CMapInfo.cpp 1.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748
  1. #include "CMapInfo.h"
  2. #include "../StartInfo.h"
  3. #include "CMap.h"
  4. #include "CCampaignHandler.h"
  5. #include "../GameConstants.h"
  6. #include "CMapService.h"
  7. void CMapInfo::countPlayers()
  8. {
  9. actualHumanPlayers = playerAmnt = humanPlayers = 0;
  10. for(int i=0;i<GameConstants::PLAYER_LIMIT;i++)
  11. {
  12. if(mapHeader->players[i].canHumanPlay)
  13. {
  14. playerAmnt++;
  15. humanPlayers++;
  16. }
  17. else if(mapHeader->players[i].canComputerPlay)
  18. {
  19. playerAmnt++;
  20. }
  21. }
  22. if(scenarioOpts)
  23. for (auto i = scenarioOpts->playerInfos.cbegin(); i != scenarioOpts->playerInfos.cend(); i++)
  24. if(i->second.human)
  25. actualHumanPlayers++;
  26. }
  27. CMapInfo::CMapInfo() : scenarioOpts(nullptr), playerAmnt(0), humanPlayers(0),
  28. actualHumanPlayers(0), isRandomMap(false)
  29. {
  30. }
  31. void CMapInfo::mapInit(const std::string & fname)
  32. {
  33. fileURI = fname;
  34. mapHeader = CMapService::loadMapHeader(fname);
  35. countPlayers();
  36. }
  37. void CMapInfo::campaignInit()
  38. {
  39. campaignHeader = std::unique_ptr<CCampaignHeader>(new CCampaignHeader(CCampaignHandler::getHeader(fileURI)));
  40. }