NetPacksLobbyServer.cpp 13 KB

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  1. /*
  2. * NetPacksLobbyServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "LobbyNetPackVisitors.h"
  12. #include "CVCMIServer.h"
  13. #include "CGameHandler.h"
  14. #include "../lib/StartInfo.h"
  15. #include "../lib/CRandomGenerator.h"
  16. #include "../lib/campaign/CampaignState.h"
  17. #include "../lib/entities/faction/CTownHandler.h"
  18. #include "../lib/entities/faction/CFaction.h"
  19. #include "../lib/serializer/Connection.h"
  20. #include "../lib/mapping/CMapInfo.h"
  21. #include "../lib/mapping/CMapHeader.h"
  22. #include "../lib/filesystem/Filesystem.h"
  23. void ClientPermissionsCheckerNetPackVisitor::visitForLobby(CPackForLobby & pack)
  24. {
  25. if(pack.isForServer())
  26. {
  27. result = srv.isClientHost(pack.c->connectionID);
  28. }
  29. }
  30. void ApplyOnServerAfterAnnounceNetPackVisitor::visitForLobby(CPackForLobby & pack)
  31. {
  32. // Propagate options after every CLobbyPackToServer
  33. if(pack.isForServer())
  34. {
  35. srv.updateAndPropagateLobbyState();
  36. }
  37. }
  38. void ClientPermissionsCheckerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
  39. {
  40. result = srv.getState() == EServerState::LOBBY;
  41. }
  42. void ApplyOnServerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
  43. {
  44. auto compatibleVersion = std::min(pack.version, ESerializationVersion::CURRENT);
  45. pack.c->setSerializationVersion(compatibleVersion);
  46. srv.clientConnected(pack.c, pack.names, pack.uuid, pack.mode);
  47. // Server need to pass some data to newly connected client
  48. pack.clientId = pack.c->connectionID;
  49. pack.mode = srv.si->mode;
  50. pack.hostClientId = srv.hostClientId;
  51. pack.version = compatibleVersion;
  52. result = true;
  53. }
  54. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
  55. {
  56. // FIXME: we need to avoid senting something to client that not yet get answer for LobbyClientConnected
  57. // Until UUID set we only pass LobbyClientConnected to this client
  58. pack.c->uuid = pack.uuid;
  59. srv.updateAndPropagateLobbyState();
  60. // FIXME: what is this??? We do NOT support reconnection into ongoing game - at the very least queries and battles are NOT serialized
  61. // if(srv.getState() == EServerState::GAMEPLAY)
  62. // {
  63. // //immediately start game
  64. // std::unique_ptr<LobbyStartGame> startGameForReconnectedPlayer(new LobbyStartGame);
  65. // startGameForReconnectedPlayer->initializedStartInfo = srv.si;
  66. // startGameForReconnectedPlayer->initializedGameState = srv.gh->gameState();
  67. // startGameForReconnectedPlayer->clientId = pack.c->connectionID;
  68. // srv.announcePack(std::move(startGameForReconnectedPlayer));
  69. // }
  70. }
  71. void ClientPermissionsCheckerNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
  72. {
  73. if(pack.clientId != pack.c->connectionID)
  74. {
  75. result = false;
  76. return;
  77. }
  78. if(pack.shutdownServer)
  79. {
  80. if(!srv.wasStartedByClient())
  81. {
  82. result = false;
  83. return;
  84. }
  85. if(pack.c->connectionID != srv.hostClientId)
  86. {
  87. result = false;
  88. return;
  89. }
  90. }
  91. result = true;
  92. }
  93. void ApplyOnServerNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
  94. {
  95. pack.c->getConnection()->close();
  96. srv.clientDisconnected(pack.c);
  97. result = true;
  98. }
  99. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
  100. {
  101. if(pack.shutdownServer)
  102. {
  103. logNetwork->info("Client requested shutdown, server will close itself...");
  104. srv.setState(EServerState::SHUTDOWN);
  105. return;
  106. }
  107. else if(srv.activeConnections.empty())
  108. {
  109. logNetwork->error("Last connection lost, server will close itself...");
  110. srv.setState(EServerState::SHUTDOWN);
  111. }
  112. else if(pack.c->connectionID == srv.hostClientId)
  113. {
  114. LobbyChangeHost ph;
  115. auto newHost = srv.activeConnections.front();
  116. ph.newHostConnectionId = newHost->connectionID;
  117. srv.announcePack(ph);
  118. }
  119. srv.updateAndPropagateLobbyState();
  120. // if(srv.getState() != EServerState::SHUTDOWN && srv.remoteConnections.count(pack.c))
  121. // {
  122. // srv.remoteConnections -= pack.c;
  123. // srv.connectToRemote();
  124. // }
  125. }
  126. void ClientPermissionsCheckerNetPackVisitor::visitLobbyChatMessage(LobbyChatMessage & pack)
  127. {
  128. result = true;
  129. }
  130. void ApplyOnServerNetPackVisitor::visitLobbySetMap(LobbySetMap & pack)
  131. {
  132. if(srv.getState() != EServerState::LOBBY)
  133. {
  134. result = false;
  135. return;
  136. }
  137. srv.updateStartInfoOnMapChange(pack.mapInfo, pack.mapGenOpts);
  138. result = true;
  139. }
  140. void ApplyOnServerNetPackVisitor::visitLobbySetCampaign(LobbySetCampaign & pack)
  141. {
  142. srv.si->mapname = pack.ourCampaign->getFilename();
  143. srv.si->mode = EStartMode::CAMPAIGN;
  144. srv.si->campState = pack.ourCampaign;
  145. srv.si->turnTimerInfo = TurnTimerInfo{};
  146. bool isCurrentMapConquerable = pack.ourCampaign->currentScenario() && pack.ourCampaign->isAvailable(*pack.ourCampaign->currentScenario());
  147. auto scenarios = pack.ourCampaign->allScenarios();
  148. for(std::set<CampaignScenarioID>::reverse_iterator itr = scenarios.rbegin(); itr != scenarios.rend(); itr++) // reverse -> on multiple scenario selection set lowest id at the end
  149. {
  150. auto scenarioID = *itr;
  151. if(pack.ourCampaign->isAvailable(scenarioID))
  152. {
  153. if(!isCurrentMapConquerable || (isCurrentMapConquerable && scenarioID == *pack.ourCampaign->currentScenario()))
  154. {
  155. srv.setCampaignMap(scenarioID);
  156. }
  157. }
  158. }
  159. result = true;
  160. }
  161. void ApplyOnServerNetPackVisitor::visitLobbySetCampaignMap(LobbySetCampaignMap & pack)
  162. {
  163. srv.setCampaignMap(pack.mapId);
  164. result = true;
  165. }
  166. void ApplyOnServerNetPackVisitor::visitLobbySetCampaignBonus(LobbySetCampaignBonus & pack)
  167. {
  168. srv.setCampaignBonus(pack.bonusId);
  169. result = true;
  170. }
  171. void ClientPermissionsCheckerNetPackVisitor::visitLobbyGuiAction(LobbyGuiAction & pack)
  172. {
  173. result = srv.isClientHost(pack.c->connectionID);
  174. }
  175. void ClientPermissionsCheckerNetPackVisitor::visitLobbyRestartGame(LobbyRestartGame & pack)
  176. {
  177. result = srv.isClientHost(pack.c->connectionID);
  178. }
  179. void ApplyOnServerNetPackVisitor::visitLobbyRestartGame(LobbyRestartGame & pack)
  180. {
  181. srv.prepareToRestart();
  182. result = true;
  183. }
  184. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyRestartGame(LobbyRestartGame & pack)
  185. {
  186. for(const auto & connection : srv.activeConnections)
  187. connection->enterLobbyConnectionMode();
  188. }
  189. void ClientPermissionsCheckerNetPackVisitor::visitLobbyPrepareStartGame(LobbyPrepareStartGame & pack)
  190. {
  191. result = srv.isClientHost(pack.c->connectionID);
  192. }
  193. void ClientPermissionsCheckerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
  194. {
  195. result = srv.isClientHost(pack.c->connectionID);
  196. }
  197. void ApplyOnServerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
  198. {
  199. try
  200. {
  201. srv.verifyStateBeforeStart(true);
  202. }
  203. catch(...)
  204. {
  205. result = false;
  206. return;
  207. }
  208. // Server will prepare gamestate and we announce StartInfo to clients
  209. if(!srv.prepareToStartGame())
  210. {
  211. result = false;
  212. return;
  213. }
  214. pack.initializedStartInfo = std::make_shared<StartInfo>(*srv.gh->getStartInfo(true));
  215. pack.initializedGameState = srv.gh->gameState();
  216. result = true;
  217. }
  218. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
  219. {
  220. if(pack.clientId == -1) //do not restart game for single client only
  221. srv.startGameImmediately();
  222. else
  223. {
  224. for(const auto & connection : srv.activeConnections)
  225. {
  226. if(connection->connectionID == pack.clientId)
  227. {
  228. connection->enterGameplayConnectionMode(srv.gh->gameState());
  229. srv.reconnectPlayer(pack.clientId);
  230. }
  231. }
  232. }
  233. }
  234. void ClientPermissionsCheckerNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
  235. {
  236. result = srv.isClientHost(pack.c->connectionID);
  237. }
  238. void ApplyOnServerNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
  239. {
  240. result = true;
  241. }
  242. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
  243. {
  244. auto result = srv.passHost(pack.newHostConnectionId);
  245. if(!result)
  246. {
  247. logGlobal->error("passHost returned false. What does it mean?");
  248. }
  249. }
  250. void ClientPermissionsCheckerNetPackVisitor::visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack)
  251. {
  252. if(srv.isClientHost(pack.c->connectionID))
  253. {
  254. result = true;
  255. return;
  256. }
  257. if(vstd::contains(srv.getAllClientPlayers(pack.c->connectionID), pack.color))
  258. {
  259. result = true;
  260. return;
  261. }
  262. result = false;
  263. }
  264. void ApplyOnServerNetPackVisitor::visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack)
  265. {
  266. switch(pack.what)
  267. {
  268. case LobbyChangePlayerOption::TOWN_ID:
  269. srv.optionSetCastle(pack.color, FactionID(pack.value));
  270. break;
  271. case LobbyChangePlayerOption::TOWN:
  272. srv.optionNextCastle(pack.color, pack.value);
  273. break;
  274. case LobbyChangePlayerOption::HERO_ID:
  275. srv.optionSetHero(pack.color, HeroTypeID(pack.value));
  276. break;
  277. case LobbyChangePlayerOption::HERO:
  278. srv.optionNextHero(pack.color, pack.value);
  279. break;
  280. case LobbyChangePlayerOption::BONUS_ID:
  281. srv.optionSetBonus(pack.color, PlayerStartingBonus(pack.value));
  282. break;
  283. case LobbyChangePlayerOption::BONUS:
  284. srv.optionNextBonus(pack.color, pack.value);
  285. break;
  286. }
  287. result = true;
  288. }
  289. void ApplyOnServerNetPackVisitor::visitLobbySetPlayer(LobbySetPlayer & pack)
  290. {
  291. srv.setPlayer(pack.clickedColor);
  292. result = true;
  293. }
  294. void ApplyOnServerNetPackVisitor::visitLobbySetPlayerName(LobbySetPlayerName & pack)
  295. {
  296. srv.setPlayerName(pack.color, pack.name);
  297. result = true;
  298. }
  299. void ApplyOnServerNetPackVisitor::visitLobbySetPlayerHandicap(LobbySetPlayerHandicap & pack)
  300. {
  301. srv.setPlayerHandicap(pack.color, pack.handicap);
  302. result = true;
  303. }
  304. void ApplyOnServerNetPackVisitor::visitLobbySetSimturns(LobbySetSimturns & pack)
  305. {
  306. srv.si->simturnsInfo = pack.simturnsInfo;
  307. result = true;
  308. }
  309. void ApplyOnServerNetPackVisitor::visitLobbySetTurnTime(LobbySetTurnTime & pack)
  310. {
  311. srv.si->turnTimerInfo = pack.turnTimerInfo;
  312. result = true;
  313. }
  314. void ApplyOnServerNetPackVisitor::visitLobbySetExtraOptions(LobbySetExtraOptions & pack)
  315. {
  316. srv.si->extraOptionsInfo = pack.extraOptionsInfo;
  317. result = true;
  318. }
  319. void ApplyOnServerNetPackVisitor::visitLobbySetDifficulty(LobbySetDifficulty & pack)
  320. {
  321. srv.si->difficulty = std::clamp<uint8_t>(pack.difficulty, 0, 4);
  322. result = true;
  323. }
  324. void ApplyOnServerNetPackVisitor::visitLobbyForceSetPlayer(LobbyForceSetPlayer & pack)
  325. {
  326. srv.si->playerInfos[pack.targetPlayerColor].connectedPlayerIDs.insert(pack.targetConnectedPlayer);
  327. result = true;
  328. }
  329. void ClientPermissionsCheckerNetPackVisitor::visitLobbyPvPAction(LobbyPvPAction & pack)
  330. {
  331. result = true;
  332. }
  333. void ApplyOnServerNetPackVisitor::visitLobbyPvPAction(LobbyPvPAction & pack)
  334. {
  335. std::vector<FactionID> allowedTowns;
  336. for (auto const & factionID : VLC->townh->getDefaultAllowed())
  337. if(std::find(pack.bannedTowns.begin(), pack.bannedTowns.end(), factionID) == pack.bannedTowns.end())
  338. allowedTowns.push_back(factionID);
  339. std::vector<FactionID> randomFaction1;
  340. std::sample(allowedTowns.begin(), allowedTowns.end(), std::back_inserter(randomFaction1), 1, std::mt19937{std::random_device{}()});
  341. std::vector<FactionID> randomFaction2;
  342. std::sample(allowedTowns.begin(), allowedTowns.end(), std::back_inserter(randomFaction2), 1, std::mt19937{std::random_device{}()});
  343. MetaString txt;
  344. switch(pack.action) {
  345. case LobbyPvPAction::COIN:
  346. txt.appendTextID("vcmi.lobby.pvp.coin.hover");
  347. txt.appendRawString(" - " + std::to_string(std::rand()%2));
  348. srv.announceTxt(txt);
  349. break;
  350. case LobbyPvPAction::RANDOM_TOWN:
  351. if(!allowedTowns.size())
  352. break;
  353. txt.appendTextID("core.overview.3");
  354. txt.appendRawString(" - ");
  355. txt.appendTextID(VLC->townh->getById(randomFaction1[0])->getNameTextID());
  356. srv.announceTxt(txt);
  357. break;
  358. case LobbyPvPAction::RANDOM_TOWN_VS:
  359. if(!allowedTowns.size())
  360. break;
  361. txt.appendTextID("core.overview.3");
  362. txt.appendRawString(" - ");
  363. txt.appendTextID(VLC->townh->getById(randomFaction1[0])->getNameTextID());
  364. txt.appendRawString(" ");
  365. txt.appendTextID("vcmi.lobby.pvp.versus");
  366. txt.appendRawString(" ");
  367. txt.appendTextID(VLC->townh->getById(randomFaction2[0])->getNameTextID());
  368. srv.announceTxt(txt);
  369. break;
  370. }
  371. result = true;
  372. }
  373. void ClientPermissionsCheckerNetPackVisitor::visitLobbyDelete(LobbyDelete & pack)
  374. {
  375. result = srv.isClientHost(pack.c->connectionID);
  376. }
  377. void ApplyOnServerNetPackVisitor::visitLobbyDelete(LobbyDelete & pack)
  378. {
  379. if(pack.type == LobbyDelete::EType::SAVEGAME || pack.type == LobbyDelete::EType::RANDOMMAP)
  380. {
  381. auto res = ResourcePath(pack.name, pack.type == LobbyDelete::EType::SAVEGAME ? EResType::SAVEGAME : EResType::MAP);
  382. auto name = CResourceHandler::get()->getResourceName(res);
  383. if (!name)
  384. {
  385. logGlobal->error("Failed to find resource with name '%s'", res.getOriginalName());
  386. return;
  387. }
  388. boost::system::error_code ec;
  389. auto file = boost::filesystem::canonical(*name, ec);
  390. if (ec)
  391. {
  392. logGlobal->error("Failed to delete file '%s'. Reason: %s", res.getOriginalName(), ec.message());
  393. }
  394. else
  395. {
  396. boost::filesystem::remove(file);
  397. if(boost::filesystem::is_empty(file.parent_path()))
  398. boost::filesystem::remove(file.parent_path());
  399. }
  400. }
  401. else if(pack.type == LobbyDelete::EType::SAVEGAME_FOLDER)
  402. {
  403. auto res = ResourcePath("Saves/" + pack.name, EResType::DIRECTORY);
  404. auto name = CResourceHandler::get()->getResourceName(res);
  405. if (!name)
  406. {
  407. logGlobal->error("Failed to find folder with name '%s'", res.getOriginalName());
  408. return;
  409. }
  410. boost::system::error_code ec;
  411. auto folder = boost::filesystem::canonical(*name);
  412. if (ec)
  413. {
  414. logGlobal->error("Failed to delete folder '%s'. Reason: %s", res.getOriginalName(), ec.message());
  415. }
  416. else
  417. {
  418. boost::filesystem::remove_all(folder);
  419. }
  420. }
  421. LobbyUpdateState lus;
  422. lus.state = srv;
  423. lus.refreshList = true;
  424. srv.announcePack(lus);
  425. }