BattleInterfaceClasses.cpp 39 KB

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  1. /*
  2. * BattleInterfaceClasses.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleInterfaceClasses.h"
  12. #include "BattleInterface.h"
  13. #include "BattleActionsController.h"
  14. #include "BattleRenderer.h"
  15. #include "BattleSiegeController.h"
  16. #include "BattleFieldController.h"
  17. #include "BattleStacksController.h"
  18. #include "BattleWindow.h"
  19. #include "../CGameInfo.h"
  20. #include "../CPlayerInterface.h"
  21. #include "../gui/CursorHandler.h"
  22. #include "../gui/CGuiHandler.h"
  23. #include "../gui/Shortcut.h"
  24. #include "../gui/MouseButton.h"
  25. #include "../gui/WindowHandler.h"
  26. #include "../media/IMusicPlayer.h"
  27. #include "../render/Canvas.h"
  28. #include "../render/IImage.h"
  29. #include "../render/IFont.h"
  30. #include "../render/Graphics.h"
  31. #include "../widgets/Buttons.h"
  32. #include "../widgets/CComponent.h"
  33. #include "../widgets/Images.h"
  34. #include "../widgets/Slider.h"
  35. #include "../widgets/TextControls.h"
  36. #include "../widgets/VideoWidget.h"
  37. #include "../widgets/GraphicalPrimitiveCanvas.h"
  38. #include "../windows/CMessage.h"
  39. #include "../windows/CCreatureWindow.h"
  40. #include "../windows/CSpellWindow.h"
  41. #include "../windows/InfoWindows.h"
  42. #include "../render/CAnimation.h"
  43. #include "../render/IRenderHandler.h"
  44. #include "../adventureMap/CInGameConsole.h"
  45. #include "../eventsSDL/InputHandler.h"
  46. #include "../../CCallback.h"
  47. #include "../../lib/CStack.h"
  48. #include "../../lib/CConfigHandler.h"
  49. #include "../../lib/CCreatureHandler.h"
  50. #include "../../lib/entities/hero/CHeroClass.h"
  51. #include "../../lib/entities/hero/CHero.h"
  52. #include "../../lib/gameState/InfoAboutArmy.h"
  53. #include "../../lib/texts/CGeneralTextHandler.h"
  54. #include "../../lib/texts/TextOperations.h"
  55. #include "../../lib/StartInfo.h"
  56. #include "../../lib/mapObjects/CGTownInstance.h"
  57. #include "../../lib/networkPacks/PacksForClientBattle.h"
  58. #include "../../lib/json/JsonUtils.h"
  59. void BattleConsole::showAll(Canvas & to)
  60. {
  61. CIntObject::showAll(to);
  62. Point line1 (pos.x + pos.w/2, pos.y + 8);
  63. Point line2 (pos.x + pos.w/2, pos.y + 24);
  64. auto visibleText = getVisibleText();
  65. if(visibleText.size() > 0)
  66. to.drawText(line1, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, visibleText[0]);
  67. if(visibleText.size() > 1)
  68. to.drawText(line2, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, visibleText[1]);
  69. }
  70. std::vector<std::string> BattleConsole::getVisibleText() const
  71. {
  72. // high priority texts that hide battle log entries
  73. for(const auto & text : {consoleText, hoverText})
  74. {
  75. if (text.empty())
  76. continue;
  77. auto result = CMessage::breakText(text, pos.w, FONT_SMALL);
  78. if(result.size() > 2 && text.find('\n') != std::string::npos)
  79. {
  80. // Text has too many lines to fit into console, but has line breaks. Try ignore them and fit text that way
  81. std::string cleanText = boost::algorithm::replace_all_copy(text, "\n", " ");
  82. result = CMessage::breakText(cleanText, pos.w, FONT_SMALL);
  83. }
  84. if(result.size() > 2)
  85. result.resize(2);
  86. return result;
  87. }
  88. // log is small enough to fit entirely - display it as such
  89. if (logEntries.size() < 3)
  90. return logEntries;
  91. return { logEntries[scrollPosition - 1], logEntries[scrollPosition] };
  92. }
  93. std::vector<std::string> BattleConsole::splitText(const std::string &text)
  94. {
  95. std::vector<std::string> lines;
  96. std::vector<std::string> output;
  97. boost::split(lines, text, boost::is_any_of("\n"));
  98. const auto & font = GH.renderHandler().loadFont(FONT_SMALL);
  99. for(const auto & line : lines)
  100. {
  101. if (font->getStringWidth(text) < pos.w)
  102. {
  103. output.push_back(line);
  104. }
  105. else
  106. {
  107. std::vector<std::string> substrings = CMessage::breakText(line, pos.w, FONT_SMALL);
  108. output.insert(output.end(), substrings.begin(), substrings.end());
  109. }
  110. }
  111. return output;
  112. }
  113. bool BattleConsole::addText(const std::string & text)
  114. {
  115. logGlobal->trace("CBattleConsole message: %s", text);
  116. auto newLines = splitText(text);
  117. logEntries.insert(logEntries.end(), newLines.begin(), newLines.end());
  118. scrollPosition = (int)logEntries.size()-1;
  119. redraw();
  120. return true;
  121. }
  122. void BattleConsole::scrollUp(ui32 by)
  123. {
  124. if(scrollPosition > static_cast<int>(by))
  125. scrollPosition -= by;
  126. redraw();
  127. }
  128. void BattleConsole::scrollDown(ui32 by)
  129. {
  130. if(scrollPosition + by < logEntries.size())
  131. scrollPosition += by;
  132. redraw();
  133. }
  134. BattleConsole::BattleConsole(const BattleInterface & owner, std::shared_ptr<CPicture> backgroundSource, const Point & objectPos, const Point & imagePos, const Point &size)
  135. : CIntObject(LCLICK)
  136. , owner(owner)
  137. , scrollPosition(-1)
  138. , enteringText(false)
  139. {
  140. OBJECT_CONSTRUCTION;
  141. pos += objectPos;
  142. pos.w = size.x;
  143. pos.h = size.y;
  144. background = std::make_shared<CPicture>(backgroundSource->getSurface(), Rect(imagePos, size), 0, 0 );
  145. }
  146. void BattleConsole::deactivate()
  147. {
  148. if (enteringText)
  149. LOCPLINT->cingconsole->endEnteringText(false);
  150. CIntObject::deactivate();
  151. }
  152. void BattleConsole::clickPressed(const Point & cursorPosition)
  153. {
  154. if(owner.makingTurn() && !owner.openingPlaying())
  155. {
  156. GH.windows().createAndPushWindow<BattleConsoleWindow>(boost::algorithm::join(logEntries, "\n"));
  157. }
  158. }
  159. void BattleConsole::setEnteringMode(bool on)
  160. {
  161. consoleText.clear();
  162. if (on)
  163. {
  164. assert(enteringText == false);
  165. GH.startTextInput(pos);
  166. }
  167. else
  168. {
  169. assert(enteringText == true);
  170. GH.stopTextInput();
  171. }
  172. enteringText = on;
  173. redraw();
  174. }
  175. void BattleConsole::setEnteredText(const std::string & text)
  176. {
  177. assert(enteringText == true);
  178. consoleText = text;
  179. redraw();
  180. }
  181. void BattleConsole::write(const std::string & Text)
  182. {
  183. hoverText = Text;
  184. redraw();
  185. }
  186. void BattleConsole::clearIfMatching(const std::string & Text)
  187. {
  188. if (hoverText == Text)
  189. clear();
  190. }
  191. void BattleConsole::clear()
  192. {
  193. write({});
  194. }
  195. BattleConsoleWindow::BattleConsoleWindow(const std::string & text)
  196. : CWindowObject(BORDERED)
  197. {
  198. OBJECT_CONSTRUCTION;
  199. pos.w = 429;
  200. pos.h = 434;
  201. updateShadow();
  202. center();
  203. backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
  204. buttonOk = std::make_shared<CButton>(Point(183, 388), AnimationPath::builtin("IOKAY"), CButton::tooltip(), [this](){ close(); }, EShortcut::GLOBAL_ACCEPT);
  205. Rect textArea(18, 17, 393, 354);
  206. textBoxBackgroundBorder = std::make_shared<TransparentFilledRectangle>(textArea, ColorRGBA(0, 0, 0, 75), ColorRGBA(128, 100, 75));
  207. textBox = std::make_shared<CTextBox>(text, textArea.resize(-5), CSlider::BROWN);
  208. if(textBox->slider)
  209. textBox->slider->scrollToMax();
  210. }
  211. const CGHeroInstance * BattleHero::instance()
  212. {
  213. return hero;
  214. }
  215. void BattleHero::tick(uint32_t msPassed)
  216. {
  217. size_t groupIndex = static_cast<size_t>(phase);
  218. float timePassed = msPassed / 1000.f;
  219. flagCurrentFrame += currentSpeed * timePassed;
  220. currentFrame += currentSpeed * timePassed;
  221. if(flagCurrentFrame >= flagAnimation->size(0))
  222. flagCurrentFrame -= flagAnimation->size(0);
  223. if(currentFrame >= animation->size(groupIndex))
  224. {
  225. currentFrame -= animation->size(groupIndex);
  226. switchToNextPhase();
  227. }
  228. }
  229. void BattleHero::render(Canvas & canvas)
  230. {
  231. size_t groupIndex = static_cast<size_t>(phase);
  232. auto flagFrame = flagAnimation->getImage(flagCurrentFrame, 0, true);
  233. auto heroFrame = animation->getImage(currentFrame, groupIndex, true);
  234. Point heroPosition = pos.center() - parent->pos.topLeft() - heroFrame->dimensions() / 2;
  235. Point flagPosition = pos.center() - parent->pos.topLeft() - flagFrame->dimensions() / 2;
  236. if(defender)
  237. flagPosition += Point(-4, -41);
  238. else
  239. flagPosition += Point(4, -41);
  240. canvas.draw(flagFrame, flagPosition);
  241. canvas.draw(heroFrame, heroPosition);
  242. }
  243. void BattleHero::pause()
  244. {
  245. currentSpeed = 0.f;
  246. }
  247. void BattleHero::play()
  248. {
  249. //H3 speed: 10 fps ( 100 ms per frame)
  250. currentSpeed = 10.f;
  251. }
  252. float BattleHero::getFrame() const
  253. {
  254. return currentFrame;
  255. }
  256. void BattleHero::collectRenderableObjects(BattleRenderer & renderer)
  257. {
  258. auto hex = defender ? BattleHex(GameConstants::BFIELD_WIDTH-1) : BattleHex(0);
  259. renderer.insert(EBattleFieldLayer::HEROES, hex, [this](BattleRenderer::RendererRef canvas)
  260. {
  261. render(canvas);
  262. });
  263. }
  264. void BattleHero::onPhaseFinished(const std::function<void()> & callback)
  265. {
  266. phaseFinishedCallback = callback;
  267. }
  268. void BattleHero::setPhase(EHeroAnimType newPhase)
  269. {
  270. nextPhase = newPhase;
  271. switchToNextPhase(); //immediately switch to next phase and then restore idling phase
  272. nextPhase = EHeroAnimType::HOLDING;
  273. }
  274. void BattleHero::heroLeftClicked()
  275. {
  276. if(owner.actionsController->heroSpellcastingModeActive()) //we are casting a spell
  277. return;
  278. if(!hero || !owner.makingTurn())
  279. return;
  280. if(owner.getBattle()->battleCanCastSpell(hero, spells::Mode::HERO) == ESpellCastProblem::OK) //check conditions
  281. {
  282. CCS->curh->set(Cursor::Map::POINTER);
  283. GH.windows().createAndPushWindow<CSpellWindow>(hero, owner.getCurrentPlayerInterface());
  284. }
  285. }
  286. void BattleHero::heroRightClicked()
  287. {
  288. if(settings["battle"]["stickyHeroInfoWindows"].Bool())
  289. return;
  290. Point windowPosition;
  291. if(GH.screenDimensions().x < 1000)
  292. {
  293. windowPosition.x = (!defender) ? owner.fieldController->pos.left() + 1 : owner.fieldController->pos.right() - 79;
  294. windowPosition.y = owner.fieldController->pos.y + 135;
  295. }
  296. else
  297. {
  298. windowPosition.x = (!defender) ? owner.fieldController->pos.left() - 93 : owner.fieldController->pos.right() + 15;
  299. windowPosition.y = owner.fieldController->pos.y;
  300. }
  301. InfoAboutHero targetHero;
  302. if(owner.makingTurn() || settings["session"]["spectate"].Bool())
  303. {
  304. auto h = defender ? owner.defendingHeroInstance : owner.attackingHeroInstance;
  305. targetHero.initFromHero(h, InfoAboutHero::EInfoLevel::INBATTLE);
  306. GH.windows().createAndPushWindow<HeroInfoWindow>(targetHero, &windowPosition);
  307. }
  308. }
  309. void BattleHero::switchToNextPhase()
  310. {
  311. phase = nextPhase;
  312. currentFrame = 0.f;
  313. auto copy = phaseFinishedCallback;
  314. phaseFinishedCallback.clear();
  315. copy();
  316. }
  317. BattleHero::BattleHero(const BattleInterface & owner, const CGHeroInstance * hero, bool defender):
  318. defender(defender),
  319. hero(hero),
  320. owner(owner),
  321. phase(EHeroAnimType::HOLDING),
  322. nextPhase(EHeroAnimType::HOLDING),
  323. currentSpeed(0.f),
  324. currentFrame(0.f),
  325. flagCurrentFrame(0.f)
  326. {
  327. AnimationPath animationPath;
  328. if(!hero->getHeroType()->battleImage.empty())
  329. animationPath = hero->getHeroType()->battleImage;
  330. else
  331. if(hero->gender == EHeroGender::FEMALE)
  332. animationPath = hero->getHeroClass()->imageBattleFemale;
  333. else
  334. animationPath = hero->getHeroClass()->imageBattleMale;
  335. animation = GH.renderHandler().loadAnimation(animationPath, EImageBlitMode::WITH_SHADOW);
  336. pos.w = 64;
  337. pos.h = 136;
  338. pos.x = owner.fieldController->pos.x + (defender ? (owner.fieldController->pos.w - pos.w) : 0);
  339. pos.y = owner.fieldController->pos.y;
  340. if(defender)
  341. animation->verticalFlip();
  342. if(defender)
  343. flagAnimation = GH.renderHandler().loadAnimation(AnimationPath::builtin("CMFLAGR"), EImageBlitMode::COLORKEY);
  344. else
  345. flagAnimation = GH.renderHandler().loadAnimation(AnimationPath::builtin("CMFLAGL"), EImageBlitMode::COLORKEY);
  346. flagAnimation->playerColored(hero->tempOwner);
  347. switchToNextPhase();
  348. play();
  349. addUsedEvents(TIME);
  350. }
  351. QuickSpellPanel::QuickSpellPanel(BattleInterface & owner)
  352. : CIntObject(0), owner(owner)
  353. {
  354. OBJECT_CONSTRUCTION;
  355. addUsedEvents(LCLICK | SHOW_POPUP | MOVE | INPUT_MODE_CHANGE);
  356. pos = Rect(0, 0, 52, 600);
  357. background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  358. rect = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, pos.w + 1, pos.h + 1), ColorRGBA(0, 0, 0, 0), ColorRGBA(241, 216, 120, 255));
  359. create();
  360. }
  361. std::vector<std::tuple<SpellID, bool>> QuickSpellPanel::getSpells() const
  362. {
  363. std::vector<SpellID> spellIds;
  364. std::vector<bool> spellIdsFromSetting;
  365. for(int i = 0; i < QUICKSPELL_SLOTS; i++)
  366. {
  367. std::string spellIdentifier = persistentStorage["quickSpell"][std::to_string(i)].String();
  368. SpellID id;
  369. try
  370. {
  371. id = SpellID::decode(spellIdentifier);
  372. }
  373. catch(const IdentifierResolutionException& e)
  374. {
  375. id = SpellID::NONE;
  376. }
  377. spellIds.push_back(id);
  378. spellIdsFromSetting.push_back(id != SpellID::NONE);
  379. }
  380. // autofill empty slots with spells if possible
  381. auto hero = owner.getBattle()->battleGetMyHero();
  382. for(int i = 0; i < QUICKSPELL_SLOTS; i++)
  383. {
  384. if(spellIds[i] != SpellID::NONE)
  385. continue;
  386. for(const auto & availableSpellID : CGI->spellh->getDefaultAllowed())
  387. {
  388. const auto * availableSpell = availableSpellID.toSpell();
  389. if(!availableSpell->isAdventure() && !availableSpell->isCreatureAbility() && hero->canCastThisSpell(availableSpell) && !vstd::contains(spellIds, availableSpell->getId()))
  390. {
  391. spellIds[i] = availableSpell->getId();
  392. break;
  393. }
  394. }
  395. }
  396. std::vector<std::tuple<SpellID, bool>> ret;
  397. for(int i = 0; i < QUICKSPELL_SLOTS; i++)
  398. ret.push_back(std::make_tuple(spellIds[i], spellIdsFromSetting[i]));
  399. return ret;
  400. }
  401. void QuickSpellPanel::create()
  402. {
  403. OBJECT_CONSTRUCTION;
  404. const JsonNode config = JsonUtils::assembleFromFiles("config/shortcutsConfig");
  405. labels.clear();
  406. buttons.clear();
  407. buttonsDisabled.clear();
  408. auto hero = owner.getBattle()->battleGetMyHero();
  409. if(!hero)
  410. return;
  411. auto spells = getSpells();
  412. for(int i = 0; i < QUICKSPELL_SLOTS; i++) {
  413. SpellID id;
  414. bool fromSettings;
  415. std::tie(id, fromSettings) = spells[i];
  416. auto button = std::make_shared<CButton>(Point(2, 7 + 50 * i), AnimationPath::builtin("spellint"), CButton::tooltip(), [this, id, hero](){
  417. if(id.hasValue() && id.toSpell()->canBeCast(owner.getBattle().get(), spells::Mode::HERO, hero))
  418. {
  419. owner.castThisSpell(id);
  420. }
  421. });
  422. button->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("spellint"), id != SpellID::NONE ? id.num + 1 : 0));
  423. button->addPopupCallback([this, i, hero](){
  424. GH.input().hapticFeedback();
  425. GH.windows().createAndPushWindow<CSpellWindow>(hero, owner.curInt.get(), true, [this, i](SpellID spell){
  426. Settings configID = persistentStorage.write["quickSpell"][std::to_string(i)];
  427. configID->String() = spell == SpellID::NONE ? "" : spell.toSpell()->identifier;
  428. create();
  429. });
  430. });
  431. if(fromSettings)
  432. buttonsIsAutoGenerated.push_back(std::make_shared<TransparentFilledRectangle>(Rect(45, 37 + 50 * i, 5, 5), Colors::ORANGE));
  433. if(!id.hasValue() || !id.toSpell()->canBeCast(owner.getBattle().get(), spells::Mode::HERO, hero))
  434. {
  435. buttonsDisabled.push_back(std::make_shared<TransparentFilledRectangle>(Rect(2, 7 + 50 * i, 48, 36), ColorRGBA(0, 0, 0, 172)));
  436. }
  437. if(GH.input().getCurrentInputMode() == InputMode::KEYBOARD_AND_MOUSE)
  438. labels.push_back(std::make_shared<CLabel>(7, 10 + 50 * i, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, config["keyboard"]["battleSpellShortcut" + std::to_string(i)].String()));
  439. buttons.push_back(button);
  440. }
  441. }
  442. void QuickSpellPanel::show(Canvas & to)
  443. {
  444. showAll(to);
  445. CIntObject::show(to);
  446. }
  447. void QuickSpellPanel::inputModeChanged(InputMode modi)
  448. {
  449. create();
  450. redraw();
  451. }
  452. HeroInfoBasicPanel::HeroInfoBasicPanel(const InfoAboutHero & hero, Point * position, bool initializeBackground)
  453. : CIntObject(0)
  454. {
  455. OBJECT_CONSTRUCTION;
  456. if (position != nullptr)
  457. moveTo(*position);
  458. if(initializeBackground)
  459. {
  460. background = std::make_shared<CPicture>(ImagePath::builtin("CHRPOP"));
  461. background->setPlayerColor(hero.owner);
  462. }
  463. initializeData(hero);
  464. }
  465. void HeroInfoBasicPanel::initializeData(const InfoAboutHero & hero)
  466. {
  467. OBJECT_CONSTRUCTION;
  468. auto attack = hero.details->primskills[0];
  469. auto defense = hero.details->primskills[1];
  470. auto power = hero.details->primskills[2];
  471. auto knowledge = hero.details->primskills[3];
  472. auto morale = hero.details->morale;
  473. auto luck = hero.details->luck;
  474. auto currentSpellPoints = hero.details->mana;
  475. auto maxSpellPoints = hero.details->manaLimit;
  476. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero.getIconIndex(), 0, 10, 6));
  477. //primary stats
  478. labels.push_back(std::make_shared<CLabel>(9, 75, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":"));
  479. labels.push_back(std::make_shared<CLabel>(9, 87, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":"));
  480. labels.push_back(std::make_shared<CLabel>(9, 99, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[382] + ":"));
  481. labels.push_back(std::make_shared<CLabel>(9, 111, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[383] + ":"));
  482. labels.push_back(std::make_shared<CLabel>(69, 87, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(attack)));
  483. labels.push_back(std::make_shared<CLabel>(69, 99, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(defense)));
  484. labels.push_back(std::make_shared<CLabel>(69, 111, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(power)));
  485. labels.push_back(std::make_shared<CLabel>(69, 123, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(knowledge)));
  486. //morale+luck
  487. labels.push_back(std::make_shared<CLabel>(9, 131, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":"));
  488. labels.push_back(std::make_shared<CLabel>(9, 143, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":"));
  489. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), morale + 3, 0, 47, 131));
  490. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), luck + 3, 0, 47, 143));
  491. //spell points
  492. labels.push_back(std::make_shared<CLabel>(39, 174, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[387]));
  493. labels.push_back(std::make_shared<CLabel>(39, 186, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(currentSpellPoints) + "/" + std::to_string(maxSpellPoints)));
  494. }
  495. void HeroInfoBasicPanel::update(const InfoAboutHero & updatedInfo)
  496. {
  497. icons.clear();
  498. labels.clear();
  499. initializeData(updatedInfo);
  500. }
  501. void HeroInfoBasicPanel::show(Canvas & to)
  502. {
  503. showAll(to);
  504. CIntObject::show(to);
  505. }
  506. StackInfoBasicPanel::StackInfoBasicPanel(const CStack * stack, bool initializeBackground)
  507. : CIntObject(0)
  508. {
  509. OBJECT_CONSTRUCTION;
  510. if(initializeBackground)
  511. {
  512. background = std::make_shared<CPicture>(ImagePath::builtin("CCRPOP"));
  513. background->pos.y += 37;
  514. background->setPlayerColor(stack->getOwner());
  515. background2 = std::make_shared<CPicture>(ImagePath::builtin("CHRPOP"));
  516. background2->setPlayerColor(stack->getOwner());
  517. }
  518. initializeData(stack);
  519. }
  520. void StackInfoBasicPanel::initializeData(const CStack * stack)
  521. {
  522. OBJECT_CONSTRUCTION;
  523. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), stack->creatureId() + 2, 0, 10, 6));
  524. labels.push_back(std::make_shared<CLabel>(10 + 58, 6 + 64, FONT_MEDIUM, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, TextOperations::formatMetric(stack->getCount(), 4)));
  525. auto attack = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getAttack(stack->isShooter())) + "(" + std::to_string(stack->getAttack(stack->isShooter())) + ")";
  526. auto defense = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getDefense(stack->isShooter())) + "(" + std::to_string(stack->getDefense(stack->isShooter())) + ")";
  527. auto damage = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getMinDamage(stack->isShooter())) + "-" + std::to_string(stack->getMaxDamage(stack->isShooter()));
  528. auto health = CGI->creatures()->getByIndex(stack->creatureIndex())->getMaxHealth();
  529. auto morale = stack->moraleVal();
  530. auto luck = stack->luckVal();
  531. auto killed = stack->getKilled();
  532. auto healthRemaining = TextOperations::formatMetric(std::max(stack->getAvailableHealth() - (stack->getCount() - 1) * health, (si64)0), 4);
  533. //primary stats*/
  534. labels.push_back(std::make_shared<CLabel>(9, 75, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":"));
  535. labels.push_back(std::make_shared<CLabel>(9, 87, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":"));
  536. labels.push_back(std::make_shared<CLabel>(9, 99, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[386] + ":"));
  537. labels.push_back(std::make_shared<CLabel>(9, 111, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[389] + ":"));
  538. labels.push_back(std::make_shared<CLabel>(69, 87, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, attack));
  539. labels.push_back(std::make_shared<CLabel>(69, 99, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, defense));
  540. labels.push_back(std::make_shared<CLabel>(69, 111, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, damage));
  541. labels.push_back(std::make_shared<CLabel>(69, 123, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(health)));
  542. //morale+luck
  543. labels.push_back(std::make_shared<CLabel>(9, 131, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":"));
  544. labels.push_back(std::make_shared<CLabel>(9, 143, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":"));
  545. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), morale + 3, 0, 47, 131));
  546. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), luck + 3, 0, 47, 143));
  547. //extra information
  548. labels.push_back(std::make_shared<CLabel>(9, 168, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, VLC->generaltexth->translate("vcmi.battleWindow.killed") + ":"));
  549. labels.push_back(std::make_shared<CLabel>(9, 180, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[389] + ":"));
  550. labels.push_back(std::make_shared<CLabel>(69, 180, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(killed)));
  551. labels.push_back(std::make_shared<CLabel>(69, 192, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, healthRemaining));
  552. //spells
  553. static const Point firstPos(15, 206); // position of 1st spell box
  554. static const Point offset(0, 38); // offset of each spell box from previous
  555. for(int i = 0; i < 3; i++)
  556. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SpellInt"), 78, 0, firstPos.x + offset.x * i, firstPos.y + offset.y * i));
  557. int printed=0; //how many effect pics have been printed
  558. std::vector<SpellID> spells = stack->activeSpells();
  559. for(SpellID effect : spells)
  560. {
  561. //not all effects have graphics (for eg. Acid Breath)
  562. //for modded spells iconEffect is added to SpellInt.def
  563. const bool hasGraphics = (effect < SpellID::THUNDERBOLT) || (effect >= SpellID::AFTER_LAST);
  564. if (hasGraphics)
  565. {
  566. //FIXME: support permanent duration
  567. int duration = stack->getFirstBonus(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(effect)))->turnsRemain;
  568. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SpellInt"), effect + 1, 0, firstPos.x + offset.x * printed, firstPos.y + offset.y * printed));
  569. if(settings["general"]["enableUiEnhancements"].Bool())
  570. labels.push_back(std::make_shared<CLabel>(firstPos.x + offset.x * printed + 46, firstPos.y + offset.y * printed + 36, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(duration)));
  571. if(++printed >= 3 || (printed == 2 && spells.size() > 3)) // interface limit reached
  572. break;
  573. }
  574. }
  575. if(spells.size() == 0)
  576. labelsMultiline.push_back(std::make_shared<CMultiLineLabel>(Rect(firstPos.x, firstPos.y, 48, 36), EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[674]));
  577. if(spells.size() > 3)
  578. labelsMultiline.push_back(std::make_shared<CMultiLineLabel>(Rect(firstPos.x + offset.x * 2, firstPos.y + offset.y * 2 - 4, 48, 36), EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, "..."));
  579. }
  580. void StackInfoBasicPanel::update(const CStack * updatedInfo)
  581. {
  582. icons.clear();
  583. labels.clear();
  584. labelsMultiline.clear();
  585. initializeData(updatedInfo);
  586. }
  587. void StackInfoBasicPanel::show(Canvas & to)
  588. {
  589. showAll(to);
  590. CIntObject::show(to);
  591. }
  592. HeroInfoWindow::HeroInfoWindow(const InfoAboutHero & hero, Point * position)
  593. : CWindowObject(RCLICK_POPUP | SHADOW_DISABLED, ImagePath::builtin("CHRPOP"))
  594. {
  595. OBJECT_CONSTRUCTION;
  596. if (position != nullptr)
  597. moveTo(*position);
  598. background->setPlayerColor(hero.owner); //maybe add this functionality to base class?
  599. content = std::make_shared<HeroInfoBasicPanel>(hero, nullptr, false);
  600. }
  601. BattleResultWindow::BattleResultWindow(const BattleResult & br, CPlayerInterface & _owner, bool allowReplay)
  602. : owner(_owner)
  603. {
  604. OBJECT_CONSTRUCTION;
  605. background = std::make_shared<CPicture>(ImagePath::builtin("CPRESULT"));
  606. background->setPlayerColor(owner.playerID);
  607. pos = center(background->pos);
  608. exit = std::make_shared<CButton>(Point(384, 505), AnimationPath::builtin("iok6432.def"), std::make_pair("", ""), [&](){ bExitf();}, EShortcut::GLOBAL_ACCEPT);
  609. exit->setBorderColor(Colors::METALLIC_GOLD);
  610. if(allowReplay || owner.cb->getStartInfo()->extraOptionsInfo.unlimitedReplay)
  611. {
  612. repeat = std::make_shared<CButton>(Point(24, 505), AnimationPath::builtin("icn6432.def"), std::make_pair("", ""), [&](){ bRepeatf();}, EShortcut::GLOBAL_CANCEL);
  613. repeat->setBorderColor(Colors::METALLIC_GOLD);
  614. labels.push_back(std::make_shared<CLabel>(232, 520, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->translate("vcmi.battleResultsWindow.applyResultsLabel")));
  615. }
  616. if(br.winner == BattleSide::ATTACKER)
  617. {
  618. labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));
  619. }
  620. else
  621. {
  622. labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));
  623. }
  624. if(br.winner == BattleSide::DEFENDER)
  625. {
  626. labels.push_back(std::make_shared<CLabel>(412, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));
  627. }
  628. else
  629. {
  630. labels.push_back(std::make_shared<CLabel>(408, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));
  631. }
  632. labels.push_back(std::make_shared<CLabel>(232, 302, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[407]));
  633. labels.push_back(std::make_shared<CLabel>(232, 332, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[408]));
  634. labels.push_back(std::make_shared<CLabel>(232, 428, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[409]));
  635. std::string sideNames[2] = {"N/A", "N/A"};
  636. for(auto i : {BattleSide::ATTACKER, BattleSide::DEFENDER})
  637. {
  638. auto heroInfo = owner.cb->getBattle(br.battleID)->battleGetHeroInfo(i);
  639. const int xs[] = {21, 392};
  640. if(heroInfo.portraitSource.isValid()) //attacking hero
  641. {
  642. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), heroInfo.getIconIndex(), 0, xs[static_cast<int>(i)], 38));
  643. sideNames[static_cast<int>(i)] = heroInfo.name;
  644. }
  645. else
  646. {
  647. auto stacks = owner.cb->getBattle(br.battleID)->battleGetAllStacks();
  648. vstd::erase_if(stacks, [i](const CStack * stack) //erase stack of other side and not coming from garrison
  649. {
  650. return stack->unitSide() != i || !stack->base;
  651. });
  652. auto best = vstd::maxElementByFun(stacks, [](const CStack * stack)
  653. {
  654. return stack->unitType()->getAIValue();
  655. });
  656. if(best != stacks.end()) //should be always but to be safe...
  657. {
  658. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), (*best)->unitType()->getIconIndex(), 0, xs[static_cast<int>(i)], 38));
  659. sideNames[static_cast<int>(i)] = (*best)->unitType()->getNamePluralTranslated();
  660. }
  661. }
  662. }
  663. //printing attacker and defender's names
  664. labels.push_back(std::make_shared<CLabel>(89, 37, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, sideNames[0]));
  665. labels.push_back(std::make_shared<CLabel>(381, 53, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, sideNames[1]));
  666. //printing casualties
  667. for(auto step : {BattleSide::ATTACKER, BattleSide::DEFENDER})
  668. {
  669. if(br.casualties[step].size()==0)
  670. {
  671. labels.push_back(std::make_shared<CLabel>(235, 360 + 97 * static_cast<int>(step), FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[523]));
  672. }
  673. else
  674. {
  675. int xPos = 235 - ((int)br.casualties[step].size()*32 + ((int)br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
  676. int yPos = 344 + static_cast<int>(step) * 97;
  677. for(auto & elem : br.casualties[step])
  678. {
  679. auto creature = CGI->creatures()->getByIndex(elem.first);
  680. if (creature->getId() == CreatureID::ARROW_TOWERS )
  681. continue; // do not show destroyed towers in battle results
  682. icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), creature->getIconIndex(), 0, xPos, yPos));
  683. std::ostringstream amount;
  684. amount<<elem.second;
  685. labels.push_back(std::make_shared<CLabel>(xPos + 16, yPos + 42, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, amount.str()));
  686. xPos += 42;
  687. }
  688. }
  689. }
  690. auto resources = getResources(br);
  691. description = std::make_shared<CTextBox>(resources.resultText.toString(), Rect(69, 203, 330, 68), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  692. videoPlayer = std::make_shared<VideoWidget>(Point(107, 70), resources.prologueVideo, resources.loopedVideo, false);
  693. CCS->musich->playMusic(resources.musicName, false, true);
  694. }
  695. BattleResultResources BattleResultWindow::getResources(const BattleResult & br)
  696. {
  697. //printing result description
  698. bool weAreAttacker = owner.cb->getBattle(br.battleID)->battleGetMySide() == BattleSide::ATTACKER;
  699. bool weAreDefender = !weAreAttacker;
  700. bool weWon = (br.winner == BattleSide::ATTACKER && weAreAttacker) || (br.winner == BattleSide::DEFENDER && !weAreAttacker);
  701. bool isSiege = owner.cb->getBattle(br.battleID)->battleGetDefendedTown() != nullptr;
  702. BattleResultResources resources;
  703. if(weWon)
  704. {
  705. if(isSiege && weAreDefender)
  706. {
  707. resources.musicName = AudioPath::builtin("Music/Defend Castle");
  708. resources.prologueVideo = VideoPath::builtin("DEFENDALL.BIK");
  709. resources.loopedVideo = VideoPath::builtin("defendloop.bik");
  710. }
  711. else
  712. {
  713. resources.musicName = AudioPath::builtin("Music/Win Battle");
  714. resources.prologueVideo = VideoPath::builtin("WIN3.BIK");
  715. resources.loopedVideo = VideoPath::builtin("WIN3.BIK");
  716. }
  717. switch(br.result)
  718. {
  719. case EBattleResult::NORMAL:
  720. resources.resultText.appendTextID("core.genrltxt.304");
  721. break;
  722. case EBattleResult::ESCAPE:
  723. resources.resultText.appendTextID("core.genrltxt.303");
  724. break;
  725. case EBattleResult::SURRENDER:
  726. resources.resultText.appendTextID("core.genrltxt.302");
  727. break;
  728. default:
  729. throw std::runtime_error("Invalid battle result!");
  730. }
  731. const CGHeroInstance * ourHero = owner.cb->getBattle(br.battleID)->battleGetMyHero();
  732. if (ourHero)
  733. {
  734. resources.resultText.appendTextID("core.genrltxt.305");
  735. resources.resultText.replaceTextID(ourHero->getNameTranslated());
  736. resources.resultText.replaceNumber(br.exp[weAreAttacker ? BattleSide::ATTACKER : BattleSide::DEFENDER]);
  737. }
  738. }
  739. else // we lose
  740. {
  741. switch(br.result)
  742. {
  743. case EBattleResult::NORMAL:
  744. resources.resultText.appendTextID("core.genrltxt.311");
  745. resources.musicName = AudioPath::builtin("Music/LoseCombat");
  746. resources.prologueVideo = VideoPath::builtin("LBSTART.BIK");
  747. resources.loopedVideo = VideoPath::builtin("LBLOOP.BIK");
  748. break;
  749. case EBattleResult::ESCAPE:
  750. resources.resultText.appendTextID("core.genrltxt.310");
  751. resources.musicName = AudioPath::builtin("Music/Retreat Battle");
  752. resources.prologueVideo = VideoPath::builtin("RTSTART.BIK");
  753. resources.loopedVideo = VideoPath::builtin("RTLOOP.BIK");
  754. break;
  755. case EBattleResult::SURRENDER:
  756. resources.resultText.appendTextID("core.genrltxt.309");
  757. resources.musicName = AudioPath::builtin("Music/Surrender Battle");
  758. resources.prologueVideo = VideoPath::builtin("SURRENDER.BIK");
  759. resources.loopedVideo = VideoPath::builtin("SURRENDER.BIK");
  760. break;
  761. default:
  762. throw std::runtime_error("Invalid battle result!");
  763. }
  764. if(isSiege && weAreDefender)
  765. {
  766. resources.musicName = AudioPath::builtin("Music/LoseCastle");
  767. resources.prologueVideo = VideoPath::builtin("LOSECSTL.BIK");
  768. resources.loopedVideo = VideoPath::builtin("LOSECSLP.BIK");
  769. }
  770. }
  771. return resources;
  772. }
  773. void BattleResultWindow::activate()
  774. {
  775. owner.showingDialog->setBusy();
  776. CIntObject::activate();
  777. }
  778. void BattleResultWindow::buttonPressed(int button)
  779. {
  780. if (resultCallback)
  781. resultCallback(button);
  782. CPlayerInterface &intTmp = owner; //copy reference because "this" will be destructed soon
  783. close();
  784. if(GH.windows().topWindow<BattleWindow>())
  785. GH.windows().popWindows(1); //pop battle interface if present
  786. //Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
  787. //so we can be sure that there is no dialogs left on GUI stack.
  788. intTmp.showingDialog->setFree();
  789. }
  790. void BattleResultWindow::bExitf()
  791. {
  792. buttonPressed(0);
  793. }
  794. void BattleResultWindow::bRepeatf()
  795. {
  796. buttonPressed(1);
  797. }
  798. StackQueue::StackQueue(bool Embedded, BattleInterface & owner)
  799. : embedded(Embedded),
  800. owner(owner)
  801. {
  802. OBJECT_CONSTRUCTION;
  803. uint32_t queueSize = QUEUE_SIZE_BIG;
  804. if(embedded)
  805. {
  806. int32_t queueSmallOutsideYOffset = 65;
  807. bool queueSmallOutside = settings["battle"]["queueSmallOutside"].Bool() && (pos.y - queueSmallOutsideYOffset) >= 0;
  808. queueSize = std::clamp(static_cast<int>(settings["battle"]["queueSmallSlots"].Float()), 1, queueSmallOutside ? GH.screenDimensions().x / 41 : 19);
  809. pos.w = queueSize * 41;
  810. pos.h = 49;
  811. pos.x += parent->pos.w/2 - pos.w/2;
  812. pos.y += queueSmallOutside ? -queueSmallOutsideYOffset : 10;
  813. }
  814. else
  815. {
  816. pos.w = 800;
  817. pos.h = 85;
  818. pos.x += 0;
  819. pos.y -= pos.h;
  820. background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, pos.w, pos.h));
  821. }
  822. stackBoxes.resize(queueSize);
  823. for (int i = 0; i < stackBoxes.size(); i++)
  824. {
  825. stackBoxes[i] = std::make_shared<StackBox>(this);
  826. stackBoxes[i]->moveBy(Point(1 + (embedded ? 41 : 80) * i, 0));
  827. }
  828. }
  829. void StackQueue::show(Canvas & to)
  830. {
  831. if (embedded)
  832. showAll(to);
  833. CIntObject::show(to);
  834. }
  835. void StackQueue::update()
  836. {
  837. std::vector<battle::Units> queueData;
  838. owner.getBattle()->battleGetTurnOrder(queueData, stackBoxes.size(), 0);
  839. size_t boxIndex = 0;
  840. ui32 tmpTurn = -1;
  841. for(size_t turn = 0; turn < queueData.size() && boxIndex < stackBoxes.size(); turn++)
  842. {
  843. for(size_t unitIndex = 0; unitIndex < queueData[turn].size() && boxIndex < stackBoxes.size(); boxIndex++, unitIndex++)
  844. {
  845. ui32 currentTurn = owner.round + turn;
  846. stackBoxes[boxIndex]->setUnit(queueData[turn][unitIndex], turn, tmpTurn != currentTurn && owner.round != 0 && (!embedded || tmpTurn != -1) ? (std::optional<ui32>)currentTurn : std::nullopt);
  847. tmpTurn = currentTurn;
  848. }
  849. }
  850. for(; boxIndex < stackBoxes.size(); boxIndex++)
  851. stackBoxes[boxIndex]->setUnit(nullptr);
  852. }
  853. int32_t StackQueue::getSiegeShooterIconID()
  854. {
  855. return owner.siegeController->getSiegedTown()->getFactionID().getNum();
  856. }
  857. std::optional<uint32_t> StackQueue::getHoveredUnitIdIfAny() const
  858. {
  859. for(const auto & stackBox : stackBoxes)
  860. {
  861. if(stackBox->isHovered())
  862. {
  863. return stackBox->getBoundUnitID();
  864. }
  865. }
  866. return std::nullopt;
  867. }
  868. StackQueue::StackBox::StackBox(StackQueue * owner):
  869. CIntObject(SHOW_POPUP | HOVER), owner(owner)
  870. {
  871. OBJECT_CONSTRUCTION;
  872. background = std::make_shared<CPicture>(ImagePath::builtin(owner->embedded ? "StackQueueSmall" : "StackQueueLarge"));
  873. pos.w = background->pos.w;
  874. pos.h = background->pos.h;
  875. if(owner->embedded)
  876. {
  877. icon = std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), 0, 0, 5, 2);
  878. amount = std::make_shared<CLabel>(pos.w/2, pos.h - 7, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  879. roundRect = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, 2, 48), ColorRGBA(0, 0, 0, 255), ColorRGBA(0, 255, 0, 255));
  880. }
  881. else
  882. {
  883. icon = std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), 0, 0, 9, 1);
  884. amount = std::make_shared<CLabel>(pos.w/2, pos.h - 8, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
  885. roundRect = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, 15, 18), ColorRGBA(0, 0, 0, 255), ColorRGBA(241, 216, 120, 255));
  886. round = std::make_shared<CLabel>(6, 9, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  887. Point iconPos(pos.w - 16, pos.h - 16);
  888. defendIcon = std::make_shared<CPicture>(ImagePath::builtin("battle/QueueDefend"), iconPos);
  889. waitIcon = std::make_shared<CPicture>(ImagePath::builtin("battle/QueueWait"), iconPos);
  890. defendIcon->setEnabled(false);
  891. waitIcon->setEnabled(false);
  892. }
  893. roundRect->disable();
  894. }
  895. void StackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn, std::optional<ui32> currentTurn)
  896. {
  897. if(unit)
  898. {
  899. boundUnitID = unit->unitId();
  900. background->setPlayerColor(unit->unitOwner());
  901. icon->visible = true;
  902. // temporary code for mod compatibility:
  903. // first, set icon that should definitely exist (arrow tower icon in base vcmi mod)
  904. // second, try to switch to icon that should be provided by mod
  905. // if mod is not up to date and does have arrow tower icon yet - second setFrame call will fail and retain previously set image
  906. // for 1.2 release & later next line should be moved into 'else' block
  907. icon->setFrame(unit->creatureIconIndex(), 0);
  908. if (unit->unitType()->getId() == CreatureID::ARROW_TOWERS)
  909. icon->setFrame(owner->getSiegeShooterIconID(), 1);
  910. roundRect->setEnabled(currentTurn.has_value());
  911. if(!owner->embedded)
  912. round->setEnabled(currentTurn.has_value());
  913. amount->setText(TextOperations::formatMetric(unit->getCount(), 4));
  914. if(currentTurn && !owner->embedded)
  915. {
  916. std::string tmp = std::to_string(*currentTurn);
  917. const auto & font = GH.renderHandler().loadFont(FONT_SMALL);
  918. int len = font->getStringWidth(tmp);
  919. roundRect->pos.w = len + 6;
  920. round->pos = Rect(roundRect->pos.center().x, roundRect->pos.center().y, 0, 0);
  921. round->setText(tmp);
  922. }
  923. if(!owner->embedded)
  924. {
  925. bool defended = unit->defended(turn) || (turn > 0 && unit->defended(turn - 1));
  926. bool waited = unit->waited(turn) && !defended;
  927. defendIcon->setEnabled(defended);
  928. waitIcon->setEnabled(waited);
  929. }
  930. }
  931. else
  932. {
  933. boundUnitID = std::nullopt;
  934. background->setPlayerColor(PlayerColor::NEUTRAL);
  935. icon->visible = false;
  936. icon->setFrame(0);
  937. amount->setText("");
  938. if(!owner->embedded)
  939. {
  940. defendIcon->setEnabled(false);
  941. waitIcon->setEnabled(false);
  942. }
  943. }
  944. }
  945. std::optional<uint32_t> StackQueue::StackBox::getBoundUnitID() const
  946. {
  947. return boundUnitID;
  948. }
  949. bool StackQueue::StackBox::isBoundUnitHighlighted() const
  950. {
  951. auto unitIdsToHighlight = owner->owner.stacksController->getHoveredStacksUnitIds();
  952. return vstd::contains(unitIdsToHighlight, getBoundUnitID());
  953. }
  954. void StackQueue::StackBox::showAll(Canvas & to)
  955. {
  956. CIntObject::showAll(to);
  957. if(isBoundUnitHighlighted())
  958. to.drawBorder(background->pos, Colors::CYAN, 2);
  959. }
  960. void StackQueue::StackBox::show(Canvas & to)
  961. {
  962. CIntObject::show(to);
  963. if(isBoundUnitHighlighted())
  964. to.drawBorder(background->pos, Colors::CYAN, 2);
  965. }
  966. void StackQueue::StackBox::showPopupWindow(const Point & cursorPosition)
  967. {
  968. auto stacks = owner->owner.getBattle()->battleGetAllStacks();
  969. for(const CStack * stack : stacks)
  970. if(boundUnitID.has_value() && stack->unitId() == *boundUnitID)
  971. GH.windows().createAndPushWindow<CStackWindow>(stack, true);
  972. }