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							- /*
 
- * InputSourceGameController.cpp, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #include "StdInc.h"
 
- #include "InputSourceGameController.h"
 
- #include "InputHandler.h"
 
- #include "../CGameInfo.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/CursorHandler.h"
 
- #include "../gui/EventDispatcher.h"
 
- #include "../gui/ShortcutHandler.h"
 
- #include "../../lib/CConfigHandler.h"
 
- void InputSourceGameController::gameControllerDeleter(SDL_GameController * gameController)
 
- {
 
- 	if(gameController)
 
- 		SDL_GameControllerClose(gameController);
 
- }
 
- InputSourceGameController::InputSourceGameController():
 
- 	cursorAxisValueX(0),
 
- 	cursorAxisValueY(0),
 
- 	cursorPlanDisX(0.0),
 
- 	cursorPlanDisY(0.0),
 
- 	scrollAxisMoved(false),
 
- 	scrollStart(Point(0,0)),
 
- 	scrollCurrent(Point(0,0)),
 
- 	scrollAxisValueX(0),
 
- 	scrollAxisValueY(0),
 
- 	scrollPlanDisX(0.0),
 
- 	scrollPlanDisY(0.0),
 
- 	configTriggerTreshold(settings["input"]["controllerTriggerTreshold"].Float()),
 
- 	configAxisDeadZone(settings["input"]["controllerAxisDeadZone"].Float()),
 
- 	configAxisFullZone(settings["input"]["controllerAxisFullZone"].Float()),
 
- 	configAxisSpeed(settings["input"]["controllerAxisSpeed"].Float()),
 
- 	configAxisScale(settings["input"]["controllerAxisScale"].Float())
 
- {
 
- 	tryOpenAllGameControllers();
 
- }
 
- void InputSourceGameController::tryOpenAllGameControllers()
 
- {
 
- 	for(int i = 0; i < SDL_NumJoysticks(); ++i)
 
- 		if(SDL_IsGameController(i))
 
- 			openGameController(i);
 
- 		else
 
- 			logGlobal->warn("Joystick %d is an unsupported game controller!", i);
 
- }
 
- void InputSourceGameController::openGameController(int index)
 
- {
 
- 	SDL_GameController * controller = SDL_GameControllerOpen(index);
 
- 	if(!controller)
 
- 	{
 
- 		logGlobal->error("Fail to open game controller %d!", index);
 
- 		return;
 
- 	}
 
- 	GameControllerPtr controllerPtr(controller, &gameControllerDeleter);
 
- 	// Need to save joystick index for event. Joystick index may not be equal to index sometimes.
 
- 	int joystickIndex = getJoystickIndex(controllerPtr.get());
 
- 	if(joystickIndex < 0)
 
- 	{
 
- 		logGlobal->error("Fail to get joystick index of game controller %d!", index);
 
- 		return;
 
- 	}
 
- 	if(gameControllerMap.find(joystickIndex) != gameControllerMap.end())
 
- 	{
 
- 		logGlobal->warn("Game controller with joystick index %d is already opened.", joystickIndex);
 
- 		return;
 
- 	}
 
- 	gameControllerMap.try_emplace(joystickIndex, std::move(controllerPtr));
 
- }
 
- int InputSourceGameController::getJoystickIndex(SDL_GameController * controller)
 
- {
 
- 	SDL_Joystick * joystick = SDL_GameControllerGetJoystick(controller);
 
- 	if(!joystick)
 
- 		return -1;
 
- 	SDL_JoystickID instanceID = SDL_JoystickInstanceID(joystick);
 
- 	if(instanceID < 0)
 
- 		return -1;
 
- 	return instanceID;
 
- }
 
- void InputSourceGameController::handleEventDeviceAdded(const SDL_ControllerDeviceEvent & device)
 
- {
 
- 	if(gameControllerMap.find(device.which) != gameControllerMap.end())
 
- 	{
 
- 		logGlobal->warn("Game controller %d is already opened.", device.which);
 
- 		return;
 
- 	}
 
- 	openGameController(device.which);
 
- }
 
- void InputSourceGameController::handleEventDeviceRemoved(const SDL_ControllerDeviceEvent & device)
 
- {
 
- 	if(gameControllerMap.find(device.which) == gameControllerMap.end())
 
- 	{
 
- 		logGlobal->warn("Game controller %d is not opened before.", device.which);
 
- 		return;
 
- 	}
 
- 	gameControllerMap.erase(device.which);
 
- }
 
- void InputSourceGameController::handleEventDeviceRemapped(const SDL_ControllerDeviceEvent & device)
 
- {
 
- 	if(gameControllerMap.find(device.which) == gameControllerMap.end())
 
- 	{
 
- 		logGlobal->warn("Game controller %d is not opened.", device.which);
 
- 		return;
 
- 	}
 
- 	gameControllerMap.erase(device.which);
 
- 	openGameController(device.which);
 
- }
 
- double InputSourceGameController::getRealAxisValue(int value) const
 
- {
 
- 	double ratio = static_cast<double>(value) / SDL_JOYSTICK_AXIS_MAX;
 
- 	double greenZone = configAxisFullZone - configAxisDeadZone;
 
- 	if (std::abs(ratio) < configAxisDeadZone)
 
- 		return 0;
 
- 	double scaledValue = (ratio - configAxisDeadZone) / greenZone;
 
- 	double clampedValue = std::clamp(scaledValue, -1.0, +1.0);
 
- 	return clampedValue;
 
- }
 
- void InputSourceGameController::dispatchAxisShortcuts(const std::vector<EShortcut> & shortcutsVector, SDL_GameControllerAxis axisID, int axisValue)
 
- {
 
- 	if(getRealAxisValue(axisValue) > configTriggerTreshold)
 
- 	{
 
- 		if(!pressedAxes.count(axisID))
 
- 		{
 
- 			GH.events().dispatchShortcutPressed(shortcutsVector);
 
- 			pressedAxes.insert(axisID);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		if(pressedAxes.count(axisID))
 
- 		{
 
- 			GH.events().dispatchShortcutReleased(shortcutsVector);
 
- 			pressedAxes.erase(axisID);
 
- 		}
 
- 	}
 
- }
 
- void InputSourceGameController::handleEventAxisMotion(const SDL_ControllerAxisEvent & axis)
 
- {
 
- 	tryToConvertCursor();
 
- 	SDL_GameControllerAxis axisID = static_cast<SDL_GameControllerAxis>(axis.axis);
 
- 	std::string axisName = SDL_GameControllerGetStringForAxis(axisID);
 
- 	auto axisActions = GH.shortcuts().translateJoystickAxis(axisName);
 
- 	auto buttonActions = GH.shortcuts().translateJoystickButton(axisName);
 
- 	for(const auto & action : axisActions)
 
- 	{
 
- 		switch(action)
 
- 		{
 
- 			case EShortcut::MOUSE_CURSOR_X:
 
- 				cursorAxisValueX = getRealAxisValue(axis.value);
 
- 				break;
 
- 			case EShortcut::MOUSE_CURSOR_Y:
 
- 				cursorAxisValueY = getRealAxisValue(axis.value);
 
- 				break;
 
- 			case EShortcut::MOUSE_SWIPE_X:
 
- 				scrollAxisValueX = getRealAxisValue(axis.value);
 
- 				break;
 
- 			case EShortcut::MOUSE_SWIPE_Y:
 
- 				scrollAxisValueY = getRealAxisValue(axis.value);
 
- 				break;
 
- 		}
 
- 	}
 
- 	dispatchAxisShortcuts(buttonActions, axisID, axis.value);
 
- }
 
- void InputSourceGameController::tryToConvertCursor()
 
- {
 
- 	assert(CCS);
 
- 	assert(CCS->curh);
 
- 	if(CCS->curh->getShowType() == Cursor::ShowType::HARDWARE)
 
- 	{
 
- 		const Point & cursorPosition = GH.getCursorPosition();
 
- 		CCS->curh->changeCursor(Cursor::ShowType::SOFTWARE);
 
- 		CCS->curh->cursorMove(cursorPosition.x, cursorPosition.y);
 
- 		GH.input().setCursorPosition(cursorPosition);
 
- 	}
 
- }
 
- void InputSourceGameController::handleEventButtonDown(const SDL_ControllerButtonEvent & button)
 
- {
 
- 	std::string buttonName = SDL_GameControllerGetStringForButton(static_cast<SDL_GameControllerButton>(button.button));
 
- 	const auto & shortcutsVector = GH.shortcuts().translateJoystickButton(buttonName);
 
- 	GH.events().dispatchShortcutPressed(shortcutsVector);
 
- }
 
- void InputSourceGameController::handleEventButtonUp(const SDL_ControllerButtonEvent & button)
 
- {
 
- 	std::string buttonName = SDL_GameControllerGetStringForButton(static_cast<SDL_GameControllerButton>(button.button));
 
- 	const auto & shortcutsVector = GH.shortcuts().translateJoystickButton(buttonName);
 
- 	GH.events().dispatchShortcutReleased(shortcutsVector);
 
- }
 
- void InputSourceGameController::doCursorMove(int deltaX, int deltaY)
 
- {
 
- 	if(deltaX == 0 && deltaY == 0)
 
- 		return;
 
- 	const Point & screenSize = GH.screenDimensions();
 
- 	const Point & cursorPosition = GH.getCursorPosition();
 
- 	int newX = std::min(std::max(cursorPosition.x + deltaX, 0), screenSize.x);
 
- 	int newY = std::min(std::max(cursorPosition.y + deltaY, 0), screenSize.y);
 
- 	Point targetPosition{newX, newY};
 
- 	GH.input().setCursorPosition(targetPosition);
 
- 	if(CCS && CCS->curh)
 
- 		CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
 
- }
 
- int InputSourceGameController::getMoveDis(float planDis)
 
- {
 
- 	if(planDis >= 0)
 
- 		return std::floor(planDis);
 
- 	else
 
- 		return std::ceil(planDis);
 
- }
 
- void InputSourceGameController::handleUpdate()
 
- {
 
- 	std::chrono::steady_clock::time_point nowMs = std::chrono::steady_clock::now();
 
- 	if(lastCheckTime == std::chrono::steady_clock::time_point())
 
- 	{
 
- 		lastCheckTime = nowMs;
 
- 		return;
 
- 	}
 
- 	int32_t deltaTime = std::chrono::duration_cast<std::chrono::milliseconds>(nowMs - lastCheckTime).count();
 
- 	handleCursorUpdate(deltaTime);
 
- 	handleScrollUpdate(deltaTime);
 
- 	lastCheckTime = nowMs;
 
- }
 
- static double scaleAxis(double value, double power)
 
- {
 
- 	if (value > 0)
 
- 		return std::pow(value, power);
 
- 	else
 
- 		return -std::pow(-value, power);
 
- }
 
- void InputSourceGameController::handleCursorUpdate(int32_t deltaTimeMs)
 
- {
 
- 	float deltaTimeSeconds = static_cast<float>(deltaTimeMs) / 1000;
 
- 	if(vstd::isAlmostZero(cursorAxisValueX))
 
- 		cursorPlanDisX = 0;
 
- 	else
 
- 		cursorPlanDisX += deltaTimeSeconds * configAxisSpeed * scaleAxis(cursorAxisValueX, configAxisScale);
 
- 	if (vstd::isAlmostZero(cursorAxisValueY))
 
- 		cursorPlanDisY = 0;
 
- 	else
 
- 		cursorPlanDisY += deltaTimeSeconds * configAxisSpeed * scaleAxis(cursorAxisValueY, configAxisScale);
 
- 	int moveDisX = getMoveDis(cursorPlanDisX);
 
- 	int moveDisY = getMoveDis(cursorPlanDisY);
 
- 	cursorPlanDisX -= moveDisX;
 
- 	cursorPlanDisY -= moveDisY;
 
- 	doCursorMove(moveDisX, moveDisY);
 
- }
 
- void InputSourceGameController::handleScrollUpdate(int32_t deltaTimeMs)
 
- {
 
- 	if(!scrollAxisMoved && isScrollAxisReleased())
 
- 	{
 
- 		return;
 
- 	}
 
- 	else if(!scrollAxisMoved && !isScrollAxisReleased())
 
- 	{
 
- 		scrollAxisMoved = true;
 
- 		scrollCurrent = scrollStart = GH.input().getCursorPosition();
 
- 		GH.events().dispatchGesturePanningStarted(scrollStart);
 
- 	}
 
- 	else if(scrollAxisMoved && isScrollAxisReleased())
 
- 	{
 
- 		GH.events().dispatchGesturePanningEnded(scrollStart, scrollCurrent);
 
- 		scrollAxisMoved = false;
 
- 		scrollPlanDisX = scrollPlanDisY = 0;
 
- 		return;
 
- 	}
 
- 	float deltaTimeSeconds = static_cast<float>(deltaTimeMs) / 1000;
 
- 	scrollPlanDisX += deltaTimeSeconds * configAxisSpeed * scaleAxis(scrollAxisValueX, configAxisScale);
 
- 	scrollPlanDisY += deltaTimeSeconds * configAxisSpeed * scaleAxis(scrollAxisValueY, configAxisScale);
 
- 	int moveDisX = getMoveDis(scrollPlanDisX);
 
- 	int moveDisY = getMoveDis(scrollPlanDisY);
 
- 	if(moveDisX != 0 || moveDisY != 0)
 
- 	{
 
- 		scrollPlanDisX -= moveDisX;
 
- 		scrollPlanDisY -= moveDisY;
 
- 		scrollCurrent.x += moveDisX;
 
- 		scrollCurrent.y += moveDisY;
 
- 		Point distance(moveDisX, moveDisY);
 
- 		GH.events().dispatchGesturePanning(scrollStart, scrollCurrent, distance);
 
- 	}
 
- }
 
- bool InputSourceGameController::isScrollAxisReleased() const
 
- {
 
- 	return vstd::isAlmostZero(scrollAxisValueX) && vstd::isAlmostZero(scrollAxisValueY);
 
- }
 
 
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