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| /* * CWindowWithArtifacts.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CWindowWithArtifacts.h"#include "../gui/CGuiHandler.h"#include "../gui/CursorHandler.h"#include "../gui/WindowHandler.h"#include "../render/IRenderHandler.h"#include "../render/CAnimation.h"#include "../render/IImage.h"#include "CComponent.h"#include "../windows/CHeroWindow.h"#include "../windows/CSpellWindow.h"#include "../windows/GUIClasses.h"#include "../windows/CHeroBackpackWindow.h"#include "../CPlayerInterface.h"#include "../CGameInfo.h"#include "../../lib/ArtifactUtils.h"#include "../../lib/CGeneralTextHandler.h"#include "../../lib/mapObjects/CGHeroInstance.h"#include "../../lib/networkPacks/ArtifactLocation.h"#include "../../lib/CConfigHandler.h"#include "../../CCallback.h"void CWindowWithArtifacts::addSet(CArtifactsOfHeroPtr artSet){	artSets.emplace_back(artSet);}void CWindowWithArtifacts::addSetAndCallbacks(CArtifactsOfHeroPtr artSet){	CArtifactsOfHeroBase::PutBackPickedArtCallback artPutBackFunctor = []() -> void	{		CCS->curh->dragAndDropCursor(nullptr);	};	addSet(artSet);	std::visit([this, artPutBackFunctor](auto artSetWeak)		{			auto artSet = artSetWeak.lock();			artSet->clickPressedCallback = std::bind(&CWindowWithArtifacts::clickPressedArtPlaceHero, this, _1, _2, _3);			artSet->showPopupCallback = std::bind(&CWindowWithArtifacts::showPopupArtPlaceHero, this, _1, _2, _3);			artSet->gestureCallback = std::bind(&CWindowWithArtifacts::gestureArtPlaceHero, this, _1, _2, _3);			artSet->setPutBackPickedArtifactCallback(artPutBackFunctor);		}, artSet);}void CWindowWithArtifacts::addCloseCallback(CloseCallback callback){	closeCallback = callback;}const CGHeroInstance * CWindowWithArtifacts::getHeroPickedArtifact(){	auto res = getState();	if(res.has_value())		return std::get<const CGHeroInstance*>(res.value());	else		return nullptr;}const CArtifactInstance * CWindowWithArtifacts::getPickedArtifact(){	auto res = getState();	if(res.has_value())		return std::get<const CArtifactInstance*>(res.value());	else		return nullptr;}void CWindowWithArtifacts::clickPressedArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition){	const auto artSet = findAOHbyRef(artsInst);	assert(artSet.has_value());	if(artPlace.isLocked())		return;	std::visit(		[this, &artPlace](auto artSetWeak) -> void		{			const auto artSetPtr = artSetWeak.lock();			// Hero(Main, Exchange) window, Kingdom window, Altar window, Backpack window left click handler			if constexpr(				std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> || 				std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>> ||				std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>> ||				std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroBackpack>>)			{				const auto pickedArtInst = getPickedArtifact();				const auto heroPickedArt = getHeroPickedArtifact();				const auto hero = artSetPtr->getHero();				auto isTransferAllowed = false;				std::string msg;				if(pickedArtInst)				{					auto srcLoc = ArtifactLocation(heroPickedArt->id, ArtifactPosition::TRANSITION_POS);					auto dstLoc = ArtifactLocation(hero->id, artPlace.slot);					if(ArtifactUtils::isSlotBackpack(artPlace.slot))					{						if(pickedArtInst->artType->isBig())						{							// War machines cannot go to backpack							msg = boost::str(boost::format(CGI->generaltexth->allTexts[153]) % pickedArtInst->artType->getNameTranslated());						}						else						{							if(ArtifactUtils::isBackpackFreeSlots(heroPickedArt))								isTransferAllowed = true;							else								msg = CGI->generaltexth->translate("core.genrltxt.152");						}					}					// Check if artifact transfer is possible					else if(pickedArtInst->canBePutAt(hero, artPlace.slot, true) && (!artPlace.getArt() || hero->tempOwner == LOCPLINT->playerID))					{						isTransferAllowed = true;					}					if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)					{						if(hero != heroPickedArt)							isTransferAllowed = false;					}					if(isTransferAllowed)						LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);				}				else if(auto art = artPlace.getArt())				{					if(artSetPtr->getHero()->getOwner() == LOCPLINT->playerID)					{						if(checkSpecialArts(*art, hero, std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>> ? true : false))						{							assert(artSetPtr->getHero()->getSlotByInstance(art));							LOCPLINT->cb->swapArtifacts(ArtifactLocation(artSetPtr->getHero()->id, artSetPtr->getHero()->getSlotByInstance(art)),								ArtifactLocation(artSetPtr->getHero()->id, ArtifactPosition::TRANSITION_POS));						}					}					else					{						for(const auto artSlot : ArtifactUtils::unmovableSlots())							if(artPlace.slot == artSlot)							{								msg = CGI->generaltexth->allTexts[21];								break;							}					}				}				if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroBackpack>>)				{					if(!isTransferAllowed && artPlace.getArt())					{						if(closeCallback)							closeCallback();					}				}				else				{					if(!msg.empty())						LOCPLINT->showInfoDialog(msg);				}			}			// Market window left click handler			else if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMarket>>)			{				if(artSetPtr->selectArtCallback && artPlace.getArt())				{					if(artPlace.getArt()->artType->isTradable())					{						artSetPtr->unmarkSlots();						artPlace.selectSlot(true);						artSetPtr->selectArtCallback(&artPlace);					}					else					{						// This item can't be traded						LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]);					}				}			}			else if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroQuickBackpack>>)			{				const auto hero = artSetPtr->getHero();				LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero->id, artPlace.slot), ArtifactLocation(hero->id, artSetPtr->getFilterSlot()));				if(closeCallback)					closeCallback();			}		}, artSet.value());}void CWindowWithArtifacts::showPopupArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition){	const auto artSetWeak = findAOHbyRef(artsInst);	assert(artSetWeak.has_value());	if(artPlace.isLocked())		return;	std::visit(		[&artPlace, &cursorPosition](auto artSetWeak) -> void		{			const auto artSetPtr = artSetWeak.lock();			// Hero (Main, Exchange) window, Kingdom window, Backpack window right click handler			if constexpr(				std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>> ||				std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> ||				std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>> ||				std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroBackpack>>)			{				if(artPlace.getArt())				{					if(ArtifactUtilsClient::askToDisassemble(artSetPtr->getHero(), artPlace.slot))					{						return;					}					if(ArtifactUtilsClient::askToAssemble(artSetPtr->getHero(), artPlace.slot))					{						return;					}					if(artPlace.text.size())						artPlace.LRClickableAreaWTextComp::showPopupWindow(cursorPosition);				}			}			// Altar window, Market window right click handler			else if constexpr(				std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMarket>> ||				std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroQuickBackpack>>)			{				if(artPlace.getArt() && artPlace.text.size())					artPlace.LRClickableAreaWTextComp::showPopupWindow(cursorPosition);			}		}, artSetWeak.value());}void CWindowWithArtifacts::gestureArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition){	const auto artSetWeak = findAOHbyRef(artsInst);	assert(artSetWeak.has_value());	if(artPlace.isLocked())		return;	std::visit(		[&artPlace, cursorPosition](auto artSetWeak) -> void		{			const auto artSetPtr = artSetWeak.lock();			if constexpr(				std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> ||				std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)			{				if(!settings["general"]["enableUiEnhancements"].Bool())					return;				GH.windows().createAndPushWindow<CHeroQuickBackpackWindow>(artSetPtr->getHero(), artPlace.slot);				auto backpackWindow = GH.windows().topWindow<CHeroQuickBackpackWindow>();				backpackWindow->moveTo(cursorPosition - Point(1, 1));				backpackWindow->fitToScreen(15);			}		}, artSetWeak.value());}void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation & artLoc){	updateSlots();}void CWindowWithArtifacts::artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw){	auto curState = getState();	if(!curState.has_value())		// Transition state. Nothing to do here. Just skip. Need to wait for final state.		return;	auto pickedArtInst = std::get<const CArtifactInstance*>(curState.value());	auto artifactMovedBody = [this, withRedraw, &destLoc, &pickedArtInst](auto artSetWeak) -> void	{		auto artSetPtr = artSetWeak.lock();		if(artSetPtr)		{			const auto hero = artSetPtr->getHero();			if(pickedArtInst)			{				markPossibleSlots();								if(pickedArtInst->getTypeId() == ArtifactID::SPELL_SCROLL && pickedArtInst->getScrollSpellID().num >= 0 && settings["general"]["enableUiEnhancements"].Bool())				{					auto anim = GH.renderHandler().loadAnimation(AnimationPath::builtin("spellscr"));					anim->load(pickedArtInst->getScrollSpellID().num);					std::shared_ptr<IImage> img = anim->getImage(pickedArtInst->getScrollSpellID().num);					CCS->curh->dragAndDropCursor(img->scaleFast(Point(44, 34)));				}				else					CCS->curh->dragAndDropCursor(AnimationPath::builtin("artifact"), pickedArtInst->artType->getIconIndex());			}			else			{				artSetPtr->unmarkSlots();				CCS->curh->dragAndDropCursor(nullptr);			}			if(withRedraw)			{				artSetPtr->updateWornSlots();				artSetPtr->updateBackpackSlots();				// Update arts bonuses on window.				// TODO rework this part when CHeroWindow and CExchangeWindow are reworked				if(auto * chw = dynamic_cast<CHeroWindow*>(this))				{					chw->update(hero, true);				}				else if(auto * cew = dynamic_cast<CExchangeWindow*>(this))				{					cew->updateWidgets();				}				artSetPtr->redraw();			}			// Make sure the status bar is updated so it does not display old text			if(destLoc.artHolder == hero->id)			{				if(auto artPlace = artSetPtr->getArtPlace(destLoc.slot))					artPlace->hover(true);			}		}	};	for(auto artSetWeak : artSets)		std::visit(artifactMovedBody, artSetWeak);}void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation & artLoc){	updateSlots();}void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation & artLoc){	markPossibleSlots();	updateSlots();}void CWindowWithArtifacts::updateSlots(){	auto updateSlotBody = [](auto artSetWeak) -> void	{		if(const auto artSetPtr = artSetWeak.lock())		{			artSetPtr->updateWornSlots();			artSetPtr->updateBackpackSlots();			artSetPtr->redraw();		}	};	for(auto artSetWeak : artSets)		std::visit(updateSlotBody, artSetWeak);}std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> CWindowWithArtifacts::getState(){	const CArtifactInstance * artInst = nullptr;	std::map<const CGHeroInstance*, size_t> pickedCnt;	auto getHeroArtBody = [&artInst, &pickedCnt](auto artSetWeak) -> void	{		auto artSetPtr = artSetWeak.lock();		if(artSetPtr)		{			if(const auto art = artSetPtr->getPickedArtifact())			{				const auto hero = artSetPtr->getHero();				if(pickedCnt.count(hero) == 0)				{					pickedCnt.insert({ hero, hero->artifactsTransitionPos.size() });					artInst = art;				}			}		}	};	for(auto artSetWeak : artSets)		std::visit(getHeroArtBody, artSetWeak);	// The state is possible when the hero has placed an artifact in the ArtifactPosition::TRANSITION_POS,	// and the previous artifact has not yet removed from the ArtifactPosition::TRANSITION_POS.	// This is a transitional state. Then return nullopt.	if(std::accumulate(std::begin(pickedCnt), std::end(pickedCnt), 0, [](size_t accum, const auto & value)		{			return accum + value.second;		}) > 1)		return std::nullopt;	else		return std::make_tuple(pickedCnt.begin()->first, artInst);}std::optional<CWindowWithArtifacts::CArtifactsOfHeroPtr> CWindowWithArtifacts::findAOHbyRef(CArtifactsOfHeroBase & artsInst){	std::optional<CArtifactsOfHeroPtr> res;	auto findAOHBody = [&res, &artsInst](auto & artSetWeak) -> void	{		if(&artsInst == artSetWeak.lock().get())			res = artSetWeak;	};	for(auto artSetWeak : artSets)	{		std::visit(findAOHBody, artSetWeak);		if(res.has_value())			return res;	}	return res;}void CWindowWithArtifacts::markPossibleSlots(){	if(const auto pickedArtInst = getPickedArtifact())	{		const auto heroArtOwner = getHeroPickedArtifact();		auto artifactAssembledBody = [&pickedArtInst, &heroArtOwner](auto artSetWeak) -> void		{			if(auto artSetPtr = artSetWeak.lock())			{				if(artSetPtr->isActive())				{					const auto hero = artSetPtr->getHero();					if(heroArtOwner == hero || !std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)						artSetPtr->markPossibleSlots(pickedArtInst, hero->tempOwner == LOCPLINT->playerID);				}			}		};		for(auto artSetWeak : artSets)			std::visit(artifactAssembledBody, artSetWeak);	}}bool CWindowWithArtifacts::checkSpecialArts(const CArtifactInstance & artInst, const CGHeroInstance * hero, bool isTrade){	const auto artId = artInst.getTypeId();		if(artId == ArtifactID::SPELLBOOK)	{		GH.windows().createAndPushWindow<CSpellWindow>(hero, LOCPLINT, LOCPLINT->battleInt.get());		return false;	}	if(artId == ArtifactID::CATAPULT)	{		// The Catapult must be equipped		LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312],			std::vector<std::shared_ptr<CComponent>>(1, std::make_shared<CComponent>(ComponentType::ARTIFACT, ArtifactID(ArtifactID::CATAPULT))));		return false;	}	if(isTrade)	{		if(!artInst.artType->isTradable())		{			LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21],				std::vector<std::shared_ptr<CComponent>>(1, std::make_shared<CComponent>(ComponentType::ARTIFACT, artId)));			return false;		}	}	return true;}
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