ChangeLog 39 KB

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  1. 0.89 -> 0.next
  2. GENERAL:
  3. * New filesystem allowing easier resource adding/replacing
  4. * Moved many hard-coded settings into text config files
  5. * Commander level-up dialog
  6. * New Quest Log window
  7. BATTLES
  8. * New graphics for Stack Queue
  9. * Death Stare works identically to H3
  10. * No explosion when catapult fails to damage the wall
  11. * Fixed crash when attacking stack dies before counterattack
  12. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  13. * Fleeing hero won't lose artifacts.
  14. * Spellbook won't be captured.
  15. ADVENTURE AI
  16. * support for quests (Seer Huts, Quest Guardians, and so)
  17. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  18. * AI will now understand threat of Abandoned Mine.
  19. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  20. * Fixed strange case when AI found allied town extremely dangerous
  21. 0.88 -> 0.89 (Jun 01 2012)
  22. GENERAL
  23. * Mostly implemented Commanders feature (missing level-up dialog)
  24. * Support for stack artifacts
  25. * New creature window graphics contributed by fishkebab
  26. * Config file may have multiple upgrades for creatures
  27. * CTRL+T will open marketplace window
  28. * G will open thieves guild window if player owns at least one town with tavern
  29. * Implemented restart functionality. CTRL+R will trigger a quick restart
  30. * Save game screen and returning to main menu will work if game was started with --start option
  31. * Simple mechanism for detecting game desynchronization after init
  32. * 1280x800 resolution graphics, contributed by Topas
  33. ADVENTURE MAP
  34. * Fixed monsters regenerating casualties from battle at the start of new week.
  35. * T in adventure map will switch to next town
  36. BATTLES
  37. * It's possible to switch active creature during tacts phase by clicking on stack
  38. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  39. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  40. * Fixed crash when death stare or acid breath activated on stack that was just killed
  41. * First aid tent can heal only creatures that suffered damage
  42. * War machines can't be healed by tent
  43. * Creatures casting spells won't try to cast them during tactic phase
  44. * Console tooltips for first aid tent
  45. * Console tooltips for teleport spell
  46. * Cursor is reset to pointer when action is requested
  47. * Fixed a few other missing or wrong tooltips/cursors
  48. * Implemented opening creature window by l-clicking on stack
  49. * Fixed crash on attacking walls with Cyclop Kings
  50. * Fixed and simplified Teleport casting
  51. * Fixed Remove Obstacle spell
  52. * New spells supported:
  53. - Chain Lightning
  54. - Fire Wall
  55. - Force Field
  56. - Land Mine
  57. - Quicksands
  58. - Sacrifice
  59. TOWNS:
  60. * T in castle window will open a tavern window (if available)
  61. PREGAME
  62. * Pregame will use same resolution as main game
  63. * Support for scaling background image
  64. * Customization of graphics with config file.
  65. ADVENTURE AI
  66. * basic rule system for threat evaluation
  67. * new town development logic
  68. * AI can now use external dwellings
  69. * AI will weekly revisit dwellings & mills
  70. * AI will now always pick best stacks from towns
  71. * AI will recruit multiple heroes for exploration
  72. * AI won't try attacking its own heroes
  73. 0.87 -> 0.88 (Mar 01 2012)
  74. * added an initial version of new adventure AI: VCAI
  75. * system settings window allows to change default resolution
  76. * introduced unified JSON-based settings system
  77. * fixed all known localization issues
  78. * Creature Window can handle descriptions of spellcasting abilities
  79. * Support for the clone spell
  80. 0.86 -> 0.87 (Dec 01 2011)
  81. GENERAL:
  82. * Pathfinder can find way using ships and subterranean gates
  83. * Hero reminder & sleep button
  84. PREGAME:
  85. * Credits are implemented
  86. BATTLES
  87. * All attacked hexes will be highlighted
  88. * New combat abilities supported:
  89. - Spell Resistance aura
  90. - Random spellcaster (Genies)
  91. - Mana channeling
  92. - Daemon summoning
  93. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  94. - Fear
  95. - Fearless
  96. - No wall penalty
  97. - Enchanter
  98. - Bind
  99. - Dispell helpful spells
  100. 0.85 -> 0.86 (Sep 01 2011)
  101. GENERAL:
  102. * Reinstated music support
  103. * Bonus system optimizations (caching)
  104. * converted many config files to JSON
  105. * .tga file support
  106. * New artifacts supported
  107. - Admiral's Hat
  108. - Statue of Legion
  109. - Titan's Thunder
  110. BATTLES:
  111. * Correct handling of siege obstacles
  112. * Catapult animation
  113. * New combat abilities supported
  114. - Dragon Breath
  115. - Three-headed Attack
  116. - Attack all around
  117. - Death Cloud / Fireball area attack
  118. - Death Blow
  119. - Lightning Strike
  120. - Rebirth
  121. * New WoG abilities supported
  122. - Defense Bonus
  123. - Cast before attack
  124. - Immunity to direct damage spells
  125. * New spells supported
  126. - Magic Mirror
  127. - Titan's Lightning Bolt
  128. 0.84 -> 0.85 (Jun 01 2011)
  129. GENERAL:
  130. * Support for stack experience
  131. * Implemented original campaign selection screens
  132. * New artifacts supported:
  133. - Statesman's Medal
  134. - Diplomat's Ring
  135. - Ambassador's Sash
  136. TOWNS:
  137. * Implemented animation for new town buildings
  138. * It's possible to sell artifacts at Artifact Merchants
  139. BATTLES:
  140. * Neutral monsters will be split into multiple stacks
  141. * Hero can surrender battle to keep army
  142. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  143. * Partial support for Stone Gaze, Paralyze, Mana drain
  144. 0.83 -> 0.84 (Mar 01 2011)
  145. GENERAL:
  146. * Bonus system has been rewritten
  147. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  148. * New artifacts supported:
  149. - Angellic Alliance
  150. - Bird of Perception
  151. - Emblem of Cognizance
  152. - Spell Scroll
  153. - Stoic Watchman
  154. BATTLES:
  155. * Better animations handling
  156. * Defensive stance is supported
  157. HERO:
  158. * New secondary skills supported:
  159. - Artillery
  160. - Eagle Eye
  161. - Tactics
  162. AI PLAYER:
  163. * new AI leading neutral creatures in combat, slightly better then previous
  164. 0.82 -> 0.83 (Nov 01 2010)
  165. GENERAL:
  166. * Alliances support
  167. * Week of / Month of events
  168. * Mostly done pregame for MP games (temporarily only for local clients)
  169. * Support for 16bpp displays
  170. * Campaigns:
  171. - support for building bonus
  172. - moving to next map after victory
  173. * Town Portal supported
  174. * Vial of Dragon Blood and Statue of Legion supported
  175. HERO:
  176. * remaining specialities have been implemented
  177. TOWNS:
  178. * town events supported
  179. * Support for new town structures: Deiety of Fire and Escape Tunnel
  180. BATTLES:
  181. * blocked retreating from castle
  182. 0.81 -> 0.82 (Aug 01 2010)
  183. GENERAL:
  184. * Some of the starting bonuses in campaigns are supported
  185. * It's possible to select difficulty level of mission in campaign
  186. * new cheat codes:
  187. - vcmisilmaril - player wins
  188. - vcmimelkor - player loses
  189. ADVENTURE MAP:
  190. * Neutral armies growth implemented (10% weekly)
  191. * Power rating of neutral stacks
  192. * Favourable Winds reduce sailing cost
  193. HERO:
  194. * Learning secondary skill supported.
  195. * Most of hero specialities are supported, including:
  196. -Creature specialities (progressive, fixed, Sir Mullich)
  197. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  198. -Secondary skill bonuses
  199. -Creature Upgrades (Gelu)
  200. -Resorce generation
  201. -Starting Skill (Adrienne)
  202. TOWNS:
  203. * Support for new town structures:
  204. - Artifact Merchant
  205. - Aurora Borealis
  206. - Castle Gates
  207. - Magic University
  208. - Portal of Summoning
  209. - Skeleton transformer
  210. - Veil of Darkness
  211. OBJECTS:
  212. * Stables will now upgrade Cavaliers to Champions.
  213. New object supported:
  214. - Abandoned Mine
  215. - Altar of Sacrifice
  216. - Black Market
  217. - Cover of Darkness
  218. - Hill Fort
  219. - Refugee Camp
  220. - Sanctuary
  221. - Tavern
  222. - University
  223. - Whirlpool
  224. 0.8 -> 0.81 (Jun 01 2010)
  225. GENERAL:
  226. * It's possible to start campaign
  227. * Support for build grail victory condition
  228. * New artifacts supported:
  229. - Angel's Wings
  230. - Boots of levitation
  231. - Orb of Vulnerability
  232. - Ammo cart
  233. - Golden Bow
  234. - Hourglass of Evil Hour
  235. - Bow of Sharpshooter
  236. - Armor of the Damned
  237. ADVENTURE MAP:
  238. * Creatures now guard surrounding tiles
  239. * New adventura map spells supported:
  240. - Summon Boat
  241. - Scuttle Boat
  242. - Dimension Door
  243. - Fly
  244. - Water walk
  245. BATTLES:
  246. * A number of new creature abilities supported
  247. * First Aid Tent is functional
  248. * Support for distance/wall/melee penalties & no * penalty abilities
  249. * Reworked damage calculation to fit OH3 formula better
  250. * Luck support
  251. * Teleportation spell
  252. HERO:
  253. * First Aid secondary skill
  254. * Improved formula for necromancy to match better OH3
  255. TOWNS:
  256. * Sending resources to other players by marketplace
  257. * Support for new town structures:
  258. - Lighthouse
  259. - Colossus
  260. - Freelancer's Guild
  261. - Guardian Spirit
  262. - Necromancy Amplifier
  263. - Soul Prison
  264. OBJECTS:
  265. New object supported:
  266. - Freelancer's Guild
  267. - Trading Post
  268. - War Machine Factory
  269. 0.75 -> 0.8 (Mar 01 2010)
  270. GENERAL:
  271. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  272. * Implemented assembling and disassembling of combination artifacts.
  273. * Kingdom Overview screen is now available.
  274. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  275. * Replaced TTF fonts with original ones.
  276. ADVENTURE MAP:
  277. * Implemented rivers animations (thx to GrayFace).
  278. BATTLES:
  279. * Fire Shield spell (and creature ability) supported
  280. * affecting morale/luck and casting spell after attack creature abilities supported
  281. HERO:
  282. * Implementation of Scholar secondary skill
  283. TOWN:
  284. * New left-bottom info panel functionalities.
  285. TOWNS:
  286. * new town structures supported:
  287. - Ballista Yard
  288. - Blood Obelisk
  289. - Brimstone Clouds
  290. - Dwarven Treasury
  291. - Fountain of Fortune
  292. - Glyphs of Fear
  293. - Mystic Pond
  294. - Thieves Guild
  295. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  296. OBJECTS:
  297. New objects supported:
  298. - Border gate
  299. - Den of Thieves
  300. - Lighthouse
  301. - Obelisk
  302. - Quest Guard
  303. - Seer hut
  304. A lot of of various bugfixes and improvements:
  305. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  306. 0.74 -> 0.75 (Dec 01 2009)
  307. GENERAL:
  308. * Implemented "main menu" in-game option.
  309. * Hide the mouse cursor while displaying a popup window.
  310. * Better handling of huge and empty message boxes (still needs more changes)
  311. * Fixed several crashes when exiting.
  312. ADVENTURE INTERFACE:
  313. * Movement cursor shown for unguarded enemy towns.
  314. * Battle cursor shown for guarded enemy garrisons.
  315. * Clicking on the border no longer opens an empty info windows
  316. HERO WINDOW:
  317. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  318. TOWNS:
  319. * new special town structures supported:
  320. - Academy of Battle Scholars
  321. - Cage of Warlords
  322. - Mana Vortex
  323. - Stables
  324. - Skyship (revealing entire map only)
  325. OBJECTS:
  326. * External dwellings increase town growth
  327. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  328. * Scholar won't give unavaliable spells anymore.
  329. A lot of of various bugfixes and improvements:
  330. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  331. 0.73 -> 0.74 (Oct 01 2009)
  332. GENERAL:
  333. * Scenario Information window
  334. * Save Game window
  335. * VCMI window should start centered
  336. * support for Necromancy and Ballistics secondary skills
  337. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  338. * VCMI client has its own icon (thx for graphic to Dikamilo)
  339. * Ellipsis won't be split when breaking text on several lines
  340. * split button will be grayed out when no creature is selected
  341. * fixed issue when splitting stack to the hero with only one creatures
  342. * a few fixes for shipyard window
  343. ADVENTURE INTERFACE:
  344. * Cursor shows if tile is accesible and how many turns away
  345. * moving hero with arrow keys / numpad
  346. * fixed Next Hero button behaviour
  347. * fixed Surface/Underground switch button in higher resolutions
  348. BATTLES:
  349. * partial siege support
  350. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  351. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  352. * more creatures special abilities supported
  353. * battle settings will be stored
  354. * fixed crashes occuring on attacking two hex creatures from back
  355. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  356. * even large stack numbers will fit the boxes
  357. * when active stack is killed by spell, game behaves properly
  358. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  359. * ballista can shoot even if there's an enemy creature next to it
  360. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  361. * selecting attack directions works as in H3
  362. * estimating damage that will be dealt while choosing stack to be attacked
  363. * modified the positioning of battle effects, they should look about right now.
  364. * after selecting a spell during combat, l-click is locked for any action other than casting.
  365. * flying creatures will be blitted over all other creatures, obstacles and wall
  366. * obstacles and units should be printed in better order (not tested)
  367. * fixed armageddon animation
  368. * new spells supported:
  369. - Anti-Magic
  370. - Cure
  371. - Resurrection
  372. - Animate Dead
  373. - Counterstrike
  374. - Berserk
  375. - Hypnotize
  376. - Blind
  377. - Fire Elemental
  378. - Earth Elemental
  379. - Water Elemental
  380. - Air Elemental
  381. - Remove obstacle
  382. TOWNS:
  383. * enemy castle can be taken over
  384. * only one capitol per player allowed (additional ones will be lost)
  385. * garrisoned hero can buy a spellbook
  386. * heroes available in tavern sould be always different
  387. * ship bought in town will be correctly placed
  388. * new special town structures supported:
  389. - Lookout Tower
  390. - Temple of Valhalla
  391. - Wall of Knowledge
  392. - Order of Fire
  393. HERO WINDOW:
  394. * war machines cannot be unequiped
  395. PREGAME:
  396. * sorting: a second click on the column header sorts in descending order.
  397. * advanced options tab: r-click popups for selected town, hero and bonus
  398. * starting scenario / game by double click
  399. * arrows in options tab are hidden when not available
  400. * subtitles for choosen hero/town/bonus in pregame
  401. OBJECTS:
  402. * fixed pairing Subterranean Gates
  403. New objects supported:
  404. - Borderguard & Keymaster Tent
  405. - Cartographer
  406. - Creature banks
  407. - Eye of the Magi & Hut of the Magi
  408. - Garrison
  409. - Stables
  410. - Pandora Box
  411. - Pyramid
  412. 0.72 -> 0.73 (Aug 01 2009)
  413. GENERAL:
  414. * infowindow popup will be completely on screen
  415. * fixed possible crash with in game console
  416. * fixed crash when gaining artifact after r-click on hero in tavern
  417. * Estates / hero bonuses won't give resources on first day.
  418. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  419. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  420. * 'T' hotkey opens marketplace window
  421. * giving starting spells for heroes
  422. * pressing enter or escape close spellbook
  423. * removed redundant quotation marks from skills description and artifact events texts
  424. * disabled autosaving on first turn
  425. * bonuses from bonus artifacts
  426. * increased char per line limit for subtitles under components
  427. * corrected some exp/level values
  428. * primary skills cannot be negative
  429. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  430. * fixed timed events reappearing
  431. * saving system options
  432. * saving hero direction
  433. * r-click popups on enemy heroes and towns
  434. * hero leveling formula matches the H3
  435. ADVENTURE INTERFACE:
  436. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  437. * The size of the frame around the map depends on the screen size.
  438. * spellbook shows adventure spells when opened on adventure map
  439. * erasing path after picking objects with last movement point
  440. BATTLES:
  441. * spell resistance supported (secondary skill, artifacts, creature skill)
  442. * corrected damage inflicted by spells and ballista
  443. * added some missing projectile infos
  444. * added native terrain bonuses in battles
  445. * number of units in stack in battle should better fit the box
  446. * non-living and undead creatures have now always 0 morale
  447. * displaying luck effect animation
  448. * support for battleground overlays:
  449. - cursed ground
  450. - magic plains
  451. - fiery fields
  452. - rock lands
  453. - magic clouds
  454. - lucid pools
  455. - holy ground
  456. - clover field
  457. - evil fog
  458. TOWNS:
  459. * fixes for horde buildings
  460. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  461. * capitol bar in town hall is grey (not red) if already one exists
  462. * fixed crash on entering hall when town was near map edge
  463. HERO WINDOW:
  464. * garrisoned heroes won't be shown on the list
  465. * artifacts will be present on morale/luck bonuses list
  466. PREGAME:
  467. * saves are sorted primary by map format, secondary by name
  468. * fixed displaying date of saved game (uses local time, removed square character)
  469. OBJECTS:
  470. * Fixed primary/secondary skill levels given by a scholar.
  471. * fixed problems with 3-tiles monoliths
  472. * fixed crash with flaggable building next to map edge
  473. * fixed some descriptions for events
  474. * New objects supported:
  475. - Buoy
  476. - Creature Generators
  477. - Flotsam
  478. - Mermaid
  479. - Ocean bottle
  480. - Sea Chest
  481. - Shipwreck Survivor
  482. - Shipyard
  483. - Sirens
  484. 0.71 -> 0.72 (Jun 1 2009)
  485. GENERAL:
  486. * many sound effects and music
  487. * autosave (to 5 subsequent files)
  488. * artifacts support (most of them)
  489. * added internal game console (activated on TAB)
  490. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  491. * improved randomization
  492. * fixed crash on closing application
  493. * VCMI won't always give all three stacks in the starting armies
  494. * fix for drawing starting army creatures count
  495. * Diplomacy secondary skill support
  496. * timed events won't cause resources amount to be negative
  497. * support for sorcery secondary skill
  498. * reduntant quotation marks from artifact descriptions are removed
  499. * no income at the first day
  500. ADVENTURE INTERFACE:
  501. * fixed crasbug occurring on revisiting objects (by pressing space)
  502. * always restoring default cursor when movng mouse out of the terrain
  503. * fixed map scrolling with ctrl+arrows when some windows are opened
  504. * clicking scrolling arrows in town/hero list won't open town/hero window
  505. * pathfinder will now look for a path going via printed positions of roads when it's possible
  506. * enter can be used to open window with selected hero/town
  507. BATTLES:
  508. * many creatures special skills implemented
  509. * battle will end when one side has only war machines
  510. * fixed some problems with handling obstacles info
  511. * fixed bug with defending / waiting while no stack is active
  512. * spellbook button is inactive when hero cannot cast any spell
  513. * obstacles will be placed more properly when resolution is different than 800x600
  514. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  515. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  516. * new spells:
  517. - frost ring
  518. - fireball
  519. - inferno
  520. - meteor shower
  521. - death ripple
  522. - destroy undead
  523. - dispel
  524. - armageddon
  525. - disrupting ray
  526. - protection from air
  527. - protection from fire
  528. - protection from water
  529. - protection from earth
  530. - precision
  531. - slayer
  532. TOWNS:
  533. * resting in town with mage guild will replenih all the mana points
  534. * fixed Blacksmith
  535. * the number of creatures at the beginning of game is their base growth
  536. * it's possible to enter Tavern via Brotherhood of Sword
  537. HERO WINDOW:
  538. * fixed mana limit info in the hero window
  539. * war machines can't be removed
  540. * fixed problems with removing artifacts when all visible slots in backpack are full
  541. PREGAME:
  542. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  543. * Fix position of maps names.
  544. * Made the slider cursor much more responsive. Speedup the map select screen.
  545. * Try to behave when no maps/saves are present.
  546. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  547. OBJECTS:
  548. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  549. * leaving guardians in flagged mines.
  550. * support for Scholar object
  551. * support for School of Magic
  552. * support for School of War
  553. * support for Pillar of Fire
  554. * support for Corpse
  555. * support for Lean To
  556. * support for Wagon
  557. * support for Warrior's Tomb
  558. * support for Event
  559. * Corpse (Skeleton) will be accessible from all directions
  560. 0.7 -> 0.71 (Apr 01 2009)
  561. GENERAL:
  562. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  563. * morale/luck system and corresponding sec. skills supported
  564. * fixed crash when hero get level and has less than two sec. skills to choose between
  565. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  566. * proper handling of custom portraits of heroes
  567. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  568. * fixed crash when there was no hero available to hire for some player
  569. * fixed problems with 1024x600 screen resolution
  570. * updating blockmap/visitmap of randomized objects
  571. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  572. * further fixes for leveling-up (stability and identical offered skills bug)
  573. * splitting window allows to rebalance two stack with the same creatures
  574. * support for numpad keyboard
  575. * support for timed events
  576. ADVENTURE INTERFACE:
  577. * added "Next hero" button functionality
  578. * added missing path arrows
  579. * corrected centering on hero's position
  580. * recalculating hero path after reselecting hero
  581. * further changes in pathfinder making it more like original one
  582. * orientation of hero can't be change if movement points are exhausted
  583. * campfire, borderguard, bordergate, questguard will be accessible from the top
  584. * new movement cost calculation algorithm
  585. * fixed sight radious calculation
  586. * it's possible to stop hero movement
  587. * faster minimap refreshing
  588. * provisional support for "Save" button in System Options Window
  589. * it's possible to revisit object under hero by pressing Space
  590. BATTLES:
  591. * partial support for battle obstacles
  592. * only one spell can be casted per turn
  593. * blocked opening sepllbook if hero doesn't have a one
  594. * spells not known by hero can't be casted
  595. * spell books won't be placed in War Machine slots after battle
  596. * attack is now possible when hex under cursor is not displayed
  597. * glowing effect of yellow border around creatures
  598. * blue glowing border around hovered creature
  599. * made animation on battlefield more smooth
  600. * standing stacks have more static animation
  601. * probably fixed problem with displaying corpses on battlefield
  602. * fixes for two-hex creatures actions
  603. * fixed hero casting spell animation
  604. * corrected stack death animation
  605. * battle settings will be remembered between battles
  606. * improved damage calculation formula
  607. * correct handling of flying creatures in battles
  608. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  609. * amounts of units taking actions / being an object of actions won't be shown until action ends
  610. * fixed positions of stack queue and battle result window when resolution is != 800x600
  611. * corrected duration of frenzy spell which was incorrect in certain cases
  612. * corrected hero spell casting animation
  613. * better support for battle backgrounds
  614. * blocked "save" command during battle
  615. * spellbook displays only spells known by Hero
  616. New spells supported:
  617. - Mirth
  618. - Sorrow
  619. - Fortune
  620. - Misfortune
  621. TOWN INTERFACE:
  622. * cannot build more than one capitol
  623. * cannot build shipyard if town is not near water
  624. * Rampart's Treasury requires Miner's Guild
  625. * minor improvements in Recruitment Window
  626. * fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  627. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  628. * fixed blinking resdatabar in town screen when buying (800x600)
  629. * fixed horde buildings displaying in town hall
  630. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  631. PREGAME:
  632. * added scrolling scenario list with mouse wheel
  633. * fixed mouse slow downs
  634. * cannot select heroes for computer player (pregame)
  635. * no crash if uses gives wrong resolution ID number
  636. * minor fixes
  637. OBJECTS:
  638. * windmill gives 500 gold only during first week ever (not every month)
  639. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  640. New objects supported:
  641. * Prison
  642. * Magic Well
  643. * Faerie Ring
  644. * Swan Pond
  645. * Idol of Fortune
  646. * Fountain of Fortune
  647. * Rally Flag
  648. * Oasis
  649. * Temple
  650. * Watering Hole
  651. * Fountain of Youth
  652. * support for Redwood Observatory
  653. * support for Shrine of Magic Incantation / Gesture / Thought
  654. * support for Sign / Ocean Bottle
  655. AI PLAYER:
  656. Minor improvements and fixes.
  657. 0.64 -> 0.7 (Feb 01 2009)
  658. GENERAL:
  659. * move some settings to the config/settings.txt file
  660. * partial support for new screen resolutions
  661. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  662. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  663. * fixed crashbug occuring when hero levelled above 15 level
  664. * support for non-standard screen resolutions
  665. * F4 toggles between full-screen and windowed mode
  666. * minor improvements in creature card window
  667. * splitting stacks with the shift+click
  668. * creature card window contains info about modified speed
  669. ADVENTURE INTERFACE:
  670. * added water animation
  671. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  672. * partial handling r-clicks on adventure map
  673. TOWN INTERFACE:
  674. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  675. * fixed cloning creatures bug in garrisons (and related issues)
  676. BATTLES
  677. * support for the Wait command
  678. * magic arrow *really* works
  679. * war machines support partially added
  680. * queue of stacks narrowed
  681. * spell effect animation displaying improvements
  682. * positive/negative spells cannot be cast on hostile/our stacks
  683. * showing spell effects affecting stack in creature info window
  684. * more appropriate coloring of stack amount box when stack is affected by a spell
  685. * battle console displays notifications about wait/defend commands
  686. * several reported bugs fixed
  687. * new spells supported:
  688. a) Haste
  689. b) lightning bolt
  690. c) ice bolt
  691. d) slow
  692. e) implosion
  693. f) forgetfulness
  694. g) shield
  695. h) air shield
  696. i) bless
  697. j) curse
  698. k) bloodlust
  699. l) weakness
  700. m) stone skin
  701. n) prayer
  702. o) frenzy
  703. AI PLAYER:
  704. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  705. OBJECTS:
  706. * Guardians property for resources is handled
  707. * support for Witch Hut
  708. * support for Arena
  709. * support for Library of Enlightenment
  710. And a lot of minor fixes
  711. 0.63 -> 0.64 (Nov 01 2008)
  712. GENERAL:
  713. * sprites from /Sprites folder are handled correctly
  714. * several fixes for pathfinder and path arrows
  715. * better handling disposed/predefined heroes
  716. * heroes regain 1 mana point each turn
  717. * support for mistycisim and intelligence skills
  718. * hero hiring possible
  719. * added support for a number of hotkeys
  720. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  721. * many minor improvements
  722. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  723. a) woggaladriel -> vcmiainur
  724. b) wogoliphaunt -> vcminoldor
  725. c) wogshadowfax -> vcminahar
  726. d) wogeyeofsauron -> vcmieagles
  727. e) wogisengard -> vcmiformenos
  728. f) wogsaruman -> vcmiistari
  729. g) wogpathofthedead -> vcmiangband
  730. h) woggandalfwhite -> vcmiglorfindel
  731. ADVENTURE INTERFACE:
  732. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  733. * slowed map scrolling
  734. * blocked scrolling adventure map with mouse when left ctrl is pressed
  735. * blocked map scrolling when dialog window is opened
  736. * scholar will be accessible from the top
  737. TOWN INTERFACE:
  738. * partially done tavern window (only hero hiring functionality)
  739. BATTLES:
  740. * water elemental will really be treated as 2 hex creature
  741. * potential infinite loop in reverseCreature removed
  742. * better handling of battle cursor
  743. * fixed blocked shooter behavior
  744. * it's possible in battles to check remeaining HP of neutral stacks
  745. * partial support for Magic Arrow spell
  746. * fixed bug with dying unit
  747. * stack queue hotkey is now 'Q'
  748. * added shots limit
  749. 0.62 -> 0.63 (Oct 01 2008)
  750. GENERAL:
  751. * coloured console output, logging all info to txt files
  752. * it's possible to use other port than 3030 by passing it as an additional argument
  753. * removed some redundant warnings
  754. * partially done spellbook
  755. * Alt+F4 quits the game
  756. * some crashbugs was fixed
  757. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  758. * magical hero are given spellbook at the beginning
  759. * added initial secondary skills for heroes
  760. BATTLES:
  761. * very significant optimization of battles
  762. * battle summary window
  763. * fixed crashbug occurring sometimes on exiting battle
  764. * confirm window is shown before retreat
  765. * graphic stack queue in battle (shows when 'c' key is pressed)
  766. * it's possible to attack enemy hero
  767. * neutral monster army disappears when defeated
  768. * casualties among hero army and neutral creatures are saved
  769. * better animation handling in battles
  770. * directional attack in battles
  771. * mostly done battle options (although they're not saved)
  772. * added receiving exp (and leveling-up) after a won battle
  773. * added support for archery, offence and armourer secondary abilities
  774. * hero's primary skills accounted for damage dealt by creatures in battle
  775. TOWNS:
  776. * mostly done marketplace
  777. * fixed crashbug with battles on swamps and rough terrain
  778. * counterattacks
  779. * heroes can learn new spells in towns
  780. * working resource silo
  781. * fixed bug with the mage guild when no spells available
  782. * it's possible to build lighthouse
  783. HERO WINDOW:
  784. * setting army formation
  785. * tooltips for artifacts in backpack
  786. ADVENTURE INTERFACE:
  787. * fixed bug with disappearing head of a hero in adventure map
  788. * some objects are no longer accessible from the top
  789. * no tooltips for objects under FoW
  790. * events won't be shown
  791. * working Subterranean Gates, Monoliths
  792. * minimap shows all flaggable objects (towns, mines, etc.)
  793. * artifacts we pick up go to the appropriate slot (if free)
  794. 0.61 -> 0.62 (Sep 01 2008)
  795. General:
  796. * restructured to the server-client model
  797. * support for heroes placed in towns
  798. * upgrading creatures
  799. * working gaining levels for heroes (including dialog with skill selection)
  800. * added graphical cursor
  801. * showing creature amount in the creature info window
  802. * giving starting bonus
  803. Castles:
  804. * icon in infobox showing that there is hero in town garrison
  805. * fort/citadel/castle screen
  806. * taking last stack from the heroes army should be impossible (or at least harder)
  807. * fixed reading forbidden structures
  808. * randomizing spells in towns
  809. * viewing hero window in the town screen
  810. * possibility of moving hero into the garrison
  811. * mage guild screen
  812. * support for blacksmith
  813. * if hero doesn't have a spell book, he can buy one in a mage guild
  814. * it's possible to build glyph of fear in fortress
  815. * creatures placeholders work properly
  816. Adventure Interface:
  817. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  818. Hero Window:
  819. * bugfix: splitting stacks works in hero window
  820. * removed bug causing significant increase of CPU consumption
  821. Battles:
  822. * shooting
  823. * removed some displaying problems
  824. * showing last group of frames in creature animation won't crash
  825. * added start moving and end moving animations
  826. * fixed moving two-hex creatures
  827. * showing/hiding graphic cursor
  828. * a part of using graphic cursor
  829. * slightly optimized showing of battle interface
  830. * animation of getting hit / death by shooting is displayed when it should be
  831. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  832. * minor optimizations
  833. PreGame:
  834. * updates settings when selecting new map after changing sorting criteria
  835. * if sorting not by name, name will be used as a secondary criteria
  836. * when filter is applied a first available map is selected automatically
  837. * slider position updated after sorting in pregame
  838. Objects:
  839. * support for the Tree of knowledge
  840. * support for Campfires
  841. * added event message when picking artifact
  842. 0.6 -> 0.61 (Jun 15 2008)
  843. Improvements:
  844. * improved attacking in the battles
  845. * it's possible to kill hostile stack
  846. * animations won't go in the same phase
  847. * Better pathfinder
  848. * "%s" substitutions in Right-click information in town hall
  849. * windmill won't give wood
  850. * hover text for heroes
  851. * support for ZSoft-style PCX files in /Data
  852. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  853. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  854. * stack at the limit of unit's range can now be attacked
  855. * range of unit is now properly displayed
  856. * battle log is scrolled down when new event occurs
  857. * console is closed when application exits
  858. Bugfixes:
  859. * stack at the limit of unit's range can now be attacked
  860. * good background for the town hall screen in Stronghold
  861. * fixed typo in hall.txt
  862. * VCMI won't crash when r-click neutral stack during the battle
  863. * water won't blink behind shipyard in the Castle
  864. * fixed several memory leaks
  865. * properly displaying two-hex creatures in recruit/split/info window
  866. * corrupted map file won't cause crash on initializing main menu
  867. 0.59 -> 0.6 (Jun 1 2008)
  868. * partially done attacking in battles
  869. * screen isn't now refreshed while blitting creature info window
  870. * r-click creature info windows in battles
  871. * no more divison by 0 in slider
  872. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  873. * fixed estate problems
  874. * fixed blinking mana vortex
  875. * grail increases creature growths
  876. * new pathfinder
  877. * several minor improvements
  878. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  879. * fixed memory leak in battles
  880. * blitting creature animations to rects in the recruitment window
  881. * fixed wrong creatures def names
  882. * better battle pathfinder and unit reversing
  883. * improved slider ( #58 )
  884. * fixed problems with horde buildings (won't block original dwellings)
  885. * giving primary skill when hero get level (but there is still no dialog)
  886. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  887. * creature levels not messed in Fortress
  888. * war machines are added to the hero's inventory, not to the garrison
  889. * support for H3-style PCX graphics in Data/
  890. * VCMI won't crash when is unable to initialize audio system
  891. * fixed displaying wrong town defs
  892. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  893. * creature info window (only r-click)
  894. * callback for buttons/lists based on boost::function
  895. * a lot of minor improvements
  896. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  897. Towns:
  898. * recruiting creatures
  899. * working creature growths (including castle and horde building influences)
  900. * towns give income
  901. * town hall screen
  902. * building buildings (requirements and cost are handled)
  903. * hints for structures
  904. * updating town infobox
  905. Garrisons:
  906. * merging stacks
  907. * splitting stacks
  908. Battles:
  909. * starting battles
  910. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  911. * leaving battle by pressing flee button
  912. * moving units in battles and displaying thier ranges
  913. * defend command for units
  914. General:
  915. * a number of minor fixes and improvements
  916. 0.54 -> 0.55 (Feb 29 2008)
  917. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  918. * randomization quantity of creatures on the map
  919. * fix of Pandora's Box handling
  920. * reading disposed/predefined heroes
  921. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  922. * more detailed logs
  923. * reported problems with hero flags resolved
  924. * heroes cannot occupy the same tile
  925. * hints for most of creature generators
  926. * some minor stuff
  927. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  928. * given hero is placed in the town entrance
  929. * some objects such as river delta won't be blitted "on" hero
  930. * tiles under FoW are inaccessible
  931. * giving random hero on RoE maps
  932. * improved protection against hero duplication
  933. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  934. * right click popups with infoboxes for heroes/towns lists
  935. * new interface coloring (many thanks to GrayFace ;])
  936. * fixed bug in object flag's coloring
  937. * added hints in town lists
  938. * eliminated square from city hints
  939. 0.53 - 0.53b (Feb 20 2008)
  940. * added giving default buildings in towns
  941. * town infobox won't crash on empty town
  942. 0.52 - 0.53 (Feb 18 2008):
  943. * hopefully the last bugfix of Pandora's Box
  944. * fixed blockmaps of generated heroes
  945. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  946. * fixed town randomization
  947. * fixed hero randomization
  948. * fixed displaying heroes in preGame
  949. * fixed selecting/deselecting artifact slots in hero window
  950. * much faster pathfinder
  951. * memory usage and load time significantly decreased
  952. * it's impossible to select empty artifact slot in hero window
  953. * fixed problem with FoW displaying on minimap on L-sized maps
  954. * fixed crashbug in hero list connected with heroes dismissing
  955. * mostly done town infobox
  956. * town daily income is properly calculated
  957. 0.51 - 0.52 (Feb 7 2008):
  958. * [feature] giving starting hero
  959. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  960. * [feature] picked artifacts are added to hero's backpack
  961. * [feature] possibility of choosing player to play
  962. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  963. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  964. * [bugfix] improved randomization
  965. * [bugfix] pathfinder can't be cheated (what caused errors)
  966. 0.5 - 0.51 (Feb 3 2008):
  967. * close button properly closes (same does 'q' key)
  968. * two players can't have selected same hero
  969. * double click on "Show Available Scenarios" won't reset options
  970. * fixed possible crashbug in town/hero lists
  971. * fixed crashbug in initializing game caused by wrong prisons handling
  972. * fixed crashbug on reading hero's custom artifacts in RoE maps
  973. * fixed crashbug on reading custom Pandora's Box in RoE maps
  974. * fixed crashbug on reading blank Quest Guards
  975. * better console messages
  976. * map reading speed up (though it's still slow, especially on bigger maps)
  977. to 0.5 (Feb 2 2008 - first closed release):
  978. * Main menu and New game screens
  979. * Scenario selection, part of advanced options support
  980. * Partially done adventure map, town and hero interfaces
  981. * Moving hero
  982. * Interactions with several objects (mines, resources, mills, and others)