GUIClasses.cpp 61 KB

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  1. #include "StdInc.h"
  2. #include "GUIClasses.h"
  3. #include "CAdvmapInterface.h"
  4. #include "CCastleInterface.h"
  5. #include "CCreatureWindow.h"
  6. #include "CHeroWindow.h"
  7. #include "CSpellWindow.h"
  8. #include "../CBitmapHandler.h"
  9. #include "../CDefHandler.h"
  10. #include "../CGameInfo.h"
  11. #include "../CMessage.h"
  12. #include "../CMusicHandler.h"
  13. #include "../CPlayerInterface.h"
  14. #include "../CPreGame.h"
  15. #include "../CVideoHandler.h"
  16. #include "../Graphics.h"
  17. #include "../mapHandler.h"
  18. #include "../battle/CBattleInterfaceClasses.h"
  19. #include "../battle/CBattleInterface.h"
  20. #include "../battle/CCreatureAnimation.h"
  21. #include "../gui/CGuiHandler.h"
  22. #include "../gui/SDL_Extensions.h"
  23. #include "../gui/CCursorHandler.h"
  24. #include "../widgets/CComponent.h"
  25. #include "../widgets/MiscWidgets.h"
  26. #include "../windows/InfoWindows.h"
  27. #include "../../CCallback.h"
  28. #include "../lib/BattleState.h"
  29. #include "../lib/CArtHandler.h"
  30. #include "../lib/CBuildingHandler.h"
  31. #include "../lib/CConfigHandler.h"
  32. #include "../lib/CCreatureHandler.h"
  33. #include "../lib/CGameState.h"
  34. #include "../lib/CGeneralTextHandler.h"
  35. #include "../lib/CHeroHandler.h"
  36. #include "../lib/CModHandler.h"
  37. #include "../lib/CondSh.h"
  38. #include "../lib/CSpellHandler.h"
  39. #include "../lib/CStopWatch.h"
  40. #include "../lib/CTownHandler.h"
  41. #include "../lib/GameConstants.h"
  42. #include "../lib/HeroBonus.h"
  43. #include "../lib/mapping/CMap.h"
  44. #include "../lib/NetPacksBase.h"
  45. #include "../lib/StartInfo.h"
  46. /*
  47. * GUIClasses.cpp, part of VCMI engine
  48. *
  49. * Authors: listed in file AUTHORS in main folder
  50. *
  51. * License: GNU General Public License v2.0 or later
  52. * Full text of license available in license.txt file, in main folder
  53. *
  54. */
  55. using namespace CSDL_Ext;
  56. std::list<CFocusable*> CFocusable::focusables;
  57. CFocusable * CFocusable::inputWithFocus;
  58. #undef min
  59. #undef max
  60. CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow *window, const CCreature *crea, int totalAmount):
  61. CIntObject(LCLICK | RCLICK),
  62. parent(window),
  63. selected(false),
  64. creature(crea),
  65. amount(totalAmount)
  66. {
  67. OBJ_CONSTRUCTION_CAPTURING_ALL;
  68. pic = new CCreaturePic(1,1, creature, true, true);
  69. // 1 + 1 px for borders
  70. pos.w = pic->pos.w + 2;
  71. pos.h = pic->pos.h + 2;
  72. }
  73. void CRecruitmentWindow::CCreatureCard::select(bool on)
  74. {
  75. selected = on;
  76. redraw();
  77. }
  78. void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
  79. {
  80. if (down)
  81. parent->select(this);
  82. }
  83. void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
  84. {
  85. if (down)
  86. GH.pushInt(new CStackWindow(creature, true));
  87. }
  88. void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
  89. {
  90. CIntObject::showAll(to);
  91. if (selected)
  92. drawBorder(to, pos, int3(248, 0, 0));
  93. else
  94. drawBorder(to, pos, int3(232, 212, 120));
  95. }
  96. CRecruitmentWindow::CCostBox::CCostBox(Rect position, std::string title)
  97. {
  98. type |= REDRAW_PARENT;
  99. pos = position + pos;
  100. OBJ_CONSTRUCTION_CAPTURING_ALL;
  101. new CLabel(pos.w/2, 10, FONT_SMALL, CENTER, Colors::WHITE, title);
  102. }
  103. void CRecruitmentWindow::CCostBox::set(TResources res)
  104. {
  105. //just update values
  106. for(auto & item : resources)
  107. {
  108. item.second.first->setText(boost::lexical_cast<std::string>(res[item.first]));
  109. }
  110. }
  111. void CRecruitmentWindow::CCostBox::createItems(TResources res)
  112. {
  113. OBJ_CONSTRUCTION_CAPTURING_ALL;
  114. for(auto & curr : resources)
  115. {
  116. delete curr.second.first;
  117. delete curr.second.second;
  118. }
  119. resources.clear();
  120. TResources::nziterator iter(res);
  121. while (iter.valid())
  122. {
  123. CAnimImage * image = new CAnimImage("RESOURCE", iter->resType);
  124. CLabel * text = new CLabel(15, 43, FONT_SMALL, CENTER, Colors::WHITE, "0");
  125. resources.insert(std::make_pair(iter->resType, std::make_pair(text, image)));
  126. iter++;
  127. }
  128. if (!resources.empty())
  129. {
  130. int curx = pos.w / 2 - (16 * resources.size()) - (8 * (resources.size() - 1));
  131. //reverse to display gold as first resource
  132. for (auto & res : boost::adaptors::reverse(resources))
  133. {
  134. res.second.first->moveBy(Point(curx, 22));
  135. res.second.second->moveBy(Point(curx, 22));
  136. curx += 48;
  137. }
  138. }
  139. redraw();
  140. }
  141. void CRecruitmentWindow::select(CCreatureCard *card)
  142. {
  143. if (card == selected)
  144. return;
  145. if (selected)
  146. selected->select(false);
  147. selected = card;
  148. if (selected)
  149. selected->select(true);
  150. if (card)
  151. {
  152. si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
  153. vstd::amin(maxAmount, card->amount);
  154. slider->setAmount(maxAmount);
  155. if(slider->getValue() != maxAmount)
  156. slider->moveTo(maxAmount);
  157. else // if slider already at 0 - emulate call to sliderMoved()
  158. sliderMoved(maxAmount);
  159. costPerTroopValue->createItems(card->creature->cost);
  160. totalCostValue->createItems(card->creature->cost);
  161. costPerTroopValue->set(card->creature->cost);
  162. totalCostValue->set(card->creature->cost * maxAmount);
  163. //Recruit %s
  164. title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->namePl));
  165. maxButton->block(maxAmount == 0);
  166. slider->block(maxAmount == 0);
  167. }
  168. }
  169. void CRecruitmentWindow::buy()
  170. {
  171. CreatureID crid = selected->creature->idNumber;
  172. SlotID dstslot = dst-> getSlotFor(crid);
  173. if(!dstslot.validSlot() && !vstd::contains(CGI->arth->bigArtifacts,CGI->arth->creatureToMachineID(crid))) //no available slot
  174. {
  175. std::string txt;
  176. if(dst->ID == Obj::HERO)
  177. {
  178. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  179. boost::algorithm::replace_first(txt, "%s", slider->getValue() > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
  180. }
  181. else
  182. {
  183. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  184. }
  185. LOCPLINT->showInfoDialog(txt);
  186. return;
  187. }
  188. onRecruit(crid, slider->getValue());
  189. if(level >= 0)
  190. close();
  191. }
  192. void CRecruitmentWindow::showAll(SDL_Surface * to)
  193. {
  194. CWindowObject::showAll(to);
  195. // recruit\total values
  196. drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, int3(239,215,123));
  197. drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, int3(239,215,123));
  198. //cost boxes
  199. drawBorder(to, pos.x + 64, pos.y + 222, 99, 76, int3(239,215,123));
  200. drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, int3(239,215,123));
  201. //buttons borders
  202. drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, int3(173,142,66));
  203. drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, int3(173,142,66));
  204. drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, int3(173,142,66));
  205. }
  206. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const std::function<void(CreatureID,int)> &Recruit, int y_offset):
  207. CWindowObject(PLAYER_COLORED, "TPRCRT"),
  208. onRecruit(Recruit),
  209. level(Level),
  210. dst(Dst),
  211. selected(nullptr),
  212. dwelling(Dwelling)
  213. {
  214. moveBy(Point(0, y_offset));
  215. OBJ_CONSTRUCTION_CAPTURING_ALL;
  216. new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  217. slider = new CSlider(Point(176,279),135,std::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
  218. maxButton = new CButton(Point(134, 313), "IRCBTNS.DEF", CGI->generaltexth->zelp[553], std::bind(&CSlider::moveToMax,slider), SDLK_m);
  219. buyButton = new CButton(Point(212, 313), "IBY6432.DEF", CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy,this), SDLK_RETURN);
  220. cancelButton = new CButton(Point(290, 313), "ICN6432.DEF", CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close,this), SDLK_ESCAPE);
  221. title = new CLabel(243, 32, FONT_BIG, CENTER, Colors::YELLOW);
  222. availableValue = new CLabel(205, 253, FONT_SMALL, CENTER, Colors::WHITE);
  223. toRecruitValue = new CLabel(279, 253, FONT_SMALL, CENTER, Colors::WHITE);
  224. costPerTroopValue = new CCostBox(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
  225. totalCostValue = new CCostBox(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
  226. new CLabel(205, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]); //available t
  227. new CLabel(279, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]); //recruit t
  228. availableCreaturesChanged();
  229. }
  230. void CRecruitmentWindow::availableCreaturesChanged()
  231. {
  232. OBJ_CONSTRUCTION_CAPTURING_ALL;
  233. size_t selectedIndex = 0;
  234. if (!cards.empty() && selected) // find position of selected item
  235. selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
  236. //deselect card
  237. select(nullptr);
  238. //delete old cards
  239. for(auto & card : cards)
  240. delete card;
  241. cards.clear();
  242. for(int i=0; i<dwelling->creatures.size(); i++)
  243. {
  244. //find appropriate level
  245. if(level >= 0 && i != level)
  246. continue;
  247. int amount = dwelling->creatures[i].first;
  248. //create new cards
  249. for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
  250. cards.push_back(new CCreatureCard(this, CGI->creh->creatures[creature], amount));
  251. }
  252. assert(!cards.empty());
  253. const int creatureWidth = 102;
  254. //normal distance between cards - 18px
  255. int requiredSpace = 18;
  256. //maximum distance we can use without reaching window borders
  257. int availableSpace = pos.w - 50 - creatureWidth * cards.size();
  258. if (cards.size() > 1) // avoid division by zero
  259. availableSpace /= cards.size() - 1;
  260. else
  261. availableSpace = 0;
  262. assert(availableSpace >= 0);
  263. const int spaceBetween = std::min(requiredSpace, availableSpace);
  264. const int totalCreatureWidth = spaceBetween + creatureWidth;
  265. //now we know total amount of cards and can move them to correct position
  266. int curx = pos.w / 2 - (creatureWidth*cards.size()/2) - (spaceBetween*(cards.size()-1)/2);
  267. for(auto & card : cards)
  268. {
  269. card->moveBy(Point(curx, 64));
  270. curx += totalCreatureWidth;
  271. }
  272. //restore selection
  273. select(cards[selectedIndex]);
  274. if(slider->getValue() == slider->getAmount())
  275. slider->moveToMax();
  276. else // if slider already at 0 - emulate call to sliderMoved()
  277. sliderMoved(slider->getAmount());
  278. }
  279. void CRecruitmentWindow::sliderMoved(int to)
  280. {
  281. if (!selected)
  282. return;
  283. buyButton->block(!to);
  284. availableValue->setText(boost::lexical_cast<std::string>(selected->amount - to));
  285. toRecruitValue->setText(boost::lexical_cast<std::string>(to));
  286. totalCostValue->set(selected->creature->cost * to);
  287. }
  288. CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_,
  289. int leftMin_, int rightMin_, int leftAmount_, int rightAmount_):
  290. CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
  291. callback(callback_),
  292. leftAmount(leftAmount_),
  293. rightAmount(rightAmount_),
  294. leftMin(leftMin_),
  295. rightMin(rightMin_),
  296. slider(nullptr)
  297. {
  298. OBJ_CONSTRUCTION_CAPTURING_ALL;
  299. int total = leftAmount + rightAmount;
  300. int leftMax = total - rightMin;
  301. int rightMax = total - leftMin;
  302. ok = new CButton(Point(20, 263), "IOK6432", CButton::tooltip(), std::bind(&CSplitWindow::apply, this), SDLK_RETURN);
  303. cancel = new CButton(Point(214, 263), "ICN6432", CButton::tooltip(), std::bind(&CSplitWindow::close, this), SDLK_ESCAPE);
  304. int sliderPositions = total - leftMin - rightMin;
  305. leftInput = new CTextInput(Rect(20, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, true));
  306. rightInput = new CTextInput(Rect(176, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, false));
  307. //add filters to allow only number input
  308. leftInput->filters.add(std::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax));
  309. rightInput->filters.add(std::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax));
  310. leftInput->setText(boost::lexical_cast<std::string>(leftAmount), false);
  311. rightInput->setText(boost::lexical_cast<std::string>(rightAmount), false);
  312. animLeft = new CCreaturePic(20, 54, creature, true, false);
  313. animRight = new CCreaturePic(177, 54,creature, true, false);
  314. slider = new CSlider(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPositions, rightAmount - rightMin, true);
  315. std::string title = CGI->generaltexth->allTexts[256];
  316. boost::algorithm::replace_first(title,"%s", creature->namePl);
  317. new CLabel(150, 34, FONT_BIG, CENTER, Colors::YELLOW, title);
  318. }
  319. void CSplitWindow::setAmountText(std::string text, bool left)
  320. {
  321. try
  322. {
  323. setAmount(boost::lexical_cast<int>(text), left);
  324. slider->moveTo(rightAmount - rightMin);
  325. }
  326. catch(boost::bad_lexical_cast &)
  327. {
  328. }
  329. }
  330. void CSplitWindow::setAmount(int value, bool left)
  331. {
  332. int total = leftAmount + rightAmount;
  333. leftAmount = left ? value : total - value;
  334. rightAmount = left ? total - value : value;
  335. leftInput->setText(boost::lexical_cast<std::string>(leftAmount));
  336. rightInput->setText(boost::lexical_cast<std::string>(rightAmount));
  337. }
  338. void CSplitWindow::apply()
  339. {
  340. callback(leftAmount, rightAmount);
  341. close();
  342. }
  343. void CSplitWindow::sliderMoved(int to)
  344. {
  345. setAmount(rightMin + to, false);
  346. }
  347. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, std::function<void(ui32)> callback):
  348. CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
  349. cb(callback)
  350. {
  351. OBJ_CONSTRUCTION_CAPTURING_ALL;
  352. LOCPLINT->showingDialog->setn(true);
  353. new CAnimImage("PortraitsLarge", hero->portrait, 0, 170, 66);
  354. new CButton(Point(297, 413), "IOKAY", CButton::tooltip(), std::bind(&CLevelWindow::close, this), SDLK_RETURN);
  355. //%s has gained a level.
  356. new CLabel(192, 33, FONT_MEDIUM, CENTER, Colors::WHITE,
  357. boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name));
  358. //%s is now a level %d %s.
  359. new CLabel(192, 162, FONT_MEDIUM, CENTER, Colors::WHITE,
  360. boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name));
  361. new CAnimImage("PSKIL42", pskill, 0, 174, 190);
  362. new CLabel(192, 253, FONT_MEDIUM, CENTER, Colors::WHITE,
  363. CGI->generaltexth->primarySkillNames[pskill] + " +1");
  364. if (!skills.empty())
  365. {
  366. std::vector<CSelectableComponent *> comps;
  367. for(auto & skill : skills)
  368. {
  369. comps.push_back(new CSelectableComponent(
  370. CComponent::secskill,
  371. skill,
  372. hero->getSecSkillLevel( SecondarySkill(skill) )+1,
  373. CComponent::medium));
  374. }
  375. box = new CComponentBox(comps, Rect(75, 300, pos.w - 150, 100));
  376. }
  377. else
  378. box = nullptr;
  379. }
  380. CLevelWindow::~CLevelWindow()
  381. {
  382. //FIXME: call callback if there was nothing to select?
  383. if (box && box->selectedIndex() != -1)
  384. cb(box->selectedIndex());
  385. LOCPLINT->showingDialog->setn(false);
  386. }
  387. static void setIntSetting(std::string group, std::string field, int value)
  388. {
  389. Settings entry = settings.write[group][field];
  390. entry->Float() = value;
  391. }
  392. static void setBoolSetting(std::string group, std::string field, bool value)
  393. {
  394. Settings fullscreen = settings.write[group][field];
  395. fullscreen->Bool() = value;
  396. }
  397. CSystemOptionsWindow::CSystemOptionsWindow():
  398. CWindowObject(PLAYER_COLORED, "SysOpBck"),
  399. onFullscreenChanged(settings.listen["video"]["fullscreen"])
  400. {
  401. OBJ_CONSTRUCTION_CAPTURING_ALL;
  402. title = new CLabel(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[568]);
  403. const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"];
  404. //left window section
  405. leftGroup = new CLabelGroup(FONT_MEDIUM, CENTER, Colors::YELLOW);
  406. leftGroup->add(122, 64, CGI->generaltexth->allTexts[569]);
  407. leftGroup->add(122, 130, CGI->generaltexth->allTexts[570]);
  408. leftGroup->add(122, 196, CGI->generaltexth->allTexts[571]);
  409. leftGroup->add(122, 262, texts["resolutionButton"]["label"].String());
  410. leftGroup->add(122, 347, CGI->generaltexth->allTexts[394]);
  411. leftGroup->add(122, 412, CGI->generaltexth->allTexts[395]);
  412. //right section
  413. rightGroup = new CLabelGroup(FONT_MEDIUM, TOPLEFT, Colors::WHITE);
  414. rightGroup->add(282, 57, CGI->generaltexth->allTexts[572]);
  415. rightGroup->add(282, 89, CGI->generaltexth->allTexts[573]);
  416. rightGroup->add(282, 121, CGI->generaltexth->allTexts[574]);
  417. rightGroup->add(282, 153, CGI->generaltexth->allTexts[577]);
  418. rightGroup->add(282, 185, texts["creatureWindowButton"]["label"].String());
  419. rightGroup->add(282, 217, texts["fullscreenButton"]["label"].String());
  420. //setting up buttons
  421. load = new CButton (Point(246, 298), "SOLOAD.DEF", CGI->generaltexth->zelp[321], [&] { bloadf(); }, SDLK_l);
  422. load->setImageOrder(1, 0, 2, 3);
  423. save = new CButton (Point(357, 298), "SOSAVE.DEF", CGI->generaltexth->zelp[322], [&] { bsavef(); }, SDLK_s);
  424. save->setImageOrder(1, 0, 2, 3);
  425. restart = new CButton (Point(246, 357), "SORSTRT", CGI->generaltexth->zelp[323], [&] { brestartf(); }, SDLK_r);
  426. restart->setImageOrder(1, 0, 2, 3);
  427. mainMenu = new CButton (Point(357, 357), "SOMAIN.DEF", CGI->generaltexth->zelp[320], [&] { bmainmenuf(); }, SDLK_m);
  428. mainMenu->setImageOrder(1, 0, 2, 3);
  429. quitGame = new CButton (Point(246, 415), "soquit.def", CGI->generaltexth->zelp[324], [&] { bquitf(); }, SDLK_q);
  430. quitGame->setImageOrder(1, 0, 2, 3);
  431. backToMap = new CButton ( Point(357, 415), "soretrn.def", CGI->generaltexth->zelp[325], [&] { breturnf(); }, SDLK_RETURN);
  432. backToMap->setImageOrder(1, 0, 2, 3);
  433. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  434. heroMoveSpeed = new CToggleGroup(0);
  435. heroMoveSpeed->addToggle(1, new CToggleButton(Point( 28, 77), "sysopb1.def", CGI->generaltexth->zelp[349]));
  436. heroMoveSpeed->addToggle(2, new CToggleButton(Point( 76, 77), "sysopb2.def", CGI->generaltexth->zelp[350]));
  437. heroMoveSpeed->addToggle(4, new CToggleButton(Point(124, 77), "sysopb3.def", CGI->generaltexth->zelp[351]));
  438. heroMoveSpeed->addToggle(8, new CToggleButton(Point(172, 77), "sysopb4.def", CGI->generaltexth->zelp[352]));
  439. heroMoveSpeed->setSelected(settings["adventure"]["heroSpeed"].Float());
  440. heroMoveSpeed->addCallback(std::bind(&setIntSetting, "adventure", "heroSpeed", _1));
  441. enemyMoveSpeed = new CToggleGroup(0);
  442. enemyMoveSpeed->addToggle(2, new CToggleButton(Point( 28, 144), "sysopb5.def", CGI->generaltexth->zelp[353]));
  443. enemyMoveSpeed->addToggle(4, new CToggleButton(Point( 76, 144), "sysopb6.def", CGI->generaltexth->zelp[354]));
  444. enemyMoveSpeed->addToggle(8, new CToggleButton(Point(124, 144), "sysopb7.def", CGI->generaltexth->zelp[355]));
  445. enemyMoveSpeed->addToggle(0, new CToggleButton(Point(172, 144), "sysopb8.def", CGI->generaltexth->zelp[356]));
  446. enemyMoveSpeed->setSelected(settings["adventure"]["enemySpeed"].Float());
  447. enemyMoveSpeed->addCallback(std::bind(&setIntSetting, "adventure", "enemySpeed", _1));
  448. mapScrollSpeed = new CToggleGroup(0);
  449. mapScrollSpeed->addToggle(1, new CToggleButton(Point( 28, 210), "sysopb9.def", CGI->generaltexth->zelp[357]));
  450. mapScrollSpeed->addToggle(2, new CToggleButton(Point( 92, 210), "sysob10.def", CGI->generaltexth->zelp[358]));
  451. mapScrollSpeed->addToggle(4, new CToggleButton(Point(156, 210), "sysob11.def", CGI->generaltexth->zelp[359]));
  452. mapScrollSpeed->setSelected(settings["adventure"]["scrollSpeed"].Float());
  453. mapScrollSpeed->addCallback(std::bind(&setIntSetting, "adventure", "scrollSpeed", _1));
  454. musicVolume = new CToggleGroup(0, true);
  455. for(int i=0; i<10; ++i)
  456. musicVolume->addToggle(i*11, new CToggleButton(Point(29 + 19*i, 359), "syslb.def", CGI->generaltexth->zelp[326+i]));
  457. musicVolume->setSelected(CCS->musich->getVolume());
  458. musicVolume->addCallback(std::bind(&setIntSetting, "general", "music", _1));
  459. effectsVolume = new CToggleGroup(0, true);
  460. for(int i=0; i<10; ++i)
  461. effectsVolume->addToggle(i*11, new CToggleButton(Point(29 + 19*i, 425), "syslb.def", CGI->generaltexth->zelp[336+i]));
  462. effectsVolume->setSelected(CCS->soundh->getVolume());
  463. effectsVolume->addCallback(std::bind(&setIntSetting, "general", "sound", _1));
  464. showReminder = new CToggleButton(Point(246, 87), "sysopchk.def", CGI->generaltexth->zelp[361],
  465. [&] (bool value) { setBoolSetting("adventure", "heroReminder", value); });
  466. quickCombat = new CToggleButton(Point(246, 87+32), "sysopchk.def", CGI->generaltexth->zelp[362],
  467. [&] (bool value) { setBoolSetting("adventure", "quickCombat", value); });
  468. spellbookAnim = new CToggleButton(Point(246, 87+64), "sysopchk.def", CGI->generaltexth->zelp[364],
  469. [&] (bool value) { setBoolSetting("video", "spellbookAnimation", value); });
  470. fullscreen = new CToggleButton(Point(246, 215), "sysopchk.def", CButton::tooltip(texts["fullscreenButton"]),
  471. [&] (bool value) { setBoolSetting("video", "fullscreen", value); });
  472. showReminder->setSelected(settings["adventure"]["heroReminder"].Bool());
  473. quickCombat->setSelected(settings["adventure"]["quickCombat"].Bool());
  474. spellbookAnim->setSelected(settings["video"]["spellbookAnimation"].Bool());
  475. fullscreen->setSelected(settings["video"]["fullscreen"].Bool());
  476. onFullscreenChanged([&](const JsonNode &newState){ fullscreen->setSelected(newState.Bool());});
  477. gameResButton = new CButton(Point(28, 275),"buttons/resolution", CButton::tooltip(texts["resolutionButton"]),
  478. std::bind(&CSystemOptionsWindow::selectGameRes, this), SDLK_g);
  479. std::string resText;
  480. resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["width"].Float());
  481. resText += "x";
  482. resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["height"].Float());
  483. gameResLabel = new CLabel(170, 292, FONT_MEDIUM, CENTER, Colors::YELLOW, resText);
  484. }
  485. void CSystemOptionsWindow::selectGameRes()
  486. {
  487. std::vector<std::string> items;
  488. const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"]["resolutionMenu"];
  489. for( config::CConfigHandler::GuiOptionsMap::value_type& value : conf.guiOptions)
  490. {
  491. std::string resX = boost::lexical_cast<std::string>(value.first.first);
  492. std::string resY = boost::lexical_cast<std::string>(value.first.second);
  493. items.push_back(resX + 'x' + resY);
  494. }
  495. GH.pushInt(new CObjectListWindow(items, nullptr, texts["label"].String(), texts["help"].String(),
  496. std::bind(&CSystemOptionsWindow::setGameRes, this, _1)));
  497. }
  498. void CSystemOptionsWindow::setGameRes(int index)
  499. {
  500. auto iter = conf.guiOptions.begin();
  501. std::advance(iter, index);
  502. //do not set resolution to illegal one (0x0)
  503. assert(iter!=conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0);
  504. Settings gameRes = settings.write["video"]["screenRes"];
  505. gameRes["width"].Float() = iter->first.first;
  506. gameRes["height"].Float() = iter->first.second;
  507. std::string resText;
  508. resText += boost::lexical_cast<std::string>(iter->first.first);
  509. resText += "x";
  510. resText += boost::lexical_cast<std::string>(iter->first.second);
  511. gameResLabel->setText(resText);
  512. }
  513. void CSystemOptionsWindow::bquitf()
  514. {
  515. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_QUIT); }, 0);
  516. }
  517. void CSystemOptionsWindow::breturnf()
  518. {
  519. GH.popIntTotally(this);
  520. }
  521. void CSystemOptionsWindow::bmainmenuf()
  522. {
  523. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_USEREVENT, RETURN_TO_MAIN_MENU); }, 0);
  524. }
  525. void CSystemOptionsWindow::bloadf()
  526. {
  527. GH.popIntTotally(this);
  528. LOCPLINT->proposeLoadingGame();
  529. }
  530. void CSystemOptionsWindow::bsavef()
  531. {
  532. GH.popIntTotally(this);
  533. GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
  534. }
  535. void CSystemOptionsWindow::brestartf()
  536. {
  537. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this]{ closeAndPushEvent(SDL_USEREVENT, RESTART_GAME); }, 0);
  538. }
  539. void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code /*= 0*/)
  540. {
  541. GH.popIntTotally(this);
  542. GH.pushSDLEvent(eventType, code);
  543. }
  544. CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj):
  545. CWindowObject(PLAYER_COLORED, "TPTAVERN"),
  546. tavernObj(TavernObj)
  547. {
  548. OBJ_CONSTRUCTION_CAPTURING_ALL;
  549. std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
  550. if(h.size() < 2)
  551. h.resize(2, nullptr);
  552. h1 = new HeroPortrait(selected,0,72,299,h[0]);
  553. h2 = new HeroPortrait(selected,1,162,299,h[1]);
  554. selected = 0;
  555. if (!h[0])
  556. selected = 1;
  557. if (!h[0] && !h[1])
  558. selected = -1;
  559. oldSelected = -1;
  560. new CLabel(200, 35, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
  561. new CLabel(320, 328, FONT_SMALL, CENTER, Colors::WHITE, "2500");
  562. new CTextBox(LOCPLINT->cb->getTavernGossip(tavernObj), Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
  563. new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  564. cancel = new CButton(Point(310, 428), "ICANCEL.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), SDLK_ESCAPE);
  565. recruit = new CButton(Point(272, 355), "TPTAV01.DEF", CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), SDLK_RETURN);
  566. thiefGuild = new CButton(Point(22, 428), "TPTAV02.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), SDLK_t);
  567. if(LOCPLINT->cb->getResourceAmount(Res::GOLD) < 2500) //not enough gold
  568. {
  569. recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero
  570. recruit->block(true);
  571. }
  572. else if(LOCPLINT->castleInt && LOCPLINT->cb->howManyHeroes(true) >= VLC->modh->settings.MAX_HEROES_AVAILABLE_PER_PLAYER)
  573. {
  574. //Cannot recruit. You already have %d Heroes.
  575. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(true)));
  576. recruit->block(true);
  577. }
  578. else if((!LOCPLINT->castleInt) && LOCPLINT->cb->howManyHeroes(false) >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER)
  579. {
  580. //Cannot recruit. You already have %d Heroes.
  581. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false)));
  582. recruit->block(true);
  583. }
  584. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  585. {
  586. recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
  587. recruit->block(true);
  588. }
  589. else
  590. {
  591. if(selected == -1)
  592. recruit->block(true);
  593. }
  594. if (LOCPLINT->castleInt)
  595. CCS->videoh->open(LOCPLINT->castleInt->town->town->clientInfo.tavernVideo);
  596. else
  597. CCS->videoh->open("TAVERN.BIK");
  598. }
  599. void CTavernWindow::recruitb()
  600. {
  601. const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
  602. const CGObjectInstance *obj = tavernObj;
  603. close();
  604. LOCPLINT->cb->recruitHero(obj, toBuy);
  605. }
  606. void CTavernWindow::thievesguildb()
  607. {
  608. GH.pushInt( new CThievesGuildWindow(tavernObj) );
  609. }
  610. CTavernWindow::~CTavernWindow()
  611. {
  612. CCS->videoh->close();
  613. }
  614. void CTavernWindow::show(SDL_Surface * to)
  615. {
  616. CWindowObject::show(to);
  617. CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
  618. if(selected >= 0)
  619. {
  620. HeroPortrait *sel = selected ? h2 : h1;
  621. if (selected != oldSelected && !recruit->isBlocked())
  622. {
  623. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  624. oldSelected = selected;
  625. //Recruit %s the %s
  626. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[3]) % sel->h->name % sel->h->type->heroClass->name));
  627. }
  628. printAtMiddleWBLoc(sel->description, 146, 395, FONT_SMALL, 200, Colors::WHITE, to);
  629. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  630. }
  631. }
  632. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  633. {
  634. if(previousState && !down && h)
  635. *_sel = _id;
  636. }
  637. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  638. {
  639. if(down && h)
  640. {
  641. GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true));
  642. }
  643. }
  644. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  645. : h(H), _sel(&sel), _id(id)
  646. {
  647. addUsedEvents(LCLICK | RCLICK | HOVER);
  648. OBJ_CONSTRUCTION_CAPTURING_ALL;
  649. h = H;
  650. pos.x += x;
  651. pos.y += y;
  652. pos.w = 58;
  653. pos.h = 64;
  654. if(H)
  655. {
  656. hoverName = CGI->generaltexth->tavernInfo[4];
  657. boost::algorithm::replace_first(hoverName,"%s",H->name);
  658. int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size();
  659. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  660. if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
  661. artifs--;
  662. description = CGI->generaltexth->allTexts[215];
  663. boost::algorithm::replace_first(description, "%s", h->name);
  664. boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(h->level));
  665. boost::algorithm::replace_first(description, "%s", h->type->heroClass->name);
  666. boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(artifs));
  667. new CAnimImage("portraitsLarge", h->portrait);
  668. }
  669. }
  670. void CTavernWindow::HeroPortrait::hover( bool on )
  671. {
  672. //Hoverable::hover(on);
  673. if(on)
  674. GH.statusbar->setText(hoverName);
  675. else
  676. GH.statusbar->clear();
  677. }
  678. void CExchangeWindow::questlog(int whichHero)
  679. {
  680. CCS->curh->dragAndDropCursor(nullptr);
  681. }
  682. void CExchangeWindow::prepareBackground()
  683. {
  684. //printing heroes' names and levels
  685. auto genTitle = [](const CGHeroInstance *h)
  686. {
  687. return boost::str(boost::format(CGI->generaltexth->allTexts[138])
  688. % h->name % h->level % h->type->heroClass->name);
  689. };
  690. new CLabel(147, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[0]));
  691. new CLabel(653, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[1]));
  692. //printing primary skills
  693. for(int g=0; g<4; ++g)
  694. new CAnimImage("PSKIL32", g, 0, 385, 19 + 36*g);
  695. //heroes related thing
  696. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  697. {
  698. CHeroWithMaybePickedArtifact heroWArt = CHeroWithMaybePickedArtifact(this, heroInst[b]);
  699. //printing primary skills' amounts
  700. for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
  701. new CLabel(352 + 93 * b, 35 + 36 * m, FONT_SMALL, CENTER, Colors::WHITE,
  702. boost::lexical_cast<std::string>(heroWArt.getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(m))));
  703. //printing secondary skills
  704. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  705. {
  706. int id = heroInst[b]->secSkills[m].first;
  707. int level = heroInst[b]->secSkills[m].second;
  708. new CAnimImage("SECSK32", id*3 + level + 2 , 0, 32 + 36 * m + 454 * b, 88);
  709. }
  710. //hero's specialty
  711. new CAnimImage("UN32", heroInst[b]->type->imageIndex, 0, 67 + 490*b, 45);
  712. //experience
  713. new CAnimImage("PSKIL32", 4, 0, 103 + 490*b, 45);
  714. new CLabel(119 + 490*b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->exp));
  715. //mana points
  716. new CAnimImage("PSKIL32", 5, 0, 139 + 490*b, 45);
  717. new CLabel(155 + 490*b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->mana));
  718. }
  719. //printing portraits
  720. new CAnimImage("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
  721. new CAnimImage("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
  722. }
  723. CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID):
  724. CWindowObject(PLAYER_COLORED | BORDERED, "TRADE2")
  725. {
  726. OBJ_CONSTRUCTION_CAPTURING_ALL;
  727. heroInst[0] = LOCPLINT->cb->getHero(hero1);
  728. heroInst[1] = LOCPLINT->cb->getHero(hero2);
  729. prepareBackground();
  730. artifs[0] = new CArtifactsOfHero(Point(-334, 150));
  731. artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
  732. artifs[0]->commonInfo->participants.insert(artifs[0]);
  733. artifs[0]->setHero(heroInst[0]);
  734. artifs[1] = new CArtifactsOfHero(Point(96, 150));
  735. artifs[1]->commonInfo = artifs[0]->commonInfo;
  736. artifs[1]->commonInfo->participants.insert(artifs[1]);
  737. artifs[1]->setHero(heroInst[1]);
  738. artSets.push_back(artifs[0]);
  739. artSets.push_back(artifs[1]);
  740. //primary skills
  741. for(int g=0; g<4; ++g)
  742. {
  743. //primary skill's clickable areas
  744. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  745. primSkillAreas[g]->pos = genRect(32, 140, pos.x + 329, pos.y + 19 + 36 * g);
  746. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  747. primSkillAreas[g]->type = g;
  748. primSkillAreas[g]->bonusValue = -1;
  749. primSkillAreas[g]->baseType = 0;
  750. primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
  751. boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
  752. }
  753. //heroes related thing
  754. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  755. {
  756. //secondary skill's clickable areas
  757. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  758. {
  759. int skill = heroInst[b]->secSkills[g].first,
  760. level = heroInst[b]->secSkills[g].second; // <1, 3>
  761. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  762. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  763. secSkillAreas[b][g]->baseType = 1;
  764. secSkillAreas[b][g]->type = skill;
  765. secSkillAreas[b][g]->bonusValue = level;
  766. secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  767. secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
  768. boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
  769. boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->skillName[skill]);
  770. }
  771. portrait[b] = new CHeroArea(257 + 228*b, 13, heroInst[b]);
  772. specialty[b] = new LRClickableAreaWText();
  773. specialty[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
  774. specialty[b]->hoverText = CGI->generaltexth->heroscrn[27];
  775. specialty[b]->text = heroInst[b]->type->specDescr;
  776. experience[b] = new LRClickableAreaWText();
  777. experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
  778. experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
  779. experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
  780. boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
  781. boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
  782. boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
  783. spellPoints[b] = new LRClickableAreaWText();
  784. spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
  785. spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
  786. spellPoints[b]->text = CGI->generaltexth->allTexts[205];
  787. boost::algorithm::replace_first(spellPoints[b]->text, "%s", heroInst[b]->name);
  788. boost::algorithm::replace_first(spellPoints[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->mana));
  789. boost::algorithm::replace_first(spellPoints[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->manaLimit()));
  790. //setting morale
  791. morale[b] = new MoraleLuckBox(true, genRect(32, 32, 176 + 490*b, 39), true);
  792. morale[b]->set(heroInst[b]);
  793. //setting luck
  794. luck[b] = new MoraleLuckBox(false, genRect(32, 32, 212 + 490*b, 39), true);
  795. luck[b]->set(heroInst[b]);
  796. }
  797. //buttons
  798. quit = new CButton(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), SDLK_RETURN);
  799. if(queryID.getNum() > 0)
  800. quit->addCallback([=]{ LOCPLINT->cb->selectionMade(0, queryID); });
  801. questlogButton[0] = new CButton(Point( 10, 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog,this, 0));
  802. questlogButton[1] = new CButton(Point(740, 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog,this, 1));
  803. Rect barRect(5, 578, 725, 18);
  804. ourBar = new CGStatusBar(new CPicture(*background, barRect, 5, 578, false));
  805. //garrison interface
  806. garr = new CGarrisonInt(69, 131, 4, Point(418,0), *background, Point(69,131), heroInst[0],heroInst[1], true, true);
  807. garr->addSplitBtn(new CButton( Point( 10, 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), std::bind(&CGarrisonInt::splitClick, garr)));
  808. garr->addSplitBtn(new CButton( Point(740, 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), std::bind(&CGarrisonInt::splitClick, garr)));
  809. }
  810. CExchangeWindow::~CExchangeWindow() //d-tor
  811. {
  812. delete artifs[0]->commonInfo;
  813. artifs[0]->commonInfo = nullptr;
  814. artifs[1]->commonInfo = nullptr;
  815. }
  816. CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const std::function<void()> &onBuy):
  817. CWindowObject(PLAYER_COLORED, "TPSHIP")
  818. {
  819. OBJ_CONSTRUCTION_CAPTURING_ALL;
  820. bgWater = new CPicture("TPSHIPBK", 100, 69);
  821. std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
  822. Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
  823. bgShip = new CAnimImage(boatFilenames[boatType], 0, 7, 120, 96, CShowableAnim::USE_RLE);
  824. bgShip->center(waterCenter);
  825. // Create resource icons and costs.
  826. std::string goldValue = boost::lexical_cast<std::string>(cost[Res::GOLD]);
  827. std::string woodValue = boost::lexical_cast<std::string>(cost[Res::WOOD]);
  828. goldCost = new CLabel(118, 294, FONT_SMALL, CENTER, Colors::WHITE, goldValue);
  829. woodCost = new CLabel(212, 294, FONT_SMALL, CENTER, Colors::WHITE, woodValue);
  830. goldPic = new CAnimImage("RESOURCE", Res::GOLD, 0, 100, 244);
  831. woodPic = new CAnimImage("RESOURCE", Res::WOOD, 0, 196, 244);
  832. quit = new CButton( Point(224, 312), "ICANCEL", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), SDLK_RETURN);
  833. build = new CButton( Point( 42, 312), "IBUY30", CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this),SDLK_RETURN);
  834. build->addCallback(onBuy);
  835. for(Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, 1))
  836. {
  837. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  838. {
  839. build->block(true);
  840. break;
  841. }
  842. }
  843. statusBar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  844. title = new CLabel(164, 27, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
  845. costLabel = new CLabel(164, 220, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
  846. }
  847. CPuzzleWindow::CPuzzleWindow(const int3 &GrailPos, double discoveredRatio):
  848. CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
  849. grailPos(GrailPos),
  850. currentAlpha(SDL_ALPHA_OPAQUE)
  851. {
  852. OBJ_CONSTRUCTION_CAPTURING_ALL;
  853. CCS->soundh->playSound(soundBase::OBELISK);
  854. quitb = new CButton(Point(670, 538), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CPuzzleWindow::close, this), SDLK_RETURN);
  855. quitb->assignedKeys.insert(SDLK_ESCAPE);
  856. quitb->borderColor = Colors::METALLIC_GOLD;
  857. new CPicture("PUZZLOGO", 607, 3);
  858. new CLabel(700, 95, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]);
  859. new CResDataBar("ARESBAR.bmp", 3, 575, 32, 2, 85, 85);
  860. int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
  861. auto & puzzleMap = CGI->townh->factions[faction]->puzzleMap;
  862. for(auto & elem : puzzleMap)
  863. {
  864. const SPuzzleInfo & info = elem;
  865. auto piece = new CPicture(info.filename, info.x, info.y);
  866. //piece that will slowly disappear
  867. if(info.whenUncovered <= GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
  868. {
  869. piecesToRemove.push_back(piece);
  870. piece->needRefresh = true;
  871. piece->recActions = piece->recActions & ~SHOWALL;
  872. #ifndef VCMI_SDL1
  873. SDL_SetSurfaceBlendMode(piece->bg,SDL_BLENDMODE_BLEND);
  874. #endif // VCMI_SDL1
  875. }
  876. }
  877. }
  878. void CPuzzleWindow::showAll(SDL_Surface * to)
  879. {
  880. int3 moveInt = int3(8, 9, 0);
  881. Rect mapRect = genRect(544, 591, pos.x + 8, pos.y + 7);
  882. CGI->mh->terrainRect
  883. (grailPos - moveInt, adventureInt->anim,
  884. &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
  885. to, &mapRect, 0, 0, true, moveInt);
  886. CWindowObject::showAll(to);
  887. }
  888. void CPuzzleWindow::show(SDL_Surface * to)
  889. {
  890. static int animSpeed = 2;
  891. if (currentAlpha < animSpeed)
  892. {
  893. //animation done
  894. for(auto & piece : piecesToRemove)
  895. delete piece;
  896. piecesToRemove.clear();
  897. }
  898. else
  899. {
  900. //update disappearing puzzles
  901. for(auto & piece : piecesToRemove)
  902. piece->setAlpha(currentAlpha);
  903. currentAlpha -= animSpeed;
  904. }
  905. CWindowObject::show(to);
  906. }
  907. void CTransformerWindow::CItem::move()
  908. {
  909. if (left)
  910. moveBy(Point(289, 0));
  911. else
  912. moveBy(Point(-289, 0));
  913. left = !left;
  914. }
  915. void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
  916. {
  917. if(previousState && (!down))
  918. {
  919. move();
  920. parent->showAll(screen2);
  921. }
  922. }
  923. void CTransformerWindow::CItem::update()
  924. {
  925. icon->setFrame(parent->army->getCreature(SlotID(id))->idNumber + 2);
  926. }
  927. CTransformerWindow::CItem::CItem(CTransformerWindow * parent, int size, int id):
  928. id(id), size(size), parent(parent)
  929. {
  930. OBJ_CONSTRUCTION_CAPTURING_ALL;
  931. addUsedEvents(LCLICK);
  932. left = true;
  933. pos.w = 58;
  934. pos.h = 64;
  935. pos.x += 45 + (id%3)*83 + id/6*83;
  936. pos.y += 109 + (id/3)*98;
  937. icon = new CAnimImage("TWCRPORT", parent->army->getCreature(SlotID(id))->idNumber + 2);
  938. new CLabel(28, 76,FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(size));//stack size
  939. }
  940. void CTransformerWindow::makeDeal()
  941. {
  942. for (auto & elem : items)
  943. if (!elem->left)
  944. LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, elem->id, 0, 0, hero);
  945. }
  946. void CTransformerWindow::addAll()
  947. {
  948. for (auto & elem : items)
  949. if (elem->left)
  950. elem->move();
  951. showAll(screen2);
  952. }
  953. void CTransformerWindow::updateGarrisons()
  954. {
  955. for(auto & item : items)
  956. {
  957. item->update();
  958. }
  959. }
  960. CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):
  961. CWindowObject(PLAYER_COLORED, "SKTRNBK"),
  962. hero(_hero),
  963. town(_town)
  964. {
  965. OBJ_CONSTRUCTION_CAPTURING_ALL;
  966. if (hero)
  967. army = hero;
  968. else
  969. army = town;
  970. for (int i=0; i<GameConstants::ARMY_SIZE; i++ )
  971. if ( army->getCreature(SlotID(i)) )
  972. items.push_back(new CItem(this, army->getStackCount(SlotID(i)), i));
  973. all = new CButton(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&] { addAll(); }, SDLK_a);
  974. convert = new CButton(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&] { makeDeal(); }, SDLK_RETURN);
  975. cancel = new CButton(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&] { close(); },SDLK_ESCAPE);
  976. bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  977. new CLabel(153, 29,FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
  978. new CLabel(153+295, 29, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
  979. new CTextBox(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//move creatures to create skeletons
  980. new CTextBox(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//creatures here will become skeletons
  981. }
  982. void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
  983. {
  984. if(previousState && (!down))
  985. {
  986. if ( state() != 2 )
  987. return;
  988. auto win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(Res::GOLD) >= 2000);
  989. GH.pushInt(win);
  990. }
  991. }
  992. void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
  993. {
  994. if(down)
  995. {
  996. CRClickPopup::createAndPush(CGI->generaltexth->skillInfoTexts[ID][0],
  997. new CComponent(CComponent::secskill, ID, 1));
  998. }
  999. }
  1000. void CUniversityWindow::CItem::hover(bool on)
  1001. {
  1002. if (on)
  1003. GH.statusbar->setText(CGI->generaltexth->skillName[ID]);
  1004. else
  1005. GH.statusbar->clear();
  1006. }
  1007. int CUniversityWindow::CItem::state()
  1008. {
  1009. if (parent->hero->getSecSkillLevel(SecondarySkill(ID)))//hero know this skill
  1010. return 1;
  1011. if (!parent->hero->canLearnSkill())//can't learn more skills
  1012. return 0;
  1013. if (parent->hero->type->heroClass->secSkillProbability[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
  1014. return 0;
  1015. return 2;
  1016. }
  1017. void CUniversityWindow::CItem::showAll(SDL_Surface * to)
  1018. {
  1019. CPicture * bar;
  1020. switch (state())
  1021. {
  1022. case 0: bar = parent->red;
  1023. break;
  1024. case 1: bar = parent->yellow;
  1025. break;
  1026. case 2: bar = parent->green;
  1027. break;
  1028. default:bar = nullptr;
  1029. break;
  1030. }
  1031. assert(bar);
  1032. blitAtLoc(bar->bg, -28, -22, to);
  1033. blitAtLoc(bar->bg, -28, 48, to);
  1034. printAtMiddleLoc (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, Colors::WHITE,to);//Name
  1035. printAtMiddleLoc (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, Colors::WHITE,to);//Level(always basic)
  1036. CAnimImage::showAll(to);
  1037. }
  1038. CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):
  1039. CAnimImage ("SECSKILL", _ID*3+3, 0, X, Y),
  1040. ID(_ID),
  1041. parent(_parent)
  1042. {
  1043. addUsedEvents(LCLICK | RCLICK | HOVER);
  1044. }
  1045. CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):
  1046. CWindowObject(PLAYER_COLORED, "UNIVERS1"),
  1047. hero(_hero),
  1048. market(_market)
  1049. {
  1050. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1051. green = new CPicture("UNIVGREN.PCX");
  1052. yellow = new CPicture("UNIVGOLD.PCX");//bars
  1053. red = new CPicture("UNIVRED.PCX");
  1054. green->recActions =
  1055. yellow->recActions =
  1056. red->recActions = DISPOSE;
  1057. CIntObject * titlePic = nullptr;
  1058. if (market->o->ID == Obj::TOWN)
  1059. titlePic = new CAnimImage(CGI->townh->factions[ETownType::CONFLUX]->town->clientInfo.buildingsIcons, BuildingID::MAGIC_UNIVERSITY);
  1060. else
  1061. titlePic = new CPicture("UNIVBLDG");
  1062. titlePic->center(Point(232 + pos.x, 76 + pos.y));
  1063. //Clerk speech
  1064. new CTextBox(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);
  1065. //University
  1066. new CLabel(231, 26, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[602]);
  1067. std::vector<int> list = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
  1068. assert(list.size() == 4);
  1069. for (int i=0; i<list.size(); i++)//prepare clickable items
  1070. items.push_back(new CItem(this, list[i], 54+i*104, 234));
  1071. cancel = new CButton(Point(200, 313), "IOKAY.DEF", CGI->generaltexth->zelp[632], [&]{ close(); }, SDLK_RETURN);
  1072. bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1073. }
  1074. CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):
  1075. CWindowObject(PLAYER_COLORED, "UNIVERS2.PCX"),
  1076. parent(PARENT)
  1077. {
  1078. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1079. std::string text = CGI->generaltexth->allTexts[608];
  1080. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  1081. boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
  1082. boost::replace_first(text, "%d", "2000");
  1083. new CTextBox(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);//Clerk speech
  1084. new CLabel(230, 37, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth-> skillName[SKILL]);//Skill name
  1085. new CAnimImage("SECSKILL", SKILL*3+3, 0, 211, 51);//skill
  1086. new CLabel(230, 107, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);//Skill level
  1087. new CAnimImage("RESOURCE", Res::GOLD, 0, 210, 210);//gold
  1088. new CLabel(230, 267, FONT_SMALL, CENTER, Colors::WHITE, "2000");//Cost
  1089. std::string hoverText = CGI->generaltexth->allTexts[609];
  1090. boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
  1091. text = CGI->generaltexth->zelp[633].second;
  1092. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  1093. boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
  1094. boost::replace_first(text, "%d", "2000");
  1095. confirm= new CButton(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [&]{makeDeal(SKILL);}, SDLK_RETURN);
  1096. confirm->block(!available);
  1097. cancel = new CButton(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&]{ close(); }, SDLK_ESCAPE);
  1098. bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1099. }
  1100. void CUnivConfirmWindow::makeDeal(int skill)
  1101. {
  1102. LOCPLINT->cb->trade(parent->market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, parent->hero);
  1103. close();
  1104. }
  1105. CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
  1106. CWindowObject(PLAYER_COLORED, "APHLFTBK"),
  1107. fort(object),
  1108. hero(visitor)
  1109. {
  1110. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1111. slotsCount=7;
  1112. resources = CDefHandler::giveDefEss("SMALRES.DEF");
  1113. new CLabel(325, 32, FONT_BIG, CENTER, Colors::YELLOW, fort->getObjectName());//Hill Fort
  1114. heroPic = new CHeroArea(30, 60, hero);
  1115. currState.resize(slotsCount+1);
  1116. costs.resize(slotsCount);
  1117. totalSumm.resize(GameConstants::RESOURCE_QUANTITY);
  1118. for (int i = 0; i < slotsCount; i++)
  1119. {
  1120. currState[i] = getState(SlotID(i));
  1121. upgrade[i] = new CButton(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [&]{ makeDeal(SlotID(i)); }, SDLK_1 + i);
  1122. for (auto image : { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" })
  1123. upgrade[i]->addImage(image);
  1124. upgrade[i]->block(currState[i] == -1);
  1125. }
  1126. currState[slotsCount] = getState(SlotID(slotsCount));
  1127. upgradeAll = new CButton(Point(30, 231), "", CButton::tooltip(CGI->generaltexth->allTexts[432]), [&]{ makeDeal(SlotID(slotsCount));}, SDLK_0);
  1128. for (auto image : { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" })
  1129. upgradeAll->addImage(image);
  1130. quit = new CButton(Point(294, 275), "IOKAY.DEF", CButton::tooltip(), std::bind(&CHillFortWindow::close, this), SDLK_RETURN);
  1131. bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1132. garr = new CGarrisonInt(108, 60, 18, Point(),background->bg,Point(108,60),hero,nullptr);
  1133. updateGarrisons();
  1134. }
  1135. void CHillFortWindow::updateGarrisons()
  1136. {
  1137. for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
  1138. totalSumm[i]=0;
  1139. for (int i=0; i<slotsCount; i++)
  1140. {
  1141. costs[i].clear();
  1142. int newState = getState(SlotID(i));
  1143. if (newState != -1)
  1144. {
  1145. UpgradeInfo info;
  1146. LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
  1147. if (info.newID.size())//we have upgrades here - update costs
  1148. {
  1149. costs[i] = info.cost[0] * hero->getStackCount(SlotID(i));
  1150. totalSumm += costs[i];
  1151. }
  1152. }
  1153. currState[i] = newState;
  1154. upgrade[i]->setIndex(newState);
  1155. upgrade[i]->block(currState[i] == -1);
  1156. upgrade[i]->addHoverText(CButton::NORMAL, getTextForSlot(SlotID(i)));
  1157. }
  1158. int newState = getState(SlotID(slotsCount));
  1159. currState[slotsCount] = newState;
  1160. upgradeAll->setIndex(newState);
  1161. garr->recreateSlots();
  1162. }
  1163. void CHillFortWindow::makeDeal(SlotID slot)
  1164. {
  1165. assert(slot.getNum()>=0);
  1166. int offset = (slot.getNum() == slotsCount)?2:0;
  1167. switch (currState[slot.getNum()])
  1168. {
  1169. case 0:
  1170. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
  1171. std::vector<CComponent*>(), soundBase::sound_todo);
  1172. break;
  1173. case 1:
  1174. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
  1175. std::vector<CComponent*>(), soundBase::sound_todo);
  1176. break;
  1177. case 2:
  1178. for (int i=0; i<slotsCount; i++)
  1179. if ( slot.getNum() ==i || ( slot.getNum() == slotsCount && currState[i] == 2 ) )//this is activated slot or "upgrade all"
  1180. {
  1181. UpgradeInfo info;
  1182. LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
  1183. LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]);
  1184. }
  1185. break;
  1186. }
  1187. }
  1188. void CHillFortWindow::showAll (SDL_Surface *to)
  1189. {
  1190. CWindowObject::showAll(to);
  1191. for ( int i=0; i<slotsCount; i++)
  1192. {
  1193. if ( currState[i] == 0 || currState[i] == 2 )
  1194. {
  1195. if ( costs[i].size() )//we have several elements
  1196. {
  1197. int curY = 128;//reverse iterator is used to display gold as first element
  1198. for(int j = costs[i].size()-1; j >= 0; j--)
  1199. {
  1200. int val = costs[i][j];
  1201. if(!val) continue;
  1202. blitAtLoc(resources->ourImages[j].bitmap, 104+76*i, curY, to);
  1203. printToLoc(boost::lexical_cast<std::string>(val), 168+76*i, curY+16, FONT_SMALL, Colors::WHITE, to);
  1204. curY += 20;
  1205. }
  1206. }
  1207. else//free upgrade - print gold image and "Free" text
  1208. {
  1209. blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to);
  1210. printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, Colors::WHITE, to);
  1211. }
  1212. }
  1213. }
  1214. for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
  1215. {
  1216. if (totalSumm[i])//this resource is used - display it
  1217. {
  1218. blitAtLoc(resources->ourImages[i].bitmap, 104+76*i, 237, to);
  1219. printToLoc(boost::lexical_cast<std::string>(totalSumm[i]), 166+76*i, 253, FONT_SMALL, Colors::WHITE, to);
  1220. }
  1221. }
  1222. }
  1223. std::string CHillFortWindow::getTextForSlot(SlotID slot)
  1224. {
  1225. if ( !hero->getCreature(slot) )//we don`t have creature here
  1226. return "";
  1227. std::string str = CGI->generaltexth->allTexts[318];
  1228. int amount = hero->getStackCount(slot);
  1229. if ( amount == 1 )
  1230. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
  1231. else
  1232. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
  1233. return str;
  1234. }
  1235. int CHillFortWindow::getState(SlotID slot)
  1236. {
  1237. TResources myRes = LOCPLINT->cb->getResourceAmount();
  1238. if ( slot.getNum() == slotsCount )//"Upgrade all" slot
  1239. {
  1240. bool allUpgraded = true;//All creatures are upgraded?
  1241. for (int i=0; i<slotsCount; i++)
  1242. allUpgraded &= currState[i] == 1 || currState[i] == -1;
  1243. if (allUpgraded)
  1244. return 1;
  1245. if(!totalSumm.canBeAfforded(myRes))
  1246. return 0;
  1247. return 2;
  1248. }
  1249. if (hero->slotEmpty(slot))//no creature here
  1250. return -1;
  1251. UpgradeInfo info;
  1252. LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
  1253. if (!info.newID.size())//already upgraded
  1254. return 1;
  1255. if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
  1256. return 0;
  1257. return 2;//can upgrade
  1258. }
  1259. CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
  1260. CWindowObject(PLAYER_COLORED | BORDERED, "TpRank"),
  1261. owner(_owner)
  1262. {
  1263. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1264. type |= BLOCK_ADV_HOTKEYS;
  1265. SThievesGuildInfo tgi; //info to be displayed
  1266. LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
  1267. exitb = new CButton (Point(748, 556), "TPMAGE1", CButton::tooltip(CGI->generaltexth->allTexts[600]), [&]{ close();}, SDLK_RETURN);
  1268. exitb->assignedKeys.insert(SDLK_ESCAPE);
  1269. statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
  1270. resdatabar = new CMinorResDataBar();
  1271. resdatabar->pos.x += pos.x;
  1272. resdatabar->pos.y += pos.y;
  1273. //data for information table:
  1274. // fields[row][column] = list of id's of players for this box
  1275. static std::vector< std::vector< PlayerColor > > SThievesGuildInfo::* fields[] =
  1276. { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
  1277. &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
  1278. &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
  1279. //printing texts & descriptions to background
  1280. for(int g=0; g<12; ++g)
  1281. {
  1282. int posY[] = {400, 460, 510};
  1283. int y;
  1284. if(g < 9)
  1285. y = 52 + 32*g;
  1286. else
  1287. y = posY[g-9];
  1288. std::string text = CGI->generaltexth->jktexts[24+g];
  1289. boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
  1290. new CLabel(135, y, FONT_MEDIUM, CENTER, Colors::YELLOW, text);
  1291. }
  1292. for(int g=1; g<tgi.playerColors.size(); ++g)
  1293. new CAnimImage("PRSTRIPS", g-1, 0, 250 + 66*g, 7);
  1294. for(int g=0; g<tgi.playerColors.size(); ++g)
  1295. new CLabel(283 + 66*g, 24, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]);
  1296. //printing flags
  1297. for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines
  1298. {
  1299. for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
  1300. {
  1301. std::vector<PlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
  1302. //position of box
  1303. int xpos = 259 + 66 * b;
  1304. int ypos = 41 + 32 * g;
  1305. size_t rowLength[2]; //size of each row
  1306. rowLength[0] = std::min<size_t>(players.size(), 4);
  1307. rowLength[1] = players.size() - rowLength[0];
  1308. for (size_t j=0; j< 2; j++)
  1309. {
  1310. // origin of this row | offset for 2nd row| shift right for short rows
  1311. //if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
  1312. int rowStartX = xpos + (j ? 6 + (rowLength[j] < 3 ? 12 : 0) : 24 - 6 * rowLength[j]);
  1313. int rowStartY = ypos + (j ? 4 : 0);
  1314. for (size_t i=0; i< rowLength[j]; i++)
  1315. {
  1316. new CAnimImage("itgflags", players[i + j*4].getNum(), 0, rowStartX + i*12, rowStartY);
  1317. }
  1318. }
  1319. }
  1320. }
  1321. static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
  1322. //printing best hero
  1323. int counter = 0;
  1324. for(auto & iter : tgi.colorToBestHero)
  1325. {
  1326. if(iter.second.portrait >= 0)
  1327. {
  1328. new CPicture(colorToBox[iter.first.getNum()], 253 + 66 * counter, 334);
  1329. new CAnimImage("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360);
  1330. //TODO: r-click info:
  1331. // - r-click on hero
  1332. // - r-click on primary skill label
  1333. if(iter.second.details)
  1334. {
  1335. new CTextBox(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
  1336. 0, FONT_TINY, TOPLEFT, Colors::WHITE);
  1337. for (int i=0; i<iter.second.details->primskills.size(); ++i)
  1338. {
  1339. new CLabel(310 + 66 * counter, 407 + 11*i, FONT_TINY, BOTTOMRIGHT, Colors::WHITE,
  1340. boost::lexical_cast<std::string>(iter.second.details->primskills[i]));
  1341. }
  1342. }
  1343. }
  1344. counter++;
  1345. }
  1346. //printing best creature
  1347. counter = 0;
  1348. for(auto & it : tgi.bestCreature)
  1349. {
  1350. if(it.second >= 0)
  1351. new CAnimImage("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479);
  1352. counter++;
  1353. }
  1354. //printing personality
  1355. counter = 0;
  1356. for(auto & it : tgi.personality)
  1357. {
  1358. std::string text;
  1359. if(it.second == EAiTactic::NONE)
  1360. {
  1361. text = CGI->generaltexth->arraytxt[172];
  1362. }
  1363. else if(it.second != EAiTactic::RANDOM)
  1364. {
  1365. text = CGI->generaltexth->arraytxt[168 + it.second];
  1366. }
  1367. new CLabel(283 + 66*counter, 459, FONT_SMALL, CENTER, Colors::WHITE, text);
  1368. counter++;
  1369. }
  1370. }
  1371. CObjectListWindow::CItem::CItem(CObjectListWindow *_parent, size_t _id, std::string _text):
  1372. parent(_parent),
  1373. index(_id)
  1374. {
  1375. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1376. border = new CPicture("TPGATES");
  1377. pos = border->pos;
  1378. addUsedEvents(LCLICK);
  1379. type |= REDRAW_PARENT;
  1380. text = new CLabel(pos.w/2, pos.h/2, FONT_SMALL, CENTER, Colors::WHITE, _text);
  1381. select(index == parent->selected);
  1382. }
  1383. void CObjectListWindow::CItem::select(bool on)
  1384. {
  1385. if (on)
  1386. border->recActions = 255;
  1387. else
  1388. border->recActions = ~(UPDATE | SHOWALL);
  1389. redraw();
  1390. }
  1391. void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
  1392. {
  1393. if( previousState && !down)
  1394. parent->changeSelection(index);
  1395. }
  1396. CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CIntObject * titlePic, std::string _title, std::string _descr,
  1397. std::function<void(int)> Callback):
  1398. CWindowObject(PLAYER_COLORED, "TPGATE"),
  1399. onSelect(Callback)
  1400. {
  1401. items.reserve(_items.size());
  1402. for(int id : _items)
  1403. {
  1404. items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->getObjectName()));
  1405. }
  1406. init(titlePic, _title, _descr);
  1407. }
  1408. CObjectListWindow::CObjectListWindow(const std::vector<std::string> &_items, CIntObject * titlePic, std::string _title, std::string _descr,
  1409. std::function<void(int)> Callback):
  1410. CWindowObject(PLAYER_COLORED, "TPGATE"),
  1411. onSelect(Callback)
  1412. {
  1413. items.reserve(_items.size());
  1414. for (size_t i=0; i<_items.size(); i++)
  1415. items.push_back(std::make_pair(int(i), _items[i]));
  1416. init(titlePic, _title, _descr);
  1417. }
  1418. void CObjectListWindow::init(CIntObject * titlePic, std::string _title, std::string _descr)
  1419. {
  1420. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1421. title = new CLabel(152, 27, FONT_BIG, CENTER, Colors::YELLOW, _title);
  1422. descr = new CLabel(145, 133, FONT_SMALL, CENTER, Colors::WHITE, _descr);
  1423. ok = new CButton(Point(15, 402), "IOKAY.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), SDLK_RETURN);
  1424. ok->block(true);
  1425. exit = new CButton( Point(228, 402), "ICANCEL.DEF", CButton::tooltip(), std::bind(&CGuiHandler::popIntTotally,&GH, this), SDLK_ESCAPE);
  1426. if (titlePic)
  1427. {
  1428. titleImage = titlePic;
  1429. addChild(titleImage);
  1430. titleImage->recActions = defActions;
  1431. titleImage->pos.x = pos.w/2 + pos.x - titleImage->pos.w/2;
  1432. titleImage->pos.y =75 + pos.y - titleImage->pos.h/2;
  1433. }
  1434. list = new CListBox(std::bind(&CObjectListWindow::genItem, this, _1), CListBox::DestroyFunc(),
  1435. Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
  1436. list->type |= REDRAW_PARENT;
  1437. }
  1438. CIntObject * CObjectListWindow::genItem(size_t index)
  1439. {
  1440. if (index < items.size())
  1441. return new CItem(this, index, items[index].second);
  1442. return nullptr;
  1443. }
  1444. void CObjectListWindow::elementSelected()
  1445. {
  1446. std::function<void(int)> toCall = onSelect;//save
  1447. int where = items[selected].first; //required variables
  1448. GH.popIntTotally(this);//then destroy window
  1449. toCall(where);//and send selected object
  1450. }
  1451. void CObjectListWindow::changeSelection(size_t which)
  1452. {
  1453. ok->block(false);
  1454. if (selected == which)
  1455. return;
  1456. std::list< CIntObject * > elements = list->getItems();
  1457. for(CIntObject * element : elements)
  1458. {
  1459. CItem *item;
  1460. if ( (item = dynamic_cast<CItem*>(element)) )
  1461. {
  1462. if (item->index == selected)
  1463. item->select(false);
  1464. if (item->index == which)
  1465. item->select(true);
  1466. }
  1467. }
  1468. selected = which;
  1469. }
  1470. void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
  1471. {
  1472. if(key.state != SDL_PRESSED)
  1473. return;
  1474. int sel = selected;
  1475. switch(key.keysym.sym)
  1476. {
  1477. break; case SDLK_UP:
  1478. sel -=1;
  1479. break; case SDLK_DOWN:
  1480. sel +=1;
  1481. break; case SDLK_PAGEUP:
  1482. sel -=9;
  1483. break; case SDLK_PAGEDOWN:
  1484. sel +=9;
  1485. break; case SDLK_HOME:
  1486. sel = 0;
  1487. break; case SDLK_END:
  1488. sel = items.size();
  1489. break; default:
  1490. return;
  1491. }
  1492. vstd::abetween(sel, 0, items.size()-1);
  1493. list->scrollTo(sel);
  1494. changeSelection(sel);
  1495. }