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- /*
- * SDLImage.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "SDLImage.h"
- #include "SDLImageLoader.h"
- #include "SDL_Extensions.h"
- #include "../render/ColorFilter.h"
- #include "../render/Colors.h"
- #include "../render/CBitmapHandler.h"
- #include "../render/CDefFile.h"
- #include "../render/Graphics.h"
- #include "../xBRZ/xbrz.h"
- #include "../gui/CGuiHandler.h"
- #include "../render/IScreenHandler.h"
- #include <tbb/parallel_for.h>
- #include <SDL_surface.h>
- #include <SDL_image.h>
- class SDLImageLoader;
- //First 8 colors in def palette used for transparency
- static constexpr std::array<SDL_Color, 8> sourcePalette = {{
- {0, 255, 255, SDL_ALPHA_OPAQUE},
- {255, 150, 255, SDL_ALPHA_OPAQUE},
- {255, 100, 255, SDL_ALPHA_OPAQUE},
- {255, 50, 255, SDL_ALPHA_OPAQUE},
- {255, 0, 255, SDL_ALPHA_OPAQUE},
- {255, 255, 0, SDL_ALPHA_OPAQUE},
- {180, 0, 255, SDL_ALPHA_OPAQUE},
- {0, 255, 0, SDL_ALPHA_OPAQUE}
- }};
- static constexpr std::array<ColorRGBA, 8> targetPalette = {{
- {0, 0, 0, 0 }, // 0 - transparency ( used in most images )
- {0, 0, 0, 64 }, // 1 - shadow border ( used in battle, adventure map def's )
- {0, 0, 0, 64 }, // 2 - shadow border ( used in fog-of-war def's )
- {0, 0, 0, 128}, // 3 - shadow body ( used in fog-of-war def's )
- {0, 0, 0, 128}, // 4 - shadow body ( used in battle, adventure map def's )
- {0, 0, 0, 0 }, // 5 - selection / owner flag ( used in battle, adventure map def's )
- {0, 0, 0, 128}, // 6 - shadow body below selection ( used in battle def's )
- {0, 0, 0, 64 } // 7 - shadow border below selection ( used in battle def's )
- }};
- static ui8 mixChannels(ui8 c1, ui8 c2, ui8 a1, ui8 a2)
- {
- return c1*a1 / 256 + c2*a2*(255 - a1) / 256 / 256;
- }
- static ColorRGBA addColors(const ColorRGBA & base, const ColorRGBA & over)
- {
- return ColorRGBA(
- mixChannels(over.r, base.r, over.a, base.a),
- mixChannels(over.g, base.g, over.a, base.a),
- mixChannels(over.b, base.b, over.a, base.a),
- static_cast<ui8>(over.a + base.a * (255 - over.a) / 256)
- );
- }
- static bool colorsSimilar (const SDL_Color & lhs, const SDL_Color & rhs)
- {
- // it seems that H3 does not requires exact match to replace colors -> (255, 103, 255) gets interpreted as shadow
- // exact logic is not clear and requires extensive testing with image editing
- // potential reason is that H3 uses 16-bit color format (565 RGB bits), meaning that 3 least significant bits are lost in red and blue component
- static const int threshold = 8;
- int diffR = static_cast<int>(lhs.r) - rhs.r;
- int diffG = static_cast<int>(lhs.g) - rhs.g;
- int diffB = static_cast<int>(lhs.b) - rhs.b;
- int diffA = static_cast<int>(lhs.a) - rhs.a;
- return std::abs(diffR) < threshold && std::abs(diffG) < threshold && std::abs(diffB) < threshold && std::abs(diffA) < threshold;
- }
- int IImage::width() const
- {
- return dimensions().x;
- }
- int IImage::height() const
- {
- return dimensions().y;
- }
- SDLImageShared::SDLImageShared(const CDefFile * data, size_t frame, size_t group, int preScaleFactor)
- : surf(nullptr),
- margins(0, 0),
- fullSize(0, 0),
- originalPalette(nullptr),
- preScaleFactor(preScaleFactor)
- {
- SDLImageLoader loader(this);
- data->loadFrame(frame, group, loader);
- savePalette();
- }
- SDLImageShared::SDLImageShared(SDL_Surface * from, int preScaleFactor)
- : surf(nullptr),
- margins(0, 0),
- fullSize(0, 0),
- originalPalette(nullptr),
- preScaleFactor(preScaleFactor)
- {
- surf = from;
- if (surf == nullptr)
- return;
- savePalette();
- surf->refcount++;
- fullSize.x = surf->w;
- fullSize.y = surf->h;
- }
- SDLImageShared::SDLImageShared(const ImagePath & filename, int preScaleFactor)
- : surf(nullptr),
- margins(0, 0),
- fullSize(0, 0),
- originalPalette(nullptr),
- preScaleFactor(preScaleFactor)
- {
- surf = BitmapHandler::loadBitmap(filename);
- if(surf == nullptr)
- {
- logGlobal->error("Error: failed to load image %s", filename.getOriginalName());
- return;
- }
- else
- {
- savePalette();
- fullSize.x = surf->w;
- fullSize.y = surf->h;
- optimizeSurface();
- }
- }
- void SDLImageShared::draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const
- {
- if (!surf)
- return;
- Rect sourceRect(0, 0, surf->w, surf->h);
- Point destShift(0, 0);
- if(src)
- {
- if(src->x < margins.x)
- destShift.x += margins.x - src->x;
- if(src->y < margins.y)
- destShift.y += margins.y - src->y;
- sourceRect = Rect(*src).intersect(Rect(margins.x, margins.y, surf->w, surf->h));
- sourceRect -= margins;
- }
- else
- destShift = margins;
- destShift += dest;
- SDL_SetSurfaceColorMod(surf, colorMultiplier.r, colorMultiplier.g, colorMultiplier.b);
- SDL_SetSurfaceAlphaMod(surf, alpha);
- if (alpha != SDL_ALPHA_OPAQUE || (mode != EImageBlitMode::OPAQUE && surf->format->Amask != 0))
- SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);
- else
- SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
- if (palette && surf->format->palette)
- SDL_SetSurfacePalette(surf, palette);
- if(surf->format->palette && mode != EImageBlitMode::OPAQUE && mode != EImageBlitMode::COLORKEY)
- {
- CSDL_Ext::blit8bppAlphaTo24bpp(surf, sourceRect, where, destShift, alpha);
- }
- else
- {
- CSDL_Ext::blitSurface(surf, sourceRect, where, destShift);
- }
- if (surf->format->palette)
- SDL_SetSurfacePalette(surf, originalPalette);
- }
- void SDLImageShared::optimizeSurface()
- {
- if (!surf)
- return;
- int left = surf->w;
- int top = surf->h;
- int right = 0;
- int bottom = 0;
- // locate fully-transparent area around image
- // H3 hadles this on format level, but mods or images scaled in runtime do not
- if (surf->format->palette)
- {
- for (int y = 0; y < surf->h; ++y)
- {
- const uint8_t * row = static_cast<uint8_t *>(surf->pixels) + y * surf->pitch;
- for (int x = 0; x < surf->w; ++x)
- {
- if (row[x] != 0)
- {
- // opaque or can be opaque (e.g. disabled shadow)
- top = std::min(top, y);
- left = std::min(left, x);
- right = std::max(right, x);
- bottom = std::max(bottom, y);
- }
- }
- }
- }
- else
- {
- for (int y = 0; y < surf->h; ++y)
- {
- for (int x = 0; x < surf->w; ++x)
- {
- ColorRGBA color;
- SDL_GetRGBA(CSDL_Ext::getPixel(surf, x, y), surf->format, &color.r, &color.g, &color.b, &color.a);
- if (color.a != SDL_ALPHA_TRANSPARENT)
- {
- // opaque
- top = std::min(top, y);
- left = std::min(left, x);
- right = std::max(right, x);
- bottom = std::max(bottom, y);
- }
- }
- }
- }
- if (left == surf->w)
- {
- // empty image - simply delete it
- SDL_FreeSurface(surf);
- surf = nullptr;
- return;
- }
- if (left != 0 || top != 0 || right != surf->w - 1 || bottom != surf->h - 1)
- {
- // non-zero border found
- Rect newDimensions(left, top, right - left + 1, bottom - top + 1);
- SDL_Rect rectSDL = CSDL_Ext::toSDL(newDimensions);
- auto newSurface = CSDL_Ext::newSurface(newDimensions.dimensions(), surf);
- SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
- SDL_BlitSurface(surf, &rectSDL, newSurface, nullptr);
- if (SDL_HasColorKey(surf))
- {
- uint32_t colorKey;
- SDL_GetColorKey(surf, &colorKey);
- SDL_SetColorKey(newSurface, SDL_TRUE, colorKey);
- }
- SDL_FreeSurface(surf);
- surf = newSurface;
- margins.x += left;
- margins.y += top;
- }
- }
- std::shared_ptr<const ISharedImage> SDLImageShared::scaleInteger(int factor, SDL_Palette * palette, EImageBlitMode mode) const
- {
- if (factor <= 0)
- throw std::runtime_error("Unable to scale by integer value of " + std::to_string(factor));
- if (!surf)
- return shared_from_this();
- if (palette && surf->format->palette)
- SDL_SetSurfacePalette(surf, palette);
- SDL_Surface * scaled = nullptr;
- if(preScaleFactor == factor)
- return shared_from_this();
- else if(preScaleFactor == 1)
- {
- // dump heuristics to differentiate tileable UI elements from map object / combat assets
- if (mode == EImageBlitMode::OPAQUE || mode == EImageBlitMode::COLORKEY || mode == EImageBlitMode::SIMPLE)
- scaled = CSDL_Ext::scaleSurfaceIntegerFactor(surf, factor, EScalingAlgorithm::XBRZ_OPAQUE);
- else
- scaled = CSDL_Ext::scaleSurfaceIntegerFactor(surf, factor, EScalingAlgorithm::XBRZ_ALPHA);
- }
- else
- scaled = CSDL_Ext::scaleSurface(surf, (int) round((float)surf->w * factor / preScaleFactor), (int) round((float)surf->h * factor / preScaleFactor));
- auto ret = std::make_shared<SDLImageShared>(scaled, preScaleFactor);
- ret->fullSize.x = fullSize.x * factor;
- ret->fullSize.y = fullSize.y * factor;
- ret->margins.x = (int) round((float)margins.x * factor / preScaleFactor);
- ret->margins.y = (int) round((float)margins.y * factor / preScaleFactor);
- ret->optimizeSurface();
- // erase our own reference
- SDL_FreeSurface(scaled);
- if (surf->format->palette)
- SDL_SetSurfacePalette(surf, originalPalette);
- return ret;
- }
- std::shared_ptr<const ISharedImage> SDLImageShared::scaleTo(const Point & size, SDL_Palette * palette) const
- {
- float scaleX = static_cast<float>(size.x) / fullSize.x;
- float scaleY = static_cast<float>(size.y) / fullSize.y;
- if (palette && surf->format->palette)
- SDL_SetSurfacePalette(surf, palette);
- auto scaled = CSDL_Ext::scaleSurface(surf, (int)(surf->w * scaleX), (int)(surf->h * scaleY));
- if (scaled->format && scaled->format->palette) // fix color keying, because SDL loses it at this point
- CSDL_Ext::setColorKey(scaled, scaled->format->palette->colors[0]);
- else if(scaled->format && scaled->format->Amask)
- SDL_SetSurfaceBlendMode(scaled, SDL_BLENDMODE_BLEND);//just in case
- else
- CSDL_Ext::setDefaultColorKey(scaled);//just in case
- auto ret = std::make_shared<SDLImageShared>(scaled, preScaleFactor);
- ret->fullSize.x = (int) round((float)fullSize.x * scaleX);
- ret->fullSize.y = (int) round((float)fullSize.y * scaleY);
- ret->margins.x = (int) round((float)margins.x * scaleX);
- ret->margins.y = (int) round((float)margins.y * scaleY);
- // erase our own reference
- SDL_FreeSurface(scaled);
- if (surf->format->palette)
- SDL_SetSurfacePalette(surf, originalPalette);
- return ret;
- }
- void SDLImageShared::exportBitmap(const boost::filesystem::path& path, SDL_Palette * palette) const
- {
- if (!surf)
- return;
- if (palette && surf->format->palette)
- SDL_SetSurfacePalette(surf, palette);
- IMG_SavePNG(surf, path.string().c_str());
- if (palette && surf->format->palette)
- SDL_SetSurfacePalette(surf, originalPalette);
- }
- void SDLImageIndexed::playerColored(PlayerColor player)
- {
- graphics->setPlayerPalette(currentPalette, player);
- }
- bool SDLImageShared::isTransparent(const Point & coords) const
- {
- if (surf)
- return CSDL_Ext::isTransparent(surf, coords.x - margins.x, coords.y - margins.y);
- else
- return true;
- }
- Rect SDLImageShared::contentRect() const
- {
- auto tmpMargins = margins / preScaleFactor;
- auto tmpSize = Point(surf->w, surf->h) / preScaleFactor;
- return Rect(tmpMargins, tmpSize);
- }
- Point SDLImageShared::dimensions() const
- {
- return fullSize / preScaleFactor;
- }
- std::shared_ptr<IImage> SDLImageShared::createImageReference(EImageBlitMode mode) const
- {
- if (surf && surf->format->palette)
- return std::make_shared<SDLImageIndexed>(shared_from_this(), originalPalette, mode);
- else
- return std::make_shared<SDLImageRGB>(shared_from_this(), mode);
- }
- std::shared_ptr<const ISharedImage> SDLImageShared::horizontalFlip() const
- {
- if (!surf)
- return shared_from_this();
- SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);
- auto ret = std::make_shared<SDLImageShared>(flipped, preScaleFactor);
- ret->fullSize = fullSize;
- ret->margins.x = margins.x;
- ret->margins.y = fullSize.y - surf->h - margins.y;
- ret->fullSize = fullSize;
- return ret;
- }
- std::shared_ptr<const ISharedImage> SDLImageShared::verticalFlip() const
- {
- if (!surf)
- return shared_from_this();
- SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf);
- auto ret = std::make_shared<SDLImageShared>(flipped, preScaleFactor);
- ret->fullSize = fullSize;
- ret->margins.x = fullSize.x - surf->w - margins.x;
- ret->margins.y = margins.y;
- ret->fullSize = fullSize;
- return ret;
- }
- // Keep the original palette, in order to do color switching operation
- void SDLImageShared::savePalette()
- {
- // For some images that don't have palette, skip this
- if(surf->format->palette == nullptr)
- return;
- if(originalPalette == nullptr)
- originalPalette = SDL_AllocPalette(surf->format->palette->ncolors);
- SDL_SetPaletteColors(originalPalette, surf->format->palette->colors, 0, surf->format->palette->ncolors);
- }
- void SDLImageIndexed::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
- {
- std::vector<SDL_Color> shifterColors(colorsToMove);
- for(uint32_t i=0; i<colorsToMove; ++i)
- shifterColors[(i+distanceToMove)%colorsToMove] = originalPalette->colors[firstColorID + i];
- SDL_SetPaletteColors(currentPalette, shifterColors.data(), firstColorID, colorsToMove);
- }
- void SDLImageIndexed::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
- {
- // If shadow is enabled, following colors must be skipped unconditionally
- if (blitMode == EImageBlitMode::WITH_SHADOW || blitMode == EImageBlitMode::WITH_SHADOW_AND_OVERLAY)
- colorsToSkipMask |= (1 << 0) + (1 << 1) + (1 << 4);
- // Note: here we skip first colors in the palette that are predefined in H3 images
- for(int i = 0; i < currentPalette->ncolors; i++)
- {
- if (i < std::size(sourcePalette) && colorsSimilar(sourcePalette[i], originalPalette->colors[i]))
- continue;
- if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
- continue;
- currentPalette->colors[i] = CSDL_Ext::toSDL(shifter.shiftColor(CSDL_Ext::fromSDL(originalPalette->colors[i])));
- }
- }
- SDLImageIndexed::SDLImageIndexed(const std::shared_ptr<const ISharedImage> & image, SDL_Palette * originalPalette, EImageBlitMode mode)
- :SDLImageBase::SDLImageBase(image, mode)
- ,originalPalette(originalPalette)
- {
- currentPalette = SDL_AllocPalette(originalPalette->ncolors);
- SDL_SetPaletteColors(currentPalette, originalPalette->colors, 0, originalPalette->ncolors);
- preparePalette();
- }
- SDLImageIndexed::~SDLImageIndexed()
- {
- SDL_FreePalette(currentPalette);
- }
- void SDLImageIndexed::setShadowTransparency(float factor)
- {
- ColorRGBA shadow50(0, 0, 0, 128 * factor);
- ColorRGBA shadow25(0, 0, 0, 64 * factor);
- std::array<SDL_Color, 5> colorsSDL = {
- originalPalette->colors[0],
- originalPalette->colors[1],
- originalPalette->colors[2],
- originalPalette->colors[3],
- originalPalette->colors[4]
- };
- // seems to be used unconditionally
- colorsSDL[0] = CSDL_Ext::toSDL(Colors::TRANSPARENCY);
- colorsSDL[1] = CSDL_Ext::toSDL(shadow25);
- colorsSDL[4] = CSDL_Ext::toSDL(shadow50);
- // seems to be used only if color matches
- if (colorsSimilar(originalPalette->colors[2], sourcePalette[2]))
- colorsSDL[2] = CSDL_Ext::toSDL(shadow25);
- if (colorsSimilar(originalPalette->colors[3], sourcePalette[3]))
- colorsSDL[3] = CSDL_Ext::toSDL(shadow50);
- SDL_SetPaletteColors(currentPalette, colorsSDL.data(), 0, colorsSDL.size());
- }
- void SDLImageIndexed::setOverlayColor(const ColorRGBA & color)
- {
- currentPalette->colors[5] = CSDL_Ext::toSDL(addColors(targetPalette[5], color));
- for (int i : {6,7})
- {
- if (colorsSimilar(originalPalette->colors[i], sourcePalette[i]))
- currentPalette->colors[i] = CSDL_Ext::toSDL(addColors(targetPalette[i], color));
- }
- }
- void SDLImageIndexed::preparePalette()
- {
- switch(blitMode)
- {
- case EImageBlitMode::ONLY_SHADOW:
- case EImageBlitMode::ONLY_OVERLAY:
- adjustPalette(ColorFilter::genAlphaShifter(0), 0);
- break;
- }
- switch(blitMode)
- {
- case EImageBlitMode::SIMPLE:
- case EImageBlitMode::WITH_SHADOW:
- case EImageBlitMode::ONLY_SHADOW:
- case EImageBlitMode::WITH_SHADOW_AND_OVERLAY:
- setShadowTransparency(1.0);
- break;
- case EImageBlitMode::ONLY_BODY:
- case EImageBlitMode::ONLY_BODY_IGNORE_OVERLAY:
- case EImageBlitMode::ONLY_OVERLAY:
- setShadowTransparency(0.0);
- break;
- }
- switch(blitMode)
- {
- case EImageBlitMode::ONLY_OVERLAY:
- case EImageBlitMode::WITH_SHADOW_AND_OVERLAY:
- setOverlayColor(Colors::WHITE_TRUE);
- break;
- case EImageBlitMode::ONLY_SHADOW:
- case EImageBlitMode::ONLY_BODY:
- setOverlayColor(Colors::TRANSPARENCY);
- break;
- }
- }
- SDLImageShared::~SDLImageShared()
- {
- SDL_FreeSurface(surf);
- SDL_FreePalette(originalPalette);
- }
- SDLImageBase::SDLImageBase(const std::shared_ptr<const ISharedImage> & image, EImageBlitMode mode)
- :image(image)
- , alphaValue(SDL_ALPHA_OPAQUE)
- , blitMode(mode)
- {}
- std::shared_ptr<const ISharedImage> SDLImageBase::getSharedImage() const
- {
- return image;
- }
- void SDLImageRGB::draw(SDL_Surface * where, const Point & pos, const Rect * src) const
- {
- image->draw(where, nullptr, pos, src, Colors::WHITE_TRUE, alphaValue, blitMode);
- }
- void SDLImageIndexed::draw(SDL_Surface * where, const Point & pos, const Rect * src) const
- {
- image->draw(where, currentPalette, pos, src, Colors::WHITE_TRUE, alphaValue, blitMode);
- }
- void SDLImageIndexed::exportBitmap(const boost::filesystem::path & path) const
- {
- image->exportBitmap(path, currentPalette);
- }
- void SDLImageIndexed::scaleTo(const Point & size)
- {
- image = image->scaleTo(size, currentPalette);
- }
- void SDLImageRGB::scaleTo(const Point & size)
- {
- image = image->scaleTo(size, nullptr);
- }
- void SDLImageIndexed::scaleInteger(int factor)
- {
- image = image->scaleInteger(factor, currentPalette, blitMode);
- }
- void SDLImageRGB::scaleInteger(int factor)
- {
- image = image->scaleInteger(factor, nullptr, blitMode);
- }
- void SDLImageRGB::exportBitmap(const boost::filesystem::path & path) const
- {
- image->exportBitmap(path, nullptr);
- }
- bool SDLImageBase::isTransparent(const Point & coords) const
- {
- return image->isTransparent(coords);
- }
- Rect SDLImageBase::contentRect() const
- {
- return image->contentRect();
- }
- Point SDLImageBase::dimensions() const
- {
- return image->dimensions();
- }
- void SDLImageBase::setAlpha(uint8_t value)
- {
- alphaValue = value;
- }
- void SDLImageBase::setBlitMode(EImageBlitMode mode)
- {
- blitMode = mode;
- }
- void SDLImageRGB::setOverlayColor(const ColorRGBA & color)
- {}
- void SDLImageRGB::playerColored(PlayerColor player)
- {}
- void SDLImageRGB::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
- {}
- void SDLImageRGB::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
- {}
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