BattleOptionsTab.cpp 8.0 KB

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  1. /*
  2. * BattleOptionsTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleOptionsTab.h"
  12. #include "../../battle/BattleInterface.h"
  13. #include "../../gui/CGuiHandler.h"
  14. #include "../../../lib/CConfigHandler.h"
  15. #include "../../../lib/filesystem/ResourcePath.h"
  16. #include "../../../lib/CGeneralTextHandler.h"
  17. #include "../../widgets/Buttons.h"
  18. #include "../../widgets/TextControls.h"
  19. BattleOptionsTab::BattleOptionsTab(BattleInterface * owner)
  20. {
  21. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  22. setRedrawParent(true);
  23. const JsonNode config(JsonPath::builtin("config/widgets/settings/battleOptionsTab.json"));
  24. addCallback("viewGridChanged", [this, owner](bool value)
  25. {
  26. viewGridChangedCallback(value, owner);
  27. });
  28. addCallback("movementShadowChanged", [this, owner](bool value)
  29. {
  30. movementShadowChangedCallback(value, owner);
  31. });
  32. addCallback("movementHighlightOnHoverChanged", [this, owner](bool value)
  33. {
  34. movementHighlightOnHoverChangedCallback(value, owner);
  35. });
  36. addCallback("rangeLimitHighlightOnHoverChanged", [this, owner](bool value)
  37. {
  38. rangeLimitHighlightOnHoverChangedCallback(value, owner);
  39. });
  40. addCallback("mouseShadowChanged", [this](bool value)
  41. {
  42. mouseShadowChangedCallback(value);
  43. });
  44. addCallback("animationSpeedChanged", [this](int value)
  45. {
  46. animationSpeedChangedCallback(value);
  47. });
  48. addCallback("showQueueChanged", [this, owner](bool value)
  49. {
  50. showQueueChangedCallback(value, owner);
  51. });
  52. addCallback("queueSizeChanged", [this, owner](int value)
  53. {
  54. queueSizeChangedCallback(value, owner);
  55. });
  56. addCallback("skipBattleIntroMusicChanged", [this](bool value)
  57. {
  58. skipBattleIntroMusicChangedCallback(value);
  59. });
  60. addCallback("showStickyHeroWindowsChanged", [this, owner](bool value)
  61. {
  62. showStickyHeroWindowsChangedCallback(value, owner);
  63. });
  64. addCallback("enableAutocombatSpellsChanged", [this](bool value)
  65. {
  66. enableAutocombatSpellsChangedCallback(value);
  67. });
  68. build(config);
  69. std::shared_ptr<CToggleGroup> animationSpeedToggle = widget<CToggleGroup>("animationSpeedPicker");
  70. animationSpeedToggle->setSelected(getAnimSpeed());
  71. std::shared_ptr<CToggleGroup> queueSizeToggle = widget<CToggleGroup>("queueSizePicker");
  72. queueSizeToggle->setSelected(getQueueSizeId());
  73. std::shared_ptr<CToggleButton> viewGridCheckbox = widget<CToggleButton>("viewGridCheckbox");
  74. viewGridCheckbox->setSelected(settings["battle"]["cellBorders"].Bool());
  75. std::shared_ptr<CToggleButton> movementShadowCheckbox = widget<CToggleButton>("movementShadowCheckbox");
  76. movementShadowCheckbox->setSelected(settings["battle"]["stackRange"].Bool());
  77. std::shared_ptr<CToggleButton> movementHighlightOnHoverCheckbox = widget<CToggleButton>("movementHighlightOnHoverCheckbox");
  78. movementHighlightOnHoverCheckbox->setSelected(settings["battle"]["movementHighlightOnHover"].Bool());
  79. std::shared_ptr<CToggleButton> rangeLimitHighlightOnHoverCheckbox = widget<CToggleButton>("rangeLimitHighlightOnHoverCheckbox");
  80. rangeLimitHighlightOnHoverCheckbox->setSelected(settings["battle"]["rangeLimitHighlightOnHover"].Bool());
  81. std::shared_ptr<CToggleButton> showStickyHeroInfoWindowsCheckbox = widget<CToggleButton>("showStickyHeroInfoWindowsCheckbox");
  82. showStickyHeroInfoWindowsCheckbox->setSelected(settings["battle"]["stickyHeroInfoWindows"].Bool());
  83. std::shared_ptr<CToggleButton> mouseShadowCheckbox = widget<CToggleButton>("mouseShadowCheckbox");
  84. mouseShadowCheckbox->setSelected(settings["battle"]["mouseShadow"].Bool());
  85. std::shared_ptr<CToggleButton> skipBattleIntroMusicCheckbox = widget<CToggleButton>("skipBattleIntroMusicCheckbox");
  86. skipBattleIntroMusicCheckbox->setSelected(settings["gameTweaks"]["skipBattleIntroMusic"].Bool());
  87. std::shared_ptr<CToggleButton> enableAutocombatSpellsCheckbox = widget<CToggleButton>("enableAutocombatSpellsCheckbox");
  88. enableAutocombatSpellsCheckbox->setSelected(settings["battle"]["enableAutocombatSpells"].Bool());
  89. }
  90. int BattleOptionsTab::getAnimSpeed() const
  91. {
  92. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-battle-speed"].isNull())
  93. return static_cast<int>(std::round(settings["session"]["spectate-battle-speed"].Float()));
  94. return static_cast<int>(std::round(settings["battle"]["speedFactor"].Float()));
  95. }
  96. int BattleOptionsTab::getQueueSizeId() const
  97. {
  98. std::string sizeText = settings["battle"]["queueSize"].String();
  99. bool visible = settings["battle"]["showQueue"].Bool();
  100. if(!visible)
  101. return -1;
  102. if(sizeText == "none")
  103. return -1;
  104. if(sizeText == "auto")
  105. return 0;
  106. if(sizeText == "small")
  107. return 1;
  108. if(sizeText == "big")
  109. return 2;
  110. return 0;
  111. }
  112. std::string BattleOptionsTab::getQueueSizeStringFromId(int value) const
  113. {
  114. switch(value)
  115. {
  116. case -1:
  117. return "none";
  118. case 0:
  119. return "auto";
  120. case 1:
  121. return "small";
  122. case 2:
  123. return "big";
  124. default:
  125. return "auto";
  126. }
  127. }
  128. void BattleOptionsTab::viewGridChangedCallback(bool value, BattleInterface * parentBattleInterface)
  129. {
  130. Settings cellBorders = settings.write["battle"]["cellBorders"];
  131. cellBorders->Bool() = value;
  132. if(parentBattleInterface)
  133. parentBattleInterface->redrawBattlefield();
  134. }
  135. void BattleOptionsTab::movementShadowChangedCallback(bool value, BattleInterface * parentBattleInterface)
  136. {
  137. Settings stackRange = settings.write["battle"]["stackRange"];
  138. stackRange->Bool() = value;
  139. if(parentBattleInterface)
  140. parentBattleInterface->redrawBattlefield();
  141. }
  142. void BattleOptionsTab::movementHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface)
  143. {
  144. Settings stackRange = settings.write["battle"]["movementHighlightOnHover"];
  145. stackRange->Bool() = value;
  146. if(parentBattleInterface)
  147. parentBattleInterface->redrawBattlefield();
  148. }
  149. void BattleOptionsTab::rangeLimitHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface)
  150. {
  151. Settings stackRange = settings.write["battle"]["rangeLimitHighlightOnHover"];
  152. stackRange->Bool() = value;
  153. if(parentBattleInterface)
  154. parentBattleInterface->redrawBattlefield();
  155. }
  156. void BattleOptionsTab::mouseShadowChangedCallback(bool value)
  157. {
  158. Settings shadow = settings.write["battle"]["mouseShadow"];
  159. shadow->Bool() = value;
  160. }
  161. void BattleOptionsTab::animationSpeedChangedCallback(int value)
  162. {
  163. Settings speed = settings.write["battle"]["speedFactor"];
  164. speed->Float() = static_cast<float>(value);
  165. auto targetLabel = widget<CLabel>("animationSpeedValueLabel");
  166. int valuePercentage = value * 100 / 3; // H3 max value is "3", displaying it to be 100%
  167. if (targetLabel)
  168. targetLabel->setText(std::to_string(valuePercentage) + "%");
  169. }
  170. void BattleOptionsTab::showQueueChangedCallback(bool value, BattleInterface * parentBattleInterface)
  171. {
  172. if(!parentBattleInterface)
  173. {
  174. Settings showQueue = settings.write["battle"]["showQueue"];
  175. showQueue->Bool() = value;
  176. }
  177. else
  178. {
  179. parentBattleInterface->setBattleQueueVisibility(value);
  180. }
  181. }
  182. void BattleOptionsTab::showStickyHeroWindowsChangedCallback(bool value, BattleInterface * parentBattleInterface)
  183. {
  184. if(!parentBattleInterface)
  185. {
  186. Settings showStickyWindows = settings.write["battle"]["stickyHeroInfoWindows"];
  187. showStickyWindows->Bool() = value;
  188. }
  189. else
  190. {
  191. parentBattleInterface->setStickyHeroWindowsVisibility(value);
  192. }
  193. }
  194. void BattleOptionsTab::queueSizeChangedCallback(int value, BattleInterface * parentBattleInterface)
  195. {
  196. if (value == -1)
  197. {
  198. showQueueChangedCallback(false, parentBattleInterface);
  199. return;
  200. }
  201. std::string stringifiedValue = getQueueSizeStringFromId(value);
  202. Settings size = settings.write["battle"]["queueSize"];
  203. size->String() = stringifiedValue;
  204. showQueueChangedCallback(true, parentBattleInterface);
  205. }
  206. void BattleOptionsTab::skipBattleIntroMusicChangedCallback(bool value)
  207. {
  208. Settings musicSkipSettingValue = settings.write["gameTweaks"]["skipBattleIntroMusic"];
  209. musicSkipSettingValue->Bool() = value;
  210. }
  211. void BattleOptionsTab::enableAutocombatSpellsChangedCallback(bool value)
  212. {
  213. Settings enableAutocombatSpells = settings.write["battle"]["enableAutocombatSpells"];
  214. enableAutocombatSpells->Bool() = value;
  215. }