CBonusSelection.cpp 19 KB

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  1. /*
  2. * CBonusSelection.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CBonusSelection.h"
  12. #include <vcmi/spells/Spell.h>
  13. #include <vcmi/spells/Service.h>
  14. #include "CSelectionBase.h"
  15. #include "ExtraOptionsTab.h"
  16. #include "../CPlayerInterface.h"
  17. #include "../CServerHandler.h"
  18. #include "../mainmenu/CMainMenu.h"
  19. #include "../mainmenu/CPrologEpilogVideo.h"
  20. #include "../media/IMusicPlayer.h"
  21. #include "../widgets/CComponent.h"
  22. #include "../widgets/Buttons.h"
  23. #include "../widgets/MiscWidgets.h"
  24. #include "../widgets/ObjectLists.h"
  25. #include "../widgets/TextControls.h"
  26. #include "../widgets/VideoWidget.h"
  27. #include "../windows/GUIClasses.h"
  28. #include "../windows/InfoWindows.h"
  29. #include "../render/IImage.h"
  30. #include "../render/IRenderHandler.h"
  31. #include "../render/CAnimation.h"
  32. #include "../render/Graphics.h"
  33. #include "../GameEngine.h"
  34. #include "../GameInstance.h"
  35. #include "../gui/Shortcut.h"
  36. #include "../gui/WindowHandler.h"
  37. #include "../adventureMap/AdventureMapInterface.h"
  38. #include "../../lib/CConfigHandler.h"
  39. #include "../../lib/CCreatureHandler.h"
  40. #include "../../lib/CSkillHandler.h"
  41. #include "../../lib/GameLibrary.h"
  42. #include "../../lib/StartInfo.h"
  43. #include "../../lib/campaign/CampaignState.h"
  44. #include "../../lib/entities/building/CBuilding.h"
  45. #include "../../lib/entities/building/CBuildingHandler.h"
  46. #include "../../lib/entities/faction/CFaction.h"
  47. #include "../../lib/entities/faction/CTown.h"
  48. #include "../../lib/entities/faction/CTownHandler.h"
  49. #include "../../lib/entities/hero/CHeroHandler.h"
  50. #include "../../lib/filesystem/Filesystem.h"
  51. #include "../../lib/mapObjects/CGHeroInstance.h"
  52. #include "../../lib/mapping/CMapHeader.h"
  53. #include "../../lib/mapping/CMapInfo.h"
  54. #include "../../lib/mapping/CMapService.h"
  55. #include "../../lib/texts/CGeneralTextHandler.h"
  56. std::shared_ptr<CampaignState> CBonusSelection::getCampaign()
  57. {
  58. return GAME->server().si->campState;
  59. }
  60. CBonusSelection::CBonusSelection()
  61. : CWindowObject(BORDERED)
  62. {
  63. OBJECT_CONSTRUCTION;
  64. setBackground(getCampaign()->getRegions().getBackgroundName());
  65. panelBackground = std::make_shared<CPicture>(ImagePath::builtin("CAMPBRF.BMP"), 456, 6);
  66. const auto & playVideo = [this]()
  67. {
  68. ENGINE->windows().createAndPushWindow<CPrologEpilogVideo>(
  69. getCampaign()->scenario(GAME->server().campaignMap).prolog,
  70. [this]() { redraw(); } );
  71. };
  72. buttonStart = std::make_shared<CButton>(
  73. Point(475, 536), AnimationPath::builtin("CBBEGIB.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), EShortcut::GLOBAL_ACCEPT
  74. );
  75. buttonRestart = std::make_shared<CButton>(Point(475, 536), AnimationPath::builtin("CBRESTB.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), EShortcut::GLOBAL_ACCEPT);
  76. buttonVideo = std::make_shared<CButton>(Point(705, 214), AnimationPath::builtin("CBVIDEB.DEF"), CButton::tooltip(), playVideo, EShortcut::LOBBY_REPLAY_VIDEO);
  77. buttonBack = std::make_shared<CButton>(Point(624, 536), AnimationPath::builtin("CBCANCB.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), EShortcut::GLOBAL_CANCEL);
  78. campaignName = std::make_shared<CLabel>(481, 28, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, GAME->server().si->getCampaignName(), 250);
  79. iconsMapSizes = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRMPSZ"), 4, 0, 735, 26);
  80. labelCampaignDescription = std::make_shared<CLabel>(481, 63, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, LIBRARY->generaltexth->allTexts[38]);
  81. campaignDescription = std::make_shared<CTextBox>(getCampaign()->getDescriptionTranslated(), Rect(480, 86, 286, 117), 1);
  82. bool videoButtonActive = GAME->server().getState() == EClientState::GAMEPLAY;
  83. int availableSpace = videoButtonActive ? 225 : 285;
  84. mapName = std::make_shared<CLabel>(481, 219, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, GAME->server().mi->getNameTranslated(), availableSpace );
  85. labelMapDescription = std::make_shared<CLabel>(481, 253, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, LIBRARY->generaltexth->allTexts[496]);
  86. mapDescription = std::make_shared<CTextBox>("", Rect(480, 278, 286, 108), 1);
  87. labelChooseBonus = std::make_shared<CLabel>(475, 432, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, LIBRARY->generaltexth->allTexts[71]);
  88. groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, &GAME->server(), _1));
  89. flagbox = std::make_shared<CFlagBox>(Rect(486, 407, 335, 23));
  90. std::vector<std::string> difficulty;
  91. std::string difficultyString = LIBRARY->generaltexth->allTexts[492];
  92. boost::split(difficulty, difficultyString, boost::is_any_of(" "));
  93. labelDifficulty = std::make_shared<CLabel>(724, settings["general"]["enableUiEnhancements"].Bool() ? 457 : 432, FONT_MEDIUM, ETextAlignment::TOPCENTER, Colors::WHITE, difficulty.back());
  94. for(size_t b = 0; b < difficultyIcons.size(); ++b)
  95. {
  96. difficultyIcons[b] = std::make_shared<CAnimImage>(AnimationPath::builtinTODO("GSPBUT" + std::to_string(b + 3) + ".DEF"), 0, 0, 709, settings["general"]["enableUiEnhancements"].Bool() ? 480 : 455);
  97. difficultyIconAreas[b] = std::make_shared<LRClickableArea>(difficultyIcons[b]->pos - pos.topLeft(), nullptr, [b]() { CRClickPopup::createAndPush(LIBRARY->generaltexth->zelp[24 + b].second); });
  98. }
  99. if(getCampaign()->playerSelectedDifficulty())
  100. {
  101. Point posLeft = settings["general"]["enableUiEnhancements"].Bool() ? Point(693, 495) : Point(694, 508);
  102. Point posRight = settings["general"]["enableUiEnhancements"].Bool() ? Point(739, 495) : Point(738, 508);
  103. buttonDifficultyLeft = std::make_shared<CButton>(posLeft, AnimationPath::builtin("SCNRBLF.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this), EShortcut::MOVE_LEFT);
  104. buttonDifficultyRight = std::make_shared<CButton>(posRight, AnimationPath::builtin("SCNRBRT.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this), EShortcut::MOVE_RIGHT);
  105. }
  106. for(auto scenarioID : getCampaign()->allScenarios())
  107. {
  108. if(getCampaign()->isAvailable(scenarioID))
  109. regions.push_back(std::make_shared<CRegion>(scenarioID, true, true, false, getCampaign()->getRegions()));
  110. else if(getCampaign()->isConquered(scenarioID)) //display as striped
  111. regions.push_back(std::make_shared<CRegion>(scenarioID, false, false, false, getCampaign()->getRegions()));
  112. else
  113. regions.push_back(std::make_shared<CRegion>(scenarioID, false, false, true, getCampaign()->getRegions()));
  114. }
  115. if (!getCampaign()->getMusic().empty())
  116. ENGINE->music().playMusic( getCampaign()->getMusic(), true, false);
  117. if(GAME->server().getState() != EClientState::GAMEPLAY && settings["general"]["enableUiEnhancements"].Bool())
  118. {
  119. tabExtraOptions = std::make_shared<ExtraOptionsTab>();
  120. tabExtraOptions->recActions = UPDATE | SHOWALL | LCLICK | RCLICK_POPUP;
  121. tabExtraOptions->recreate(true);
  122. tabExtraOptions->setEnabled(false);
  123. buttonExtraOptions = std::make_shared<CButton>(Point(643, 431), AnimationPath::builtin("GSPBUT2.DEF"), LIBRARY->generaltexth->zelp[46], [this]{ tabExtraOptions->setEnabled(!tabExtraOptions->isActive()); ENGINE->windows().totalRedraw(); }, EShortcut::LOBBY_EXTRA_OPTIONS);
  124. buttonExtraOptions->setTextOverlay(LIBRARY->generaltexth->translate("vcmi.optionsTab.extraOptions.hover"), FONT_SMALL, Colors::WHITE);
  125. }
  126. }
  127. void CBonusSelection::createBonusesIcons()
  128. {
  129. OBJECT_CONSTRUCTION;
  130. const CampaignScenario & scenario = getCampaign()->scenario(GAME->server().campaignMap);
  131. const std::vector<CampaignBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  132. groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, &GAME->server(), _1));
  133. constexpr std::array bonusPics =
  134. {
  135. "SPELLBON.DEF", // Spell
  136. "TWCRPORT.DEF", // Monster
  137. "", // Building - BO*.BMP
  138. "ARTIFBON.DEF", // Artifact
  139. "SPELLBON.DEF", // Spell scroll
  140. "PSKILBON.DEF", // Primary skill
  141. "SSKILBON.DEF", // Secondary skill
  142. "BORES.DEF", // Resource
  143. "PORTRAITSLARGE", // Hero HPL*.BMP
  144. "PORTRAITSLARGE"
  145. // Player - CREST58.DEF
  146. };
  147. for(int i = 0; i < bonDescs.size(); i++)
  148. {
  149. int bonusType = static_cast<size_t>(bonDescs[i].type);
  150. std::string picName = bonusPics[bonusType];
  151. size_t picNumber = bonDescs[i].info2;
  152. MetaString desc;
  153. switch(bonDescs[i].type)
  154. {
  155. case CampaignBonusType::SPELL:
  156. desc.appendLocalString(EMetaText::GENERAL_TXT, 715);
  157. desc.replaceName(SpellID(bonDescs[i].info2));
  158. break;
  159. case CampaignBonusType::MONSTER:
  160. picNumber = bonDescs[i].info2 + 2;
  161. desc.appendLocalString(EMetaText::GENERAL_TXT, 717);
  162. desc.replaceNumber(bonDescs[i].info3);
  163. desc.replaceNamePlural(bonDescs[i].info2);
  164. break;
  165. case CampaignBonusType::BUILDING:
  166. {
  167. FactionID faction;
  168. for(auto & elem : GAME->server().si->playerInfos)
  169. {
  170. if(elem.second.isControlledByHuman())
  171. {
  172. faction = elem.second.castle;
  173. break;
  174. }
  175. }
  176. assert(faction.hasValue());
  177. BuildingID buildID;
  178. if(getCampaign()->formatVCMI())
  179. buildID = BuildingID(bonDescs[i].info1);
  180. else
  181. buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  182. picName = graphics->ERMUtoPicture[faction.getNum()][buildID.getNum()];
  183. picNumber = -1;
  184. if(vstd::contains((*LIBRARY->townh)[faction]->town->buildings, buildID))
  185. desc.appendTextID((*LIBRARY->townh)[faction]->town->buildings.find(buildID)->second->getNameTextID());
  186. break;
  187. }
  188. case CampaignBonusType::ARTIFACT:
  189. desc.appendLocalString(EMetaText::GENERAL_TXT, 715);
  190. desc.replaceName(ArtifactID(bonDescs[i].info2));
  191. break;
  192. case CampaignBonusType::SPELL_SCROLL:
  193. desc.appendLocalString(EMetaText::GENERAL_TXT, 716);
  194. desc.replaceName(SpellID(bonDescs[i].info2));
  195. break;
  196. case CampaignBonusType::PRIMARY_SKILL:
  197. {
  198. int leadingSkill = -1;
  199. std::vector<std::pair<int, int>> toPrint; //primary skills to be listed <num, val>
  200. const ui8 * ptr = reinterpret_cast<const ui8 *>(&bonDescs[i].info2);
  201. for(int g = 0; g < GameConstants::PRIMARY_SKILLS; ++g)
  202. {
  203. if(leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  204. {
  205. leadingSkill = g;
  206. }
  207. if(ptr[g] != 0)
  208. {
  209. toPrint.push_back(std::make_pair(g, ptr[g]));
  210. }
  211. }
  212. picNumber = leadingSkill;
  213. desc.appendLocalString(EMetaText::GENERAL_TXT, 715);
  214. std::string substitute; //text to be printed instead of %s
  215. for(int v = 0; v < toPrint.size(); ++v)
  216. {
  217. substitute += std::to_string(toPrint[v].second);
  218. substitute += " " + LIBRARY->generaltexth->primarySkillNames[toPrint[v].first];
  219. if(v != toPrint.size() - 1)
  220. {
  221. substitute += ", ";
  222. }
  223. }
  224. desc.replaceRawString(substitute);
  225. break;
  226. }
  227. case CampaignBonusType::SECONDARY_SKILL:
  228. desc.appendLocalString(EMetaText::GENERAL_TXT, 718);
  229. desc.replaceTextID(TextIdentifier("core", "skilllev", bonDescs[i].info3 - 1).get());
  230. desc.replaceName(SecondarySkill(bonDescs[i].info2));
  231. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  232. break;
  233. case CampaignBonusType::RESOURCE:
  234. {
  235. desc.appendLocalString(EMetaText::GENERAL_TXT, 717);
  236. switch(bonDescs[i].info1)
  237. {
  238. case EGameResID::COMMON: //wood + ore
  239. {
  240. desc.replaceLocalString(EMetaText::GENERAL_TXT, 721);
  241. picNumber = 7;
  242. break;
  243. }
  244. case EGameResID::RARE : //mercury + sulfur + crystal + gems
  245. {
  246. desc.replaceLocalString(EMetaText::GENERAL_TXT, 722);
  247. picNumber = 8;
  248. break;
  249. }
  250. default:
  251. {
  252. desc.replaceName(GameResID(bonDescs[i].info1));
  253. picNumber = bonDescs[i].info1;
  254. }
  255. }
  256. desc.replaceNumber(bonDescs[i].info2);
  257. break;
  258. }
  259. case CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO:
  260. {
  261. auto superhero = getCampaign()->strongestHero(static_cast<CampaignScenarioID>(bonDescs[i].info2), PlayerColor(bonDescs[i].info1));
  262. if(!superhero)
  263. logGlobal->warn("No superhero! How could it be transferred?");
  264. picNumber = superhero ? superhero->getIconIndex() : 0;
  265. desc.appendLocalString(EMetaText::GENERAL_TXT, 719);
  266. desc.replaceRawString(getCampaign()->scenario(static_cast<CampaignScenarioID>(bonDescs[i].info2)).scenarioName.toString());
  267. break;
  268. }
  269. case CampaignBonusType::HERO:
  270. if(bonDescs[i].info2 == HeroTypeID::CAMP_RANDOM.getNum())
  271. {
  272. desc.appendLocalString(EMetaText::GENERAL_TXT, 720); // Start with random hero
  273. picNumber = -1;
  274. picName = "CBONN1A3.BMP";
  275. }
  276. else
  277. {
  278. desc.appendLocalString(EMetaText::GENERAL_TXT, 715); // Start with %s
  279. desc.replaceTextID(LIBRARY->heroh->objects[bonDescs[i].info2]->getNameTextID());
  280. }
  281. break;
  282. }
  283. std::shared_ptr<CToggleButton> bonusButton = std::make_shared<CToggleButton>(Point(475 + i * 68, 455), AnimationPath::builtin("campaignBonusSelection"), CButton::tooltip(desc.toString(), desc.toString()), nullptr, EShortcut::NONE, false, [this](){
  284. if(buttonStart->isActive() && !buttonStart->isBlocked())
  285. CBonusSelection::startMap();
  286. });
  287. if(picNumber != -1)
  288. bonusButton->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin(picName), picNumber));
  289. else
  290. bonusButton->setOverlay(std::make_shared<CPicture>(ImagePath::builtin(picName)));
  291. if(GAME->server().campaignBonus == i)
  292. bonusButton->setBorderColor(Colors::BRIGHT_YELLOW);
  293. groupBonuses->addToggle(i, bonusButton);
  294. }
  295. if(getCampaign()->getBonusID(GAME->server().campaignMap))
  296. groupBonuses->setSelected(*getCampaign()->getBonusID(GAME->server().campaignMap));
  297. }
  298. void CBonusSelection::updateAfterStateChange()
  299. {
  300. if(GAME->server().getState() != EClientState::GAMEPLAY)
  301. {
  302. buttonRestart->disable();
  303. buttonVideo->disable();
  304. buttonStart->enable();
  305. buttonBack->block(!getCampaign()->conqueredScenarios().empty());
  306. }
  307. else
  308. {
  309. buttonStart->disable();
  310. buttonRestart->enable();
  311. buttonVideo->enable();
  312. buttonBack->block(false);
  313. if(buttonDifficultyLeft)
  314. buttonDifficultyLeft->disable();
  315. if(buttonDifficultyRight)
  316. buttonDifficultyRight->disable();
  317. }
  318. if(GAME->server().campaignBonus == -1)
  319. {
  320. buttonStart->block(getCampaign()->scenario(GAME->server().campaignMap).travelOptions.bonusesToChoose.size());
  321. }
  322. else
  323. {
  324. buttonStart->block(false);
  325. }
  326. for(auto region : regions)
  327. region->updateState();
  328. if(!GAME->server().mi)
  329. return;
  330. iconsMapSizes->setFrame(GAME->server().mi->getMapSizeIconId());
  331. mapName->setText(GAME->server().mi->getNameTranslated());
  332. mapDescription->setText(GAME->server().mi->getDescriptionTranslated());
  333. for(size_t i = 0; i < difficultyIcons.size(); i++)
  334. {
  335. if(i == GAME->server().si->difficulty)
  336. {
  337. difficultyIcons[i]->enable();
  338. difficultyIconAreas[i]->enable();
  339. }
  340. else
  341. {
  342. difficultyIcons[i]->disable();
  343. difficultyIconAreas[i]->disable();
  344. }
  345. }
  346. flagbox->recreate();
  347. createBonusesIcons();
  348. }
  349. void CBonusSelection::goBack()
  350. {
  351. if(GAME->server().getState() != EClientState::GAMEPLAY)
  352. {
  353. ENGINE->windows().popWindows(2);
  354. GAME->mainmenu()->playMusic();
  355. }
  356. else
  357. {
  358. close();
  359. if(adventureInt)
  360. adventureInt->onAudioResumed();
  361. }
  362. // TODO: we can actually only pop bonus selection interface for custom campaigns
  363. // Though this would require clearing CLobbyScreen::bonusSel pointer when poping this interface
  364. /*
  365. else
  366. {
  367. close();
  368. GAME->server().state = EClientState::LOBBY;
  369. }
  370. */
  371. }
  372. void CBonusSelection::startMap()
  373. {
  374. if (!GAME->server().validateGameStart())
  375. return;
  376. auto showPrologVideo = [this]()
  377. {
  378. auto exitCb = []()
  379. {
  380. logGlobal->info("Starting scenario %d", GAME->server().campaignMap.getNum());
  381. GAME->server().sendStartGame();
  382. };
  383. const CampaignScenario & scenario = getCampaign()->scenario(GAME->server().campaignMap);
  384. if(scenario.prolog.hasPrologEpilog)
  385. {
  386. ENGINE->windows().createAndPushWindow<CPrologEpilogVideo>(scenario.prolog, exitCb);
  387. }
  388. else
  389. {
  390. exitCb();
  391. }
  392. };
  393. //block buttons immediately
  394. buttonStart->block(true);
  395. buttonRestart->block(true);
  396. buttonVideo->block(true);
  397. buttonBack->block(true);
  398. if(GAME->interface()) // we're currently ingame, so ask for starting new map and end game
  399. {
  400. close();
  401. GAME->interface()->showYesNoDialog(LIBRARY->generaltexth->allTexts[67], [=]()
  402. {
  403. showPrologVideo();
  404. }, 0);
  405. }
  406. else
  407. {
  408. showPrologVideo();
  409. }
  410. }
  411. void CBonusSelection::restartMap()
  412. {
  413. close();
  414. GAME->interface()->showYesNoDialog(
  415. LIBRARY->generaltexth->allTexts[67],
  416. [=]()
  417. {
  418. ENGINE->dispatchMainThread(
  419. []()
  420. {
  421. GAME->server().sendRestartGame();
  422. }
  423. );
  424. },
  425. 0
  426. );
  427. }
  428. void CBonusSelection::increaseDifficulty()
  429. {
  430. GAME->server().setDifficulty(GAME->server().si->difficulty + 1);
  431. }
  432. void CBonusSelection::decreaseDifficulty()
  433. {
  434. // avoid negative overflow (0 - 1 = 255)
  435. if (GAME->server().si->difficulty > 0)
  436. GAME->server().setDifficulty(GAME->server().si->difficulty - 1);
  437. }
  438. CBonusSelection::CRegion::CRegion(CampaignScenarioID id, bool accessible, bool selectable, bool labelOnly, const CampaignRegions & campDsc)
  439. : CIntObject(LCLICK | SHOW_POPUP | TIME), idOfMapAndRegion(id), accessible(accessible), selectable(selectable), labelOnly(labelOnly), blinkAnim({})
  440. {
  441. OBJECT_CONSTRUCTION;
  442. pos += campDsc.getPosition(id);
  443. auto color = GAME->server().si->campState->scenario(idOfMapAndRegion).regionColor;
  444. graphicsNotSelected = std::make_shared<CPicture>(campDsc.getAvailableName(id, color));
  445. graphicsNotSelected->disable();
  446. graphicsSelected = std::make_shared<CPicture>(campDsc.getSelectedName(id, color));
  447. graphicsSelected->disable();
  448. graphicsStriped = std::make_shared<CPicture>(campDsc.getConqueredName(id, color));
  449. graphicsStriped->disable();
  450. pos.w = graphicsNotSelected->pos.w;
  451. pos.h = graphicsNotSelected->pos.h;
  452. auto labelPos = campDsc.getLabelPosition(id);
  453. if(labelPos)
  454. {
  455. auto mapHeader = GAME->server().si->campState->getMapHeader(idOfMapAndRegion);
  456. label = std::make_shared<CLabel>((*labelPos).x, (*labelPos).y, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, mapHeader->name.toString());
  457. }
  458. }
  459. void CBonusSelection::CRegion::updateState(bool disableAll)
  460. {
  461. if(labelOnly)
  462. return;
  463. if(disableAll)
  464. {
  465. graphicsNotSelected->disable();
  466. graphicsSelected->disable();
  467. graphicsStriped->disable();
  468. }
  469. else if(!accessible)
  470. {
  471. graphicsNotSelected->disable();
  472. graphicsSelected->disable();
  473. graphicsStriped->enable();
  474. }
  475. else if(GAME->server().campaignMap == idOfMapAndRegion)
  476. {
  477. graphicsNotSelected->disable();
  478. graphicsSelected->enable();
  479. graphicsStriped->disable();
  480. }
  481. else
  482. {
  483. graphicsNotSelected->enable();
  484. graphicsSelected->disable();
  485. graphicsStriped->disable();
  486. }
  487. }
  488. void CBonusSelection::CRegion::tick(uint32_t msPassed)
  489. {
  490. if(!accessible)
  491. {
  492. removeUsedEvents(TIME);
  493. return;
  494. }
  495. blinkAnim.msPassed += msPassed;
  496. if(blinkAnim.msPassed >= 150)
  497. {
  498. blinkAnim.state = !blinkAnim.state;
  499. blinkAnim.msPassed -= 150;
  500. if(blinkAnim.state)
  501. blinkAnim.count++;
  502. else if(blinkAnim.count >= 3)
  503. removeUsedEvents(TIME);
  504. }
  505. updateState(blinkAnim.state);
  506. setRedrawParent(true);
  507. redraw();
  508. }
  509. void CBonusSelection::CRegion::clickReleased(const Point & cursorPosition)
  510. {
  511. if(!labelOnly && selectable && !graphicsNotSelected->getSurface()->isTransparent(cursorPosition - pos.topLeft()))
  512. {
  513. GAME->server().setCampaignMap(idOfMapAndRegion);
  514. }
  515. }
  516. void CBonusSelection::CRegion::showPopupWindow(const Point & cursorPosition)
  517. {
  518. // FIXME: For some reason "down" is only ever contain indeterminate_value
  519. auto & text = GAME->server().si->campState->scenario(idOfMapAndRegion).regionText;
  520. if(!labelOnly && !graphicsNotSelected->getSurface()->isTransparent(cursorPosition - pos.topLeft()) && !text.empty())
  521. {
  522. CRClickPopup::createAndPush(text.toString());
  523. }
  524. }