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							- #include "StdInc.h"
 
- #include "Geometries.h"
 
- extern SDL_Surface * screen;
 
- Rect Rect::createCentered( int w, int h )
 
- {
 
- 	return Rect(screen->w/2 - w/2, screen->h/2 - h/2, w, h);
 
- }
 
- Rect Rect::around(const Rect &r, int width /*= 1*/) /*creates rect around another */
 
- {
 
- 	return Rect(r.x - width, r.y - width, r.w + width * 2, r.h + width * 2);
 
- }
 
- Rect Rect::centerIn(const Rect &r)
 
- {
 
- 	return Rect(r.x + (r.w - w) / 2, r.y + (r.h - h) / 2, w, h);
 
- }
 
 
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