CGMarket.h 2.4 KB

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  1. /*
  2. * CGMarket.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CGObjectInstance.h"
  12. #include "IMarket.h"
  13. #include "../CArtHandler.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
  16. {
  17. public:
  18. std::set<EMarketMode> marketModes;
  19. int marketEfficiency;
  20. //window variables
  21. std::string title;
  22. std::string speech; //currently shown only in university
  23. CGMarket(IGameCallback *cb);
  24. ///IObjectInterface
  25. void onHeroVisit(const CGHeroInstance * h) const override; //open trading window
  26. void initObj(CRandomGenerator & rand) override;//set skills for trade
  27. ///IMarket
  28. int getMarketEfficiency() const override;
  29. bool allowsTrade(EMarketMode mode) const override;
  30. int availableUnits(EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
  31. std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
  32. template <typename Handler> void serialize(Handler &h)
  33. {
  34. h & static_cast<CGObjectInstance&>(*this);
  35. h & marketModes;
  36. h & marketEfficiency;
  37. h & title;
  38. h & speech;
  39. }
  40. };
  41. class DLL_LINKAGE CGBlackMarket : public CGMarket
  42. {
  43. public:
  44. using CGMarket::CGMarket;
  45. std::vector<const CArtifact *> artifacts; //available artifacts
  46. void newTurn(CRandomGenerator & rand) const override; //reset artifacts for black market every month
  47. std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
  48. template <typename Handler> void serialize(Handler &h)
  49. {
  50. h & static_cast<CGMarket&>(*this);
  51. h & artifacts;
  52. }
  53. };
  54. class DLL_LINKAGE CGUniversity : public CGMarket
  55. {
  56. public:
  57. using CGMarket::CGMarket;
  58. std::vector<TradeItemBuy> skills; //available skills
  59. std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
  60. void onHeroVisit(const CGHeroInstance * h) const override; //open window
  61. template <typename Handler> void serialize(Handler &h)
  62. {
  63. h & static_cast<CGMarket&>(*this);
  64. h & skills;
  65. }
  66. };
  67. class DLL_LINKAGE CGArtifactsAltar : public CGMarket, public CArtifactSet
  68. {
  69. public:
  70. using CGMarket::CGMarket;
  71. ArtBearer::ArtBearer bearerType() const override;
  72. template <typename Handler> void serialize(Handler & h)
  73. {
  74. h & static_cast<CGMarket&>(*this);
  75. h & static_cast<CArtifactSet&>(*this);
  76. }
  77. };
  78. VCMI_LIB_NAMESPACE_END