CArtifactsOfHeroBase.h 2.9 KB

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  1. /*
  2. * CArtifactsOfHeroBase.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CArtPlace.h"
  12. #include "Scrollable.h"
  13. #include "../gui/Shortcut.h"
  14. class CButton;
  15. class BackpackScroller;
  16. class CArtifactsOfHeroBase : virtual public CIntObject, public CKeyShortcut
  17. {
  18. protected:
  19. using ArtPlacePtr = std::shared_ptr<CArtPlace>;
  20. using BpackScrollFunctor = std::function<void(int)>;
  21. public:
  22. using ArtPlaceMap = std::map<ArtifactPosition, ArtPlacePtr>;
  23. using ClickFunctor = std::function<void(CArtPlace&, const Point&)>;
  24. ClickFunctor clickPressedCallback;
  25. ClickFunctor showPopupCallback;
  26. ClickFunctor gestureCallback;
  27. CArtifactsOfHeroBase();
  28. virtual void putBackPickedArtifact();
  29. virtual void clickPrassedArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
  30. virtual void showPopupArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
  31. virtual void gestureArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
  32. virtual void setHero(const CGHeroInstance * hero);
  33. virtual const CGHeroInstance * getHero() const;
  34. virtual void scrollBackpack(bool left);
  35. virtual void markPossibleSlots(const CArtifact * art, bool assumeDestRemoved = true);
  36. virtual void unmarkSlots();
  37. virtual ArtPlacePtr getArtPlace(const ArtifactPosition & slot);
  38. virtual ArtPlacePtr getArtPlace(const Point & cursorPosition);
  39. virtual void updateWornSlots();
  40. virtual void updateBackpackSlots();
  41. virtual void updateSlot(const ArtifactPosition & slot);
  42. virtual const CArtifactInstance * getPickedArtifact();
  43. void enableGesture();
  44. const CArtifactInstance * getArt(const ArtifactPosition & slot) const;
  45. void enableKeyboardShortcuts();
  46. const CGHeroInstance * curHero;
  47. ArtPlaceMap artWorn;
  48. std::vector<ArtPlacePtr> backpack;
  49. std::shared_ptr<CButton> leftBackpackRoll;
  50. std::shared_ptr<CButton> rightBackpackRoll;
  51. std::shared_ptr<BackpackScroller> backpackScroller;
  52. const std::vector<Point> slotPos =
  53. {
  54. Point(509,30), Point(568,242), Point(509,80), //0-2
  55. Point(383,69), Point(562,184), Point(509,131), //3-5
  56. Point(431,69), Point(610,184), Point(515,295), //6-8
  57. Point(383,143), Point(399,193), Point(415,244), //9-11
  58. Point(431,295), Point(564,30), Point(610,30), //12-14
  59. Point(610,76), Point(610,122), Point(610,310), //15-17
  60. Point(381,295) //18
  61. };
  62. protected:
  63. virtual void init(const Point & position, const BpackScrollFunctor & scrollCallback);
  64. // Assigns an artifacts to an artifact place depending on it's new slot ID
  65. virtual void setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot);
  66. };
  67. class BackpackScroller : public Scrollable
  68. {
  69. CArtifactsOfHeroBase * owner;
  70. void scrollBy(int distance) override;
  71. public:
  72. BackpackScroller(CArtifactsOfHeroBase * owner, const Rect & dimensions);
  73. };