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- #ifndef CHEROHANDLER_H
- #define CHEROHANDLER_H
- #include "../global.h"
- #include <string>
- #include <vector>
- #include <set>
- class CHeroClass;
- class CDefHandler;
- class CGameInfo;
- class CGHeroInstance;
- class DLL_EXPORT CHero
- {
- public:
- std::string name;
- int ID;
- int lowStack[3], highStack[3]; //amount of units; described below
- std::string refTypeStack[3]; //reference names of units appearing in hero's army if he is recruited in tavern
- std::string bonusName, shortBonus, longBonus; //for special abilities
- std::string biography; //biography, of course
- bool isAllowed; //true if we can play with this hero (depends on map)
- CHeroClass * heroClass;
- EHeroClasses heroType; //hero class
- std::vector<std::pair<int,int> > secSkillsInit; //initial secondaryskills; first - ID of skill, second - level of skill (1 - basic, 2 - adv., 3 - expert)
- //bool operator<(CHero& drugi){if (ID < drugi.ID) return true; else return false;}
- };
- class DLL_EXPORT CHeroClass
- {
- public:
- ui32 skillLimit; //how many secondary skills can hero learn
- std::string name;
- float aggression;
- int initialAttack, initialDefence, initialPower, initialKnowledge;
- std::vector<std::pair<int,int> > primChance;//primChance[PRIMARY_SKILL_ID] - first is for levels 2 - 9, second for 10+;;; probability (%) of getting point of primary skill when getting new level
- std::vector<int> proSec; //probabilities of gaining secondary skills (out of 112), in id order
- int selectionProbability[9]; //probability of selection in towns
- std::vector<int> terrCosts; //default costs of going through terrains: dirt, sand, grass, snow, swamp, rough, subterrain, lava, water, rock; -1 means terrain is imapassable
- CDefHandler * moveAnim; //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
- int chooseSecSkill(const std::set<int> & possibles) const; //picks secondary skill out from given possibilities
- CHeroClass();
- ~CHeroClass();
- };
- class DLL_EXPORT CHeroHandler
- {
- public:
- std::vector<CHero*> heroes; //by³o nodrze
- std::vector<CHeroClass *> heroClasses;
- std::vector<std::string> pskillsn;
- std::vector<int> expPerLevel; //expPerLEvel[i] is amount of exp needed to reach level i; if it is not in this vector, multiplicate last value by 1,2 to get next value
- unsigned int level(unsigned int experience);
- unsigned int reqExp(unsigned int level);
- void loadHeroes();
- void loadSpecialAbilities();
- void loadBiographies();
- void loadHeroClasses();
- void loadPortraits(); //loads names of primary skills
- void initHeroClasses();
- ~CHeroHandler();
- void initTerrainCosts();
- };
- #endif //CHEROHANDLER_H
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