 
- 		base = 1500; //on water base movement is always 1500 (speed of army doesn't matter)
 
- 	}
 
- 	
 
- 	int bonus = valOfBonuses(Bonus::MOVEMENT) + (onLand ? valOfBonuses(Bonus::LAND_MOVEMENT) : valOfBonuses(Bonus::SEA_MOVEMENT));
 
- 	double modifier = 0;
 
- 	if(onLand)
 
- 	{
 
- 		//logistics:
 
- 		modifier = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, 2) / 100.0f;
 
- 	}
 
- 	else
 
- 	{
 
- 		//navigation:
 
- 		modifier = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, 5) / 100.0f;
 
- 	}
 
- 	return int(base + base*modifier) + bonus;
 
- }
 
- ui32 CGHeroInstance::getArtAtPos(ui16 pos) const
 
- {
 
- 	if(pos<19)
 
- 		if(vstd::contains(artifWorn,pos))
 
- 			return artifWorn.find(pos)->second;
 
- 		else
 
- 			return -1;
 
- 	else
 
- 		if(pos-19 < artifacts.size())
 
- 			return artifacts[pos-19];
 
- 		else 
 
- 			return -1;
 
- }
 
- const CArtifact * CGHeroInstance::getArt(int pos) const
 
- {
 
- 	int id = getArtAtPos(pos);
 
- 	if(id>=0)
 
- 		return VLC->arth->artifacts[id];
 
- 	else
 
- 		return NULL;
 
- }
 
- // int CGHeroInstance::getSpellSecLevel(int spell) const
 
- // {
 
- // 	int bestslvl = 0;
 
- // 	if(VLC->spellh->spells[spell].air)
 
- // 		if(getSecSkillLevel(15) >= bestslvl)
 
- // 		{
 
- // 			bestslvl = getSecSkillLevel(15);
 
- // 		}
 
- // 	if(VLC->spellh->spells[spell].fire)
 
- // 		if(getSecSkillLevel(14) >= bestslvl)
 
- // 		{
 
- // 			bestslvl = getSecSkillLevel(14);
 
- // 		}
 
- // 	if(VLC->spellh->spells[spell].water)
 
- // 		if(getSecSkillLevel(16) >= bestslvl)
 
- // 		{
 
- // 			bestslvl = getSecSkillLevel(16);
 
- // 		}
 
- // 	if(VLC->spellh->spells[spell].earth)
 
- // 		if(getSecSkillLevel(17) >= bestslvl)
 
- // 		{
 
- // 			bestslvl = getSecSkillLevel(17);
 
- // 		}
 
- // 	return bestslvl;
 
- // }
 
- CGHeroInstance::CGHeroInstance()
 
-  : IBoatGenerator(this)
 
- {
 
- 	ID = HEROI_TYPE;
 
- 	tacticFormationEnabled = inTownGarrison = false;
 
- 	mana = movement = portrait = level = -1;
 
- 	isStanding = true;
 
- 	moveDir = 4;
 
- 	exp = 0xffffffff;
 
- 	visitedTown = NULL;
 
- 	type = NULL;
 
- 	boat = NULL;
 
- 	secSkills.push_back(std::make_pair(-1, -1));
 
- 	speciality.nodeType = CBonusSystemNode::SPECIALITY;
 
- }
 
- void CGHeroInstance::initHero(int SUBID)
 
- {
 
- 	subID = SUBID;
 
- 	initHero();
 
- }
 
- void CGHeroInstance::initHero()
 
- {
 
- 	assert(validTypes(true));
 
- 	if(ID == HEROI_TYPE)
 
- 		initHeroDefInfo();
 
- 	if(!type)
 
- 		type = VLC->heroh->heroes[subID];
 
- 	if(!vstd::contains(spells, 0xffffffff) && type->startingSpell >= 0) //hero starts with a spell
 
- 		spells.insert(type->startingSpell);
 
- 	else //remove placeholder
 
- 		spells -= 0xffffffff;
 
- 	if(!vstd::contains(artifWorn, 16) && type->startingSpell >= 0) //no catapult means we haven't read pre-existant set
 
- 	{
 
- 		VLC->arth->equipArtifact(artifWorn, 17, 0); //give spellbook
 
- 	}
 
- 	VLC->arth->equipArtifact(artifWorn, 16, 3); //everyone has a catapult
 
- 	if(portrait < 0 || portrait == 255)
 
- 		portrait = subID;
 
- 	if(!hasBonus(Selector::sourceType(Bonus::HERO_BASE_SKILL)))
 
- 	{
 
- 		pushPrimSkill(PrimarySkill::ATTACK, type->heroClass->initialAttack);
 
- 		pushPrimSkill(PrimarySkill::DEFENSE, type->heroClass->initialDefence);
 
- 		pushPrimSkill(PrimarySkill::SPELL_POWER, type->heroClass->initialPower);
 
- 		pushPrimSkill(PrimarySkill::KNOWLEDGE, type->heroClass->initialKnowledge);
 
- 	}
 
- 	if(secSkills.size() == 1 && secSkills[0] == std::pair<ui8,ui8>(-1, -1)) //set secondary skills to default
 
- 		secSkills = type->secSkillsInit;
 
- 	if (!name.length())
 
- 		name = type->name;
 
- 	if (exp == 0xffffffff)
 
- 	{
 
- 		exp=40+  (ran())  % 50;
 
- 		level = 1;
 
- 	}
 
- 	else
 
- 	{
 
- 		level = VLC->heroh->level(exp);
 
- 	}
 
- 	setFormation(false);
 
- 	if (!stacksCount()) //standard army//initial army
 
- 	{
 
- 		initArmy();
 
- 	}
 
- 	assert(validTypes());
 
- 	hoverName = VLC->generaltexth->allTexts[15];
 
- 	boost::algorithm::replace_first(hoverName,"%s",name);
 
- 	boost::algorithm::replace_first(hoverName,"%s", type->heroClass->name);
 
- 	if(mana < 0)
 
- 		mana = manaLimit(); //after all bonuses are taken into account
 
- }
 
- void CGHeroInstance::initArmy(CCreatureSet *dst /*= NULL*/)
 
- {
 
- 	if(!dst)
 
- 		dst = this;
 
- 	int howManyStacks = 0; //how many stacks will hero receives <1 - 3>
 
- 	int pom = ran()%100;
 
- 	int warMachinesGiven = 0;
 
- 	if(pom < 9)
 
- 		howManyStacks = 1;
 
- 	else if(pom < 79)
 
- 		howManyStacks = 2;
 
- 	else
 
- 		howManyStacks = 3;
 
- 	for(int stackNo=0; stackNo < howManyStacks; stackNo++)
 
- 	{
 
- 		int creID = (VLC->creh->nameToID[type->refTypeStack[stackNo]]);
 
- 		int range = type->highStack[stackNo] - type->lowStack[stackNo];
 
- 		int count = ran()%(range+1) + type->lowStack[stackNo];
 
- 		if(creID>=145 && creID<=149) //war machine
 
- 		{
 
- 			warMachinesGiven++;
 
- 			switch (creID)
 
- 			{
 
- 			case 145: //catapult
 
- 				VLC->arth->equipArtifact(artifWorn, 16, 3);
 
- 				break;
 
- 			default:
 
- 				VLC->arth->equipArtifact(
 
- 					artifWorn,
 
- 					9+CArtHandler::convertMachineID(creID,true),
 
- 					  CArtHandler::convertMachineID(creID,true));
 
- 				break;
 
- 			}
 
- 		}
 
- 		else
 
- 			dst->addStack(stackNo-warMachinesGiven, CStackInstance(creID, count));
 
- 	}
 
- }
 
- void CGHeroInstance::initHeroDefInfo()
 
- {
 
- 	if(!defInfo  ||  defInfo->id != HEROI_TYPE)
 
- 	{
 
- 		defInfo = new CGDefInfo();
 
- 		defInfo->id = HEROI_TYPE;
 
- 		defInfo->subid = subID;
 
- 		defInfo->printPriority = 0;
 
- 		defInfo->visitDir = 0xff;
 
- 	}
 
- 	for(int i=0;i<6;i++)
 
- 	{
 
- 		defInfo->blockMap[i] = 255;
 
- 		defInfo->visitMap[i] = 0;
 
- 		defInfo->coverageMap[i] = 0;
 
- 		defInfo->shadowCoverage[i] = 0;
 
- 	}
 
- 	defInfo->handler=NULL;
 
- 	defInfo->blockMap[5] = 253;
 
- 	defInfo->visitMap[5] = 2;
 
- 	defInfo->coverageMap[4] = defInfo->coverageMap[5] = 224;
 
- }
 
- CGHeroInstance::~CGHeroInstance()
 
- {
 
- }
 
- bool CGHeroInstance::needsLastStack() const
 
- {
 
- 	return true;
 
- }
 
- void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
 
- {
 
- 	if(h == this) return; //exclude potential self-visiting
 
- 	if (ID == HEROI_TYPE) //hero
 
- 	{
 
- 		if( cb->getPlayerRelations(tempOwner, h->tempOwner)) //our or ally hero
 
- 		{
 
- 			//exchange
 
- 			cb->heroExchange(h->id, id);
 
- 		}
 
- 		else //battle
 
- 		{
 
- 			if(visitedTown) //we're in town
 
- 				visitedTown->onHeroVisit(h); //town will handle attacking
 
- 			else
 
- 				cb->startBattleI(h,	this);
 
- 		}
 
- 	}
 
- 	else if(ID == 62) //prison
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = h->tempOwner;
 
- 		iw.soundID = soundBase::ROGUE;
 
- 		if(cb->getHeroCount(h->tempOwner,false) < 8) //free hero slot
 
- 		{
 
- 			cb->changeObjPos(id,pos+int3(1,0,0),0);
 
- 			cb->setObjProperty(id, ObjProperty::ID, HEROI_TYPE); //set ID to 34
 
- 			cb->giveHero(id,h->tempOwner); //recreates def and adds hero to player
 
- 			iw.text << std::pair<ui8,ui32>(11,102);
 
- 		}
 
- 		else //already 8 wandering heroes
 
- 		{
 
- 			iw.text << std::pair<ui8,ui32>(11,103);
 
- 		}
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- }
 
- const std::string & CGHeroInstance::getBiography() const
 
- {
 
- 	if (biography.length())
 
- 		return biography;
 
- 	else
 
- 		return VLC->generaltexth->hTxts[subID].biography;		
 
- }
 
- void CGHeroInstance::initObj()
 
- {
 
- 	blockVisit = true;
 
- 	speciality.growthsWithLevel = false;
 
- 	Bonus bonus;
 
- 	if(!type)
 
- 		return; //TODO support prison
 
- 	for (std::vector<specialInfo>::const_iterator it = type->spec.begin(); it != type->spec.end(); it++)
 
- 	{
 
- 		bonus.val = it->val;
 
- 		bonus.id = id; //from the hero, speciality has no unique id
 
- 		bonus.duration = Bonus::PERMANENT;
 
- 		bonus.source = Bonus::HERO_SPECIAL;
 
- 		switch (it->type)
 
- 		{
 
- 			case 1:// creature speciality
 
- 				{
 
- 					speciality.growthsWithLevel = true;
 
- 					const CCreature &specCreature = *VLC->creh->creatures[it->additionalinfo]; //creature in which we have specialty
 
- 					int creLevel = specCreature.level;
 
- 					if(!creLevel) //TODO: set fixed level for War Machines
 
- 					{
 
- 						if(it->additionalinfo == 146)
 
- 							creLevel = 5; //treat ballista as 5-level
 
- 						else
 
- 						{
 
- 							tlog2 << "Warning: unknown level of " << specCreature.namePl << std::endl;
 
- 							continue;
 
- 						}
 
- 					}
 
- 					bonus.limiter = new CCreatureTypeLimiter (specCreature, true); //with upgrades
 
- 					bonus.type = Bonus::PRIMARY_SKILL; 
 
- 					bonus.additionalInfo = it->additionalinfo;
 
- 					bonus.valType = Bonus::ADDITIVE_VALUE;
 
- 					bonus.subtype = PrimarySkill::ATTACK;
 
- 					speciality.bonuses.push_back (bonus);
 
- 					bonus.subtype = PrimarySkill::DEFENSE;
 
- 					speciality.bonuses.push_back (bonus);
 
- 					//values will be calculated later
 
- 					bonus.type = Bonus::STACKS_SPEED;
 
- 					bonus.val = 1; //+1 speed
 
- 					speciality.bonuses.push_back (bonus);
 
- 				}
 
- 				break;
 
- 			case 2://secondary skill
 
- 				speciality.growthsWithLevel = true;
 
- 				bonus.type = Bonus::SPECIAL_SECONDARY_SKILL; //needs to be recalculated with level, based on this value
 
- 				bonus.valType = Bonus::BASE_NUMBER; // to receive nonzero value
 
- 				bonus.subtype = it->subtype; //skill id
 
- 				bonus.val = it->val; //value per level, in percent
 
- 				speciality.bonuses.push_back (bonus);
 
- 				switch (it->additionalinfo)
 
- 				{
 
- 					case 0: //normal
 
- 						bonus.valType = Bonus::PERCENT_TO_BASE;
 
- 						break;
 
- 					case 1: //when it's navigation or there's no 'base' at all
 
- 						bonus.valType = Bonus::PERCENT_TO_ALL;
 
- 						break;
 
- 				}
 
- 				bonus.type = Bonus::SECONDARY_SKILL_PREMY; //value will be calculated later
 
- 				speciality.bonuses.push_back(bonus);
 
- 				break;
 
- 			case 3://spell damage bonus, level dependant but calculated elsehwere
 
- 				bonus.type = Bonus::SPECIAL_SPELL_LEV;
 
- 				bonus.subtype = it->subtype;
 
- 				speciality.bonuses.push_back (bonus);
 
- 				break;
 
- 			case 4://creature stat boost
 
- 				switch (it->subtype)
 
- 				{
 
- 					case 1://attack
 
- 						bonus.type = Bonus::PRIMARY_SKILL;
 
- 						bonus.subtype = PrimarySkill::ATTACK;
 
- 						break;
 
- 					case 2://defense
 
- 						bonus.type = Bonus::PRIMARY_SKILL;
 
- 						bonus.subtype = PrimarySkill::DEFENSE;
 
- 						break;
 
- 					case 3:
 
- 						bonus.type = Bonus::CREATURE_DAMAGE;
 
- 						bonus.subtype = 0; //both min and max
 
- 						break;
 
- 					case 4://hp
 
- 						bonus.type = Bonus::STACK_HEALTH;
 
- 						break;
 
- 					case 5:
 
- 						bonus.type = Bonus::STACKS_SPEED;
 
- 						break;
 
- 					default:
 
- 						continue;
 
- 				}
 
- 				bonus.valType = Bonus::ADDITIVE_VALUE;
 
- 				bonus.limiter = new CCreatureTypeLimiter (*VLC->creh->creatures[it->additionalinfo], true);
 
- 				speciality.bonuses.push_back (bonus);
 
- 				break;
 
- 			case 5://spell damage bonus in percent
 
- 				bonus.type = Bonus::SPECIFIC_SPELL_DAMAGE;
 
- 				bonus.valType = Bonus::BASE_NUMBER; // current spell system is screwed
 
- 				bonus.subtype = it->subtype; //spell id
 
- 				speciality.bonuses.push_back (bonus);
 
- 				break;
 
- 			case 6://damage bonus for bless (Adela)
 
- 				bonus.type = Bonus::SPECIAL_BLESS_DAMAGE;
 
- 				bonus.additionalInfo = it->additionalinfo; //damage factor
 
- 				speciality.bonuses.push_back (bonus);
 
- 				break;
 
- 			case 7://maxed mastery for spell
 
- 				bonus.type = Bonus::MAXED_SPELL;
 
- 				speciality.bonuses.push_back (bonus);
 
- 				break;
 
- 			case 8://peculiar spells - enchantments
 
- 				bonus.type = Bonus::SPECIAL_PECULIAR_ENCHANT;
 
- 				bonus.subtype = it->subtype; //0, 1 for Coronius
 
- 				speciality.bonuses.push_back (bonus);
 
- 				break;
 
- 			case 9://upgrade creatures
 
- 			{
 
- 				std::vector<CCreature*>* creatures = &VLC->creh->creatures;
 
- 				bonus.type = Bonus::SPECIAL_UPGRADE;
 
- 				bonus.subtype = it->subtype; //base id
 
- 				bonus.additionalInfo = it->additionalinfo; //target id
 
- 				speciality.bonuses.push_back (bonus);
 
- 				for (std::set<ui32>::iterator i = (*creatures)[it->subtype]->upgrades.begin();
 
- 					i != (*creatures)[it->subtype]->upgrades.end(); i++)
 
- 				{
 
- 					bonus.subtype = *i; //propagate for regular upgrades of base creature
 
- 					speciality.bonuses.push_back (bonus);
 
- 				}
 
- 				break;
 
- 			}
 
- 			case 10://resource generation
 
- 				bonus.type = Bonus::GENERATE_RESOURCE;
 
- 				bonus.subtype = it->subtype;
 
- 				speciality.bonuses.push_back (bonus);
 
- 				break;
 
- 			case 11://starting skill with mastery (Adrienne)
 
- 				cb->changeSecSkill (id, it->val, it->additionalinfo); //simply give it and forget
 
- 				break;
 
- 			case 12://army speed
 
- 				bonus.type = Bonus::STACKS_SPEED;
 
- 				speciality.bonuses.push_back (bonus);
 
- 				break;
 
- 			case 13://Dragon bonuses (Mutare)
 
- 				bonus.type = Bonus::PRIMARY_SKILL;
 
- 				bonus.valType = Bonus::ADDITIVE_VALUE;
 
- 				switch (it->subtype)
 
- 				{
 
- 					case 1:
 
- 						bonus.subtype = PrimarySkill::ATTACK;
 
- 						break;
 
- 					case 2:
 
- 						bonus.subtype = PrimarySkill::DEFENSE;
 
- 						break;
 
- 				}
 
- // 				for (std::vector<CCreature*>::iterator i = VLC->creh->creatures.begin(); i != VLC->creh->creatures.end(); i++)
 
- // 				{ //TODO: what if creature changes type during the game (Dragon Eye Ring?)
 
- // 					if ((*i)->hasBonusOfType(Bonus::DRAGON_NATURE)) //TODO: implement it!
 
- // 					{
 
- // 						bonus.limiter = new CCreatureTypeLimiter (**i, false);
 
- // 						speciality.bonuses.push_back (bonus);
 
- // 					}
 
- // 				}
 
- 				bonus.limiter = new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE);
 
- 				speciality.bonuses.push_back (bonus);
 
- 				break;
 
- 			default:
 
- 				tlog2 << "Unexpected hero speciality " << type <<'\n';
 
- 		}
 
- 	}
 
- 	//initialize bonuses
 
- 	for (std::vector<std::pair<ui8,ui8> >::iterator it = secSkills.begin(); it != secSkills.end(); it++)
 
- 		updateSkill(it->first, it->second);
 
- 	UpdateSpeciality();
 
- }
 
- void CGHeroInstance::UpdateSpeciality()
 
- {
 
- 	if (speciality.growthsWithLevel)
 
- 	{
 
- 		std::vector<CCreature*>* creatures = &VLC->creh->creatures;
 
- 		for (std::list<Bonus>::iterator it = speciality.bonuses.begin(); it != speciality.bonuses.end(); it++)
 
- 		{
 
- 			switch (it->type)
 
- 			{
 
- 				case Bonus::SECONDARY_SKILL_PREMY:
 
- 					it->val = (speciality.valOfBonuses(Bonus::SPECIAL_SECONDARY_SKILL, it->subtype) * level);
 
- 					break; //use only hero skills as bonuses to avoid feedback loop
 
- 				case Bonus::PRIMARY_SKILL: //for crearures, that is
 
- 					int creLevel = (*creatures)[it->additionalInfo]->level;
 
- 					if(!creLevel)
 
- 					{
 
- 						if(it->additionalInfo == 146)
 
- 							creLevel = 5; //treat ballista as 5-level
 
- 						else
 
- 						{
 
- 							tlog2 << "Warning: unknown level of " << (*creatures)[it->additionalInfo]->namePl << std::endl;
 
- 							continue;
 
- 						}
 
- 					}
 
- 					double primSkillModifier = (int)(level / creLevel) / 20.0;
 
- 					int param;
 
- 					switch (it->subtype)
 
- 					{
 
- 						case PrimarySkill::ATTACK:
 
- 							param = (*creatures)[it->additionalInfo]->attack;
 
- 							break;
 
- 						case PrimarySkill::DEFENSE:
 
- 							param = (*creatures)[it->additionalInfo]->defence;
 
- 							break;
 
- 					}
 
- 					it->val = ceil(param * (1 + primSkillModifier)) - param; //yep, overcomplicated but matches original
 
- 					break;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CGHeroInstance::updateSkill(int which, int val)
 
- {
 
- 	int skillVal = 0;
 
- 	switch (which)
 
- 	{
 
- 		case 1: //Archery
 
- 			switch (val)
 
- 			{
 
- 				case 1:
 
- 					skillVal = 10; break;
 
- 				case 2:
 
- 					skillVal = 25; break;
 
- 				case 3:
 
- 					skillVal = 50; break;
 
- 			}
 
- 			break;
 
- 		case 2: //Logistics
 
- 			skillVal = 10 * val; break;
 
- 		case 5: //Navigation
 
- 			skillVal = 50 * val; break;
 
- 		case 8: //Mysticism
 
- 			skillVal = val; break;
 
- 		case 11: //eagle Eye
 
- 			skillVal = 30 + 10 * val; break;
 
- 		case 12: //Necromancy
 
- 			skillVal = 10 * val; break;
 
- 		case 22: //Offense
 
- 			skillVal = 10 * val; break;
 
- 		case 23: //Armorer
 
- 			skillVal = 5 * val; break;
 
- 		case 24: //Intelligence
 
- 			skillVal = 25 << val-1; break;
 
- 		case 25: //Sorcery
 
- 			skillVal = 5 * val; break;
 
- 		case 26: //Resistance
 
- 			skillVal = 5 << val-1; break;
 
- 		case 27: //First Aid
 
- 			skillVal = 25 + 25*val; break;
 
- 	}
 
- 	if (skillVal) //we don't need bonuses of other types here
 
- 	{
 
- 		Bonus * b = bonuses.getFirst(Selector::typeSybtype(Bonus::SECONDARY_SKILL_PREMY, which) && Selector::sourceType(Bonus::SECONDARY_SKILL));
 
- 		if (b) //only local hero bonus
 
- 		{
 
- 			b->val = skillVal;
 
- 		}
 
- 		else
 
- 		{
 
- 			Bonus bonus(Bonus::PERMANENT, Bonus::SECONDARY_SKILL_PREMY, id, skillVal, ID, which, Bonus::BASE_NUMBER);
 
- 			bonus.source = Bonus::SECONDARY_SKILL;
 
- 			bonuses.push_back (bonus);
 
- 		}
 
- 	}
 
- }
 
- void CGHeroInstance::setPropertyDer( ui8 what, ui32 val )
 
- {
 
- 	if(what == ObjProperty::PRIMARY_STACK_COUNT)
 
- 		setStackCount(0, val);
 
- }
 
- double CGHeroInstance::getHeroStrength() const
 
- {
 
- 	return sqrt((1.0 + 0.05*getPrimSkillLevel(0)) * (1.0 + 0.05*getPrimSkillLevel(1)));
 
- }
 
- int CGHeroInstance::getTotalStrength() const
 
- {
 
- 	double ret = getHeroStrength() * getArmyStrength();
 
- 	return (int) ret;
 
- }
 
- ui8 CGHeroInstance::getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool) const
 
- {
 
- 	si16 skill = -1; //skill level
 
- #define TRY_SCHOOL(schoolName, schoolMechanicsId, schoolOutId)	\
 
- 	if(spell-> schoolName)									\
 
- 	{															\
 
- 		int thisSchool = std::max<int>(getSecSkillLevel(14 + (schoolMechanicsId)), valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 1 << (schoolMechanicsId))); \
 
- 		if(thisSchool > skill)									\
 
- 		{														\
 
- 			skill = thisSchool;									\
 
- 			if(outSelectedSchool)								\
 
- 				*outSelectedSchool = schoolOutId;				\
 
- 		}														\
 
- 	}
 
- 	TRY_SCHOOL(fire, 0, 1)
 
- 	TRY_SCHOOL(air, 1, 0)
 
- 	TRY_SCHOOL(water, 2, 2)
 
- 	TRY_SCHOOL(earth, 3, 3)
 
- #undef TRY_SCHOOL
 
- 	amax(skill, valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 0)); //any school bonus
 
- 	if (hasBonusOfType(Bonus::SPELL, spell->id))
 
- 	{
 
- 		amax(skill, valOfBonuses(Bonus::SPELL, spell->id));
 
- 	}
 
- 	assert(skill >= 0 && skill <= 3);
 
- 	return skill;
 
- }
 
- bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
 
- {
 
- 	if(!getArt(17)) //if hero has no spellbook
 
- 		return false;
 
- 	if(vstd::contains(spells, spell->id) //hero has this spell in spellbook
 
- 		|| (spell->air && hasBonusOfType(Bonus::AIR_SPELLS)) // this is air spell and hero can cast all air spells
 
- 		|| (spell->fire && hasBonusOfType(Bonus::FIRE_SPELLS)) // this is fire spell and hero can cast all fire spells
 
- 		|| (spell->water && hasBonusOfType(Bonus::WATER_SPELLS)) // this is water spell and hero can cast all water spells
 
- 		|| (spell->earth && hasBonusOfType(Bonus::EARTH_SPELLS)) // this is earth spell and hero can cast all earth spells
 
- 		|| hasBonusOfType(Bonus::SPELL, spell->id)
 
- 		|| hasBonusOfType(Bonus::SPELLS_OF_LEVEL, spell->level)
 
- 		)
 
- 		return true;
 
- 	return false;
 
- }
 
- /**
 
-  * Calculates what creatures and how many to be raised from a battle.
 
-  * @param battleResult The results of the battle.
 
-  * @return Returns a pair with the first value indicating the ID of the creature
 
-  * type and second value the amount. Both values are returned as -1 if necromancy
 
-  * could not be applied.
 
-  */
 
- CStackInstance CGHeroInstance::calculateNecromancy (const BattleResult &battleResult) const
 
- {
 
- 	const ui8 necromancyLevel = getSecSkillLevel(12);
 
- 	// Hero knows necromancy.
 
- 	if (necromancyLevel > 0) 
 
- 	{
 
- 		double necromancySkill = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, 12)/100.0;
 
- 		amin(necromancySkill, 1.0); //it's impossible to raise more creatures than all...
 
- 		const std::map<ui32,si32> &casualties = battleResult.casualties[!battleResult.winner];
 
- 		ui32 raisedUnits = 0;
 
- 		// Figure out what to raise and how many.
 
- 		const ui32 creatureTypes[] = {56, 58, 60, 64}; // IDs for Skeletons, Walking Dead, Wights and Liches respectively.
 
- 		const bool improvedNecromancy = hasBonusOfType(Bonus::IMPROVED_NECROMANCY);
 
- 		const CCreature *raisedUnitType = VLC->creh->creatures[creatureTypes[improvedNecromancy ? necromancyLevel : 0]];
 
- 		const ui32 raisedUnitHP = raisedUnitType->valOfBonuses(Bonus::STACK_HEALTH);
 
- 		//calculate creatures raised from each defeated stack
 
- 		for (std::map<ui32,si32>::const_iterator it = casualties.begin(); it != casualties.end(); it++)
 
- 		{
 
- 			// Get lost enemy hit points convertible to units.
 
- 			const ui32 raisedHP = VLC->creh->creatures[it->first]->valOfBonuses(Bonus::STACK_HEALTH) * it->second * necromancySkill;
 
- 			raisedUnits += std::min<ui32>(raisedHP / raisedUnitHP, it->second * necromancySkill); //limit to % of HP and % of original stack count
 
- 		}
 
- 		// Make room for new units.
 
- 		int slot = getSlotFor(raisedUnitType->idNumber);
 
- 		if (slot == -1) 
 
- 		{
 
- 			// If there's no room for unit, try it's upgraded version 2/3rds the size.
 
- 			raisedUnitType = VLC->creh->creatures[*raisedUnitType->upgrades.begin()];
 
- 			raisedUnits = (raisedUnits*2)/3;
 
- 			slot = getSlotFor(raisedUnitType->idNumber);
 
- 		}
 
- 		if (raisedUnits <= 0)
 
- 			raisedUnits = 1;
 
- 		return CStackInstance(raisedUnitType->idNumber, raisedUnits);
 
- 	}
 
- 	return CStackInstance();
 
- }
 
- /**
 
-  * Show the necromancy dialog with information about units raised.
 
-  * @param raisedStack Pair where the first element represents ID of the raised creature
 
-  * and the second element the amount.
 
-  */
 
- void CGHeroInstance::showNecromancyDialog(const CStackInstance &raisedStack) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::GENIE;
 
- 	iw.player = tempOwner;
 
- 	iw.components.push_back(Component(raisedStack));
 
- 	if (raisedStack.count > 1) // Practicing the dark arts of necromancy, ... (plural)
 
- 	{ 
 
- 		iw.text.addTxt(MetaString::GENERAL_TXT, 145);
 
- 		iw.text.addReplacement(raisedStack.count);
 
- 		iw.text.addReplacement(MetaString::CRE_PL_NAMES, raisedStack.type->idNumber);
 
- 	} 
 
- 	else // Practicing the dark arts of necromancy, ... (singular)
 
- 	{ 
 
- 		iw.text.addTxt(MetaString::GENERAL_TXT, 146);
 
- 		iw.text.addReplacement(MetaString::CRE_SING_NAMES, raisedStack.type->idNumber);
 
- 	}
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- int3 CGHeroInstance::getSightCenter() const
 
- {
 
- 	return getPosition(false);
 
- }
 
- int CGHeroInstance::getSightRadious() const
 
- {
 
- 	return 5 + getSecSkillLevel(3) + valOfBonuses(Bonus::SIGHT_RADIOUS); //default + scouting
 
- }
 
- si32 CGHeroInstance::manaRegain() const
 
- {
 
- 	if (hasBonusOfType(Bonus::FULL_MANA_REGENERATION))
 
- 		return manaLimit();
 
- 	return 1 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, 8) + valOfBonuses(Bonus::MANA_REGENERATION); //1 + Mysticism level 
 
- }
 
- si32 CGHeroInstance::getArtPos(int aid) const
 
- {
 
- 	for(std::map<ui16,ui32>::const_iterator i = artifWorn.begin(); i != artifWorn.end(); i++)
 
- 		if(i->second == aid)
 
- 			return i->first;
 
- 	return -1;
 
- }
 
- /**
 
-  * Places an artifact in hero's backpack. If it's a big artifact equips it
 
-  * or discards it if it cannot be equipped.
 
-  */
 
- void CGHeroInstance::giveArtifact (ui32 aid)
 
- {
 
- 	const CArtifact &artifact = *VLC->arth->artifacts[aid];
 
- 	if (artifact.isBig()) 
 
- 	{
 
- 		for (std::vector<ui16>::const_iterator it = artifact.possibleSlots.begin(); it != artifact.possibleSlots.end(); ++it) 
 
- 		{
 
- 			if (!vstd::contains(artifWorn, *it)) 
 
- 			{
 
- 				VLC->arth->equipArtifact(artifWorn, *it, aid);
 
- 				break;
 
- 			}
 
- 		}
 
- 	} 
 
- 	else 
 
- 	{
 
- 		artifacts.push_back(aid);
 
- 	}
 
- }
 
- bool CGHeroInstance::hasArt( ui32 aid ) const
 
- {
 
- 	if(vstd::contains(artifacts, aid))
 
- 		return true;
 
- 	for(std::map<ui16,ui32>::const_iterator i = artifWorn.begin(); i != artifWorn.end(); i++)
 
- 		if(i->second == aid)
 
- 			return true;
 
- 	return false;
 
- }
 
- int CGHeroInstance::getBoatType() const
 
- {
 
- 	int alignment = type->heroType / 6; 
 
- 	switch(alignment)
 
- 	{
 
- 	case 0:
 
- 		return 1; //good
 
- 	case 1:
 
- 		return 0; //evil
 
- 	case 2:
 
- 		return 2;
 
- 	default:
 
- 		throw std::string("Wrong alignment!");
 
- 	}
 
- }
 
- void CGHeroInstance::getOutOffsets(std::vector<int3> &offsets) const
 
- {
 
- 	static int3 dirs[] = { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0), int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) };
 
- 	for (size_t i = 0; i < ARRAY_COUNT(dirs); i++)
 
- 		offsets += dirs[i];
 
- }
 
- int CGHeroInstance::getSpellCost(const CSpell *sp) const
 
- {
 
- 	return sp->costs[getSpellSchoolLevel(sp)];
 
- }
 
- void CGHeroInstance::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const
 
- {
 
- 	CArmedInstance::getParents(out, root);// 	if(visitedTown && source != this && source != visitedTown)
 
- // 		out.insert(visitedTown);
 
- 	if((root == this || contains(static_cast<const CStackInstance *>(root))) &&  visitedTown)
 
- 		out.insert(visitedTown);
 
- 	for (std::map<ui16,ui32>::const_iterator i = artifWorn.begin(); i != artifWorn.end(); i++)
 
- 		out.insert(VLC->arth->artifacts[i->second]);
 
- 	out.insert(&speciality);
 
- }
 
- void CGHeroInstance::pushPrimSkill(int which, int val)
 
- {
 
- 	bonuses.push_back(Bonus(Bonus::PERMANENT, Bonus::PRIMARY_SKILL, Bonus::HERO_BASE_SKILL, val, id, which));
 
- }
 
- void CGHeroInstance::getBonuses(BonusList &out, const CSelector &selector, const CBonusSystemNode *root /*= NULL*/) const
 
- {
 
- #define FOREACH_OWNER_TOWN(town) if(const PlayerState *p = cb->getPlayerState(tempOwner)) BOOST_FOREACH(const CGTownInstance *town, p->towns)
 
- 	CArmedInstance::getBonuses(out, selector, root);
 
- 	//TODO eliminate by moving secondary skills effects to bonus system
 
- 	if(Selector::matchesType(selector, Bonus::LUCK))
 
- 	{
 
- 		//luck skill
 
- 		if(int luckSkill = getSecSkillLevel(9)) 
 
- 			out.push_back(Bonus(Bonus::PERMANENT, Bonus::LUCK, Bonus::SECONDARY_SKILL, luckSkill, 9, VLC->generaltexth->arraytxt[73+luckSkill]));
 
- 		//guardian spirit
 
- 		FOREACH_OWNER_TOWN(t)
 
- 			if(t->subID ==1 && vstd::contains(t->builtBuildings,26)) //rampart with grail
 
- 				out.push_back(Bonus(Bonus::PERMANENT, Bonus::LUCK, Bonus::TOWN_STRUCTURE, +2, 26, VLC->generaltexth->buildings[1][26].first + " +2"));
 
- 	}
 
- 	if(Selector::matchesType(selector, Bonus::SEA_MOVEMENT))
 
- 	{
 
- 		//lighthouses
 
- 		FOREACH_OWNER_TOWN(t)
 
- 			if(t->subID == 0 && vstd::contains(t->builtBuildings,17)) //castle
 
- 				out.push_back(Bonus(Bonus::PERMANENT, Bonus::SEA_MOVEMENT, Bonus::TOWN_STRUCTURE, +500, 17, VLC->generaltexth->buildings[0][17].first + " +500"));
 
- 	}
 
- 	if(Selector::matchesType(selector, Bonus::MORALE))
 
- 	{
 
- 		//leadership
 
- 		if(int moraleSkill = getSecSkillLevel(6)) 
 
- 			out.push_back(Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::SECONDARY_SKILL, moraleSkill, 6, VLC->generaltexth->arraytxt[104+moraleSkill]));
 
- 		//colossus
 
- 		FOREACH_OWNER_TOWN(t)
 
- 			if(t->subID == 0 && vstd::contains(t->builtBuildings,26)) //castle
 
- 				out.push_back(Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::TOWN_STRUCTURE, +2, 26, VLC->generaltexth->buildings[0][26].first + " +2"));
 
- 	}
 
- 	if(Selector::matchesTypeSubtype(selector, Bonus::SECONDARY_SKILL_PREMY, 12)) //necromancy
 
- 	{
 
- 		FOREACH_OWNER_TOWN(t)
 
- 		{
 
- 			if(t->subID == 4) //necropolis
 
- 			{
 
- 				if(vstd::contains(t->builtBuildings,21)) //necromancy amplifier
 
- 					out.push_back(Bonus(Bonus::PERMANENT, Bonus::SECONDARY_SKILL_PREMY, Bonus::TOWN_STRUCTURE, +10, 21, VLC->generaltexth->buildings[4][21].first + " +10%", 12));
 
- 				if(vstd::contains(t->builtBuildings,26)) //grail - Soul prison
 
- 					out.push_back(Bonus(Bonus::PERMANENT, Bonus::SECONDARY_SKILL_PREMY, Bonus::TOWN_STRUCTURE, +20, 26, VLC->generaltexth->buildings[4][26].first + " +20%", 12));
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- EAlignment CGHeroInstance::getAlignment() const
 
- {
 
- 	return type->heroClass->getAlignment();
 
- }
 
- void CGDwelling::initObj()
 
- {
 
- 	switch(ID)
 
- 	{
 
- 	case 17:
 
- 		{
 
- 			int crid = VLC->objh->cregens[subID];
 
- 			const CCreature *crs = VLC->creh->creatures[crid];
 
- 			creatures.resize(1);
 
- 			creatures[0].second.push_back(crid);
 
- 			hoverName = VLC->generaltexth->creGens[subID];
 
- 			if(crs->level > 4)
 
- 				addStack(0, CStackInstance(crs, (crs->growth) * 3));
 
- 			if (getOwner() != 255)
 
- 				cb->gameState()->players[getOwner()].dwellings.push_back (this);
 
- 		}
 
- 		break;
 
- 	case 20:
 
- 		creatures.resize(4);
 
- 		if(subID == 1) //Golem Factory
 
- 		{
 
- 			creatures[0].second.push_back(32);  //Stone Golem
 
- 			creatures[1].second.push_back(33);  //Iron Golem  
 
- 			creatures[2].second.push_back(116); //Gold Golem
 
- 			creatures[3].second.push_back(117); //Diamond Golem
 
- 			//guards
 
- 			addStack(0, CStackInstance(116, 9));
 
- 			addStack(1, CStackInstance(117, 6));
 
- 		}
 
- 		else if(subID == 0) // Elemental Conflux 
 
- 		{
 
- 			creatures[0].second.push_back(112); //Air Elemental
 
- 			creatures[1].second.push_back(114); //Fire Elemental
 
- 			creatures[2].second.push_back(113); //Earth Elemental
 
- 			creatures[3].second.push_back(115); //Water Elemental
 
- 			//guards
 
- 			addStack(0, CStackInstance(113, 12));
 
- 		}
 
- 		else
 
- 		{
 
- 			assert(0);
 
- 		}
 
- 		hoverName = VLC->generaltexth->creGens4[subID];
 
- 		break;
 
- 	case 78: //Refugee Camp
 
- 		//is handled within newturn func
 
- 		break; 
 
- 	case 106: //War Machine Factory
 
- 		creatures.resize(3);
 
- 		creatures[0].second.push_back(146); //Ballista 
 
- 		creatures[1].second.push_back(147); //First Aid Tent
 
- 		creatures[2].second.push_back(148); //Ammo Cart
 
- 		break;
 
- 	default:
 
- 		assert(0);
 
- 		break;
 
- 	}
 
- }
 
- void CGDwelling::setProperty(ui8 what, ui32 val)
 
- {
 
- 	switch (what)
 
- 	{
 
- 		case ObjProperty::OWNER: //change owner
 
- 			if (ID == 17) //single generators
 
- 			{
 
- 				if (tempOwner != NEUTRAL_PLAYER)
 
- 				{
 
- 					std::vector<CGDwelling *>* dwellings = &cb->gameState()->players[tempOwner].dwellings;
 
- 					dwellings->erase (std::find(dwellings->begin(), dwellings->end(), this));
 
- 				}
 
- 				if (val != NEUTRAL_PLAYER) //can new owner be neutral?
 
- 					cb->gameState()->players[val].dwellings.push_back (this);
 
- 			}
 
- 			break;
 
- 		case ObjProperty::AVAILABLE_CREATURE:
 
- 			creatures.resize(1);
 
- 			creatures[0].second.resize(1);
 
- 			creatures[0].second[0] = val;
 
- 			break;
 
- 	}
 
- 	CGObjectInstance::setProperty(what,val);
 
- }
 
- void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(ID == 78 && !creatures[0].first) //Refugee Camp, no available cres
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = h->tempOwner;
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT, 44); //{%s} \n\n The camp is deserted.  Perhaps you should try next week.
 
- 		iw.text.addReplacement(MetaString::OBJ_NAMES, ID);
 
- 		cb->sendAndApply(&iw);
 
- 		return;
 
- 	}
 
- 	int relations = cb->getPlayerRelations( h->tempOwner, tempOwner );
 
- 	
 
- 	if ( relations == 1 )//ally
 
- 		return;//do not allow recruiting or capturing
 
- 		
 
- 	if( !relations  &&  stacksCount() > 0) //object is guarded, owned by enemy
 
- 	{
 
- 		BlockingDialog bd;
 
- 		bd.player = h->tempOwner;
 
- 		bd.flags = BlockingDialog::ALLOW_CANCEL;
 
- 		bd.text.addTxt(MetaString::GENERAL_TXT, 421); //Much to your dismay, the %s is guarded by %s %s. Do you wish to fight the guards?
 
- 		bd.text.addReplacement(ID == 17 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
 
- 		bd.text.addReplacement(MetaString::ARRAY_TXT, 176 + Slots().begin()->second.getQuantityID()*3);
 
- 		bd.text.addReplacement(Slots().begin()->second);
 
- 		cb->showBlockingDialog(&bd, boost::bind(&CGDwelling::wantsFight, this, h, _1));
 
- 		return;
 
- 	}
 
- 	if(!relations  &&  ID != 106)
 
- 	{
 
- 		cb->setOwner(id, h->tempOwner);
 
- 	}
 
- 	BlockingDialog bd;
 
- 	bd.player = h->tempOwner;
 
- 	bd.flags = BlockingDialog::ALLOW_CANCEL;
 
- 	if(ID == 17 || ID == 20)
 
- 	{
 
- 		bd.text.addTxt(MetaString::ADVOB_TXT, ID == 17 ? 35 : 36); //{%s} Would you like to recruit %s? / {%s} Would you like to recruit %s, %s, %s, or %s?
 
- 		bd.text.addReplacement(ID == 17 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
 
- 		for(size_t i = 0; i < creatures.size(); i++)
 
- 			bd.text.addReplacement(MetaString::CRE_PL_NAMES, creatures[i].second[0]);
 
- 	}
 
- 	else if(ID == 78)
 
- 	{
 
- 		bd.text.addTxt(MetaString::ADVOB_TXT, 35); //{%s} Would you like to recruit %s?
 
- 		bd.text.addReplacement(MetaString::OBJ_NAMES, ID);
 
- 		for(size_t i = 0; i < creatures.size(); i++)
 
- 			bd.text.addReplacement(MetaString::CRE_PL_NAMES, creatures[i].second[0]);
 
- 	}
 
- 	else if(ID == 106)
 
- 		bd.text.addTxt(MetaString::ADVOB_TXT, 157); //{War Machine Factory} Would you like to purchase War Machines?
 
- 	else
 
- 		throw std::string("Illegal dwelling!");
 
- 	cb->showBlockingDialog(&bd, boost::bind(&CGDwelling::heroAcceptsCreatures, this, h, _1));
 
- }
 
- void CGDwelling::newTurn() const
 
- {
 
- 	if(cb->getDate(1) != 1) //not first day of week
 
- 		return;
 
- 	//town growths and War Machines Factories are handled separately
 
- 	if(ID == TOWNI_TYPE  ||  ID == 106)
 
- 		return;
 
- 	if(ID == 78) //if it's a refugee camp, we need to pick an available creature
 
- 	{
 
- 		cb->setObjProperty(id, ObjProperty::AVAILABLE_CREATURE, VLC->creh->pickRandomMonster());
 
- 	}
 
- 	bool change = false;
 
- 	SetAvailableCreatures sac;
 
- 	sac.creatures = creatures;
 
- 	sac.tid = id;
 
- 	for (size_t i = 0; i < creatures.size(); i++)
 
- 	{
 
- 		if(creatures[i].second.size())
 
- 		{
 
- 			if(false /*accumulate creatures*/)
 
- 				sac.creatures[i].first += VLC->creh->creatures[creatures[i].second[0]]->growth;
 
- 			else
 
- 				sac.creatures[i].first = VLC->creh->creatures[creatures[i].second[0]]->growth;
 
- 			change = true;
 
- 		}
 
- 	}
 
- 	if(change)
 
- 		cb->sendAndApply(&sac);
 
- }
 
- void CGDwelling::heroAcceptsCreatures( const CGHeroInstance *h, ui32 answer ) const
 
- {
 
- 	if(!answer)
 
- 		return;
 
- 	int crid = creatures[0].second[0];
 
- 	CCreature *crs = VLC->creh->creatures[crid];
 
- 	if(crs->level == 1  &&  ID != 78) //first level - creatures are for free
 
- 	{
 
- 		if(creatures[0].first) //there are available creatures
 
- 		{
 
- 			int slot = h->getSlotFor(crid);
 
- 			if(slot < 0) //no available slot
 
- 			{
 
- 				InfoWindow iw;
 
- 				iw.player = h->tempOwner;
 
- 				iw.text.addTxt(MetaString::GENERAL_TXT, 425);//The %s would join your hero, but there aren't enough provisions to support them.
 
- 				iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
 
- 				cb->showInfoDialog(&iw);
 
- 			}
 
- 			else //give creatures
 
- 			{
 
- 				SetAvailableCreatures sac;
 
- 				sac.tid = id;
 
- 				sac.creatures = creatures;
 
- 				sac.creatures[0].first = 0;
 
- 				SetGarrisons sg;
 
- 				sg.garrs[h->id] = *h;
 
- 				sg.garrs[h->id].addToSlot(slot, crid, creatures[0].first);
 
- 				InfoWindow iw;
 
- 				iw.player = h->tempOwner;
 
- 				iw.text.addTxt(MetaString::GENERAL_TXT, 423); //%d %s join your army.
 
- 				iw.text.addReplacement(creatures[0].first);
 
- 				iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
 
- 				cb->showInfoDialog(&iw);
 
- 				cb->sendAndApply(&sac);
 
- 				cb->sendAndApply(&sg);
 
- 			}
 
- 		}
 
- 		else //there no creatures
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.text.addTxt(MetaString::GENERAL_TXT, 422); //There are no %s here to recruit.
 
- 			iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
 
- 			iw.player = h->tempOwner;
 
- 			cb->sendAndApply(&iw);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		if(ID == 106) //pick available War Machines
 
- 		{
 
- 			//there is 1 war machine available to recruit if hero doesn't have one
 
- 			SetAvailableCreatures sac;
 
- 			sac.tid = id;
 
- 			sac.creatures = creatures;
 
- 			sac.creatures[0].first = !h->getArt(13); //ballista
 
- 			sac.creatures[1].first = !h->getArt(15); //first aid tent
 
- 			sac.creatures[2].first = !h->getArt(14); //ammo cart
 
- 			cb->sendAndApply(&sac);
 
- 		}
 
- 		OpenWindow ow;
 
- 		ow.id1 = id;
 
- 		ow.id2 = h->id;
 
- 		ow.window = (ID == 17 || ID == 78)
 
- 			? OpenWindow::RECRUITMENT_FIRST 
 
- 			: OpenWindow::RECRUITMENT_ALL;
 
- 		cb->sendAndApply(&ow);
 
- 	}
 
- }
 
- void CGDwelling::wantsFight( const CGHeroInstance *h, ui32 answer ) const
 
- {
 
- 	if(answer)
 
- 		cb->startBattleI(h, this, boost::bind(&CGDwelling::fightOver, this, h, _1));
 
- }
 
- void CGDwelling::fightOver(const CGHeroInstance *h, BattleResult *result) const
 
- {
 
- 	if (result->winner == 0)
 
- 	{
 
- 		onHeroVisit(h);
 
- 	}
 
- }
 
- int CGTownInstance::getSightRadious() const //returns sight distance
 
- {
 
- 	if (subID == 2) //tower
 
- 	{
 
- 		if ((builtBuildings.find(26)) != builtBuildings.end()) //skyship
 
- 			return -1; //entire map
 
- 		else if ((builtBuildings.find(21)) != builtBuildings.end()) //lookout tower
 
- 			return 20;
 
- 	}
 
- 	return 5;
 
- }
 
- void CGTownInstance::setPropertyDer(ui8 what, ui32 val)
 
- {
 
- ///this is freakin' overcomplicated solution
 
- 	switch (what)
 
- 	{
 
- 		case 11: //add visitor of town building
 
- 			bonusingBuildings[val]->setProperty (ObjProperty::VISITORS, visitingHero->id);
 
- 			break;
 
- 		case 12:
 
- 			bonusingBuildings[val]->setProperty (12, 0);
 
- 			break;
 
- 		case 13: //add garrisoned hero to visitors
 
- 			bonusingBuildings[val]->setProperty (ObjProperty::VISITORS, garrisonHero->id);
 
- 			break;
 
- 		case 14:
 
- 			bonusValue.first = val;
 
- 			break;
 
- 		case 15:
 
- 			bonusValue.second = val;
 
- 			break;			
 
- 	}
 
- }
 
- int CGTownInstance::fortLevel() const //0 - none, 1 - fort, 2 - citadel, 3 - castle
 
- {
 
- 	if((builtBuildings.find(9))!=builtBuildings.end())
 
- 		return 3;
 
- 	if((builtBuildings.find(8))!=builtBuildings.end())
 
- 		return 2;
 
- 	if((builtBuildings.find(7))!=builtBuildings.end())
 
- 		return 1;
 
- 	return 0;
 
- }
 
- int CGTownInstance::hallLevel() const // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
 
- {
 
- 	if ((builtBuildings.find(13))!=builtBuildings.end())
 
- 		return 3;
 
- 	if ((builtBuildings.find(12))!=builtBuildings.end())
 
- 		return 2;
 
- 	if ((builtBuildings.find(11))!=builtBuildings.end())
 
- 		return 1;
 
- 	if ((builtBuildings.find(10))!=builtBuildings.end())
 
- 		return 0;
 
- 	return -1;
 
- }
 
- int CGTownInstance::mageGuildLevel() const
 
- {
 
- 	if ((builtBuildings.find(4))!=builtBuildings.end())
 
- 		return 5;
 
- 	if ((builtBuildings.find(3))!=builtBuildings.end())
 
- 		return 4;
 
- 	if ((builtBuildings.find(2))!=builtBuildings.end())
 
- 		return 3;
 
- 	if ((builtBuildings.find(1))!=builtBuildings.end())
 
- 		return 2;
 
- 	if ((builtBuildings.find(0))!=builtBuildings.end())
 
- 		return 1;
 
- 	return 0;
 
- }
 
- bool CGTownInstance::creatureDwelling(const int & level, bool upgraded) const
 
- {
 
- 	if ( level<0 || level >= CREATURES_PER_TOWN )
 
- 		return false;
 
- 	return vstd::contains(builtBuildings, 30+level+upgraded*CREATURES_PER_TOWN);
 
- }
 
- int CGTownInstance::getHordeLevel(const int & HID)  const//HID - 0 or 1; returns creature level or -1 if that horde structure is not present
 
- {
 
- 	return town->hordeLvl[HID];
 
- }
 
- int CGTownInstance::creatureGrowth(const int & level) const
 
- {
 
- 	if (level<0 || level >=CREATURES_PER_TOWN)
 
- 		return 0;
 
- 		
 
- 	int ret = VLC->creh->creatures[town->basicCreatures[level]]->growth;
 
- 	switch(fortLevel())
 
- 	{
 
- 	case 3:
 
- 		ret*=2;break;
 
- 	case 2:
 
- 		ret*=(1.5); break;
 
- 	}
 
- 	if(tempOwner != NEUTRAL_PLAYER)
 
- 	{
 
- 		ret *= (1 + cb->gameState()->players[tempOwner].valOfBonuses(Bonus::CREATURE_GROWTH_PERCENT)/100); //Statue of Legion
 
- 		for (std::vector<CGDwelling*>::const_iterator it = cb->gameState()->players[tempOwner].dwellings.begin(); it != cb->gameState()->players[tempOwner].dwellings.end(); ++it)
 
- 		{ //+1 for each dwelling
 
- 			if (VLC->creh->creatures[town->basicCreatures[level]]->idNumber == (*it)->creatures[0].second[0])
 
- 				++ret;
 
- 		}
 
- 	}
 
- 	if(getHordeLevel(0)==level)
 
- 		if((builtBuildings.find(18)!=builtBuildings.end()) || (builtBuildings.find(19)!=builtBuildings.end()))
 
- 			ret+=VLC->creh->creatures[town->basicCreatures[level]]->hordeGrowth;
 
- 	if(getHordeLevel(1)==level)
 
- 		if((builtBuildings.find(24)!=builtBuildings.end()) || (builtBuildings.find(25)!=builtBuildings.end()))
 
- 			ret+=VLC->creh->creatures[town->basicCreatures[level]]->hordeGrowth;
 
- 	//support for legs of legion etc.
 
- 	if(garrisonHero)
 
- 		ret += garrisonHero->valOfBonuses(Bonus::CREATURE_GROWTH, level);
 
- 	if(visitingHero)
 
- 		ret += visitingHero->valOfBonuses(Bonus::CREATURE_GROWTH, level);
 
- 	if(builtBuildings.find(26)!=builtBuildings.end()) //grail - +50% to ALL growth
 
- 		ret*=1.5;
 
- 	return ret;//check CCastleInterface.cpp->CCastleInterface::CCreaInfo::clickRight if this one will be modified
 
- }
 
- int CGTownInstance::dailyIncome() const
 
- {
 
- 	int ret = 0;
 
- 	if ((builtBuildings.find(26))!=builtBuildings.end())
 
- 		ret+=5000;
 
- 	if ((builtBuildings.find(13))!=builtBuildings.end())
 
- 		ret+=4000;
 
- 	else if ((builtBuildings.find(12))!=builtBuildings.end())
 
- 		ret+=2000;
 
- 	else if ((builtBuildings.find(11))!=builtBuildings.end())
 
- 		ret+=1000;
 
- 	else if ((builtBuildings.find(10))!=builtBuildings.end())
 
- 		ret+=500;
 
- 	return ret;
 
- }
 
- bool CGTownInstance::hasFort() const
 
- {
 
- 	return (builtBuildings.find(7))!=builtBuildings.end();
 
- }
 
- bool CGTownInstance::hasCapitol() const
 
- {
 
- 	return (builtBuildings.find(13))!=builtBuildings.end();
 
- }
 
- CGTownInstance::CGTownInstance()
 
- 	:IShipyard(this), IMarket(this)
 
- {
 
- 	builded=-1;
 
- 	destroyed=-1;
 
- 	garrisonHero=NULL;
 
- 	town=NULL;
 
- 	visitingHero = NULL;
 
- }
 
- CGTownInstance::~CGTownInstance()
 
- {
 
- 	for (std::vector<CGTownBuilding*>::const_iterator i = bonusingBuildings.begin(); i != bonusingBuildings.end(); i++) 
 
- 		delete *i;
 
- }
 
- int CGTownInstance::spellsAtLevel(int level, bool checkGuild) const
 
- {
 
- 	if(checkGuild && mageGuildLevel() < level)
 
- 		return 0;
 
- 	int ret = 6 - level; //how many spells are available at this level
 
- 	if(subID == 2   &&   vstd::contains(builtBuildings,22)) //magic library in Tower
 
- 		ret++; 
 
- 	return ret;
 
- }
 
- int CGTownInstance::defenceBonus(int type) const
 
- {
 
- 	int ret=0;
 
- 	switch (type)
 
- 		{
 
- /*attack*/		case 0: 
 
- 						if (subID == 6 && vstd::contains(builtBuildings,26))//Stronghold, grail
 
- 							ret += 12;
 
- 						if (subID == 7 && vstd::contains(builtBuildings,26))//Fortress, grail
 
- 							ret += 10;
 
- 						if (subID == 7 && vstd::contains(builtBuildings,22))//Fortress, Blood Obelisk
 
- 							ret += 2;
 
- 							return ret;
 
- /*defence*/		case 1:
 
- 						if (subID == 7 && vstd::contains(builtBuildings,21))//Fortress, Glyphs of Fear
 
- 							ret += 2;
 
- 						if (subID == 7 && vstd::contains(builtBuildings,26))//Fortress, Grail
 
- 							ret += 10;
 
- 							return ret;
 
- /*spellpower*/	case 2:
 
- 						if (subID == 3 && vstd::contains(builtBuildings,21))//Inferno, Brimstone Clouds
 
- 							ret += 2;
 
- 						if (subID == 5 && vstd::contains(builtBuildings,26))//Dungeon, Grail
 
- 							ret += 12;
 
- 							return ret;
 
- /*knowledge*/	case 3:
 
- 						if (subID == 2 && vstd::contains(builtBuildings,26))//Tower, Grail
 
- 							ret += 15;
 
- 							return ret;
 
- 		}
 
- 		return 0;//Why we are here? wrong type?
 
- }
 
- bool CGTownInstance::needsLastStack() const
 
- {
 
- 	if(garrisonHero)
 
- 		return true;
 
- 	else return false;
 
- }
 
- void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
 
- {
 
- 	if( !cb->getPlayerRelations( getOwner(), h->getOwner() ))//if this is enemy
 
- 	{
 
- 		if(stacksCount() > 0 || visitingHero)
 
- 		{
 
- 			const CGHeroInstance *defendingHero = NULL;
 
- 			if(visitingHero)
 
- 				defendingHero = visitingHero;
 
- 			else if(garrisonHero)
 
- 				defendingHero = garrisonHero;
 
- 			const CArmedInstance *defendingArmy = this;
 
- 			if(defendingHero)
 
- 				defendingArmy = defendingHero;
 
- 			bool outsideTown = (defendingHero == visitingHero && garrisonHero);
 
- 			cb->startBattleI(h, defendingArmy, getSightCenter(), h, defendingHero, false, boost::bind(&CGTownInstance::fightOver, this, h, _1), (outsideTown ? NULL : this));
 
- 		}
 
- 		else
 
- 		{
 
- 			cb->setOwner(id, h->tempOwner);
 
- 			removeCapitols (h->getOwner());
 
- 			cb->heroVisitCastle(id, h->id);
 
- 		}
 
- 	}
 
- 	else
 
- 		cb->heroVisitCastle(id, h->id);
 
- }
 
- void CGTownInstance::onHeroLeave(const CGHeroInstance * h) const
 
- {
 
- 	cb->stopHeroVisitCastle(id,h->id);
 
- }
 
- void CGTownInstance::initObj()
 
- ///initialize town structures
 
- {
 
- 	blockVisit = true;
 
- 	hoverName = name + ", " + town->Name();
 
- 	if (subID == 5)
 
- 		creatures.resize(CREATURES_PER_TOWN+1);//extra dwelling for Dungeon
 
- 	else
 
- 		creatures.resize(CREATURES_PER_TOWN);
 
- 	for (int i = 0; i < CREATURES_PER_TOWN; i++)
 
- 	{
 
- 		if(creatureDwelling(i,false))
 
- 			creatures[i].second.push_back(town->basicCreatures[i]);
 
- 		if(creatureDwelling(i,true))
 
- 			creatures[i].second.push_back(town->upgradedCreatures[i]);
 
- 	}
 
- 	switch (subID)
 
- 	{ //add new visitable objects
 
- 		case 0:
 
- 			bonusingBuildings.push_back (new COPWBonus(21, this)); //Stables
 
- 			break;
 
- 		case 5:
 
- 			bonusingBuildings.push_back (new COPWBonus(21, this)); //Vortex
 
- 		case 2: case 3: case 6:
 
- 			bonusingBuildings.push_back (new CTownBonus(23, this));
 
- 			break;
 
- 		case 7:
 
- 			bonusingBuildings.push_back (new CTownBonus(17, this));
 
- 			break;
 
- 	}
 
- 	//add special bonuses from buildings
 
- 	if(subID == 4 && vstd::contains(builtBuildings, 17))
 
- 	{
 
- 		bonuses.push_back( Bonus(Bonus::PERMANENT, Bonus::DARKNESS, Bonus::TOWN_STRUCTURE, 20, 17) );
 
- 	}
 
- }
 
- void CGTownInstance::newTurn() const
 
- {
 
- 	if (cb->getDate(1) == 1) //reset on new week
 
- 	{
 
- 		if (vstd::contains(builtBuildings,17) && subID == 1 && cb->getDate(0) != 1 && (tempOwner < PLAYER_LIMIT) )//give resources for Rampart, Mystic Pond
 
- 		{
 
- 			int resID = rand()%4+2;//bonus to random rare resource
 
- 			resID = (resID==2)?1:resID;
 
- 			int resVal = rand()%4+1;//with size 1..4
 
- 			cb->giveResource(tempOwner, resID, resVal);
 
- 			cb->setObjProperty (id, 14, resID);
 
- 			cb->setObjProperty (id, 15, resVal);
 
- 		}
 
- 		if ( subID == 5 )
 
- 			for (std::vector<CGTownBuilding*>::const_iterator i = bonusingBuildings.begin(); i!=bonusingBuildings.end(); i++)
 
- 		{
 
- 			if ((*i)->ID == 21)
 
- 				cb->setObjProperty (id, 12, (*i)->id); //reset visitors for Mana Vortex
 
- 		}
 
- 		if (tempOwner == NEUTRAL_PLAYER) //garrison growth for neutral towns
 
- 			{
 
- 				TSlots slt = Slots(); //meh, waste of time
 
- 				std::vector<ui8> nativeCrits; //slots
 
- 				for (TSlots::const_iterator it = slt.begin(); it != slt.end(); it++)
 
- 				{
 
- 					if (it->second.type->faction == subID) //native
 
- 					{
 
- 						nativeCrits.push_back(it->first); //collect matching slots
 
- 					}
 
- 				}
 
- 				if (nativeCrits.size())
 
- 				{
 
- 					int pos = nativeCrits[rand() % nativeCrits.size()];
 
- 					if (rand()%100 < 90 || slt[pos].type->upgrades.empty()) //increase number if no upgrade avaliable
 
- 					{
 
- 						SetGarrisons sg;
 
- 						sg.garrs[id] = getArmy();
 
- 						sg.garrs[id].slots[pos].count += slt[pos].type->growth;
 
- 						cb->sendAndApply(&sg);	
 
- 					}
 
- 					else //upgrade
 
- 					{
 
- 						SetGarrisons sg; //somewhat better upgrade pack would come in handy
 
- 						sg.garrs[id] = getArmy();
 
- 						sg.garrs[id].setCreature(pos, *slt[pos].type->upgrades.begin(), slt[pos].count);
 
- 						cb->sendAndApply(&sg);	
 
- 					}
 
- 				}
 
- 				if ((stacksCount() < ARMY_SIZE && rand()%100 < 25) || slt.empty()) //add new stack
 
- 				{
 
- 					int n, i = rand() % std::min (ARMY_SIZE, cb->getDate(3)<<1);	
 
- 					{//no lower tiers or above current month
 
- 						if (n = getSlotFor(town->basicCreatures[i], ARMY_SIZE));
 
- 						{ 
 
- 							SetGarrisons sg;
 
- 							sg.garrs[id] = getArmy();
 
- 							if (slotEmpty(n))
 
- 								sg.garrs[id].setCreature (n, town->basicCreatures[i], creatureGrowth(i)); //if the stack is not yet present
 
- 							else
 
- 								sg.garrs[id].addToSlot(n, town->basicCreatures[i], creatureGrowth(i)); //add to existing
 
- 							cb->sendAndApply(&sg);
 
- 						}
 
- 					}
 
- 				}		
 
- 			}
 
- 	}
 
- }
 
- int3 CGTownInstance::getSightCenter() const
 
- {
 
- 	return pos - int3(2,0,0);
 
- }
 
- ui8 CGTownInstance::getPassableness() const
 
- {
 
- 	if ( !stacksCount() )//empty castle - anyone can visit
 
- 		return ALL_PLAYERS;
 
- 	if ( tempOwner == 255 )//neutral guarded - noone can visit
 
- 		return 0;
 
- 		
 
- 	ui8 mask = 0;
 
- 	TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner);
 
- 	BOOST_FOREACH(ui8 it, ts->players)
 
- 		mask |= 1<<it;//allies - add to possible visitors
 
- 	
 
- 	return mask;
 
- }
 
- void CGTownInstance::getOutOffsets( std::vector<int3> &offsets ) const
 
- {
 
- 	offsets += int3(-1,2,0), int3(-3,2,0);
 
- }
 
- void CGTownInstance::fightOver( const CGHeroInstance *h, BattleResult *result ) const
 
- {
 
- 	if(result->winner == 0)
 
- 	{
 
- 		if (hasBonusOfType(Bonus::DARKNESS))
 
- 		{
 
- 			//TODO: Make some 'change owner' function for bonus, or bonuses independent of player
 
- 			/*
 
- 			RemoveBonus rb(RemoveBonus::PLAYER);
 
- 			rb.whoID = getOwner();
 
- 			rb.source = Bonus::TOWN_STRUCTURE;
 
- 			rb.id = id;
 
- 			cb->sendAndApply(&rb);
 
- 			GiveBonus gb(GiveBonus::PLAYER);
 
- 			gb.bonus.type = Bonus::DARKNESS;
 
- 			gb.bonus.val = 20;
 
- 			gb.id = h->tempOwner;
 
- 			gb.bonus.duration = Bonus::PERMANENT;
 
- 			gb.bonus.source = Bonus::TOWN_STRUCTURE;
 
- 			gb.bonus.id = id;
 
- 			cb->sendAndApply(&gb);
 
- 			*/
 
- 		}
 
- 		removeCapitols (h->getOwner());
 
- 		cb->setOwner (id, h->tempOwner); //give control after checkout is done
 
- 		FoWChange fw;
 
- 		fw.player = h->tempOwner;
 
- 		fw.mode = 1;
 
- 		getSightTiles (fw.tiles); //update visibility for castle structures
 
- 		cb->sendAndApply (&fw);
 
- 	}
 
- }
 
- void CGTownInstance::removeCapitols (ui8 owner) const
 
- { 
 
- 	if (hasCapitol()) // search if there's an older capitol
 
- 	{ 
 
- 		PlayerState* state = cb->gameState()->getPlayer (owner); //get all towns owned by player
 
- 		for (std::vector<CGTownInstance*>::const_iterator i = state->towns.begin(); i < state->towns.end(); ++i) 
 
- 		{ 
 
- 			if (*i != this && (*i)->hasCapitol()) 
 
- 			{ 
 
- 				RazeStructures rs; 
 
- 				rs.tid = id; 
 
- 				rs.bid.insert(13); 
 
- 				rs.destroyed = destroyed;  
 
- 				cb->sendAndApply(&rs); 
 
- 				return; 
 
- 			} 
 
- 		} 
 
- 	} 
 
- } 
 
- int CGTownInstance::getBoatType() const
 
- {
 
- 	const CCreature *c = VLC->creh->creatures[town->basicCreatures.front()];
 
- 	if (c->isGood())
 
- 		return 1;
 
- 	else if (c->isEvil())
 
- 		return 0;
 
- 	else //neutral
 
- 		return 2;
 
- }
 
- void CGTownInstance::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const
 
- {
 
- 	CArmedInstance::getParents(out, root);
 
- 	if(root == this  &&  visitingHero && visitingHero != root)
 
- 		out.insert(visitingHero);
 
- }
 
- void CGTownInstance::getBonuses(BonusList &out, const CSelector &selector, const CBonusSystemNode *root /*= NULL*/) const
 
- {
 
- 	CArmedInstance::getBonuses(out, selector, root);
 
- 	//TODO eliminate by moving structures effects to bonus system
 
- 	if(Selector::matchesType(selector, Bonus::LUCK))
 
- 	{
 
- 		if(subID == 1  &&  vstd::contains(builtBuildings,21)) //rampart, fountain of fortune
 
- 			out.push_back(Bonus(Bonus::PERMANENT, Bonus::LUCK, Bonus::TOWN_STRUCTURE, +2, 21, VLC->generaltexth->buildings[1][21].first + " +2"));
 
- 	}
 
- 	if(Selector::matchesType(selector, Bonus::MORALE))
 
- 	{
 
- 		if(subID == 0  &&  vstd::contains(builtBuildings,22)) //castle, brotherhood of sword built
 
- 			out.push_back(Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::TOWN_STRUCTURE, +2, 22, VLC->generaltexth->buildings[0][22].first + " +2"));
 
- 		else if(vstd::contains(builtBuildings,5)) //tavern is built
 
- 			out.push_back(Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::TOWN_STRUCTURE, +1, 5, VLC->generaltexth->buildings[0][5].first + " +1"));
 
- 	}
 
- }
 
- int CGTownInstance::getMarketEfficiency() const
 
- {
 
- 	if(!vstd::contains(builtBuildings, 14)) 
 
- 		return 0;
 
- 	const PlayerState *p = cb->getPlayerState(tempOwner);
 
- 	assert(p);
 
- 	int marketCount = 0;
 
- 	BOOST_FOREACH(const CGTownInstance *t, p->towns)
 
- 		if(vstd::contains(t->builtBuildings, 14))
 
- 			marketCount++;
 
- 	return marketCount;
 
- }
 
- bool CGTownInstance::allowsTrade(EMarketMode mode) const
 
- {
 
- 	switch(mode)
 
- 	{
 
- 	case RESOURCE_RESOURCE:
 
- 	case RESOURCE_PLAYER:
 
- 		return vstd::contains(builtBuildings, 14); // 	marketplace
 
- 	case ARTIFACT_RESOURCE:
 
- 	case RESOURCE_ARTIFACT:
 
- 		return (subID == 2 || subID == 5 || subID == 8) && vstd::contains(builtBuildings, 17);//artifact merchants
 
- 	case CREATURE_RESOURCE:
 
- 		return subID == 6 && vstd::contains(builtBuildings, 21); //Freelancer's guild
 
- 	case CREATURE_UNDEAD:
 
- 		return subID == 4 && vstd::contains(builtBuildings, 22);//Skeleton transformer
 
- 	case RESOURCE_SKILL:
 
- 		return subID == 8 && vstd::contains(builtBuildings, 21);//Magic University
 
- 	default:
 
- 		assert(0);
 
- 		return false;
 
- 	}
 
- }
 
- std::vector<int> CGTownInstance::availableItemsIds(EMarketMode mode) const
 
- {
 
- 	if(mode == RESOURCE_ARTIFACT)
 
- 	{
 
- 		std::vector<int> ret;
 
- 		BOOST_FOREACH(const CArtifact *a, merchantArtifacts)
 
- 			if(a)
 
- 				ret.push_back(a->id);
 
- 			else
 
- 				ret.push_back(-1);
 
- 		return ret;
 
- 	}
 
- 	else if ( mode == RESOURCE_SKILL )
 
- 	{
 
- 		return universitySkills;
 
- 	}
 
- 	else
 
- 		return IMarket::availableItemsIds(mode);
 
- }
 
- void CGVisitableOPH::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(visitors.find(h->id)==visitors.end())
 
- 	{
 
- 		onNAHeroVisit(h->id, false);
 
- 		switch(ID)
 
- 		{
 
- 		case 102: //tree
 
- 		case 4: //arena
 
- 		case 41://library
 
- 		case 47: //School of Magic
 
- 		case 107://School of War
 
- 			break;
 
- 		default:
 
- 			cb->setObjProperty(id, ObjProperty::VISITORS, h->id); //add to the visitors
 
- 			break;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		onNAHeroVisit(h->id, true);
 
- 	}
 
- }
 
- void CGVisitableOPH::initObj()
 
- {
 
- 	if(ID==102)
 
- 		ttype = ran()%3;
 
- 	else
 
- 		ttype = -1;
 
- }
 
- void CGVisitableOPH::treeSelected( int heroID, int resType, int resVal, expType expVal, ui32 result ) const
 
- {
 
- 	if(result) //player agreed to give res for exp
 
- 	{
 
- 		cb->giveResource(cb->getOwner(heroID),resType,-resVal); //take resource
 
- 		cb->changePrimSkill(heroID,4,expVal); //give exp
 
- 		cb->setObjProperty(id, ObjProperty::VISITORS, heroID); //add to the visitors
 
- 	}
 
- }
 
- void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
 
- {
 
- 	int id=0, subid=0, ot=0, sound = 0;
 
- 	expType val=1;
 
- 	switch(ID)
 
- 	{
 
- 	case 4: //arena
 
- 		sound = soundBase::NOMAD;
 
- 		ot = 0;
 
- 		break;
 
- 	case 51: //mercenary camp
 
- 		sound = soundBase::NOMAD;
 
- 		subid=0;
 
- 		ot=80;
 
- 		break;
 
- 	case 23: //marletto tower
 
- 		sound = soundBase::NOMAD;
 
- 		subid=1;
 
- 		ot=39;
 
- 		break;
 
- 	case 61:
 
- 		sound = soundBase::gazebo;
 
- 		subid=2;
 
- 		ot=100;
 
- 		break;
 
- 	case 32:
 
- 		sound = soundBase::GETPROTECTION;
 
- 		subid=3;
 
- 		ot=59;
 
- 		break;
 
- 	case 100:
 
- 		sound = soundBase::gazebo;
 
- 		id=5;
 
- 		ot=143;
 
- 		val=1000;
 
- 		break;
 
- 	case 102:
 
- 		sound = soundBase::gazebo;
 
- 		id = 5;
 
- 		subid = 1;
 
- 		ot = 146;
 
- 		val = 1;
 
- 		break;
 
- 	case 41:
 
- 		sound = soundBase::gazebo;
 
- 		ot = 66;
 
- 		break;
 
- 	case 47: //School of Magic
 
- 		sound = soundBase::faerie;
 
- 		ot = 71;
 
- 		break;
 
- 	case 107://School of War
 
- 		sound = soundBase::MILITARY;
 
- 		ot = 158;
 
- 		break;
 
- 	}
 
- 	if (!alreadyVisited)
 
- 	{
 
- 		switch (ID)
 
- 		{
 
- 		case 4: //arena
 
- 			{
 
- 				BlockingDialog sd(false,true);
 
- 				sd.soundID = sound;
 
- 				sd.text << std::pair<ui8,ui32>(11,ot);
 
- 				sd.components.push_back(Component(0,0,2,0));
 
- 				sd.components.push_back(Component(0,1,2,0));
 
- 				sd.player = cb->getOwner(heroID);
 
- 				cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::arenaSelected,this,heroID,_1));
 
- 				return;
 
- 			}
 
- 		case 51:
 
- 		case 23:
 
- 		case 61:
 
- 		case 32:
 
- 			{
 
- 				cb->changePrimSkill(heroID,subid,val);
 
- 				InfoWindow iw;
 
- 				iw.soundID = sound;
 
- 				iw.components.push_back(Component(0,subid,val,0));
 
- 				iw.text << std::pair<ui8,ui32>(11,ot);
 
- 				iw.player = cb->getOwner(heroID);
 
- 				cb->showInfoDialog(&iw);
 
- 				break;
 
- 			}
 
- 		case 100: //give exp
 
- 			{
 
- 				const CGHeroInstance *h = cb->getHero(heroID);
 
- 				val = val*(100+h->getSecSkillLevel(21)*5)/100.0f;
 
- 				InfoWindow iw;
 
- 				iw.soundID = sound;
 
- 				iw.components.push_back(Component(id,subid,val,0));
 
- 				iw.player = cb->getOwner(heroID);
 
- 				iw.text << std::pair<ui8,ui32>(11,ot);
 
- 				iw.soundID = soundBase::gazebo;
 
- 				cb->showInfoDialog(&iw);
 
- 				cb->changePrimSkill(heroID,4,val);
 
- 				break;
 
- 			}
 
- 		case 102://tree
 
- 			{
 
- 				const CGHeroInstance *h = cb->getHero(heroID);
 
- 				val = VLC->heroh->reqExp(h->level+val) - VLC->heroh->reqExp(h->level);
 
- 				if(!ttype)
 
- 				{
 
- 					cb->setObjProperty(this->id, ObjProperty::VISITORS, heroID); //add to the visitors
 
- 					InfoWindow iw;
 
- 					iw.soundID = sound;
 
- 					iw.components.push_back(Component(id,subid,1,0));
 
- 					iw.player = cb->getOwner(heroID);
 
- 					iw.text << std::pair<ui8,ui32>(11,148);
 
- 					cb->showInfoDialog(&iw);
 
- 					cb->changePrimSkill(heroID,4,val);
 
- 					break;
 
- 				}
 
- 				else
 
- 				{
 
- 					ui32 res;
 
- 					expType resval;
 
- 					if(ttype==1)
 
- 					{
 
- 						res = 6;
 
- 						resval = 2000;
 
- 						ot = 149;
 
- 					}
 
- 					else
 
- 					{
 
- 						res = 5;
 
- 						resval = 10;
 
- 						ot = 151;
 
- 					}
 
- 					if(cb->getResource(h->tempOwner,res) < resval) //not enough resources
 
- 					{
 
- 						ot++;
 
- 						InfoWindow iw;
 
- 						iw.soundID = sound;
 
- 						iw.player = h->tempOwner;
 
- 						iw.text << std::pair<ui8,ui32>(11,ot);
 
- 						cb->showInfoDialog(&iw);
 
- 						return;
 
- 					}
 
- 					BlockingDialog sd (true, false);
 
- 					sd.soundID = sound;
 
- 					sd.player = cb->getOwner(heroID);
 
- 					sd.text << std::pair<ui8,ui32>(11,ot);
 
- 					sd.components.push_back (Component (Component::RESOURCE, res, resval, 0));
 
- 					cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::treeSelected,this,heroID,res,resval,val,_1));
 
- 				}
 
- 				break;
 
- 			}
 
- 		case 41://library of enlightenment
 
- 			{
 
- 				const CGHeroInstance *h = cb->getHero(heroID);
 
- 				if(h->level  <  10 - 2*h->getSecSkillLevel(4)) //not enough level
 
- 				{
 
- 					InfoWindow iw;
 
- 					iw.soundID = sound;
 
- 					iw.player = cb->getOwner(heroID);
 
- 					iw.text << std::pair<ui8,ui32>(11,68);
 
- 					cb->showInfoDialog(&iw);
 
- 				}
 
- 				else
 
- 				{
 
- 					cb->setObjProperty(this->id, ObjProperty::VISITORS, heroID); //add to the visitors
 
- 					cb->changePrimSkill(heroID,0,2);
 
- 					cb->changePrimSkill(heroID,1,2);
 
- 					cb->changePrimSkill(heroID,2,2);
 
- 					cb->changePrimSkill(heroID,3,2);
 
- 					InfoWindow iw;
 
- 					iw.soundID = sound;
 
- 					iw.player = cb->getOwner(heroID);
 
- 					iw.text << std::pair<ui8,ui32>(11,66);
 
- 					cb->showInfoDialog(&iw);
 
- 				}
 
- 				break;
 
- 			}
 
- 		case 47: //School of Magic
 
- 		case 107://School of War
 
- 			{
 
- 				int skill = (ID==47 ? 2 : 0);
 
- 				if(cb->getResource(cb->getOwner(heroID),6) < 1000) //not enough resources
 
- 				{
 
- 					InfoWindow iw;
 
- 					iw.soundID = sound;
 
- 					iw.player = cb->getOwner(heroID);
 
- 					iw.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT,ot+2);
 
- 					cb->showInfoDialog(&iw);
 
- 				}
 
- 				else
 
- 				{
 
- 					BlockingDialog sd(true,true);
 
- 					sd.soundID = sound;
 
- 					sd.player = cb->getOwner(heroID);
 
- 					sd.text << std::pair<ui8,ui32>(11,ot);
 
- 					sd.components.push_back(Component(Component::PRIM_SKILL, skill, +1, 0));
 
- 					sd.components.push_back(Component(Component::PRIM_SKILL, skill+1, +1, 0));
 
- 					cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::schoolSelected,this,heroID,_1));
 
- 				}
 
- 			}
 
- 			break;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		ot++;
 
- 		InfoWindow iw;
 
- 		iw.soundID = sound;
 
- 		iw.player = cb->getOwner(heroID);
 
- 		iw.text << std::pair<ui8,ui32>(11,ot);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- }
 
- const std::string & CGVisitableOPH::getHoverText() const
 
- {
 
- 	int pom = -1;
 
- 	switch(ID)
 
- 	{
 
- 	case 4:
 
- 		pom = -1;
 
- 		break;
 
- 	case 51:
 
- 		pom = 8; 
 
- 		break;
 
- 	case 23:
 
- 		pom = 7;
 
- 		break;
 
- 	case 61:
 
- 		pom = 11; 
 
- 		break;
 
- 	case 32:
 
- 		pom = 4; 
 
- 		break;
 
- 	case 100:
 
- 		pom = 5; 
 
- 		break;
 
- 	case 102:
 
- 		pom = 18;
 
- 		break;
 
- 	case 41:
 
- 		break;
 
- 	case 47: //School of Magic
 
- 		pom = 9;
 
- 		break;
 
- 	case 107://School of War
 
- 		pom = 10;
 
- 		break;
 
- 	default:
 
- 		throw std::string("Wrong CGVisitableOPH object ID!\n");
 
- 	}
 
- 	hoverName = VLC->generaltexth->names[ID];
 
- 	if(pom >= 0)
 
- 		hoverName += ("\n" + VLC->generaltexth->xtrainfo[pom]);
 
- 	const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
 
- 	if(h)
 
- 	{
 
- 		hoverName += "\n\n";
 
- 		hoverName += (vstd::contains(visitors,h->id)) 
 
- 							? (VLC->generaltexth->allTexts[352])  //visited
 
- 							: ( VLC->generaltexth->allTexts[353]); //not visited
 
- 	}
 
- 	return hoverName;
 
- }
 
- void CGVisitableOPH::arenaSelected( int heroID, int primSkill ) const
 
- {
 
- 	cb->setObjProperty(id, ObjProperty::VISITORS, heroID); //add to the visitors
 
- 	cb->changePrimSkill(heroID,primSkill-1,2);
 
- }
 
- void CGVisitableOPH::setPropertyDer( ui8 what, ui32 val )
 
- {
 
- 	if(what == ObjProperty::VISITORS)
 
- 		visitors.insert(val);
 
- }
 
- void CGVisitableOPH::schoolSelected(int heroID, ui32 which) const
 
- {
 
- 	if(!which) //player refused to pay
 
- 		return;
 
- 	int base = (ID == 47  ?  2  :  0);
 
- 	cb->setObjProperty(id, ObjProperty::VISITORS, heroID); //add to the visitors
 
- 	cb->giveResource(cb->getOwner(heroID),6,-1000); //take 1000 gold
 
- 	cb->changePrimSkill(heroID, base + which-1, +1); //give appropriate skill
 
- }
 
- COPWBonus::COPWBonus (int index, CGTownInstance *TOWN)
 
- {
 
- 	ID = index;
 
- 	town = TOWN;
 
- 	id = town->bonusingBuildings.size();
 
- }
 
- void COPWBonus::setProperty(ui8 what, ui32 val)
 
- {
 
- 	switch (what)
 
- 	{
 
- 		case 4:
 
- 			visitors.insert(val);
 
- 			break;
 
- 		case 12:
 
- 			visitors.clear();
 
- 			break;
 
- 	}
 
- }
 
- void COPWBonus::onHeroVisit (const CGHeroInstance * h) const
 
- {
 
- 	int heroID = h->id;
 
- 	if (town->builtBuildings.find(ID) != town->builtBuildings.end())
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = h->tempOwner;
 
- 		switch (town->subID)
 
- 		{
 
- 			case 0: //Stables
 
- 				if (!h->hasBonusFrom(Bonus::OBJECT, 94)) //does not stack with advMap Stables
 
- 				{
 
- 					GiveBonus gb;
 
- 					gb.bonus = Bonus(Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, Bonus::OBJECT, 600, 94, VLC->generaltexth->arraytxt[100]);
 
- 					gb.id = heroID;
 
- 					cb->giveHeroBonus(&gb);
 
- 					iw.text << VLC->generaltexth->allTexts[580];
 
- 					cb->showInfoDialog(&iw);
 
- 				}
 
- 				break;
 
- 			case 5: //Mana Vortex
 
- 				if (visitors.empty() && h->mana <= h->manaLimit())
 
- 				{
 
- 					cb->setManaPoints (heroID, 2 * h->manaLimit()); 
 
- 					cb->setObjProperty (id, ObjProperty::VISITED, true);
 
- 					iw.text << VLC->generaltexth->allTexts[579];
 
- 					cb->showInfoDialog(&iw);
 
- 					cb->setObjProperty (town->id, 11, id); //add to visitors
 
- 				}
 
- 				break;
 
- 		}
 
- 	}
 
- }
 
- CTownBonus::CTownBonus (int index, CGTownInstance *TOWN)
 
- {
 
- 	ID = index;
 
- 	town = TOWN;
 
- 	id = town->bonusingBuildings.size();
 
- }
 
- void CTownBonus::setProperty (ui8 what, ui32 val)
 
- {
 
- 	if(what == 4)
 
- 		visitors.insert(val);
 
- }
 
- void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
 
- {
 
- 	int heroID = h->id;
 
- 	if ((town->builtBuildings.find(ID) != town->builtBuildings.end()) && (visitors.find(heroID) == visitors.end()))
 
- 	{
 
- 		InfoWindow iw;
 
- 		int what, val, mid;
 
- 		switch (ID)
 
- 		{
 
- 			case 23:
 
- 				switch(town->subID)
 
- 				{
 
- 					case 2: //wall
 
- 						what = 3;
 
- 						val = 1;
 
- 						mid = 581;
 
- 						iw.components.push_back (Component(Component::PRIM_SKILL, 3, 1, 0));
 
- 						break;
 
- 					case 3: //order of fire
 
- 						what = 2;
 
- 						val = 1;
 
- 						mid = 582;
 
- 						iw.components.push_back (Component(Component::PRIM_SKILL, 2, 1, 0));
 
- 						break;
 
- 					case 6://hall of valhalla
 
- 						what = 0;
 
- 						val = 1;
 
- 						mid = 584;
 
- 						iw.components.push_back (Component(Component::PRIM_SKILL, 0, 1, 0));
 
- 						break;
 
- 					case 5://academy of battle scholars
 
- 						what = 4;
 
- 						val = 1000*(100+h->getSecSkillLevel(21)*5)/100.0f;
 
- 						mid = 583;
 
- 						iw.components.push_back (Component(Component::EXPERIENCE, 0, val, 0));
 
- 						break;
 
- 				}
 
- 				break;
 
- 			case 17:
 
- 				switch(town->subID)
 
- 				{
 
- 					case 7: //cage of warlords
 
- 						what = 1;
 
- 						val = 1;
 
- 						mid = 585;
 
- 						iw.components.push_back (Component(Component::PRIM_SKILL, 1, 1, 0));
 
- 						break;
 
- 				}
 
- 				break;
 
- 		}
 
- 		iw.player = cb->getOwner(heroID);
 
- 		iw.text << VLC->generaltexth->allTexts[mid];
 
- 		cb->showInfoDialog(&iw);
 
- 		cb->changePrimSkill (heroID, what, val);
 
- 		if (town->visitingHero == h)
 
- 			cb->setObjProperty (town->id, 11, id); //add to visitors
 
- 		else
 
- 			cb->setObjProperty (town->id, 13, id); //then it must be garrisoned hero
 
- 	}
 
- }
 
- const std::string & CGCreature::getHoverText() const
 
- {
 
- 	MetaString ms;
 
- 	int pom = slots.find(0)->second.getQuantityID();
 
- 	pom = 174 + 3*pom + 1;
 
- 	ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
 
- 	ms.toString(hoverName);
 
- 	if(const CGHeroInstance *selHero = cb->getSelectedHero(cb->getCurrentPlayer()))
 
- 	{
 
- 		hoverName += "\n\n Threat: ";
 
- 		float ratio = ((float)getArmyStrength() / selHero->getTotalStrength());
 
- 		if (ratio < 0.1) hoverName += "Effortless";
 
- 		else if (ratio < 0.25) hoverName += "Very Weak";
 
- 		else if (ratio < 0.6) hoverName += "Weak";
 
- 		else if (ratio < 0.9) hoverName += "A bit weaker";
 
- 		else if (ratio < 1.1) hoverName += "Equal";
 
- 		else if (ratio < 1.3) hoverName += "A bit stronger";
 
- 		else if (ratio < 1.8) hoverName += "Strong";
 
- 		else if (ratio < 2.5) hoverName += "Very Strong";
 
- 		else if (ratio < 4) hoverName += "Challenging";
 
- 		else if (ratio < 8) hoverName += "Overpowering";
 
- 		else if (ratio < 20) hoverName += "Deadly";
 
- 		else hoverName += "Impossible";
 
- 	}
 
- 	return hoverName;
 
- }
 
- void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int action = takenAction(h);
 
- 	switch( action ) //decide what we do...
 
- 	{
 
- 	case -2: //fight
 
- 		fight(h);
 
- 		break;
 
- 	case -1: //flee
 
- 		{
 
- 			flee(h);
 
- 			break;
 
- 		}
 
- 	case 0: //join for free
 
- 		{
 
- 			BlockingDialog ynd(true,false);
 
- 			ynd.player = h->tempOwner;
 
- 			ynd.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT, 86); 
 
- 			ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
 
- 			cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,0,_1));
 
- 			break;
 
- 		}
 
- 	default: //join for gold
 
- 		{
 
- 			assert(action > 0);
 
- 			//ask if player agrees to pay gold
 
- 			BlockingDialog ynd(true,false);
 
- 			ynd.player = h->tempOwner;
 
- 			std::string tmp = VLC->generaltexth->advobtxt[90];
 
- 			boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(slots.find(0)->second.count));
 
- 			boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(action));
 
- 			boost::algorithm::replace_first(tmp,"%s",VLC->creh->creatures[subID]->namePl);
 
- 			ynd.text << tmp;
 
- 			cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,action,_1));
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CGCreature::endBattle( BattleResult *result ) const
 
- {
 
- 	if(result->winner==0)
 
- 	{
 
- 		cb->removeObject(id);
 
- 	}
 
- 	else
 
- 	{
 
- 		//int killedAmount=0;
 
- 		//for(std::set<std::pair<ui32,si32> >::iterator i=result->casualties[1].begin(); i!=result->casualties[1].end(); i++)
 
- 		//	if(i->first == subID)
 
- 		//		killedAmount += i->second;
 
- 		//cb->setAmount(id, slots.find(0)->second.second - killedAmount);	
 
- 		/*
 
- 		MetaString ms;
 
- 		int pom = slots.find(0)->second.getQuantityID();
 
- 		pom = 174 + 3*pom + 1;
 
- 		ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
 
- 		cb->setHoverName(id,&ms);
 
- 		cb->setObjProperty(id, 11, slots.begin()->second.count * 1000);
 
- 		*/
 
- 	}
 
- }
 
- void CGCreature::initObj()
 
- {
 
- 	blockVisit = true;
 
- 	switch(character)
 
- 	{
 
- 	case 0:
 
- 		character = 0;
 
- 		break;
 
- 	case 1:
 
- 		character = 1 + ran()%7;
 
- 		break;
 
- 	case 2:
 
- 		character = 1 + ran()%10;
 
- 		break;
 
- 	case 3:
 
- 		character = 4 + ran()%7;
 
- 		break;
 
- 	case 4:
 
- 		character = 10;
 
- 		break;
 
- 	}
 
- 	slots[0].setType(subID);
 
- 	si32 &amount = slots[0].count;
 
- 	CCreature &c = *VLC->creh->creatures[subID];
 
- 	if(!amount)
 
- 		if(c.ammMax == c.ammMin)
 
- 			amount = c.ammMax;
 
- 		else
 
- 			amount = c.ammMin + (ran() % (c.ammMax - c.ammMin));
 
- 	temppower = slots[0].count * 1000;
 
- }
 
- void CGCreature::newTurn() const
 
- {//Works only for stacks of single type of size up to 2 millions
 
- 	if (slots.begin()->second.count < CREEP_SIZE && cb->getDate(1) == 1 && cb->getDate(0) > 1)
 
- 	{
 
- 		ui32 power = temppower * (100 + WEEKLY_GROWTH)/100;
 
- 		cb->setObjProperty(id, 10, std::min (power/1000 , (ui32)CREEP_SIZE)); //set new amount
 
- 		cb->setObjProperty(id, 11, power); //increase temppower
 
- 	}
 
- }
 
- void CGCreature::setPropertyDer(ui8 what, ui32 val)
 
- {
 
- 	switch (what)
 
- 	{
 
- 		case 10:
 
- 			slots[0].count = val;
 
- 			break;
 
- 		case 11:
 
- 			temppower = val;
 
- 			break;
 
- 	}
 
- }
 
- int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
 
- {
 
- 	double hlp = h->getTotalStrength() / getArmyStrength();
 
- 	if(!character) //compliant creatures will always join
 
- 		return 0;
 
- 	else if(allowJoin)//test for joining
 
- 	{
 
- 		int factor;
 
- 		if(hlp >= 7)
 
- 			factor = 11;
 
- 		else if(hlp >= 1)
 
- 			factor = (int)(2*(hlp-1));
 
- 		else if(hlp >= 0.5)
 
- 			factor = -1;
 
- 		else if(hlp >= 0.333)
 
- 			factor = -2;
 
- 		else
 
- 			factor = -3;
 
- 		int sympathy = 0;
 
- 		std::set<ui32> myKindCres; //what creatures are the same kind as we
 
- 		myKindCres.insert(subID); //we
 
- 		myKindCres.insert(VLC->creh->creatures[subID]->upgrades.begin(),VLC->creh->creatures[subID]->upgrades.end()); //our upgrades
 
- 		for(std::vector<CCreature*>::iterator i=VLC->creh->creatures.begin(); i!=VLC->creh->creatures.end(); i++)
 
- 			if(vstd::contains((*i)->upgrades, (ui32) id)) //it's our base creatures
 
- 				myKindCres.insert((*i)->idNumber);
 
- 		int count = 0, //how many creatures of our kind has hero
 
- 			totalCount = 0;
 
- 		for (TSlots::const_iterator i = h->Slots().begin(); i != h->Slots().end(); i++)
 
- 		{
 
- 			if(vstd::contains(myKindCres,i->second.type->idNumber))
 
- 				count += i->second.count;
 
- 			totalCount += i->second.count;
 
- 		}
 
- 		if(count*2 > totalCount)
 
- 			sympathy++;
 
- 		if(count)
 
- 			sympathy++;
 
- 		
 
- 		int charisma = factor + h->getSecSkillLevel(4) + sympathy;
 
- 		if(charisma >= character) //creatures might join...
 
- 		{
 
- 			if(h->getSecSkillLevel(4) + sympathy + 1 >= character)
 
- 				return 0; //join for free
 
- 			else if(h->getSecSkillLevel(4) * 2  +  sympathy  +  1 >= character)
 
- 				return VLC->creh->creatures[subID]->cost[6] * Slots().find(0)->second.count; //join for gold
 
- 		}
 
- 	}
 
- 	//we are still here - creatures not joined heroes, test for fleeing
 
- 	//TODO: it's provisional formula, should be replaced with original one (or something closer to it)
 
- 	//TODO: should be deterministic (will be needed for Vision spell)
 
- 	int hlp2 = (int) (hlp - 2)*1000;
 
- 	if(!neverFlees   
 
- 		&& hlp2 >= 0 
 
- 		&& rand()%2000 < hlp2
 
- 	)
 
- 		return -1; //flee
 
- 	else
 
- 		return -2; //fight
 
- }
 
- void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
 
- {
 
- 	if(pursue)
 
- 	{
 
- 		fight(h);
 
- 	}
 
- 	else
 
- 	{
 
- 		cb->removeObject(id);
 
- 	}
 
- }
 
- void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
 
- {
 
- 	if(!accept)
 
- 	{
 
- 		if(takenAction(h,false) == -1) //they flee
 
- 		{
 
- 			flee(h);
 
- 		}
 
- 		else //they fight
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.player = h->tempOwner;
 
- 			iw.text << std::pair<ui8,ui32>(11,87);  //Insulted by your refusal of their offer, the monsters attack!
 
- 			cb->showInfoDialog(&iw);
 
- 			fight(h);
 
- 		}
 
- 	}
 
- 	else //accepted
 
- 	{
 
- 		if (cb->getResource(h->tempOwner,6) < cost) //player don't have enough gold!
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.player = h->tempOwner;
 
- 			iw.text << std::pair<ui8,ui32>(1,29);  //You don't have enough gold
 
- 			cb->showInfoDialog(&iw);
 
- 			//act as if player refused
 
- 			joinDecision(h,cost,false);
 
- 			return;
 
- 		}
 
- 		//take gold
 
- 		if(cost)
 
- 			cb->giveResource(h->tempOwner,6,-cost);
 
- 		int slot = h->getSlotFor(subID);
 
- 		if(slot >= 0) //there is place
 
- 		{
 
- 			//add creatures
 
- 			SetGarrisons sg;
 
- 			sg.garrs[h->id] = h->getArmy();
 
- 			sg.garrs[h->id].addToSlot(slot, subID, getAmount(0));
 
- 			cb->sendAndApply(&sg);
 
- 			cb->removeObject(id);
 
- 		}
 
- 		else
 
- 		{
 
- 			cb->showGarrisonDialog(id,h->id,true,boost::bind(&IGameCallback::removeObject,cb,id)); //show garrison window and remove ourselves from map when player ends
 
- 		}
 
- 	}
 
- }
 
- void CGCreature::fight( const CGHeroInstance *h ) const
 
- {
 
- 	cb->startBattleI(h, this, boost::bind(&CGCreature::endBattle,this,_1));
 
- }
 
- void CGCreature::flee( const CGHeroInstance * h ) const
 
- {
 
- 	BlockingDialog ynd(true,false);
 
- 	ynd.player = h->tempOwner;
 
- 	ynd.text << std::pair<ui8,ui32>(11,91); 
 
- 	ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
 
- 	cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::fleeDecision,this,h,_1));
 
- }
 
- void CGMine::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int relations = cb->getPlayerRelations(h->tempOwner, tempOwner);
 
- 	
 
- 	if(relations == 2) //we're visiting our mine
 
- 	{
 
- 		cb->showGarrisonDialog(id,h->id,true,0);
 
- 		return; 
 
- 	}
 
- 	else if (relations == 1)//ally
 
- 		return;
 
- 	if(stacksCount()) //Mine is guarded
 
- 	{
 
- 		BlockingDialog ynd(true,false);
 
- 		ynd.player = h->tempOwner;
 
- 		ynd.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT, subID == 7 ? 84 : 187); 
 
- 		cb->showBlockingDialog(&ynd,boost::bind(&CGMine::fight, this, _1, h));
 
- 		return;
 
- 	}
 
- 	flagMine(h->tempOwner);
 
- }
 
- void CGMine::newTurn() const
 
- {
 
- 	if(cb->getDate() == 1)
 
- 		return;
 
- 	if (tempOwner == NEUTRAL_PLAYER)
 
- 		return;
 
- 	cb->giveResource(tempOwner, producedResource, producedQuantity);
 
- }
 
- void CGMine::initObj()
 
- {
 
- 	if(subID >= 7) //Abandoned Mine
 
- 	{
 
- 		//set guardians
 
- 		int howManyTroglodytes = 100 + ran()%100;
 
- 		CStackInstance troglodytes(70, howManyTroglodytes);
 
- 		addStack(0, troglodytes);
 
- 		//after map reading tempOwner placeholds bitmask for allowed resources
 
- 		std::vector<int> possibleResources;
 
- 		for (int i = 0; i < 8; i++)
 
- 			if(tempOwner & 1<<i)
 
- 				possibleResources.push_back(i);
 
- 		assert(possibleResources.size());
 
- 		producedResource = possibleResources[ran()%possibleResources.size()];
 
- 		tempOwner = NEUTRAL_PLAYER;
 
- 		hoverName = VLC->generaltexth->mines[7].first + "\n" + VLC->generaltexth->allTexts[202] + " " + troglodytes.getQuantityTXT(false) + " " + troglodytes.type->namePl;
 
- 	}
 
- 	else
 
- 	{
 
- 		producedResource = subID;
 
- 		MetaString ms;
 
- 		ms << std::pair<ui8,ui32>(9,producedResource);
 
- 		if(tempOwner >= PLAYER_LIMIT)
 
- 			tempOwner = NEUTRAL_PLAYER;	
 
- 		else
 
- 			ms << " (" << std::pair<ui8,ui32>(6,23+tempOwner) << ")";
 
- 		ms.toString(hoverName);
 
- 	}
 
- 	producedQuantity = defaultResProduction();
 
- }
 
- void CGMine::fight(ui32 agreed, const CGHeroInstance *h) const
 
- {
 
- 	cb->startBattleI(h, this, boost::bind(&CGMine::endBattle, this, _1, h->tempOwner));
 
- }
 
- void CGMine::endBattle(BattleResult *result, ui8 attackingPlayer) const
 
- {
 
- 	if(result->winner == 0) //attacker won
 
- 	{
 
- 		if(subID == 7)
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.player = attackingPlayer;
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT, 85);
 
- 			cb->showInfoDialog(&iw);
 
- 		}
 
- 		flagMine(attackingPlayer);
 
- 	}
 
- }
 
- void CGMine::flagMine(ui8 player) const
 
- {
 
- 	assert(tempOwner != player);
 
- 	cb->setOwner(id,player); //not ours? flag it!
 
- 	MetaString ms;
 
- 	ms << std::pair<ui8,ui32>(9,subID) << "\n(" << std::pair<ui8,ui32>(6,23+player) << ")";
 
- 	if(subID == 7)
 
- 	{
 
- 		ms << "(%s)";
 
- 		ms.addReplacement(MetaString::RES_NAMES, producedResource);
 
- 	}
 
- 	cb->setHoverName(id,&ms);
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::FLAGMINE;
 
- 	iw.text.addTxt(MetaString::MINE_EVNTS,producedResource); //not use subID, abandoned mines uses default mine texts
 
- 	iw.player = player;
 
- 	iw.components.push_back(Component(2,producedResource,producedQuantity,-1));
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- ui32 CGMine::defaultResProduction()
 
- {
 
- 	switch(producedResource)
 
- 	{
 
- 	case 0: //wood
 
- 	case 2: //ore
 
- 		return 2;
 
- 	case 6: //gold
 
- 		return 1000;
 
- 	default:
 
- 		return 1;
 
- 	}
 
- }
 
- void CGResource::initObj()
 
- {
 
- 	blockVisit = true;
 
- 	hoverName = VLC->generaltexth->restypes[subID];
 
- 	if(!amount)
 
- 	{
 
- 		switch(subID)
 
- 		{
 
- 		case 6:
 
- 			amount = 500 + (rand()%6)*100;
 
- 			break;
 
- 		case 0: case 2:
 
- 			amount = 6 + (rand()%5);
 
- 			break;
 
- 		default:
 
- 			amount = 3 + (rand()%3);
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CGResource::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(stacksCount())
 
- 	{
 
- 		if(message.size())
 
- 		{
 
- 			BlockingDialog ynd(true,false);
 
- 			ynd.player = h->getOwner();
 
- 			ynd.text << message;
 
- 			cb->showBlockingDialog(&ynd,boost::bind(&CGResource::fightForRes,this,_1,h));
 
- 		}
 
- 		else
 
- 		{
 
- 			fightForRes(1,h);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		if(message.length())
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.player = h->tempOwner;
 
- 			iw.text << message;
 
- 			cb->showInfoDialog(&iw);
 
- 		}
 
- 		collectRes(h->getOwner());
 
- 	}
 
- }
 
- void CGResource::collectRes( int player ) const
 
- {
 
- 	cb->giveResource(player,subID,amount);
 
- 	ShowInInfobox sii;
 
- 	sii.player = player;
 
- 	sii.c = Component(2,subID,amount,0);
 
- 	sii.text << std::pair<ui8,ui32>(11,113);
 
- 	sii.text.addReplacement(MetaString::RES_NAMES, subID);
 
- 	cb->showCompInfo(&sii);
 
- 	cb->removeObject(id);
 
- }
 
- void CGResource::fightForRes(ui32 agreed, const CGHeroInstance *h) const
 
- {
 
- 	if(agreed)
 
- 		cb->startBattleI(h, this, boost::bind(&CGResource::endBattle,this,_1,h));
 
- }
 
- void CGResource::endBattle( BattleResult *result, const CGHeroInstance *h ) const
 
- {
 
- 	if(result->winner == 0) //attacker won
 
- 		collectRes(h->getOwner());
 
- }
 
- void CGVisitableOPW::newTurn() const
 
- {
 
- 	if (cb->getDate(1)==1) //first day of week
 
- 	{
 
- 		cb->setObjProperty(id, ObjProperty::VISITED, false);
 
- 		MetaString ms; //set text to "not visited"
 
- 		ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,353);
 
- 		cb->setHoverName(id,&ms);
 
- 	}
 
- }
 
- void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int mid, sound = 0;
 
- 	switch (ID)
 
- 	{
 
- 	case 55: //mystical garden
 
- 		sound = soundBase::experience;
 
- 		mid = 92;
 
- 		break;
 
- 	case 112://windmill
 
- 		sound = soundBase::GENIE;
 
- 		mid = 170;
 
- 		break;
 
- 	case 109://waterwheel
 
- 		sound = soundBase::GENIE;
 
- 		mid = 164;
 
- 		break;
 
- 	}
 
- 	if (visited)
 
- 	{
 
- 		if (ID!=112)
 
- 			mid++;
 
- 		else 
 
- 			mid--;
 
- 		InfoWindow iw;
 
- 		iw.soundID = sound;
 
- 		iw.player = h->tempOwner;
 
- 		iw.text << std::pair<ui8,ui32>(11,mid);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	else
 
- 	{
 
- 		int type, sub, val;
 
- 		type = 2;
 
- 		switch (ID)
 
- 		{
 
- 		case 55:
 
- 			if (rand()%2)
 
- 			{
 
- 				sub = 5;
 
- 				val = 5;
 
- 			}
 
- 			else
 
- 			{
 
- 				sub = 6;
 
- 				val = 500;
 
- 			}
 
- 			break;
 
- 		case 112:
 
- 			mid = 170;
 
- 			sub = (rand() % 5) + 1;
 
- 			val = (rand() % 4) + 3;
 
- 			break;
 
- 		case 109:
 
- 			mid = 164;
 
- 			sub = 6;
 
- 			if(cb->getDate(0)<8)
 
- 				val = 500;
 
- 			else
 
- 				val = 1000;
 
- 		}
 
- 		cb->giveResource(h->tempOwner,sub,val);
 
- 		InfoWindow iw;
 
- 		iw.soundID = sound;
 
- 		iw.player = h->tempOwner;
 
- 		iw.components.push_back(Component(type,sub,val,0));
 
- 		iw.text << std::pair<ui8,ui32>(11,mid);
 
- 		cb->showInfoDialog(&iw);
 
- 		cb->setObjProperty(id, ObjProperty::VISITED, true);
 
- 		MetaString ms; //set text to "visited"
 
- 		ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,352);
 
- 		cb->setHoverName(id,&ms);
 
- 	}
 
- }
 
- void CGVisitableOPW::setPropertyDer( ui8 what, ui32 val )
 
- {
 
- 	if(what == ObjProperty::VISITED)
 
- 		visited = val;
 
- }
 
- void CGTeleport::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int destinationid=-1;
 
- 	switch(ID)
 
- 	{
 
- 	case 43: //one way - find corresponding exit monolith
 
- 		if(vstd::contains(objs,44) && vstd::contains(objs[44],subID) && objs[44][subID].size())
 
- 			destinationid = objs[44][subID][rand()%objs[44][subID].size()];
 
- 		else
 
- 			tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
 
- 		break;
 
- 	case 45://two way monolith - pick any other one
 
- 	case 111: //Whirlpool
 
- 		if(vstd::contains(objs,ID) && vstd::contains(objs[ID],subID) && objs[ID][subID].size()>1)
 
- 		{
 
- 			while ((destinationid = objs[ID][subID][rand()%objs[ID][subID].size()]) == id); //choose another exit
 
- 			if (ID == 111)
 
- 			{
 
- 				if (!h->hasBonusOfType(Bonus::WHIRLPOOL_PROTECTION))
 
- 				{
 
- 					CCreatureSet army = h->getArmy();
 
- 					if (army.Slots().size() > 1 || army.Slots().begin()->second.count > 1)
 
- 					{ //we can't remove last unit
 
- 						int targetstack = army.Slots().begin()->first; //slot numbers may vary
 
- 						for(TSlots::const_reverse_iterator i = army.Slots().rbegin(); i != army.Slots().rend(); i++)
 
- 						{
 
- 							if (army.getPower(targetstack) > army.getPower(i->first))
 
- 							{
 
- 								targetstack = (i->first);
 
- 							}
 
- 						}
 
- 						CCreatureSet ourArmy;
 
- 						ourArmy.addStack (targetstack, army.getStack(targetstack));
 
- 						TQuantity tq = (double)(ourArmy.getAmount(targetstack))*0.5;
 
- 						amax (tq, 1);
 
- 						ourArmy.setStackCount (targetstack, tq);
 
- 						InfoWindow iw;
 
- 						iw.player = h->tempOwner;
 
- 						iw.text.addTxt (MetaString::ADVOB_TXT, 168);
 
- 						iw.components.push_back (Component(ourArmy.getStack(targetstack)));
 
- 						cb->showInfoDialog(&iw);
 
- 					    cb->takeCreatures (h->id, ourArmy.Slots());
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 		else
 
- 			tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
 
- 		break;
 
- 	case 103: //find nearest subterranean gate on the other level
 
- 		{
 
- 			int i=0;
 
- 			for(; i < gates.size(); i++)
 
- 			{
 
- 				if(gates[i].first == id)
 
- 				{
 
- 					destinationid = gates[i].second;
 
- 					break;
 
- 				}
 
- 				else if(gates[i].second == id)
 
- 				{
 
- 					destinationid = gates[i].first;
 
- 					break;
 
- 				}
 
- 			}
 
- 			if(destinationid < 0  ||  i == gates.size()) //no exit
 
- 			{
 
- 				InfoWindow iw;
 
- 				iw.player = h->tempOwner;
 
- 				iw.text.addTxt(MetaString::ADVOB_TXT, 153);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
 
- 				cb->sendAndApply(&iw);
 
- 			}
 
- 			break;
 
- 		}
 
- 	}
 
- 	if(destinationid < 0)
 
- 	{
 
- 		tlog2 << "Cannot find exit... (obj at " << pos << ") :( \n";
 
- 		return;
 
- 	}
 
- 	if (ID == 111)
 
- 		cb->moveHero (h->id,CGHeroInstance::convertPosition(cb->getObj(destinationid)->pos,true) + (h->pos - pos) - int3(1,0,0), true);
 
- 	else
 
- 		cb->moveHero (h->id,CGHeroInstance::convertPosition(cb->getObj(destinationid)->pos,true) - getVisitableOffset(), true);
 
- }
 
- void CGTeleport::initObj()
 
- {
 
- 	int si = subID;
 
- 	switch (ID)
 
- 	{
 
- 		case 103://ignore subterranean gates subid
 
- 		case 111:
 
- 		{
 
- 			si = 0;
 
- 			break;
 
- 		}
 
- 		default:
 
- 			break;
 
- 	}
 
- 	objs[ID][si].push_back(id);
 
- }
 
- void CGTeleport::postInit() //matches subterranean gates into pairs
 
- {
 
- 	//split on underground and surface gates
 
- 	std::vector<const CGObjectInstance *> gatesSplit[2]; //surface and underground gates
 
- 	for(size_t i = 0; i < objs[103][0].size(); i++)
 
- 	{
 
- 		const CGObjectInstance *hlp = cb->getObj(objs[103][0][i]);
 
- 		gatesSplit[hlp->pos.z].push_back(hlp);
 
- 	}
 
- 	//sort by position
 
- 	std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), boost::bind(&CGObjectInstance::pos, _1) < boost::bind(&CGObjectInstance::pos, _2));
 
- 	for(size_t i = 0; i < gatesSplit[0].size(); i++)
 
- 	{
 
- 		const CGObjectInstance *cur = gatesSplit[0][i];
 
- 		//find nearest underground exit
 
- 		std::pair<int,double> best(-1,150000); //pair<pos_in_vector, distance>
 
- 		for(int j = 0; j < gatesSplit[1].size(); j++)
 
- 		{
 
- 			const CGObjectInstance *checked = gatesSplit[1][j];
 
- 			if(!checked)
 
- 				continue;
 
- 			double hlp = checked->pos.dist2d(cur->pos);
 
- 			if(hlp < best.second)
 
- 			{
 
- 				best.first = j;
 
- 				best.second = hlp;
 
- 			}
 
- 		}
 
- 		if(best.first >= 0) //found pair
 
- 		{
 
- 			gates.push_back(std::pair<int, int>(cur->id, gatesSplit[1][best.first]->id));
 
- 			gatesSplit[1][best.first] = NULL;
 
- 		}
 
- 		else
 
- 		{
 
- 			gates.push_back(std::pair<int, int>(cur->id, -1));
 
- 		}
 
- 	}
 
- 	objs.erase(103);
 
- }
 
- void CGArtifact::initObj()
 
- {
 
- 	blockVisit = true;
 
- 	if(ID == 5)
 
- 		hoverName = VLC->arth->artifacts[subID]->Name();
 
- }
 
- void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(!stacksCount())
 
- 	{
 
- 		if(ID == 5)
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.soundID = soundBase::treasure;
 
- 			iw.player = h->tempOwner;
 
- 			iw.components.push_back(Component(4,subID,0,0));
 
- 			if(message.length())
 
- 				iw.text <<  message;
 
- 			else
 
- 				iw.text << std::pair<ui8,ui32>(12,subID);
 
- 			cb->showInfoDialog(&iw);
 
- 		}
 
- 		pick(h);
 
- 	}
 
- 	else
 
- 	{
 
- 		if(message.size())
 
- 		{
 
- 			BlockingDialog ynd(true,false);
 
- 			ynd.player = h->getOwner();
 
- 			ynd.text << message;
 
- 			cb->showBlockingDialog(&ynd,boost::bind(&CGArtifact::fightForArt,this,_1,h));
 
- 		}
 
- 		else
 
- 		{
 
- 			fightForArt(0,h);
 
- 		}
 
- 	}
 
- }
 
- void CGArtifact::pick(const CGHeroInstance * h) const
 
- {
 
- 	if(ID == 5) //Artifact
 
- 	{
 
- 		cb->giveHeroArtifact(subID,h->id,-2);
 
- 	}
 
- 	else if(ID == 93) // Spell scroll 
 
- 	{
 
- 		//TODO: support for the spell scroll
 
- 	}
 
- 	cb->removeObject(id);
 
- }
 
- void CGArtifact::fightForArt( ui32 agreed, const CGHeroInstance *h ) const
 
- {
 
- 	if(agreed)
 
- 		cb->startBattleI(h, this, boost::bind(&CGArtifact::endBattle,this,_1,h));
 
- }
 
- void CGArtifact::endBattle( BattleResult *result, const CGHeroInstance *h ) const
 
- {
 
- 	if(result->winner == 0) //attacker won
 
- 		pick(h);
 
- }
 
- void CGPickable::initObj()
 
- {
 
- 	blockVisit = true;
 
- 	switch(ID)
 
- 	{
 
- 	case 12: //campfire
 
- 		val2 = (ran()%3) + 4; //4 - 6
 
- 		val1 = val2 * 100;
 
- 		type = ran()%6; //given resource
 
- 		break;
 
- 	case 29: //floatsam
 
- 		switch(type = ran()%4)
 
- 		{
 
- 		case 0:
 
- 			val1 = val2 = 0;
 
- 			break;
 
- 		case 1:
 
- 			val1 = 5;
 
- 			val2 = 0;
 
- 			break;
 
- 		case 2:
 
- 			val1 = 5;
 
- 			val2 = 200;
 
- 			break;
 
- 		case 3:
 
- 			val1 = 10;
 
- 			val2 = 500;
 
- 			break;
 
- 		}
 
- 		break;
 
- 	case 82: //sea chest
 
- 		{
 
- 			int hlp = ran()%100;
 
- 			if(hlp < 20)
 
- 			{
 
- 				val1 = 0;
 
- 				type = 0;
 
- 			}
 
- 			else if(hlp < 90)
 
- 			{
 
- 				val1 = 1500;
 
- 				type = 2;
 
- 			}
 
- 			else
 
- 			{
 
- 				val1 = 1000;
 
- 				val2 = cb->getRandomArt (CArtifact::ART_TREASURE);
 
- 				type = 1;
 
- 			}
 
- 		}
 
- 		break;
 
- 	case 86: //Shipwreck Survivor
 
- 		{
 
- 			int hlp = ran()%100;
 
- 			if(hlp < 55)
 
- 				val1 = cb->getRandomArt (CArtifact::ART_TREASURE);
 
- 			else if(hlp < 75)
 
- 				val1 = cb->getRandomArt (CArtifact::ART_MINOR);
 
- 			else if(hlp < 95)
 
- 				val1 = cb->getRandomArt (CArtifact::ART_MAJOR);
 
- 			else
 
- 				val1 = cb->getRandomArt (CArtifact::ART_RELIC);
 
- 		}
 
- 		break;
 
- 	case 101: //treasure chest
 
- 		{
 
- 			int hlp = ran()%100;
 
- 			if(hlp >= 95)
 
- 			{
 
- 				type = 1;
 
- 				val1 = cb->getRandomArt (CArtifact::ART_TREASURE);
 
- 				return;
 
- 			}
 
- 			else if (hlp >= 65)
 
- 			{
 
- 				val1 = 2000;
 
- 			}
 
- 			else if(hlp >= 33)
 
- 			{
 
- 				val1 = 1500;
 
- 			}
 
- 			else
 
- 			{
 
- 				val1 = 1000;
 
- 			}
 
- 			val2 = val1 - 500;
 
- 			type = 0;
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	switch(ID)
 
- 	{
 
- 	case 12: //campfire
 
- 		{
 
- 			cb->giveResource(h->tempOwner,type,val2); //non-gold resource
 
- 			cb->giveResource(h->tempOwner,6,val1);//gold
 
- 			InfoWindow iw;
 
- 			iw.soundID = soundBase::experience;
 
- 			iw.player = h->tempOwner;
 
- 			iw.components.push_back(Component(2,6,val1,0));
 
- 			iw.components.push_back(Component(2,type,val2,0));
 
- 			iw.text << std::pair<ui8,ui32>(11,23);
 
- 			cb->showInfoDialog(&iw);
 
- 			break;
 
- 		}
 
- 	case 29: //flotsam
 
- 		{
 
- 			cb->giveResource(h->tempOwner,0,val1); //wood
 
- 			cb->giveResource(h->tempOwner,6,val2);//gold
 
- 			InfoWindow iw;
 
- 			iw.soundID = soundBase::GENIE;
 
- 			iw.player = h->tempOwner;
 
- 			if(val1)
 
- 				iw.components.push_back(Component(2,0,val1,0));
 
- 			if(val2)
 
- 				iw.components.push_back(Component(2,6,val2,0));
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT, 51+type);
 
- 			cb->showInfoDialog(&iw);
 
- 			break;
 
- 		}
 
- 	case 82: //Sea Chest
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.soundID = soundBase::chest;
 
- 			iw.player = h->tempOwner;
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT, 116 + type);
 
- 			if(val1) //there is gold
 
- 			{
 
- 				iw.components.push_back(Component(2,6,val1,0));
 
- 				cb->giveResource(h->tempOwner,6,val1);
 
- 			}
 
- 			if(type == 1) //art
 
- 			{
 
- 				//TODO: what if no space in backpack?
 
- 				iw.components.push_back(Component(4, val2, 1, 0));
 
- 				iw.text.addReplacement(MetaString::ART_NAMES, val2);
 
- 				cb->giveHeroArtifact(val2,h->id,-2);
 
- 			}
 
- 			cb->showInfoDialog(&iw);
 
- 			break;
 
- 		}
 
- 	case 86: //Shipwreck Survivor
 
- 		{
 
- 			//TODO: what if no space in backpack?
 
- 			InfoWindow iw;
 
- 			iw.soundID = soundBase::experience;
 
- 			iw.player = h->tempOwner;
 
- 			iw.components.push_back(Component(4,val1,1,0));
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT, 125);
 
- 			iw.text.addReplacement(MetaString::ART_NAMES, val1);
 
- 			cb->giveHeroArtifact(val1,h->id,-2);
 
- 			cb->showInfoDialog(&iw);
 
- 			break;
 
- 		}
 
- 	case 101: //treasure chest
 
- 		{
 
- 			if (subID) //not OH3 treasure chest
 
- 			{
 
- 				tlog2 << "Not supported WoG treasure chest!\n";
 
- 				return; 
 
- 			}
 
- 			if(type) //there is an artifact
 
- 			{
 
- 				cb->giveHeroArtifact(val1,h->id,-2);
 
- 				InfoWindow iw;
 
- 				iw.soundID = soundBase::treasure;
 
- 				iw.player = h->tempOwner;
 
- 				iw.components.push_back(Component(4,val1,1,0));
 
- 				iw.text << std::pair<ui8,ui32>(11,145);
 
- 				iw.text.addReplacement(MetaString::ART_NAMES, val1);
 
- 				cb->showInfoDialog(&iw);
 
- 				break;
 
- 			}
 
- 			else
 
- 			{
 
- 				BlockingDialog sd(false,true);
 
- 				sd.player = h->tempOwner;
 
- 				sd.text << std::pair<ui8,ui32>(11,146);
 
- 				sd.components.push_back(Component(2,6,val1,0));
 
- 				int expVal = val2*(100+h->getSecSkillLevel(21)*5)/100.0f;
 
- 				sd.components.push_back(Component(5,0,expVal, 0));
 
- 				sd.soundID = soundBase::chest;
 
- 				boost::function<void(ui32)> fun = boost::bind(&CGPickable::chosen,this,_1,h->id);
 
- 				cb->showBlockingDialog(&sd,fun);
 
- 				return;
 
- 			}
 
- 		}
 
- 	}
 
- 	cb->removeObject(id);
 
- }
 
- void CGPickable::chosen( int which, int heroID ) const
 
- {
 
- 	const CGHeroInstance *h = cb->getHero(heroID);
 
- 	switch(which)
 
- 	{
 
- 	case 1: //player pick gold
 
- 		cb->giveResource(cb->getOwner(heroID),6,val1);
 
- 		break;
 
- 	case 2: //player pick exp
 
- 		cb->changePrimSkill(heroID, 4, val2*(100+h->getSecSkillLevel(21)*5)/100.0f);
 
- 		break;
 
- 	default:
 
- 		throw std::string("Unhandled treasure choice");
 
- 	}
 
- 	cb->removeObject(id);
 
- }
 
- bool CQuest::checkQuest (const CGHeroInstance * h) const
 
- {
 
- 	switch (missionType)
 
- 	{
 
- 		case MISSION_NONE:
 
- 			return true;
 
- 			break;
 
- 		case MISSION_LEVEL:
 
- 			if (m13489val <= h->level)
 
- 				return true;
 
- 			return false;
 
- 			break;
 
- 		case MISSION_PRIMARY_STAT:
 
- 			for (int i = 0; i < 4; ++i)
 
- 			{
 
- 				if (h->getPrimSkillLevel(i) < m2stats[i])
 
- 					return false;
 
- 			}
 
- 			return true;
 
- 			break;
 
- 		case MISSION_KILL_HERO:
 
- 			if (h->cb->gameState()->map->heroesToBeat[m13489val]->tempOwner < PLAYER_LIMIT)
 
- 				return false; //if the pointer is not NULL
 
- 			return true;
 
- 			break;
 
- 		case MISSION_KILL_CREATURE:
 
- 			if (h->cb->gameState()->map->monsters[m13489val]->pos == int3(-1,-1,-1))
 
- 				return true;
 
- 			return false;
 
- 			break;
 
- 		case MISSION_ART:
 
- 			for (int i = 0; i < m5arts.size(); ++i)
 
- 			{
 
- 				if (h->hasArt(m5arts[i]))
 
- 					continue;
 
- 				return false; //if the artifact was not found
 
- 			}
 
- 			return true;
 
- 			break;
 
- 		case MISSION_ARMY:
 
- 			{
 
- 				TSlots::const_iterator it, cre;
 
- 				ui32 count;
 
- 				for (cre = m6creatures.begin(); cre != m6creatures.end(); ++cre)
 
- 				{
 
- 					for (count = 0, it = h->Slots().begin(); it !=  h->Slots().end(); ++it)
 
- 					{
 
- 						if (it->second.type == cre->second.type)
 
- 							count += it->second.count;
 
- 					}
 
- 					if (count < cre->second.count) //not enough creatures of this kind
 
- 						return false;
 
- 				}
 
- 			}
 
- 			return true;
 
- 			break;
 
- 		case MISSION_RESOURCES:
 
- 			for (int i = 0; i < 7; ++i) //including Mithril ?
 
- 			{	//Quest has no direct access to callback
 
- 				if (h->cb->getResource (h->tempOwner, i) < m7resources[i]) 
 
- 					return false;
 
- 			}
 
- 			return true;
 
- 			break;
 
- 		case MISSION_HERO:
 
- 			if (m13489val == h->type->ID)
 
- 				return true;
 
- 			return false;
 
- 			break;
 
- 		case MISSION_PLAYER:
 
- 			if (m13489val == h->getOwner())
 
- 				return true;
 
- 			return false;
 
- 			break;
 
- 		default:
 
- 			return false;
 
- 	}
 
- }
 
- void CGSeerHut::initObj()
 
- {
 
- 	seerName = VLC->generaltexth->seerNames[ran()%VLC->generaltexth->seerNames.size()];
 
- 	textOption = ran()%3;
 
- 	progress = 0;
 
- 	if (missionType)
 
- 	{
 
- 		if (!isCustom)
 
- 		{
 
- 		
 
- 			firstVisitText = VLC->generaltexth->quests[missionType-1][0][textOption];
 
- 			nextVisitText = VLC->generaltexth->quests[missionType-1][1][textOption];
 
- 			completedText = VLC->generaltexth->quests[missionType-1][2][textOption];
 
- 		}
 
- 	}
 
- 	else
 
- 		firstVisitText = VLC->generaltexth->seerEmpty[textOption];
 
- }
 
- const std::string & CGSeerHut::getHoverText() const
 
- {
 
- 	switch (ID)
 
- 	{
 
- 			case 83:
 
- 				hoverName = VLC->generaltexth->allTexts[347];
 
- 				boost::algorithm::replace_first(hoverName,"%s", seerName);
 
- 				break;
 
- 			case 215:
 
- 				hoverName = VLC->generaltexth->names[ID];
 
- 				break;
 
- 			default:
 
- 				tlog5 << "unrecognized quest object\n";
 
- 	}
 
- 	if (progress & missionType) //rollover when the quest is active
 
- 	{
 
- 		MetaString ms;
 
- 		ms << "\n\n" << VLC->generaltexth->quests[missionType-1][3][textOption];
 
- 		std::string str;
 
- 		switch (missionType)
 
- 		{
 
- 			case MISSION_LEVEL:
 
- 				ms.addReplacement (m13489val);
 
- 				break;
 
- 			case MISSION_PRIMARY_STAT:
 
- 			{
 
- 				MetaString loot;
 
- 				for (int i = 0; i < 4; ++i)
 
- 				{
 
- 					if (m2stats[i])
 
- 					{
 
- 						loot << "%d %s";
 
- 						loot.addReplacement (m2stats[i]);
 
- 						loot.addReplacement (VLC->generaltexth->primarySkillNames[i]);
 
- 					}		
 
- 				}
 
- 				ms.addReplacement(loot.buildList());
 
- 			}
 
- 				break;
 
- 			case MISSION_KILL_HERO:
 
- 				ms.addReplacement(cb->gameState()->map->heroesToBeat[m13489val]->name);
 
- 				break;
 
- 			case MISSION_HERO:
 
- 				ms.addReplacement(VLC->heroh->heroes[m13489val]->name);
 
- 				break;
 
- 			case MISSION_KILL_CREATURE:
 
- 				{
 
- 					ms.addReplacement(cb->gameState()->map->monsters[m13489val]->getStack(0));
 
- 				}
 
- 				break;
 
- 			case MISSION_ART:
 
- 				{
 
- 					MetaString loot;
 
- 					for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
 
- 					{
 
- 						loot << "%s";
 
- 						loot.addReplacement (MetaString::ART_NAMES, *it);
 
- 					}
 
- 					ms.addReplacement(loot.buildList());
 
- 				}
 
- 				break;
 
- 			case MISSION_ARMY:
 
- 				{
 
- 					MetaString loot;
 
- 					for (TSlots::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
 
- 					{
 
- 						loot << "%s";
 
- 						loot.addReplacement(it->second);
 
- 					}
 
- 					ms.addReplacement	(loot.buildList());
 
- 				}
 
- 				break;
 
- 			case MISSION_RESOURCES:
 
- 				{
 
- 					MetaString loot;
 
- 					for (int i = 0; i < 7; ++i)
 
- 					{
 
- 						if (m7resources[i])
 
- 						{
 
- 							loot << "%d %s";
 
- 							loot.addReplacement (m7resources[i]);
 
- 							loot.addReplacement (MetaString::RES_NAMES, i);
 
- 						}
 
- 					}
 
- 					ms.addReplacement (loot.buildList());
 
- 				}
 
- 				break;
 
- 			case MISSION_PLAYER:
 
- 				ms.addReplacement (VLC->generaltexth->colors[m13489val]);
 
- 				break;
 
- 			default:
 
- 				break;
 
- 		}
 
- 		ms.toString(str);
 
- 		hoverName += str; 
 
- 	}
 
- 	return hoverName;
 
- }
 
- void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
 
- {
 
- 	switch (what)
 
- 	{
 
- 		case 10:
 
- 			progress = val;
 
- 			break;
 
- 		case 11:
 
- 			missionType = CQuest::MISSION_NONE;
 
- 			break;
 
- 	}
 
- }
 
- void CGSeerHut::newTurn() const
 
- {
 
- 	if (lastDay >= 0 && lastDay <= cb->getDate(0)) //time is up
 
- 	{
 
- 		cb->setObjProperty (id,11,0);
 
- 		cb->setObjProperty (id,10,0);
 
- 	}
 
- }
 
- void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.player = h->getOwner();
 
- 	if (missionType)
 
- 	{
 
- 		if (!progress) //propose quest
 
- 		{
 
- 			iw.text << firstVisitText;
 
- 			switch (missionType)
 
- 			{
 
- 				case MISSION_LEVEL:
 
- 					iw.components.push_back (Component (Component::EXPERIENCE, 1, m13489val, 0));
 
- 					if (!isCustom)
 
- 						iw.text.addReplacement(m13489val);
 
- 					break;
 
- 				case MISSION_PRIMARY_STAT:
 
- 				{
 
- 					MetaString loot;
 
- 					for (int i = 0; i < 4; ++i)
 
- 					{
 
- 						if (m2stats[i])
 
- 						{
 
- 							iw.components.push_back (Component (Component::PRIM_SKILL, i, m2stats[i], 0));
 
- 							loot << "%d %s";
 
- 							loot.addReplacement (m2stats[i]);
 
- 							loot.addReplacement (VLC->generaltexth->primarySkillNames[i]);
 
- 						}		
 
- 					}
 
- 					if (!isCustom)
 
- 						iw.text.addReplacement (loot.buildList());
 
- 				}
 
- 					break;
 
- 				case MISSION_KILL_HERO:
 
- 					iw.components.push_back (Component (Component::HERO,
 
- 						cb->gameState()->map->heroesToBeat[m13489val]->type->ID, 0, 0));
 
- 					if (!isCustom)
 
- 						iw.text.addReplacement(cb->gameState()->map->heroesToBeat[m13489val]->name);
 
- 					break;
 
- 				case MISSION_HERO:
 
- 					iw.components.push_back (Component (Component::HERO, m13489val, 0, 0));
 
- 					if (!isCustom)
 
- 						iw.text.addReplacement(VLC->heroh->heroes[m13489val]->name);
 
- 					break;
 
- 				case MISSION_KILL_CREATURE:
 
- 					{
 
- 						CStackInstance stack = cb->gameState()->map->monsters[m13489val]->getStack(0);
 
- 						iw.components.push_back (Component(stack));
 
- 						if (!isCustom)
 
- 						{
 
- 							iw.text.addReplacement(stack);
 
- 							if (std::count(firstVisitText.begin(), firstVisitText.end(), '%') == 2) //say where is placed monster
 
- 							{
 
- 								iw.text.addReplacement (VLC->generaltexth->arraytxt[147+checkDirection()]);
 
- 							}
 
- 						}
 
- 					}
 
- 					break;
 
- 				case MISSION_ART:
 
- 				{
 
- 					MetaString loot;
 
- 					for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
 
- 					{
 
- 						iw.components.push_back (Component (Component::ARTIFACT, *it, 0, 0));
 
- 						loot << "%s";
 
- 						loot.addReplacement (MetaString::ART_NAMES, *it);
 
- 					}
 
- 					if (!isCustom)
 
- 						iw.text.addReplacement	(loot.buildList());
 
- 				}
 
- 					break;
 
- 				case MISSION_ARMY:
 
- 				{
 
- 					MetaString loot;
 
- 					for (TSlots::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
 
- 					{
 
- 						iw.components.push_back(Component(it->second));
 
- 						loot << "%s";
 
- 						loot.addReplacement(it->second);
 
- 					}
 
- 					if (!isCustom)
 
- 						iw.text.addReplacement	(loot.buildList());
 
- 				}
 
- 					break;
 
- 				case MISSION_RESOURCES:
 
- 				{
 
- 					MetaString loot;
 
- 					for (int i = 0; i < 7; ++i)
 
- 					{
 
- 						if (m7resources[i])
 
- 						{
 
- 							iw.components.push_back (Component (Component::RESOURCE, i, m7resources[i], 0));
 
- 							loot << "%d %s";
 
- 							loot.addReplacement (m7resources[i]);
 
- 							loot.addReplacement (MetaString::RES_NAMES, i);
 
- 						}
 
- 					}
 
- 					if (!isCustom)
 
- 						iw.text.addReplacement	(loot.buildList());
 
- 				}
 
- 					break;
 
- 				case MISSION_PLAYER:
 
- 					iw.components.push_back (Component (Component::FLAG, m13489val, 0, 0));
 
- 					if (!isCustom)
 
- 						iw.text.addReplacement	(VLC->generaltexth->colors[m13489val]);
 
- 					break;
 
- 			}
 
- 			cb->setObjProperty (id,10,1);
 
- 			cb->showInfoDialog(&iw);
 
- 		}
 
- 		else if (!checkQuest(h))
 
- 		{
 
- 			iw.text << nextVisitText;
 
- 			cb->showInfoDialog(&iw);
 
- 		}
 
- 		if (checkQuest(h)) // propose completion, also on first visit
 
- 		{
 
- 			BlockingDialog bd (true, false);
 
- 			bd.player = h->getOwner();
 
- 			bd.soundID = soundBase::QUEST;
 
- 			bd.text << completedText;
 
- 			switch (missionType)
 
- 			{
 
- 				case CQuest::MISSION_LEVEL:
 
- 					if (!isCustom)
 
- 						bd.text.addReplacement(m13489val);
 
- 					break;
 
- 				case CQuest::MISSION_PRIMARY_STAT:
 
- 					if (vstd::contains (completedText,'%')) //there's one case when there's nothing to replace
 
- 					{
 
- 						MetaString loot;
 
- 						for (int i = 0; i < 4; ++i)
 
- 						{
 
- 							if (m2stats[i])
 
- 							{
 
- 								loot << "%d %s";
 
- 								loot.addReplacement (m2stats[i]);
 
- 								loot.addReplacement (VLC->generaltexth->primarySkillNames[i]);
 
- 							}
 
- 						}
 
- 						if (!isCustom)
 
- 							bd.text.addReplacement (loot.buildList());
 
- 					}
 
- 					break;
 
- 				case CQuest::MISSION_ART:
 
- 				{
 
- 					MetaString loot;
 
- 					for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
 
- 					{
 
- 						loot << "%s";
 
- 						loot.addReplacement (MetaString::ART_NAMES, *it);
 
- 					}
 
- 					if (!isCustom)
 
- 						bd.text.addReplacement (loot.buildList());
 
- 				}
 
- 					break;
 
- 				case CQuest::MISSION_ARMY:
 
- 				{
 
- 					MetaString loot;
 
- 					for (TSlots::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
 
- 					{
 
- 						loot << "%s";
 
- 						loot.addReplacement(it->second);
 
- 					}
 
- 					if (!isCustom)
 
- 						bd.text.addReplacement	(loot.buildList());
 
- 				}
 
- 					break;
 
- 				case CQuest::MISSION_RESOURCES:
 
- 				{
 
- 					MetaString loot;
 
- 					for (int i = 0; i < 7; ++i)
 
- 					{
 
- 						if (m7resources[i])
 
- 						{
 
- 							loot << "%d %s";
 
- 							loot.addReplacement (m7resources[i]);
 
- 							loot.addReplacement (MetaString::RES_NAMES, i);
 
- 						}
 
- 					}
 
- 					if (!isCustom)
 
- 						bd.text.addReplacement (loot.buildList());
 
- 				}
 
- 					break;
 
- 				case MISSION_KILL_HERO:
 
- 					if (!isCustom)
 
- 						bd.text.addReplacement(cb->gameState()->map->heroesToBeat[m13489val]->name);
 
- 					break;
 
- 				case MISSION_HERO:
 
- 					if (!isCustom)
 
- 						bd.text.addReplacement(VLC->heroh->heroes[m13489val]->name);
 
- 					break;
 
- 				case MISSION_KILL_CREATURE:
 
- 				{
 
- 					{
 
- 						bd.text.addReplacement(cb->gameState()->map->monsters[m13489val]->getArmy()[0]);
 
- 						if (std::count(firstVisitText.begin(), firstVisitText.end(), '%') == 2) //say where is placed monster
 
- 						{
 
- 							bd.text.addReplacement (VLC->generaltexth->arraytxt[147+checkDirection()]);
 
- 						}
 
- 					}
 
- 				}
 
- 				case MISSION_PLAYER:
 
- 					if (!isCustom)
 
- 						bd.text.addReplacement	(VLC->generaltexth->colors[m13489val]);
 
- 					break;
 
- 			}
 
- 			
 
- 			switch (rewardType)
 
- 			{
 
- 				case 1: bd.components.push_back (Component (Component::EXPERIENCE, 0, rVal*(100+h->getSecSkillLevel(21)*5)/100.0f, 0));
 
- 					break;
 
- 				case 2: bd.components.push_back (Component (Component::PRIM_SKILL, 5, rVal, 0));
 
- 					break;
 
- 				case 3: bd.components.push_back (Component (Component::MORALE, 0, rVal, 0));
 
- 					break;
 
- 				case 4: bd.components.push_back (Component (Component::LUCK, 0, rVal, 0));
 
- 					break;
 
- 				case 5: bd.components.push_back (Component (Component::RESOURCE, rID, rVal, 0));
 
- 					break;
 
- 				case 6: bd.components.push_back (Component (Component::PRIM_SKILL, rID, rVal, 0));
 
- 					break;
 
- 				case 7: bd.components.push_back (Component (Component::SEC_SKILL, rID, rVal, 0));
 
- 					break;
 
- 				case 8: bd.components.push_back (Component (Component::ARTIFACT, rID, 0, 0));
 
- 					break;
 
- 				case 9: bd.components.push_back (Component (Component::SPELL, rID, 0, 0));
 
- 					break;
 
- 				case 10: bd.components.push_back (Component (Component::CREATURE, rID, rVal, 0));
 
- 					break;
 
- 			}
 
- 			
 
- 			cb->showBlockingDialog (&bd, boost::bind (&CGSeerHut::finishQuest, this, h, _1));
 
- 			return;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		iw.text << VLC->generaltexth->seerEmpty[textOption];
 
- 		if (ID == 83)
 
- 			iw.text.addReplacement(seerName);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- }
 
- int CGSeerHut::checkDirection() const
 
- {
 
- 	int3 cord = cb->gameState()->map->monsters[m13489val]->pos;
 
- 	if ((double)cord.x/(double)cb->getMapSize().x < 0.34) //north
 
- 	{
 
- 		if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //northwest
 
- 			return 8;
 
- 		else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //north
 
- 			return 1;
 
- 		else //northeast
 
- 			return 2;
 
- 	}
 
- 	else if ((double)cord.x/(double)cb->getMapSize().x < 0.67) //horizontal
 
- 	{
 
- 		if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //west
 
- 			return 7;
 
- 		else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //central
 
- 			return 9;
 
- 		else //east
 
- 			return 3;
 
- 	}
 
- 	else //south
 
- 	{
 
- 		if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //southwest
 
- 			return 6;
 
- 		else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //south
 
- 			return 5;
 
- 		else //southeast
 
- 			return 4;
 
- 	}
 
- }
 
- void CGSeerHut::finishQuest (const CGHeroInstance * h, ui32 accept) const
 
- {
 
- 	if (accept)
 
- 	{
 
- 		switch (missionType)
 
- 		{
 
- 			case CQuest::MISSION_ART:
 
- 				for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
 
- 				{
 
- 					cb->removeArtifact(*it, h->id);
 
- 				}
 
- 				break;
 
- 			case CQuest::MISSION_ARMY:
 
- 					cb->takeCreatures (h->id, m6creatures);
 
- 				break;
 
- 			case CQuest::MISSION_RESOURCES:
 
- 				for (int i = 0; i < 7; ++i)
 
- 				{
 
- 					cb->giveResource(h->getOwner(), i, -m7resources[i]);
 
- 				}
 
- 				break;
 
- 			default:
 
- 				break;
 
- 		}
 
- 		cb->setObjProperty (id,11,0); //no more mission avaliable	
 
- 		completeQuest(h); //make sure to remove QuestQuard at the very end	
 
- 	}
 
- }
 
- void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
 
- {
 
- 	switch (rewardType)
 
- 	{
 
- 		case 1: //experience
 
- 		{
 
- 			int expVal = rVal*(100+h->getSecSkillLevel(21)*5)/100.0f;
 
- 			cb->changePrimSkill(h->id, 4, expVal, false);
 
- 			break;
 
- 		}
 
- 		case 2: //mana points
 
- 		{
 
- 			cb->setManaPoints(h->id, h->mana+rVal);
 
- 			break;
 
- 		}
 
- 		case 3: case 4: //morale /luck
 
- 		{
 
- 			Bonus hb(Bonus::ONE_WEEK, (rewardType == 3 ? Bonus::MORALE : Bonus::LUCK),
 
- 				Bonus::OBJECT, rVal, h->id, "", -1);
 
- 			GiveBonus gb;
 
- 			gb.id = h->id;
 
- 			gb.bonus = hb;
 
- 			cb->giveHeroBonus(&gb);
 
- 		}
 
- 			break;
 
- 		case 5: //resources
 
- 			cb->giveResource(h->getOwner(), rID, rVal);
 
- 			break;
 
- 		case 6: //main ability bonus (attak, defence etd.)
 
- 			cb->changePrimSkill(h->id, rID, rVal, false);
 
- 			break;
 
- 		case 7: // secondary ability gain
 
- 			cb->changeSecSkill(h->id, rID, rVal, false);
 
- 			break;
 
- 		case 8: // artifact
 
- 			cb->giveHeroArtifact(rID, h->id, -2);
 
- 			break;
 
- 		case 9:// spell
 
- 		{
 
- 			std::set<ui32> spell;
 
- 			spell.insert (rID);
 
- 			cb->changeSpells(h->id, true, spell);
 
- 		}
 
- 			break;
 
- 		case 10:// creature
 
- 		{
 
- 			CCreatureSet creatures;
 
- 			creatures.setCreature (0, rID, rVal);
 
- 			cb->giveCreatures (id, h,  creatures);
 
- 		}
 
- 			break;
 
- 		default:
 
- 			break;
 
- 	}
 
- }
 
- void CGQuestGuard::initObj()
 
- {
 
- 	blockVisit = true;
 
- 	progress = 0;
 
- 	textOption = ran()%3 + 3; //3-5
 
- 	if (missionType && !isCustom)
 
- 	{
 
- 		firstVisitText = VLC->generaltexth->quests[missionType-1][0][textOption];
 
- 		nextVisitText = VLC->generaltexth->quests[missionType-1][1][textOption];
 
- 		completedText = VLC->generaltexth->quests[missionType-1][2][textOption];
 
- 	}
 
- 	else
 
- 		firstVisitText = VLC->generaltexth->seerEmpty[textOption];
 
- }
 
- void CGQuestGuard::completeQuest(const CGHeroInstance *h) const
 
- {
 
- 	cb->removeObject(id);
 
- }
 
- void CGWitchHut::initObj()
 
- {
 
- 	ability = allowedAbilities[ran()%allowedAbilities.size()];
 
- }
 
- void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::gazebo;
 
- 	iw.player = h->getOwner();
 
- 	if(!hasVisited(h->tempOwner))
 
- 		cb->setObjProperty(id,10,h->tempOwner);
 
- 	if(h->getSecSkillLevel(ability)) //you alredy know this skill
 
- 	{
 
- 		iw.text << std::pair<ui8,ui32>(11,172);
 
- 		iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
 
- 	}
 
- 	else if(h->secSkills.size() >= SKILL_PER_HERO) //already all skills slots used
 
- 	{
 
- 		iw.text << std::pair<ui8,ui32>(11,173);
 
- 		iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
 
- 	}
 
- 	else //give sec skill
 
- 	{
 
- 		iw.components.push_back(Component(1, ability, 1, 0));
 
- 		iw.text << std::pair<ui8,ui32>(11,171);
 
- 		iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
 
- 		cb->changeSecSkill(h->id,ability,1,true);
 
- 	}
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- const std::string & CGWitchHut::getHoverText() const
 
- {
 
- 	hoverName = VLC->generaltexth->names[ID];
 
- 	if(hasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
 
- 	{
 
- 		hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
 
- 		boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
 
- 		const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
 
- 		if(h && h->getSecSkillLevel(ability)) //hero knows that ability
 
- 			hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
 
- 	}
 
- 	return hoverName;
 
- }
 
- void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	bool visited = h->hasBonusFrom(Bonus::OBJECT,ID);
 
- 	int messageID, bonusType, bonusVal;
 
- 	int bonusMove = 0, sound = -1;
 
- 	InfoWindow iw;
 
- 	iw.player = h->tempOwner;
 
- 	GiveBonus gbonus;
 
- 	gbonus.id = h->id;
 
- 	gbonus.bonus.duration = Bonus::ONE_BATTLE;
 
- 	gbonus.bonus.source = Bonus::OBJECT;
 
- 	gbonus.bonus.id = ID;
 
- 	bool second = false;
 
- 	Bonus secondBonus;
 
- 	switch(ID)
 
- 	{
 
- 	case 11: //buoy
 
- 		messageID = 21;
 
- 		sound = soundBase::MORALE;
 
- 		gbonus.bonus.type = Bonus::MORALE;
 
- 		gbonus.bonus.val = +1;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,94);
 
- 		break;
 
- 	case 14: //swan pond
 
- 		messageID = 29;
 
- 		sound = soundBase::LUCK;
 
- 		gbonus.bonus.type = Bonus::LUCK;
 
- 		gbonus.bonus.val = 2;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,67);
 
- 		bonusMove = -h->movement;
 
- 		break;
 
- 	case 28: //Faerie Ring
 
- 		messageID = 49;
 
- 		sound = soundBase::LUCK;
 
- 		gbonus.bonus.type = Bonus::LUCK;
 
- 		gbonus.bonus.val = 1;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,71);
 
- 		break;
 
- 	case 30: //fountain of fortune
 
- 		messageID = 55;
 
- 		sound = soundBase::LUCK;
 
- 		gbonus.bonus.type = Bonus::LUCK;
 
- 		gbonus.bonus.val = rand()%5 - 1;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,69);
 
- 		gbonus.bdescr.addReplacement((gbonus.bonus.val<0 ? "-" : "+") + boost::lexical_cast<std::string>(gbonus.bonus.val));
 
- 		break;
 
- 	case 38: //idol of fortune
 
- 		messageID = 62;
 
- 		sound = soundBase::experience;
 
- 		gbonus.bonus.val = 1;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,68);
 
- 		if(cb->getDate(1) == 7) //7th day of week
 
- 		{
 
- 			gbonus.bonus.type = Bonus::MORALE;
 
- 			second = true;
 
- 			secondBonus = gbonus.bonus;
 
- 			secondBonus.type = Bonus::LUCK;
 
- 		}
 
- 		else
 
- 		{
 
- 			gbonus.bonus.type = (cb->getDate(1)%2) ? Bonus::LUCK : Bonus::MORALE;
 
- 		}
 
- 		break;
 
- 	case 52: //Mermaid
 
- 		messageID = 83;
 
- 		sound = soundBase::LUCK;
 
- 		gbonus.bonus.type = Bonus::LUCK;
 
- 		gbonus.bonus.val = 1;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,72);
 
- 		break;
 
- 	case 64: //Rally Flag
 
- 		sound = soundBase::MORALE;
 
- 		messageID = 111;
 
- 		gbonus.bonus.type = Bonus::MORALE;
 
- 		gbonus.bonus.val = 1;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,102);
 
- 		second = true;
 
- 		secondBonus = gbonus.bonus;
 
- 		secondBonus.type = Bonus::LUCK;
 
- 		bonusMove = 400;
 
- 		break;
 
- 	case 56: //oasis
 
- 		messageID = 95;
 
- 		gbonus.bonus.type = Bonus::MORALE;
 
- 		gbonus.bonus.val = 1;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,95);
 
- 		bonusMove = 800;
 
- 		break;
 
- 	case 96: //temple
 
- 		messageID = 140;
 
- 		iw.soundID = soundBase::temple;
 
- 		gbonus.bonus.type = Bonus::MORALE;
 
- 		if(cb->getDate(1)==7) //sunday
 
- 		{
 
- 			gbonus.bonus.val = 2;
 
- 			gbonus.bdescr <<  std::pair<ui8,ui32>(6,97);
 
- 		}
 
- 		else
 
- 		{
 
- 			gbonus.bonus.val = 1;
 
- 			gbonus.bdescr <<  std::pair<ui8,ui32>(6,96);
 
- 		}
 
- 		break;
 
- 	case 110://Watering Hole
 
- 		sound = soundBase::MORALE;
 
- 		messageID = 166;
 
- 		gbonus.bonus.type = Bonus::MORALE;
 
- 		gbonus.bonus.val = 1;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,100);
 
- 		bonusMove = 400;
 
- 		break;
 
- 	case 31: //Fountain of Youth
 
- 		sound = soundBase::MORALE;
 
- 		messageID = 57;
 
- 		gbonus.bonus.type = Bonus::MORALE;
 
- 		gbonus.bonus.val = 1;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,103);
 
- 		bonusMove = 400;
 
- 		break;
 
- 	case 94: //Stables TODO: upgrade Cavaliers
 
- 		sound = soundBase::horse20;
 
- 		CCreatureSet creatures;
 
- 		for (TSlots::const_iterator i = h->Slots().begin(); i != h->Slots().end(); ++i)
 
- 		{
 
- 			if(i->second.type->idNumber == 10)
 
- 				creatures.slots.insert(*i);
 
- 		}
 
- 		if (creatures.slots.size())
 
- 		{
 
- 			messageID = 138;
 
- 			cb->takeCreatures(h->id, creatures.slots);
 
- 			for (std::map<TSlot, CStackInstance>::iterator i = creatures.slots.begin(); i != creatures.slots.end(); i++)
 
- 			{
 
- 				i->second.setType(11);
 
- 			}
 
- 			cb->giveCreatures(h->id, h, creatures); //suboptimal again, but creature sets are screwed in general
 
- 		}
 
- 		else
 
- 			messageID = 137;
 
- 		gbonus.bonus.type = Bonus::LAND_MOVEMENT;
 
- 		gbonus.bonus.val = 600;
 
- 		bonusMove = 600;
 
- 		gbonus.bonus.duration = Bonus::ONE_WEEK;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6, 100);
 
- 		break;
 
- 	}
 
- 	if(visited)
 
- 	{
 
- 		if(ID==64 || ID==96  ||  ID==56 || ID==52 || ID==94)
 
- 			messageID--;
 
- 		else
 
- 			messageID++;
 
- 	}
 
- 	else
 
- 	{
 
- 		//TODO: fix if second bonus val != main bonus val
 
- 		if(gbonus.bonus.type == Bonus::MORALE   ||   secondBonus.type == Bonus::MORALE)
 
- 			iw.components.push_back(Component(8,0,gbonus.bonus.val,0));
 
- 		if(gbonus.bonus.type == Bonus::LUCK   ||   secondBonus.type == Bonus::LUCK)
 
- 			iw.components.push_back(Component(9,0,gbonus.bonus.val,0));
 
- 		cb->giveHeroBonus(&gbonus);
 
- 		if(second)
 
- 		{
 
- 			gbonus.bonus = secondBonus;
 
- 			cb->giveHeroBonus(&gbonus);
 
- 		}
 
- 		if(bonusMove) //swan pond - take all move points, stables - give move point this day
 
- 		{
 
- 			SetMovePoints smp;
 
- 			smp.hid = h->id;
 
- 			smp.val = h->movement + bonusMove;
 
- 			cb->setMovePoints(&smp);
 
- 		}
 
- 	}
 
- 	iw.soundID = sound;
 
- 	iw.text << std::pair<ui8,ui32>(11,messageID);
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- const std::string & CGBonusingObject::getHoverText() const
 
- {
 
- 	const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
 
- 	hoverName = VLC->generaltexth->names[ID];
 
- 	if(h) 
 
- 	{
 
- 		if(!h->hasBonusFrom(Bonus::OBJECT,ID))
 
- 			hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
 
- 		else
 
- 			hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
 
- 	}
 
- 	return hoverName;
 
- }
 
- void CGBonusingObject::initObj()
 
- {
 
- 	if(ID == 11 || ID == 52) //Buoy / Mermaid
 
- 	{
 
- 		blockVisit = true;
 
- 	}
 
- }
 
- void CGMagicSpring::onHeroVisit(const CGHeroInstance * h) const 
 
- { 
 
- 	int messageID; 
 
- 	InfoWindow iw; 
 
- 	iw.player = h->tempOwner; 
 
- 	iw.soundID = soundBase::GENIE; 
 
- 	if (!visited) 
 
- 	{ 
 
- 		if (h->mana > h->manaLimit())  
 
- 			messageID = 76; 
 
- 		else 
 
- 		{ 
 
- 			messageID = 74; 
 
- 			cb->setManaPoints (h->id, 2 * h->manaLimit()); 
 
- 			cb->setObjProperty (id, ObjProperty::VISITED, true); 
 
- 		} 
 
- 	} 
 
- 	else 
 
- 		messageID = 75; 
 
- 	iw.text << std::pair<ui8,ui32>(11,messageID); 
 
- 	cb->showInfoDialog(&iw); 
 
- } 
 
- const std::string & CGMagicSpring::getHoverText() const 
 
- { 
 
- 	hoverName = VLC->generaltexth->names[ID];
 
- 	if(!visited)
 
- 		hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
 
- 	else
 
- 		hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
 
- 	return hoverName;
 
- } 
 
- void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int message;
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::faerie;
 
- 	iw.player = h->tempOwner;
 
- 	if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Well today
 
- 	{
 
- 		message = 78;
 
- 	}
 
- 	else if(h->mana < h->manaLimit())
 
- 	{
 
- 		giveDummyBonus(h->id);
 
- 		cb->setManaPoints(h->id,h->manaLimit());
 
- 		message = 77;
 
- 	}
 
- 	else
 
- 	{
 
- 		message = 79;
 
- 	}
 
- 	iw.text << std::pair<ui8,ui32>(11,message); //"A second drink at the well in one day will not help you."
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- const std::string & CGMagicWell::getHoverText() const
 
- {
 
- 	getNameVis(hoverName);
 
- 	return hoverName;
 
- }
 
- void CGPandoraBox::initObj()
 
- {
 
- 	blockVisit = (ID==6); //block only if it's really pandora's box (events also derive from that class)
 
- }
 
- void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
 
- {
 
- 		BlockingDialog bd (true, false);
 
- 		bd.player = h->getOwner();
 
- 		bd.soundID = soundBase::QUEST;
 
- 		bd.text.addTxt (MetaString::ADVOB_TXT, 14);
 
- 		cb->showBlockingDialog (&bd, boost::bind (&CGPandoraBox::open, this, h, _1));	
 
- }
 
- void CGPandoraBox::open( const CGHeroInstance * h, ui32 accept ) const
 
- {
 
- 	if (accept)
 
- 	{
 
- 		if (stacksCount() > 0) //if pandora's box is protected by army
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.player = h->tempOwner;
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT, 16);
 
- 			cb->showInfoDialog(&iw);
 
- 			cb->startBattleI(h, this, boost::bind(&CGPandoraBox::endBattle, this, h, _1)); //grants things after battle
 
- 		}
 
- 		else if (message.size() == 0 && resources.size() == 0
 
- 				&& primskills.size() == 0 && abilities.size() == 0
 
- 				&& abilityLevels.size() == 0 &&  artifacts.size() == 0
 
- 				&& spells.size() == 0 && creatures.Slots().size() > 0
 
- 				&& gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.player = h->tempOwner;
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT, 15);
 
- 			cb->showInfoDialog(&iw);
 
- 		}
 
- 		else //if it gives something without battle
 
- 		{
 
- 			giveContents (h, false);
 
- 		}
 
- 	}
 
- }
 
- void CGPandoraBox::endBattle( const CGHeroInstance *h, BattleResult *result ) const
 
- {
 
- 	if(result->winner)
 
- 		return;
 
- 	giveContents(h,true);
 
- }
 
- void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.player = h->getOwner();
 
- 	bool changesPrimSkill = false;
 
- 	for (int i = 0; i < primskills.size(); i++)
 
- 	{
 
- 		if(primskills[i])
 
- 		{
 
- 			changesPrimSkill = true;
 
- 			break;
 
- 		}
 
- 	}
 
- 	if(gainedExp || changesPrimSkill || abilities.size())
 
- 	{
 
- 		int expVal = gainedExp*(100+h->getSecSkillLevel(21)*5)/100.0f;
 
- 		getText(iw,afterBattle,175,h);
 
- 		if(expVal)
 
- 			iw.components.push_back(Component(Component::EXPERIENCE,0,expVal,0));
 
- 		for(int i=0; i<primskills.size(); i++)
 
- 			if(primskills[i])
 
- 				iw.components.push_back(Component(Component::PRIM_SKILL,i,primskills[i],0));
 
- 		for(int i=0; i<abilities.size(); i++)
 
- 			iw.components.push_back(Component(Component::SEC_SKILL,abilities[i],abilityLevels[i],0));
 
- 		cb->showInfoDialog(&iw);
 
- 		//give exp
 
- 		if(expVal)
 
- 			cb->changePrimSkill(h->id,4,expVal,false);
 
- 		//give prim skills
 
- 		for(int i=0; i<primskills.size(); i++)
 
- 			if(primskills[i])
 
- 				cb->changePrimSkill(h->id,i,primskills[i],false);
 
- 		//give sec skills
 
- 		for(int i=0; i<abilities.size(); i++)
 
- 		{
 
- 			int curLev = h->getSecSkillLevel(abilities[i]);
 
- 			if(curLev  &&  curLev < abilityLevels[i]
 
- 				|| h->secSkills.size() < SKILL_PER_HERO )
 
- 			{
 
- 				cb->changeSecSkill(h->id,abilities[i],abilityLevels[i],true);
 
- 			}
 
- 		}
 
- 	}
 
- 	if(spells.size())
 
- 	{
 
- 		std::set<ui32> spellsToGive;
 
- 		iw.components.clear();
 
- 		for(int i=0; i<spells.size(); i++)
 
- 		{
 
- 			iw.components.push_back(Component(Component::SPELL,spells[i],0,0));
 
- 			spellsToGive.insert(spells[i]);
 
- 		}
 
- 		if(spellsToGive.size())
 
- 		{
 
- 			cb->changeSpells(h->id,true,spellsToGive);
 
- 			cb->showInfoDialog(&iw);
 
- 		}
 
- 	}
 
- 	if(manaDiff)
 
- 	{
 
- 		getText(iw,afterBattle,manaDiff,176,177,h);
 
- 		iw.components.push_back(Component(Component::PRIM_SKILL,5,manaDiff,0));
 
- 		cb->showInfoDialog(&iw);
 
- 		cb->setManaPoints(h->id, h->mana + manaDiff);
 
- 	}
 
- 	if(moraleDiff)
 
- 	{
 
- 		getText(iw,afterBattle,moraleDiff,178,179,h);
 
- 		iw.components.push_back(Component(Component::MORALE,0,moraleDiff,0));
 
- 		cb->showInfoDialog(&iw);
 
- 		GiveBonus gb;
 
- 		gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::MORALE,Bonus::OBJECT,moraleDiff,id,"");
 
- 		gb.id = h->id;
 
- 		cb->giveHeroBonus(&gb);
 
- 	}
 
- 	if(luckDiff)
 
- 	{
 
- 		getText(iw,afterBattle,luckDiff,180,181,h);
 
- 		iw.components.push_back(Component(Component::LUCK,0,luckDiff,0));
 
- 		cb->showInfoDialog(&iw);
 
- 		GiveBonus gb;
 
- 		gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,luckDiff,id,"");
 
- 		gb.id = h->id;
 
- 		cb->giveHeroBonus(&gb);
 
- 	}
 
- 	iw.components.clear();
 
- 	iw.text.clear();
 
- 	for(int i=0; i<resources.size(); i++)
 
- 	{
 
- 		if(resources[i] < 0)
 
- 			iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
 
- 	}
 
- 	if(iw.components.size())
 
- 	{
 
- 		getText(iw,afterBattle,182,h);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	iw.components.clear();
 
- 	iw.text.clear();
 
- 	for(int i=0; i<resources.size(); i++)
 
- 	{
 
- 		if(resources[i] > 0)
 
- 			iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
 
- 	}
 
- 	if(iw.components.size())
 
- 	{
 
- 		getText(iw,afterBattle,183,h);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
-  	iw.components.clear();
 
- // 	getText(iw,afterBattle,183,h);
 
- 	for(int i=0; i<artifacts.size(); i++)
 
- 	{
 
- 		iw.components.push_back(Component(Component::ARTIFACT,artifacts[i],0,0));
 
- 		if(iw.components.size() >= 14)
 
- 		{
 
- 			cb->showInfoDialog(&iw);
 
- 			iw.components.clear();
 
- 		}
 
- 	}
 
- 	if(iw.components.size())
 
- 	{
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	for(int i=0; i<resources.size(); i++)
 
- 		if(resources[i])
 
- 			cb->giveResource(h->getOwner(),i,resources[i]);
 
- 	for(int i=0; i<artifacts.size(); i++)
 
- 		cb->giveHeroArtifact(artifacts[i],h->id,-2);
 
- 	iw.components.clear();
 
- 	iw.text.clear();
 
- 	if (creatures.Slots().size())
 
- 	{ //this part is taken straight from creature bank
 
- 		MetaString loot; 
 
- 		CCreatureSet ourArmy = creatures;
 
- 		for(TSlots::const_iterator i = ourArmy.Slots().begin(); i != ourArmy.Slots().end(); i++)
 
- 		{ //build list of joined creatures
 
- 			iw.components.push_back(Component(i->second));
 
- 			loot << "%s";
 
- 			loot.addReplacement(i->second);
 
- 		}
 
- 		if (ourArmy.Slots().size() == 1 && ourArmy.Slots().begin()->second.count == 1)
 
- 			iw.text.addTxt (MetaString::ADVOB_TXT, 185);
 
- 		else
 
- 			iw.text.addTxt (MetaString::ADVOB_TXT, 186);
 
- 		iw.text.addReplacement (loot.buildList());
 
- 		iw.text.addReplacement (h->name);
 
- 		cb->showInfoDialog(&iw);
 
- 		cb->giveCreatures (id, h, ourArmy);
 
- 	}
 
- 	if(!afterBattle && message.size())
 
- 	{
 
- 		iw.text << message;
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	cb->removeObject(id);
 
- }
 
- void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const
 
- {
 
- 	if(afterBattle || !message.size())
 
- 	{
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT,text);//%s has lost treasure.
 
- 		iw.text.addReplacement(h->name);
 
- 	}
 
- 	else
 
- 	{
 
- 		iw.text << message;
 
- 		afterBattle = true;
 
- 	}
 
- }
 
- void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const
 
- {
 
- 	iw.components.clear();
 
- 	iw.text.clear();
 
- 	if(afterBattle || !message.size())
 
- 	{
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT,val < 0 ? negative : positive); //%s's luck takes a turn for the worse / %s's luck increases
 
- 		iw.text.addReplacement(h->name);
 
- 	}
 
- 	else
 
- 	{
 
- 		iw.text << message;
 
- 		afterBattle = true;
 
- 	}
 
- }
 
- void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(!(availableFor & (1 << h->tempOwner))) 
 
- 		return;
 
- 	if(cb->getPlayerSettings(h->tempOwner)->human)
 
- 	{
 
- 		if(humanActivate)
 
- 			activated(h);
 
- 	}
 
- 	else if(computerActivate)
 
- 		activated(h);
 
- }
 
- void CGEvent::activated( const CGHeroInstance * h ) const
 
- {
 
- 	if(stacksCount() > 0)
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = h->tempOwner;
 
- 		if(message.size())
 
- 			iw.text << message;
 
- 		else
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT, 16);
 
- 		cb->showInfoDialog(&iw);
 
- 		cb->startBattleI(h, this, boost::bind(&CGEvent::endBattle,this,h,_1));
 
- 	}
 
- 	else
 
- 	{
 
- 		giveContents(h,false);
 
- 	}
 
- }
 
- void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.player = h->tempOwner;
 
- 	switch (ID)
 
- 	{
 
- 		case 58://redwood observatory
 
- 		case 60://pillar of fire
 
- 		{
 
- 			iw.soundID = soundBase::LIGHTHOUSE;
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT,98 + (ID==60));
 
- 			FoWChange fw;
 
- 			fw.player = h->tempOwner;
 
- 			fw.mode = 1;
 
- 			cb->getTilesInRange (fw.tiles, pos, 20, h->tempOwner, 1);
 
- 			cb->sendAndApply (&fw);
 
- 			break;
 
- 		}
 
- 		case 15://cover of darkness
 
- 		{
 
- 			iw.text.addTxt (MetaString::ADVOB_TXT, 31);
 
- 			hideTiles(h->tempOwner, 20);
 
- 			break;
 
- 		}
 
- 	}
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(spell == 255)
 
- 	{
 
- 		tlog1 << "Not initialized shrine visited!\n";
 
- 		return;
 
- 	}
 
- 	if(!hasVisited(h->tempOwner))
 
- 		cb->setObjProperty(id,10,h->tempOwner);
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::temple;
 
- 	iw.player = h->getOwner();
 
- 	iw.text.addTxt(MetaString::ADVOB_TXT,127 + ID - 88);
 
- 	iw.text.addTxt(MetaString::SPELL_NAME,spell);
 
- 	iw.text << ".";
 
- 	if(!h->getArt(17)) //no spellbook
 
- 	{
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT,131);
 
- 	}
 
- 	else if(ID == 90  &&  !h->getSecSkillLevel(7)) //it's third level spell and hero doesn't have wisdom
 
- 	{
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT,130);
 
- 	}
 
- 	else if(vstd::contains(h->spells,spell))//hero already knows the spell
 
- 	{
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT,174);
 
- 	}
 
- 	else //give spell
 
- 	{
 
- 		std::set<ui32> spells;
 
- 		spells.insert(spell);
 
- 		cb->changeSpells(h->id, true, spells);
 
- 		iw.components.push_back(Component(Component::SPELL,spell,0,0));
 
- 	}
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- void CGShrine::initObj()
 
- {
 
- 	if(spell == 255) //spell not set
 
- 	{
 
- 		int level = ID-87;
 
- 		std::vector<ui16> possibilities;
 
- 		cb->getAllowedSpells (possibilities, level);
 
- 		if(!possibilities.size())
 
- 		{
 
- 			tlog1 << "Error: cannot init shrine, no allowed spells!\n";
 
- 			return;
 
- 		}
 
- 		spell = possibilities[ran() % possibilities.size()];
 
- 	}
 
- }
 
- const std::string & CGShrine::getHoverText() const
 
- {
 
- 	hoverName = VLC->generaltexth->names[ID];
 
- 	if(hasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
 
- 	{
 
- 		hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
 
- 		boost::algorithm::replace_first(hoverName,"%s",VLC->spellh->spells[spell].name);
 
- 		const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
 
- 		if(h && vstd::contains(h->spells,spell)) //hero knows that ability
 
- 			hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
 
- 	}
 
- 	return hoverName;
 
- }
 
- void CGSignBottle::initObj()
 
- {
 
- 	//if no text is set than we pick random from the predefined ones
 
- 	if(!message.size())
 
- 		message = VLC->generaltexth->randsign[ran()%VLC->generaltexth->randsign.size()];
 
- 	if(ID == 59)
 
- 	{
 
- 		blockVisit = true;
 
- 	}
 
- }
 
- void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::STORE;
 
- 	iw.player = h->getOwner();
 
- 	iw.text << message;
 
- 	cb->showInfoDialog(&iw);
 
- 	if(ID == 59)
 
- 		cb->removeObject(id);
 
- }
 
- void CGScholar::giveAnyBonus( const CGHeroInstance * h ) const
 
- {
 
- }
 
- void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int type = bonusType;
 
- 	int bid = bonusID;
 
- 	//check if the bonus if applicable, if not - give primary skill (always possible)
 
- 	int ssl = h->getSecSkillLevel(bid); //current sec skill level, used if bonusType == 1
 
- 	if((type == 1
 
- 			&& ((ssl == 3)  ||  (!ssl  &&  h->secSkills.size() == SKILL_PER_HERO))) ////hero already has expert level in the skill or (don't know skill and doesn't have free slot)
 
- 		|| (type == 2  &&  (!h->getArt(17) || vstd::contains(h->spells, (ui32) bid)))) //hero doesn't have a spellbook or already knows the spell
 
- 	{
 
- 		type = 0;
 
- 		bid = ran() % PRIMARY_SKILLS;
 
- 	}
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::gazebo;
 
- 	iw.player = h->getOwner();
 
- 	iw.text.addTxt(MetaString::ADVOB_TXT,115);
 
- 	switch (type)
 
- 	{
 
- 	case 0:
 
- 		cb->changePrimSkill(h->id,bid,+1);
 
- 		iw.components.push_back(Component(Component::PRIM_SKILL,bid,+1,0));
 
- 		break;
 
- 	case 1:
 
- 		cb->changeSecSkill(h->id,bid,+1);
 
- 		iw.components.push_back(Component(Component::SEC_SKILL,bid,ssl+1,0));
 
- 		break;
 
- 	case 2:
 
- 		{
 
- 			std::set<ui32> hlp;
 
- 			hlp.insert(bid);
 
- 			cb->changeSpells(h->id,true,hlp);
 
- 			iw.components.push_back(Component(Component::SPELL,bid,0,0));
 
- 		}
 
- 		break;
 
- 	default:
 
- 		tlog1 << "Error: wrong bonustype (" << (int)type << ") for Scholar!\n";
 
- 		return;
 
- 	}
 
- 	cb->showInfoDialog(&iw);
 
- 	cb->removeObject(id);
 
- }
 
- void CGScholar::initObj()
 
- {
 
- 	blockVisit = true;
 
- 	if(bonusType == 255)
 
- 	{
 
- 		bonusType = ran()%3;
 
- 		switch(bonusType)
 
- 		{
 
- 		case 0:
 
- 			bonusID = ran() % PRIMARY_SKILLS;
 
- 			break;
 
- 		case 1:
 
- 			bonusID = ran() % SKILL_QUANTITY;
 
- 			break;
 
- 		case 2:
 
- 			std::vector<ui16> possibilities;
 
- 			for (int i = 1; i < 6; ++i)
 
- 				cb->getAllowedSpells (possibilities, i);
 
- 			bonusID = possibilities[ran() % possibilities.size()];
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
 
- {
 
- 	int ally = cb->getPlayerRelations(h->tempOwner, tempOwner);
 
- 	if (!ally && stacksCount() > 0) {
 
- 		//TODO: Find a way to apply magic garrison effects in battle.
 
- 		cb->startBattleI(h, this, boost::bind(&CGGarrison::fightOver, this, h, _1));
 
- 		return;
 
- 	}
 
- 	//New owner.
 
- 	if (!ally)
 
- 		cb->setOwner(id, h->tempOwner);
 
- 	cb->showGarrisonDialog(id, h->id, removableUnits, 0);
 
- }
 
- void CGGarrison::fightOver (const CGHeroInstance *h, BattleResult *result) const
 
- {
 
- 	if (result->winner == 0)
 
- 		onHeroVisit(h);
 
- }
 
- ui8 CGGarrison::getPassableness() const
 
- {
 
- 	if ( !stacksCount() )//empty - anyone can visit
 
- 		return ALL_PLAYERS;
 
- 	if ( tempOwner == 255 )//neutral guarded - noone can visit
 
- 		return 0;
 
- 		
 
- 	ui8 mask = 0;
 
- 	TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner);
 
- 	BOOST_FOREACH(ui8 it, ts->players)
 
- 		mask |= 1<<it;//allies - add to possible visitors
 
- 	
 
- 	return mask;
 
- }
 
- void CGOnceVisitable::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int sound = 0;
 
- 	int txtid = -1;
 
- 	switch(ID)
 
- 	{
 
- 	case 22: //Corpse
 
- 		txtid = 37; 
 
- 		sound = soundBase::MYSTERY;
 
- 		break;
 
- 	case 39: //Lean To
 
- 		sound = soundBase::GENIE;
 
- 		txtid = 64;
 
- 		break;
 
- 	case 105://Wagon
 
- 		sound = soundBase::GENIE;
 
- 		txtid = 154;
 
- 		break;
 
- 	case 108:
 
- 		break;
 
- 	default:
 
- 		tlog1 << "Error: Unknown object (" << ID <<") treated as CGOnceVisitable!\n";
 
- 		return;
 
- 	}
 
- 	if(ID == 108)//Warrior's Tomb
 
- 	{
 
- 		//ask if player wants to search the Tomb
 
- 		BlockingDialog bd(true, false);
 
- 		sound = soundBase::GRAVEYARD;
 
- 		bd.player = h->getOwner();
 
- 		bd.text.addTxt(MetaString::ADVOB_TXT,161);
 
- 		cb->showBlockingDialog(&bd,boost::bind(&CGOnceVisitable::searchTomb,this,h,_1));
 
- 		return;
 
- 	}
 
- 	InfoWindow iw;
 
- 	iw.soundID = sound;
 
- 	iw.player = h->getOwner();
 
- 	if(players.size()) //we have been already visited...
 
- 	{
 
- 		txtid++;
 
- 		if(ID == 105) //wagon has extra text (for finding art) we need to omit
 
- 			txtid++;
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
 
- 	}
 
- 	else //first visit - give bonus!
 
- 	{
 
- 		switch(artOrRes)
 
- 		{
 
- 		case 0: // first visit but empty
 
- 			if (ID == 22) //Corpse
 
- 				++txtid;
 
- 			else
 
- 				txtid+=2;
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
 
- 			break;
 
- 		case 1: //art
 
- 			iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
 
- 			cb->giveHeroArtifact(bonusType,h->id,-2);
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
 
- 			if (ID == 22) //Corpse
 
- 			{
 
- 				iw.text << "%s";
 
- 				iw.text.addReplacement (MetaString::ART_NAMES, bonusType);
 
- 			}
 
- 			break;
 
- 		case 2: //res
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
 
- 			iw.components.push_back (Component(Component::RESOURCE, bonusType, bonusVal, 0));
 
- 			cb->giveResource(h->getOwner(), bonusType, bonusVal);
 
- 			break;
 
- 		}
 
- 		if(ID == 105  &&  artOrRes == 1) 
 
- 		{
 
- 			iw.text.localStrings.back().second++;
 
- 			iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
 
- 		}
 
- 	}
 
- 	cb->showInfoDialog(&iw);
 
- 	cb->setObjProperty(id,10,h->getOwner());
 
- }
 
- const std::string & CGOnceVisitable::getHoverText() const
 
- {
 
- 	hoverName = VLC->generaltexth->names[ID] + " ";
 
- 	hoverName += (hasVisited(cb->getCurrentPlayer())
 
- 		? (VLC->generaltexth->allTexts[352])  //visited
 
- 		: ( VLC->generaltexth->allTexts[353])); //not visited
 
- 	return hoverName;
 
- }
 
- void CGOnceVisitable::initObj()
 
- {
 
- 	switch(ID)
 
- 	{
 
- 	case 22: //Corpse
 
- 		{
 
- 			blockVisit = true;
 
- 			int hlp = ran()%100;
 
- 			if(hlp < 20)
 
- 			{
 
- 				artOrRes = 1;
 
- 				bonusType = cb->getRandomArt (CArtifact::ART_TREASURE | CArtifact::ART_MINOR | CArtifact::ART_MAJOR);
 
- 			}
 
- 			else
 
- 			{
 
- 				artOrRes = 0;
 
- 			}
 
- 		}
 
- 		break;
 
- 	case 39: //Lean To
 
- 		{
 
- 			artOrRes = 2;
 
- 			bonusType = ran()%6; //any basic resource without gold
 
- 			bonusVal = ran()%4 + 1;
 
- 		}
 
- 		break;
 
- 	case 108://Warrior's Tomb
 
- 		{
 
- 			artOrRes = 1;
 
- 			int hlp = ran()%100;
 
- 			if(hlp < 30)
 
- 				bonusType = cb->getRandomArt (CArtifact::ART_TREASURE);
 
- 			else if(hlp < 80)
 
- 				bonusType = cb->getRandomArt (CArtifact::ART_MINOR);
 
- 			else if(hlp < 95)
 
- 				bonusType = cb->getRandomArt (CArtifact::ART_MAJOR);
 
- 			else
 
- 				bonusType = cb->getRandomArt (CArtifact::ART_RELIC);
 
- 		}
 
- 		break;
 
- 	case 105://Wagon
 
- 		{
 
- 			int hlp = ran()%100;
 
- 			if(hlp < 10)
 
- 			{
 
- 				artOrRes = 0; // nothing... :(
 
- 			}
 
- 			else if(hlp < 50) //minor or treasure art
 
- 			{
 
- 				artOrRes = 1;
 
- 				bonusType = cb->getRandomArt (CArtifact::ART_TREASURE | CArtifact::ART_MINOR);
 
- 			}
 
- 			else //2 - 5 of non-gold resource
 
- 			{
 
- 				artOrRes = 2;
 
- 				bonusType = ran()%6;
 
- 				bonusVal = ran()%4 + 2;
 
- 			}
 
- 		}
 
- 		break;
 
- 	}
 
- }
 
- void CGOnceVisitable::searchTomb(const CGHeroInstance *h, ui32 accept) const
 
- {
 
- 	if(accept)
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = h->getOwner();
 
- 		iw.components.push_back(Component(Component::MORALE,0,-3,0));
 
- 		if(players.size()) //we've been already visited, player found nothing
 
- 		{
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT,163);
 
- 		}
 
- 		else //first visit - give artifact
 
- 		{
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT,162);
 
- 			iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
 
- 			iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
 
- 			cb->giveHeroArtifact(bonusType,h->id,-2);
 
- 		}		
 
- 		
 
- 		if(!h->hasBonusFrom(Bonus::OBJECT,ID)) //we don't have modifier from this object yet
 
- 		{
 
- 			//ruin morale 
 
- 			GiveBonus gb;
 
- 			gb.id = h->id;
 
- 			gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::MORALE,Bonus::OBJECT,-3,id,"");
 
- 			gb.bdescr.addTxt(MetaString::ARRAY_TXT,104); //Warrior Tomb Visited -3
 
- 			cb->giveHeroBonus(&gb);
 
- 		}
 
- 		cb->showInfoDialog(&iw);
 
- 		cb->setObjProperty(id,10,h->getOwner());
 
- 	}
 
- }
 
- void CBank::initObj()
 
- {
 
- 	switch (ID) //find apriopriate key
 
- 	{
 
- 		case 16: //bank
 
- 			index = subID; break;
 
- 		case 24: //derelict ship
 
- 			index = 8; break;
 
- 		case 25: //utopia
 
- 			index = 10; break;
 
- 		case 84: //crypt
 
- 			index = 9; break;
 
- 		case 85: //shipwreck
 
- 			index = 7; break;
 
- 	}
 
- 	bc = NULL;
 
- 	daycounter = 0;
 
- 	multiplier = 1;
 
- }
 
- const std::string & CBank::getHoverText() const
 
- {
 
- 	hoverName = VLC->objh->creBanksNames[index];
 
- 	if (bc == NULL)
 
- 		hoverName += " " + VLC->generaltexth->allTexts[352];
 
- 	else
 
- 		hoverName += " " + VLC->generaltexth->allTexts[353];
 
- 	return hoverName;
 
- }
 
- void CBank::reset(ui16 var1) //prevents desync
 
- {
 
- 	ui8 chance = 0;
 
- 	for (ui8 i = 0; i < VLC->objh->banksInfo[index].size(); i++)
 
- 	{	
 
- 		if (var1 < (chance += VLC->objh->banksInfo[index][i]->chance))
 
- 		{
 
-  			bc = VLC->objh->banksInfo[index][i];
 
- 			break;
 
- 		}
 
- 	}
 
- 	artifacts.clear();
 
- }
 
- void CBank::initialize() const
 
- {
 
- 	cb->setObjProperty (id, 14, ran()); //synchronous reset
 
- 	ui32 artid;
 
- 	for (ui8 i = 0; i <= 3; i++)
 
- 	{
 
- 		for (ui8 n = 0; n < bc->artifacts[i]; n++) //new function using proper randomization algorithm
 
- 		{	
 
- 				cb->setObjProperty (id, 18 + i, ran()); //synchronic
 
- 		}
 
- 	}
 
- }
 
- void CBank::setPropertyDer (ui8 what, ui32 val)
 
- /// random values are passed as arguments and processed identically on all clients
 
- {
 
- 	switch (what)
 
- 	{
 
- 		case 11: //daycounter
 
- 			if (val == 0)
 
- 				daycounter = 1; //yes, 1
 
- 			else
 
- 				daycounter++;
 
- 			break;
 
- 		case 12: //multiplier, in percent
 
- 			multiplier = ((float)val)/100;
 
- 			break;
 
- 		case 13: //bank preset
 
- 			bc = VLC->objh->banksInfo[index][val];
 
- 			break;
 
- 		case 14:
 
- 			reset (val%100);
 
- 			break;
 
- 		case 15:
 
- 			bc = NULL;
 
- 			break;
 
- 		case 16: //remove rewards from Derelict Ship
 
- 			artifacts.clear();
 
- 			break;
 
- 		case 17: //set ArmedInstance army
 
- 			{
 
- 				int upgraded = 0;
 
- 				if (val%100 < bc->upgradeChance) //once again anti-desync
 
- 					upgraded = 1;
 
- 				switch (bc->guards.size())
 
- 				{
 
- 					case 1:
 
- 						for	(int i = 0; i < 4; ++i)
 
- 							setCreature (i, bc->guards[0].first, bc->guards[0].second  / 5 );
 
- 						setCreature (4, bc->guards[0].first + upgraded, bc->guards[0].second  / 5 );
 
- 						break;
 
- 					case 4:
 
- 					{
 
- 						std::vector< std::pair <ui16, ui32> >::const_iterator it;
 
- 						if (bc->guards.back().second) //all stacks are present
 
- 						{
 
- 							for (it = bc->guards.begin(); it != bc->guards.end(); it++)
 
- 							{
 
- 								setCreature (stacksCount(), it->first, it->second);
 
- 							}
 
- 						}
 
- 						else if (bc->guards[2].second)//Wraiths are present, split two stacks in Crypt
 
- 						{
 
- 							setCreature (0, bc->guards[0].first, bc->guards[0].second  / 2 );
 
- 							setCreature (1, bc->guards[1].first, bc->guards[1].second / 2);
 
- 							setCreature (2, bc->guards[2].first + upgraded, bc->guards[2].second);
 
- 							setCreature (3, bc->guards[1].first, bc->guards[1].second / 2 );
 
- 							setCreature (4, bc->guards[0].first, bc->guards[0].second - (bc->guards[0].second  / 2) );
 
- 						}
 
- 						else //split both stacks
 
- 						{
 
- 							for	(int i = 0; i < 3; ++i) //skellies
 
- 								setCreature (2*i, bc->guards[0].first, bc->guards[0].second  / 3);
 
- 							for	(int i = 0; i < 2; ++i) //zombies
 
- 								setCreature (2*i+1, bc->guards[1].first, bc->guards[1].second  / 2);
 
- 						}
 
- 					}
 
- 						break;
 
- 					default:
 
- 						tlog2 << "Error: Unexpected army data: " << bc->guards.size() <<" items found";
 
- 						return;
 
- 				}
 
- 			}
 
- 			break;
 
- 		case 18: //add Artifact
 
- 		{
 
- 			int id = cb->getArtSync(val, CArtifact::ART_TREASURE);
 
- 			artifacts.push_back (id);
 
- 			cb->erasePickedArt(id);
 
- 			break;
 
- 		}
 
- 		case 19: //add Artifact
 
- 		{
 
- 			int id = cb->getArtSync(val, CArtifact::ART_MINOR);
 
- 			artifacts.push_back (id);
 
- 			cb->erasePickedArt(id);
 
- 			break;
 
- 		}
 
- 		case 20: //add Artifact
 
- 		{
 
- 			int id = cb->getArtSync(val, CArtifact::ART_MAJOR);
 
- 			artifacts.push_back (id);
 
- 			cb->erasePickedArt(id);
 
- 			break;
 
- 		}
 
- 		case 21: //add Artifact
 
- 		{
 
- 			int id = cb->getArtSync(val, CArtifact::ART_RELIC);
 
- 			artifacts.push_back (id);
 
- 			cb->erasePickedArt(id);
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CBank::newTurn() const 
 
- {
 
- 	if (bc == NULL)
 
- 	{
 
- 		if (cb->getDate(0) == 1)
 
- 			initialize(); //initialize on first day
 
- 		else if (daycounter >= 28 && (subID < 13 || subID > 16)) //no reset for Emissaries
 
- 		{
 
- 			initialize();
 
- 			cb->setObjProperty (id, 11, 0); //daycounter 0
 
- 			if (ID == 24 && cb->getDate(0) > 1)
 
- 			{
 
- 				cb->setObjProperty (id, 12, 0);//ugly hack to make derelict ships usable only once
 
- 				cb->setObjProperty (id, 16, 0);
 
- 			}
 
- 		}
 
- 		else
 
- 			cb->setObjProperty (id, 11, 1); //daycounter++
 
- 	}
 
- }
 
- void CBank::onHeroVisit (const CGHeroInstance * h) const
 
- {
 
- 	if (bc)
 
- 	{
 
- 		int banktext = 0;
 
- 		switch (ID)
 
- 		{
 
- 			case 16: //generic bank
 
- 				banktext = 32;
 
- 				break;
 
- 			case 24:
 
- 				banktext = 41;
 
- 				break;
 
- 			case 25: //utopia
 
- 				banktext = 47;
 
- 				break;
 
- 			case 84: //crypt
 
- 				banktext = 119;
 
- 				break;
 
- 			case 85: //shipwreck
 
- 				banktext = 122;
 
- 				break;
 
- 		}
 
- 		BlockingDialog bd (true, false);
 
- 		bd.player = h->getOwner();
 
- 		bd.soundID = soundBase::DANGER;
 
- 		bd.text << VLC->generaltexth->advobtxt[banktext];
 
- 		if (ID == 16)
 
- 			bd.text.addReplacement (VLC->objh->creBanksNames[index]);
 
- 		cb->showBlockingDialog (&bd, boost::bind (&CBank::fightGuards, this, h, _1));
 
- 	}
 
- 	else
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.soundID = soundBase::GRAVEYARD;
 
- 		iw.player = h->getOwner();
 
- 		if (ID == 84) //morale penalty for empty Crypt
 
- 		{
 
- 			GiveBonus gbonus;
 
- 			gbonus.id = h->id;
 
- 			gbonus.bonus.duration = Bonus::ONE_BATTLE;
 
- 			gbonus.bonus.source = Bonus::OBJECT;
 
- 			gbonus.bonus.id = ID;
 
- 			gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[98];
 
- 			gbonus.bonus.type = Bonus::MORALE;
 
- 			gbonus.bonus.val = -1;
 
- 			cb->giveHeroBonus(&gbonus);
 
- 			iw.text << VLC->generaltexth->advobtxt[120];
 
- 			iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
 
- 		}
 
- 		else
 
- 		{
 
- 			iw.text << VLC->generaltexth->advobtxt[33];
 
- 			iw.text.addReplacement (VLC->objh->creBanksNames[index]);
 
- 		}
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- }
 
- void CBank::fightGuards (const CGHeroInstance * h, ui32 accept) const 
 
- {
 
- 	if (accept)
 
- 	{
 
- 		cb->setObjProperty (id, 17, ran()); //get army
 
- 		cb->startBattleI (h, this, boost::bind (&CBank::endBattle, this, h, _1), true);
 
- 	}
 
- }
 
- void CBank::endBattle (const CGHeroInstance *h, const BattleResult *result) const
 
- {
 
- 	if (result->winner == 0)
 
- 	{
 
- 		int textID = -1;
 
- 		InfoWindow iw;
 
- 		iw.player = h->getOwner();
 
- 		MetaString loot;
 
- 		switch (ID)
 
- 		{
 
- 			case 16: case 25:
 
- 				textID = 34;
 
- 				break;
 
- 			case 24: //derelict ship
 
- 				if (multiplier)
 
- 					textID = 43;
 
- 				else
 
- 				{
 
- 					GiveBonus gbonus;
 
- 					gbonus.id = h->id;
 
- 					gbonus.bonus.duration = Bonus::ONE_BATTLE;
 
- 					gbonus.bonus.source = Bonus::OBJECT;
 
- 					gbonus.bonus.id = ID;
 
- 					gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[101];
 
- 					gbonus.bonus.type = Bonus::MORALE;
 
- 					gbonus.bonus.val = -1;
 
- 					cb->giveHeroBonus(&gbonus);
 
- 					textID = 42;
 
- 					iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
 
- 				}
 
- 				break;
 
- 			case 84: //Crypt
 
- 				if (bc->resources.size() != 0)
 
- 					textID = 121;
 
- 				else
 
- 				{
 
- 					iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
 
- 					GiveBonus gbonus;
 
- 					gbonus.id = h->id;
 
- 					gbonus.bonus.duration = Bonus::ONE_BATTLE;
 
- 					gbonus.bonus.source = Bonus::OBJECT;
 
- 					gbonus.bonus.id = ID;
 
- 					gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[ID];
 
- 					gbonus.bonus.type = Bonus::MORALE;
 
- 					gbonus.bonus.val = -1;
 
- 					cb->giveHeroBonus(&gbonus);
 
- 					textID = 120;
 
- 					iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
 
- 				}
 
- 				break;
 
- 			case 85: //shipwreck
 
- 				if (bc->resources.size())
 
- 					textID = 124;
 
- 				else
 
- 					textID = 123;	
 
- 				break;
 
- 		}
 
- 		//grant resources
 
- 		if (textID != 42) //empty derelict ship gives no cash
 
- 		{
 
- 			for (int it = 0; it < bc->resources.size(); it++)
 
- 			{	
 
- 				if (bc->resources[it] != 0)
 
- 				{
 
- 					iw.components.push_back (Component (Component::RESOURCE, it, bc->resources[it], 0));
 
- 					loot << "%d %s";
 
- 					loot.addReplacement (iw.components.back().val);
 
- 					loot.addReplacement (MetaString::RES_NAMES, iw.components.back().subtype);
 
- 					cb->giveResource (h->getOwner(), it, bc->resources[it]);
 
- 				}		
 
- 			}
 
- 		}
 
- 		//grant artifacts
 
- 		for (std::vector<ui32>::const_iterator it = artifacts.begin(); it != artifacts.end(); it++)
 
- 		{
 
- 			iw.components.push_back (Component (Component::ARTIFACT, *it, 0, 0));
 
- 			loot << "%s";
 
- 			loot.addReplacement (MetaString::ART_NAMES, *it);
 
- 			cb->giveHeroArtifact (*it, h->id ,-2);
 
- 		}
 
- 		//display loot
 
- 		if (!iw.components.empty())
 
- 		{
 
- 			if (textID == 34)
 
- 			{
 
- 				iw.text.addTxt(MetaString::ADVOB_TXT, 34);//Heaving defeated %s, you discover %s
 
- 				iw.text.addReplacement (MetaString::CRE_PL_NAMES, result->casualties[1].begin()->first);
 
- 				iw.text.addReplacement (loot.buildList());
 
- 			}
 
- 			else
 
- 				iw.text.addTxt (MetaString::ADVOB_TXT, textID);
 
- 			cb->showInfoDialog(&iw);
 
- 		}
 
- 		loot.clear();
 
- 		iw.components.clear();
 
- 		iw.text.clear();
 
- 		//grant creatures
 
- 		CCreatureSet ourArmy;
 
- 		for (std::vector< std::pair <ui16, ui32> >::const_iterator it = bc->creatures.begin(); it != bc->creatures.end(); it++)
 
- 		{
 
- 			int slot = ourArmy.getSlotFor(it->first);
 
- 			ourArmy.addToSlot(slot, it->first, it->second);
 
- 		}
 
- 		for (TSlots::const_iterator i = ourArmy.Slots().begin(); i != ourArmy.Slots().end(); i++)
 
- 		{
 
- 			iw.components.push_back(Component(i->second));
 
- 			loot << "%s";
 
- 			loot.addReplacement (i->second);
 
- 		}
 
- 		if (ourArmy.Slots().size())
 
- 		{
 
- 			if (ourArmy.Slots().size() == 1 && ourArmy.Slots().begin()->second.count == 1)
 
- 				iw.text.addTxt (MetaString::ADVOB_TXT, 185);
 
- 			else
 
- 				iw.text.addTxt (MetaString::ADVOB_TXT, 186);
 
- 			iw.text.addReplacement (loot.buildList());
 
- 			iw.text.addReplacement (h->name);
 
- 			cb->showInfoDialog(&iw);
 
- 			cb->giveCreatures (id, h, ourArmy);
 
- 		}
 
- 		cb->setObjProperty (id, 15, 0); //bc = NULL
 
- 	}
 
- 	else //in case of defeat
 
- 		initialize();
 
- }
 
- void CGPyramid::initObj()
 
- {
 
- //would be nice to do that only once
 
- 	if (!pyramidConfig.guards.size())
 
- 	{
 
- 		pyramidConfig.level = 1;
 
- 		pyramidConfig.chance = 100;
 
- 		pyramidConfig.upgradeChance = 0;
 
- 		for (int i = 0; i < 2; ++i)
 
- 		{
 
- 			pyramidConfig.guards.push_back (std::pair <ui16, ui32>(116, 20));
 
- 			pyramidConfig.guards.push_back (std::pair <ui16, ui32>(117, 10));
 
- 		}
 
- 		pyramidConfig.combatValue; //how hard are guards of this level
 
- 		pyramidConfig.value; //overall value of given things
 
- 		pyramidConfig.rewardDifficulty; //proportion of reward value to difficulty of guards; how profitable is this creature Bank config
 
- 		pyramidConfig.easiest; //?!?
 
- 	}
 
- 	bc = &pyramidConfig;
 
- 	std::vector<ui16> available;
 
- 	cb->getAllowedSpells (available, 5);
 
- 	spell = (available[rand()%available.size()]);
 
- }
 
- const std::string & CGPyramid::getHoverText() const
 
- {
 
- 	hoverName = VLC->generaltexth->names[ID];
 
- 	if (bc == NULL)
 
- 		hoverName += " " + VLC->generaltexth->allTexts[352];
 
- 	else
 
- 		hoverName += " " + VLC->generaltexth->allTexts[353];
 
- 	return hoverName;
 
- }
 
- void CGPyramid::onHeroVisit (const CGHeroInstance * h) const
 
- {
 
- 	if (bc)
 
- 	{
 
- 		BlockingDialog bd (true, false);
 
- 		bd.player = h->getOwner();
 
- 		bd.soundID = soundBase::DANGER;
 
- 		bd.text << VLC->generaltexth->advobtxt[105];
 
- 		cb->showBlockingDialog (&bd, boost::bind (&CBank::fightGuards, this, h, _1));	
 
- 	}
 
- 	else
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = h->getOwner();
 
- 		iw.text << VLC->generaltexth->advobtxt[107];
 
- 		iw.components.push_back (Component (Component::LUCK, 0 , -2, 0));
 
- 		GiveBonus gb;
 
- 		gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,-2,id,VLC->generaltexth->arraytxt[70]);
 
- 		gb.id = h->id;
 
- 		cb->giveHeroBonus(&gb);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- }
 
- void CGPyramid::endBattle (const CGHeroInstance *h, const BattleResult *result) const
 
- {
 
- 	if (result->winner == 0)
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = h->getOwner();
 
- 		iw.text.addTxt (MetaString::ADVOB_TXT, 106);
 
- 		iw.text.addTxt (MetaString::SPELL_NAME, spell);
 
- 		if (!h->getArt(17))						
 
- 			iw.text.addTxt (MetaString::ADVOB_TXT, 109); //no spellbook
 
- 		else if (h->getSecSkillLevel(7) < 3)	
 
- 			iw.text.addTxt (MetaString::ADVOB_TXT, 108); //no expert Wisdom
 
- 		else
 
- 		{
 
- 			std::set<ui32> spells;
 
- 			spells.insert (spell);
 
- 			cb->changeSpells (h->id, true, spells);
 
- 				iw.components.push_back(Component (Component::SPELL, spell, 0, 0));
 
- 		}
 
- 		cb->showInfoDialog(&iw);
 
- 		cb->setObjProperty (id, 15, 0);
 
- 	}
 
- }
 
- void CGKeys::setPropertyDer (ui8 what, ui32 val) //101-108 - enable key for player 1-8
 
- {
 
- 	if (what >= 101 && what <= (100 + PLAYER_LIMIT))
 
- 		playerKeyMap.find(what-101)->second.insert((ui8)val);
 
- }
 
- bool CGKeys::wasMyColorVisited (int player) const
 
- {
 
- 	if (vstd::contains(playerKeyMap[player], subID)) //creates set if it's not there
 
- 		return true;
 
- 	else
 
- 		return false;
 
- }
 
- const std::string & CGKeymasterTent::getHoverText() const
 
- {
 
- 	hoverName = VLC->generaltexth->names[ID];
 
- 	if (wasMyColorVisited (cb->getCurrentPlayer()) )//TODO: use local player, not current
 
- 		hoverName += "\n" + VLC->generaltexth->allTexts[352];
 
- 	else
 
- 		hoverName += "\n" + VLC->generaltexth->allTexts[353];
 
- 	return hoverName;
 
- }
 
- void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::CAVEHEAD;
 
- 	iw.player = h->getOwner();
 
- 	if (!wasMyColorVisited (h->getOwner()) )
 
- 	{
 
- 		cb->setObjProperty(id, h->tempOwner+101, subID);
 
- 		iw.text << std::pair<ui8,ui32>(11,19);
 
- 	}
 
- 	else
 
- 		iw.text << std::pair<ui8,ui32>(11,20);
 
-     cb->showInfoDialog(&iw);
 
- }
 
- void CGBorderGuard::initObj()
 
- {
 
- 	blockVisit = true;
 
- }
 
- const std::string & CGBorderGuard::getHoverText() const
 
- {
 
- 	hoverName = VLC->generaltexth->names[ID];
 
- 	if (wasMyColorVisited (cb->getCurrentPlayer()) )//TODO: use local player, not current
 
- 		hoverName += "\n" + VLC->generaltexth->allTexts[352];
 
- 	else
 
- 		hoverName += "\n" + VLC->generaltexth->allTexts[353];
 
- 	return hoverName;
 
- }
 
- void CGBorderGuard::onHeroVisit( const CGHeroInstance * h ) const 
 
- {
 
- 	if (wasMyColorVisited (h->getOwner()) )
 
- 	{
 
- 		BlockingDialog bd (true, false);
 
- 		bd.player = h->getOwner();
 
- 		bd.soundID = soundBase::QUEST;
 
- 		bd.text.addTxt (MetaString::ADVOB_TXT, 17);
 
- 		cb->showBlockingDialog (&bd, boost::bind (&CGBorderGuard::openGate, this, h, _1));	
 
- 	}	
 
- 	else
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = h->getOwner();
 
- 		iw.soundID = soundBase::CAVEHEAD;
 
- 		iw.text << std::pair<ui8,ui32>(11,18);
 
- 		cb->showInfoDialog (&iw);
 
- 	}
 
- }
 
- void CGBorderGuard::openGate(const CGHeroInstance *h, ui32 accept) const
 
- {
 
- 	if (accept)
 
- 		cb->removeObject(id);
 
- }
 
- void CGBorderGate::onHeroVisit( const CGHeroInstance * h ) const //TODO: passability 
 
- {
 
- 	if (!wasMyColorVisited (h->getOwner()) )
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = h->getOwner();
 
- 		iw.text << std::pair<ui8,ui32>(11,18);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- }
 
- ui8 CGBorderGate::getPassableness() const
 
- {
 
- 	ui8 ret = 0;
 
- 	for (int i = 0; i < PLAYER_LIMIT; i++)
 
- 		ret |= wasMyColorVisited(i)<<i;
 
- 	return ret;
 
- }
 
- void CGMagi::initObj()
 
- {
 
- 	if (ID == 27)
 
- 	{
 
- 		blockVisit = true;
 
- 		eyelist[subID].push_back(id);
 
- 	}
 
- }
 
- void CGMagi::onHeroVisit(const CGHeroInstance * h) const
 
- {
 
- 	if (ID == 37)
 
- 	{
 
- 		InfoWindow iw;
 
- 		CenterView cv;
 
- 		FoWChange fw;
 
- 		cv.player = iw.player = fw.player = h->tempOwner;
 
- 		iw.soundID = soundBase::LIGHTHOUSE;
 
- 		iw.player = h->tempOwner;
 
- 		iw.text.addTxt (MetaString::ADVOB_TXT, 61);
 
- 		cb->showInfoDialog(&iw);
 
- 		fw.mode = 1;
 
- 		std::vector<si32>::iterator it;
 
- 		for (it = eyelist[subID].begin(); it < eyelist[subID].end(); it++)
 
- 		{
 
- 			const CGObjectInstance *eye = cb->getObj(*it);
 
- 			cb->getTilesInRange (fw.tiles, eye->pos, 10, h->tempOwner, 1);
 
- 			cb->sendAndApply(&fw);
 
- 			cv.pos = eye->pos;
 
- 			cv.focusTime = 2000;
 
- 			cb->sendAndApply(&cv);
 
- 		}	
 
- 		cv.pos = h->getPosition(false);
 
- 		cb->sendAndApply(&cv);	
 
- 	}
 
- 	else if (ID == 27)
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = h->tempOwner;
 
- 		iw.text.addTxt (MetaString::ADVOB_TXT, 48);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- }
 
- void CGBoat::initObj()
 
- {
 
- 	hero = NULL;
 
- }
 
- void CGSirens::initObj()
 
- {
 
- 	blockVisit = true;
 
- }
 
- const std::string & CGSirens::getHoverText() const
 
- {
 
- 	getNameVis(hoverName);
 
- 	return hoverName;
 
- }
 
- void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int message;
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::DANGER;
 
- 	iw.player = h->tempOwner;
 
- 	if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Sirens
 
- 	{
 
- 		iw.text.addTxt(11,133);
 
- 	}
 
- 	else
 
- 	{
 
- 		giveDummyBonus(h->id, Bonus::ONE_BATTLE);
 
- 		int xp = 0;
 
- 		SetGarrisons sg;
 
- 		sg.garrs[h->id] = h->getArmy();
 
- 		for (TSlots::const_iterator i = h->Slots().begin(); i != h->Slots().end(); i++)
 
- 		{
 
- 			int drown = (int)(i->second.count * 0.3);
 
- 			if(drown)
 
- 			{
 
- 				sg.garrs[h->id].setStackCount(i->first, i->second.count - drown);
 
- 				xp += drown * i->second.type->valOfBonuses(Bonus::STACK_HEALTH);
 
- 			}
 
- 		}
 
- 		if(xp)
 
- 		{
 
- 			iw.text.addTxt(11,132);
 
- 			iw.text.addReplacement(xp);
 
- 			cb->sendAndApply(&sg);
 
- 		}
 
- 		else
 
- 		{
 
- 			iw.text.addTxt(11,134);
 
- 		}
 
- 	}
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- //bool IShipyard::validLocation() const
 
- //{
 
- //	std::vector<int3> offsets;
 
- //	getOutOffsets(offsets);
 
- //
 
- //	TerrainTile *tile;
 
- //	for(int i = 0; i < offsets.size(); i++)
 
- //		if((tile = IObjectInterface::cb->getTile(o->pos + offsets[i]))  &&  tile->tertype == TerrainTile::water) //tile is in the map and is water
 
- //			return true;
 
- //	return false;
 
- //}
 
- int3 IBoatGenerator::bestLocation() const
 
- {
 
- 	std::vector<int3> offsets;
 
- 	getOutOffsets(offsets);
 
- 	TerrainTile *tile;
 
- 	for (int i = 0; i < offsets.size(); ++i)
 
- 	{
 
- 		if (tile = IObjectInterface::cb->getTile(o->pos + offsets[i])) //tile is in the map 
 
- 		{
 
- 			if (tile->tertype == TerrainTile::water  &&  (!tile->blocked || tile->blockingObjects.front()->ID == 8)) //and is water and is not blocked or is blocked by boat
 
- 				return o->pos + offsets[i];
 
- 		}
 
- 	}
 
- 	return int3 (-1,-1,-1);
 
- }
 
- int IBoatGenerator::state() const
 
- {
 
- 	int3 tile = bestLocation();
 
- 	TerrainTile *t = IObjectInterface::cb->getTile(tile);
 
- 	if(!t)
 
- 		return 2; //no available water
 
- 	else if(!t->blockingObjects.size())
 
- 		return 0; //OK
 
- 	else if(t->blockingObjects.front()->ID == 8)
 
- 		return 1; //blocked with boat
 
- 	else
 
- 		return 2; //blocked
 
- }
 
- int IBoatGenerator::getBoatType() const
 
- {
 
- 	//We make good ships by default
 
- 	return 1;
 
- }
 
- IBoatGenerator::IBoatGenerator(const CGObjectInstance *O) 
 
- : o(O)
 
- {
 
- }
 
- void IBoatGenerator::getProblemText(MetaString &out, const CGHeroInstance *visitor) const
 
- {
 
- 	switch(state())
 
- 	{
 
- 	case 1: 
 
- 		out.addTxt(MetaString::GENERAL_TXT, 51);
 
- 		break;
 
- 	case 2:
 
- 		if(visitor)
 
- 		{
 
- 			out.addTxt(MetaString::GENERAL_TXT, 134);
 
- 			out.addReplacement(visitor->name);
 
- 		}
 
- 		else
 
- 			out.addTxt(MetaString::ADVOB_TXT, 189);
 
- 		break;
 
- 	case 3:
 
- 		tlog1 << "Shipyard without water!!! " << o->pos << "\t" << o->id << std::endl;
 
- 		return;
 
- 	}
 
- }
 
- void IShipyard::getBoatCost( std::vector<si32> &cost ) const
 
- {
 
- 	cost.resize(RESOURCE_QUANTITY);
 
- 	cost[0] = 10;
 
- 	cost[6] = 1000;
 
- }
 
- IShipyard::IShipyard(const CGObjectInstance *O) 
 
- 	: IBoatGenerator(O)
 
- {
 
- }
 
- IShipyard * IShipyard::castFrom( CGObjectInstance *obj )
 
- {
 
- 	if(!obj)
 
- 		return NULL;
 
- 	if(obj->ID == TOWNI_TYPE)
 
- 	{
 
- 		return static_cast<CGTownInstance*>(obj);
 
- 	}
 
- 	else if(obj->ID == 87)
 
- 	{
 
- 		return static_cast<CGShipyard*>(obj);
 
- 	}
 
- 	else
 
- 	{
 
- 		//tlog1 << "Cannot cast to IShipyard object with ID " << obj->ID << std::endl;
 
- 		return NULL;
 
- 	}
 
- }
 
- const IShipyard * IShipyard::castFrom( const CGObjectInstance *obj )
 
- {
 
- 	return castFrom(const_cast<CGObjectInstance*>(obj));
 
- }
 
- CGShipyard::CGShipyard()
 
- 	:IShipyard(this)
 
- {
 
- }
 
- void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
 
- {
 
- 	// H J L K I
 
- 	// A x S x B
 
- 	// C E G F D
 
- 	offsets += int3(-3,0,0), int3(1,0,0), //AB
 
- 		int3(-3,1,0), int3(1,1,0), int3(-2,1,0), int3(0,1,0), int3(-1,1,0), //CDEFG
 
- 		int3(-3,-1,0), int3(1,-1,0), int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0); //HIJKL
 
- }
 
- void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(!cb->getPlayerRelations(tempOwner, h->tempOwner))
 
- 		cb->setOwner(id, h->tempOwner);
 
- 	int s = state();
 
- 	if(s)
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = tempOwner;
 
- 		getProblemText(iw.text, h);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	else
 
- 	{
 
- 		OpenWindow ow;
 
- 		ow.id1 = id;
 
- 		ow.id2 = h->id;
 
- 		ow.window = OpenWindow::SHIPYARD_WINDOW;
 
- 		cb->sendAndApply(&ow);
 
- 	}
 
- }
 
- void CCartographer::onHeroVisit( const CGHeroInstance * h ) const 
 
- {
 
- 	if (!hasVisited (h->getOwner()) ) //if hero has not visited yet this cartographer
 
- 	{
 
- 		if (cb->getResource(h->tempOwner, 6) >= 1000) //if he can afford a map
 
- 		{
 
- 			//ask if he wants to buy one
 
- 			int text;
 
- 			switch (subID)
 
- 			{
 
- 				case 0:
 
- 					text = 25;
 
- 					break;
 
- 				case 1:
 
- 					text = 26;
 
- 					break;
 
- 				case 2:
 
- 					text = 27;
 
- 					break;
 
- 				default:	
 
- 					tlog2 << "Unrecognized subtype of cartographer" << std::endl;
 
- 			}
 
- 			BlockingDialog bd (true, false);
 
- 			bd.player = h->getOwner();
 
- 			bd.soundID = soundBase::LIGHTHOUSE;
 
- 			bd.text.addTxt (MetaString::ADVOB_TXT, text);
 
- 			cb->showBlockingDialog (&bd, boost::bind (&CCartographer::buyMap, this, h, _1));
 
- 		}
 
- 		else //if he cannot afford
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.player = h->getOwner();
 
- 			iw.soundID = soundBase::CAVEHEAD;
 
- 			iw.text << std::pair<ui8,ui32>(11,28);
 
- 			cb->showInfoDialog (&iw);
 
- 		}
 
- 	}	
 
- 	else //if he already visited carographer
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = h->getOwner();
 
- 		iw.soundID = soundBase::CAVEHEAD;
 
- 		iw.text << std::pair<ui8,ui32>(11,24);
 
- 		cb->showInfoDialog (&iw);
 
- 	}
 
- }
 
- void CCartographer::buyMap (const CGHeroInstance *h, ui32 accept) const
 
- {
 
- 	if (accept) //if hero wants to buy map
 
- 	{
 
- 		cb->giveResource (h->tempOwner, 6, -1000);
 
- 		FoWChange fw;
 
- 		fw.mode = 1;
 
- 		fw.player = h->tempOwner;
 
- 		//subIDs of different types of cartographers:
 
- 		//water = 0; land = 1; underground = 2;
 
- 		cb->getAllTiles (fw.tiles, h->tempOwner, subID - 1, !subID + 1); //reveal appropriate tiles
 
- 		cb->sendAndApply (&fw);
 
- 		cb->setObjProperty (id, 10, h->tempOwner);
 
- 	}
 
- }
 
- void CGDenOfthieves::onHeroVisit (const CGHeroInstance * h) const
 
- {
 
- 	cb->showThievesGuildWindow(id);
 
- }
 
- void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.player = h->tempOwner;
 
- 	TeamState *ts = cb->gameState()->getPlayerTeam(h->tempOwner);
 
- 	assert(ts);
 
- 	int team = ts->id;
 
- 	
 
- 	if(!hasVisited(team))
 
- 	{
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT, 96);
 
- 		cb->sendAndApply(&iw);
 
- 		cb->setObjProperty(id,20,team); //increment general visited obelisks counter
 
- 		OpenWindow ow;
 
- 		ow.id1 = h->tempOwner;
 
- 		ow.window = OpenWindow::PUZZLE_MAP;
 
- 		cb->sendAndApply(&ow);
 
- 		cb->setObjProperty(id,10,team); //mark that particular obelisk as visited
 
- 	}
 
- 	else
 
- 	{
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT, 97);
 
- 		cb->sendAndApply(&iw);
 
- 	}
 
- }
 
- void CGObelisk::initObj()
 
- {
 
- 	obeliskCount++;
 
- }
 
- const std::string & CGObelisk::getHoverText() const
 
- {
 
- 	hoverName = VLC->generaltexth->names[ID];
 
- 	if(hasVisited(cb->getCurrentPlayer()))
 
- 		hoverName += " " + VLC->generaltexth->allTexts[352]; //not visited
 
- 	else
 
- 		hoverName += " " + VLC->generaltexth->allTexts[353]; //visited
 
- 	return hoverName;
 
- }
 
- void CGObelisk::setPropertyDer( ui8 what, ui32 val )
 
- {
 
- 	CPlayersVisited::setPropertyDer(what, val);
 
- 	switch(what)
 
- 	{
 
- 	case 20:
 
- 		assert(val < PLAYER_LIMIT);
 
- 		visited[val]++;
 
- 		if(visited[val] > obeliskCount)
 
- 		{
 
- 			tlog0 << "Error: Visited " << visited[val] << "\t\t" << obeliskCount << std::endl;
 
- 			assert(0);
 
- 		}
 
- 		break;
 
- 	}
 
- }
 
- void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(h->tempOwner != tempOwner)
 
- 	{
 
- 		ui8 oldOwner = tempOwner;
 
- 		cb->setOwner(id,h->tempOwner); //not ours? flag it!
 
- 		InfoWindow iw;
 
- 		iw.player = h->tempOwner;
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT, 69);
 
- 		iw.soundID = soundBase::LIGHTHOUSE;
 
- 		cb->sendAndApply(&iw);
 
- 		giveBonusTo(h->tempOwner);
 
- 		if(oldOwner < PLAYER_LIMIT) //remove bonus from old owner
 
- 		{
 
- 			RemoveBonus rb(RemoveBonus::PLAYER);
 
- 			rb.whoID = oldOwner;
 
- 			rb.source = Bonus::OBJECT;
 
- 			rb.id = id;
 
- 			cb->sendAndApply(&rb);
 
- 		}
 
- 	}
 
- }
 
- void CGLighthouse::initObj()
 
- {
 
- 	if(tempOwner < PLAYER_LIMIT)
 
- 	{
 
- 		giveBonusTo(tempOwner);
 
- 	}
 
- }
 
- const std::string & CGLighthouse::getHoverText() const
 
- {
 
- 	hoverName = VLC->generaltexth->names[ID];
 
- 	//TODO: owned by %s player
 
- 	return hoverName;
 
- }
 
- void CGLighthouse::giveBonusTo( ui8 player ) const
 
- {
 
- 	GiveBonus gb(GiveBonus::PLAYER);
 
- 	gb.bonus.type = Bonus::SEA_MOVEMENT;
 
- 	gb.bonus.val = 500;
 
- 	gb.id = player;
 
- 	gb.bonus.duration = Bonus::PERMANENT;
 
- 	gb.bonus.source = Bonus::OBJECT;
 
- 	gb.bonus.id = id;
 
- 	cb->sendAndApply(&gb);
 
- }
 
- void CArmedInstance::setArmy(const CCreatureSet &src)
 
- {
 
- 	slots.clear();
 
- 	for(TSlots::const_iterator i = src.Slots().begin(); i != src.Slots().end(); i++)
 
- 	{
 
- 		CStackInstance &inserted = slots[i->first];
 
- 		inserted = i->second;
 
- 		inserted.armyObj = this;
 
- 	}
 
- }
 
- CCreatureSet CArmedInstance::getArmy() const
 
- {
 
- 	return *this;
 
- }
 
- void CArmedInstance::randomizeArmy(int type)
 
- {
 
- 	int max = VLC->creh->creatures.size();
 
- 	for (TSlots::iterator j = slots.begin(); j != slots.end();j++)
 
- 	{
 
- 		if(j->second.idRand > max)
 
- 		{
 
- 			if(j->second.idRand % 2)
 
- 				j->second.setType(VLC->townh->towns[type].basicCreatures[(j->second.idRand-197) / 2 -1]);
 
- 			else
 
- 				j->second.setType(VLC->townh->towns[type].upgradedCreatures[(j->second.idRand-197) / 2 -1]);
 
- 			j->second.idRand = -1;
 
- 		}
 
- 		assert(j->second.armyObj == this);
 
- 	}
 
- 	return;
 
- }
 
- void CArmedInstance::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const
 
- {
 
- 	const PlayerState *p = cb->getPlayerState(tempOwner);
 
- 	if(!p) //occurs when initializing starting hero and heroes from the pool, also for neutral armed objects
 
- 		out.insert(&cb->gameState()->globalEffects);
 
- 	else
 
- 		out.insert(p); //hero always inherits bonuses from player
 
- 	if(battle)
 
- 		out.insert(battle);
 
- }
 
- CArmedInstance::CArmedInstance()
 
- {
 
- 	battle = NULL;
 
- }
 
- void CArmedInstance::getBonuses(BonusList &out, const CSelector &selector, const CBonusSystemNode *root /*= NULL*/) const
 
- {
 
- 	CBonusSystemNode::getBonuses(out, selector, root);
 
- 	if(!battle)
 
- 	{
 
- 		//TODO do it clean, unify with BattleInfo version
 
- 		if(Selector::matchesType(selector, Bonus::MORALE) || Selector::matchesType(selector, Bonus::LUCK))
 
- 		{
 
- 			for(TSlots::const_iterator i=Slots().begin(); i!=Slots().end(); i++)
 
- 				i->second.getBonuses(out, selector, Selector::effectRange(Bonus::ONLY_ALLIED_ARMY), this);
 
- 		}
 
- 	}
 
- 	if(Selector::matchesType(selector, Bonus::MORALE))
 
- 	{
 
- 		//number of alignments and presence of undead
 
- 		if(contains(dynamic_cast<const CStackInstance*>(root)))
 
- 		{
 
- 			bool archangelInArmy = false;
 
- 			bool canMix = hasBonusOfType(Bonus::NONEVIL_ALIGNMENT_MIX);
 
- 			std::set<si8> factions;
 
- 			for(TSlots::const_iterator i=Slots().begin(); i!=Slots().end(); i++)
 
- 			{
 
- 				// Take Angelic Alliance troop-mixing freedom of non-evil, non-Conflux units into account.
 
- 				const si8 faction = i->second.type->faction;
 
- 				if (canMix
 
- 					&& ((faction >= 0 && faction <= 2) || faction == 6 || faction == 7))
 
- 				{
 
- 					factions.insert(0); // Insert a single faction of the affected group, Castle will do.
 
- 				}
 
- 				else
 
- 				{
 
- 					factions.insert(faction);
 
- 				}
 
- 				if(i->second.type->idNumber == 13)
 
- 					archangelInArmy = true;
 
- 			}
 
- 			if(factions.size() == 1)
 
- 				out.push_back(Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::ARMY, +1, id, VLC->generaltexth->arraytxt[115]));//All troops of one alignment +1
 
- 			else
 
- 			{
 
- 				int fcountModifier = 2-factions.size();
 
- 				out.push_back(Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::ARMY, fcountModifier, id, boost::str(boost::format(VLC->generaltexth->arraytxt[114]) % factions.size() % fcountModifier)));//Troops of %d alignments %d
 
- 			}
 
- 			if(vstd::contains(factions,4))
 
- 				out.push_back(Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::ARMY, -1, id, VLC->generaltexth->arraytxt[116]));//Undead in group -1
 
- 		}
 
- 	}
 
- }
 
- bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const
 
- {
 
- 	switch(mode)
 
- 	{
 
- 	case RESOURCE_RESOURCE:
 
- 		{
 
- 			float effectiveness = std::min(((float)getMarketEfficiency()+1.0f) / 20.0f, 0.5f);
 
- 			float r = VLC->objh->resVals[id1], //value of given resource
 
- 				g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
 
- 			if(r>g) //if given resource is more expensive than wanted
 
- 			{
 
- 				val2 = ceil(r / g);
 
- 				val1 = 1;
 
- 			}
 
- 			else //if wanted resource is more expensive
 
- 			{
 
- 				val1 = (g / r) + 0.5f;
 
- 				val2 = 1;
 
- 			}
 
- 		}
 
- 		break;
 
- 	case CREATURE_RESOURCE:
 
- 		{
 
- 			const float effectivenessArray[] = {0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1};
 
- 			float effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];
 
- 			float r = VLC->creh->creatures[id1]->cost[6], //value of given creature in gold
 
- 				g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
 
- 			if(r>g) //if given resource is more expensive than wanted
 
- 			{
 
- 				val2 = ceil(r / g);
 
- 				val1 = 1;
 
- 			}
 
- 			else //if wanted resource is more expensive
 
- 			{
 
- 				val1 = (g / r) + 0.5f;
 
- 				val2 = 1;
 
- 			}
 
- 		}
 
- 		break;
 
- 	case RESOURCE_PLAYER:
 
- 		val1 = 1;
 
- 		val2 = 1;
 
- 		break;
 
- 	case RESOURCE_ARTIFACT:
 
- 		{
 
- 			float effectiveness = std::min(((float)getMarketEfficiency()+3.0f) / 20.0f, 0.6f);
 
- 			float r = VLC->objh->resVals[id1], //value of offered resource
 
- 				g = VLC->arth->artifacts[id2]->price / effectiveness; //value of bought artifact in gold
 
- 			
 
- 			if(id1 != 6) //non-gold prices are doubled
 
- 				r /= 2; 
 
- 			assert(g >= r); //should we allow artifacts cheaper than unit of resource?
 
- 			val1 = (g / r) + 0.5f;
 
- 			val2 = 1;
 
- 		}
 
- 		break;
 
- 	case CREATURE_EXP:
 
- 		{
 
- 			val1 = 1;
 
- 			val2 = (VLC->creh->creatures[id1]->AIValue / 40) * 5;
 
- 		}
 
- 		break;
 
- 	case ARTIFACT_EXP:
 
- 		{
 
- 			val1 = 1;
 
- 			int givenClass = VLC->arth->artifacts[id1]->getArtClassSerial();
 
- 			if(givenClass < 0 || givenClass > 3)
 
- 			{
 
- 				val2 = 0;
 
- 				return false;
 
- 			}
 
- 			static const int expPerClass[] = {1000, 1500, 3000, 6000};
 
- 			val2 = expPerClass[givenClass];
 
- 		}
 
- 		break;
 
- 	default:
 
- 		assert(0);
 
- 		return false;
 
- 	}
 
- 	return true;
 
- }
 
- bool IMarket::allowsTrade(EMarketMode mode) const
 
- {
 
- 	return false;
 
- }
 
- int IMarket::availableUnits(EMarketMode mode, int marketItemSerial) const
 
- {
 
- 	switch(mode)
 
- 	{
 
- 	case RESOURCE_RESOURCE:
 
- 	case ARTIFACT_RESOURCE:
 
- 	case CREATURE_RESOURCE:
 
- 			return -1;
 
- 	default:
 
- 			return 1;
 
- 	}
 
- }
 
- std::vector<int> IMarket::availableItemsIds(EMarketMode mode) const
 
- {
 
- 	std::vector<int> ret;
 
- 	switch(mode)
 
- 	{
 
- 	case RESOURCE_RESOURCE:
 
- 	case ARTIFACT_RESOURCE:
 
- 	case CREATURE_RESOURCE:
 
- 		for (int i = 0; i < 7; i++)
 
- 			ret.push_back(i);
 
- 		break;
 
- 	}
 
- 	return ret;
 
- }
 
- const IMarket * IMarket::castFrom(const CGObjectInstance *obj)
 
- {
 
- 	switch(obj->ID)
 
- 	{
 
- 	case TOWNI_TYPE:
 
- 		return static_cast<const CGTownInstance*>(obj);
 
- 	case 2: //Altar of Sacrifice
 
- 	case 7: //Black Market
 
- 	case 99: //Trading Post
 
- 	case 221: //Trading Post (snow)
 
- 	case 213: //Freelancer's Guild
 
- 		return static_cast<const CGMarket*>(obj);
 
- 	case 104: //University
 
- 		return static_cast<const CGUniversity*>(obj);
 
- 	default:
 
- 		tlog1 << "Cannot cast to IMarket object with ID " << obj->ID << std::endl;
 
- 		return NULL;
 
- 	}
 
- }
 
- IMarket::IMarket(const CGObjectInstance *O)
 
- 	:o(O)
 
- {
 
- }
 
- std::vector<EMarketMode> IMarket::availableModes() const
 
- {
 
- 	std::vector<EMarketMode> ret;
 
- 	for (int i = 0; i < MARTKET_AFTER_LAST_PLACEHOLDER; i++)
 
- 		if(allowsTrade((EMarketMode)i))
 
- 			ret.push_back((EMarketMode)i);
 
- 	return ret;
 
- }
 
- void CGMarket::onHeroVisit(const CGHeroInstance * h) const
 
- {
 
- 	OpenWindow ow;
 
- 	ow.id1 = id;
 
- 	ow.id2 = h->id;
 
- 	ow.window = OpenWindow::MARKET_WINDOW;
 
- 	cb->sendAndApply(&ow);
 
- }
 
- int CGMarket::getMarketEfficiency() const
 
- {
 
- 	return 5;
 
- }
 
- bool CGMarket::allowsTrade(EMarketMode mode) const
 
- {
 
- 	switch(mode)
 
- 	{
 
- 	case RESOURCE_RESOURCE:
 
- 	case RESOURCE_PLAYER:
 
- 		switch(ID)
 
- 		{
 
- 		case 99: //Trading Post
 
- 		case 221: //Trading Post (snow)
 
- 			return true;
 
- 		default:
 
- 			return false;
 
- 		}
 
- 	case CREATURE_RESOURCE:
 
- 		return ID == 213; //Freelancer's Guild
 
- 	//case ARTIFACT_RESOURCE:
 
- 	case RESOURCE_ARTIFACT:
 
- 		return ID == 7; //Black Market
 
- 	case ARTIFACT_EXP:
 
- 	case CREATURE_EXP:
 
- 		return ID == 2; //TODO? check here for alignment of visiting hero? - would not be coherent with other checks here
 
- 	case RESOURCE_SKILL:
 
- 		return ID == 104;//University
 
- 	}
 
- 	return false;
 
- }
 
- int CGMarket::availableUnits(EMarketMode mode, int marketItemSerial) const
 
- {
 
- 	return -1;
 
- }
 
- std::vector<int> CGMarket::availableItemsIds(EMarketMode mode) const
 
- {
 
- 	switch(mode)
 
- 	{
 
- 	case RESOURCE_RESOURCE:
 
- 	case RESOURCE_PLAYER:
 
- 		return IMarket::availableItemsIds(mode);
 
- 	default:
 
- 		return std::vector<int>();
 
- 	}
 
- }
 
- CGMarket::CGMarket()
 
- 	:IMarket(this)
 
- {
 
- }
 
- std::vector<int> CGBlackMarket::availableItemsIds(EMarketMode mode) const
 
- {
 
- 	switch(mode)
 
- 	{
 
- 	case ARTIFACT_RESOURCE:
 
- 		return IMarket::availableItemsIds(mode);
 
- 	case RESOURCE_ARTIFACT:
 
- 		{
 
- 			std::vector<int> ret;
 
- 			BOOST_FOREACH(const CArtifact *a, artifacts)
 
- 				if(a)
 
- 					ret.push_back(a->id);
 
- 				else
 
- 					ret.push_back(-1);
 
- 			return ret;
 
- 		}
 
- 	default:
 
- 		return std::vector<int>();
 
- 	}
 
- }
 
- void CGBlackMarket::newTurn() const
 
- {
 
- 	if(cb->getDate(2) != 1)
 
- 		return;
 
- 	SetAvailableArtifacts saa;
 
- 	saa.id = id;
 
- 	cb->pickAllowedArtsSet(saa.arts);
 
- 	cb->sendAndApply(&saa);
 
- }
 
- void CGUniversity::initObj()
 
- {
 
- 	std::vector <int> toChoose;
 
- 	for (int i=0; i<SKILL_QUANTITY; i++)
 
- 		if (cb->isAllowed(2,i))
 
- 			toChoose.push_back(i);
 
- 	if (toChoose.size() < 4)
 
- 	{
 
- 		tlog0<<"Warning: less then 4 available skills was found by University initializer!\n";
 
- 		return;
 
- 	}
 
- 	
 
- 	for (int i=0; i<4; i++)//get 4 skills
 
- 	{
 
- 		int skillPos = ran()%toChoose.size();
 
- 		skills.push_back(toChoose[skillPos]);//move it to selected
 
- 		toChoose.erase(toChoose.begin()+skillPos);//remove from list
 
- 	}
 
- }
 
- std::vector<int> CGUniversity::availableItemsIds(EMarketMode mode) const
 
- {
 
- 	switch (mode)
 
- 	{
 
- 		case RESOURCE_SKILL:
 
- 			return skills;
 
- 			
 
- 		default:
 
- 			return std::vector <int> ();
 
- 	}
 
- }
 
- void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
 
- {
 
- 	OpenWindow ow;
 
- 	ow.id1 = id;
 
- 	ow.id2 = h->id;
 
- 	ow.window = OpenWindow::UNIVERSITY_WINDOW;
 
- 	cb->sendAndApply(&ow);
 
- }
 
 
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