SetResources.cpp 3.1 KB

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  1. /*
  2. * api/netpacks/SetResources.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SetResources.h"
  12. #include "../../LuaStack.h"
  13. #include "../../../../lib/networkPacks/PacksForClient.h"
  14. #include "../Registry.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. namespace scripting
  17. {
  18. namespace api
  19. {
  20. namespace netpacks
  21. {
  22. VCMI_REGISTER_SCRIPT_API(SetResourcesProxy, "netpacks.SetResources");
  23. const std::vector<SetResourcesProxy::CustomRegType> SetResourcesProxy::REGISTER_CUSTOM =
  24. {
  25. {"new", &Wrapper::constructor, true},
  26. {"getAbs", &SetResourcesProxy::getAbs, false},
  27. {"setAbs", &SetResourcesProxy::setAbs, false},
  28. {"getPlayer", &SetResourcesProxy::getPlayer, false},
  29. {"setPlayer", &SetResourcesProxy::setPlayer, false},
  30. {"setAmount", &SetResourcesProxy::setAmount, false},
  31. {"getAmount", &SetResourcesProxy::getAmount, false},
  32. {"clear", &SetResourcesProxy::clear, false},
  33. {"toNetpackLight", &PackForClientProxy<SetResourcesProxy>::toNetpackLight, false}
  34. };
  35. int SetResourcesProxy::getAbs(lua_State * L)
  36. {
  37. LuaStack S(L);
  38. std::shared_ptr<SetResources> object;
  39. if(!S.tryGet(1, object))
  40. return S.retVoid();
  41. return LuaStack::quickRetBool(L, object->abs);
  42. }
  43. int SetResourcesProxy::setAbs(lua_State * L)
  44. {
  45. LuaStack S(L);
  46. std::shared_ptr<SetResources> object;
  47. if(!S.tryGet(1, object))
  48. return S.retVoid();
  49. bool value = false;
  50. if(S.tryGet(2, value))
  51. object->abs = value;
  52. return S.retVoid();
  53. }
  54. int SetResourcesProxy::getPlayer(lua_State * L)
  55. {
  56. LuaStack S(L);
  57. std::shared_ptr<SetResources> object;
  58. if(!S.tryGet(1, object))
  59. return S.retVoid();
  60. S.clear();
  61. S.push(object->player);
  62. return 1;
  63. }
  64. int SetResourcesProxy::setPlayer(lua_State * L)
  65. {
  66. LuaStack S(L);
  67. std::shared_ptr<SetResources> object;
  68. if(!S.tryGet(1, object))
  69. return S.retVoid();
  70. PlayerColor value;
  71. if(S.tryGet(2, value))
  72. object->player = value;
  73. return S.retVoid();
  74. }
  75. int SetResourcesProxy::getAmount(lua_State * L)
  76. {
  77. LuaStack S(L);
  78. std::shared_ptr<SetResources> object;
  79. if(!S.tryGet(1, object))
  80. return S.retVoid();
  81. auto type = EGameResID::NONE;
  82. if(!S.tryGet(2, type))
  83. return S.retVoid();
  84. S.clear();
  85. const TQuantity amount = vstd::atOrDefault(object->res, static_cast<size_t>(type), 0);
  86. S.push(amount);
  87. return 1;
  88. }
  89. int SetResourcesProxy::setAmount(lua_State * L)
  90. {
  91. LuaStack S(L);
  92. std::shared_ptr<SetResources> object;
  93. if(!S.tryGet(1, object))
  94. return S.retVoid();
  95. auto type = EGameResID::NONE;
  96. if(!S.tryGet(2, type))
  97. return S.retVoid();
  98. int typeIdx = static_cast<int>(type);
  99. if(typeIdx < 0 || typeIdx >= object->res.size())
  100. return S.retVoid();
  101. TQuantity amount = 0;
  102. if(!S.tryGet(3, amount))
  103. return S.retVoid();
  104. object->res[typeIdx] = amount;
  105. return S.retVoid();
  106. }
  107. int SetResourcesProxy::clear(lua_State * L)
  108. {
  109. LuaStack S(L);
  110. std::shared_ptr<SetResources> object;
  111. if(!S.tryGet(1, object))
  112. return S.retVoid();
  113. object->res.amin(0);
  114. object->res.positive();
  115. return S.retVoid();
  116. }
  117. }
  118. }
  119. }
  120. VCMI_LIB_NAMESPACE_END