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- /*
- * ModManager.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../json/JsonNode.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class JsonNode;
- class ModDescription;
- struct CModVersion;
- using TModID = std::string;
- using TModList = std::vector<TModID>;
- using TModSet = std::set<TModID>;
- /// Provides interface to access list of locally installed mods
- class ModsState : boost::noncopyable
- {
- TModList modList;
- TModList scanModsDirectory(const std::string & modDir) const;
- public:
- ModsState();
- TModList getInstalledMods() const;
- double getInstalledModSizeMegabytes(const TModID & modName) const;
- uint32_t computeChecksum(const TModID & modName) const;
- };
- /// Provides interface to access or change current mod preset
- class ModsPresetState : boost::noncopyable
- {
- JsonNode modConfig;
- void createInitialPreset();
- void importInitialPreset();
- const JsonNode & getActivePresetConfig() const;
- public:
- ModsPresetState();
- void createNewPreset(const std::string & presetName);
- void deletePreset(const std::string & presetName);
- void activatePreset(const std::string & presetName);
- void renamePreset(const std::string & oldPresetName, const std::string & newPresetName);
- std::vector<std::string> getAllPresets() const;
- std::string getActivePreset() const;
- JsonNode exportCurrentPreset() const;
- /// Imports preset from provided json
- /// Returns name of imported preset on success
- std::string importPreset(const JsonNode & data);
- void setModActive(const TModID & modName, bool isActive);
- void addRootMod(const TModID & modName);
- void eraseRootMod(const TModID & modName);
- void removeOldMods(const TModList & modsToKeep);
- void setSettingActive(const TModID & modName, const TModID & settingName, bool isActive);
- void eraseModSetting(const TModID & modName, const TModID & settingName);
- /// Returns list of all mods active in current preset. Mod order is unspecified
- TModList getActiveMods() const;
- /// Returns list of currently active root mods (non-submod)
- TModList getActiveRootMods() const;
- /// Returns list of root mods present in specified preset
- TModList getRootMods(const std::string & presetName) const;
- /// Returns list of all known settings (submods) for a specified mod
- std::map<TModID, bool> getModSettings(const TModID & modID) const;
- std::optional<uint32_t> getValidatedChecksum(const TModID & modName) const;
- void setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value);
- void saveConfigurationState() const;
- };
- /// Provides access to mod properties
- class ModsStorage : boost::noncopyable
- {
- std::map<TModID, ModDescription> mods;
- public:
- ModsStorage(const TModList & modsToLoad, const JsonNode & repositoryList);
- const ModDescription & getMod(const TModID & fullID) const;
- TModList getAllMods() const;
- };
- class ModDependenciesResolver : boost::noncopyable
- {
- /// all currently active mods, in their load order
- TModList activeMods;
- /// Mods from current preset that failed to load due to invalid dependencies
- TModList brokenMods;
- public:
- ModDependenciesResolver(const TModList & modsToResolve, const ModsStorage & storage);
- void tryAddMods(TModList modsToResolve, const ModsStorage & storage);
- const TModList & getActiveMods() const;
- const TModList & getBrokenMods() const;
- };
- /// Provides public interface to access mod state
- class DLL_LINKAGE ModManager : boost::noncopyable
- {
- std::unique_ptr<ModsState> modsState;
- std::unique_ptr<ModsPresetState> modsPreset;
- std::unique_ptr<ModsStorage> modsStorage;
- std::unique_ptr<ModDependenciesResolver> depedencyResolver;
- void generateLoadOrder(TModList desiredModList);
- void eraseMissingModsFromPreset();
- void addNewModsToPreset();
- void updatePreset(const ModDependenciesResolver & newData);
- TModList getInstalledValidMods() const;
- TModList collectDependenciesRecursive(const TModID & modID) const;
- void tryEnableMod(const TModID & modList);
- public:
- ModManager(const JsonNode & repositoryList);
- ModManager();
- ~ModManager();
- const ModDescription & getModDescription(const TModID & modID) const;
- const TModList & getActiveMods() const;
- TModList getAllMods() const;
- bool isModSettingActive(const TModID & rootModID, const TModID & modSettingID) const;
- bool isModActive(const TModID & modID) const;
- uint32_t computeChecksum(const TModID & modName) const;
- std::optional<uint32_t> getValidatedChecksum(const TModID & modName) const;
- void setValidatedChecksum(const TModID & modName, std::optional<uint32_t> value);
- void saveConfigurationState() const;
- double getInstalledModSizeMegabytes(const TModID & modName) const;
- void tryEnableMods(const TModList & modList);
- void tryDisableMod(const TModID & modName);
- void createNewPreset(const std::string & presetName);
- void deletePreset(const std::string & presetName);
- void activatePreset(const std::string & presetName);
- void renamePreset(const std::string & oldPresetName, const std::string & newPresetName);
- std::vector<std::string> getAllPresets() const;
- std::string getActivePreset() const;
- JsonNode exportCurrentPreset() const;
- /// Imports preset from provided json
- /// Returns name of imported preset and list of mods that must be installed to activate preset
- std::tuple<std::string, TModList> importPreset(const JsonNode & data);
- };
- VCMI_LIB_NAMESPACE_END
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