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- /*
- * CGTownBuilding.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "IObjectInterface.h"
- #include "../rewardable/Interface.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CGTownInstance;
- class CBuilding;
- class DLL_LINKAGE CGTownBuilding : public IObjectInterface
- {
- ///basic class for town structures handled as map objects
- public:
- CGTownBuilding(CGTownInstance * town);
- CGTownBuilding(IGameCallback *cb);
- si32 indexOnTV = 0; //identifies its index on towns vector
-
- CGTownInstance * town;
- STRONG_INLINE
- BuildingSubID::EBuildingSubID getBuildingSubtype() const
- {
- return bType;
- }
- STRONG_INLINE
- const BuildingID & getBuildingType() const
- {
- return bID;
- }
- STRONG_INLINE
- void setBuildingSubtype(BuildingSubID::EBuildingSubID subId)
- {
- bType = subId;
- }
- PlayerColor getOwner() const override;
- MapObjectID getObjGroupIndex() const override;
- MapObjectSubID getObjTypeIndex() const override;
- int3 visitablePos() const override;
- int3 getPosition() const override;
- template <typename Handler> void serialize(Handler &h)
- {
- h & bID;
- h & indexOnTV;
- h & bType;
- }
- protected:
- BuildingID bID; //from buildig list
- BuildingSubID::EBuildingSubID bType = BuildingSubID::NONE;
- std::string getVisitingBonusGreeting() const;
- std::string getCustomBonusGreeting(const Bonus & bonus) const;
- };
- class DLL_LINKAGE COPWBonus : public CGTownBuilding
- {///used for OPW bonusing structures
- public:
- std::set<ObjectInstanceID> visitors;
- void setProperty(ObjProperty what, ObjPropertyID identifier) override;
- void onHeroVisit (const CGHeroInstance * h) const override;
- COPWBonus(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * TOWN);
- COPWBonus(IGameCallback *cb);
- template <typename Handler> void serialize(Handler &h)
- {
- h & static_cast<CGTownBuilding&>(*this);
- h & visitors;
- }
- };
- class DLL_LINKAGE CTownBonus : public CGTownBuilding
- {
- ///used for one-time bonusing structures
- ///feel free to merge inheritance tree
- public:
- std::set<ObjectInstanceID> visitors;
- void setProperty(ObjProperty what, ObjPropertyID identifier) override;
- void onHeroVisit (const CGHeroInstance * h) const override;
- CTownBonus(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * TOWN);
- CTownBonus(IGameCallback *cb);
- template <typename Handler> void serialize(Handler &h)
- {
- h & static_cast<CGTownBuilding&>(*this);
- h & visitors;
- }
- private:
- void applyBonuses(CGHeroInstance * h, const BonusList & bonuses) const;
- };
- class DLL_LINKAGE CTownRewardableBuilding : public CGTownBuilding, public Rewardable::Interface
- {
- /// reward selected by player, no serialize
- ui16 selectedReward = 0;
-
- std::set<ObjectInstanceID> visitors;
-
- bool wasVisitedBefore(const CGHeroInstance * contextHero) const;
-
- void grantReward(ui32 rewardID, const CGHeroInstance * hero) const;
-
- public:
- void setProperty(ObjProperty what, ObjPropertyID identifier) override;
- void onHeroVisit(const CGHeroInstance * h) const override;
-
- void newTurn(CRandomGenerator & rand) const override;
-
- /// gives second part of reward after hero level-ups for proper granting of spells/mana
- void heroLevelUpDone(const CGHeroInstance *hero) const override;
-
- void initObj(CRandomGenerator & rand) override;
-
- /// applies player selection of reward
- void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
-
- CTownRewardableBuilding(const BuildingID & index, BuildingSubID::EBuildingSubID subId, CGTownInstance * town, CRandomGenerator & rand);
- CTownRewardableBuilding(IGameCallback *cb);
-
- template <typename Handler> void serialize(Handler &h)
- {
- h & static_cast<CGTownBuilding&>(*this);
- h & static_cast<Rewardable::Interface&>(*this);
- h & visitors;
- }
- };
- VCMI_LIB_NAMESPACE_END
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