| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100 |
- /*
- * ObstacleHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include <vcmi/EntityService.h>
- #include <vcmi/Entity.h>
- #include "GameConstants.h"
- #include "IHandlerBase.h"
- #include "Terrain.h"
- #include "battle/BattleHex.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class DLL_LINKAGE ObstacleInfo : public EntityT<Obstacle>
- {
- public:
- ObstacleInfo(): obstacle(-1), width(0), height(0), isAbsoluteObstacle(false), iconIndex(0)
- {}
-
- ObstacleInfo(Obstacle obstacle, std::string identifier)
- : obstacle(obstacle), identifier(identifier), iconIndex(obstacle.getNum()), width(0), height(0), isAbsoluteObstacle(false)
- {
- }
-
- Obstacle obstacle;
- si32 iconIndex;
- std::string identifier;
- std::string appearSound, appearAnimation, triggerAnimation, triggerSound, animation;
- std::vector<TerrainId> allowedTerrains;
- std::vector<std::string> allowedSpecialBfields;
-
- //TODO: here is extra field to implement it's logic in the future but save backward compatibility
- int obstacleType = -1;
-
- ui8 isAbsoluteObstacle; //there may only one such obstacle in battle and its position is always the same
- si32 width, height; //how much space to the right and up is needed to place obstacle (affects only placement algorithm)
- std::vector<si16> blockedTiles; //offsets relative to obstacle position (that is its left bottom corner)
-
- int32_t getIndex() const override;
- int32_t getIconIndex() const override;
- const std::string & getJsonKey() const override;
- const std::string & getName() const override;
- void registerIcons(const IconRegistar & cb) const override;
- Obstacle getId() const override;
-
- std::vector<BattleHex> getBlocked(BattleHex hex) const; //returns vector of hexes blocked by obstacle when it's placed on hex 'hex'
-
- bool isAppropriate(const TerrainId terrainType, const BattleField & specialBattlefield) const;
-
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & obstacle;
- h & obstacleType;
- h & iconIndex;
- h & identifier;
- h & animation;
- h & appearSound;
- h & appearAnimation;
- h & triggerSound;
- h & triggerAnimation;
- h & allowedTerrains;
- h & allowedSpecialBfields;
- h & isAbsoluteObstacle;
- h & width;
- h & height;
- h & blockedTiles;
- }
- };
- class DLL_LINKAGE ObstacleService : public EntityServiceT<Obstacle, ObstacleInfo>
- {
- public:
- };
- class ObstacleHandler: public CHandlerBase<Obstacle, ObstacleInfo, ObstacleInfo, ObstacleService>
- {
- public:
- ObstacleInfo * loadFromJson(const std::string & scope,
- const JsonNode & json,
- const std::string & identifier,
- size_t index) override;
-
- const std::vector<std::string> & getTypeNames() const override;
- std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
- std::vector<bool> getDefaultAllowed() const override;
-
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & objects;
- }
- };
- VCMI_LIB_NAMESPACE_END
|