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- /*
- * NetPacksLobbyServer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "LobbyNetPackVisitors.h"
- #include "CVCMIServer.h"
- #include "CGameHandler.h"
- #include "../lib/StartInfo.h"
- #include "../lib/CRandomGenerator.h"
- #include "../lib/campaign/CampaignState.h"
- #include "../lib/entities/faction/CTownHandler.h"
- #include "../lib/entities/faction/CFaction.h"
- #include "../lib/serializer/Connection.h"
- #include "../lib/mapping/CMapInfo.h"
- #include "../lib/mapping/CMapHeader.h"
- #include "../lib/filesystem/Filesystem.h"
- void ClientPermissionsCheckerNetPackVisitor::visitForLobby(CPackForLobby & pack)
- {
- if(pack.isForServer())
- {
- result = srv.isClientHost(pack.c->connectionID);
- }
- }
- void ApplyOnServerAfterAnnounceNetPackVisitor::visitForLobby(CPackForLobby & pack)
- {
- // Propagate options after every CLobbyPackToServer
- if(pack.isForServer())
- {
- srv.updateAndPropagateLobbyState();
- }
- }
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
- {
- result = srv.getState() == EServerState::LOBBY;
- }
- void ApplyOnServerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
- {
- auto compatibleVersion = std::min(pack.version, ESerializationVersion::CURRENT);
- pack.c->setSerializationVersion(compatibleVersion);
- srv.clientConnected(pack.c, pack.names, pack.uuid, pack.mode);
- // Server need to pass some data to newly connected client
- pack.clientId = pack.c->connectionID;
- pack.mode = srv.si->mode;
- pack.hostClientId = srv.hostClientId;
- pack.version = compatibleVersion;
- result = true;
- }
- void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
- {
- // FIXME: we need to avoid senting something to client that not yet get answer for LobbyClientConnected
- // Until UUID set we only pass LobbyClientConnected to this client
- pack.c->uuid = pack.uuid;
- srv.updateAndPropagateLobbyState();
- // FIXME: what is this??? We do NOT support reconnection into ongoing game - at the very least queries and battles are NOT serialized
- // if(srv.getState() == EServerState::GAMEPLAY)
- // {
- // //immediately start game
- // std::unique_ptr<LobbyStartGame> startGameForReconnectedPlayer(new LobbyStartGame);
- // startGameForReconnectedPlayer->initializedStartInfo = srv.si;
- // startGameForReconnectedPlayer->initializedGameState = srv.gh->gameState();
- // startGameForReconnectedPlayer->clientId = pack.c->connectionID;
- // srv.announcePack(std::move(startGameForReconnectedPlayer));
- // }
- }
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
- {
- if(pack.clientId != pack.c->connectionID)
- {
- result = false;
- return;
- }
- if(pack.shutdownServer)
- {
- if(!srv.wasStartedByClient())
- {
- result = false;
- return;
- }
- if(pack.c->connectionID != srv.hostClientId)
- {
- result = false;
- return;
- }
- }
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
- {
- pack.c->getConnection()->close();
- srv.clientDisconnected(pack.c);
- result = true;
- }
- void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
- {
- if(pack.shutdownServer)
- {
- logNetwork->info("Client requested shutdown, server will close itself...");
- srv.setState(EServerState::SHUTDOWN);
- return;
- }
- else if(srv.activeConnections.empty())
- {
- logNetwork->error("Last connection lost, server will close itself...");
- srv.setState(EServerState::SHUTDOWN);
- }
- else if(pack.c->connectionID == srv.hostClientId)
- {
- LobbyChangeHost ph;
- auto newHost = srv.activeConnections.front();
- ph.newHostConnectionId = newHost->connectionID;
- srv.announcePack(ph);
- }
- srv.updateAndPropagateLobbyState();
-
- // if(srv.getState() != EServerState::SHUTDOWN && srv.remoteConnections.count(pack.c))
- // {
- // srv.remoteConnections -= pack.c;
- // srv.connectToRemote();
- // }
- }
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyChatMessage(LobbyChatMessage & pack)
- {
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbySetMap(LobbySetMap & pack)
- {
- if(srv.getState() != EServerState::LOBBY)
- {
- result = false;
- return;
- }
- srv.updateStartInfoOnMapChange(pack.mapInfo, pack.mapGenOpts);
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbySetCampaign(LobbySetCampaign & pack)
- {
- srv.si->mapname = pack.ourCampaign->getFilename();
- srv.si->mode = EStartMode::CAMPAIGN;
- srv.si->campState = pack.ourCampaign;
- srv.si->turnTimerInfo = TurnTimerInfo{};
- bool isCurrentMapConquerable = pack.ourCampaign->currentScenario() && pack.ourCampaign->isAvailable(*pack.ourCampaign->currentScenario());
- auto scenarios = pack.ourCampaign->allScenarios();
- for(std::set<CampaignScenarioID>::reverse_iterator itr = scenarios.rbegin(); itr != scenarios.rend(); itr++) // reverse -> on multiple scenario selection set lowest id at the end
- {
- auto scenarioID = *itr;
- if(pack.ourCampaign->isAvailable(scenarioID))
- {
- if(!isCurrentMapConquerable || (isCurrentMapConquerable && scenarioID == *pack.ourCampaign->currentScenario()))
- {
- srv.setCampaignMap(scenarioID);
- }
- }
- }
-
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbySetCampaignMap(LobbySetCampaignMap & pack)
- {
- srv.setCampaignMap(pack.mapId);
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbySetCampaignBonus(LobbySetCampaignBonus & pack)
- {
- srv.setCampaignBonus(pack.bonusId);
- result = true;
- }
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyGuiAction(LobbyGuiAction & pack)
- {
- result = srv.isClientHost(pack.c->connectionID);
- }
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyRestartGame(LobbyRestartGame & pack)
- {
- result = srv.isClientHost(pack.c->connectionID);
- }
- void ApplyOnServerNetPackVisitor::visitLobbyRestartGame(LobbyRestartGame & pack)
- {
- srv.prepareToRestart();
- result = true;
- }
- void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyRestartGame(LobbyRestartGame & pack)
- {
- for(const auto & connection : srv.activeConnections)
- connection->enterLobbyConnectionMode();
- }
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyPrepareStartGame(LobbyPrepareStartGame & pack)
- {
- result = srv.isClientHost(pack.c->connectionID);
- }
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
- {
- result = srv.isClientHost(pack.c->connectionID);
- }
- void ApplyOnServerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
- {
- try
- {
- srv.verifyStateBeforeStart(true);
- }
- catch(...)
- {
- result = false;
- return;
- }
-
- // Server will prepare gamestate and we announce StartInfo to clients
- if(!srv.prepareToStartGame())
- {
- result = false;
- return;
- }
-
- pack.initializedStartInfo = std::make_shared<StartInfo>(*srv.gh->getStartInfo(true));
- pack.initializedGameState = srv.gh->gameState();
- result = true;
- }
- void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
- {
- if(pack.clientId == -1) //do not restart game for single client only
- srv.startGameImmediately();
- else
- {
- for(const auto & connection : srv.activeConnections)
- {
- if(connection->connectionID == pack.clientId)
- {
- connection->enterGameplayConnectionMode(srv.gh->gameState());
- srv.reconnectPlayer(pack.clientId);
- }
- }
- }
- }
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
- {
- result = srv.isClientHost(pack.c->connectionID);
- }
- void ApplyOnServerNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
- {
- result = true;
- }
- void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
- {
- auto result = srv.passHost(pack.newHostConnectionId);
-
- if(!result)
- {
- logGlobal->error("passHost returned false. What does it mean?");
- }
- }
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack)
- {
- if(srv.isClientHost(pack.c->connectionID))
- {
- result = true;
- return;
- }
- if(vstd::contains(srv.getAllClientPlayers(pack.c->connectionID), pack.color))
- {
- result = true;
- return;
- }
- result = false;
- }
- void ApplyOnServerNetPackVisitor::visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack)
- {
- switch(pack.what)
- {
- case LobbyChangePlayerOption::TOWN_ID:
- srv.optionSetCastle(pack.color, FactionID(pack.value));
- break;
- case LobbyChangePlayerOption::TOWN:
- srv.optionNextCastle(pack.color, pack.value);
- break;
- case LobbyChangePlayerOption::HERO_ID:
- srv.optionSetHero(pack.color, HeroTypeID(pack.value));
- break;
- case LobbyChangePlayerOption::HERO:
- srv.optionNextHero(pack.color, pack.value);
- break;
- case LobbyChangePlayerOption::BONUS_ID:
- srv.optionSetBonus(pack.color, PlayerStartingBonus(pack.value));
- break;
- case LobbyChangePlayerOption::BONUS:
- srv.optionNextBonus(pack.color, pack.value);
- break;
- }
-
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbySetPlayer(LobbySetPlayer & pack)
- {
- srv.setPlayer(pack.clickedColor);
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbySetPlayerName(LobbySetPlayerName & pack)
- {
- srv.setPlayerName(pack.color, pack.name);
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbySetPlayerHandicap(LobbySetPlayerHandicap & pack)
- {
- srv.setPlayerHandicap(pack.color, pack.handicap);
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbySetSimturns(LobbySetSimturns & pack)
- {
- srv.si->simturnsInfo = pack.simturnsInfo;
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbySetTurnTime(LobbySetTurnTime & pack)
- {
- srv.si->turnTimerInfo = pack.turnTimerInfo;
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbySetExtraOptions(LobbySetExtraOptions & pack)
- {
- srv.si->extraOptionsInfo = pack.extraOptionsInfo;
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbySetDifficulty(LobbySetDifficulty & pack)
- {
- srv.si->difficulty = std::clamp<uint8_t>(pack.difficulty, 0, 4);
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbyForceSetPlayer(LobbyForceSetPlayer & pack)
- {
- srv.si->playerInfos[pack.targetPlayerColor].connectedPlayerIDs.insert(pack.targetConnectedPlayer);
- result = true;
- }
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyPvPAction(LobbyPvPAction & pack)
- {
- result = true;
- }
- void ApplyOnServerNetPackVisitor::visitLobbyPvPAction(LobbyPvPAction & pack)
- {
- std::vector<FactionID> allowedTowns;
- for (auto const & factionID : VLC->townh->getDefaultAllowed())
- if(std::find(pack.bannedTowns.begin(), pack.bannedTowns.end(), factionID) == pack.bannedTowns.end())
- allowedTowns.push_back(factionID);
- std::vector<FactionID> randomFaction1;
- std::sample(allowedTowns.begin(), allowedTowns.end(), std::back_inserter(randomFaction1), 1, std::mt19937{std::random_device{}()});
- std::vector<FactionID> randomFaction2;
- std::sample(allowedTowns.begin(), allowedTowns.end(), std::back_inserter(randomFaction2), 1, std::mt19937{std::random_device{}()});
- MetaString txt;
- switch(pack.action) {
- case LobbyPvPAction::COIN:
- txt.appendTextID("vcmi.lobby.pvp.coin.hover");
- txt.appendRawString(" - " + std::to_string(std::rand()%2));
- srv.announceTxt(txt);
- break;
- case LobbyPvPAction::RANDOM_TOWN:
- if(!allowedTowns.size())
- break;
- txt.appendTextID("core.overview.3");
- txt.appendRawString(" - ");
- txt.appendTextID(VLC->townh->getById(randomFaction1[0])->getNameTextID());
- srv.announceTxt(txt);
- break;
- case LobbyPvPAction::RANDOM_TOWN_VS:
- if(!allowedTowns.size())
- break;
- txt.appendTextID("core.overview.3");
- txt.appendRawString(" - ");
- txt.appendTextID(VLC->townh->getById(randomFaction1[0])->getNameTextID());
- txt.appendRawString(" ");
- txt.appendTextID("vcmi.lobby.pvp.versus");
- txt.appendRawString(" ");
- txt.appendTextID(VLC->townh->getById(randomFaction2[0])->getNameTextID());
- srv.announceTxt(txt);
- break;
- }
- result = true;
- }
- void ClientPermissionsCheckerNetPackVisitor::visitLobbyDelete(LobbyDelete & pack)
- {
- result = srv.isClientHost(pack.c->connectionID);
- }
- void ApplyOnServerNetPackVisitor::visitLobbyDelete(LobbyDelete & pack)
- {
- if(pack.type == LobbyDelete::EType::SAVEGAME || pack.type == LobbyDelete::EType::RANDOMMAP)
- {
- auto res = ResourcePath(pack.name, pack.type == LobbyDelete::EType::SAVEGAME ? EResType::SAVEGAME : EResType::MAP);
- auto name = CResourceHandler::get()->getResourceName(res);
- if (!name)
- {
- logGlobal->error("Failed to find resource with name '%s'", res.getOriginalName());
- return;
- }
- boost::system::error_code ec;
- auto file = boost::filesystem::canonical(*name, ec);
- if (ec)
- {
- logGlobal->error("Failed to delete file '%s'. Reason: %s", res.getOriginalName(), ec.message());
- }
- else
- {
- boost::filesystem::remove(file);
- if(boost::filesystem::is_empty(file.parent_path()))
- boost::filesystem::remove(file.parent_path());
- }
- }
- else if(pack.type == LobbyDelete::EType::SAVEGAME_FOLDER)
- {
- auto res = ResourcePath("Saves/" + pack.name, EResType::DIRECTORY);
- auto name = CResourceHandler::get()->getResourceName(res);
- if (!name)
- {
- logGlobal->error("Failed to find folder with name '%s'", res.getOriginalName());
- return;
- }
- boost::system::error_code ec;
- auto folder = boost::filesystem::canonical(*name);
- if (ec)
- {
- logGlobal->error("Failed to delete folder '%s'. Reason: %s", res.getOriginalName(), ec.message());
- }
- else
- {
- boost::filesystem::remove_all(folder);
- }
- }
- LobbyUpdateState lus;
- lus.state = srv;
- lus.refreshList = true;
- srv.announcePack(lus);
- }
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