ChangeLog 29 KB

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  1. 0.74 -> 0.75 (Dec 01 2009)
  2. GENERAL:
  3. * Implemented "main menu" in-game option.
  4. * Hide the mouse cursor while displaying a popup window.
  5. * Better handling of huge and empty message boxes (still needs more changes)
  6. * Fixed several crashes when exiting.
  7. ADVENTURE INTERFACE:
  8. * Movement cursor shown for unguarded enemy towns.
  9. * Battle cursor shown for guarded enemy garrisons.
  10. * Clicking on the border no longer opens an empty info windows
  11. HERO WINDOW:
  12. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  13. TOWNS:
  14. * new special town structures supported:
  15. - Academy of Battle Scholars
  16. - Cage of Warlords
  17. - Mana Vortex
  18. - Stables
  19. - Skyship (revealing entire map only)
  20. OBJECTS:
  21. * External dwellings increase town growth
  22. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  23. * Scholar won't give unavaliable spells anymore.
  24. A lot of of various bugfixes and improvements:
  25. http://vcmi.antypika.aplus.pl/bugs/search.php?project_id=1&sticky_issues=off&fixed_in_version=0.75&sortby=id&dir=DESC&per_page=100&hide_status_id=-2
  26. 0.73 -> 0.74 (Oct 01 2009)
  27. GENERAL:
  28. * Scenario Information window
  29. * Save Game window
  30. * VCMI window should start centered
  31. * support for Necromancy and Ballistics secondary skills
  32. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  33. * VCMI client has its own icon (thx for graphic to Dikamilo)
  34. * Ellipsis won't be split when breaking text on several lines
  35. * split button will be grayed out when no creature is selected
  36. * fixed issue when splitting stack to the hero with only one creatures
  37. * a few fixes for shipyard window
  38. ADVENTURE INTERFACE:
  39. * Cursor shows if tile is accesible and how many turns away
  40. * moving hero with arrow keys / numpad
  41. * fixed Next Hero button behaviour
  42. * fixed Surface/Underground switch button in higher resolutions
  43. BATTLES:
  44. * partial siege support
  45. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  46. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  47. * more creatures special abilities supported
  48. * battle settings will be stored
  49. * fixed crashes occuring on attacking two hex creatures from back
  50. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  51. * even large stack numbers will fit the boxes
  52. * when active stack is killed by spell, game behaves properly
  53. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  54. * ballista can shoot even if there's an enemy creature next to it
  55. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  56. * selecting attack directions works as in H3
  57. * estimating damage that will be dealt while choosing stack to be attacked
  58. * modified the positioning of battle effects, they should look about right now.
  59. * after selecting a spell during combat, l-click is locked for any action other than casting.
  60. * flying creatures will be blitted over all other creatures, obstacles and wall
  61. * obstacles and units should be printed in better order (not tested)
  62. * fixed armageddon animation
  63. * new spells supported:
  64. - Anti-Magic
  65. - Cure
  66. - Resurrection
  67. - Animate Dead
  68. - Counterstrike
  69. - Berserk
  70. - Hypnotize
  71. - Blind
  72. - Fire Elemental
  73. - Earth Elemental
  74. - Water Elemental
  75. - Air Elemental
  76. - Remove obstacle
  77. TOWNS:
  78. * enemy castle can be taken over
  79. * only one capitol per player allowed (additional ones will be lost)
  80. * garrisoned hero can buy a spellbook
  81. * heroes available in tavern sould be always different
  82. * ship bought in town will be correctly placed
  83. * new special town structures supported:
  84. - Lookout Tower
  85. - Temple of Valhalla
  86. - Wall of Knowledge
  87. - Order of Fire
  88. HERO WINDOW:
  89. * war machines cannot be unequiped
  90. PREGAME:
  91. * sorting: a second click on the column header sorts in descending order.
  92. * advanced options tab: r-click popups for selected town, hero and bonus
  93. * starting scenario / game by double click
  94. * arrows in options tab are hidden when not available
  95. * subtitles for choosen hero/town/bonus in pregame
  96. OBJECTS:
  97. * fixed pairing Subterranean Gates
  98. New objects supported:
  99. - Borderguard & Keymaster Tent
  100. - Cartographer
  101. - Creature banks
  102. - Eye of the Magi & Hut of the Magi
  103. - Garrison
  104. - Stables
  105. - Pandora Box
  106. - Pyramid
  107. 0.72 -> 0.73 (Aug 01 2009)
  108. GENERAL:
  109. * infowindow popup will be completely on screen
  110. * fixed possible crash with in game console
  111. * fixed crash when gaining artifact after r-click on hero in tavern
  112. * Estates / hero bonuses won't give resources on first day.
  113. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  114. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  115. * 'T' hotkey opens marketplace window
  116. * giving starting spells for heroes
  117. * pressing enter or escape close spellbook
  118. * removed redundant quotation marks from skills description and artifact events texts
  119. * disabled autosaving on first turn
  120. * bonuses from bonus artifacts
  121. * increased char per line limit for subtitles under components
  122. * corrected some exp/level values
  123. * primary skills cannot be negative
  124. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  125. * fixed timed events reappearing
  126. * saving system options
  127. * saving hero direction
  128. * r-click popups on enemy heroes and towns
  129. * hero leveling formula matches the H3
  130. ADVENTURE INTERFACE:
  131. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  132. * The size of the frame around the map depends on the screen size.
  133. * spellbook shows adventure spells when opened on adventure map
  134. * erasing path after picking objects with last movement point
  135. BATTLES:
  136. * spell resistance supported (secondary skill, artifacts, creature skill)
  137. * corrected damage inflicted by spells and ballista
  138. * added some missing projectile infos
  139. * added native terrain bonuses in battles
  140. * number of units in stack in battle should better fit the box
  141. * non-living and undead creatures have now always 0 morale
  142. * displaying luck effect animation
  143. * support for battleground overlays:
  144. - cursed ground
  145. - magic plains
  146. - fiery fields
  147. - rock lands
  148. - magic clouds
  149. - lucid pools
  150. - holy ground
  151. - clover field
  152. - evil fog
  153. TOWNS:
  154. * fixes for horde buildings
  155. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  156. * capitol bar in town hall is grey (not red) if already one exists
  157. * fixed crash on entering hall when town was near map edge
  158. HERO WINDOW:
  159. * garrisoned heroes won't be shown on the list
  160. * artifacts will be present on morale/luck bonuses list
  161. PREGAME:
  162. * saves are sorted primary by map format, secondary by name
  163. * fixed displaying date of saved game (uses local time, removed square character)
  164. OBJECTS:
  165. * Fixed primary/secondary skill levels given by a scholar.
  166. * fixed problems with 3-tiles monoliths
  167. * fixed crash with flaggable building next to map edge
  168. * fixed some descriptions for events
  169. * New objects supported:
  170. - Buoy
  171. - Creature Generators
  172. - Flotsam
  173. - Mermaid
  174. - Ocean bottle
  175. - Sea Chest
  176. - Shipwreck Survivor
  177. - Shipyard
  178. - Sirens
  179. 0.71 -> 0.72 (Jun 1 2009)
  180. GENERAL:
  181. * many sound effects and music
  182. * autosave (to 5 subsequent files)
  183. * artifacts support (most of them)
  184. * added internal game console (activated on TAB)
  185. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  186. * improved randomization
  187. * fixed crash on closing application
  188. * VCMI won't always give all three stacks in the starting armies
  189. * fix for drawing starting army creatures count
  190. * Diplomacy secondary skill support
  191. * timed events won't cause resources amount to be negative
  192. * support for sorcery secondary skill
  193. * reduntant quotation marks from artifact descriptions are removed
  194. * no income at the first day
  195. ADVENTURE INTERFACE:
  196. * fixed crasbug occurring on revisiting objects (by pressing space)
  197. * always restoring default cursor when movng mouse out of the terrain
  198. * fixed map scrolling with ctrl+arrows when some windows are opened
  199. * clicking scrolling arrows in town/hero list won't open town/hero window
  200. * pathfinder will now look for a path going via printed positions of roads when it's possible
  201. * enter can be used to open window with selected hero/town
  202. BATTLES:
  203. * many creatures special skills implemented
  204. * battle will end when one side has only war machines
  205. * fixed some problems with handling obstacles info
  206. * fixed bug with defending / waiting while no stack is active
  207. * spellbook button is inactive when hero cannot cast any spell
  208. * obstacles will be placed more properly when resolution is different than 800x600
  209. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  210. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  211. * new spells:
  212. - frost ring
  213. - fireball
  214. - inferno
  215. - meteor shower
  216. - death ripple
  217. - destroy undead
  218. - dispel
  219. - armageddon
  220. - disrupting ray
  221. - protection from air
  222. - protection from fire
  223. - protection from water
  224. - protection from earth
  225. - precision
  226. - slayer
  227. TOWNS:
  228. * resting in town with mage guild will replenih all the mana points
  229. * fixed Blacksmith
  230. * the number of creatures at the beginning of game is their base growth
  231. * it's possible to enter Tavern via Brotherhood of Sword
  232. HERO WINDOW:
  233. * fixed mana limit info in the hero window
  234. * war machines can't be removed
  235. * fixed problems with removing artifacts when all visible slots in backpack are full
  236. PREGAME:
  237. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  238. * Fix position of maps names.
  239. * Made the slider cursor much more responsive. Speedup the map select screen.
  240. * Try to behave when no maps/saves are present.
  241. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  242. OBJECTS:
  243. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  244. * leaving guardians in flagged mines.
  245. * support for Scholar object
  246. * support for School of Magic
  247. * support for School of War
  248. * support for Pillar of Fire
  249. * support for Corpse
  250. * support for Lean To
  251. * support for Wagon
  252. * support for Warrior's Tomb
  253. * support for Event
  254. * Corpse (Skeleton) will be accessible from all directions
  255. 0.7 -> 0.71 (Apr 01 2009)
  256. GENERAL:
  257. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  258. * morale/luck system and corresponding sec. skills supported
  259. * fixed crash when hero get level and has less than two sec. skills to choose between
  260. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  261. * proper handling of custom portraits of heroes
  262. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  263. * fixed crash when there was no hero available to hire for some player
  264. * fixed problems with 1024x600 screen resolution
  265. * updating blockmap/visitmap of randomized objects
  266. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  267. * further fixes for leveling-up (stability and identical offered skills bug)
  268. * splitting window allows to rebalance two stack with the same creatures
  269. * support for numpad keyboard
  270. * support for timed events
  271. ADVENTURE INTERFACE:
  272. * added "Next hero" button functionality
  273. * added missing path arrows
  274. * corrected centering on hero's position
  275. * recalculating hero path after reselecting hero
  276. * further changes in pathfinder making it more like original one
  277. * orientation of hero can't be change if movement points are exhausted
  278. * campfire, borderguard, bordergate, questguard will be accessible from the top
  279. * new movement cost calculation algorithm
  280. * fixed sight radious calculation
  281. * it's possible to stop hero movement
  282. * faster minimap refreshing
  283. * provisional support for "Save" button in System Options Window
  284. * it's possible to revisit object under hero by pressing Space
  285. BATTLES:
  286. * partial support for battle obstacles
  287. * only one spell can be casted per turn
  288. * blocked opening sepllbook if hero doesn't have a one
  289. * spells not known by hero can't be casted
  290. * spell books won't be placed in War Machine slots after battle
  291. * attack is now possible when hex under cursor is not displayed
  292. * glowing effect of yellow border around creatures
  293. * blue glowing border around hovered creature
  294. * made animation on battlefield more smooth
  295. * standing stacks have more static animation
  296. * probably fixed problem with displaying corpses on battlefield
  297. * fixes for two-hex creatures actions
  298. * fixed hero casting spell animation
  299. * corrected stack death animation
  300. * battle settings will be remembered between battles
  301. * improved damage calculation formula
  302. * correct handling of flying creatures in battles
  303. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  304. * amounts of units taking actions / being an object of actions won't be shown until action ends
  305. * fixed positions of stack queue and battle result window when resolution is != 800x600
  306. * corrected duration of frenzy spell which was incorrect in certain cases
  307. * corrected hero spell casting animation
  308. * better support for battle backgrounds
  309. * blocked "save" command during battle
  310. * spellbook displays only spells known by Hero
  311. New spells supported:
  312. - Mirth
  313. - Sorrow
  314. - Fortune
  315. - Misfortune
  316. TOWN INTERFACE:
  317. * cannot build more than one capitol
  318. * cannot build shipyard if town is not near water
  319. * Rampart's Treasury requires Miner's Guild
  320. * minor improvements in Recruitment Window
  321. * fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  322. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  323. * fixed blinking resdatabar in town screen when buying (800x600)
  324. * fixed horde buildings displaying in town hall
  325. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  326. PREGAME:
  327. * added scrolling scenario list with mouse wheel
  328. * fixed mouse slow downs
  329. * cannot select heroes for computer player (pregame)
  330. * no crash if uses gives wrong resolution ID number
  331. * minor fixes
  332. OBJECTS:
  333. * windmill gives 500 gold only during first week ever (not every month)
  334. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  335. New objects supported:
  336. * Prison
  337. * Magic Well
  338. * Faerie Ring
  339. * Swan Pond
  340. * Idol of Fortune
  341. * Fountain of Fortune
  342. * Rally Flag
  343. * Oasis
  344. * Temple
  345. * Watering Hole
  346. * Fountain of Youth
  347. * support for Redwood Observatory
  348. * support for Shrine of Magic Incantation / Gesture / Thought
  349. * support for Sign / Ocean Bottle
  350. AI PLAYER:
  351. Minor improvements and fixes.
  352. 0.64 -> 0.7 (Feb 01 2009)
  353. GENERAL:
  354. * move some settings to the config/settings.txt file
  355. * partial support for new screen resolutions
  356. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  357. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  358. * fixed crashbug occuring when hero levelled above 15 level
  359. * support for non-standard screen resolutions
  360. * F4 toggles between full-screen and windowed mode
  361. * minor improvements in creature card window
  362. * splitting stacks with the shift+click
  363. * creature card window contains info about modified speed
  364. ADVENTURE INTERFACE:
  365. * added water animation
  366. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  367. * partial handling r-clicks on adventure map
  368. TOWN INTERFACE:
  369. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  370. * fixed cloning creatures bug in garrisons (and related issues)
  371. BATTLES
  372. * support for the Wait command
  373. * magic arrow *really* works
  374. * war machines support partially added
  375. * queue of stacks narrowed
  376. * spell effect animation displaying improvements
  377. * positive/negative spells cannot be cast on hostile/our stacks
  378. * showing spell effects affecting stack in creature info window
  379. * more appropriate coloring of stack amount box when stack is affected by a spell
  380. * battle console displays notifications about wait/defend commands
  381. * several reported bugs fixed
  382. * new spells supported:
  383. a) Haste
  384. b) lightning bolt
  385. c) ice bolt
  386. d) slow
  387. e) implosion
  388. f) forgetfulness
  389. g) shield
  390. h) air shield
  391. i) bless
  392. j) curse
  393. k) bloodlust
  394. l) weakness
  395. m) stone skin
  396. n) prayer
  397. o) frenzy
  398. AI PLAYER:
  399. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  400. OBJECTS:
  401. * Guardians property for resources is handled
  402. * support for Witch Hut
  403. * support for Arena
  404. * support for Library of Enlightenment
  405. And a lot of minor fixes
  406. 0.63 -> 0.64 (Nov 01 2008)
  407. GENERAL:
  408. * sprites from /Sprites folder are handled correctly
  409. * several fixes for pathfinder and path arrows
  410. * better handling disposed/predefined heroes
  411. * heroes regain 1 mana point each turn
  412. * support for mistycisim and intelligence skills
  413. * hero hiring possible
  414. * added support for a number of hotkeys
  415. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  416. * many minor improvements
  417. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  418. a) woggaladriel -> vcmiainur
  419. b) wogoliphaunt -> vcminoldor
  420. c) wogshadowfax -> vcminahar
  421. d) wogeyeofsauron -> vcmieagles
  422. e) wogisengard -> vcmiformenos
  423. f) wogsaruman -> vcmiistari
  424. g) wogpathofthedead -> vcmiangband
  425. h) woggandalfwhite -> vcmiglorfindel
  426. ADVENTURE INTERFACE:
  427. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  428. * slowed map scrolling
  429. * blocked scrolling adventure map with mouse when left ctrl is pressed
  430. * blocked map scrolling when dialog window is opened
  431. * scholar will be accessible from the top
  432. TOWN INTERFACE:
  433. * partially done tavern window (only hero hiring functionality)
  434. BATTLES:
  435. * water elemental will really be treated as 2 hex creature
  436. * potential infinite loop in reverseCreature removed
  437. * better handling of battle cursor
  438. * fixed blocked shooter behavior
  439. * it's possible in battles to check remeaining HP of neutral stacks
  440. * partial support for Magic Arrow spell
  441. * fixed bug with dying unit
  442. * stack queue hotkey is now 'Q'
  443. * added shots limit
  444. 0.62 -> 0.63 (Oct 01 2008)
  445. GENERAL:
  446. * coloured console output, logging all info to txt files
  447. * it's possible to use other port than 3030 by passing it as an additional argument
  448. * removed some redundant warnings
  449. * partially done spellbook
  450. * Alt+F4 quits the game
  451. * some crashbugs was fixed
  452. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  453. * magical hero are given spellbook at the beginning
  454. * added initial secondary skills for heroes
  455. BATTLES:
  456. * very significant optimization of battles
  457. * battle summary window
  458. * fixed crashbug occurring sometimes on exiting battle
  459. * confirm window is shown before retreat
  460. * graphic stack queue in battle (shows when 'c' key is pressed)
  461. * it's possible to attack enemy hero
  462. * neutral monster army disappears when defeated
  463. * casualties among hero army and neutral creatures are saved
  464. * better animation handling in battles
  465. * directional attack in battles
  466. * mostly done battle options (although they're not saved)
  467. * added receiving exp (and leveling-up) after a won battle
  468. * added support for archery, offence and armourer secondary abilities
  469. * hero's primary skills accounted for damage dealt by creatures in battle
  470. TOWNS:
  471. * mostly done marketplace
  472. * fixed crashbug with battles on swamps and rough terrain
  473. * counterattacks
  474. * heroes can learn new spells in towns
  475. * working resource silo
  476. * fixed bug with the mage guild when no spells available
  477. * it's possible to build lighthouse
  478. HERO WINDOW:
  479. * setting army formation
  480. * tooltips for artifacts in backpack
  481. ADVENTURE INTERFACE:
  482. * fixed bug with disappearing head of a hero in adventure map
  483. * some objects are no longer accessible from the top
  484. * no tooltips for objects under FoW
  485. * events won't be shown
  486. * working Subterranean Gates, Monoliths
  487. * minimap shows all flaggable objects (towns, mines, etc.)
  488. * artifacts we pick up go to the appropriate slot (if free)
  489. 0.61 -> 0.62 (Sep 01 2008)
  490. General:
  491. * restructured to the server-client model
  492. * support for heroes placed in towns
  493. * upgrading creatures
  494. * working gaining levels for heroes (including dialog with skill selection)
  495. * added graphical cursor
  496. * showing creature amount in the creature info window
  497. * giving starting bonus
  498. Castles:
  499. * icon in infobox showing that there is hero in town garrison
  500. * fort/citadel/castle screen
  501. * taking last stack from the heroes army should be impossible (or at least harder)
  502. * fixed reading forbidden structures
  503. * randomizing spells in towns
  504. * viewing hero window in the town screen
  505. * possibility of moving hero into the garrison
  506. * mage guild screen
  507. * support for blacksmith
  508. * if hero doesn't have a spell book, he can buy one in a mage guild
  509. * it's possible to build glyph of fear in fortress
  510. * creatures placeholders work properly
  511. Adventure Interface:
  512. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  513. Hero Window:
  514. * bugfix: splitting stacks works in hero window
  515. * removed bug causing significant increase of CPU consumption
  516. Battles:
  517. * shooting
  518. * removed some displaying problems
  519. * showing last group of frames in creature animation won't crash
  520. * added start moving and end moving animations
  521. * fixed moving two-hex creatures
  522. * showing/hiding graphic cursor
  523. * a part of using graphic cursor
  524. * slightly optimized showing of battle interface
  525. * animation of getting hit / death by shooting is displayed when it should be
  526. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  527. * minor optimizations
  528. PreGame:
  529. * updates settings when selecting new map after changing sorting criteria
  530. * if sorting not by name, name will be used as a secondary criteria
  531. * when filter is applied a first available map is selected automatically
  532. * slider position updated after sorting in pregame
  533. Objects:
  534. * support for the Tree of knowledge
  535. * support for Campfires
  536. * added event message when picking artifact
  537. 0.6 -> 0.61 (Jun 15 2008)
  538. Improvements:
  539. * improved attacking in the battles
  540. * it's possible to kill hostile stack
  541. * animations won't go in the same phase
  542. * Better pathfinder
  543. * "%s" substitutions in Right-click information in town hall
  544. * windmill won't give wood
  545. * hover text for heroes
  546. * support for ZSoft-style PCX files in /Data
  547. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  548. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  549. * stack at the limit of unit's range can now be attacked
  550. * range of unit is now properly displayed
  551. * battle log is scrolled down when new event occurs
  552. * console is closed when application exits
  553. Bugfixes:
  554. * stack at the limit of unit's range can now be attacked
  555. * good background for the town hall screen in Stronghold
  556. * fixed typo in hall.txt
  557. * VCMI won't crash when r-click neutral stack during the battle
  558. * water won't blink behind shipyard in the Castle
  559. * fixed several memory leaks
  560. * properly displaying two-hex creatures in recruit/split/info window
  561. * corrupted map file won't cause crash on initializing main menu
  562. 0.59 -> 0.6 (Jun 1 2008)
  563. * partially done attacking in battles
  564. * screen isn't now refreshed while blitting creature info window
  565. * r-click creature info windows in battles
  566. * no more divison by 0 in slider
  567. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  568. * fixed estate problems
  569. * fixed blinking mana vortex
  570. * grail increases creature growths
  571. * new pathfinder
  572. * several minor improvements
  573. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  574. * fixed memory leak in battles
  575. * blitting creature animations to rects in the recruitment window
  576. * fixed wrong creatures def names
  577. * better battle pathfinder and unit reversing
  578. * improved slider ( #58 )
  579. * fixed problems with horde buildings (won't block original dwellings)
  580. * giving primary skill when hero get level (but there is still no dialog)
  581. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  582. * creature levels not messed in Fortress
  583. * war machines are added to the hero's inventory, not to the garrison
  584. * support for H3-style PCX graphics in Data/
  585. * VCMI won't crash when is unable to initialize audio system
  586. * fixed displaying wrong town defs
  587. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  588. * creature info window (only r-click)
  589. * callback for buttons/lists based on boost::function
  590. * a lot of minor improvements
  591. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  592. Towns:
  593. * recruiting creatures
  594. * working creature growths (including castle and horde building influences)
  595. * towns give income
  596. * town hall screen
  597. * building buildings (requirements and cost are handled)
  598. * hints for structures
  599. * updating town infobox
  600. Garrisons:
  601. * merging stacks
  602. * splitting stacks
  603. Battles:
  604. * starting battles
  605. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  606. * leaving battle by pressing flee button
  607. * moving units in battles and displaying thier ranges
  608. * defend command for units
  609. General:
  610. * a number of minor fixes and improvements
  611. 0.54 -> 0.55 (Feb 29 2008)
  612. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  613. * randomization quantity of creatures on the map
  614. * fix of Pandora's Box handling
  615. * reading disposed/predefined heroes
  616. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  617. * more detailed logs
  618. * reported problems with hero flags resolved
  619. * heroes cannot occupy the same tile
  620. * hints for most of creature generators
  621. * some minor stuff
  622. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  623. * given hero is placed in the town entrance
  624. * some objects such as river delta won't be blitted "on" hero
  625. * tiles under FoW are inaccessible
  626. * giving random hero on RoE maps
  627. * improved protection against hero duplication
  628. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  629. * right click popups with infoboxes for heroes/towns lists
  630. * new interface coloring (many thanks to GrayFace ;])
  631. * fixed bug in object flag's coloring
  632. * added hints in town lists
  633. * eliminated square from city hints
  634. 0.53 - 0.53b (Feb 20 2008)
  635. * added giving default buildings in towns
  636. * town infobox won't crash on empty town
  637. 0.52 - 0.53 (Feb 18 2008):
  638. * hopefully the last bugfix of Pandora's Box
  639. * fixed blockmaps of generated heroes
  640. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  641. * fixed town randomization
  642. * fixed hero randomization
  643. * fixed displaying heroes in preGame
  644. * fixed selecting/deselecting artifact slots in hero window
  645. * much faster pathfinder
  646. * memory usage and load time significantly decreased
  647. * it's impossible to select empty artifact slot in hero window
  648. * fixed problem with FoW displaying on minimap on L-sized maps
  649. * fixed crashbug in hero list connected with heroes dismissing
  650. * mostly done town infobox
  651. * town daily income is properly calculated
  652. 0.51 - 0.52 (Feb 7 2008):
  653. * [feature] giving starting hero
  654. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  655. * [feature] picked artifacts are added to hero's backpack
  656. * [feature] possibility of choosing player to play
  657. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  658. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  659. * [bugfix] improved randomization
  660. * [bugfix] pathfinder can't be cheated (what caused errors)
  661. 0.5 - 0.51 (Feb 3 2008):
  662. * close button properly closes (same does 'q' key)
  663. * two players can't have selected same hero
  664. * double click on "Show Available Scenarios" won't reset options
  665. * fixed possible crashbug in town/hero lists
  666. * fixed crashbug in initializing game caused by wrong prisons handling
  667. * fixed crashbug on reading hero's custom artifacts in RoE maps
  668. * fixed crashbug on reading custom Pandora's Box in RoE maps
  669. * fixed crashbug on reading blank Quest Guards
  670. * better console messages
  671. * map reading speed up (though it's still slow, especially on bigger maps)
  672. to 0.5 (Feb 2 2008 - first closed release):
  673. * Main menu and New game screens
  674. * Scenario selection, part of advanced options support
  675. * Partially done adventure map, town and hero interfaces
  676. * Moving hero
  677. * Interactions with several objects (mines, resources, mills, and others)