PacksForClient.h 30 KB

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  1. /*
  2. * PacksForClient.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ArtifactLocation.h"
  12. #include "Component.h"
  13. #include "EInfoWindowMode.h"
  14. #include "EOpenWindowMode.h"
  15. #include "EntityChanges.h"
  16. #include "NetPacksBase.h"
  17. #include "ObjProperty.h"
  18. #include "../ResourceSet.h"
  19. #include "../TurnTimerInfo.h"
  20. #include "../bonuses/Bonus.h"
  21. #include "../gameState/EVictoryLossCheckResult.h"
  22. #include "../gameState/RumorState.h"
  23. #include "../gameState/QuestInfo.h"
  24. #include "../gameState/TavernSlot.h"
  25. #include "../gameState/GameStatistics.h"
  26. #include "../int3.h"
  27. #include "../mapObjects/army/CSimpleArmy.h"
  28. #include "../spells/ViewSpellInt.h"
  29. class CClient;
  30. class CGameHandler;
  31. VCMI_LIB_NAMESPACE_BEGIN
  32. class CGameState;
  33. class CArtifact;
  34. class CGObjectInstance;
  35. class CArtifactInstance;
  36. struct StackLocation;
  37. struct ArtSlotInfo;
  38. struct QuestInfo;
  39. class IBattleState;
  40. class BattleInfo;
  41. // This one teleport-specific, but has to be available everywhere in callbacks and netpacks
  42. // For now it's will be there till teleports code refactored and moved into own file
  43. using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
  44. /***********************************************************************************************************/
  45. struct DLL_LINKAGE PackageApplied : public CPackForClient
  46. {
  47. PackageApplied() = default;
  48. PackageApplied(PlayerColor player, uint32_t requestID, uint16_t packType, bool result)
  49. : player(player)
  50. , requestID(requestID)
  51. , packType(packType)
  52. , result(result)
  53. {
  54. }
  55. void visitTyped(ICPackVisitor & visitor) override;
  56. /// ID of player that sent this package
  57. PlayerColor player;
  58. /// request ID, as provided by player
  59. uint32_t requestID = 0;
  60. /// type id of applied package
  61. uint16_t packType = 0;
  62. /// If false, then pack failed to apply, for example - illegal request
  63. bool result = false;
  64. template <typename Handler> void serialize(Handler & h)
  65. {
  66. h & player;
  67. h & requestID;
  68. h & packType;
  69. h & result;
  70. }
  71. };
  72. struct DLL_LINKAGE PackageReceived : public CPackForClient
  73. {
  74. PackageReceived() = default;
  75. PackageReceived(PlayerColor player, uint32_t requestID, uint16_t packType)
  76. : player(player)
  77. , requestID(requestID)
  78. , packType(packType)
  79. {
  80. }
  81. void visitTyped(ICPackVisitor & visitor) override;
  82. /// ID of player that sent this package
  83. PlayerColor player;
  84. /// request ID, as provided by player
  85. uint32_t requestID;
  86. /// type id of applied package
  87. uint16_t packType;
  88. template <typename Handler> void serialize(Handler & h)
  89. {
  90. h & player;
  91. h & requestID;
  92. h & packType;
  93. }
  94. };
  95. struct DLL_LINKAGE SystemMessage : public CPackForClient
  96. {
  97. explicit SystemMessage(MetaString Text)
  98. : text(std::move(Text))
  99. {
  100. }
  101. SystemMessage() = default;
  102. void visitTyped(ICPackVisitor & visitor) override;
  103. MetaString text;
  104. template <typename Handler> void serialize(Handler & h)
  105. {
  106. h & text;
  107. }
  108. };
  109. struct DLL_LINKAGE PlayerBlocked : public CPackForClient
  110. {
  111. enum EReason { UPCOMING_BATTLE, ONGOING_MOVEMENT };
  112. enum EMode { BLOCKADE_STARTED, BLOCKADE_ENDED };
  113. EReason reason = UPCOMING_BATTLE;
  114. EMode startOrEnd = BLOCKADE_STARTED;
  115. PlayerColor player;
  116. void visitTyped(ICPackVisitor & visitor) override;
  117. template <typename Handler> void serialize(Handler & h)
  118. {
  119. h & reason;
  120. h & startOrEnd;
  121. h & player;
  122. }
  123. };
  124. struct DLL_LINKAGE PlayerCheated : public CPackForClient
  125. {
  126. PlayerColor player;
  127. bool localOnlyCheat = false;
  128. bool losingCheatCode = false;
  129. bool winningCheatCode = false;
  130. ColorScheme colorScheme = ColorScheme::KEEP;
  131. void visitTyped(ICPackVisitor & visitor) override;
  132. template <typename Handler> void serialize(Handler & h)
  133. {
  134. h & player;
  135. h & localOnlyCheat;
  136. h & losingCheatCode;
  137. h & winningCheatCode;
  138. h & colorScheme;
  139. }
  140. };
  141. struct DLL_LINKAGE TurnTimeUpdate : public CPackForClient
  142. {
  143. PlayerColor player;
  144. TurnTimerInfo turnTimer;
  145. void visitTyped(ICPackVisitor & visitor) override;
  146. template <typename Handler> void serialize(Handler & h)
  147. {
  148. h & player;
  149. h & turnTimer;
  150. }
  151. };
  152. struct DLL_LINKAGE PlayerStartsTurn : public Query
  153. {
  154. PlayerColor player;
  155. void visitTyped(ICPackVisitor & visitor) override;
  156. template <typename Handler> void serialize(Handler & h)
  157. {
  158. h & queryID;
  159. h & player;
  160. }
  161. };
  162. struct DLL_LINKAGE DaysWithoutTown : public CPackForClient
  163. {
  164. PlayerColor player;
  165. std::optional<int32_t> daysWithoutCastle;
  166. void visitTyped(ICPackVisitor & visitor) override;
  167. template <typename Handler> void serialize(Handler & h)
  168. {
  169. h & player;
  170. h & daysWithoutCastle;
  171. }
  172. };
  173. struct DLL_LINKAGE EntitiesChanged : public CPackForClient
  174. {
  175. std::vector<EntityChanges> changes;
  176. void visitTyped(ICPackVisitor & visitor) override;
  177. template <typename Handler> void serialize(Handler & h)
  178. {
  179. h & changes;
  180. }
  181. };
  182. struct DLL_LINKAGE SetResources : public CPackForClient
  183. {
  184. void visitTyped(ICPackVisitor & visitor) override;
  185. ChangeValueMode mode = ChangeValueMode::ABSOLUTE;
  186. PlayerColor player;
  187. ResourceSet res; //res[resid] => res amount
  188. template <typename Handler> void serialize(Handler & h)
  189. {
  190. h & mode;
  191. h & player;
  192. h & res;
  193. }
  194. };
  195. struct DLL_LINKAGE SetPrimarySkill : public CPackForClient
  196. {
  197. void visitTyped(ICPackVisitor & visitor) override;
  198. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  199. ObjectInstanceID id;
  200. PrimarySkill which = PrimarySkill::ATTACK;
  201. si64 val = 0;
  202. template <typename Handler> void serialize(Handler & h)
  203. {
  204. h & mode;
  205. h & id;
  206. h & which;
  207. h & val;
  208. }
  209. };
  210. struct DLL_LINKAGE SetHeroExperience : public CPackForClient
  211. {
  212. void visitTyped(ICPackVisitor & visitor) override;
  213. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  214. ObjectInstanceID id;
  215. si64 val = 0;
  216. template <typename Handler> void serialize(Handler & h)
  217. {
  218. h & mode;
  219. h & id;
  220. h & val;
  221. }
  222. };
  223. struct DLL_LINKAGE GiveStackExperience : public CPackForClient
  224. {
  225. void visitTyped(ICPackVisitor & visitor) override;
  226. ObjectInstanceID id;
  227. std::map<SlotID, si64> val;
  228. template <typename Handler> void serialize(Handler & h)
  229. {
  230. h & id;
  231. h & val;
  232. }
  233. };
  234. struct DLL_LINKAGE SetSecSkill : public CPackForClient
  235. {
  236. void visitTyped(ICPackVisitor & visitor) override;
  237. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  238. ObjectInstanceID id;
  239. SecondarySkill which;
  240. ui16 val = 0;
  241. template <typename Handler> void serialize(Handler & h)
  242. {
  243. h & mode;
  244. h & id;
  245. h & which;
  246. h & val;
  247. }
  248. };
  249. struct DLL_LINKAGE HeroVisitCastle : public CPackForClient
  250. {
  251. void visitTyped(ICPackVisitor & visitor) override;
  252. bool startVisit = false;
  253. ObjectInstanceID tid;
  254. ObjectInstanceID hid;
  255. bool start() const //if hero is entering castle (if false - leaving)
  256. {
  257. return startVisit;
  258. }
  259. bool leave() const //if hero is entering castle (if false - leaving)
  260. {
  261. return !startVisit;
  262. }
  263. template <typename Handler> void serialize(Handler & h)
  264. {
  265. h & startVisit;
  266. h & tid;
  267. h & hid;
  268. }
  269. };
  270. struct DLL_LINKAGE ChangeSpells : public CPackForClient
  271. {
  272. void visitTyped(ICPackVisitor & visitor) override;
  273. ui8 learn = 1; //1 - gives spell, 0 - takes
  274. ObjectInstanceID hid;
  275. std::set<SpellID> spells;
  276. template <typename Handler> void serialize(Handler & h)
  277. {
  278. h & learn;
  279. h & hid;
  280. h & spells;
  281. }
  282. };
  283. struct DLL_LINKAGE SetResearchedSpells : public CPackForClient
  284. {
  285. void visitTyped(ICPackVisitor & visitor) override;
  286. ui8 level = 0;
  287. ObjectInstanceID tid;
  288. std::vector<SpellID> spells;
  289. bool accepted;
  290. template <typename Handler> void serialize(Handler & h)
  291. {
  292. h & level;
  293. h & tid;
  294. h & spells;
  295. h & accepted;
  296. }
  297. };
  298. struct DLL_LINKAGE SetMana : public CPackForClient
  299. {
  300. void visitTyped(ICPackVisitor & visitor) override;
  301. SetMana() = default;
  302. SetMana(ObjectInstanceID hid, si32 val, ChangeValueMode mode)
  303. : hid(hid)
  304. , val(val)
  305. , mode(mode)
  306. {}
  307. ObjectInstanceID hid;
  308. si32 val = 0;
  309. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  310. template <typename Handler> void serialize(Handler & h)
  311. {
  312. h & val;
  313. h & hid;
  314. h & mode;
  315. }
  316. };
  317. struct DLL_LINKAGE SetMovePoints : public CPackForClient
  318. {
  319. SetMovePoints() = default;
  320. SetMovePoints(ObjectInstanceID hid, si32 val)
  321. : hid(hid)
  322. , val(val)
  323. {}
  324. ObjectInstanceID hid;
  325. si32 val = 0;
  326. void visitTyped(ICPackVisitor & visitor) override;
  327. template <typename Handler> void serialize(Handler & h)
  328. {
  329. h & val;
  330. h & hid;
  331. }
  332. };
  333. struct DLL_LINKAGE FoWChange : public CPackForClient
  334. {
  335. std::unordered_set<int3> tiles;
  336. PlayerColor player;
  337. ETileVisibility mode;
  338. bool waitForDialogs = false;
  339. void visitTyped(ICPackVisitor & visitor) override;
  340. template <typename Handler> void serialize(Handler & h)
  341. {
  342. h & tiles;
  343. h & player;
  344. h & mode;
  345. h & waitForDialogs;
  346. }
  347. };
  348. struct DLL_LINKAGE SetAvailableHero : public CPackForClient
  349. {
  350. SetAvailableHero()
  351. {
  352. army.clearSlots();
  353. }
  354. TavernHeroSlot slotID;
  355. TavernSlotRole roleID;
  356. PlayerColor player;
  357. HeroTypeID hid; //HeroTypeID::NONE if no hero
  358. CSimpleArmy army;
  359. bool replenishPoints;
  360. void visitTyped(ICPackVisitor & visitor) override;
  361. template <typename Handler> void serialize(Handler & h)
  362. {
  363. h & slotID;
  364. h & roleID;
  365. h & player;
  366. h & hid;
  367. h & army;
  368. h & replenishPoints;
  369. }
  370. };
  371. struct DLL_LINKAGE GiveBonus : public CPackForClient
  372. {
  373. using VariantType = VariantIdentifier<ObjectInstanceID, PlayerColor, BattleID>;
  374. enum class ETarget : int8_t
  375. {
  376. OBJECT,
  377. PLAYER,
  378. BATTLE,
  379. HERO_COMMANDER
  380. };
  381. explicit GiveBonus(ETarget Who = ETarget::OBJECT)
  382. :who(Who)
  383. {
  384. }
  385. GiveBonus(ETarget who, const VariantType & id, const Bonus & bonus)
  386. : who(who)
  387. , id(id)
  388. , bonus(bonus)
  389. {
  390. }
  391. ETarget who = ETarget::OBJECT;
  392. VariantType id;
  393. Bonus bonus;
  394. void visitTyped(ICPackVisitor & visitor) override;
  395. template <typename Handler> void serialize(Handler & h)
  396. {
  397. h & bonus;
  398. h & id;
  399. h & who;
  400. assert(id.getNum() != -1);
  401. }
  402. };
  403. struct DLL_LINKAGE ChangeObjPos : public CPackForClient
  404. {
  405. /// Object to move
  406. ObjectInstanceID objid;
  407. /// New position of visitable tile of an object
  408. int3 nPos;
  409. /// Player that initiated this action, if any
  410. PlayerColor initiator;
  411. void visitTyped(ICPackVisitor & visitor) override;
  412. template <typename Handler> void serialize(Handler & h)
  413. {
  414. h & objid;
  415. h & nPos;
  416. h & initiator;
  417. }
  418. };
  419. struct DLL_LINKAGE PlayerEndsTurn : public CPackForClient
  420. {
  421. PlayerColor player;
  422. void visitTyped(ICPackVisitor & visitor) override;
  423. template <typename Handler> void serialize(Handler & h)
  424. {
  425. h & player;
  426. }
  427. };
  428. struct DLL_LINKAGE PlayerEndsGame : public CPackForClient
  429. {
  430. PlayerColor player;
  431. EVictoryLossCheckResult victoryLossCheckResult;
  432. StatisticDataSet statistic;
  433. void visitTyped(ICPackVisitor & visitor) override;
  434. template <typename Handler> void serialize(Handler & h)
  435. {
  436. h & player;
  437. h & victoryLossCheckResult;
  438. h & statistic;
  439. }
  440. };
  441. struct DLL_LINKAGE RemoveBonus : public CPackForClient
  442. {
  443. explicit RemoveBonus(GiveBonus::ETarget Who = GiveBonus::ETarget::OBJECT)
  444. :who(Who)
  445. {
  446. }
  447. GiveBonus::ETarget who; //who receives bonus
  448. VariantIdentifier<HeroTypeID, PlayerColor, BattleID, ObjectInstanceID> whoID;
  449. //vars to identify bonus: its source
  450. BonusSource source;
  451. BonusSourceID id; //source id
  452. //used locally: copy of removed bonus
  453. Bonus bonus;
  454. void visitTyped(ICPackVisitor & visitor) override;
  455. template <typename Handler> void serialize(Handler & h)
  456. {
  457. h & source;
  458. h & id;
  459. h & who;
  460. h & whoID;
  461. }
  462. };
  463. struct DLL_LINKAGE SetCommanderProperty : public CPackForClient
  464. {
  465. enum ECommanderProperty { ALIVE, BONUS, SECONDARY_SKILL, EXPERIENCE, SPECIAL_SKILL };
  466. ObjectInstanceID heroid;
  467. ECommanderProperty which = ALIVE;
  468. TExpType amount = 0; //0 for dead, >0 for alive
  469. si32 additionalInfo = 0; //for secondary skills choice
  470. Bonus accumulatedBonus;
  471. void visitTyped(ICPackVisitor & visitor) override;
  472. template <typename Handler> void serialize(Handler & h)
  473. {
  474. h & heroid;
  475. h & which;
  476. h & amount;
  477. h & additionalInfo;
  478. h & accumulatedBonus;
  479. }
  480. };
  481. struct DLL_LINKAGE AddQuest : public CPackForClient
  482. {
  483. PlayerColor player;
  484. QuestInfo quest;
  485. void visitTyped(ICPackVisitor & visitor) override;
  486. template <typename Handler> void serialize(Handler & h)
  487. {
  488. h & player;
  489. h & quest;
  490. }
  491. };
  492. struct DLL_LINKAGE ChangeFormation : public CPackForClient
  493. {
  494. ObjectInstanceID hid;
  495. EArmyFormation formation{};
  496. void visitTyped(ICPackVisitor & visitor) override;
  497. template <typename Handler> void serialize(Handler & h)
  498. {
  499. h & hid;
  500. h & formation;
  501. }
  502. };
  503. struct DLL_LINKAGE RemoveObject : public CPackForClient
  504. {
  505. RemoveObject() = default;
  506. RemoveObject(const ObjectInstanceID & objectID, const PlayerColor & initiator)
  507. : objectID(objectID)
  508. , initiator(initiator)
  509. {
  510. }
  511. void visitTyped(ICPackVisitor & visitor) override;
  512. /// ID of removed object
  513. ObjectInstanceID objectID;
  514. /// Player that initiated this action, if any
  515. PlayerColor initiator;
  516. template <typename Handler> void serialize(Handler & h)
  517. {
  518. h & objectID;
  519. h & initiator;
  520. }
  521. };
  522. struct DLL_LINKAGE TryMoveHero : public CPackForClient
  523. {
  524. enum EResult
  525. {
  526. FAILED,
  527. SUCCESS,
  528. TELEPORTATION,
  529. BLOCKING_VISIT,
  530. EMBARK,
  531. DISEMBARK
  532. };
  533. /// ID of moved hero
  534. ObjectInstanceID id;
  535. /// Movement points that hero will have after movement
  536. ui32 movePoints = 0;
  537. /// Result of movement attempt. FAILED should generally never happen unless client requested invalid operation
  538. EResult result = FAILED;
  539. /// Hero anchor position from which hero moves
  540. int3 start;
  541. /// Hero anchor position to which hero moves
  542. int3 end;
  543. /// Tiles that were revealed by this move
  544. std::unordered_set<int3> fowRevealed;
  545. /// If hero moves on guarded tile, this field will be set to visitable pos of attacked wandering monster
  546. int3 attackedFrom;
  547. void visitTyped(ICPackVisitor & visitor) override;
  548. bool stopMovement() const
  549. {
  550. return result != SUCCESS && result != EMBARK && result != DISEMBARK && result != TELEPORTATION;
  551. }
  552. template <typename Handler> void serialize(Handler & h)
  553. {
  554. h & id;
  555. h & result;
  556. h & start;
  557. h & end;
  558. h & movePoints;
  559. h & fowRevealed;
  560. h & attackedFrom;
  561. }
  562. };
  563. struct DLL_LINKAGE NewStructures : public CPackForClient
  564. {
  565. ObjectInstanceID tid;
  566. std::set<BuildingID> bid;
  567. si16 built = 0;
  568. void visitTyped(ICPackVisitor & visitor) override;
  569. template <typename Handler> void serialize(Handler & h)
  570. {
  571. h & tid;
  572. h & bid;
  573. h & built;
  574. }
  575. };
  576. struct DLL_LINKAGE RazeStructures : public CPackForClient
  577. {
  578. ObjectInstanceID tid;
  579. std::set<BuildingID> bid;
  580. si16 destroyed = 0;
  581. void visitTyped(ICPackVisitor & visitor) override;
  582. template <typename Handler> void serialize(Handler & h)
  583. {
  584. h & tid;
  585. h & bid;
  586. h & destroyed;
  587. }
  588. };
  589. struct DLL_LINKAGE SetAvailableCreatures : public CPackForClient
  590. {
  591. ObjectInstanceID tid;
  592. std::vector<std::pair<ui32, std::vector<CreatureID> > > creatures;
  593. void visitTyped(ICPackVisitor & visitor) override;
  594. template <typename Handler> void serialize(Handler & h)
  595. {
  596. h & tid;
  597. h & creatures;
  598. }
  599. };
  600. struct DLL_LINKAGE SetHeroesInTown : public CPackForClient
  601. {
  602. ObjectInstanceID tid; //id of town
  603. ObjectInstanceID visiting; //id of visiting hero
  604. ObjectInstanceID garrison; //id of hero in garrison
  605. void visitTyped(ICPackVisitor & visitor) override;
  606. template <typename Handler> void serialize(Handler & h)
  607. {
  608. h & tid;
  609. h & visiting;
  610. h & garrison;
  611. }
  612. };
  613. struct DLL_LINKAGE HeroRecruited : public CPackForClient
  614. {
  615. HeroTypeID hid; //subID of hero
  616. ObjectInstanceID tid;
  617. ObjectInstanceID boatId;
  618. int3 tile;
  619. PlayerColor player;
  620. void visitTyped(ICPackVisitor & visitor) override;
  621. template <typename Handler> void serialize(Handler & h)
  622. {
  623. h & hid;
  624. h & tid;
  625. h & boatId;
  626. h & tile;
  627. h & player;
  628. }
  629. };
  630. struct DLL_LINKAGE GiveHero : public CPackForClient
  631. {
  632. ObjectInstanceID id; //object id
  633. ObjectInstanceID boatId;
  634. PlayerColor player;
  635. void visitTyped(ICPackVisitor & visitor) override;
  636. template <typename Handler> void serialize(Handler & h)
  637. {
  638. h & id;
  639. h & boatId;
  640. h & player;
  641. }
  642. };
  643. struct DLL_LINKAGE OpenWindow : public Query
  644. {
  645. EOpenWindowMode window;
  646. ObjectInstanceID object;
  647. ObjectInstanceID visitor;
  648. void visitTyped(ICPackVisitor & visitor) override;
  649. template <typename Handler> void serialize(Handler & h)
  650. {
  651. h & queryID;
  652. h & window;
  653. h & object;
  654. h & visitor;
  655. }
  656. };
  657. struct DLL_LINKAGE NewObject : public CPackForClient
  658. {
  659. /// Object ID to create
  660. std::shared_ptr<CGObjectInstance> newObject;
  661. /// Which player initiated creation of this object
  662. PlayerColor initiator;
  663. void visitTyped(ICPackVisitor & visitor) override;
  664. template <typename Handler> void serialize(Handler & h)
  665. {
  666. h & newObject;
  667. h & initiator;
  668. }
  669. };
  670. struct DLL_LINKAGE SetAvailableArtifacts : public CPackForClient
  671. {
  672. //two variants: id < 0: set artifact pool for Artifact Merchants in towns; id >= 0: set pool for adv. map Black Market (id is the id of Black Market instance then)
  673. ObjectInstanceID id;
  674. std::vector<ArtifactID> arts;
  675. void visitTyped(ICPackVisitor & visitor) override;
  676. template <typename Handler> void serialize(Handler & h)
  677. {
  678. h & id;
  679. h & arts;
  680. }
  681. };
  682. struct DLL_LINKAGE CGarrisonOperationPack : CPackForClient
  683. {
  684. };
  685. struct DLL_LINKAGE ChangeStackCount : CGarrisonOperationPack
  686. {
  687. ObjectInstanceID army;
  688. SlotID slot;
  689. TQuantity count;
  690. ChangeValueMode mode = ChangeValueMode::RELATIVE;
  691. void visitTyped(ICPackVisitor & visitor) override;
  692. template <typename Handler> void serialize(Handler & h)
  693. {
  694. h & army;
  695. h & slot;
  696. h & count;
  697. h & mode;
  698. }
  699. };
  700. struct DLL_LINKAGE SetStackType : CGarrisonOperationPack
  701. {
  702. ObjectInstanceID army;
  703. SlotID slot;
  704. CreatureID type;
  705. void visitTyped(ICPackVisitor & visitor) override;
  706. template <typename Handler> void serialize(Handler & h)
  707. {
  708. h & army;
  709. h & slot;
  710. h & type;
  711. }
  712. };
  713. struct DLL_LINKAGE EraseStack : CGarrisonOperationPack
  714. {
  715. ObjectInstanceID army;
  716. SlotID slot;
  717. void visitTyped(ICPackVisitor & visitor) override;
  718. template <typename Handler> void serialize(Handler & h)
  719. {
  720. h & army;
  721. h & slot;
  722. }
  723. };
  724. struct DLL_LINKAGE SwapStacks : CGarrisonOperationPack
  725. {
  726. ObjectInstanceID srcArmy;
  727. ObjectInstanceID dstArmy;
  728. SlotID srcSlot;
  729. SlotID dstSlot;
  730. void visitTyped(ICPackVisitor & visitor) override;
  731. template <typename Handler> void serialize(Handler & h)
  732. {
  733. h & srcArmy;
  734. h & dstArmy;
  735. h & srcSlot;
  736. h & dstSlot;
  737. }
  738. };
  739. struct DLL_LINKAGE InsertNewStack : CGarrisonOperationPack
  740. {
  741. ObjectInstanceID army;
  742. SlotID slot;
  743. CreatureID type;
  744. TQuantity count = 0;
  745. void visitTyped(ICPackVisitor & visitor) override;
  746. template <typename Handler> void serialize(Handler & h)
  747. {
  748. h & army;
  749. h & slot;
  750. h & type;
  751. h & count;
  752. }
  753. };
  754. ///moves creatures from src stack to dst slot, may be used for merging/splittint/moving stacks
  755. struct DLL_LINKAGE RebalanceStacks : CGarrisonOperationPack
  756. {
  757. ObjectInstanceID srcArmy;
  758. ObjectInstanceID dstArmy;
  759. SlotID srcSlot;
  760. SlotID dstSlot;
  761. TQuantity count;
  762. void visitTyped(ICPackVisitor & visitor) override;
  763. template <typename Handler> void serialize(Handler & h)
  764. {
  765. h & srcArmy;
  766. h & dstArmy;
  767. h & srcSlot;
  768. h & dstSlot;
  769. h & count;
  770. }
  771. };
  772. struct DLL_LINKAGE BulkRebalanceStacks : CGarrisonOperationPack
  773. {
  774. std::vector<RebalanceStacks> moves;
  775. void visitTyped(ICPackVisitor & visitor) override;
  776. template <typename Handler>
  777. void serialize(Handler & h)
  778. {
  779. h & moves;
  780. }
  781. };
  782. struct DLL_LINKAGE CArtifactOperationPack : CPackForClient
  783. {
  784. };
  785. struct DLL_LINKAGE GrowUpArtifact : CArtifactOperationPack
  786. {
  787. ArtifactInstanceID id;
  788. GrowUpArtifact() = default;
  789. GrowUpArtifact(const ArtifactInstanceID & id)
  790. : id(id)
  791. {
  792. }
  793. void visitTyped(ICPackVisitor & visitor) override;
  794. template <typename Handler> void serialize(Handler & h)
  795. {
  796. h & id;
  797. }
  798. };
  799. struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
  800. {
  801. PutArtifact() = default;
  802. explicit PutArtifact(const ArtifactInstanceID & id, const ArtifactLocation & dst, bool askAssemble = true)
  803. : al(dst), askAssemble(askAssemble), id(id)
  804. {
  805. }
  806. ArtifactLocation al;
  807. bool askAssemble;
  808. ArtifactInstanceID id;
  809. void visitTyped(ICPackVisitor & visitor) override;
  810. template <typename Handler> void serialize(Handler & h)
  811. {
  812. h & al;
  813. h & askAssemble;
  814. h & id;
  815. }
  816. };
  817. struct DLL_LINKAGE NewArtifact : public CArtifactOperationPack
  818. {
  819. ObjectInstanceID artHolder;
  820. ArtifactID artId;
  821. SpellID spellId;
  822. ArtifactPosition pos;
  823. void visitTyped(ICPackVisitor & visitor) override;
  824. template <typename Handler> void serialize(Handler & h)
  825. {
  826. h & artHolder;
  827. h & artId;
  828. h & spellId;
  829. h & pos;
  830. }
  831. };
  832. struct DLL_LINKAGE BulkEraseArtifacts : CArtifactOperationPack
  833. {
  834. ObjectInstanceID artHolder;
  835. std::vector<ArtifactPosition> posPack;
  836. std::optional<SlotID> creature;
  837. void visitTyped(ICPackVisitor & visitor) override;
  838. template <typename Handler> void serialize(Handler & h)
  839. {
  840. h & artHolder;
  841. h & posPack;
  842. h & creature;
  843. }
  844. };
  845. struct DLL_LINKAGE BulkMoveArtifacts : CArtifactOperationPack
  846. {
  847. PlayerColor interfaceOwner;
  848. ObjectInstanceID srcArtHolder;
  849. ObjectInstanceID dstArtHolder;
  850. std::optional<SlotID> srcCreature;
  851. std::optional<SlotID> dstCreature;
  852. BulkMoveArtifacts()
  853. : interfaceOwner(PlayerColor::NEUTRAL)
  854. , srcArtHolder(ObjectInstanceID::NONE)
  855. , dstArtHolder(ObjectInstanceID::NONE)
  856. , srcCreature(std::nullopt)
  857. , dstCreature(std::nullopt)
  858. {
  859. }
  860. BulkMoveArtifacts(const PlayerColor & interfaceOwner, const ObjectInstanceID srcArtHolder, const ObjectInstanceID dstArtHolder, bool swap)
  861. : interfaceOwner(interfaceOwner)
  862. , srcArtHolder(srcArtHolder)
  863. , dstArtHolder(dstArtHolder)
  864. , srcCreature(std::nullopt)
  865. , dstCreature(std::nullopt)
  866. {
  867. }
  868. std::vector<MoveArtifactInfo> artsPack0;
  869. std::vector<MoveArtifactInfo> artsPack1;
  870. void visitTyped(ICPackVisitor & visitor) override;
  871. template <typename Handler> void serialize(Handler & h)
  872. {
  873. h & interfaceOwner;
  874. h & artsPack0;
  875. h & artsPack1;
  876. h & srcArtHolder;
  877. h & dstArtHolder;
  878. h & srcCreature;
  879. h & dstCreature;
  880. }
  881. };
  882. struct DLL_LINKAGE DischargeArtifact : CArtifactOperationPack
  883. {
  884. ArtifactInstanceID id;
  885. uint16_t charges;
  886. std::optional<ArtifactLocation> artLoc;
  887. DischargeArtifact() = default;
  888. DischargeArtifact(const ArtifactInstanceID & id, const uint16_t charges)
  889. : id(id)
  890. , charges(charges)
  891. {
  892. }
  893. void visitTyped(ICPackVisitor & visitor) override;
  894. template <typename Handler> void serialize(Handler & h)
  895. {
  896. h & id;
  897. h & charges;
  898. h & artLoc;
  899. }
  900. };
  901. struct DLL_LINKAGE AssembledArtifact : CArtifactOperationPack
  902. {
  903. ArtifactLocation al;
  904. ArtifactID artId;
  905. void visitTyped(ICPackVisitor & visitor) override;
  906. template <typename Handler> void serialize(Handler & h)
  907. {
  908. h & al;
  909. h & artId;
  910. }
  911. };
  912. struct DLL_LINKAGE DisassembledArtifact : CArtifactOperationPack
  913. {
  914. ArtifactLocation al;
  915. void visitTyped(ICPackVisitor & visitor) override;
  916. template <typename Handler> void serialize(Handler & h)
  917. {
  918. h & al;
  919. }
  920. };
  921. struct DLL_LINKAGE HeroVisit : public CPackForClient
  922. {
  923. PlayerColor player;
  924. ObjectInstanceID heroId;
  925. ObjectInstanceID objId;
  926. bool starting; //false -> ending
  927. void visitTyped(ICPackVisitor & visitor) override;
  928. template <typename Handler> void serialize(Handler & h)
  929. {
  930. h & player;
  931. h & heroId;
  932. h & objId;
  933. h & starting;
  934. }
  935. };
  936. struct DLL_LINKAGE InfoWindow : public CPackForClient //103 - displays simple info window
  937. {
  938. EInfoWindowMode type = EInfoWindowMode::MODAL;
  939. MetaString text;
  940. std::vector<Component> components;
  941. PlayerColor player;
  942. ui16 soundID = 0;
  943. void visitTyped(ICPackVisitor & visitor) override;
  944. template <typename Handler> void serialize(Handler & h)
  945. {
  946. h & type;
  947. h & text;
  948. h & components;
  949. h & player;
  950. h & soundID;
  951. }
  952. InfoWindow() = default;
  953. };
  954. struct DLL_LINKAGE NewTurn : public CPackForClient
  955. {
  956. void visitTyped(ICPackVisitor & visitor) override;
  957. ui32 day = 0;
  958. CreatureID creatureid; //for creature weeks
  959. EWeekType specialWeek = EWeekType::NORMAL;
  960. std::vector<SetMovePoints> heroesMovement;
  961. std::vector<SetMana> heroesMana;
  962. std::vector<SetAvailableCreatures> availableCreatures;
  963. std::map<PlayerColor, ResourceSet> playerIncome;
  964. std::optional<RumorState> newRumor; // only on new weeks
  965. std::optional<InfoWindow> newWeekNotification; // only on new week
  966. NewTurn() = default;
  967. template <typename Handler> void serialize(Handler & h)
  968. {
  969. h & day;
  970. h & creatureid;
  971. h & specialWeek;
  972. h & heroesMovement;
  973. h & heroesMana;
  974. h & availableCreatures;
  975. h & playerIncome;
  976. h & newRumor;
  977. h & newWeekNotification;
  978. }
  979. };
  980. struct DLL_LINKAGE SetObjectProperty : public CPackForClient
  981. {
  982. ObjectInstanceID id;
  983. ObjProperty what{};
  984. ObjPropertyID identifier;
  985. SetObjectProperty() = default;
  986. void visitTyped(ICPackVisitor & visitor) override;
  987. template <typename Handler> void serialize(Handler & h)
  988. {
  989. h & id;
  990. h & what;
  991. h & identifier;
  992. }
  993. };
  994. struct DLL_LINKAGE ChangeObjectVisitors : public CPackForClient
  995. {
  996. enum VisitMode
  997. {
  998. VISITOR_ADD_HERO, // mark hero as one that have visited this object
  999. VISITOR_ADD_PLAYER, // mark player as one that have visited this object instance
  1000. VISITOR_SCOUTED, // marks targeted team as having scouted this object
  1001. VISITOR_CLEAR, // clear all visitors from this object (object reset)
  1002. };
  1003. VisitMode mode = VISITOR_CLEAR; // uses VisitMode enum
  1004. ObjectInstanceID object;
  1005. ObjectInstanceID hero; // note: hero owner will be also marked as "visited" this object
  1006. void visitTyped(ICPackVisitor & visitor) override;
  1007. ChangeObjectVisitors() = default;
  1008. ChangeObjectVisitors(VisitMode mode, const ObjectInstanceID & object, const ObjectInstanceID & heroID = ObjectInstanceID(-1))
  1009. : mode(mode)
  1010. , object(object)
  1011. , hero(heroID)
  1012. {
  1013. }
  1014. template <typename Handler> void serialize(Handler & h)
  1015. {
  1016. h & object;
  1017. h & hero;
  1018. h & mode;
  1019. }
  1020. };
  1021. struct DLL_LINKAGE ChangeArtifactsCostume : public CPackForClient
  1022. {
  1023. std::map<ArtifactPosition, ArtifactID> costumeSet;
  1024. uint32_t costumeIdx = 0;
  1025. const PlayerColor player = PlayerColor::NEUTRAL;
  1026. void visitTyped(ICPackVisitor & visitor) override;
  1027. ChangeArtifactsCostume() = default;
  1028. ChangeArtifactsCostume(const PlayerColor & player, const uint32_t costumeIdx)
  1029. : costumeIdx(costumeIdx)
  1030. , player(player)
  1031. {
  1032. }
  1033. template <typename Handler> void serialize(Handler & h)
  1034. {
  1035. h & costumeSet;
  1036. h & costumeIdx;
  1037. h & player;
  1038. }
  1039. };
  1040. struct DLL_LINKAGE HeroLevelUp : public Query
  1041. {
  1042. PlayerColor player;
  1043. ObjectInstanceID heroId;
  1044. PrimarySkill primskill = PrimarySkill::ATTACK;
  1045. std::vector<SecondarySkill> skills;
  1046. void visitTyped(ICPackVisitor & visitor) override;
  1047. template <typename Handler> void serialize(Handler & h)
  1048. {
  1049. h & queryID;
  1050. h & player;
  1051. h & heroId;
  1052. h & primskill;
  1053. h & skills;
  1054. }
  1055. };
  1056. struct DLL_LINKAGE CommanderLevelUp : public Query
  1057. {
  1058. PlayerColor player;
  1059. ObjectInstanceID heroId;
  1060. std::vector<ui32> skills; //0-5 - secondary skills, val-100 - special skill
  1061. void visitTyped(ICPackVisitor & visitor) override;
  1062. template <typename Handler> void serialize(Handler & h)
  1063. {
  1064. h & queryID;
  1065. h & player;
  1066. h & heroId;
  1067. h & skills;
  1068. }
  1069. };
  1070. //A dialog that requires making decision by player - it may contain components to choose between or has yes/no options
  1071. //Client responds with QueryReply, where answer: 0 - cancel pressed, choice doesn't matter; 1/2/... - first/second/... component selected and OK pressed
  1072. //Until sending reply player won't be allowed to take any actions
  1073. struct DLL_LINKAGE BlockingDialog : public Query
  1074. {
  1075. enum { ALLOW_CANCEL = 1, SELECTION = 2, SAFE_TO_AUTOACCEPT = 4 };
  1076. MetaString text;
  1077. std::vector<Component> components;
  1078. PlayerColor player;
  1079. ui8 flags = 0;
  1080. ui16 soundID = 0;
  1081. bool cancel() const
  1082. {
  1083. return flags & ALLOW_CANCEL;
  1084. }
  1085. bool selection() const
  1086. {
  1087. return flags & SELECTION;
  1088. }
  1089. bool safeToAutoaccept() const
  1090. {
  1091. return flags & SAFE_TO_AUTOACCEPT;
  1092. }
  1093. BlockingDialog(bool yesno, bool Selection)
  1094. {
  1095. if(yesno) flags |= ALLOW_CANCEL;
  1096. if(Selection) flags |= SELECTION;
  1097. }
  1098. BlockingDialog() = default;
  1099. void visitTyped(ICPackVisitor & visitor) override;
  1100. template <typename Handler> void serialize(Handler & h)
  1101. {
  1102. h & queryID;
  1103. h & text;
  1104. h & components;
  1105. h & player;
  1106. h & flags;
  1107. h & soundID;
  1108. }
  1109. };
  1110. struct DLL_LINKAGE GarrisonDialog : public Query
  1111. {
  1112. ObjectInstanceID objid;
  1113. ObjectInstanceID hid;
  1114. bool removableUnits = false;
  1115. void visitTyped(ICPackVisitor & visitor) override;
  1116. template <typename Handler> void serialize(Handler & h)
  1117. {
  1118. h & queryID;
  1119. h & objid;
  1120. h & hid;
  1121. h & removableUnits;
  1122. }
  1123. };
  1124. struct DLL_LINKAGE ExchangeDialog : public Query
  1125. {
  1126. PlayerColor player;
  1127. ObjectInstanceID hero1;
  1128. ObjectInstanceID hero2;
  1129. void visitTyped(ICPackVisitor & visitor) override;
  1130. template <typename Handler> void serialize(Handler & h)
  1131. {
  1132. h & queryID;
  1133. h & player;
  1134. h & hero1;
  1135. h & hero2;
  1136. }
  1137. };
  1138. struct DLL_LINKAGE TeleportDialog : public Query
  1139. {
  1140. TeleportDialog() = default;
  1141. TeleportDialog(const ObjectInstanceID & hero, const TeleportChannelID & Channel)
  1142. : hero(hero)
  1143. , channel(Channel)
  1144. {
  1145. }
  1146. ObjectInstanceID hero;
  1147. TeleportChannelID channel;
  1148. TTeleportExitsList exits;
  1149. bool impassable = false;
  1150. void visitTyped(ICPackVisitor & visitor) override;
  1151. template <typename Handler> void serialize(Handler & h)
  1152. {
  1153. h & queryID;
  1154. h & hero;
  1155. h & channel;
  1156. h & exits;
  1157. h & impassable;
  1158. }
  1159. };
  1160. struct DLL_LINKAGE MapObjectSelectDialog : public Query
  1161. {
  1162. PlayerColor player;
  1163. Component icon;
  1164. MetaString title;
  1165. MetaString description;
  1166. std::vector<ObjectInstanceID> objects;
  1167. void visitTyped(ICPackVisitor & visitor) override;
  1168. template <typename Handler> void serialize(Handler & h)
  1169. {
  1170. h & queryID;
  1171. h & player;
  1172. h & icon;
  1173. h & title;
  1174. h & description;
  1175. h & objects;
  1176. }
  1177. };
  1178. struct DLL_LINKAGE AdvmapSpellCast : public CPackForClient
  1179. {
  1180. ObjectInstanceID casterID;
  1181. SpellID spellID;
  1182. template <typename Handler> void serialize(Handler & h)
  1183. {
  1184. h & casterID;
  1185. h & spellID;
  1186. }
  1187. protected:
  1188. void visitTyped(ICPackVisitor & visitor) override;
  1189. };
  1190. struct DLL_LINKAGE ShowWorldViewEx : public CPackForClient
  1191. {
  1192. PlayerColor player;
  1193. bool showTerrain; // TODO: send terrain state
  1194. std::vector<ObjectPosInfo> objectPositions;
  1195. template <typename Handler> void serialize(Handler & h)
  1196. {
  1197. h & player;
  1198. h & showTerrain;
  1199. h & objectPositions;
  1200. }
  1201. protected:
  1202. void visitTyped(ICPackVisitor & visitor) override;
  1203. };
  1204. struct DLL_LINKAGE PlayerMessageClient : public CPackForClient
  1205. {
  1206. PlayerMessageClient() = default;
  1207. PlayerMessageClient(const PlayerColor & Player, std::string Text)
  1208. : player(Player)
  1209. , text(std::move(Text))
  1210. {
  1211. }
  1212. void visitTyped(ICPackVisitor & visitor) override;
  1213. PlayerColor player;
  1214. std::string text;
  1215. template <typename Handler> void serialize(Handler & h)
  1216. {
  1217. h & player;
  1218. h & text;
  1219. }
  1220. };
  1221. struct DLL_LINKAGE CenterView : public CPackForClient
  1222. {
  1223. PlayerColor player;
  1224. int3 pos;
  1225. ui32 focusTime = 0; //ms
  1226. void visitTyped(ICPackVisitor & visitor) override;
  1227. template <typename Handler> void serialize(Handler & h)
  1228. {
  1229. h & pos;
  1230. h & player;
  1231. h & focusTime;
  1232. }
  1233. };
  1234. VCMI_LIB_NAMESPACE_END