CCallback.cpp 22 KB

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  1. #include "stdafx.h"
  2. #include "CCallback.h"
  3. #include "client/CGameInfo.h"
  4. #include "lib/CGameState.h"
  5. #include "client/CPlayerInterface.h"
  6. #include "client/Client.h"
  7. #include "lib/map.h"
  8. #include "hch/CBuildingHandler.h"
  9. #include "hch/CDefObjInfoHandler.h"
  10. #include "hch/CHeroHandler.h"
  11. #include "hch/CObjectHandler.h"
  12. #include "lib/Connection.h"
  13. #include "lib/NetPacks.h"
  14. #include "mapHandler.h"
  15. #include <boost/foreach.hpp>
  16. #include <boost/thread.hpp>
  17. #include <boost/thread/shared_mutex.hpp>
  18. #ifdef min
  19. #undef min
  20. #endif
  21. #ifdef max
  22. #undef max
  23. #endif
  24. /*
  25. * CCallback.cpp, part of VCMI engine
  26. *
  27. * Authors: listed in file AUTHORS in main folder
  28. *
  29. * License: GNU General Public License v2.0 or later
  30. * Full text of license available in license.txt file, in main folder
  31. *
  32. */
  33. static int gcd(int x, int y)
  34. {
  35. int temp;
  36. if (y > x)
  37. std::swap(x,y);
  38. while (y != 0)
  39. {
  40. temp = y;
  41. y = x-y;
  42. x = temp;
  43. if (y > x)
  44. std::swap(x,y);
  45. }
  46. return x;
  47. }
  48. HeroMoveDetails::HeroMoveDetails(int3 Src, int3 Dst, CGHeroInstance*Ho)
  49. :src(Src),dst(Dst),ho(Ho)
  50. {
  51. owner = ho->getOwner();
  52. };
  53. template <ui16 N> bool isType(CPack *pack)
  54. {
  55. return pack->getType() == N;
  56. }
  57. bool CCallback::moveHero(const CGHeroInstance *h, int3 dst)
  58. {
  59. MoveHero pack(dst,h->id);
  60. sendRequest(&pack);
  61. return true;
  62. }
  63. void CCallback::selectionMade(int selection, int asker)
  64. {
  65. QueryReply pack(asker,selection);
  66. *cl->serv << &pack;
  67. }
  68. void CCallback::recruitCreatures(const CGObjectInstance *obj, ui32 ID, ui32 amount)
  69. {
  70. if(player!=obj->tempOwner) return;
  71. RecruitCreatures pack(obj->id,ID,amount);
  72. sendRequest(&pack);
  73. }
  74. bool CCallback::dismissCreature(const CArmedInstance *obj, int stackPos)
  75. {
  76. if(((player>=0) && obj->tempOwner != player) || (obj->army.slots.size()<2 && obj->needsLastStack()))
  77. return false;
  78. DisbandCreature pack(stackPos,obj->id);
  79. sendRequest(&pack);
  80. return true;
  81. }
  82. bool CCallback::upgradeCreature(const CArmedInstance *obj, int stackPos, int newID)
  83. {
  84. UpgradeCreature pack(stackPos,obj->id,newID);
  85. sendRequest(&pack);
  86. return false;
  87. }
  88. void CCallback::endTurn()
  89. {
  90. tlog5 << "Player " << (unsigned)player << " end his turn." << std::endl;
  91. EndTurn pack;
  92. sendRequest(&pack); //report that we ended turn
  93. }
  94. UpgradeInfo CCallback::getUpgradeInfo(const CArmedInstance *obj, int stackPos) const
  95. {
  96. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  97. return gs->getUpgradeInfo(const_cast<CArmedInstance*>(obj),stackPos);
  98. }
  99. const StartInfo * CCallback::getStartInfo() const
  100. {
  101. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  102. return gs->scenarioOps;
  103. }
  104. int CCallback::howManyTowns() const
  105. {
  106. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  107. return gs->players[player].towns.size();
  108. }
  109. const CGTownInstance * CCallback::getTownInfo(int val, bool mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  110. {
  111. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  112. if (!mode)
  113. {
  114. const std::vector<CGTownInstance *> &towns = gs->players[gs->currentPlayer].towns;
  115. if(val < towns.size())
  116. return towns[val];
  117. else
  118. return NULL;
  119. }
  120. else
  121. {
  122. //TODO: add some smart ID to the CTownInstance
  123. //for (int i=0; i<gs->players[gs->currentPlayer].towns.size();i++)
  124. //{
  125. // if (gs->players[gs->currentPlayer].towns[i]->someID==val)
  126. // return gs->players[gs->currentPlayer].towns[i];
  127. //}
  128. return NULL;
  129. }
  130. return NULL;
  131. }
  132. bool CCallback::getTownInfo( const CGObjectInstance *town, InfoAboutTown &dest ) const
  133. {
  134. const CGTownInstance *t = dynamic_cast<const CGTownInstance *>(town);
  135. if(!t || !isVisible(t, player)) //it's not a town or it's not visible for layer
  136. return false;
  137. //TODO vision support, info about allies
  138. dest.initFromTown(t, false);
  139. return true;
  140. }
  141. int CCallback::howManyHeroes(bool includeGarrisoned) const
  142. {
  143. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  144. return cl->getHeroCount(player,includeGarrisoned);
  145. }
  146. const CGHeroInstance * CCallback::getHeroInfo(int val, int mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  147. {
  148. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  149. //if (gs->currentPlayer!=player) //TODO: checking if we are allowed to give that info
  150. // return NULL;
  151. if (!mode) //esrial id
  152. {
  153. if(val<gs->players[player].heroes.size())
  154. {
  155. return gs->players[player].heroes[val];
  156. }
  157. else
  158. {
  159. return NULL;
  160. }
  161. }
  162. else if(mode==1) //it's hero type id
  163. {
  164. for (size_t i=0; i < gs->players[player].heroes.size(); ++i)
  165. {
  166. if (gs->players[player].heroes[i]->type->ID==val)
  167. {
  168. return gs->players[player].heroes[i];
  169. }
  170. }
  171. }
  172. else //object id
  173. {
  174. return static_cast<const CGHeroInstance*>(gs->map->objects[val]);
  175. }
  176. return NULL;
  177. }
  178. const CGObjectInstance * CCallback::getObjectInfo(int ID) const
  179. {
  180. return gs->map->objects[ID];
  181. }
  182. bool CCallback::getHeroInfo( const CGObjectInstance *hero, InfoAboutHero &dest ) const
  183. {
  184. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(hero);
  185. if(!h || !isVisible(h->getPosition(false))) //it's not a hero or it's not visible for layer
  186. return false;
  187. //TODO vision support, info about allies
  188. dest.initFromHero(h, false);
  189. return true;
  190. }
  191. int CCallback::getResourceAmount(int type) const
  192. {
  193. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  194. return gs->players[player].resources[type];
  195. }
  196. std::vector<si32> CCallback::getResourceAmount() const
  197. {
  198. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  199. return gs->players[player].resources;
  200. }
  201. int CCallback::getDate(int mode) const
  202. {
  203. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  204. return gs->getDate(mode);
  205. }
  206. std::vector < std::string > CCallback::getObjDescriptions(int3 pos) const
  207. {
  208. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  209. std::vector<std::string> ret;
  210. if(!isVisible(pos,player))
  211. return ret;
  212. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  213. ret.push_back(obj->getHoverText());
  214. return ret;
  215. }
  216. bool CCallback::verifyPath(CPath * path, bool blockSea) const
  217. {
  218. for (size_t i=0; i < path->nodes.size(); ++i)
  219. {
  220. if ( CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->blocked
  221. && (! (CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->visitable)))
  222. return false; //path is wrong - one of the tiles is blocked
  223. if (blockSea)
  224. {
  225. if (i==0)
  226. continue;
  227. if (
  228. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype==TerrainTile::water)
  229. &&
  230. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype!=TerrainTile::water))
  231. ||
  232. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype!=TerrainTile::water)
  233. &&
  234. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==TerrainTile::water))
  235. ||
  236. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==TerrainTile::rock)
  237. )
  238. return false;
  239. }
  240. }
  241. return true;
  242. }
  243. std::vector< std::vector< std::vector<unsigned char> > > & CCallback::getVisibilityMap() const
  244. {
  245. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  246. return gs->players[player].fogOfWarMap;
  247. }
  248. bool CCallback::isVisible(int3 pos, int Player) const
  249. {
  250. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  251. return gs->isVisible(pos, Player);
  252. }
  253. std::vector < const CGTownInstance *> CCallback::getTownsInfo(bool onlyOur) const
  254. {
  255. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  256. std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
  257. for ( std::map<ui8, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  258. {
  259. for (size_t j=0; j < (*i).second.towns.size(); ++j)
  260. {
  261. if ( ( isVisible((*i).second.towns[j],player) ) || (*i).first==player)
  262. {
  263. ret.push_back((*i).second.towns[j]);
  264. }
  265. }
  266. } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  267. return ret;
  268. }
  269. std::vector < const CGHeroInstance *> CCallback::getHeroesInfo(bool onlyOur) const
  270. {
  271. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  272. std::vector < const CGHeroInstance *> ret;
  273. for(size_t i=0;i<gs->map->heroes.size();i++)
  274. {
  275. if( (gs->map->heroes[i]->tempOwner==player) ||
  276. (isVisible(gs->map->heroes[i]->getPosition(false),player) && !onlyOur) )
  277. {
  278. ret.push_back(gs->map->heroes[i]);
  279. }
  280. }
  281. return ret;
  282. }
  283. bool CCallback::isVisible(int3 pos) const
  284. {
  285. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  286. return isVisible(pos,player);
  287. }
  288. bool CCallback::isVisible( const CGObjectInstance *obj, int Player ) const
  289. {
  290. return gs->isVisible(obj, Player);
  291. }
  292. int CCallback::getMyColor() const
  293. {
  294. return player;
  295. }
  296. int CCallback::getHeroSerial(const CGHeroInstance * hero) const
  297. {
  298. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  299. for (size_t i=0; i<gs->players[player].heroes.size();i++)
  300. {
  301. if (gs->players[player].heroes[i]==hero)
  302. return i;
  303. }
  304. return -1;
  305. }
  306. const CCreatureSet* CCallback::getGarrison(const CGObjectInstance *obj) const
  307. {
  308. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  309. const CArmedInstance *armi = dynamic_cast<const CArmedInstance*>(obj);
  310. if(!armi)
  311. return NULL;
  312. else
  313. return &armi->army;
  314. }
  315. int CCallback::swapCreatures(const CArmedInstance *s1, const CArmedInstance *s2, int p1, int p2)
  316. {
  317. ArrangeStacks pack(1,p1,p2,s1->id,s2->id,0);
  318. sendRequest(&pack);
  319. return 0;
  320. }
  321. int CCallback::mergeStacks(const CArmedInstance *s1, const CArmedInstance *s2, int p1, int p2)
  322. {
  323. ArrangeStacks pack(2,p1,p2,s1->id,s2->id,0);
  324. sendRequest(&pack);
  325. return 0;
  326. }
  327. int CCallback::splitStack(const CArmedInstance *s1, const CArmedInstance *s2, int p1, int p2, int val)
  328. {
  329. ArrangeStacks pack(3,p1,p2,s1->id,s2->id,val);
  330. sendRequest(&pack);
  331. return 0;
  332. }
  333. bool CCallback::dismissHero(const CGHeroInstance *hero)
  334. {
  335. if(player!=hero->tempOwner) return false;
  336. DismissHero pack(hero->id);
  337. sendRequest(&pack);
  338. return true;
  339. }
  340. int CCallback::getMySerial() const
  341. {
  342. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  343. return gs->players[player].serial;
  344. }
  345. bool CCallback::swapArtifacts(const CGHeroInstance * hero1, ui16 pos1, const CGHeroInstance * hero2, ui16 pos2)
  346. {
  347. if(player!=hero1->tempOwner || player!=hero2->tempOwner)
  348. return false;
  349. ExchangeArtifacts ea(hero1->id, hero2->id, pos1, pos2);
  350. sendRequest(&ea);
  351. return true;
  352. }
  353. bool CCallback::buildBuilding(const CGTownInstance *town, si32 buildingID)
  354. {
  355. CGTownInstance * t = const_cast<CGTownInstance *>(town);
  356. if(town->tempOwner!=player)
  357. return false;
  358. CBuilding *b = CGI->buildh->buildings[t->subID][buildingID];
  359. for(int i=0;i<b->resources.size();i++)
  360. if(b->resources[i] > gs->players[player].resources[i])
  361. return false; //lack of resources
  362. BuildStructure pack(town->id,buildingID);
  363. sendRequest(&pack);
  364. return true;
  365. }
  366. int CCallback::battleGetBattlefieldType()
  367. {
  368. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  369. return gs->battleGetBattlefieldType();
  370. }
  371. int CCallback::battleGetObstaclesAtTile(int tile) //returns bitfield
  372. {
  373. //TODO - write
  374. return -1;
  375. }
  376. std::vector<CObstacleInstance> CCallback::battleGetAllObstacles()
  377. {
  378. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  379. if(gs->curB)
  380. return gs->curB->obstacles;
  381. else
  382. return std::vector<CObstacleInstance>();
  383. }
  384. int CCallback::battleGetStack(int pos, bool onlyAlive)
  385. {
  386. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  387. return gs->battleGetStack(pos, onlyAlive);
  388. }
  389. const CStack* CCallback::battleGetStackByID(int ID, bool onlyAlive)
  390. {
  391. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  392. if(!gs->curB) return NULL;
  393. return gs->curB->getStack(ID, onlyAlive);
  394. }
  395. int CCallback::battleMakeAction(BattleAction* action)
  396. {
  397. MakeCustomAction mca(*action);
  398. sendRequest(&mca);
  399. return 0;
  400. }
  401. const CStack* CCallback::battleGetStackByPos(int pos, bool onlyAlive)
  402. {
  403. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  404. return battleGetStackByID(battleGetStack(pos, onlyAlive), onlyAlive);
  405. }
  406. int CCallback::battleGetPos(int stack)
  407. {
  408. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  409. if(!gs->curB)
  410. {
  411. tlog2<<"battleGetPos called when there is no battle!"<<std::endl;
  412. return -1;
  413. }
  414. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  415. {
  416. if(gs->curB->stacks[g]->ID == stack)
  417. return gs->curB->stacks[g]->position;
  418. }
  419. return -1;
  420. }
  421. std::map<int, CStack> CCallback::battleGetStacks()
  422. {
  423. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  424. std::map<int, CStack> ret;
  425. if(!gs->curB) //there is no battle
  426. {
  427. return ret;
  428. }
  429. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  430. {
  431. ret[gs->curB->stacks[g]->ID] = *(gs->curB->stacks[g]);
  432. }
  433. return ret;
  434. }
  435. std::vector<CStack> CCallback::battleGetStackQueue()
  436. {
  437. if(!gs->curB)
  438. {
  439. tlog2<<"battleGetStackQueue called when there is not battle!"<<std::endl;
  440. return std::vector<CStack>();
  441. }
  442. return gs->curB->getStackQueue();
  443. }
  444. CCreature CCallback::battleGetCreature(int number)
  445. {
  446. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  447. if(!gs->curB)
  448. {
  449. tlog2<<"battleGetCreature called when there is no battle!"<<std::endl;
  450. }
  451. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  452. {
  453. if(gs->curB->stacks[h]->ID == number) //creature found
  454. return *(gs->curB->stacks[h]->creature);
  455. }
  456. #ifndef __GNUC__
  457. throw new std::exception("Cannot find the creature");
  458. #else
  459. throw new std::exception();
  460. #endif
  461. }
  462. std::vector<int> CCallback::battleGetAvailableHexes(int ID, bool addOccupiable)
  463. {
  464. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  465. if(!gs->curB)
  466. {
  467. tlog2<<"battleGetAvailableHexes called when there is no battle!"<<std::endl;
  468. return std::vector<int>();
  469. }
  470. return gs->curB->getAccessibility(ID, addOccupiable);
  471. //return gs->battleGetRange(ID);
  472. }
  473. bool CCallback::battleIsStackMine(int ID)
  474. {
  475. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  476. if(!gs->curB)
  477. {
  478. tlog2<<"battleIsStackMine called when there is no battle!"<<std::endl;
  479. return false;
  480. }
  481. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  482. {
  483. if(gs->curB->stacks[h]->ID == ID) //creature found
  484. return gs->curB->stacks[h]->owner == player;
  485. }
  486. return false;
  487. }
  488. bool CCallback::battleCanShoot(int ID, int dest)
  489. {
  490. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  491. const CStack *our = battleGetStackByID(ID), *dst = battleGetStackByPos(dest);
  492. if(!our || !dst || !gs->curB) return false;
  493. int ourHero = our->attackerOwned ? gs->curB->hero1 : gs->curB->hero2;
  494. //for(size_t g=0; g<our->effects.size(); ++g)
  495. //{
  496. // if(61 == our->effects[g].id) //forgetfulness
  497. // return false;
  498. //}
  499. if(our->hasFeatureOfType(StackFeature::FORGETFULL)) //forgetfulness
  500. return false;
  501. if(our->hasFeatureOfType(StackFeature::SHOOTER)//it's shooter
  502. && our->owner != dst->owner
  503. && dst->alive()
  504. && (!gs->curB->isStackBlocked(ID) || gs->getHero(ourHero)->hasBonusOfType(HeroBonus::FREE_SHOOTING))
  505. && our->shots
  506. )
  507. return true;
  508. return false;
  509. }
  510. bool CCallback::battleCanCastSpell()
  511. {
  512. if(!gs->curB) //there is no battle
  513. return false;
  514. if(gs->curB->side1 == player)
  515. return gs->curB->castSpells[0] == 0 && gs->getHero(gs->curB->hero1)->getArt(17);
  516. else
  517. return gs->curB->castSpells[1] == 0 && gs->getHero(gs->curB->hero2)->getArt(17);
  518. }
  519. bool CCallback:: battleCanFlee()
  520. {
  521. return gs->battleCanFlee(player);
  522. }
  523. void CCallback::swapGarrisonHero( const CGTownInstance *town )
  524. {
  525. if(town->tempOwner != player) return;
  526. GarrisonHeroSwap pack(town->id);
  527. sendRequest(&pack);
  528. }
  529. void CCallback::buyArtifact(const CGHeroInstance *hero, int aid)
  530. {
  531. if(hero->tempOwner != player) return;
  532. BuyArtifact pack(hero->id,aid);
  533. sendRequest(&pack);
  534. }
  535. std::vector < const CGObjectInstance * > CCallback::getBlockingObjs( int3 pos ) const
  536. {
  537. std::vector<const CGObjectInstance *> ret;
  538. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  539. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  540. return ret;
  541. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  542. ret.push_back(obj);
  543. return ret;
  544. }
  545. std::vector < const CGObjectInstance * > CCallback::getVisitableObjs( int3 pos ) const
  546. {
  547. std::vector<const CGObjectInstance *> ret;
  548. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  549. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  550. return ret;
  551. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].visitableObjects)
  552. ret.push_back(obj);
  553. return ret;
  554. }
  555. void CCallback::getMarketOffer( int t1, int t2, int &give, int &rec, int mode/*=0*/ ) const
  556. {
  557. if(mode) return; //TODO - support
  558. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  559. //if(gs->resVals[t1] >= gs->resVals[t2])
  560. float r = gs->resVals[t1], //price of given resource
  561. g = gs->resVals[t2] / gs->getMarketEfficiency(player,mode); //price of wanted resource
  562. if(r>g) //if given resource is more expensive than wanted
  563. {
  564. rec = ceil(r / g);
  565. give = 1;
  566. }
  567. else //if wanted resource is more expensive
  568. {
  569. give = ceil(g / r);
  570. rec = 1;
  571. }
  572. }
  573. std::vector < const CGObjectInstance * > CCallback::getFlaggableObjects(int3 pos) const
  574. {
  575. if(!isVisible(pos))
  576. return std::vector < const CGObjectInstance * >();
  577. std::vector < const CGObjectInstance * > ret;
  578. std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
  579. for(size_t b=0; b<objs.size(); ++b)
  580. {
  581. if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
  582. ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
  583. }
  584. return ret;
  585. }
  586. int3 CCallback::getMapSize() const
  587. {
  588. return CGI->mh->sizes;
  589. }
  590. void CCallback::trade( int mode, int id1, int id2, int val1 )
  591. {
  592. int p1, p2;
  593. getMarketOffer(id1,id2,p1,p2,mode);
  594. TradeOnMarketplace pack(player,mode,id1,id2,val1);
  595. sendRequest(&pack);
  596. }
  597. void CCallback::setFormation(const CGHeroInstance * hero, bool tight)
  598. {
  599. const_cast<CGHeroInstance*>(hero)->army.formation = tight;
  600. SetFormation pack(hero->id,tight);
  601. sendRequest(&pack);
  602. }
  603. void CCallback::setSelection(const CArmedInstance * obj)
  604. {
  605. SetSelection ss;
  606. ss.player = player;
  607. ss.id = obj->id;
  608. sendRequest(&ss);
  609. }
  610. void CCallback::recruitHero(const CGTownInstance *town, const CGHeroInstance *hero)
  611. {
  612. ui8 i=0;
  613. for(; i<gs->players[player].availableHeroes.size(); i++)
  614. {
  615. if(gs->players[player].availableHeroes[i] == hero)
  616. {
  617. HireHero pack(i,town->id);
  618. sendRequest(&pack);
  619. return;
  620. }
  621. }
  622. }
  623. std::vector<const CGHeroInstance *> CCallback::getAvailableHeroes(const CGTownInstance * town) const
  624. {
  625. std::vector<const CGHeroInstance *> ret(gs->players[player].availableHeroes.size());
  626. std::copy(gs->players[player].availableHeroes.begin(),gs->players[player].availableHeroes.end(),ret.begin());
  627. return ret;
  628. }
  629. const TerrainTile * CCallback::getTileInfo( int3 tile ) const
  630. {
  631. if(!gs->map->isInTheMap(tile))
  632. {
  633. tlog1 << tile << "is outside the map! (call to getTileInfo)\n";
  634. return NULL;
  635. }
  636. if(!isVisible(tile, player)) return NULL;
  637. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  638. return &gs->map->getTile(tile);
  639. }
  640. int CCallback::canBuildStructure( const CGTownInstance *t, int ID )
  641. {
  642. return gs->canBuildStructure(t,ID);
  643. }
  644. bool CCallback::getPath(int3 src, int3 dest, const CGHeroInstance * hero, CPath &ret)
  645. {
  646. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  647. return gs->getPath(src,dest,hero, ret);
  648. }
  649. void CCallback::save( const std::string &fname )
  650. {
  651. cl->save(fname);
  652. }
  653. void CCallback::sendMessage(const std::string &mess)
  654. {
  655. PlayerMessage pm(player, mess);
  656. sendRequest(&pm);
  657. }
  658. void CCallback::buildBoat( const IShipyard *obj )
  659. {
  660. BuildBoat bb;
  661. bb.objid = obj->o->id;
  662. sendRequest(&bb);
  663. }
  664. template <typename T>
  665. void CCallback::sendRequest(const T* request)
  666. {
  667. //TODO? should be part of CClient but it would have to be very tricky cause template/serialization issues
  668. if(waitTillRealize)
  669. cl->waitingRequest.set(true);
  670. *cl->serv << request;
  671. if(waitTillRealize)
  672. cl->waitingRequest.waitWhileTrue();
  673. }
  674. CCallback::CCallback( CGameState * GS, int Player, CClient *C )
  675. :gs(GS), cl(C), player(Player)
  676. {
  677. waitTillRealize = false;
  678. }
  679. InfoAboutHero::InfoAboutHero()
  680. {
  681. details = NULL;
  682. hclass = NULL;
  683. portrait = -1;
  684. }
  685. InfoAboutHero::~InfoAboutHero()
  686. {
  687. delete details;
  688. }
  689. void InfoAboutHero::initFromHero( const CGHeroInstance *h, bool detailed )
  690. {
  691. owner = h->tempOwner;
  692. hclass = h->type->heroClass;
  693. name = h->name;
  694. portrait = h->portrait;
  695. army = h->army;
  696. if(detailed)
  697. {
  698. //include details about hero
  699. details = new Details;
  700. details->luck = h->getCurrentLuck();
  701. details->morale = h->getCurrentMorale();
  702. details->mana = h->mana;
  703. details->primskills.resize(PRIMARY_SKILLS);
  704. for (int i = 0; i < PRIMARY_SKILLS ; i++)
  705. {
  706. details->primskills[i] = h->getPrimSkillLevel(i);
  707. }
  708. }
  709. else
  710. {
  711. //hide info about hero stacks counts using descriptives names ids
  712. for(std::map<si32,std::pair<ui32,si32> >::iterator i = army.slots.begin(); i != army.slots.end(); ++i)
  713. {
  714. i->second.second = CCreature::getQuantityID(i->second.second);
  715. }
  716. }
  717. }
  718. InfoAboutTown::InfoAboutTown()
  719. {
  720. tType = NULL;
  721. details = NULL;
  722. fortLevel = 0;
  723. owner = -1;
  724. }
  725. InfoAboutTown::~InfoAboutTown()
  726. {
  727. delete details;
  728. }
  729. void InfoAboutTown::initFromTown( const CGTownInstance *t, bool detailed )
  730. {
  731. army = t->army;
  732. built = t->builded;
  733. fortLevel = t->fortLevel();
  734. name = t->name;
  735. tType = t->town;
  736. owner = t->tempOwner;
  737. if(detailed)
  738. {
  739. //include details about hero
  740. details = new Details;
  741. details->goldIncome = t->dailyIncome();
  742. details->customRes = vstd::contains(t->builtBuildings, 15);
  743. details->hallLevel = t->hallLevel();
  744. details->garrisonedHero = t->garrisonHero;
  745. }
  746. else
  747. {
  748. //hide info about hero stacks counts
  749. for(std::map<si32,std::pair<ui32,si32> >::iterator i = army.slots.begin(); i != army.slots.end(); ++i)
  750. {
  751. i->second.second = 0;
  752. }
  753. }
  754. }