beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 anni fa
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BattleInterface 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 anni fa
UIFramework 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 anni fa
icons 8eba824ada - updated icons + psd file 13 anni fa
AdventureMapClasses.cpp c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 13 anni fa
AdventureMapClasses.h 15a7f43e11 - fixed #1075, #1080, #1081 13 anni fa
CAdvmapInterface.cpp c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 13 anni fa
CAdvmapInterface.h 9d2711fb51 - rewrote most of classes from adventure map window 13 anni fa
CAnimation.cpp 1fdacc4085 - fixes #1086 13 anni fa
CAnimation.h 613172fa45 - fixed #582, #1019 and #1022 13 anni fa
CBitmapHandler.cpp f7915d9e61 - removed creature-related code from ModHandler 13 anni fa
CBitmapHandler.h 369f0ae9c6 [PLATFORM] MinGW support added 13 anni fa
CCastleInterface.cpp 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 anni fa
CCastleInterface.h 0ca9f64573 Next part of town configuration: 13 anni fa
CCreatureWindow.cpp 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 anni fa
CCreatureWindow.h 9e0c9b4f49 Fixed #1042. Tweaks for Commander bonuses. 13 anni fa
CDefHandler.cpp 369f0ae9c6 [PLATFORM] MinGW support added 13 anni fa
CDefHandler.h 7f04ed990b Major refactoring. First part: BattleInterface 14 anni fa
CGameInfo.cpp 44cc848edc first part of town configuration: 13 anni fa
CGameInfo.h fc85e08a64 - clang and gcc 4.5 compatibility 13 anni fa
CHeroWindow.cpp c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 13 anni fa
CHeroWindow.h 2d8a15f27c - all windows except for pregame\battles are now CWindowObject-based 13 anni fa
CKingdomInterface.cpp c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 13 anni fa
CKingdomInterface.h 07f9cb16c5 - spellbook fix (#1110) 13 anni fa
CMT.cpp f7915d9e61 - removed creature-related code from ModHandler 13 anni fa
CMakeLists.txt f113f9573d - CPack support. Works on my side, needs tweaks for Win 13 anni fa
CMessage.cpp c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 13 anni fa
CMessage.h 9efe05c90b - removed usage of Graphics in several places (Components and hero window). 13 anni fa
CMusicHandler.cpp 720deba838 * Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..) 13 anni fa
CMusicHandler.h f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 13 anni fa
CPlayerInterface.cpp 8eba824ada - updated icons + psd file 13 anni fa
CPlayerInterface.h 369f0ae9c6 [PLATFORM] MinGW support added 13 anni fa
CPreGame.cpp 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 anni fa
CPreGame.h 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 anni fa
CQuestLog.cpp 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 anni fa
CQuestLog.h c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 13 anni fa
CSoundBase.h 45c2809a40 - pregame will use same resolution as main game 13 anni fa
CSpellWindow.cpp c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 13 anni fa
CSpellWindow.h 07f9cb16c5 - spellbook fix (#1110) 13 anni fa
CVideoHandler.cpp 15a7f43e11 - fixed #1075, #1080, #1081 13 anni fa
CVideoHandler.h e79ac5f1d7 - removed deprecated ffmpeg functions. Fixes #779 13 anni fa
Client.cpp 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 anni fa
Client.h 8e3de98059 * restoring campaign features 13 anni fa
DPIaware.manifest 39a752c408 Fixed issue with Windows 7 DPI upscaling. 16 anni fa
FontBase.h 45c2809a40 - pregame will use same resolution as main game 13 anni fa
FunctionList.h 9d2711fb51 - rewrote most of classes from adventure map window 13 anni fa
GUIClasses.cpp 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 anni fa
GUIClasses.h 07f9cb16c5 - spellbook fix (#1110) 13 anni fa
Graphics.cpp f7915d9e61 - removed creature-related code from ModHandler 13 anni fa
Graphics.h f7915d9e61 - removed creature-related code from ModHandler 13 anni fa
Makefile.am 8604234f8d - fixes for autotools build 13 anni fa
NetPacksClient.cpp f7915d9e61 - removed creature-related code from ModHandler 13 anni fa
StdInc.cpp cce814c41b * Final commit 14 anni fa
StdInc.h 2f5d6f2684 * CHexField renamed to CBattleHex 14 anni fa
VCMI_client.rc 78517a4397 * fixed previous fix 16 anni fa
VCMI_client.vcxproj f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 13 anni fa
VCMI_client.vcxproj.filters f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 13 anni fa
mapHandler.cpp 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 anni fa
mapHandler.h fc85e08a64 - clang and gcc 4.5 compatibility 13 anni fa
resource.h 3d4db35df0 Added icon to the MSVC project, minor fixes, version bumped to 0.74. 16 anni fa
vcmi.ico 3d4db35df0 Added icon to the MSVC project, minor fixes, version bumped to 0.74. 16 anni fa