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BattleInterface
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 anni fa |
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UIFramework
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 anni fa |
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icons
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8eba824ada
- updated icons + psd file
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13 anni fa |
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AdventureMapClasses.cpp
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c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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13 anni fa |
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AdventureMapClasses.h
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15a7f43e11
- fixed #1075, #1080, #1081
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13 anni fa |
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CAdvmapInterface.cpp
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c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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13 anni fa |
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CAdvmapInterface.h
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9d2711fb51
- rewrote most of classes from adventure map window
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13 anni fa |
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CAnimation.cpp
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1fdacc4085
- fixes #1086
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13 anni fa |
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CAnimation.h
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613172fa45
- fixed #582, #1019 and #1022
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13 anni fa |
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CBitmapHandler.cpp
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f7915d9e61
- removed creature-related code from ModHandler
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13 anni fa |
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CBitmapHandler.h
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369f0ae9c6
[PLATFORM] MinGW support added
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13 anni fa |
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CCastleInterface.cpp
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 anni fa |
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CCastleInterface.h
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0ca9f64573
Next part of town configuration:
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13 anni fa |
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CCreatureWindow.cpp
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 anni fa |
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CCreatureWindow.h
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9e0c9b4f49
Fixed #1042. Tweaks for Commander bonuses.
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13 anni fa |
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CDefHandler.cpp
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369f0ae9c6
[PLATFORM] MinGW support added
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13 anni fa |
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CDefHandler.h
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 anni fa |
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CGameInfo.cpp
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44cc848edc
first part of town configuration:
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13 anni fa |
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CGameInfo.h
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fc85e08a64
- clang and gcc 4.5 compatibility
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13 anni fa |
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CHeroWindow.cpp
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c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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13 anni fa |
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CHeroWindow.h
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2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
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13 anni fa |
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CKingdomInterface.cpp
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c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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13 anni fa |
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CKingdomInterface.h
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07f9cb16c5
- spellbook fix (#1110)
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13 anni fa |
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CMT.cpp
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f7915d9e61
- removed creature-related code from ModHandler
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13 anni fa |
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CMakeLists.txt
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f113f9573d
- CPack support. Works on my side, needs tweaks for Win
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13 anni fa |
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CMessage.cpp
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c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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13 anni fa |
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CMessage.h
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9efe05c90b
- removed usage of Graphics in several places (Components and hero window).
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13 anni fa |
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CMusicHandler.cpp
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720deba838
* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
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13 anni fa |
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CMusicHandler.h
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f8a27a9fdb
* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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13 anni fa |
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CPlayerInterface.cpp
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8eba824ada
- updated icons + psd file
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13 anni fa |
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CPlayerInterface.h
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369f0ae9c6
[PLATFORM] MinGW support added
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13 anni fa |
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CPreGame.cpp
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 anni fa |
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CPreGame.h
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 anni fa |
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CQuestLog.cpp
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 anni fa |
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CQuestLog.h
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c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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13 anni fa |
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CSoundBase.h
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45c2809a40
- pregame will use same resolution as main game
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13 anni fa |
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CSpellWindow.cpp
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c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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13 anni fa |
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CSpellWindow.h
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07f9cb16c5
- spellbook fix (#1110)
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13 anni fa |
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CVideoHandler.cpp
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15a7f43e11
- fixed #1075, #1080, #1081
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13 anni fa |
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CVideoHandler.h
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e79ac5f1d7
- removed deprecated ffmpeg functions. Fixes #779
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13 anni fa |
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Client.cpp
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 anni fa |
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Client.h
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8e3de98059
* restoring campaign features
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13 anni fa |
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DPIaware.manifest
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39a752c408
Fixed issue with Windows 7 DPI upscaling.
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16 anni fa |
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FontBase.h
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45c2809a40
- pregame will use same resolution as main game
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13 anni fa |
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FunctionList.h
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9d2711fb51
- rewrote most of classes from adventure map window
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13 anni fa |
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GUIClasses.cpp
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 anni fa |
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GUIClasses.h
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07f9cb16c5
- spellbook fix (#1110)
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13 anni fa |
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Graphics.cpp
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f7915d9e61
- removed creature-related code from ModHandler
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13 anni fa |
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Graphics.h
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f7915d9e61
- removed creature-related code from ModHandler
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13 anni fa |
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Makefile.am
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8604234f8d
- fixes for autotools build
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13 anni fa |
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NetPacksClient.cpp
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f7915d9e61
- removed creature-related code from ModHandler
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13 anni fa |
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StdInc.cpp
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cce814c41b
* Final commit
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14 anni fa |
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StdInc.h
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2f5d6f2684
* CHexField renamed to CBattleHex
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14 anni fa |
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VCMI_client.rc
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78517a4397
* fixed previous fix
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16 anni fa |
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VCMI_client.vcxproj
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f8a27a9fdb
* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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13 anni fa |
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VCMI_client.vcxproj.filters
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f8a27a9fdb
* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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13 anni fa |
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mapHandler.cpp
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 anni fa |
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mapHandler.h
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fc85e08a64
- clang and gcc 4.5 compatibility
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13 anni fa |
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resource.h
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3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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16 anni fa |
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vcmi.ico
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3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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16 anni fa |