mapcontroller.cpp 16 KB

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  1. /*
  2. * mapcontroller.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "mapcontroller.h"
  11. #include "../lib/ArtifactUtils.h"
  12. #include "../lib/GameConstants.h"
  13. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  14. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  15. #include "../lib/mapObjects/ObjectTemplate.h"
  16. #include "../lib/mapping/CMapService.h"
  17. #include "../lib/mapping/CMap.h"
  18. #include "../lib/mapping/CMapEditManager.h"
  19. #include "../lib/mapping/ObstacleProxy.h"
  20. #include "../lib/modding/CModHandler.h"
  21. #include "../lib/modding/CModInfo.h"
  22. #include "../lib/TerrainHandler.h"
  23. #include "../lib/CSkillHandler.h"
  24. #include "../lib/spells/CSpellHandler.h"
  25. #include "../lib/CHeroHandler.h"
  26. #include "../lib/serializer/CMemorySerializer.h"
  27. #include "mapview.h"
  28. #include "scenelayer.h"
  29. #include "maphandler.h"
  30. #include "mainwindow.h"
  31. #include "inspector/inspector.h"
  32. #include "VCMI_Lib.h"
  33. MapController::MapController(MainWindow * m): main(m)
  34. {
  35. for(int i : {0, 1})
  36. {
  37. _scenes[i].reset(new MapScene(i));
  38. _miniscenes[i].reset(new MinimapScene(i));
  39. }
  40. connectScenes();
  41. }
  42. void MapController::connectScenes()
  43. {
  44. for (int level = 0; level <= 1; level++)
  45. {
  46. //selections for both layers will be handled separately
  47. QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
  48. {
  49. main->onSelectionMade(level, anythingSelected);
  50. });
  51. }
  52. }
  53. MapController::~MapController()
  54. {
  55. }
  56. const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
  57. {
  58. return _map;
  59. }
  60. CMap * MapController::map()
  61. {
  62. return _map.get();
  63. }
  64. MapHandler * MapController::mapHandler()
  65. {
  66. return _mapHandler.get();
  67. }
  68. MapScene * MapController::scene(int level)
  69. {
  70. return _scenes[level].get();
  71. }
  72. MinimapScene * MapController::miniScene(int level)
  73. {
  74. return _miniscenes[level].get();
  75. }
  76. void MapController::repairMap()
  77. {
  78. repairMap(map());
  79. }
  80. void MapController::repairMap(CMap * map) const
  81. {
  82. if(!map)
  83. return;
  84. //make sure events/rumors has name to have proper identifiers
  85. int emptyNameId = 1;
  86. for(auto & e : map->events)
  87. if(e.name.empty())
  88. e.name = "event_" + std::to_string(emptyNameId++);
  89. emptyNameId = 1;
  90. for(auto & e : map->rumors)
  91. if(e.name.empty())
  92. e.name = "rumor_" + std::to_string(emptyNameId++);
  93. //fix owners for objects
  94. auto allImpactedObjects(map->objects);
  95. allImpactedObjects.insert(allImpactedObjects.end(), map->predefinedHeroes.begin(), map->predefinedHeroes.end());
  96. for(auto obj : allImpactedObjects)
  97. {
  98. //setup proper names (hero name will be fixed later
  99. if(obj->ID != Obj::HERO && obj->ID != Obj::PRISON && (obj->typeName.empty() || obj->subTypeName.empty()))
  100. {
  101. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  102. obj->typeName = handler->getTypeName();
  103. obj->subTypeName = handler->getSubTypeName();
  104. }
  105. //fix flags
  106. if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
  107. {
  108. if(dynamic_cast<CGMine*>(obj.get()) ||
  109. dynamic_cast<CGDwelling*>(obj.get()) ||
  110. dynamic_cast<CGTownInstance*>(obj.get()) ||
  111. dynamic_cast<CGGarrison*>(obj.get()) ||
  112. dynamic_cast<CGShipyard*>(obj.get()) ||
  113. dynamic_cast<CGLighthouse*>(obj.get()) ||
  114. dynamic_cast<CGHeroInstance*>(obj.get()))
  115. obj->tempOwner = PlayerColor::NEUTRAL;
  116. }
  117. //fix hero instance
  118. if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
  119. {
  120. // All heroes present on map or in prisons need to be allowed to rehire them after they are defeated
  121. // FIXME: How about custom scenarios where defeated hero cannot be hired again?
  122. map->allowedHeroes.insert(nih->getHeroType());
  123. auto type = VLC->heroh->objects[nih->subID];
  124. assert(type->heroClass);
  125. //TODO: find a way to get proper type name
  126. if(obj->ID == Obj::HERO)
  127. {
  128. nih->typeName = "hero";
  129. nih->subTypeName = type->heroClass->getJsonKey();
  130. }
  131. if(obj->ID == Obj::PRISON)
  132. {
  133. nih->typeName = "prison";
  134. nih->subTypeName = "prison";
  135. nih->subID = 0;
  136. }
  137. if(obj->ID != Obj::RANDOM_HERO)
  138. nih->type = type.get();
  139. if(nih->ID == Obj::HERO) //not prison
  140. nih->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
  141. //fix spellbook
  142. if(nih->spellbookContainsSpell(SpellID::SPELLBOOK_PRESET))
  143. {
  144. nih->removeSpellFromSpellbook(SpellID::SPELLBOOK_PRESET);
  145. if(!nih->getArt(ArtifactPosition::SPELLBOOK) && type->haveSpellBook)
  146. nih->putArtifact(ArtifactPosition::SPELLBOOK, ArtifactUtils::createNewArtifactInstance(ArtifactID::SPELLBOOK));
  147. }
  148. }
  149. //fix town instance
  150. if(auto * tnh = dynamic_cast<CGTownInstance*>(obj.get()))
  151. {
  152. if(tnh->getTown())
  153. {
  154. vstd::erase_if(tnh->builtBuildings, [tnh](BuildingID bid)
  155. {
  156. return !tnh->getTown()->buildings.count(bid);
  157. });
  158. vstd::erase_if(tnh->forbiddenBuildings, [tnh](BuildingID bid)
  159. {
  160. return !tnh->getTown()->buildings.count(bid);
  161. });
  162. }
  163. }
  164. //fix spell scrolls
  165. if(auto * art = dynamic_cast<CGArtifact*>(obj.get()))
  166. {
  167. if(art->ID == Obj::SPELL_SCROLL && !art->storedArtifact)
  168. {
  169. std::vector<SpellID> out;
  170. for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  171. {
  172. //if(map->isAllowedSpell(spell->id))
  173. {
  174. out.push_back(spell->id);
  175. }
  176. }
  177. auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  178. art->storedArtifact = a;
  179. }
  180. }
  181. //fix mines
  182. if(auto * mine = dynamic_cast<CGMine*>(obj.get()))
  183. {
  184. if(!mine->isAbandoned())
  185. {
  186. mine->producedResource = GameResID(mine->subID);
  187. mine->producedQuantity = mine->defaultResProduction();
  188. }
  189. }
  190. }
  191. }
  192. void MapController::setMap(std::unique_ptr<CMap> cmap)
  193. {
  194. _map = std::move(cmap);
  195. repairMap();
  196. for(int i : {0, 1})
  197. {
  198. _scenes[i].reset(new MapScene(i));
  199. _miniscenes[i].reset(new MinimapScene(i));
  200. }
  201. resetMapHandler();
  202. sceneForceUpdate();
  203. connectScenes();
  204. _map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
  205. {
  206. main->enableUndo(allowUndo);
  207. main->enableRedo(allowRedo);
  208. }
  209. );
  210. _map->getEditManager()->getUndoManager().clearAll();
  211. initObstaclePainters(_map.get());
  212. }
  213. void MapController::initObstaclePainters(CMap * map)
  214. {
  215. for (auto terrain : VLC->terrainTypeHandler->objects)
  216. {
  217. auto terrainId = terrain->getId();
  218. _obstaclePainters[terrainId] = std::make_unique<EditorObstaclePlacer>(map);
  219. _obstaclePainters[terrainId]->collectPossibleObstacles(terrainId);
  220. }
  221. }
  222. void MapController::sceneForceUpdate()
  223. {
  224. _scenes[0]->updateViews();
  225. _miniscenes[0]->updateViews();
  226. if(_map->twoLevel)
  227. {
  228. _scenes[1]->updateViews();
  229. _miniscenes[1]->updateViews();
  230. }
  231. }
  232. void MapController::sceneForceUpdate(int level)
  233. {
  234. _scenes[level]->updateViews();
  235. _miniscenes[level]->updateViews();
  236. }
  237. void MapController::resetMapHandler()
  238. {
  239. if(!_mapHandler)
  240. _mapHandler.reset(new MapHandler());
  241. _mapHandler->reset(map());
  242. for(int i : {0, 1})
  243. {
  244. _scenes[i]->initialize(*this);
  245. _miniscenes[i]->initialize(*this);
  246. }
  247. }
  248. void MapController::commitTerrainChange(int level, const TerrainId & terrain)
  249. {
  250. static const int terrainDecorationPercentageLevel = 10;
  251. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  252. _scenes[level]->selectionTerrainView.selection().end());
  253. if(v.empty())
  254. return;
  255. _scenes[level]->selectionTerrainView.clear();
  256. _scenes[level]->selectionTerrainView.draw();
  257. _map->getEditManager()->getTerrainSelection().setSelection(v);
  258. _map->getEditManager()->drawTerrain(terrain, terrainDecorationPercentageLevel, &CRandomGenerator::getDefault());
  259. for(auto & t : v)
  260. _scenes[level]->terrainView.setDirty(t);
  261. _scenes[level]->terrainView.draw();
  262. _miniscenes[level]->updateViews();
  263. main->mapChanged();
  264. }
  265. void MapController::commitRoadOrRiverChange(int level, ui8 type, bool isRoad)
  266. {
  267. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  268. _scenes[level]->selectionTerrainView.selection().end());
  269. if(v.empty())
  270. return;
  271. _scenes[level]->selectionTerrainView.clear();
  272. _scenes[level]->selectionTerrainView.draw();
  273. _map->getEditManager()->getTerrainSelection().setSelection(v);
  274. if(isRoad)
  275. _map->getEditManager()->drawRoad(RoadId(type), &CRandomGenerator::getDefault());
  276. else
  277. _map->getEditManager()->drawRiver(RiverId(type), &CRandomGenerator::getDefault());
  278. for(auto & t : v)
  279. _scenes[level]->terrainView.setDirty(t);
  280. _scenes[level]->terrainView.draw();
  281. _miniscenes[level]->updateViews();
  282. main->mapChanged();
  283. }
  284. void MapController::commitObjectErase(int level)
  285. {
  286. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  287. if (selectedObjects.size() > 1)
  288. {
  289. //mass erase => undo in one operation
  290. _map->getEditManager()->removeObjects(selectedObjects);
  291. }
  292. else if (selectedObjects.size() == 1)
  293. {
  294. _map->getEditManager()->removeObject(*selectedObjects.begin());
  295. }
  296. else //nothing to erase - shouldn't be here
  297. {
  298. return;
  299. }
  300. for (auto & obj : selectedObjects)
  301. {
  302. //invalidate tiles under objects
  303. _mapHandler->removeObject(obj);
  304. _scenes[level]->objectsView.setDirty(obj);
  305. }
  306. _scenes[level]->selectionObjectsView.clear();
  307. _scenes[level]->objectsView.draw();
  308. _scenes[level]->selectionObjectsView.draw();
  309. _scenes[level]->passabilityView.update();
  310. _miniscenes[level]->updateViews();
  311. main->mapChanged();
  312. }
  313. void MapController::copyToClipboard(int level)
  314. {
  315. _clipboard.clear();
  316. _clipboardShiftIndex = 0;
  317. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  318. for(auto * obj : selectedObjects)
  319. {
  320. assert(obj->pos.z == level);
  321. _clipboard.push_back(CMemorySerializer::deepCopy(*obj));
  322. }
  323. }
  324. void MapController::pasteFromClipboard(int level)
  325. {
  326. _scenes[level]->selectionObjectsView.clear();
  327. auto shift = int3::getDirs()[_clipboardShiftIndex++];
  328. if(_clipboardShiftIndex == int3::getDirs().size())
  329. _clipboardShiftIndex = 0;
  330. for(auto & objUniquePtr : _clipboard)
  331. {
  332. auto * obj = CMemorySerializer::deepCopy(*objUniquePtr).release();
  333. auto newPos = objUniquePtr->pos + shift;
  334. if(_map->isInTheMap(newPos))
  335. obj->pos = newPos;
  336. obj->pos.z = level;
  337. Initializer init(obj, defaultPlayer);
  338. _map->getEditManager()->insertObject(obj);
  339. _scenes[level]->selectionObjectsView.selectObject(obj);
  340. _mapHandler->invalidate(obj);
  341. }
  342. _scenes[level]->objectsView.draw();
  343. _scenes[level]->passabilityView.update();
  344. _scenes[level]->selectionObjectsView.draw();
  345. _miniscenes[level]->updateViews();
  346. main->mapChanged();
  347. }
  348. bool MapController::discardObject(int level) const
  349. {
  350. _scenes[level]->selectionObjectsView.clear();
  351. if(_scenes[level]->selectionObjectsView.newObject)
  352. {
  353. delete _scenes[level]->selectionObjectsView.newObject;
  354. _scenes[level]->selectionObjectsView.newObject = nullptr;
  355. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  356. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  357. _scenes[level]->selectionObjectsView.draw();
  358. return true;
  359. }
  360. return false;
  361. }
  362. void MapController::createObject(int level, CGObjectInstance * obj) const
  363. {
  364. _scenes[level]->selectionObjectsView.newObject = obj;
  365. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
  366. _scenes[level]->selectionObjectsView.draw();
  367. }
  368. void MapController::commitObstacleFill(int level)
  369. {
  370. auto selection = _scenes[level]->selectionTerrainView.selection();
  371. if(selection.empty())
  372. return;
  373. //split by zones
  374. for (auto & painter : _obstaclePainters)
  375. {
  376. painter.second->clearBlockedArea();
  377. }
  378. for(auto & t : selection)
  379. {
  380. auto tl = _map->getTile(t);
  381. if(tl.blocked || tl.visitable)
  382. continue;
  383. auto terrain = tl.terType->getId();
  384. _obstaclePainters[terrain]->addBlockedTile(t);
  385. }
  386. for(auto & sel : _obstaclePainters)
  387. {
  388. for(auto * o : sel.second->placeObstacles(CRandomGenerator::getDefault()))
  389. {
  390. _mapHandler->invalidate(o);
  391. _scenes[level]->objectsView.setDirty(o);
  392. }
  393. }
  394. _scenes[level]->selectionTerrainView.clear();
  395. _scenes[level]->selectionTerrainView.draw();
  396. _scenes[level]->objectsView.draw();
  397. _scenes[level]->passabilityView.update();
  398. _miniscenes[level]->updateViews();
  399. main->mapChanged();
  400. }
  401. void MapController::commitObjectChange(int level)
  402. {
  403. for( auto * o : _scenes[level]->selectionObjectsView.getSelection())
  404. _scenes[level]->objectsView.setDirty(o);
  405. _scenes[level]->objectsView.draw();
  406. _scenes[level]->selectionObjectsView.draw();
  407. _scenes[level]->passabilityView.update();
  408. _miniscenes[level]->updateViews();
  409. main->mapChanged();
  410. }
  411. void MapController::commitChangeWithoutRedraw()
  412. {
  413. //DO NOT REDRAW
  414. main->mapChanged();
  415. }
  416. void MapController::commitObjectShift(int level)
  417. {
  418. auto shift = _scenes[level]->selectionObjectsView.shift;
  419. bool makeShift = !shift.isNull();
  420. if(makeShift)
  421. {
  422. for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
  423. {
  424. int3 pos = obj->pos;
  425. pos.z = level;
  426. pos.x += shift.x(); pos.y += shift.y();
  427. _scenes[level]->objectsView.setDirty(obj); //set dirty before movement
  428. _map->getEditManager()->moveObject(obj, pos);
  429. _mapHandler->invalidate(obj);
  430. }
  431. }
  432. _scenes[level]->selectionObjectsView.newObject = nullptr;
  433. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  434. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  435. if(makeShift)
  436. {
  437. _scenes[level]->objectsView.draw();
  438. _scenes[level]->selectionObjectsView.draw();
  439. _scenes[level]->passabilityView.update();
  440. _miniscenes[level]->updateViews();
  441. main->mapChanged();
  442. }
  443. }
  444. void MapController::commitObjectCreate(int level)
  445. {
  446. auto * newObj = _scenes[level]->selectionObjectsView.newObject;
  447. if(!newObj)
  448. return;
  449. auto shift = _scenes[level]->selectionObjectsView.shift;
  450. int3 pos = newObj->pos;
  451. pos.z = level;
  452. pos.x += shift.x(); pos.y += shift.y();
  453. newObj->pos = pos;
  454. Initializer init(newObj, defaultPlayer);
  455. _map->getEditManager()->insertObject(newObj);
  456. _mapHandler->invalidate(newObj);
  457. _scenes[level]->objectsView.setDirty(newObj);
  458. _scenes[level]->selectionObjectsView.newObject = nullptr;
  459. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  460. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  461. _scenes[level]->objectsView.draw();
  462. _scenes[level]->selectionObjectsView.draw();
  463. _scenes[level]->passabilityView.update();
  464. _miniscenes[level]->updateViews();
  465. main->mapChanged();
  466. }
  467. bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
  468. {
  469. //find all objects of such type
  470. int objCounter = 0;
  471. for(auto o : _map->objects)
  472. {
  473. if(o->ID == newObj->ID && o->subID == newObj->subID)
  474. {
  475. ++objCounter;
  476. }
  477. }
  478. if(newObj->ID == Obj::GRAIL && objCounter >= 1) //special case for grail
  479. {
  480. auto typeName = QString::fromStdString(newObj->typeName);
  481. auto subTypeName = QString::fromStdString(newObj->subTypeName);
  482. error = QString("There can be only one grail object on the map");
  483. return false; //maplimit reached
  484. }
  485. if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
  486. {
  487. error = "Hero cannot be created as NEUTRAL";
  488. return false;
  489. }
  490. return true;
  491. }
  492. void MapController::undo()
  493. {
  494. _map->getEditManager()->getUndoManager().undo();
  495. resetMapHandler();
  496. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  497. main->mapChanged();
  498. }
  499. void MapController::redo()
  500. {
  501. _map->getEditManager()->getUndoManager().redo();
  502. resetMapHandler();
  503. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  504. main->mapChanged();
  505. }
  506. ModCompatibilityInfo MapController::modAssessmentAll()
  507. {
  508. ModCompatibilityInfo result;
  509. for(auto primaryID : VLC->objtypeh->knownObjects())
  510. {
  511. for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
  512. {
  513. auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
  514. auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
  515. if(modName != "core")
  516. result[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
  517. }
  518. }
  519. return result;
  520. }
  521. ModCompatibilityInfo MapController::modAssessmentMap(const CMap & map)
  522. {
  523. ModCompatibilityInfo result;
  524. for(auto obj : map.objects)
  525. {
  526. if(obj->ID == Obj::HERO)
  527. continue; //stub!
  528. auto handler = obj->getObjectHandler();
  529. auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
  530. if(modName != "core")
  531. result[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
  532. }
  533. //TODO: terrains?
  534. return result;
  535. }