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- #include "stdafx.h"
- #include "CAmbarCendamo.h"
- #include "CSemiDefHandler.h"
- #include "CGameInfo.h"
- #include "CObjectHandler.h"
- #include "CCastleHandler.h"
- #include <set>
- unsigned int intPow(unsigned int a, unsigned int b)
- {
- unsigned int ret=1;
- for(int i=0; i<b; ++i)
- ret*=a;
- return ret;
- }
- CAmbarCendamo::CAmbarCendamo (const char * tie)
- {
- is = new std::ifstream();
- is -> open(tie,std::ios::binary);
- is->seekg(0,std::ios::end); // na koniec
- andame = is->tellg(); // read length
- is->seekg(0,std::ios::beg); // wracamy na poczatek
- bufor = new unsigned char[andame]; // allocate memory
- is->read((char*)bufor, andame); // read map file to buffer
- delete is;
- }
- CAmbarCendamo::~CAmbarCendamo ()
- {// free memory
- for (int ii=0;ii<map.width;ii++)
- delete map.terrain[ii] ;
- delete map.terrain;
- delete bufor;
- }
- void CAmbarCendamo::teceDef()
- {
- for (int i=0; i<map.defy.size(); i++)
- {
- std::ofstream * of = new std::ofstream(map.defy[i].name.c_str());
- for (int j=0;j<46;j++)
- {
- (*of) << map.defy[i].bytes[j]<<std::endl;
- }
- delete of;
- }
- }
- void CAmbarCendamo::deh3m()
- {
- THC timeHandler th;
- map.version = (Eformat)bufor[0]; //wersja mapy
- map.areAnyPLayers = bufor[4];
- map.height = map.width = bufor[5]; // wymiary mapy
- map.twoLevel = bufor[9]; //czy sa lochy
- map.terrain = new TerrainTile*[map.width]; // allocate memory
- for (int ii=0;ii<map.width;ii++)
- map.terrain[ii] = new TerrainTile[map.height]; // allocate memory
- if (map.twoLevel)
- {
- map.undergroungTerrain = new TerrainTile*[map.width]; // allocate memory
- for (int ii=0;ii<map.width;ii++)
- map.undergroungTerrain[ii] = new TerrainTile[map.height]; // allocate memory
- }
- int length = bufor[10]; //name length
- int i=14, pom;
- while (i-14<length) //read name
- map.name+=bufor[i++];
- length = bufor[i] + bufor[i+1]*256; //description length
- i+=4;
- for (pom=0;pom<length;pom++)
- map.description+=bufor[i++];
- map.difficulty = bufor[i++]; // reading map difficulty
- map.levelLimit = bufor[i++]; // hero level limit
- for (pom=0;pom<8;pom++)
- {
- map.players[pom].canHumanPlay = bufor[i++];
- map.players[pom].canComputerPlay = bufor[i++];
- if ((!(map.players[pom].canHumanPlay || map.players[pom].canComputerPlay)) || (!map.areAnyPLayers))
- {
- i+=13;
- continue;
- }
- map.players[pom].AITactic = bufor[i++];
- if (bufor[i++])
- {
- map.players[pom].allowedFactions = 0;
- map.players[pom].allowedFactions += bufor[i++];
- map.players[pom].allowedFactions += (bufor[i++])*256;
- }
- else
- {
- map.players[pom].allowedFactions = 511;
- i+=2;
- }
- map.players[pom].isFactionRandom = bufor[i++];
- map.players[pom].hasMainTown = bufor[i++];
- if (map.players[pom].hasMainTown)
- {
- map.players[pom].generateHeroAtMainTown = bufor[i++];
- i++; //unknown byte
- map.players[pom].posOfMainTown.x = bufor[i++];
- map.players[pom].posOfMainTown.y = bufor[i++];
- map.players[pom].posOfMainTown.z = bufor[i++];
- }
- i++; //unknown byte
- int unknown = bufor[i++];
- if (unknown == 255)
- {
- map.players[pom].mainHeroPortrait = 255;
- i+=5;
- continue;
- }
- map.players[pom].mainHeroPortrait = bufor[i++];
- int nameLength = bufor[i++];
- i+=3;
- for (int pp=0;pp<nameLength;pp++)
- map.players[pom].mainHeroName+=bufor[i++];
- i++; ////unknown byte
- int heroCount = bufor[i++];
- i+=3;
- for (int pp=0;pp<heroCount;pp++)
- {
- SheroName vv;
- vv.heroID=bufor[i++];
- int hnl = bufor[i++];
- i+=3;
- for (int zz=0;zz<hnl;zz++)
- {
- vv.heroName+=bufor[i++];
- }
- map.players[pom].heroesNames.push_back(vv);
- }
- }
- map.victoryCondition = (EvictoryConditions)bufor[i++];
- if (map.victoryCondition != winStandard) //specific victory conditions
- {
- int nr;
- switch (map.victoryCondition) //read victory conditions
- {
- case artifact:
- {
- map.vicConDetails = new VicCon0();
- ((VicCon0*)map.vicConDetails)->ArtifactID = bufor[i+2];
- nr=2;
- break;
- }
- case gatherTroop:
- {
- map.vicConDetails = new VicCon1();
- int temp1 = bufor[i+2];
- int temp2 = bufor[i+3];
- ((VicCon1*)map.vicConDetails)->monsterID = bufor[i+2];
- ((VicCon1*)map.vicConDetails)->neededQuantity=readNormalNr(i+4);
- nr=6;
- break;
- }
- case gatherResource:
- {
- map.vicConDetails = new VicCon2();
- ((VicCon2*)map.vicConDetails)->resourceID = bufor[i+2];
- ((VicCon2*)map.vicConDetails)->neededQuantity=readNormalNr(i+3);
- nr=5;
- break;
- }
- case buildCity:
- {
- map.vicConDetails = new VicCon3();
- ((VicCon3*)map.vicConDetails)->posOfCity.x = bufor[i+2];
- ((VicCon3*)map.vicConDetails)->posOfCity.y = bufor[i+3];
- ((VicCon3*)map.vicConDetails)->posOfCity.z = bufor[i+4];
- ((VicCon3*)map.vicConDetails)->councilNeededLevel = bufor[i+5];
- ((VicCon3*)map.vicConDetails)->fortNeededLevel = bufor[i+6];
- nr=5;
- break;
- }
- case buildGrail:
- {
- map.vicConDetails = new VicCon4();
- if (bufor[i+4]>2)
- ((VicCon4*)map.vicConDetails)->anyLocation = true;
- else
- {
- ((VicCon4*)map.vicConDetails)->whereBuildGrail.x = bufor[i+2];
- ((VicCon4*)map.vicConDetails)->whereBuildGrail.y = bufor[i+3];
- ((VicCon4*)map.vicConDetails)->whereBuildGrail.z = bufor[i+4];
- }
- nr=3;
- break;
- }
- case beatHero:
- {
- map.vicConDetails = new VicCon5();
- ((VicCon5*)map.vicConDetails)->locationOfHero.x = bufor[i+2];
- ((VicCon5*)map.vicConDetails)->locationOfHero.y = bufor[i+3];
- ((VicCon5*)map.vicConDetails)->locationOfHero.z = bufor[i+4];
- nr=3;
- break;
- }
- case captureCity:
- {
- map.vicConDetails = new VicCon6();
- ((VicCon6*)map.vicConDetails)->locationOfTown.x = bufor[i+2];
- ((VicCon6*)map.vicConDetails)->locationOfTown.y = bufor[i+3];
- ((VicCon6*)map.vicConDetails)->locationOfTown.z = bufor[i+4];
- nr=3;
- break;
- }
- case beatMonster:
- {
- map.vicConDetails = new VicCon7();
- ((VicCon7*)map.vicConDetails)->locationOfMonster.x = bufor[i+2];
- ((VicCon7*)map.vicConDetails)->locationOfMonster.y = bufor[i+3];
- ((VicCon7*)map.vicConDetails)->locationOfMonster.z = bufor[i+4];
- nr=3;
- break;
- }
- case takeDwellings:
- {
- map.vicConDetails = new CspecificVictoryConidtions();
- nr=3;
- break;
- }
- case takeMines:
- {
- map.vicConDetails = new CspecificVictoryConidtions();
- nr=3;
- break;
- }
- case transportItem:
- {
- map.vicConDetails = new VicCona();
- ((VicCona*)map.vicConDetails)->artifactID = bufor[i+2];
- ((VicCona*)map.vicConDetails)->destinationPlace.x = bufor[i+3];
- ((VicCona*)map.vicConDetails)->destinationPlace.y = bufor[i+4];
- ((VicCona*)map.vicConDetails)->destinationPlace.z = bufor[i+5];
- nr=3;
- break;
- }
- }
- map.vicConDetails->allowNormalVictory = bufor[i++];
- map.vicConDetails->appliesToAI = bufor[i++];
- i+=nr;
- }
- map.lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
- switch (map.lossCondition.typeOfLossCon) //read loss conditions
- {
- case lossCastle:
- {
- map.lossCondition.castlePos.x=bufor[i++];
- map.lossCondition.castlePos.y=bufor[i++];
- map.lossCondition.castlePos.z=bufor[i++];
- }
- case lossHero:
- {
- map.lossCondition.heroPos.x=bufor[i++];
- map.lossCondition.heroPos.y=bufor[i++];
- map.lossCondition.heroPos.z=bufor[i++];
- }
- case timeExpires:
- {
- map.lossCondition.timeLimit = readNormalNr(i++,2);
- i++;
- }
- }
- map.howManyTeams=bufor[i++]; //read number of teams
- if(map.howManyTeams>0) //read team numbers
- {
- for(int rr=0; rr<8; ++rr)
- {
- map.players[rr].team=bufor[i++];
- }
- }
- //reading allowed heroes (20 bytes)
- int ist=i; //starting i for loop
- for(i; i<ist+20; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < CGameInfo::mainObj->heroh->heroes.size())
- {
- if(c == (c|((unsigned char)intPow(2, yy))))
- CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy].isAllowed = true;
- else
- CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy].isAllowed = false;
- }
- }
- }
- //allowed heroes have been read
- i+=36;
- //reading allowed artifacts //18 bytes
- ist=i; //starting i for loop
- for(i; i<ist+18; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < CGameInfo::mainObj->arth->artifacts.size())
- {
- if(c != (c|((unsigned char)intPow(2, yy))))
- CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = true;
- else
- CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = false;
- }
- }
- }
- //allowed artifacts have been read
- //reading allowed spells (9 bytes)
- ist=i; //starting i for loop
- for(i; i<ist+9; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
- {
- if(c != (c|((unsigned char)intPow(2, yy))))
- CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = true;
- else
- CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = false;
- }
- }
- }
- //allowed spells have been read
- //allowed hero's abilities (4 bytes)
- ist=i; //starting i for loop
- for(i; i<ist+4; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < CGameInfo::mainObj->abilh->abilities.size())
- {
- if(c != (c|((unsigned char)intPow(2, yy))))
- CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy].isAllowed = true;
- else
- CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy].isAllowed = false;
- }
- }
- }
- //allowed hero's abilities have been read
- THC std::cout<<"Wczytywanie naglowka: "<<th.getDif()<<std::endl;
- int rumNr = readNormalNr(i,4);i+=4;
- for (int it=0;it<rumNr;it++)
- {
- Rumor ourRumor;
- int nameL = readNormalNr(i,4);i+=4; //read length of name of rumor
- for (int zz=0; zz<nameL; zz++)
- ourRumor.name+=bufor[i++];
- nameL = readNormalNr(i,4);i+=4; //read length of rumor
- for (int zz=0; zz<nameL; zz++)
- ourRumor.text+=bufor[i++];
- map.rumors.push_back(ourRumor); //add to our list
- }
- THC std::cout<<"Wczytywanie plotek: "<<th.getDif()<<std::endl;
- i+=156;
- for (int c=0; c<map.width; c++) // reading terrain
- {
- for (int z=0; z<map.height; z++)
- {
- map.terrain[z][c].tertype = (EterrainType)(bufor[i++]);
- map.terrain[z][c].terview = bufor[i++];
- map.terrain[z][c].nuine = (Eriver)bufor[i++];
- map.terrain[z][c].rivDir = bufor[i++];
- map.terrain[z][c].malle = (Eroad)bufor[i++];
- map.terrain[z][c].roadDir = bufor[i++];
- map.terrain[z][c].siodmyTajemniczyBajt = bufor[i++];
- }
- }
- if (map.twoLevel) // read underground terrain
- {
- for (int c=0; c<map.width; c++) // reading terrain
- {
- for (int z=0; z<map.height; z++)
- {
- map.undergroungTerrain[z][c].tertype = (EterrainType)(bufor[i++]);
- map.undergroungTerrain[z][c].terview = bufor[i++];
- map.undergroungTerrain[z][c].nuine = (Eriver)bufor[i++];
- map.undergroungTerrain[z][c].rivDir = bufor[i++];
- map.undergroungTerrain[z][c].malle = (Eroad)bufor[i++];
- map.undergroungTerrain[z][c].roadDir = bufor[i++];
- map.undergroungTerrain[z][c].siodmyTajemniczyBajt = bufor[i++];
- }
- }
- }
- THC std::cout<<"Wczytywanie terenu: "<<th.getDif()<<std::endl;
- int defAmount = bufor[i]; // liczba defow
- defAmount = readNormalNr(i);
- i+=4;
- for (int idd = 0 ; idd<defAmount; idd++) // reading defs
- {
- int nameLength = readNormalNr(i,4);i+=4;
- DefInfo vinya; // info about new def
- for (int cd=0;cd<nameLength;cd++)
- {
- vinya.name += bufor[i++];
- }
- for (int v=0; v<42; v++) // read info
- {
- vinya.bytes[v] = bufor[i++];
- }
- map.defy.push_back(vinya); // add this def to the vector
- //teceDef();
- }
- THC std::cout<<"Wczytywanie defow: "<<th.getDif()<<std::endl;
- ////loading objects
- int howManyObjs = readNormalNr(i, 4); i+=4;
- /*for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
- {
- CObjectInstance nobj; //we will read this object
- nobj.id = CGameInfo::mainObj->objh->objInstances.size();
- nobj.x = bufor[i++];
- nobj.y = bufor[i++];
- nobj.z = bufor[i++];
- nobj.defNumber = readNormalNr(i, 4); i+=4;
- i+=5;
- switch(getDefType(map.defy[nobj.defNumber]))
- {
- case EDefType::EVENTOBJ_DEF: //for event - objects
- {
- CEventObjInfo * spec = new CEventObjInfo;
- bool guardMess;
- guardMess = bufor[i]; ++i;
- if(guardMess)
- {
- int messLong = readNormalNr(i, 4); i+=4;
- if(messLong>0)
- {
- spec->isMessage = true;
- for(int yy=0; yy<messLong; ++yy)
- {
- spec->message +=bufor[i+yy];
- }
- i+=messLong;
- }
- spec->areGuarders = bufor[i]; ++i;
- if(spec->areGuarders)
- {
- spec->guarders = readCreatureSet(i); i+=32;
- }
- }
- else
- {
- spec->isMessage = false;
- spec->areGuarders = false;
- spec->message = std::string("");
- }
- spec->gainedExp = readNormalNr(i, 4); i+=4;
- spec->manaDiff = readNormalNr(i, 4); i+=4;
- spec->moraleDiff = readNormalNr(i, 1, true); ++i;
- spec->luckDiff = readNormalNr(i, 1, true); ++i;
- spec->wood = readNormalNr(i); i+=4;
- spec->mercury = readNormalNr(i); i+=4;
- spec->ore = readNormalNr(i); i+=4;
- spec->sulfur = readNormalNr(i); i+=4;
- spec->crystal = readNormalNr(i); i+=4;
- spec->gems = readNormalNr(i); i+=4;
- spec->gold = readNormalNr(i); i+=4;
- spec->attack = readNormalNr(i, 1); ++i;
- spec->defence = readNormalNr(i, 1); ++i;
- spec->power = readNormalNr(i, 1); ++i;
- spec->knowledge = readNormalNr(i, 1); ++i;
- int gabn; //number of gained abilities
- gabn = readNormalNr(i, 1); ++i;
- for(int oo = 0; oo<gabn; ++oo)
- {
- spec->abilities.push_back(&((CGameInfo::mainObj->abilh)->abilities[readNormalNr(i, 1)])); ++i;
- spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
- }
- int gart = readNormalNr(i, 1); ++i; //number of gained artifacts
- for(int oo = 0; oo<gart; ++oo)
- {
- spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, 2)])); i+=2;
- }
- int gspel = readNormalNr(i, 1); ++i; //number of gained spells
- for(int oo = 0; oo<gspel; ++oo)
- {
- spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[readNormalNr(i, 1)])); ++i;
- }
- int gcre = readNormalNr(i, 1); ++i; //number of gained creatures
- spec->creatures = readCreatureSet(i, gcre); i+=4*gcre;
- i+=8;
- spec->availableFor = readNormalNr(i, 1); ++i;
- spec->computerActivate = readNormalNr(i, 1); ++i;
- spec->humanActivate = readNormalNr(i, 1); ++i;
- i+=4;
- nobj.info = spec;
- break;
- }
- case EDefType::HERO_DEF:
- {
- CHeroObjInfo * spec = new CHeroObjInfo;
- spec->bytes[0] = bufor[i]; ++i;
- spec->bytes[1] = bufor[i]; ++i;
- spec->bytes[2] = bufor[i]; ++i;
- spec->bytes[3] = bufor[i]; ++i;
- spec->player = bufor[i]; ++i;
- spec->type = &(CGameInfo::mainObj->heroh->heroes[readNormalNr(i, 1)]); ++i;
- bool isName = bufor[i]; ++i; //true if hero has nonstandard name
- if(isName)
- {
- int length = readNormalNr(i, 4); i+=4;
- for(int gg=0; gg<length; ++gg)
- {
- spec->name+=bufor[i]; ++i;
- }
- }
- else
- spec->name = std::string("");
- bool isExp = bufor[i]; ++i; //true if hore's experience is greater than 0
- if(isExp)
- {
- spec->experience = readNormalNr(i); i+=4;
- }
- else spec->experience = 0;
- ++i; //TODO - czy tu na pewno nie ma istotnej informacji?
- bool nonstandardAbilities = bufor[i]; ++i; //true if hero has specified abilities
- if(nonstandardAbilities)
- {
- int howMany = readNormalNr(i); i+=4;
- for(int yy=0; yy<howMany; ++yy)
- {
- spec->abilities.push_back(&(CGameInfo::mainObj->abilh->abilities[readNormalNr(i, 1)])); ++i;
- spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
- }
- }
- bool standGarrison = bufor[i]; ++i; //true if hero has nonstandard garrison
- spec->standardGarrison = standGarrison;
- if(standGarrison)
- {
- spec->garrison = readCreatureSet(i); i+=7;
- }
- bool form = bufor[i]; ++i; //formation
- spec->garrison.formation = form;
- bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
- if(artSet)
- {
- //head art //1
- int id = readNormalNr(i, 2); i+=2;
- if(id!=0xffff)
- spec->artHead = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artHead = NULL;
- //shoulders art //2
- id = readNormalNr(i, 2); i+=2;
- if(id!=0xffff)
- spec->artShoulders = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artShoulders = NULL;
- //neck art //3
- id = readNormalNr(i, 2); i+=2;
- if(id!=0xffff)
- spec->artNeck = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artNeck = NULL;
- //right hand art //4
- id = readNormalNr(i, 2); i+=2;
- if(id!=0xffff)
- spec->artRhand = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artRhand = NULL;
- //left hand art //5
- id = readNormalNr(i, 2); i+=2;
- if(id!=0xffff)
- spec->artLHand = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artLHand = NULL;
- //torso art //6
- id = readNormalNr(i, 2); i+=2;
- if(id!=0xffff)
- spec->artTorso = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artTorso = NULL;
- //right hand ring //7
- id = readNormalNr(i, 2); i+=2;
- if(id!=0xffff)
- spec->artRRing = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artRRing = NULL;
- //left hand ring //8
- id = readNormalNr(i, 2); i+=2;
- if(id!=0xffff)
- spec->artLRing = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artLRing = NULL;
- //feet art //9
- id = readNormalNr(i, 2); i+=2;
- if(id!=0xffff)
- spec->artFeet = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artFeet = NULL;
- //misc1 art //10
- id = readNormalNr(i, 2); i+=2;
- if(id!=0xffff)
- spec->artMisc1 = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artMisc1 = NULL;
- //misc2 art //11
- id = readNormalNr(i, 2); i+=2;
- if(id!=0xffff)
- spec->artMisc2 = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artMisc2 = NULL;
- //misc3 art //12
- id = readNormalNr(i, 2); i+=2;
- if(id!=0xffff)
- spec->artMisc3 = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artMisc3 = NULL;
- //misc4 art //13
- id = readNormalNr(i, 2); i+=2;
- if(id!=0xffff)
- spec->artMisc4 = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artMisc4 = NULL;
- //machine1 art //14
- id = readNormalNr(i, 2); i+=2;
- if(id!=0xffff)
- spec->artMach1 = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artMach1 = NULL;
- //machine2 art //15
- id = readNormalNr(i, 2); i+=2;
- if(id!=0xffff)
- spec->artMach2 = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artMach2 = NULL;
- //machine3 art //16
- id = readNormalNr(i, 2); i+=2;
- if(id!=0xffff)
- spec->artMach3 = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artMach3 = NULL;
- //misc5 art //17
- id = readNormalNr(i, 2); i+=2;
- if(id!=0xffff)
- spec->artMisc5 = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artMisc5 = NULL;
- //spellbook
- id = readNormalNr(i, 2); i+=2;
- if(id!=0xffff)
- spec->artSpellBook = &(CGameInfo::mainObj->arth->artifacts[id]);
- else
- spec->artSpellBook = NULL;
- //19 //???what is that? gap in file or what?
- i+=2;
- //bag artifacts //20
- int amount = readNormalNr(i, 2); i+=2; //number of artifacts in hero's bag
- if(amount>0)
- {
- for(int ss=0; ss<amount; ++ss)
- {
- id = readNormalNr(i, 2); i+=2;
- if(id!=0xffff)
- spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[id]));
- else
- spec->artifacts.push_back(NULL);
- }
- }
- } //artifacts
- spec->guardRange = readNormalNr(i, 1); ++i;
- if(spec->guardRange == 0xff)
- spec->isGuarding = false;
- else
- spec->isGuarding = true;
- bool hasBiography = bufor[i]; ++i; //true if hero has nonstandard (mapmaker defined) biography
- if(hasBiography)
- {
- int length = readNormalNr(i); i+=4;
- int iStart = i;
- i+=length;
- for(int bb=0; bb<length; ++bb)
- {
- spec->biography+=bufor[iStart+bb];
- }
- }
- spec->sex = !(bufor[i]); ++i;
- //spells
- bool areSpells = bufor[i]; ++i;
- if(areSpells) //TODO: sprawdziæ
- {
- int ist = i;
- for(i; i<ist+9; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
- {
- if(c == (c|((unsigned char)intPow(2, yy))))
- spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
- }
- }
- }
- }
- //spells loaded
- spec->defaultMianStats = bufor[i]; ++i;
- if(spec->defaultMianStats)
- {
- spec->attack = bufor[i]; ++i;
- spec->defence = bufor[i]; ++i;
- spec->power = bufor[i]; ++i;
- spec->knowledge = bufor[i]; ++i;
- }
- i+=16;
- nobj.info = spec;
- break;
- }
- case CREATURES_DEF:
- {
- CCreatureObjInfo * spec = new CCreatureObjInfo;
- spec->bytes[0] = bufor[i]; ++i;
- spec->bytes[1] = bufor[i]; ++i;
- spec->bytes[2] = bufor[i]; ++i;
- spec->bytes[3] = bufor[i]; ++i;
- spec->number = readNormalNr(i, 2); i+=2;
- spec->character = bufor[i]; ++i;
- bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
- if(isMesTre)
- {
- int messLength = readNormalNr(i); i+=4;
- if(messLength>0)
- {
- for(int tt=0; tt<messLength; ++tt)
- {
- spec->message += bufor[i]; ++i;
- }
- }
- spec->wood = readNormalNr(i); i+=4;
- spec->mercury = readNormalNr(i); i+=4;
- spec->ore = readNormalNr(i); i+=4;
- spec->sulfur = readNormalNr(i); i+=4;
- spec->crytal = readNormalNr(i); i+=4;
- spec->gems = readNormalNr(i); i+=4;
- spec->gold = readNormalNr(i); i+=4;
- int artID = readNormalNr(i, 2); i+=2;
- if(artID!=0xffff)
- spec->gainedArtifact = &(CGameInfo::mainObj->arth->artifacts[artID]);
- else
- spec->gainedArtifact = NULL;
- }
- spec->neverFlees = bufor[i]; ++i;
- spec->notGrowingTeam = bufor[i]; ++i;
- i+=2;
- nobj.info = spec;
- break;
- }
- case EDefType::SIGN_DEF:
- {
- CSignObjInfo * spec = new CSignObjInfo;
- int length = readNormalNr(i); i+=4;
- for(int rr=0; rr<length; ++rr)
- {
- spec->message += bufor[i]; ++i;
- }
- i+=4;
- nobj.info = spec;
- break;
- }
- case EDefType::SEERHUT_DEF:
- {
- CSeerHutObjInfo * spec = new CSeerHutObjInfo;
- spec->missionType = bufor[i]; ++i;
- switch(spec->missionType)
- {
- case 1:
- {
- spec->m1level = readNormalNr(i); i+=4;
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 2:
- {
- spec->m2attack = bufor[i]; ++i;
- spec->m2defence = bufor[i]; ++i;
- spec->m2power = bufor[i]; ++i;
- spec->m2knowledge = bufor[i]; ++i;
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 3:
- {
- spec->m3bytes[0] = bufor[i]; ++i;
- spec->m3bytes[1] = bufor[i]; ++i;
- spec->m3bytes[2] = bufor[i]; ++i;
- spec->m3bytes[3] = bufor[i]; ++i;
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 4:
- {
- spec->m4bytes[0] = bufor[i]; ++i;
- spec->m4bytes[1] = bufor[i]; ++i;
- spec->m4bytes[2] = bufor[i]; ++i;
- spec->m4bytes[3] = bufor[i]; ++i;
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 5:
- {
- int artNumber = bufor[i]; ++i;
- for(int yy=0; yy<artNumber; ++yy)
- {
- int artid = readNormalNr(i, 2); i+=2;
- spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artid]));
- }
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 6:
- {
- int typeNumber = bufor[i]; ++i;
- for(int hh=0; hh<typeNumber; ++hh)
- {
- int creType = readNormalNr(i, 2); i+=2;
- int creNumb = readNormalNr(i, 2); i+=2;
- spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
- spec->m6number.push_back(creNumb);
- }
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 7:
- {
- spec->m7wood = readNormalNr(i); i+=4;
- spec->m7mercury = readNormalNr(i); i+=4;
- spec->m7ore = readNormalNr(i); i+=4;
- spec->m7sulfur = readNormalNr(i); i+=4;
- spec->m7crystal = readNormalNr(i); i+=4;
- spec->m7gems = readNormalNr(i); i+=4;
- spec->m7gold = readNormalNr(i); i+=4;
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 8:
- {
- int heroType = bufor[i]; ++i;
- spec->m8hero = &(CGameInfo::mainObj->heroh->heroes[heroType]);
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- case 9:
- {
- spec->m9player = bufor[i]; ++i;
- int limit = readNormalNr(i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- spec->isDayLimit = false;
- spec->lastDay = -1;
- }
- else
- {
- spec->isDayLimit = true;
- spec->lastDay = limit;
- }
- break;
- }
- }//internal switch end (seer huts)
- int len1 = readNormalNr(i); i+=4;
- for(int ee=0; ee<len1; ++ee)
- {
- spec->firstVisitText += bufor[i]; ++i;
- }
- int len2 = readNormalNr(i); i+=4;
- for(int ee=0; ee<len2; ++ee)
- {
- spec->nextVisitText += bufor[i]; ++i;
- }
- int len3 = readNormalNr(i); i+=4;
- for(int ee=0; ee<len3; ++ee)
- {
- spec->completedText += bufor[i]; ++i;
- }
- unsigned char rewardType = bufor[i]; ++i;
- spec->rewardType = rewardType;
- switch(rewardType)
- {
- case 1:
- {
- spec->r1exp = readNormalNr(i); i+=4;
- break;
- }
- case 2:
- {
- spec->r2mana = readNormalNr(i); i+=4;
- break;
- }
- case 3:
- {
- spec->r3morale = bufor[i]; ++i;
- break;
- }
- case 4:
- {
- spec->r4luck = bufor[i]; ++i;
- break;
- }
- case 5:
- {
- spec->r5type = bufor[i]; ++i;
- spec->r5amount = readNormalNr(i, 3); i+=3;
- break;
- }
- case 6:
- {
- spec->r6type = bufor[i]; ++i;
- spec->r6amount = bufor[i]; ++i;
- break;
- }
- case 7:
- {
- int abid = bufor[i]; ++i;
- spec->r7ability = &(CGameInfo::mainObj->abilh->abilities[abid]);
- spec->r7level = bufor[i]; ++i;
- break;
- }
- case 8:
- {
- int artid = readNormalNr(i, 2); i+=2;
- spec->r8art = &(CGameInfo::mainObj->arth->artifacts[artid]);
- break;
- }
- case 9:
- {
- int spellid = bufor[i]; ++i;
- spec->r9spell = &(CGameInfo::mainObj->spellh->spells[spellid]);
- break;
- }
- case 10:
- {
- int creid = readNormalNr(i, 2); i+=2;
- spec->r10creature = &(CGameInfo::mainObj->creh->creatures[creid]);
- spec->r10amount = readNormalNr(i, 2); i+=2;
- break;
- }
- }// end of internal switch
- i+=2;
- nobj.info = spec;
- break;
- }
- case EDefType::WITCHHUT_DEF:
- {
- CWitchHutObjInfo * spec = new CWitchHutObjInfo;
- ist=i; //starting i for loop
- for(i; i<ist+4; ++i)
- {
- unsigned char c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < CGameInfo::mainObj->abilh->abilities.size())
- {
- if(c == (c|((unsigned char)intPow(2, yy))))
- spec->allowedAbilities.push_back(&(CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]));
- }
- }
- }
-
- nobj.info = spec;
- break;
- }
- case EDefType::SCHOLAR_DEF:
- {
- CScholarObjInfo * spec = new CScholarObjInfo;
- spec->bonusType = bufor[i]; ++i;
- switch(spec->bonusType)
- {
- case 0xff:
- ++i;
- break;
- case 0:
- spec->r0type = bufor[i]; ++i;
- break;
- case 1:
- spec->r1 = &(CGameInfo::mainObj->abilh->abilities[bufor[i]]); ++i;
- break;
- case 2:
- spec->r2 = &(CGameInfo::mainObj->spellh->spells[bufor[i]]); ++i;
- break;
- }
- i+=6;
- nobj.info = spec;
- break;
- }
- case EDefType::GARRISON_DEF:
- {
- CGarrisonObjInfo * spec = new CGarrisonObjInfo;
- spec->player = bufor[i]; ++i;
- i+=3;
- spec->units = readCreatureSet(i); i+=28;
- spec->movableUnits = bufor[i]; ++i;
- i+=8;
- nobj.info = spec;
- break;
- }
- case EDefType::ARTIFACT_DEF:
- {
- CArtifactObjInfo * spec = new CArtifactObjInfo;
- bool areSettings = bufor[i]; ++i;
- if(areSettings)
- {
- int messLength = readNormalNr(i, 4); i+=4;
- for(int hh=0; hh<messLength; ++hh)
- {
- spec->message += bufor[i]; ++i;
- }
- bool areGuards = bufor[i]; ++i;
- if(areGuards)
- {
- spec->areGuards = true;
- spec->guards = readCreatureSet(i);
- }
- else
- spec->areGuards = false;
- }
- nobj.info = spec;
- break;
- }
- case EDefType::RESOURCE_DEF:
- {
- CResourceObjInfo * spec = new CResourceObjInfo;
- bool isMessGuard = bufor[i]; ++i;
- if(isMessGuard)
- {
- int messLength = readNormalNr(i); i+=4;
- for(int mm=0; mm<messLength; ++mm)
- {
- spec->message+=bufor[i]; ++i;
- }
- spec->areGuards = bufor[i]; ++i;
- if(spec->areGuards)
- {
- spec->guards = readCreatureSet(i); i+=28;
- }
- i+=4;
- }
- else
- {
- spec->areGuards = false;
- }
- spec->amount = readNormalNr(i); i+=4;
- i+=4;
- nobj.info = spec;
- break;
- }
- case EDefType::TOWN_DEF:
- {
- CCastleObjInfo * spec = new CCastleObjInfo;
- spec->bytes[0] = bufor[i]; ++i;
- spec->bytes[1] = bufor[i]; ++i;
- spec->bytes[2] = bufor[i]; ++i;
- spec->bytes[3] = bufor[i]; ++i;
- spec->player = bufor[i]; ++i;
- bool hasName = bufor[i]; ++i;
- if(hasName)
- {
- int len = readNormalNr(i); i+=4;
- for(iny gg=0; gg<len; ++gg)
- {
- spec->name += bufor[i]; ++i;
- }
- }
- bool stGarr = bufor[i]; ++i; //true if garrison isn't empty
- if(stGarr)
- {
- spec->garrison = readCreatureSet(i); i+=28;
- }
- spec->garrison.formation = bufor[i]; ++i;
- break;
- }
- } //end of main switch
- CGameInfo::mainObj->objh->objInstances.push_back(nobj);
- //TODO - dokoñczyæ, du¿o do zrobienia - trzeba patrzeæ, co def niesie
- }//*/ //end of loading objects; commented to make application work until it will be finished
- ////objects loaded
- //todo: read events
- }
- int CAmbarCendamo::readNormalNr (int pos, int bytCon, bool cyclic)
- {
- int ret=0;
- int amp=1;
- for (int i=0; i<bytCon; i++)
- {
- ret+=bufor[pos+i]*amp;
- amp*=256;
- }
- if(cyclic && bytCon<4 && ret>=amp/2)
- {
- ret = ret-amp;
- }
- return ret;
- }
- void CAmbarCendamo::loadDefs()
- {
- std::set<int> loadedTypes;
- for (int i=0; i<map.width; i++)
- {
- for (int j=0; j<map.width; j++)
- {
- if (loadedTypes.find(map.terrain[i][j].tertype)==loadedTypes.end())
- {
- CSemiDefHandler *sdh = new CSemiDefHandler();
- sdh->openDef((sdh->nameFromType(map.terrain[i][j].tertype)).c_str(),"H3sprite.lod");
- loadedTypes.insert(map.terrain[i][j].tertype);
- defs.push_back(sdh);
- }
- if (loadedTypes.find(map.undergroungTerrain[i][j].tertype)==loadedTypes.end())
- {
- CSemiDefHandler *sdh = new CSemiDefHandler();
- sdh->openDef((sdh->nameFromType(map.undergroungTerrain[i][j].tertype)).c_str(),"H3sprite.lod");
- loadedTypes.insert(map.undergroungTerrain[i][j].tertype);
- defs.push_back(sdh);
- }
- }
- }
- }
- EDefType CAmbarCendamo::getDefType(DefInfo &a)
- {
- switch(a.bytes[16])
- {
- case 5:
- return EDefType::ARTIFACT_DEF; //handled
- case 26:
- return EDefType::EVENTOBJ_DEF; //handled
- case 33:
- return EDefType::GARRISON_DEF; //handled
- case 34:
- return EDefType::HERO_DEF; //handled
- case 54:
- return EDefType::CREATURES_DEF; //handled
- case 59:
- return EDefType::SIGN_DEF; //handled
- case 79:
- return EDefType::RESOURCE_DEF; //handled
- case 81:
- return EDefType::SCHOLAR_DEF; //handled
- case 83:
- return EDefType::SEERHUT_DEF; //handled
- case 91:
- return EDefType::SIGN_DEF; //handled
- case 98:
- return EDefType::TOWN_DEF;
- case 113:
- return EDefType::WITCHHUT_DEF; //handled
- case 219:
- return EDefType::GARRISON_DEF; //handled
- default:
- return EDefType::TERRAINOBJ_DEF;
- }
- }
- CCreatureSet CAmbarCendamo::readCreatureSet(int pos, int number)
- {
- CCreatureSet ret;
- if(number>0 && readNormalNr(pos, 2)!=0xffff)
- {
- ret.slot1 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos, 2)]);
- ret.s1 = readNormalNr(pos+2, 2);
- }
- else
- {
- ret.slot1 = NULL;
- ret.s1 = 0;
- }
- if(number>1 && readNormalNr(pos+4, 2)!=0xffff)
- {
- ret.slot2 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+4, 2)]);
- ret.s2 = readNormalNr(pos+6, 2);
- }
- else
- {
- ret.slot2 = NULL;
- ret.s2 = 0;
- }
- if(number>2 && readNormalNr(pos+8, 2)!=0xffff)
- {
- ret.slot3 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+8, 2)]);
- ret.s3 = readNormalNr(pos+10, 2);
- }
- else
- {
- ret.slot3 = NULL;
- ret.s3 = 0;
- }
- if(number>3 && readNormalNr(pos+12, 2)!=0xffff)
- {
- ret.slot4 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+12, 2)]);
- ret.s4 = readNormalNr(pos+14, 2);
- }
- else
- {
- ret.slot4 = NULL;
- ret.s4 = 0;
- }
- if(number>4 && readNormalNr(pos+16, 2)!=0xffff)
- {
- ret.slot5 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+16, 2)]);
- ret.s5 = readNormalNr(pos+18, 2);
- }
- else
- {
- ret.slot5 = NULL;
- ret.s5 = 0;
- }
- if(number>5 && readNormalNr(pos+20, 2)!=0xffff)
- {
- ret.slot6 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+20, 2)]);
- ret.s6 = readNormalNr(pos+22, 2);
- }
- else
- {
- ret.slot6 = NULL;
- ret.s6 = 0;
- }
- if(number>6 && readNormalNr(pos+24, 2)!=0xffff)
- {
- ret.slot7 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+24, 2)]);
- ret.s7 = readNormalNr(pos+26, 2);
- }
- else
- {
- ret.slot7 = NULL;
- ret.s7 = 0;
- }
- return ret;
- }
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