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- /*
- * NetPacksLobbyClient.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "LobbyClientNetPackVisitors.h"
- #include "lobby/CSelectionBase.h"
- #include "lobby/CLobbyScreen.h"
- #include "lobby/OptionsTab.h"
- #include "lobby/RandomMapTab.h"
- #include "lobby/TurnOptionsTab.h"
- #include "lobby/ExtraOptionsTab.h"
- #include "lobby/SelectionTab.h"
- #include "lobby/CBonusSelection.h"
- #include "globalLobby/GlobalLobbyWindow.h"
- #include "globalLobby/GlobalLobbyServerSetup.h"
- #include "globalLobby/GlobalLobbyClient.h"
- #include "CServerHandler.h"
- #include "GameChatHandler.h"
- #include "CGameInfo.h"
- #include "Client.h"
- #include "gui/CGuiHandler.h"
- #include "gui/WindowHandler.h"
- #include "widgets/Buttons.h"
- #include "widgets/TextControls.h"
- #include "media/CMusicHandler.h"
- #include "media/IVideoPlayer.h"
- #include "windows/GUIClasses.h"
- #include "../lib/CConfigHandler.h"
- #include "../lib/texts/CGeneralTextHandler.h"
- #include "../lib/serializer/Connection.h"
- #include "../lib/campaign/CampaignState.h"
- void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
- {
- result = false;
- // Check if it's LobbyClientConnected for our client
- if(pack.uuid == handler.logicConnection->uuid)
- {
- handler.logicConnection->setSerializationVersion(pack.version);
- handler.logicConnection->connectionID = pack.clientId;
- if(handler.mapToStart)
- {
- handler.setMapInfo(handler.mapToStart);
- }
- else if(!settings["session"]["headless"].Bool())
- {
- if (GH.windows().topWindow<CSimpleJoinScreen>())
- GH.windows().popWindows(1);
- if (!GH.windows().findWindows<GlobalLobbyServerSetup>().empty())
- {
- assert(handler.serverMode == EServerMode::LOBBY_HOST);
- // announce opened game room
- // TODO: find better approach?
- int roomType = settings["lobby"]["roomType"].Integer();
- int roomPlayerLimit = settings["lobby"]["roomPlayerLimit"].Integer();
- if (roomType != 0)
- handler.getGlobalLobby().sendOpenRoom("private", roomPlayerLimit);
- else
- handler.getGlobalLobby().sendOpenRoom("public", roomPlayerLimit);
- }
- while (!GH.windows().findWindows<GlobalLobbyWindow>().empty())
- {
- // if global lobby is open, pop all dialogs on top of it as well as lobby itself
- GH.windows().popWindows(1);
- }
- bool hideScreen = handler.campaignStateToSend && (!handler.campaignStateToSend->campaignSet.empty() || handler.campaignStateToSend->lastScenario());
- GH.windows().createAndPushWindow<CLobbyScreen>(handler.screenType, hideScreen);
- }
- handler.setState(EClientState::LOBBY);
- }
- }
- void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
- {
- if(pack.clientId != handler.logicConnection->connectionID)
- {
- result = false;
- return;
- }
- }
- void ApplyOnLobbyScreenNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
- {
- if(auto w = GH.windows().topWindow<CLoadingScreen>())
- GH.windows().popWindow(w);
-
- if(GH.windows().count() > 0)
- GH.windows().popWindows(1);
- }
- void ApplyOnLobbyScreenNetPackVisitor::visitLobbyChatMessage(LobbyChatMessage & pack)
- {
- handler.getGameChat().onNewLobbyMessageReceived(pack.playerName, pack.message.toString());
- }
- void ApplyOnLobbyScreenNetPackVisitor::visitLobbyGuiAction(LobbyGuiAction & pack)
- {
- if(!lobby || !handler.isGuest())
- return;
- switch(pack.action)
- {
- case LobbyGuiAction::NO_TAB:
- lobby->toggleTab(lobby->curTab);
- break;
- case LobbyGuiAction::OPEN_OPTIONS:
- lobby->toggleTab(lobby->tabOpt);
- break;
- case LobbyGuiAction::OPEN_SCENARIO_LIST:
- lobby->toggleTab(lobby->tabSel);
- break;
- case LobbyGuiAction::OPEN_RANDOM_MAP_OPTIONS:
- lobby->toggleTab(lobby->tabRand);
- break;
- case LobbyGuiAction::OPEN_TURN_OPTIONS:
- lobby->toggleTab(lobby->tabTurnOptions);
- break;
- case LobbyGuiAction::OPEN_EXTRA_OPTIONS:
- lobby->toggleTab(lobby->tabExtraOptions);
- break;
- }
- }
- void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyRestartGame(LobbyRestartGame & pack)
- {
- assert(handler.getState() == EClientState::GAMEPLAY);
- handler.restartGameplay();
- handler.sendStartGame();
- }
- void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyPrepareStartGame(LobbyPrepareStartGame & pack)
- {
- handler.client = std::make_unique<CClient>();
- handler.logicConnection->enterLobbyConnectionMode();
- handler.logicConnection->setCallback(handler.client.get());
- }
- void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
- {
- if(pack.clientId != -1 && pack.clientId != handler.logicConnection->connectionID)
- {
- result = false;
- return;
- }
-
- handler.setState(EClientState::STARTING);
- if(handler.si->mode != EStartMode::LOAD_GAME || pack.clientId == handler.logicConnection->connectionID)
- {
- auto modeBackup = handler.si->mode;
- handler.si = pack.initializedStartInfo;
- handler.si->mode = modeBackup;
- }
- handler.startGameplay(pack.initializedGameState);
- }
- void ApplyOnLobbyScreenNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
- {
- if(auto w = GH.windows().topWindow<CLoadingScreen>())
- {
- w->finish();
- w->tick(0);
- w->redraw();
- }
- }
- void ApplyOnLobbyScreenNetPackVisitor::visitLobbyLoadProgress(LobbyLoadProgress & pack)
- {
- if(auto w = GH.windows().topWindow<CLoadingScreen>())
- {
- w->set(pack.progress);
- w->tick(0);
- w->redraw();
- }
- }
- void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyUpdateState(LobbyUpdateState & pack)
- {
- pack.hostChanged = pack.state.hostClientId != handler.hostClientId;
- static_cast<LobbyState &>(handler) = pack.state;
- if(handler.mapToStart && handler.mi)
- {
- handler.startMapAfterConnection(nullptr);
- handler.sendStartGame();
- }
- }
- void ApplyOnLobbyScreenNetPackVisitor::visitLobbyUpdateState(LobbyUpdateState & pack)
- {
- if(!lobby) //stub: ignore message for game mode
- return;
-
- if(!lobby->bonusSel && handler.si->campState && handler.getState() == EClientState::LOBBY_CAMPAIGN)
- {
- auto bonusSel = std::make_shared<CBonusSelection>();
- lobby->bonusSel = bonusSel;
- if(!handler.si->campState->conqueredScenarios().size() && !handler.si->campState->getIntroVideo().empty() && CCS->videoh->open(handler.si->campState->getIntroVideo(), 1))
- {
- CCS->musich->stopMusic();
- GH.windows().createAndPushWindow<VideoWindow>(handler.si->campState->getIntroVideo(), handler.si->campState->getVideoRim().empty() ? ImagePath::builtin("INTRORIM") : handler.si->campState->getVideoRim(), false, 1, [bonusSel](bool skipped){
- if(!CSH->si->campState->getMusic().empty())
- CCS->musich->playMusic(CSH->si->campState->getMusic(), true, false);
- GH.windows().pushWindow(bonusSel);
- });
- }
- else
- GH.windows().pushWindow(bonusSel);
- }
- if(lobby->bonusSel)
- lobby->bonusSel->updateAfterStateChange();
- else
- lobby->updateAfterStateChange();
- if(pack.hostChanged || pack.refreshList)
- lobby->toggleMode(handler.isHost());
- }
- void ApplyOnLobbyScreenNetPackVisitor::visitLobbyShowMessage(LobbyShowMessage & pack)
- {
- if(!lobby) //stub: ignore message for game mode
- return;
-
- lobby->buttonStart->block(false);
- handler.showServerError(pack.message.toString());
- }
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