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- /*
- * IMarket.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../networkPacks/TradeItem.h"
- #include "../constants/Enumerations.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CGObjectInstance;
- class DLL_LINKAGE IMarket
- {
- public:
- IMarket();
- virtual ~IMarket() {}
- virtual int getMarketEfficiency() const = 0;
- virtual bool allowsTrade(EMarketMode mode) const;
- virtual int availableUnits(EMarketMode mode, int marketItemSerial) const; //-1 if unlimited
- virtual std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const;
- bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
- std::vector<EMarketMode> availableModes() const;
- };
- VCMI_LIB_NAMESPACE_END
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