CPreGame.cpp 118 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/filesystem/CResourceLoader.h"
  4. #include "../lib/filesystem/CFileInfo.h"
  5. #include "../lib/filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "gui/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "gui/CCursorHandler.h"
  10. #include "CAnimation.h"
  11. #include "CDefHandler.h"
  12. #include "../lib/CDefObjInfoHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CTownHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/mapping/CCampaignHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/JsonNode.h"
  20. #include "CMusicHandler.h"
  21. #include "CVideoHandler.h"
  22. #include "Graphics.h"
  23. #include "../lib/Connection.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/mapping/CMap.h"
  26. #include "GUIClasses.h"
  27. #include "CPlayerInterface.h"
  28. #include "../CCallback.h"
  29. #include "CMessage.h"
  30. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  31. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  32. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  33. #include "CBitmapHandler.h"
  34. #include "Client.h"
  35. #include "../lib/NetPacks.h"
  36. #include "../lib/RegisterTypes.h"
  37. #include "../lib/CThreadHelper.h"
  38. #include "../lib/CConfigHandler.h"
  39. #include "../lib/GameConstants.h"
  40. #include "gui/CGuiHandler.h"
  41. #include "gui/CIntObjectClasses.h"
  42. #include "../lib/mapping/CMapService.h"
  43. /*
  44. * CPreGame.cpp, part of VCMI engine
  45. *
  46. * Authors: listed in file AUTHORS in main folder
  47. *
  48. * License: GNU General Public License v2.0 or later
  49. * Full text of license available in license.txt file, in main folder
  50. *
  51. */
  52. namespace fs = boost::filesystem;
  53. using boost::bind;
  54. using boost::ref;
  55. #if _MSC_VER >= 1600
  56. //#define bind boost::bind
  57. //#define ref boost::ref
  58. #endif
  59. void startGame(StartInfo * options, CConnection *serv = NULL);
  60. CGPreGame * CGP = nullptr;
  61. ISelectionScreenInfo *SEL;
  62. static PlayerColor playerColor; //if more than one player - applies to the first
  63. /**
  64. * Stores the current name of the savegame.
  65. *
  66. * TODO better solution for auto-selection when saving already saved games.
  67. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  68. * The name of the savegame can then be stored non-statically in CGameState and
  69. * passed separately to CSaveGameScreen.
  70. */
  71. static std::string saveGameName;
  72. struct EvilHlpStruct
  73. {
  74. CConnection *serv;
  75. StartInfo *sInfo;
  76. void reset(bool strong = true)
  77. {
  78. if(strong)
  79. {
  80. vstd::clear_pointer(serv);
  81. vstd::clear_pointer(sInfo);
  82. }
  83. else
  84. {
  85. serv = NULL;
  86. sInfo = NULL;
  87. }
  88. }
  89. } startingInfo;
  90. static void do_quit()
  91. {
  92. SDL_Event event;
  93. event.quit.type = SDL_QUIT;
  94. SDL_PushEvent(&event);
  95. }
  96. static CMapInfo *mapInfoFromGame()
  97. {
  98. CMapInfo * ret = new CMapInfo();
  99. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  100. return ret;
  101. }
  102. static void setPlayersFromGame()
  103. {
  104. playerColor = LOCPLINT->playerID;
  105. }
  106. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  107. {
  108. std::swap(a.playerID, b.playerID);
  109. std::swap(a.name, b.name);
  110. if(a.playerID == 1)
  111. playerColor = a.color;
  112. else if(b.playerID == 1)
  113. playerColor = b.color;
  114. }
  115. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  116. {
  117. if(vstd::contains(playerNames, player))
  118. pset.name = playerNames.find(player)->second;
  119. else
  120. pset.name = CGI->generaltexth->allTexts[468];//Computer
  121. pset.playerID = player;
  122. if(player == playerNames.begin()->first)
  123. playerColor = pset.color;
  124. }
  125. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
  126. {
  127. sInfo.playerInfos.clear();
  128. if(!mapHeader)
  129. {
  130. return;
  131. }
  132. sInfo.mapname = filename;
  133. playerColor = PlayerColor::NEUTRAL;
  134. auto namesIt = playerNames.cbegin();
  135. for (int i = 0; i < mapHeader->players.size(); i++)
  136. {
  137. const PlayerInfo &pinfo = mapHeader->players[i];
  138. //neither computer nor human can play - no player
  139. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  140. continue;
  141. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  142. pset.color = PlayerColor(i);
  143. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  144. {
  145. setPlayer(pset, namesIt++->first, playerNames);
  146. }
  147. else
  148. {
  149. setPlayer(pset, 0, playerNames);
  150. if(!pinfo.canHumanPlay)
  151. {
  152. pset.compOnly = true;
  153. }
  154. }
  155. pset.castle = pinfo.defaultCastle();
  156. pset.hero = pinfo.defaultHero();
  157. if(pinfo.customHeroID >= 0)
  158. {
  159. pset.hero = pinfo.customHeroID;
  160. if (!pinfo.mainHeroName.empty())
  161. pset.heroName = pinfo.mainHeroName;
  162. else
  163. pset.heroName = CGI->heroh->heroes[pinfo.customHeroID]->name;
  164. if (pinfo.mainHeroPortrait >= 0)
  165. pset.heroPortrait = pinfo.mainHeroPortrait;
  166. else
  167. pset.heroPortrait = pinfo.customHeroID;
  168. }
  169. pset.handicap = PlayerSettings::NO_HANDICAP;
  170. }
  171. }
  172. template <typename T> class CApplyOnPG;
  173. class CBaseForPGApply
  174. {
  175. public:
  176. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  177. virtual ~CBaseForPGApply(){};
  178. template<typename U> static CBaseForPGApply *getApplier(const U * t=NULL)
  179. {
  180. return new CApplyOnPG<U>;
  181. }
  182. };
  183. template <typename T> class CApplyOnPG : public CBaseForPGApply
  184. {
  185. public:
  186. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  187. {
  188. T *ptr = static_cast<T*>(pack);
  189. ptr->apply(selScr);
  190. }
  191. };
  192. static CApplier<CBaseForPGApply> *applier = NULL;
  193. static CPicture* createPicture(const JsonNode& config)
  194. {
  195. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  196. }
  197. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  198. config(configNode)
  199. {
  200. OBJ_CONSTRUCTION_CAPTURING_ALL;
  201. background = new CPicture(config["background"].String());
  202. if (config["scalable"].Bool())
  203. {
  204. if (background->bg->format->palette)
  205. background->convertToScreenBPP();
  206. background->scaleTo(Point(screen->w, screen->h));
  207. }
  208. pos = background->center();
  209. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  210. menuNameToEntry.push_back(node["name"].String());
  211. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  212. images.push_back(createPicture(node));
  213. //Hardcoded entry
  214. menuNameToEntry.push_back("credits");
  215. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  216. tabs->type |= REDRAW_PARENT;
  217. }
  218. CIntObject * CMenuScreen::createTab(size_t index)
  219. {
  220. if (config["items"].Vector().size() == index)
  221. return new CreditsScreen();
  222. return new CMenuEntry(this, config["items"].Vector()[index]);
  223. }
  224. void CMenuScreen::showAll(SDL_Surface * to)
  225. {
  226. CIntObject::showAll(to);
  227. if (pos.h != to->h || pos.w != to->w)
  228. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  229. }
  230. void CMenuScreen::show(SDL_Surface * to)
  231. {
  232. if (!config["video"].isNull())
  233. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  234. CIntObject::show(to);
  235. }
  236. void CMenuScreen::activate()
  237. {
  238. CCS->musich->playMusic("Music/MainMenu", true);
  239. if (!config["video"].isNull())
  240. CCS->videoh->open(config["video"]["name"].String());
  241. CIntObject::activate();
  242. }
  243. void CMenuScreen::deactivate()
  244. {
  245. if (!config["video"].isNull())
  246. CCS->videoh->close();
  247. CIntObject::deactivate();
  248. }
  249. void CMenuScreen::switchToTab(size_t index)
  250. {
  251. tabs->setActive(index);
  252. }
  253. //funciton for std::string -> boost::function conversion for main menu
  254. static boost::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  255. {
  256. static const std::vector<std::string> commandType = boost::assign::list_of
  257. ("to")("campaigns")("start")("load")("exit")("highscores");
  258. static const std::vector<std::string> gameType = boost::assign::list_of
  259. ("single")("multi")("campaign")("tutorial");
  260. std::list<std::string> commands;
  261. boost::split(commands, string, boost::is_any_of("\t "));
  262. if (!commands.empty())
  263. {
  264. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  265. commands.pop_front();
  266. if (index > 3 || !commands.empty())
  267. {
  268. switch (index)
  269. {
  270. break; case 0://to - switch to another tab, if such tab exists
  271. {
  272. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  273. if ( index2 != menuType.size())
  274. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  275. }
  276. break; case 1://open campaign selection window
  277. {
  278. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  279. }
  280. break; case 2://start
  281. {
  282. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  283. {
  284. case 0: return bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  285. case 1: return &pushIntT<CMultiMode>;
  286. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  287. case 3: return boost::function<void()>();//TODO: start tutorial
  288. }
  289. }
  290. break; case 3://load
  291. {
  292. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  293. {
  294. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  295. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  296. case 2: return boost::function<void()>();//TODO: load campaign
  297. case 3: return boost::function<void()>();//TODO: load tutorial
  298. }
  299. }
  300. break; case 4://exit
  301. {
  302. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)0, do_quit, 0, false, PlayerColor(1));
  303. }
  304. break; case 5://highscores
  305. {
  306. return boost::function<void()>(); //TODO: high scores &pushIntT<CHighScores>;
  307. }
  308. }
  309. }
  310. }
  311. logGlobal->errorStream()<<"Failed to parse command: "<<string;
  312. return boost::function<void()>();
  313. }
  314. CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  315. {
  316. boost::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  317. std::pair<std::string, std::string> help;
  318. if (!button["help"].isNull() && button["help"].Float() > 0)
  319. help = CGI->generaltexth->zelp[button["help"].Float()];
  320. int posx = button["x"].Float();
  321. if (posx < 0)
  322. posx = pos.w + posx;
  323. int posy = button["y"].Float();
  324. if (posy < 0)
  325. posy = pos.h + posy;
  326. return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
  327. }
  328. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  329. {
  330. OBJ_CONSTRUCTION_CAPTURING_ALL;
  331. type |= REDRAW_PARENT;
  332. pos = parent->pos;
  333. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  334. images.push_back(createPicture(node));
  335. BOOST_FOREACH(const JsonNode& node, config["buttons"].Vector())
  336. {
  337. buttons.push_back(createButton(parent, node));
  338. buttons.back()->hoverable = true;
  339. buttons.back()->type |= REDRAW_PARENT;
  340. }
  341. }
  342. CreditsScreen::CreditsScreen()
  343. {
  344. addUsedEvents(LCLICK | RCLICK);
  345. type |= REDRAW_PARENT;
  346. OBJ_CONSTRUCTION_CAPTURING_ALL;
  347. pos.w = CGP->menu->pos.w;
  348. pos.h = CGP->menu->pos.h;
  349. auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/CREDITS.TXT"));
  350. std::string text((char*)textFile.first.get(), textFile.second);
  351. size_t firstQuote = text.find('\"')+1;
  352. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  353. credits = new CTextBox(text, Rect(pos.w - 350, 600, 350, 32000), 0, FONT_CREDITS, CENTER, Colors::WHITE);
  354. credits->pos.h = credits->maxH;
  355. }
  356. void CreditsScreen::showAll(SDL_Surface * to)
  357. {
  358. //Do not draw anything
  359. }
  360. void CreditsScreen::show(SDL_Surface * to)
  361. {
  362. static int count = 0;
  363. count++;
  364. if (count == 2)
  365. {
  366. credits->pos.y--;
  367. count = 0;
  368. }
  369. Rect creditsArea = credits->pos & pos;
  370. SDL_SetClipRect(screenBuf, &creditsArea);
  371. SDL_SetClipRect(screen, &creditsArea);
  372. redraw();
  373. CIntObject::showAll(to);
  374. SDL_SetClipRect(screen, NULL);
  375. SDL_SetClipRect(screenBuf, NULL);
  376. //end of credits, close this screen
  377. if (credits->pos.y + credits->pos.h < 0)
  378. clickRight(false, false);
  379. }
  380. void CreditsScreen::clickLeft(tribool down, bool previousState)
  381. {
  382. clickRight(down, previousState);
  383. }
  384. void CreditsScreen::clickRight(tribool down, bool previousState)
  385. {
  386. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  387. assert(menu);
  388. menu->setActive(0);
  389. }
  390. CGPreGame::CGPreGame():
  391. pregameConfig(new JsonNode(ResourceID("config/mainmenu.json")))
  392. {
  393. pos.w = screen->w;
  394. pos.h = screen->h;
  395. GH.defActionsDef = 63;
  396. CGP = this;
  397. menu = new CMenuScreen((*pregameConfig)["window"]);
  398. loadGraphics();
  399. }
  400. CGPreGame::~CGPreGame()
  401. {
  402. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  403. disposeGraphics();
  404. if(CGP == this)
  405. CGP = nullptr;
  406. if(GH.curInt == this)
  407. GH.curInt = nullptr;
  408. }
  409. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  410. {
  411. GH.pushInt(new CSelectionScreen(screenType, multi));
  412. }
  413. void CGPreGame::loadGraphics()
  414. {
  415. OBJ_CONSTRUCTION_CAPTURING_ALL;
  416. new CFilledTexture("DIBOXBCK", pos);
  417. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  418. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  419. }
  420. void CGPreGame::disposeGraphics()
  421. {
  422. delete victory;
  423. delete loss;
  424. }
  425. void CGPreGame::update()
  426. {
  427. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  428. if(CGP != this) //don't update if you are not a main interface
  429. return;
  430. if (GH.listInt.empty())
  431. {
  432. GH.pushInt(this);
  433. GH.pushInt(menu);
  434. menu->switchToTab(0);
  435. }
  436. if(SEL)
  437. SEL->update();
  438. // Handles mouse and key input
  439. GH.updateTime();
  440. GH.handleEvents();
  441. //if (GH.curInt == NULL) // no redraw, when a new game was created
  442. //return;
  443. GH.topInt()->show(screen);
  444. if (settings["general"]["showfps"].Bool())
  445. GH.drawFPSCounter();
  446. // draw the mouse cursor and update the screen
  447. CCS->curh->drawWithScreenRestore();
  448. CSDL_Ext::update(screen);
  449. CCS->curh->drawRestored();
  450. }
  451. void CGPreGame::openCampaignScreen(std::string name)
  452. {
  453. BOOST_FOREACH(const JsonNode& node, (*pregameConfig)["campaignsset"].Vector())
  454. {
  455. if (node["name"].String() == name)
  456. {
  457. GH.pushInt(new CCampaignScreen(node));
  458. return;
  459. }
  460. }
  461. logGlobal->errorStream()<<"Unknown campaign set: "<<name;
  462. }
  463. CGPreGame *CGPreGame::create()
  464. {
  465. if(!CGP)
  466. CGP = new CGPreGame();
  467. return CGP;
  468. }
  469. void CGPreGame::removeFromGui()
  470. {
  471. //remove everything but main menu and background
  472. GH.popInts(GH.listInt.size() - 2);
  473. GH.popInt(GH.topInt()); //remove main menu
  474. GH.popInt(GH.topInt()); //remove background
  475. }
  476. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> *Names /*= NULL*/)
  477. : ISelectionScreenInfo(Names), serverHandlingThread(NULL), mx(new boost::recursive_mutex),
  478. serv(NULL), ongoingClosing(false), myNameID(255)
  479. {
  480. CGPreGame::create(); //we depend on its graphics
  481. screenType = Type;
  482. multiPlayer = MultiPlayer;
  483. OBJ_CONSTRUCTION_CAPTURING_ALL;
  484. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  485. CServerHandler *sh = NULL;
  486. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  487. {
  488. sh = new CServerHandler;
  489. sh->startServer();
  490. }
  491. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  492. pos.w = 762;
  493. pos.h = 584;
  494. if(Type == CMenuScreen::saveGame)
  495. {
  496. bordered = false;
  497. center(pos);
  498. }
  499. else if(Type == CMenuScreen::campaignList)
  500. {
  501. bordered = false;
  502. bg = new CPicture("CamCust.bmp", 0, 0);
  503. pos = bg->center();
  504. }
  505. else
  506. {
  507. bordered = true;
  508. //load random background
  509. const JsonVector & bgNames = (*CGP->pregameConfig)["game-select"].Vector();
  510. bg = new CPicture(bgNames[rand() % bgNames.size()].String(), 0, 0);
  511. pos = bg->center();
  512. }
  513. sInfo.difficulty = 1;
  514. current = NULL;
  515. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  516. sInfo.turnTime = 0;
  517. curTab = NULL;
  518. card = new InfoCard(network); //right info card
  519. if (screenType == CMenuScreen::campaignList)
  520. {
  521. opt = NULL;
  522. }
  523. else
  524. {
  525. opt = new OptionsTab(); //scenario options tab
  526. opt->recActions = DISPOSE;
  527. randMapTab = new CRandomMapTab();
  528. randMapTab->getMapInfoChanged() += bind(&CSelectionScreen::changeSelection, this, _1);
  529. randMapTab->recActions = DISPOSE;
  530. }
  531. sel = new SelectionTab(screenType, bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  532. sel->recActions = DISPOSE;
  533. switch(screenType)
  534. {
  535. case CMenuScreen::newGame:
  536. {
  537. card->difficulty->onChange = bind(&CSelectionScreen::difficultyChange, this, _1);
  538. card->difficulty->select(1, 0);
  539. CAdventureMapButton * select = new CAdventureMapButton(CGI->generaltexth->zelp[45], 0, 411, 80, "GSPBUTT.DEF", SDLK_s);
  540. select->callback = [&]()
  541. {
  542. toggleTab(sel);
  543. changeSelection(sel->getSelectedMapInfo());
  544. };
  545. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  546. CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
  547. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  548. CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
  549. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  550. randomBtn->callback = [&]()
  551. {
  552. toggleTab(randMapTab);
  553. changeSelection(randMapTab->getMapInfo());
  554. };
  555. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
  556. if(network)
  557. {
  558. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  559. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  560. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  561. {
  562. SDL_Color orange = {232, 184, 32, 0};
  563. select->text->color = opts->text->color = randomBtn->text->color = orange;
  564. select->block(true);
  565. opts->block(true);
  566. randomBtn->block(true);
  567. start->block(true);
  568. }
  569. }
  570. }
  571. break;
  572. case CMenuScreen::loadGame:
  573. sel->recActions = 255;
  574. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
  575. break;
  576. case CMenuScreen::saveGame:
  577. sel->recActions = 255;
  578. start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRSAV.DEF");
  579. break;
  580. case CMenuScreen::campaignList:
  581. sel->recActions = 255;
  582. start = new CAdventureMapButton(std::pair<std::string, std::string>(), bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
  583. break;
  584. }
  585. start->assignedKeys.insert(SDLK_RETURN);
  586. std::string backName;
  587. if(Type == CMenuScreen::campaignList)
  588. {
  589. backName = "SCNRBACK.DEF";
  590. }
  591. else
  592. {
  593. backName = "SCNRBACK.DEF";
  594. }
  595. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, backName, SDLK_ESCAPE);
  596. if(network)
  597. {
  598. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  599. {
  600. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  601. serv = sh->connectToServer();
  602. *serv << (ui8) 4;
  603. myNameID = 1;
  604. }
  605. else
  606. {
  607. serv = CServerHandler::justConnectToServer();
  608. }
  609. serv->enterPregameConnectionMode();
  610. *serv << playerNames.begin()->second;
  611. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  612. {
  613. const CMapInfo *map;
  614. *serv >> myNameID >> map;
  615. serv->connectionID = myNameID;
  616. changeSelection(map);
  617. }
  618. else //host
  619. {
  620. if(current)
  621. {
  622. SelectMap sm(*current);
  623. *serv << &sm;
  624. UpdateStartOptions uso(sInfo);
  625. *serv << &uso;
  626. }
  627. }
  628. applier = new CApplier<CBaseForPGApply>;
  629. registerTypes4(*applier);
  630. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  631. }
  632. delete sh;
  633. }
  634. CSelectionScreen::~CSelectionScreen()
  635. {
  636. ongoingClosing = true;
  637. if(serv)
  638. {
  639. assert(serverHandlingThread);
  640. QuitMenuWithoutStarting qmws;
  641. *serv << &qmws;
  642. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  643. // processPacks();
  644. serverHandlingThread->join();
  645. delete serverHandlingThread;
  646. }
  647. playerColor = PlayerColor::CANNOT_DETERMINE;
  648. playerNames.clear();
  649. assert(!serv);
  650. vstd::clear_pointer(applier);
  651. delete mx;
  652. }
  653. void CSelectionScreen::toggleTab(CIntObject *tab)
  654. {
  655. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  656. {
  657. PregameGuiAction pga;
  658. if(tab == curTab)
  659. pga.action = PregameGuiAction::NO_TAB;
  660. else if(tab == opt)
  661. pga.action = PregameGuiAction::OPEN_OPTIONS;
  662. else if(tab == sel)
  663. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  664. else if(tab == randMapTab)
  665. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  666. *serv << &pga;
  667. }
  668. if(curTab && curTab->active)
  669. {
  670. curTab->deactivate();
  671. curTab->recActions = DISPOSE;
  672. }
  673. if(curTab != tab)
  674. {
  675. tab->recActions = 255;
  676. tab->activate();
  677. curTab = tab;
  678. }
  679. else
  680. {
  681. curTab = NULL;
  682. };
  683. GH.totalRedraw();
  684. }
  685. void CSelectionScreen::changeSelection(const CMapInfo * to)
  686. {
  687. if(current == to) return;
  688. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  689. {
  690. vstd::clear_pointer(current);
  691. }
  692. current = to;
  693. if(to && (screenType == CMenuScreen::loadGame ||
  694. screenType == CMenuScreen::saveGame))
  695. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  696. if(screenType != CMenuScreen::campaignList)
  697. {
  698. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : NULL);
  699. if(screenType == CMenuScreen::newGame)
  700. {
  701. if(to && to->isRandomMap)
  702. {
  703. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  704. }
  705. else
  706. {
  707. sInfo.mapGenOptions.reset();
  708. }
  709. }
  710. }
  711. card->changeSelection(to);
  712. if(screenType != CMenuScreen::campaignList)
  713. {
  714. opt->recreate();
  715. }
  716. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  717. {
  718. SelectMap sm(*to);
  719. *serv << &sm;
  720. UpdateStartOptions uso(sInfo);
  721. *serv << &uso;
  722. }
  723. }
  724. void CSelectionScreen::startCampaign()
  725. {
  726. if (SEL->current)
  727. {
  728. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  729. }
  730. }
  731. void CSelectionScreen::startScenario()
  732. {
  733. if(screenType == CMenuScreen::newGame)
  734. {
  735. //there must be at least one human player before game can be started
  736. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  737. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  738. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  739. break;
  740. if(i == SEL->sInfo.playerInfos.cend())
  741. {
  742. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  743. return;
  744. }
  745. }
  746. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  747. {
  748. start->block(true);
  749. StartWithCurrentSettings swcs;
  750. *serv << &swcs;
  751. ongoingClosing = true;
  752. return;
  753. }
  754. if(screenType != CMenuScreen::saveGame)
  755. {
  756. if(!current)
  757. return;
  758. if(sInfo.mapGenOptions)
  759. {
  760. // Update player settings for RMG
  761. BOOST_FOREACH(const auto & psetPair, sInfo.playerInfos)
  762. {
  763. const auto & pset = psetPair.second;
  764. sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  765. if(pset.playerID != PlayerSettings::PLAYER_AI)
  766. {
  767. sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  768. }
  769. }
  770. if(!sInfo.mapGenOptions->checkOptions())
  771. {
  772. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
  773. return;
  774. }
  775. }
  776. saveGameName.clear();
  777. if(screenType == CMenuScreen::loadGame)
  778. {
  779. saveGameName = sInfo.mapname;
  780. }
  781. StartInfo * si = new StartInfo(sInfo);
  782. CGP->removeFromGui();
  783. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  784. }
  785. else
  786. {
  787. if(!(sel && sel->txt && sel->txt->text.size()))
  788. return;
  789. saveGameName = "Saves/" + sel->txt->text;
  790. CFunctionList<void()> overWrite;
  791. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb, saveGameName);
  792. overWrite += bind(&CGuiHandler::popIntTotally, &GH, this);
  793. if(CResourceHandler::get()->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  794. {
  795. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  796. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  797. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  798. }
  799. else
  800. overWrite();
  801. }
  802. }
  803. void CSelectionScreen::difficultyChange( int to )
  804. {
  805. assert(screenType == CMenuScreen::newGame);
  806. sInfo.difficulty = to;
  807. propagateOptions();
  808. redraw();
  809. }
  810. void CSelectionScreen::handleConnection()
  811. {
  812. setThreadName("CSelectionScreen::handleConnection");
  813. try
  814. {
  815. assert(serv);
  816. while(serv)
  817. {
  818. CPackForSelectionScreen *pack = NULL;
  819. *serv >> pack;
  820. logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
  821. assert(pack);
  822. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  823. {
  824. endingPack->apply(this);
  825. }
  826. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  827. {
  828. endingPack->apply(this);
  829. }
  830. else
  831. {
  832. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  833. upcomingPacks.push_back(pack);
  834. }
  835. }
  836. } HANDLE_EXCEPTION
  837. catch(int i)
  838. {
  839. if(i != 666)
  840. throw;
  841. }
  842. }
  843. void CSelectionScreen::setSInfo(const StartInfo &si)
  844. {
  845. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  846. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  847. {
  848. if(i->second.playerID == myNameID)
  849. {
  850. playerColor = i->first;
  851. break;
  852. }
  853. }
  854. if(i == si.playerInfos.cend()) //not found
  855. playerColor = PlayerColor::CANNOT_DETERMINE;
  856. sInfo = si;
  857. if(current)
  858. opt->recreate(); //will force to recreate using current sInfo
  859. card->difficulty->select(si.difficulty, 0);
  860. GH.totalRedraw();
  861. }
  862. void CSelectionScreen::processPacks()
  863. {
  864. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  865. while(upcomingPacks.size())
  866. {
  867. CPackForSelectionScreen *pack = upcomingPacks.front();
  868. upcomingPacks.pop_front();
  869. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  870. apply->applyOnPG(this, pack);
  871. delete pack;
  872. }
  873. }
  874. void CSelectionScreen::update()
  875. {
  876. if(serverHandlingThread)
  877. processPacks();
  878. }
  879. void CSelectionScreen::propagateOptions()
  880. {
  881. if(isHost() && serv)
  882. {
  883. UpdateStartOptions ups(sInfo);
  884. *serv << &ups;
  885. }
  886. }
  887. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  888. {
  889. if(!isGuest() || !serv)
  890. return;
  891. RequestOptionsChange roc(what, dir, myNameID);
  892. *serv << &roc;
  893. }
  894. void CSelectionScreen::postChatMessage(const std::string &txt)
  895. {
  896. assert(serv);
  897. ChatMessage cm;
  898. cm.message = txt;
  899. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  900. *serv << &cm;
  901. }
  902. void CSelectionScreen::propagateNames()
  903. {
  904. PlayersNames pn;
  905. pn.playerNames = playerNames;
  906. *serv << &pn;
  907. }
  908. void CSelectionScreen::showAll(SDL_Surface *to)
  909. {
  910. CIntObject::showAll(to);
  911. if (bordered && (pos.h != to->h || pos.w != to->w))
  912. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  913. }
  914. // A new size filter (Small, Medium, ...) has been selected. Populate
  915. // selMaps with the relevant data.
  916. void SelectionTab::filter( int size, bool selectFirst )
  917. {
  918. curItems.clear();
  919. if(tabType == CMenuScreen::campaignList)
  920. {
  921. for (size_t i=0; i<allItems.size(); i++)
  922. curItems.push_back(&allItems[i]);
  923. }
  924. else
  925. {
  926. for (size_t i=0; i<allItems.size(); i++)
  927. if( allItems[i].mapHeader && allItems[i].mapHeader->version && (!size || allItems[i].mapHeader->width == size))
  928. curItems.push_back(&allItems[i]);
  929. }
  930. if(curItems.size())
  931. {
  932. slider->block(false);
  933. slider->setAmount(curItems.size());
  934. sort();
  935. if(selectFirst)
  936. {
  937. slider->moveTo(0);
  938. onSelect(curItems[0]);
  939. }
  940. selectAbs(0);
  941. }
  942. else
  943. {
  944. slider->block(true);
  945. onSelect(NULL);
  946. }
  947. }
  948. std::vector<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  949. {
  950. std::vector<ResourceID> ret;
  951. boost::to_upper(dirURI);
  952. auto iterator = CResourceHandler::get()->getIterator([&](const ResourceID & ident)
  953. {
  954. return ident.getType() == resType
  955. && boost::algorithm::starts_with(ident.getName(), dirURI);
  956. });
  957. while (iterator.hasNext())
  958. {
  959. ret.push_back(*iterator);
  960. ++iterator;
  961. }
  962. return ret;
  963. }
  964. void SelectionTab::parseMaps(const std::vector<ResourceID> & files)
  965. {
  966. allItems.clear();
  967. for(int i = 0; i < files.size(); ++i)
  968. {
  969. try
  970. {
  971. CMapInfo mapInfo;
  972. mapInfo.mapInit(files[i].getName());
  973. // ignore unsupported map versions (e.g. WoG maps without WoG
  974. if (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float())
  975. allItems.push_back(mapInfo);
  976. }
  977. catch(std::exception & e)
  978. {
  979. logGlobal->errorStream() << "Map " << files[i].getName() << " is invalid. Message: " << e.what();
  980. }
  981. }
  982. }
  983. void SelectionTab::parseGames(const std::vector<ResourceID> &files, bool multi)
  984. {
  985. for(int i=0; i<files.size(); i++)
  986. {
  987. try
  988. {
  989. CLoadFile lf(CResourceHandler::get()->getResourceName(files[i]));
  990. lf.checkMagicBytes(SAVEGAME_MAGIC);
  991. // ui8 sign[8];
  992. // lf >> sign;
  993. // if(std::memcmp(sign,"VCMISVG",7))
  994. // {
  995. // throw std::runtime_error("not a correct savefile!");
  996. // }
  997. // Create the map info object
  998. CMapInfo mapInfo;
  999. mapInfo.mapHeader = std::shared_ptr<CMapHeader>(new CMapHeader);
  1000. mapInfo.scenarioOpts = new StartInfo;
  1001. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  1002. mapInfo.fileURI = files[i].getName();
  1003. mapInfo.countPlayers();
  1004. std::time_t time = CFileInfo(CResourceHandler::get()->getResourceName(files[i])).getDate();
  1005. mapInfo.date = std::asctime(std::localtime(&time));
  1006. // If multi mode then only multi games, otherwise single
  1007. if((mapInfo.actualHumanPlayers > 1) != multi)
  1008. {
  1009. mapInfo.mapHeader.reset();
  1010. }
  1011. allItems.push_back(mapInfo);
  1012. }
  1013. catch(const std::exception & e)
  1014. {
  1015. logGlobal->errorStream() << "Error: Failed to process " << files[i].getName() <<": " << e.what();
  1016. }
  1017. }
  1018. }
  1019. void SelectionTab::parseCampaigns(const std::vector<ResourceID> & files )
  1020. {
  1021. allItems.resize(files.size());
  1022. for(int i=0; i<files.size(); i++)
  1023. {
  1024. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  1025. allItems[i].fileURI = files[i].getName();
  1026. allItems[i].campaignInit();
  1027. }
  1028. }
  1029. SelectionTab::SelectionTab(CMenuScreen::EState Type, const boost::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1030. :bg(NULL), onSelect(OnSelect)
  1031. {
  1032. OBJ_CONSTRUCTION;
  1033. selectionPos = 0;
  1034. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1035. slider = NULL;
  1036. txt = NULL;
  1037. tabType = Type;
  1038. if (Type != CMenuScreen::campaignList)
  1039. {
  1040. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1041. pos = bg->pos;
  1042. }
  1043. else
  1044. {
  1045. bg = nullptr; //use background from parent
  1046. pos.w = parent->pos.w;
  1047. pos.h = parent->pos.h;
  1048. pos.x += 3; pos.y += 6;
  1049. }
  1050. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1051. {
  1052. positions = 18;
  1053. }
  1054. else
  1055. {
  1056. std::vector<CCampaignHeader> cpm;
  1057. switch(tabType)
  1058. {
  1059. case CMenuScreen::newGame:
  1060. parseMaps(getFiles("Maps/", EResType::MAP));
  1061. positions = 18;
  1062. break;
  1063. case CMenuScreen::loadGame:
  1064. case CMenuScreen::saveGame:
  1065. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1066. if(tabType == CMenuScreen::loadGame)
  1067. {
  1068. positions = 18;
  1069. }
  1070. else
  1071. {
  1072. positions = 16;
  1073. }
  1074. if(tabType == CMenuScreen::saveGame)
  1075. {
  1076. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1077. txt->filters.add(CTextInput::filenameFilter);
  1078. }
  1079. break;
  1080. case CMenuScreen::campaignList:
  1081. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1082. positions = 18;
  1083. break;
  1084. default:
  1085. assert(0);
  1086. break;
  1087. }
  1088. }
  1089. if (tabType != CMenuScreen::campaignList)
  1090. {
  1091. //size filter buttons
  1092. {
  1093. int sizes[] = {36, 72, 108, 144, 0};
  1094. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1095. for(int i = 0; i < 5; i++)
  1096. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1097. }
  1098. //sort buttons buttons
  1099. {
  1100. int xpos[] = {23, 55, 88, 121, 306, 339};
  1101. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1102. for(int i = 0; i < 6; i++)
  1103. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  1104. }
  1105. }
  1106. else
  1107. {
  1108. //sort by buttons
  1109. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1110. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1111. }
  1112. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1113. slider->addUsedEvents(WHEEL);
  1114. slider->slider->keepFrame = true;
  1115. format = CDefHandler::giveDef("SCSELC.DEF");
  1116. sortingBy = _format;
  1117. ascending = true;
  1118. filter(0);
  1119. //select(0);
  1120. switch(tabType)
  1121. {
  1122. case CMenuScreen::newGame:
  1123. selectFName("Maps/Arrogance");
  1124. break;
  1125. case CMenuScreen::loadGame:
  1126. case CMenuScreen::campaignList:
  1127. select(0);
  1128. break;
  1129. case CMenuScreen::saveGame:;
  1130. if(saveGameName.empty())
  1131. {
  1132. txt->setTxt("NEWGAME");
  1133. }
  1134. else
  1135. {
  1136. selectFName(saveGameName);
  1137. }
  1138. }
  1139. }
  1140. SelectionTab::~SelectionTab()
  1141. {
  1142. delete format;
  1143. }
  1144. void SelectionTab::sortBy( int criteria )
  1145. {
  1146. if(criteria == sortingBy)
  1147. {
  1148. ascending = !ascending;
  1149. }
  1150. else
  1151. {
  1152. sortingBy = (ESortBy)criteria;
  1153. ascending = true;
  1154. }
  1155. sort();
  1156. selectAbs(0);
  1157. }
  1158. void SelectionTab::sort()
  1159. {
  1160. if(sortingBy != _name)
  1161. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1162. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1163. if(!ascending)
  1164. std::reverse(curItems.begin(), curItems.end());
  1165. redraw();
  1166. }
  1167. void SelectionTab::select( int position )
  1168. {
  1169. if(!curItems.size()) return;
  1170. // New selection. py is the index in curItems.
  1171. int py = position + slider->value;
  1172. vstd::amax(py, 0);
  1173. vstd::amin(py, curItems.size()-1);
  1174. selectionPos = py;
  1175. if(position < 0)
  1176. slider->moveTo(slider->value + position);
  1177. else if(position >= positions)
  1178. slider->moveTo(slider->value + position - positions + 1);
  1179. if(txt)
  1180. {
  1181. std::string filename = CResourceHandler::get()->getResourceName(
  1182. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1183. txt->setTxt(CFileInfo(filename).getBaseName());
  1184. }
  1185. onSelect(curItems[py]);
  1186. }
  1187. void SelectionTab::selectAbs( int position )
  1188. {
  1189. select(position - slider->value);
  1190. }
  1191. int SelectionTab::getPosition( int x, int y )
  1192. {
  1193. return -1;
  1194. }
  1195. void SelectionTab::sliderMove( int slidPos )
  1196. {
  1197. if(!slider) return; //ignore spurious call when slider is being created
  1198. redraw();
  1199. }
  1200. // Display the tab with the scenario names
  1201. //
  1202. // elemIdx is the index of the maps or saved game to display on line 0
  1203. // slider->capacity contains the number of available screen lines
  1204. // slider->positionsAmnt is the number of elements after filtering
  1205. void SelectionTab::printMaps(SDL_Surface *to)
  1206. {
  1207. int elemIdx = slider->value;
  1208. // Display all elements if there's enough space
  1209. //if(slider->amount < slider->capacity)
  1210. // elemIdx = 0;
  1211. SDL_Color itemColor;
  1212. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1213. {
  1214. CMapInfo *currentItem = curItems[elemIdx];
  1215. if (elemIdx == selectionPos)
  1216. itemColor=Colors::YELLOW;
  1217. else
  1218. itemColor=Colors::WHITE;
  1219. if(tabType != CMenuScreen::campaignList)
  1220. {
  1221. //amount of players
  1222. std::ostringstream ostr(std::ostringstream::out);
  1223. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1224. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1225. //map size
  1226. std::string temp2 = "C";
  1227. switch (currentItem->mapHeader->width)
  1228. {
  1229. case 36:
  1230. temp2="S";
  1231. break;
  1232. case 72:
  1233. temp2="M";
  1234. break;
  1235. case 108:
  1236. temp2="L";
  1237. break;
  1238. case 144:
  1239. temp2="XL";
  1240. break;
  1241. }
  1242. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1243. int temp=-1;
  1244. switch (currentItem->mapHeader->version)
  1245. {
  1246. case EMapFormat::ROE:
  1247. temp=0;
  1248. break;
  1249. case EMapFormat::AB:
  1250. temp=1;
  1251. break;
  1252. case EMapFormat::SOD:
  1253. temp=2;
  1254. break;
  1255. case EMapFormat::WOG:
  1256. temp=3;
  1257. break;
  1258. default:
  1259. // Unknown version. Be safe and ignore that map
  1260. logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
  1261. continue;
  1262. }
  1263. blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
  1264. //victory conditions
  1265. if (currentItem->mapHeader->victoryCondition.condition == EVictoryConditionType::WINSTANDARD)
  1266. temp = 11;
  1267. else
  1268. temp = currentItem->mapHeader->victoryCondition.condition;
  1269. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 306, 117 + line * 25, to);
  1270. //loss conditions
  1271. if (currentItem->mapHeader->lossCondition.typeOfLossCon == ELossConditionType::LOSSSTANDARD)
  1272. temp=3;
  1273. else
  1274. temp=currentItem->mapHeader->lossCondition.typeOfLossCon;
  1275. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 339, 117 + line * 25, to);
  1276. }
  1277. else //if campaign
  1278. {
  1279. //number of maps in campaign
  1280. std::ostringstream ostr(std::ostringstream::out);
  1281. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1282. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1283. }
  1284. std::string name;
  1285. if(tabType == CMenuScreen::newGame)
  1286. {
  1287. if (!currentItem->mapHeader->name.length())
  1288. currentItem->mapHeader->name = "Unnamed";
  1289. name = currentItem->mapHeader->name;
  1290. }
  1291. else if(tabType == CMenuScreen::campaignList)
  1292. {
  1293. name = currentItem->campaignHeader->name;
  1294. }
  1295. else
  1296. {
  1297. name = CFileInfo(CResourceHandler::get()->getResourceName(
  1298. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
  1299. }
  1300. //print name
  1301. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1302. }
  1303. }
  1304. void SelectionTab::showAll(SDL_Surface * to)
  1305. {
  1306. CIntObject::showAll(to);
  1307. printMaps(to);
  1308. std::string title;
  1309. switch(tabType) {
  1310. case CMenuScreen::newGame:
  1311. title = CGI->generaltexth->arraytxt[229];
  1312. break;
  1313. case CMenuScreen::loadGame:
  1314. title = CGI->generaltexth->arraytxt[230];
  1315. break;
  1316. case CMenuScreen::saveGame:
  1317. title = CGI->generaltexth->arraytxt[231];
  1318. break;
  1319. case CMenuScreen::campaignList:
  1320. title = CGI->generaltexth->allTexts[726];
  1321. break;
  1322. }
  1323. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1324. if(tabType != CMenuScreen::campaignList)
  1325. {
  1326. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1327. }
  1328. }
  1329. void SelectionTab::clickLeft( tribool down, bool previousState )
  1330. {
  1331. if(down)
  1332. {
  1333. int line = getLine();
  1334. if(line != -1)
  1335. select(line);
  1336. }
  1337. }
  1338. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1339. {
  1340. if(key.state != SDL_PRESSED) return;
  1341. int moveBy = 0;
  1342. switch(key.keysym.sym)
  1343. {
  1344. case SDLK_UP:
  1345. moveBy = -1;
  1346. break;
  1347. case SDLK_DOWN:
  1348. moveBy = +1;
  1349. break;
  1350. case SDLK_PAGEUP:
  1351. moveBy = -positions+1;
  1352. break;
  1353. case SDLK_PAGEDOWN:
  1354. moveBy = +positions-1;
  1355. break;
  1356. case SDLK_HOME:
  1357. select(-slider->value);
  1358. return;
  1359. case SDLK_END:
  1360. select(curItems.size() - slider->value);
  1361. return;
  1362. default:
  1363. return;
  1364. }
  1365. select(selectionPos - slider->value + moveBy);
  1366. }
  1367. void SelectionTab::onDoubleClick()
  1368. {
  1369. if(getLine() != -1) //double clicked scenarios list
  1370. {
  1371. //act as if start button was pressed
  1372. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1373. }
  1374. }
  1375. int SelectionTab::getLine()
  1376. {
  1377. int line = -1;
  1378. Point clickPos(GH.current->button.x, GH.current->button.y);
  1379. clickPos = clickPos - pos.topLeft();
  1380. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1381. {
  1382. line = (clickPos.y-115) / 25; //which line
  1383. }
  1384. return line;
  1385. }
  1386. void SelectionTab::selectFName( std::string fname )
  1387. {
  1388. boost::to_upper(fname);
  1389. for(int i = curItems.size() - 1; i >= 0; i--)
  1390. {
  1391. if(curItems[i]->fileURI == fname)
  1392. {
  1393. slider->moveTo(i);
  1394. selectAbs(i);
  1395. return;
  1396. }
  1397. }
  1398. selectAbs(0);
  1399. }
  1400. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1401. {
  1402. return curItems.empty() ? nullptr : curItems[selectionPos];
  1403. }
  1404. CRandomMapTab::CRandomMapTab()
  1405. {
  1406. OBJ_CONSTRUCTION;
  1407. bg = new CPicture("RANMAPBK", 0, 6);
  1408. // Map Size
  1409. mapSizeBtnGroup = new CHighlightableButtonsGroup(0);
  1410. mapSizeBtnGroup->pos.y += 81;
  1411. mapSizeBtnGroup->pos.x += 158;
  1412. const std::vector<std::string> mapSizeBtns = boost::assign::list_of("RANSIZS")("RANSIZM")("RANSIZL")("RANSIZX");
  1413. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1414. mapSizeBtnGroup->select(1, false);
  1415. mapSizeBtnGroup->onChange = [&](int btnId)
  1416. {
  1417. const std::vector<int> mapSizeVal = boost::assign::list_of(CMapHeader::MAP_SIZE_SMALL)(CMapHeader::MAP_SIZE_MIDDLE)
  1418. (CMapHeader::MAP_SIZE_LARGE)(CMapHeader::MAP_SIZE_XLARGE);
  1419. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1420. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1421. updateMapInfo();
  1422. };
  1423. // Two levels
  1424. twoLevelsBtn = new CHighlightableButton(0, 0, std::map<int,std::string>(),
  1425. CGI->generaltexth->zelp[202].second, false, "RANUNDR", nullptr, 346, 81);
  1426. //twoLevelsBtn->select(true); for now, deactivated
  1427. twoLevelsBtn->callback = [&]() { mapGenOptions.setHasTwoLevels(true); updateMapInfo(); };
  1428. twoLevelsBtn->callback2 = [&]() { mapGenOptions.setHasTwoLevels(false); updateMapInfo(); };
  1429. // Create number defs list
  1430. std::vector<std::string> numberDefs;
  1431. for(int i = 0; i <= 8; ++i)
  1432. {
  1433. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1434. }
  1435. const int NUMBERS_WIDTH = 32;
  1436. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1437. // Amount of players
  1438. playersCntGroup = new CHighlightableButtonsGroup(0);
  1439. playersCntGroup->pos.y += 153;
  1440. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1441. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1442. playersCntGroup->onChange = [&](int btnId)
  1443. {
  1444. mapGenOptions.setPlayerCount(btnId);
  1445. deactivateButtonsFrom(teamsCntGroup, btnId);
  1446. deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1);
  1447. validatePlayersCnt(btnId);
  1448. updateMapInfo();
  1449. };
  1450. // Amount of teams
  1451. teamsCntGroup = new CHighlightableButtonsGroup(0);
  1452. teamsCntGroup->pos.y += 219;
  1453. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1454. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1455. teamsCntGroup->onChange = [&](int btnId)
  1456. {
  1457. mapGenOptions.setTeamCount(btnId);
  1458. updateMapInfo();
  1459. };
  1460. // Computer only players
  1461. compOnlyPlayersCntGroup = new CHighlightableButtonsGroup(0);
  1462. compOnlyPlayersCntGroup->pos.y += 285;
  1463. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1464. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1465. compOnlyPlayersCntGroup->select(0, true);
  1466. compOnlyPlayersCntGroup->onChange = [&](int btnId)
  1467. {
  1468. mapGenOptions.setCompOnlyPlayerCount(btnId);
  1469. deactivateButtonsFrom(compOnlyTeamsCntGroup, btnId);
  1470. validateCompOnlyPlayersCnt(btnId);
  1471. updateMapInfo();
  1472. };
  1473. // Computer only teams
  1474. compOnlyTeamsCntGroup = new CHighlightableButtonsGroup(0);
  1475. compOnlyTeamsCntGroup->pos.y += 351;
  1476. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1477. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1478. deactivateButtonsFrom(compOnlyTeamsCntGroup, 0);
  1479. compOnlyTeamsCntGroup->onChange = [&](int btnId)
  1480. {
  1481. mapGenOptions.setCompOnlyTeamCount(btnId);
  1482. updateMapInfo();
  1483. };
  1484. const int WIDE_BTN_WIDTH = 85;
  1485. // Water content
  1486. waterContentGroup = new CHighlightableButtonsGroup(0);
  1487. waterContentGroup->pos.y += 419;
  1488. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1489. const std::vector<std::string> waterContentBtns = boost::assign::list_of("RANNONE")("RANNORM")("RANISLD");
  1490. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1491. waterContentGroup->onChange = [&](int btnId)
  1492. {
  1493. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1494. };
  1495. // Monster strength
  1496. monsterStrengthGroup = new CHighlightableButtonsGroup(0);
  1497. monsterStrengthGroup->pos.y += 485;
  1498. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1499. const std::vector<std::string> monsterStrengthBtns = boost::assign::list_of("RANWEAK")("RANNORM")("RANSTRG");
  1500. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1501. monsterStrengthGroup->onChange = [&](int btnId)
  1502. {
  1503. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId));
  1504. };
  1505. // Show random maps btn
  1506. showRandMaps = new CAdventureMapButton("", CGI->generaltexth->zelp[252].second, 0, 54, 535, "RANSHOW");
  1507. // Initialize map info object
  1508. updateMapInfo();
  1509. }
  1510. void CRandomMapTab::addButtonsWithRandToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1511. {
  1512. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1513. // Buttons are relative to button group, TODO better solution?
  1514. SObjectConstruction obj__i(group);
  1515. const std::string RANDOM_DEF = "RANRAND";
  1516. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpRandIndex].second, 0, 256, 0, RANDOM_DEF, CMapGenOptions::RANDOM_SIZE));
  1517. group->select(CMapGenOptions::RANDOM_SIZE, true);
  1518. }
  1519. void CRandomMapTab::addButtonsToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1520. {
  1521. // Buttons are relative to button group, TODO better solution?
  1522. SObjectConstruction obj__i(group);
  1523. int cnt = nEnd - nStart + 1;
  1524. for(int i = 0; i < cnt; ++i)
  1525. {
  1526. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpStartIndex + i].second, 0, i * btnWidth, 0, defs[i + nStart], i + nStart));
  1527. }
  1528. }
  1529. void CRandomMapTab::deactivateButtonsFrom(CHighlightableButtonsGroup * group, int startId)
  1530. {
  1531. BOOST_FOREACH(CHighlightableButton * btn, group->buttons)
  1532. {
  1533. if(startId == CMapGenOptions::RANDOM_SIZE || btn->ID < startId)
  1534. {
  1535. if(btn->isBlocked())
  1536. {
  1537. btn->setOffset(0);
  1538. btn->setState(CButtonBase::NORMAL);
  1539. }
  1540. }
  1541. else
  1542. {
  1543. // Blocked state looks like frame 'selected'=1
  1544. btn->setOffset(-1);
  1545. btn->setState(CButtonBase::BLOCKED);
  1546. }
  1547. }
  1548. }
  1549. void CRandomMapTab::validatePlayersCnt(int playersCnt)
  1550. {
  1551. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1552. {
  1553. return;
  1554. }
  1555. if(mapGenOptions.getTeamCount() >= playersCnt)
  1556. {
  1557. mapGenOptions.setTeamCount(playersCnt - 1);
  1558. teamsCntGroup->select(mapGenOptions.getTeamCount(), true);
  1559. }
  1560. if(mapGenOptions.getCompOnlyPlayerCount() > 8 - playersCnt)
  1561. {
  1562. mapGenOptions.setCompOnlyPlayerCount(8 - playersCnt);
  1563. compOnlyPlayersCntGroup->select(mapGenOptions.getCompOnlyPlayerCount(), true);
  1564. }
  1565. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
  1566. }
  1567. void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1568. {
  1569. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1570. {
  1571. return;
  1572. }
  1573. if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  1574. {
  1575. mapGenOptions.setCompOnlyTeamCount(compOnlyPlayersCnt - 1);
  1576. compOnlyTeamsCntGroup->select(mapGenOptions.getCompOnlyTeamCount(), true);
  1577. }
  1578. }
  1579. void CRandomMapTab::showAll(SDL_Surface * to)
  1580. {
  1581. CIntObject::showAll(to);
  1582. // Headline
  1583. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1584. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1585. // Map size
  1586. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1587. // Players cnt
  1588. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1589. // Teams cnt
  1590. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1591. // Computer only players cnt
  1592. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1593. // Computer only teams cnt
  1594. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1595. // Water content
  1596. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1597. // Monster strength
  1598. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1599. }
  1600. void CRandomMapTab::updateMapInfo()
  1601. {
  1602. // Generate header info
  1603. mapInfo = make_unique<CMapInfo>();
  1604. mapInfo->isRandomMap = true;
  1605. auto mapHeader = std::make_shared<CMapHeader>();
  1606. mapHeader->version = EMapFormat::SOD;
  1607. mapHeader->name = CGI->generaltexth->allTexts[740];
  1608. mapHeader->description = CGI->generaltexth->allTexts[741];
  1609. mapHeader->difficulty = 1; // Normal
  1610. mapInfo->mapHeader = mapHeader;
  1611. mapInfo->mapHeader->height = mapGenOptions.getHeight();
  1612. mapInfo->mapHeader->width = mapGenOptions.getWidth();
  1613. mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1614. // Generate player information
  1615. mapInfo->mapHeader->players.clear();
  1616. int playersToGen = (mapGenOptions.getPlayerCount() == CMapGenOptions::RANDOM_SIZE
  1617. || mapGenOptions.getCompOnlyPlayerCount() == CMapGenOptions::RANDOM_SIZE)
  1618. ? 8 : mapGenOptions.getPlayerCount() + mapGenOptions.getCompOnlyPlayerCount();
  1619. mapInfo->mapHeader->howManyTeams = playersToGen;
  1620. for(int i = 0; i < playersToGen; ++i)
  1621. {
  1622. PlayerInfo player;
  1623. player.isFactionRandom = true;
  1624. player.canComputerPlay = true;
  1625. if(i >= mapGenOptions.getPlayerCount() && mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  1626. {
  1627. player.canHumanPlay = false;
  1628. }
  1629. else
  1630. {
  1631. player.canHumanPlay = true;
  1632. }
  1633. player.team = TeamID(i);
  1634. player.hasMainTown = true;
  1635. player.generateHeroAtMainTown = true;
  1636. mapInfo->mapHeader->players.push_back(player);
  1637. }
  1638. mapInfoChanged(mapInfo.get());
  1639. }
  1640. CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
  1641. {
  1642. return mapInfoChanged;
  1643. }
  1644. const CMapInfo * CRandomMapTab::getMapInfo() const
  1645. {
  1646. return mapInfo.get();
  1647. }
  1648. const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
  1649. {
  1650. return mapGenOptions;
  1651. }
  1652. CChatBox::CChatBox(const Rect &rect)
  1653. {
  1654. OBJ_CONSTRUCTION;
  1655. pos += rect;
  1656. addUsedEvents(KEYBOARD);
  1657. captureAllKeys = true;
  1658. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1659. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1660. inputBox->removeUsedEvents(KEYBOARD);
  1661. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1662. chatHistory->color = Colors::GREEN;
  1663. }
  1664. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1665. {
  1666. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1667. {
  1668. SEL->postChatMessage(inputBox->text);
  1669. inputBox->setTxt("");
  1670. }
  1671. else
  1672. inputBox->keyPressed(key);
  1673. }
  1674. void CChatBox::addNewMessage(const std::string &text)
  1675. {
  1676. chatHistory->setTxt(chatHistory->text + text + "\n");
  1677. if(chatHistory->slider)
  1678. chatHistory->slider->moveToMax();
  1679. }
  1680. InfoCard::InfoCard( bool Network )
  1681. : bg(NULL), network(Network), chatOn(false), chat(NULL), playerListBg(NULL),
  1682. difficulty(NULL), sizes(NULL), sFlags(NULL)
  1683. {
  1684. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1685. pos.x += 393;
  1686. pos.y += 6;
  1687. addUsedEvents(RCLICK);
  1688. mapDescription = NULL;
  1689. Rect descriptionRect(26, 149, 320, 115);
  1690. mapDescription = new CTextBox("", descriptionRect, 1);
  1691. if(SEL->screenType == CMenuScreen::campaignList)
  1692. {
  1693. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1694. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1695. }
  1696. else
  1697. {
  1698. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1699. parent->addChild(bg);
  1700. auto it = vstd::find(parent->children, this); //our position among parent children
  1701. parent->children.insert(it, bg); //put BG before us
  1702. parent->children.pop_back();
  1703. pos.w = bg->pos.w;
  1704. pos.h = bg->pos.h;
  1705. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1706. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1707. difficulty = new CHighlightableButtonsGroup(0);
  1708. {
  1709. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1710. for(int i = 0; i < 5; i++)
  1711. {
  1712. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1713. }
  1714. }
  1715. if(SEL->screenType != CMenuScreen::newGame)
  1716. difficulty->block(true);
  1717. //description needs bg
  1718. mapDescription->addChild(new CPicture(*bg, descriptionRect), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1719. if(network)
  1720. {
  1721. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1722. chat = new CChatBox(descriptionRect);
  1723. chat->chatHistory->addChild(new CPicture(*bg, chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1724. chatOn = true;
  1725. mapDescription->disable();
  1726. }
  1727. }
  1728. }
  1729. InfoCard::~InfoCard()
  1730. {
  1731. delete sizes;
  1732. delete sFlags;
  1733. }
  1734. void InfoCard::showAll(SDL_Surface * to)
  1735. {
  1736. CIntObject::showAll(to);
  1737. //blit texts
  1738. if(SEL->screenType != CMenuScreen::campaignList)
  1739. {
  1740. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1741. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1742. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1743. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1744. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1745. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1746. if(!chatOn)
  1747. {
  1748. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1749. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1750. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1751. }
  1752. else //players list
  1753. {
  1754. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1755. int playerSoFar = 0;
  1756. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1757. {
  1758. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1759. {
  1760. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1761. playerNames.erase(i->second.playerID);
  1762. }
  1763. }
  1764. playerSoFar = 0;
  1765. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1766. {
  1767. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1768. }
  1769. }
  1770. }
  1771. if(SEL->current)
  1772. {
  1773. if(SEL->screenType != CMenuScreen::campaignList)
  1774. {
  1775. int temp = -1;
  1776. if(!chatOn)
  1777. {
  1778. //victory conditions
  1779. temp = SEL->current->mapHeader->victoryCondition.condition+1;
  1780. if (temp>20) temp=0;
  1781. std::string sss = CGI->generaltexth->victoryConditions[temp];
  1782. if (temp && SEL->current->mapHeader->victoryCondition.allowNormalVictory) sss+= "/" + CGI->generaltexth->victoryConditions[0];
  1783. printAtLoc(sss, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1784. temp = SEL->current->mapHeader->victoryCondition.condition;
  1785. if (temp>12) temp=11;
  1786. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 24, 302, to); //victory cond descr
  1787. //loss conditoins
  1788. temp = SEL->current->mapHeader->lossCondition.typeOfLossCon+1;
  1789. if (temp>20) temp=0;
  1790. sss = CGI->generaltexth->lossCondtions[temp];
  1791. printAtLoc(sss, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1792. temp=SEL->current->mapHeader->lossCondition.typeOfLossCon;
  1793. if (temp>12) temp=3;
  1794. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 24, 359, to); //loss cond
  1795. }
  1796. //difficulty
  1797. assert(SEL->current->mapHeader->difficulty <= 4);
  1798. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1799. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1800. //selecting size icon
  1801. switch (SEL->current->mapHeader->width)
  1802. {
  1803. case 36:
  1804. temp=0;
  1805. break;
  1806. case 72:
  1807. temp=1;
  1808. break;
  1809. case 108:
  1810. temp=2;
  1811. break;
  1812. case 144:
  1813. temp=3;
  1814. break;
  1815. default:
  1816. temp=4;
  1817. break;
  1818. }
  1819. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1820. if(SEL->screenType == CMenuScreen::loadGame)
  1821. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1822. //print flags
  1823. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1824. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1825. TeamID myT;
  1826. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1827. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1828. else
  1829. myT = TeamID::NO_TEAM;
  1830. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1831. {
  1832. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1833. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
  1834. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  1835. }
  1836. std::string tob;
  1837. switch (SEL->sInfo.difficulty)
  1838. {
  1839. case 0:
  1840. tob="80%";
  1841. break;
  1842. case 1:
  1843. tob="100%";
  1844. break;
  1845. case 2:
  1846. tob="130%";
  1847. break;
  1848. case 3:
  1849. tob="160%";
  1850. break;
  1851. case 4:
  1852. tob="200%";
  1853. break;
  1854. }
  1855. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1856. }
  1857. //blit description
  1858. std::string name;
  1859. if (SEL->screenType == CMenuScreen::campaignList)
  1860. {
  1861. name = SEL->current->campaignHeader->name;
  1862. }
  1863. else
  1864. {
  1865. name = SEL->current->mapHeader->name;
  1866. }
  1867. //name
  1868. if (name.length())
  1869. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1870. else
  1871. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1872. }
  1873. }
  1874. void InfoCard::changeSelection( const CMapInfo *to )
  1875. {
  1876. if(to && mapDescription)
  1877. {
  1878. if (SEL->screenType == CMenuScreen::campaignList)
  1879. mapDescription->setTxt(to->campaignHeader->description);
  1880. else
  1881. mapDescription->setTxt(to->mapHeader->description);
  1882. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1883. difficulty->block(true);
  1884. difficulty->select(SEL->sInfo.difficulty, 0);
  1885. }
  1886. }
  1887. GH.totalRedraw();
  1888. }
  1889. void InfoCard::clickRight( tribool down, bool previousState )
  1890. {
  1891. static const Rect flagArea(19, 397, 335, 23);
  1892. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1893. showTeamsPopup();
  1894. }
  1895. void InfoCard::showTeamsPopup()
  1896. {
  1897. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1898. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1899. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1900. {
  1901. std::vector<ui8> flags;
  1902. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1903. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1904. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1905. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1906. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1907. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1908. flags.push_back(j);
  1909. int curx = 128 - 9*flags.size();
  1910. for(int j = 0; j < flags.size(); j++)
  1911. {
  1912. blitAt(sFlags->ourImages[flags[j]].bitmap, curx, 75 + 50*i, bmp);
  1913. curx += 18;
  1914. }
  1915. }
  1916. GH.pushInt(new CInfoPopup(bmp, true));
  1917. }
  1918. void InfoCard::toggleChat()
  1919. {
  1920. setChat(!chatOn);
  1921. }
  1922. void InfoCard::setChat(bool activateChat)
  1923. {
  1924. if(chatOn == activateChat)
  1925. return;
  1926. assert(active);
  1927. if(activateChat)
  1928. {
  1929. mapDescription->disable();
  1930. chat->enable();
  1931. playerListBg->enable();
  1932. }
  1933. else
  1934. {
  1935. mapDescription->enable();
  1936. chat->disable();
  1937. playerListBg->disable();
  1938. }
  1939. chatOn = activateChat;
  1940. GH.totalRedraw();
  1941. }
  1942. OptionsTab::OptionsTab():
  1943. turnDuration(NULL)
  1944. {
  1945. OBJ_CONSTRUCTION;
  1946. bg = new CPicture("ADVOPTBK", 0, 6);
  1947. pos = bg->pos;
  1948. if(SEL->screenType == CMenuScreen::newGame)
  1949. turnDuration = new CSlider(55, 551, 194, bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1950. }
  1951. OptionsTab::~OptionsTab()
  1952. {
  1953. }
  1954. void OptionsTab::showAll(SDL_Surface * to)
  1955. {
  1956. CIntObject::showAll(to);
  1957. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1958. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1959. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1960. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1961. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1962. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1963. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1964. if (turnDuration)
  1965. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1966. }
  1967. void OptionsTab::nextCastle( PlayerColor player, int dir )
  1968. {
  1969. if(SEL->isGuest())
  1970. {
  1971. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1972. return;
  1973. }
  1974. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1975. si16 &cur = s.castle;
  1976. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  1977. if (cur == PlayerSettings::NONE) //no change
  1978. return;
  1979. if (cur == PlayerSettings::RANDOM) //first/last available
  1980. {
  1981. if (dir > 0)
  1982. cur = *allowed.begin(); //id of first town
  1983. else
  1984. cur = *allowed.rbegin(); //id of last town
  1985. }
  1986. else // next/previous available
  1987. {
  1988. if ( (cur == *allowed.begin() && dir < 0 )
  1989. || (cur == *allowed.rbegin() && dir > 0) )
  1990. cur = -1;
  1991. else
  1992. {
  1993. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  1994. auto iter = allowed.find(cur);
  1995. std::advance(iter, dir);
  1996. cur = *iter;
  1997. }
  1998. }
  1999. if(s.hero >= 0 && SEL->current->mapHeader->players[s.color.getNum()].customHeroID < 0) // remove hero unless it set to fixed one in map editor
  2000. s.hero = PlayerSettings::RANDOM;
  2001. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  2002. s.bonus = PlayerSettings::RANDOM;
  2003. entries[player]->selectButtons();
  2004. SEL->propagateOptions();
  2005. entries[player]->update();
  2006. redraw();
  2007. }
  2008. void OptionsTab::nextHero( PlayerColor player, int dir )
  2009. {
  2010. if(SEL->isGuest())
  2011. {
  2012. SEL->postRequest(RequestOptionsChange::HERO, dir);
  2013. return;
  2014. }
  2015. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2016. int old = s.hero;
  2017. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  2018. return;
  2019. if (s.hero == PlayerSettings::RANDOM) // first/last available
  2020. {
  2021. int max = CGI->heroh->heroes.size(),
  2022. min = 0;
  2023. s.hero = nextAllowedHero(player, min,max,0,dir);
  2024. }
  2025. else
  2026. {
  2027. if(dir > 0)
  2028. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  2029. else
  2030. s.hero = nextAllowedHero(player, 0, s.hero, 1, dir);
  2031. }
  2032. if(old != s.hero)
  2033. {
  2034. usedHeroes.erase(old);
  2035. usedHeroes.insert(s.hero);
  2036. entries[player]->update();
  2037. redraw();
  2038. }
  2039. SEL->propagateOptions();
  2040. }
  2041. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  2042. {
  2043. if(dir>0)
  2044. {
  2045. for(int i=min+incl; i<=max-incl; i++)
  2046. if(canUseThisHero(player, i))
  2047. return i;
  2048. }
  2049. else
  2050. {
  2051. for(int i=max-incl; i>=min+incl; i--)
  2052. if(canUseThisHero(player, i))
  2053. return i;
  2054. }
  2055. return -1;
  2056. }
  2057. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2058. {
  2059. return CGI->heroh->heroes.size() > ID
  2060. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2061. && !vstd::contains(usedHeroes, ID)
  2062. && SEL->current->mapHeader->allowedHeroes[ID];
  2063. }
  2064. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2065. {
  2066. if(SEL->isGuest())
  2067. {
  2068. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2069. return;
  2070. }
  2071. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2072. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2073. if (s.hero==PlayerSettings::NONE &&
  2074. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2075. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2076. {
  2077. if (dir<0)
  2078. ret=PlayerSettings::RANDOM;
  2079. else ret=PlayerSettings::GOLD;
  2080. }
  2081. if(ret > PlayerSettings::RESOURCE)
  2082. ret = PlayerSettings::RANDOM;
  2083. if(ret < PlayerSettings::RANDOM)
  2084. ret = PlayerSettings::RESOURCE;
  2085. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2086. {
  2087. if (dir<0)
  2088. ret=PlayerSettings::GOLD;
  2089. else ret=PlayerSettings::RANDOM;
  2090. }
  2091. SEL->propagateOptions();
  2092. entries[player]->update();
  2093. redraw();
  2094. }
  2095. void OptionsTab::recreate()
  2096. {
  2097. for(auto it = entries.begin(); it != entries.end(); ++it)
  2098. {
  2099. delete it->second;
  2100. }
  2101. entries.clear();
  2102. usedHeroes.clear();
  2103. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2104. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2105. {
  2106. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2107. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2108. for(size_t hi=0; hi<heroes.size(); hi++)
  2109. usedHeroes.insert(heroes[hi].heroId);
  2110. }
  2111. }
  2112. void OptionsTab::setTurnLength( int npos )
  2113. {
  2114. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2115. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2116. SEL->sInfo.turnTime = times[npos];
  2117. redraw();
  2118. }
  2119. void OptionsTab::flagPressed( PlayerColor color )
  2120. {
  2121. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2122. PlayerSettings *old = NULL;
  2123. if(SEL->playerNames.size() == 1) //single player -> just swap
  2124. {
  2125. if(color == playerColor) //that color is already selected, no action needed
  2126. return;
  2127. old = &SEL->sInfo.playerInfos[playerColor];
  2128. swapPlayers(*old, clicked);
  2129. }
  2130. else
  2131. {
  2132. //identify clicked player
  2133. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2134. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2135. {
  2136. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2137. SEL->setPlayer(restPos, playerToRestore.id);
  2138. playerToRestore.reset();
  2139. }
  2140. int newPlayer; //which player will take clicked position
  2141. //who will be put here?
  2142. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2143. {
  2144. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2145. if(!newPlayer) //no "free" player -> get just first one
  2146. newPlayer = SEL->playerNames.begin()->first;
  2147. }
  2148. else //human clicked -> take next
  2149. {
  2150. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2151. i++; //player AFTER clicked one
  2152. if(i != SEL->playerNames.end())
  2153. newPlayer = i->first;
  2154. else
  2155. newPlayer = 0; //AI if we scrolled through all players
  2156. }
  2157. SEL->setPlayer(clicked, newPlayer); //put player
  2158. //if that player was somewhere else, we need to replace him with computer
  2159. if(newPlayer) //not AI
  2160. {
  2161. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2162. {
  2163. int curNameID = i->second.playerID;
  2164. if(i->first != color && curNameID == newPlayer)
  2165. {
  2166. assert(i->second.playerID);
  2167. playerToRestore.color = i->first;
  2168. playerToRestore.id = newPlayer;
  2169. SEL->setPlayer(i->second, 0); //set computer
  2170. old = &i->second;
  2171. break;
  2172. }
  2173. }
  2174. }
  2175. }
  2176. entries[clicked.color]->selectButtons();
  2177. if(old)
  2178. {
  2179. entries[old->color]->selectButtons();
  2180. if(old->hero >= 0)
  2181. usedHeroes.erase(old->hero);
  2182. old->hero = entries[old->color]->pi.defaultHero();
  2183. }
  2184. SEL->propagateOptions();
  2185. GH.totalRedraw();
  2186. }
  2187. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2188. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2189. {
  2190. OBJ_CONSTRUCTION;
  2191. defActions |= SHARE_POS;
  2192. int serial = 0;
  2193. for(int g=0; g < s.color.getNum(); ++g)
  2194. {
  2195. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2196. if( itred.canComputerPlay || itred.canHumanPlay)
  2197. serial++;
  2198. }
  2199. pos.x += 54;
  2200. pos.y += 122 + serial*50;
  2201. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2202. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2203. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2204. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2205. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  2206. if(SEL->screenType == CMenuScreen::newGame)
  2207. {
  2208. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  2209. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  2210. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  2211. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  2212. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  2213. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  2214. }
  2215. else
  2216. for(int i = 0; i < 6; i++)
  2217. btns[i] = NULL;
  2218. selectButtons();
  2219. assert(SEL->current && SEL->current->mapHeader);
  2220. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2221. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2222. if(p.canHumanPlay && p.canComputerPlay)
  2223. whoCanPlay = HUMAN_OR_CPU;
  2224. else if(p.canComputerPlay)
  2225. whoCanPlay = CPU;
  2226. else
  2227. whoCanPlay = HUMAN;
  2228. if(SEL->screenType != CMenuScreen::scenarioInfo
  2229. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay
  2230. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  2231. {
  2232. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color.getNum()]);
  2233. flag->hoverable = true;
  2234. }
  2235. else
  2236. flag = NULL;
  2237. town = new SelectedBox(Point(119, 2), s, TOWN);
  2238. hero = new SelectedBox(Point(195, 2), s, HERO);
  2239. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2240. }
  2241. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2242. {
  2243. CIntObject::showAll(to);
  2244. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2245. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2246. }
  2247. void OptionsTab::PlayerOptionsEntry::update()
  2248. {
  2249. town->update();
  2250. hero->update();
  2251. bonus->update();
  2252. }
  2253. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2254. {
  2255. if(!btns[0])
  2256. return;
  2257. if( (pi.defaultCastle() != -1) //fixed tow
  2258. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2259. {
  2260. btns[0]->disable();
  2261. btns[1]->disable();
  2262. }
  2263. else
  2264. {
  2265. btns[0]->enable();
  2266. btns[1]->enable();
  2267. }
  2268. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2269. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2270. {
  2271. btns[2]->disable();
  2272. btns[3]->disable();
  2273. }
  2274. else
  2275. {
  2276. btns[2]->enable();
  2277. btns[3]->enable();
  2278. }
  2279. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2280. {
  2281. btns[4]->disable();
  2282. btns[5]->disable();
  2283. }
  2284. else
  2285. {
  2286. btns[4]->enable();
  2287. btns[5]->enable();
  2288. }
  2289. }
  2290. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2291. {
  2292. enum EBonusSelection //frames of bonuses file
  2293. {
  2294. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2295. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2296. ARTIFACT = 9, RANDOM = 10,
  2297. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2298. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2299. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  2300. };
  2301. switch(type)
  2302. {
  2303. case TOWN:
  2304. switch (settings.castle)
  2305. {
  2306. case PlayerSettings::NONE: return TOWN_NONE;
  2307. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2308. default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
  2309. }
  2310. case HERO:
  2311. switch (settings.hero)
  2312. {
  2313. case PlayerSettings::NONE: return HERO_NONE;
  2314. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2315. default:
  2316. {
  2317. if(settings.heroPortrait >= 0)
  2318. return settings.heroPortrait;
  2319. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2320. }
  2321. }
  2322. case BONUS:
  2323. {
  2324. switch(settings.bonus)
  2325. {
  2326. case PlayerSettings::RANDOM: return RANDOM;
  2327. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2328. case PlayerSettings::GOLD: return GOLD;
  2329. case PlayerSettings::RESOURCE:
  2330. {
  2331. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2332. {
  2333. case Res::WOOD_AND_ORE : return WOOD_ORE;
  2334. case Res::WOOD : return WOOD;
  2335. case Res::MERCURY : return MERCURY;
  2336. case Res::ORE : return ORE;
  2337. case Res::SULFUR : return SULFUR;
  2338. case Res::CRYSTAL : return CRYSTAL;
  2339. case Res::GEMS : return GEM;
  2340. case Res::GOLD : return GOLD;
  2341. case Res::MITHRIL : return MITHRIL;
  2342. }
  2343. }
  2344. }
  2345. }
  2346. }
  2347. return 0;
  2348. }
  2349. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2350. {
  2351. switch(type)
  2352. {
  2353. case OptionsTab::TOWN: return "ITPA";
  2354. case OptionsTab::HERO: return "PortraitsSmall";
  2355. case OptionsTab::BONUS: return "SCNRSTAR";
  2356. }
  2357. return "";
  2358. }
  2359. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2360. {
  2361. switch(type)
  2362. {
  2363. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2364. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2365. case OptionsTab::BONUS:
  2366. {
  2367. switch(settings.bonus)
  2368. {
  2369. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2370. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2371. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2372. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2373. }
  2374. }
  2375. }
  2376. return "";
  2377. }
  2378. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2379. {
  2380. switch(type)
  2381. {
  2382. case TOWN:
  2383. {
  2384. switch (settings.castle)
  2385. {
  2386. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2387. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2388. default : return CGI->townh->factions[settings.castle]->name;
  2389. }
  2390. }
  2391. case HERO:
  2392. {
  2393. switch (settings.hero)
  2394. {
  2395. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2396. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2397. default :
  2398. {
  2399. if (!settings.heroName.empty())
  2400. return settings.heroName;
  2401. return CGI->heroh->heroes[settings.hero]->name;
  2402. }
  2403. }
  2404. }
  2405. case BONUS:
  2406. {
  2407. switch (settings.bonus)
  2408. {
  2409. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2410. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2411. }
  2412. }
  2413. }
  2414. return "";
  2415. }
  2416. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2417. {
  2418. switch(type)
  2419. {
  2420. case TOWN: return getName();
  2421. case HERO:
  2422. {
  2423. if (settings.hero >= 0)
  2424. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2425. return getName();
  2426. }
  2427. case BONUS:
  2428. {
  2429. switch(settings.bonus)
  2430. {
  2431. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2432. case PlayerSettings::RESOURCE:
  2433. {
  2434. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2435. {
  2436. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2437. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2438. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2439. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2440. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2441. }
  2442. }
  2443. }
  2444. }
  2445. }
  2446. return "";
  2447. }
  2448. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2449. {
  2450. switch(type)
  2451. {
  2452. case TOWN: return CGI->generaltexth->allTexts[104];
  2453. case HERO: return CGI->generaltexth->allTexts[102];
  2454. case BONUS:
  2455. {
  2456. switch(settings.bonus)
  2457. {
  2458. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2459. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2460. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2461. case PlayerSettings::RESOURCE:
  2462. {
  2463. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2464. {
  2465. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2466. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2467. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2468. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2469. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2470. }
  2471. }
  2472. }
  2473. }
  2474. }
  2475. return "";
  2476. }
  2477. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2478. CWindowObject(BORDERED | RCLICK_POPUP),
  2479. CPlayerSettingsHelper(helper)
  2480. {
  2481. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2482. int value = PlayerSettings::NONE;
  2483. switch(CPlayerSettingsHelper::type)
  2484. {
  2485. break; case TOWN:
  2486. value = settings.castle;
  2487. break; case HERO:
  2488. value = settings.hero;
  2489. break; case BONUS:
  2490. value = settings.bonus;
  2491. }
  2492. if (value == PlayerSettings::RANDOM)
  2493. genBonusWindow();
  2494. else if (CPlayerSettingsHelper::type == BONUS)
  2495. genBonusWindow();
  2496. else if (CPlayerSettingsHelper::type == HERO)
  2497. genHeroWindow();
  2498. else if (CPlayerSettingsHelper::type == TOWN)
  2499. genTownWindow();
  2500. center();
  2501. }
  2502. void OptionsTab::CPregameTooltipBox::genHeader()
  2503. {
  2504. new CFilledTexture("DIBOXBCK", pos);
  2505. updateShadow();
  2506. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2507. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2508. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2509. }
  2510. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2511. {
  2512. pos = Rect(0, 0, 228, 290);
  2513. genHeader();
  2514. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2515. std::vector<CComponent *> components;
  2516. const CTown * town = CGI->townh->factions[settings.castle]->town;
  2517. for (size_t i=0; i< town->creatures.size(); i++)
  2518. components.push_back(new CComponent(CComponent::creature, town->creatures[i].front(), 0, CComponent::tiny));
  2519. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2520. }
  2521. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2522. {
  2523. pos = Rect(0, 0, 292, 226);
  2524. genHeader();
  2525. // specialty
  2526. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2527. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2528. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2529. }
  2530. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2531. {
  2532. pos = Rect(0, 0, 228, 162);
  2533. genHeader();
  2534. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2535. }
  2536. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2537. :CIntObject(RCLICK, position),
  2538. CPlayerSettingsHelper(settings, type)
  2539. {
  2540. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2541. image = new CAnimImage(getImageName(), getImageIndex());
  2542. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2543. pos = image->pos;
  2544. }
  2545. void OptionsTab::SelectedBox::update()
  2546. {
  2547. image->setFrame(getImageIndex());
  2548. subtitle->setTxt(getName());
  2549. }
  2550. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2551. {
  2552. if (down)
  2553. {
  2554. // cases when we do not need to display a message
  2555. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2556. return;
  2557. if (settings.hero == -2 && SEL->current->mapHeader->players[settings.color.getNum()].customHeroID == -1 && CPlayerSettingsHelper::type == HERO)
  2558. return;
  2559. GH.pushInt(new CPregameTooltipBox(*this));
  2560. }
  2561. }
  2562. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2563. {
  2564. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2565. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2566. {
  2567. if(it->second.playerID)
  2568. {
  2569. playerColor = it->first;
  2570. }
  2571. }
  2572. pos.w = 762;
  2573. pos.h = 584;
  2574. center(pos);
  2575. assert(LOCPLINT);
  2576. sInfo = *LOCPLINT->cb->getStartInfo();
  2577. assert(!SEL->current);
  2578. current = mapInfoFromGame();
  2579. setPlayersFromGame();
  2580. screenType = CMenuScreen::scenarioInfo;
  2581. card = new InfoCard();
  2582. opt = new OptionsTab();
  2583. opt->recreate();
  2584. card->changeSelection(current);
  2585. card->difficulty->select(startInfo->difficulty, 0);
  2586. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2587. }
  2588. CScenarioInfo::~CScenarioInfo()
  2589. {
  2590. delete current;
  2591. }
  2592. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2593. {
  2594. const CMapHeader * a = aaa->mapHeader.get(),
  2595. * b = bbb->mapHeader.get();
  2596. if(a && b) //if we are sorting scenarios
  2597. {
  2598. switch (sortBy)
  2599. {
  2600. case _format: //by map format (RoE, WoG, etc)
  2601. return (a->version<b->version);
  2602. break;
  2603. case _loscon: //by loss conditions
  2604. return (a->lossCondition.typeOfLossCon<b->lossCondition.typeOfLossCon);
  2605. break;
  2606. case _playerAm: //by player amount
  2607. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2608. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2609. for (int i=0;i<8;i++)
  2610. {
  2611. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2612. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2613. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2614. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2615. }
  2616. if (playerAmntB!=playerAmntA)
  2617. return (playerAmntA<playerAmntB);
  2618. else
  2619. return (humenPlayersA<humenPlayersB);
  2620. break;
  2621. case _size: //by size of map
  2622. return (a->width<b->width);
  2623. break;
  2624. case _viccon: //by victory conditions
  2625. return (a->victoryCondition.condition < b->victoryCondition.condition);
  2626. break;
  2627. case _name: //by name
  2628. return boost::ilexicographical_compare(a->name, b->name);
  2629. default:
  2630. return boost::ilexicographical_compare(a->name, b->name);
  2631. }
  2632. }
  2633. else //if we are sorting campaigns
  2634. {
  2635. switch(sortBy)
  2636. {
  2637. case _numOfMaps: //by number of maps in campaign
  2638. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2639. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2640. break;
  2641. case _name: //by name
  2642. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2643. default:
  2644. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2645. }
  2646. }
  2647. }
  2648. CMultiMode::CMultiMode()
  2649. {
  2650. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2651. bg = new CPicture("MUPOPUP.bmp");
  2652. bg->convertToScreenBPP(); //so we could draw without problems
  2653. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2654. pos = bg->center(); //center, window has size of bg graphic
  2655. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2656. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2657. txt->setTxt(settings["general"]["playerName"].String()); //Player
  2658. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2659. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2660. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2661. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], bind(&CGuiHandler::popIntTotally, ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2662. }
  2663. void CMultiMode::openHotseat()
  2664. {
  2665. GH.pushInt(new CHotSeatPlayers(txt->text));
  2666. }
  2667. void CMultiMode::hostTCP()
  2668. {
  2669. Settings name = settings.write["general"]["playerName"];
  2670. name->String() = txt->text;
  2671. GH.popIntTotally(this);
  2672. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2673. }
  2674. void CMultiMode::joinTCP()
  2675. {
  2676. Settings name = settings.write["general"]["playerName"];
  2677. name->String() = txt->text;
  2678. GH.popIntTotally(this);
  2679. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST));
  2680. }
  2681. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2682. {
  2683. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2684. bg = new CPicture("MUHOTSEA.bmp");
  2685. pos = bg->center(); //center, window has size of bg graphic
  2686. std::string text = CGI->generaltexth->allTexts[446];
  2687. boost::replace_all(text, "\t","\n");
  2688. Rect boxRect(25, 20, 315, 50);
  2689. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2690. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2691. {
  2692. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2693. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2694. }
  2695. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2696. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], bind(&CGuiHandler::popIntTotally, ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2697. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2698. txt[0]->setTxt(firstPlayer, true);
  2699. txt[0]->giveFocus();
  2700. }
  2701. void CHotSeatPlayers::onChange(std::string newText)
  2702. {
  2703. size_t namesCount = 0;
  2704. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2705. if(!txt[i]->text.empty())
  2706. namesCount++;
  2707. ok->block(namesCount < 2);
  2708. }
  2709. void CHotSeatPlayers::enterSelectionScreen()
  2710. {
  2711. std::map<ui8, std::string> names;
  2712. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2713. if(txt[i]->text.length())
  2714. names[j++] = txt[i]->text;
  2715. Settings name = settings.write["general"]["playerName"];
  2716. name->String() = names.begin()->second;
  2717. GH.popInts(2); //pop MP mode window and this
  2718. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2719. }
  2720. void CBonusSelection::init()
  2721. {
  2722. highlightedRegion = nullptr;
  2723. ourHeader = nullptr;
  2724. diffLb = nullptr;
  2725. diffRb = nullptr;
  2726. bonuses = nullptr;
  2727. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2728. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2729. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2730. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2731. loadPositionsOfGraphics();
  2732. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2733. pos.h = background->h;
  2734. pos.w = background->w;
  2735. center();
  2736. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2737. blitAt(panel, 456, 6, background);
  2738. startB = new CAdventureMapButton("", "", bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2739. backB = new CAdventureMapButton("", "", bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2740. //campaign name
  2741. if (ourCampaign->camp->header.name.length())
  2742. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2743. else
  2744. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2745. //map size icon
  2746. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2747. //campaign description
  2748. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2749. cmpgDesc = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2750. //cmpgDesc->showAll(background);
  2751. //map description
  2752. mapDesc = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2753. //bonus choosing
  2754. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2755. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2756. //set left part of window
  2757. for (int g=0; g<ourCampaign->camp->scenarios.size(); ++g)
  2758. {
  2759. if(ourCampaign->camp->conquerable(g))
  2760. {
  2761. regions.push_back(new CRegion(this, true, true, g));
  2762. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2763. if (highlightedRegion == NULL)
  2764. {
  2765. highlightedRegion = regions.back();
  2766. selectMap(g, true);
  2767. }
  2768. }
  2769. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2770. {
  2771. regions.push_back(new CRegion(this, false, false, g));
  2772. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2773. }
  2774. }
  2775. //unlock if no bonuses -- it's acceptable
  2776. // //init campaign state if necessary
  2777. // if (ourCampaign->campaignName.size() == 0)
  2778. // {
  2779. // ourCampaign->initNewCampaign(sInfo);
  2780. // }
  2781. //allies / enemies
  2782. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2783. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2784. SDL_FreeSurface(panel);
  2785. //difficulty
  2786. std::vector<std::string> difficulty;
  2787. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2788. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2789. //difficulty pics
  2790. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2791. {
  2792. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2793. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2794. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2795. surfToDuplicate->flags);
  2796. delete cde;
  2797. }
  2798. //difficulty selection buttons
  2799. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2800. {
  2801. diffLb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, false), 694, 508, "SCNRBLF.DEF");
  2802. diffRb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, true), 738, 508, "SCNRBRT.DEF");
  2803. }
  2804. //load miniflags
  2805. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2806. }
  2807. CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign)
  2808. : ourCampaign(std::move(_ourCampaign))
  2809. {
  2810. init();
  2811. }
  2812. CBonusSelection::CBonusSelection( std::string campaignFName )
  2813. {
  2814. ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2815. sInfo.campState = ourCampaign;
  2816. init();
  2817. }
  2818. CBonusSelection::~CBonusSelection()
  2819. {
  2820. SDL_FreeSurface(background);
  2821. delete sizes;
  2822. delete ourHeader;
  2823. delete sFlags;
  2824. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2825. {
  2826. SDL_FreeSurface(diffPics[b]);
  2827. }
  2828. }
  2829. void CBonusSelection::goBack()
  2830. {
  2831. GH.popIntTotally(this);
  2832. }
  2833. void CBonusSelection::showAll(SDL_Surface * to)
  2834. {
  2835. blitAt(background, pos.x, pos.y, to);
  2836. CIntObject::showAll(to);
  2837. show(to);
  2838. if (pos.h != to->h || pos.w != to->w)
  2839. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2840. }
  2841. void CBonusSelection::loadPositionsOfGraphics()
  2842. {
  2843. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2844. int idx = 0;
  2845. BOOST_FOREACH(const JsonNode &campaign, config["campaign_regions"].Vector())
  2846. {
  2847. SCampPositions sc;
  2848. sc.campPrefix = campaign["prefix"].String();
  2849. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2850. BOOST_FOREACH(const JsonNode &desc, campaign["desc"].Vector())
  2851. {
  2852. SCampPositions::SRegionDesc rd;
  2853. rd.infix = desc["infix"].String();
  2854. rd.xpos = desc["x"].Float();
  2855. rd.ypos = desc["y"].Float();
  2856. sc.regions.push_back(rd);
  2857. }
  2858. campDescriptions.push_back(sc);
  2859. idx++;
  2860. }
  2861. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2862. }
  2863. void CBonusSelection::selectMap( int whichOne, bool initialSelect )
  2864. {
  2865. if(initialSelect || ourCampaign->currentMap != whichOne)
  2866. {
  2867. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2868. sInfo.mapname = ourCampaign->camp->header.filename;
  2869. sInfo.mode = StartInfo::CAMPAIGN;
  2870. sInfo.campState = ourCampaign;
  2871. ourCampaign->currentMap = whichOne;
  2872. //get header
  2873. delete ourHeader;
  2874. std::string & headerStr = ourCampaign->camp->mapPieces.find(whichOne)->second;
  2875. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2876. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size()).release();
  2877. std::map<ui8, std::string> names;
  2878. names[1] = settings["general"]["playerName"].String();
  2879. updateStartInfo(ourCampaign->camp->header.filename, sInfo, ourHeader, names);
  2880. sInfo.turnTime = 0;
  2881. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2882. mapDesc->setTxt(ourHeader->description);
  2883. updateBonusSelection();
  2884. }
  2885. }
  2886. void CBonusSelection::show(SDL_Surface * to)
  2887. {
  2888. //blitAt(background, pos.x, pos.y, to);
  2889. //map name
  2890. std::string mapName = ourHeader->name;
  2891. if (mapName.length())
  2892. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2893. else
  2894. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2895. //map description
  2896. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2897. mapDesc->showAll(to); //showAll because CTextBox has no show()
  2898. //map size icon
  2899. int temp;
  2900. switch (ourHeader->width)
  2901. {
  2902. case 36:
  2903. temp=0;
  2904. break;
  2905. case 72:
  2906. temp=1;
  2907. break;
  2908. case 108:
  2909. temp=2;
  2910. break;
  2911. case 144:
  2912. temp=3;
  2913. break;
  2914. default:
  2915. temp=4;
  2916. break;
  2917. }
  2918. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2919. //flags
  2920. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2921. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2922. TeamID myT;
  2923. myT = ourHeader->players[playerColor.getNum()].team;
  2924. for (auto i = sInfo.playerInfos.cbegin(); i != sInfo.playerInfos.cend(); i++)
  2925. {
  2926. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  2927. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, pos.x + *myx, pos.y + 405, to);
  2928. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  2929. }
  2930. //difficulty
  2931. blitAtLoc(diffPics[sInfo.difficulty], 709, 455, to);
  2932. CIntObject::show(to);
  2933. }
  2934. void CBonusSelection::updateBonusSelection()
  2935. {
  2936. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2937. //graphics:
  2938. //spell - SPELLBON.DEF
  2939. //monster - TWCRPORT.DEF
  2940. //building - BO*.BMP graphics
  2941. //artifact - ARTIFBON.DEF
  2942. //spell scroll - SPELLBON.DEF
  2943. //prim skill - PSKILBON.DEF
  2944. //sec skill - SSKILBON.DEF
  2945. //resource - BORES.DEF
  2946. //player - CREST58.DEF
  2947. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2948. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.campState->currentMap];
  2949. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2950. updateStartButtonState(-1);
  2951. for (size_t i=0; i<bonuses->buttons.size(); i++)
  2952. {
  2953. if (bonuses->buttons[i]->active)
  2954. bonuses->buttons[i]->deactivate();
  2955. delete bonuses->buttons[i];
  2956. }
  2957. bonuses->buttons.clear();
  2958. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2959. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  2960. for(int i = 0; i < bonDescs.size(); i++)
  2961. {
  2962. std::string picName=bonusPics[bonDescs[i].type];
  2963. size_t picNumber=bonDescs[i].info2;
  2964. std::string desc;
  2965. switch(bonDescs[i].type)
  2966. {
  2967. case CScenarioTravel::STravelBonus::SPELL:
  2968. desc = CGI->generaltexth->allTexts[715];
  2969. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2970. break;
  2971. case CScenarioTravel::STravelBonus::MONSTER:
  2972. picNumber = bonDescs[i].info2 + 2;
  2973. desc = CGI->generaltexth->allTexts[717];
  2974. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2975. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2976. break;
  2977. case CScenarioTravel::STravelBonus::BUILDING:
  2978. {
  2979. int faction = -1;
  2980. for(auto it = sInfo.playerInfos.begin(); it != sInfo.playerInfos.end(); ++it)
  2981. {
  2982. if (it->second.playerID)
  2983. {
  2984. faction = it->second.castle;
  2985. break;
  2986. }
  2987. }
  2988. assert(faction != -1);
  2989. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  2990. picName = graphics->ERMUtoPicture[faction][buildID];
  2991. picNumber = -1;
  2992. if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
  2993. desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
  2994. }
  2995. break;
  2996. case CScenarioTravel::STravelBonus::ARTIFACT:
  2997. desc = CGI->generaltexth->allTexts[715];
  2998. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  2999. break;
  3000. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  3001. desc = CGI->generaltexth->allTexts[716];
  3002. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  3003. break;
  3004. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  3005. {
  3006. int leadingSkill = -1;
  3007. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  3008. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  3009. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  3010. {
  3011. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  3012. {
  3013. leadingSkill = g;
  3014. }
  3015. if (ptr[g] != 0)
  3016. {
  3017. toPrint.push_back(std::make_pair(g, ptr[g]));
  3018. }
  3019. }
  3020. picNumber = leadingSkill;
  3021. desc = CGI->generaltexth->allTexts[715];
  3022. std::string substitute; //text to be printed instead of %s
  3023. for (int v=0; v<toPrint.size(); ++v)
  3024. {
  3025. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3026. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3027. if(v != toPrint.size() - 1)
  3028. {
  3029. substitute += ", ";
  3030. }
  3031. }
  3032. boost::algorithm::replace_first(desc, "%s", substitute);
  3033. break;
  3034. }
  3035. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3036. desc = CGI->generaltexth->allTexts[718];
  3037. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3]); //skill level
  3038. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3039. break;
  3040. case CScenarioTravel::STravelBonus::RESOURCE:
  3041. {
  3042. int serialResID = 0;
  3043. switch(bonDescs[i].info1)
  3044. {
  3045. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3046. serialResID = bonDescs[i].info1;
  3047. break;
  3048. case 0xFD: //wood + ore
  3049. serialResID = 7;
  3050. break;
  3051. case 0xFE: //rare resources
  3052. serialResID = 8;
  3053. break;
  3054. }
  3055. picNumber = serialResID;
  3056. desc = CGI->generaltexth->allTexts[717];
  3057. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3058. std::string replacement;
  3059. if (serialResID <= 6)
  3060. {
  3061. replacement = CGI->generaltexth->restypes[serialResID];
  3062. }
  3063. else
  3064. {
  3065. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3066. }
  3067. boost::algorithm::replace_first(desc, "%s", replacement);
  3068. }
  3069. break;
  3070. case CScenarioTravel::STravelBonus::PLAYER_PREV_SCENARIO:
  3071. {
  3072. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3073. if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transfered?";
  3074. picNumber = superhero ? superhero->portrait : 0;
  3075. desc = CGI->generaltexth->allTexts[719];
  3076. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3077. }
  3078. break;
  3079. case CScenarioTravel::STravelBonus::HERO:
  3080. desc = CGI->generaltexth->allTexts[718];
  3081. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3082. if (bonDescs[i].info2 == 0xFFFF)
  3083. {
  3084. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3085. picNumber = -1;
  3086. picName = "CBONN1A3.BMP";
  3087. }
  3088. else
  3089. {
  3090. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3091. }
  3092. break;
  3093. }
  3094. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  3095. if (picNumber != -1)
  3096. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3097. CAnimation * anim = new CAnimation();
  3098. anim->setCustom(picName, 0);
  3099. bonusButton->setImage(anim);
  3100. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3101. bonusButton->borderColor = brightYellow;
  3102. bonuses->addButton(bonusButton);
  3103. }
  3104. }
  3105. void CBonusSelection::startMap()
  3106. {
  3107. StartInfo *si = new StartInfo(sInfo);
  3108. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[ourCampaign->currentMap];
  3109. logGlobal->infoStream() << "Starting scenario " << int(ourCampaign->currentMap);
  3110. auto exitCb = [si]()
  3111. {
  3112. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  3113. };
  3114. if (scenario.prolog.hasPrologEpilog)
  3115. {
  3116. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3117. logGlobal->infoStream() << "Video: " << scenario.prolog.prologVideo;
  3118. logGlobal->infoStream() << "Audio: " << scenario.prolog.prologMusic;
  3119. logGlobal->infoStream() << "Text: " << scenario.prolog.prologText;
  3120. }
  3121. else
  3122. {
  3123. logGlobal->infoStream() << "Without prolog";
  3124. exitCb();
  3125. }
  3126. }
  3127. void CBonusSelection::selectBonus( int id )
  3128. {
  3129. // Total redraw is needed because the border around the bonus images
  3130. // have to be undrawn/drawn.
  3131. if (!vstd::contains(sInfo.campState->chosenCampaignBonuses, sInfo.campState->currentMap)
  3132. || id != sInfo.campState->currentBonusID())
  3133. {
  3134. sInfo.campState->chosenCampaignBonuses[sInfo.campState->currentMap] = id;
  3135. GH.totalRedraw();
  3136. updateStartButtonState(id);
  3137. }
  3138. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.campState->currentMap];
  3139. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3140. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3141. {
  3142. std::map<ui8, std::string> names;
  3143. names[1] = settings["general"]["playerName"].String();
  3144. for(auto it = sInfo.playerInfos.begin(); it != sInfo.playerInfos.end(); ++it)
  3145. {
  3146. if(it->first == PlayerColor(bonDescs[id].info1))
  3147. ::setPlayer(it->second, 1, names);
  3148. else
  3149. ::setPlayer(it->second, 0, names);
  3150. }
  3151. }
  3152. }
  3153. void CBonusSelection::changeDiff( bool increase )
  3154. {
  3155. if (increase)
  3156. {
  3157. sInfo.difficulty = std::min(sInfo.difficulty + 1, 4);
  3158. }
  3159. else
  3160. {
  3161. sInfo.difficulty = std::max(sInfo.difficulty - 1, 0);
  3162. }
  3163. }
  3164. void CBonusSelection::updateStartButtonState( int selected /*= -1*/ )
  3165. {
  3166. if(selected == -1)
  3167. startB->setState( ourCampaign->getCurrentScenario().travelOptions.bonusesToChoose.size() ? CButtonBase::BLOCKED : CButtonBase::NORMAL);
  3168. else if(startB->getState() == CButtonBase::BLOCKED)
  3169. startB->setState(CButtonBase::NORMAL);
  3170. }
  3171. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3172. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3173. {
  3174. OBJ_CONSTRUCTION;
  3175. addUsedEvents(LCLICK | RCLICK);
  3176. static const std::string colors[2][8] = {
  3177. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3178. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3179. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3180. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3181. pos.x += desc.xpos;
  3182. pos.y += desc.ypos;
  3183. //loading of graphics
  3184. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3185. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3186. static const std::string infix [] = {"En", "Se", "Co"};
  3187. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3188. {
  3189. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3190. }
  3191. pos.w = graphics[0]->w;
  3192. pos.h = graphics[0]->h;
  3193. }
  3194. CBonusSelection::CRegion::~CRegion()
  3195. {
  3196. for (int g=0; g<ARRAY_COUNT(graphics); ++g)
  3197. {
  3198. SDL_FreeSurface(graphics[g]);
  3199. }
  3200. }
  3201. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3202. {
  3203. //select if selectable & clicked inside our graphic
  3204. if ( indeterminate(down) )
  3205. {
  3206. return;
  3207. }
  3208. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3209. {
  3210. owner->selectMap(myNumber, false);
  3211. owner->highlightedRegion = this;
  3212. parent->showAll(screen);
  3213. }
  3214. }
  3215. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3216. {
  3217. //show r-click text
  3218. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3219. rclickText.size() )
  3220. {
  3221. CRClickPopup::createAndPush(rclickText);
  3222. }
  3223. }
  3224. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3225. {
  3226. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3227. if (!accessible)
  3228. {
  3229. //show as striped
  3230. blitAtLoc(graphics[2], 0, 0, to);
  3231. }
  3232. else if (this == owner->highlightedRegion)
  3233. {
  3234. //show as selected
  3235. blitAtLoc(graphics[1], 0, 0, to);
  3236. }
  3237. else
  3238. {
  3239. //show as not selected selected
  3240. blitAtLoc(graphics[0], 0, 0, to);
  3241. }
  3242. }
  3243. CSavingScreen::CSavingScreen(bool hotseat)
  3244. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3245. {
  3246. ourGame = mapInfoFromGame();
  3247. sInfo = *LOCPLINT->cb->getStartInfo();
  3248. setPlayersFromGame();
  3249. }
  3250. CSavingScreen::~CSavingScreen()
  3251. {
  3252. }
  3253. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= NULL*/)
  3254. {
  3255. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3256. assert(!SEL);
  3257. SEL = this;
  3258. current = NULL;
  3259. if(Names && Names->size()) //if have custom set of player names - use it
  3260. playerNames = *Names;
  3261. else
  3262. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3263. }
  3264. ISelectionScreenInfo::~ISelectionScreenInfo()
  3265. {
  3266. assert(SEL == this);
  3267. SEL = NULL;
  3268. }
  3269. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3270. {
  3271. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3272. }
  3273. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3274. {
  3275. ::setPlayer(pset, player, playerNames);
  3276. }
  3277. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3278. {
  3279. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3280. if(!sInfo.getPlayersSettings(i->first)) //
  3281. return i->first;
  3282. return 0;
  3283. }
  3284. bool ISelectionScreenInfo::isGuest() const
  3285. {
  3286. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3287. }
  3288. bool ISelectionScreenInfo::isHost() const
  3289. {
  3290. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3291. }
  3292. void ChatMessage::apply(CSelectionScreen *selScreen)
  3293. {
  3294. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3295. GH.totalRedraw();
  3296. }
  3297. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3298. {
  3299. if(!selScreen->ongoingClosing)
  3300. {
  3301. *selScreen->serv << this; //resend to confirm
  3302. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3303. }
  3304. vstd::clear_pointer(selScreen->serv);
  3305. }
  3306. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3307. {
  3308. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3309. SEL->playerNames[connectionID] = playerName;
  3310. //put new player in first slot with AI
  3311. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  3312. {
  3313. if(!i->second.playerID)
  3314. {
  3315. selScreen->setPlayer(i->second, connectionID);
  3316. selScreen->opt->entries[i->second.color]->selectButtons();
  3317. break;
  3318. }
  3319. }
  3320. selScreen->propagateNames();
  3321. selScreen->propagateOptions();
  3322. GH.totalRedraw();
  3323. }
  3324. void SelectMap::apply(CSelectionScreen *selScreen)
  3325. {
  3326. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  3327. {
  3328. free = false;
  3329. selScreen->changeSelection(mapInfo);
  3330. }
  3331. }
  3332. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3333. {
  3334. if(!selScreen->isGuest())
  3335. return;
  3336. selScreen->setSInfo(*options);
  3337. }
  3338. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3339. {
  3340. if(!selScreen->isGuest())
  3341. return;
  3342. switch(action)
  3343. {
  3344. case NO_TAB:
  3345. selScreen->toggleTab(selScreen->curTab);
  3346. break;
  3347. case OPEN_OPTIONS:
  3348. selScreen->toggleTab(selScreen->opt);
  3349. break;
  3350. case OPEN_SCENARIO_LIST:
  3351. selScreen->toggleTab(selScreen->sel);
  3352. break;
  3353. case OPEN_RANDOM_MAP_OPTIONS:
  3354. selScreen->toggleTab(selScreen->randMapTab);
  3355. break;
  3356. }
  3357. }
  3358. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3359. {
  3360. if(!selScreen->isHost())
  3361. return;
  3362. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3363. switch(what)
  3364. {
  3365. case TOWN:
  3366. selScreen->opt->nextCastle(color, direction);
  3367. break;
  3368. case HERO:
  3369. selScreen->opt->nextHero(color, direction);
  3370. break;
  3371. case BONUS:
  3372. selScreen->opt->nextBonus(color, direction);
  3373. break;
  3374. }
  3375. }
  3376. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3377. {
  3378. if(selScreen->isGuest())
  3379. return;
  3380. SEL->playerNames.erase(playerID);
  3381. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3382. {
  3383. selScreen->setPlayer(*s, 0);
  3384. selScreen->opt->entries[s->color]->selectButtons();
  3385. }
  3386. selScreen->propagateNames();
  3387. selScreen->propagateOptions();
  3388. GH.totalRedraw();
  3389. }
  3390. void PlayersNames::apply(CSelectionScreen *selScreen)
  3391. {
  3392. if(selScreen->isGuest())
  3393. selScreen->playerNames = playerNames;
  3394. }
  3395. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3396. {
  3397. startingInfo.reset();
  3398. startingInfo.serv = selScreen->serv;
  3399. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3400. if(!selScreen->ongoingClosing)
  3401. {
  3402. *selScreen->serv << this; //resend to confirm
  3403. }
  3404. selScreen->serv = NULL; //hide it so it won't be deleted
  3405. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3406. saveGameName.clear();
  3407. CGP->showLoadingScreen(boost::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3408. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3409. }
  3410. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3411. {
  3412. pos.x += config["x"].Float();
  3413. pos.y += config["y"].Float();
  3414. pos.w = 200;
  3415. pos.h = 116;
  3416. campFile = config["file"].String();
  3417. video = config["video"].String();
  3418. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3419. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3420. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3421. hoverText = header.name;
  3422. if (status != CCampaignScreen::DISABLED)
  3423. {
  3424. addUsedEvents(LCLICK | HOVER);
  3425. image = new CPicture(config["image"].String());
  3426. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3427. parent->addChild(hoverLabel);
  3428. }
  3429. if (status == CCampaignScreen::COMPLETED)
  3430. checkMark = new CPicture("CAMPCHK");
  3431. }
  3432. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3433. {
  3434. if (down)
  3435. {
  3436. // Close running video and open the selected campaign
  3437. CCS->videoh->close();
  3438. GH.pushInt( new CBonusSelection(campFile) );
  3439. }
  3440. }
  3441. void CCampaignScreen::CCampaignButton::hover(bool on)
  3442. {
  3443. if (on)
  3444. hoverLabel->setTxt(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3445. else
  3446. hoverLabel->setTxt(" ");
  3447. }
  3448. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3449. {
  3450. if (status == CCampaignScreen::DISABLED)
  3451. return;
  3452. CIntObject::show(to);
  3453. // Play the campaign button video when the mouse cursor is placed over the button
  3454. if (hovered)
  3455. {
  3456. if (CCS->videoh->fname != video)
  3457. CCS->videoh->open(video);
  3458. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3459. }
  3460. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3461. {
  3462. CCS->videoh->close();
  3463. redraw();
  3464. }
  3465. }
  3466. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3467. {
  3468. std::pair<std::string, std::string> help;
  3469. if (!button["help"].isNull() && button["help"].Float() > 0)
  3470. help = CGI->generaltexth->zelp[button["help"].Float()];
  3471. boost::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3472. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3473. }
  3474. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3475. {
  3476. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3477. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  3478. images.push_back(createPicture(node));
  3479. if (!images.empty())
  3480. {
  3481. images[0]->center(); // move background to center
  3482. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3483. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3484. pos = images[0]->pos; // fix height\width of this window
  3485. }
  3486. if (!config["exitbutton"].isNull())
  3487. {
  3488. back = createExitButton(config["exitbutton"]);
  3489. back->hoverable = true;
  3490. }
  3491. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  3492. campButtons.push_back(new CCampaignButton(node));
  3493. }
  3494. void CCampaignScreen::showAll(SDL_Surface *to)
  3495. {
  3496. CIntObject::showAll(to);
  3497. if (pos.h != to->h || pos.w != to->w)
  3498. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3499. }
  3500. void CGPreGame::showLoadingScreen(boost::function<void()> loader)
  3501. {
  3502. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3503. CGP->removeFromGui();
  3504. GH.pushInt(new CLoadingScreen(loader));
  3505. }
  3506. std::string CLoadingScreen::getBackground()
  3507. {
  3508. const JsonVector & conf = (*CGP->pregameConfig)["loading"].Vector();
  3509. if (conf.empty())
  3510. return "loadbar";
  3511. return conf[ rand() % conf.size() ].String();
  3512. }
  3513. CLoadingScreen::CLoadingScreen(boost::function<void ()> loader):
  3514. CWindowObject(BORDERED, getBackground()),
  3515. loadingThread(loader)
  3516. {
  3517. CCS->musich->stopMusic(5000);
  3518. }
  3519. CLoadingScreen::~CLoadingScreen()
  3520. {
  3521. loadingThread.join();
  3522. }
  3523. void CLoadingScreen::showAll(SDL_Surface *to)
  3524. {
  3525. Rect rect(0,0,to->w, to->h);
  3526. SDL_FillRect(to, &rect, 0);
  3527. CWindowObject::showAll(to);
  3528. }
  3529. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback )
  3530. : spe(_spe), decrementDelayCounter(0), exitCb(callback)
  3531. {
  3532. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3533. addUsedEvents(LCLICK);
  3534. pos = Rect(screen);
  3535. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3536. auto lines = CMessage::breakText(spe.prologText, 500, EFonts::FONT_BIG);
  3537. txt = CSDL_Ext::newSurface(500, 20 * lines.size() + 10);
  3538. curTxtH = screen->h;
  3539. graphics->fonts[FONT_BIG]->renderTextLinesCenter(txt, lines, Colors::METALLIC_GOLD, Point(txt->w/2, txt->h/2 + 5));
  3540. //SDL_SaveBMP(txt, "txtsrfc.bmp");
  3541. }
  3542. void CPrologEpilogVideo::show( SDL_Surface * to )
  3543. {
  3544. memset(to->pixels, 0, to->h*to->pitch); //make bg black
  3545. CCS->videoh->update(pos.x, pos.y, to, true, false);
  3546. SDL_Rect tmp, our;
  3547. our = Rect(0, to->h-100, to->w, 100);
  3548. SDL_GetClipRect(to, &tmp);
  3549. SDL_SetClipRect(to, &our);
  3550. blitAt(txt, (to->w-txt->w)/2, curTxtH, to);
  3551. SDL_SetClipRect(to, &tmp);
  3552. //move text every 5 calls/frames; seems to be good enough
  3553. ++decrementDelayCounter;
  3554. if(decrementDelayCounter == 5)
  3555. {
  3556. curTxtH = std::max(curTxtH - 1, to->h - txt->h);
  3557. decrementDelayCounter = 0;
  3558. }
  3559. }
  3560. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3561. {
  3562. GH.popInt(this);
  3563. exitCb();
  3564. }