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							- #ifndef SDL_EXTENSIONS_H
 
- #define SDL_EXTENSIONS_H
 
- #include "SDL.h"
 
- #include "SDL_ttf.h"
 
- extern SDL_Surface * ekran;
 
- extern SDL_Color tytulowy, tlo, zwykly ;
 
- void blitAtWR(SDL_Surface * src, int x, int y, SDL_Surface * dst=ekran);
 
- namespace CSDL_Ext
 
- {
 
- 	void SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC=0, Uint8 A = 255); //myC influences the start of reading pixels
 
- 	SDL_Surface * rotate01(SDL_Surface * toRot, int myC = 2); //vertical flip
 
- 	SDL_Surface * hFlip(SDL_Surface * toRot); //horizontal flip
 
- 	SDL_Surface * rotate02(SDL_Surface * toRot); //rotate 90 degrees left
 
- 	SDL_Surface * rotate03(SDL_Surface * toRot); //rotate 180 degrees
 
- 	SDL_Cursor * SurfaceToCursor(SDL_Surface *image, int hx, int hy);
 
- 	Uint32 SDL_GetPixel(SDL_Surface *surface, int x, int y, bool colorByte = false);
 
- 	SDL_Color SDL_GetPixelColor(SDL_Surface *surface, int x, int y);
 
- 	SDL_Surface * alphaTransform(SDL_Surface * src); //adds transparency and shadows (partial handling only; see examples of using for details)
 
- 	SDL_Surface * secondAlphaTransform(SDL_Surface * src, SDL_Surface * alpha); //alpha is a surface we want to blit src to
 
- 	Uint32 colorToUint32(const SDL_Color * color); //little endian only
 
- 	void printAtMiddle(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=ekran, unsigned char quality = 2); // quality: 0 - lowest, 1 - medium, 2 - highest
 
- 	void printAt(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=ekran, unsigned char quality = 2); // quality: 0 - lowest, 1 - medium, 2 - highest
 
- 	void update(SDL_Surface * what = ekran); //updates whole surface (default - main screen)
 
- 	void blueToPlayers(SDL_Surface * sur, int player); //simple color substitution
 
- 	void blueToPlayersAdv(SDL_Surface * sur, int player); //substitute blue color by another one, makes it nicer keeping nuances
 
- 	void setPlayerColor(SDL_Surface * sur, int player); //sets correct color of flags; -1 for neutral
 
- };
 
- #endif // SDL_EXTENSIONS_H
 
 
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