ChangeLog 50 KB

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  1. 0.96 -> 0.next
  2. GENERAL:
  3. * VCMI can now be compiled with SDL2
  4. * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
  5. * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
  6. * (linux)
  7. * Movies will use ffmpeg library
  8. ADVENTURE AI:
  9. * Significantly optimized execution time, AI should be much faster now.
  10. ADVENTURE MAP:
  11. * Non-latin characters can now be entered in chat window or used for save names.
  12. * Implemented separate speed for owned heroes and heroes owned by other players
  13. GRAPHICS:
  14. * Better upscaling when running in fullscreen mode.
  15. * New creature/commader window
  16. * New resolutions and bonus icons are now part of a separate mod
  17. RANDOM MAP GENERATOR:
  18. * Random map generator now creates complete and playable maps, should match original RMG
  19. * Fixed major crash on removing objects
  20. LAUNCHER:
  21. * Implemented switch to disable intro movies in game
  22. 0.95 -> 0.96 (Jul 01 2014)
  23. GENERAL:
  24. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  25. ADVENTURE AI:
  26. * Optimized speed and removed various bottlenecks.
  27. ADVENTURE MAP:
  28. * Heroes auto-level primary and secondary skill levels according to experience
  29. BATTLES:
  30. * Wall hit/miss sound will be played when using catapult during siege
  31. SPELLS:
  32. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  33. RANDOM MAP GENERATOR
  34. * Towns from mods can be used
  35. * Reading connections, terrains, towns and mines from template
  36. * Zone placement
  37. * Zone borders and connections, fractalized paths inside zones
  38. * Guard generation
  39. * Treasue piles generation (so far only few removable objects)
  40. MODS:
  41. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  42. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  43. * Mods can now add new (offensive, buffs, debuffs) spells and change existing
  44. * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
  45. GENERAL:
  46. * Added configuring of heroes quantity per player allowed in game
  47. 0.94 -> 0.95 (Mar 01 2014)
  48. GENERAL:
  49. * Components of combined artifacts will now display info about entire set.
  50. * Implements level limit
  51. * Added WoG creature abilities by Kuririn
  52. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  53. * Added precompiled header compilation for CMake (can be enabled per flag)
  54. * VCMI will detect changes in text files using crc-32 checksum
  55. * Basic support for unicode. Internally vcmi always uses utf-8
  56. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  57. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  58. ADVENTURE AI:
  59. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  60. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  61. * AI will now use SectorMap to find a way to guarded / covered objects.
  62. * Significantly improved exploration algorithm.
  63. * Locked heroes now try to decompose their goals exhaustively.
  64. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  65. * Improvements for army exchange criteria.
  66. * GatherArmy may include building dwellings in town (experimental).
  67. * AI should now conquer map more aggressively and much faster
  68. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  69. CAMPAIGNS:
  70. * Implemented move heroes to next scenario
  71. * Support for non-standard victory conditions for H3 campaigns
  72. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  73. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  74. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  75. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  76. TOWNS:
  77. * Extended building dependencies support
  78. MODS:
  79. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  80. * Custom victory/loss conditions for maps or campaigns
  81. * 7 days without towns loss condition is no longer hardcoded
  82. * Only changed mods will be validated
  83. 0.93 -> 0.94 (Oct 01 2013)
  84. GENERAL:
  85. * New Launcher application, see
  86. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  87. * fixed "get txt" console command
  88. * command "extract" to extract file by name
  89. * command "def2bmp" to convert def into set of frames.
  90. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  91. * fixed duels, added no-GUI mode for automatic AI testing
  92. * Sir Mullich is available at the start of the game
  93. * Upgrade cost will never be negative.
  94. * support for Chinese fonts (GBK 2-byte encoding)
  95. ADVENTURE MAP
  96. * if Quick Combat option is turned on, battles will be resolved by AI
  97. * first hero is awakened on new turn
  98. * fixed 3000 gems reward in shipwreck
  99. BATTLES:
  100. * autofight implemented
  101. * most of the animations is time-based
  102. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  103. * synchronized attack/defence animation
  104. * spell animation speed uses game settings
  105. * fixed disrupting ray duration
  106. * added logging domain for battle animations
  107. * Fixed crashes on Land Mines / Fire Wall casting.
  108. * UI will be correctly greyed-out during opponent turn
  109. * fixed remaining issues with blit order
  110. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  111. * Fixed Remove Obstacle.
  112. *defeating hero will yield 500 XP
  113. * Added lots of missing spell immunities from Strategija
  114. * Added stone gaze immunity for Troglodytes (did you know about it?)
  115. * damage done by turrets is properly increased by built buldings
  116. * Wyverns will cast Poison instead of Stone Gaze.
  117. TOWN:
  118. * Fixed issue that allowed to build multiple boats in town.
  119. * fix for lookout tower
  120. 0.92 -> 0.93 (Jun 01 2013)
  121. GENERAL:
  122. * Support for SoD-only installations, WoG becomes optional addition
  123. * New logging framework
  124. * Negative luck support, disabled by default
  125. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  126. * Fixed stack artifact (and related buttons) not displaying in creature window.
  127. * Fixed crash at month of double population.
  128. MODS:
  129. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  130. * Improved json validation. Now it support most of features from latest json schema draft.
  131. * Icons use path to icon instead of image indexes.
  132. * It is possible to edit data of another mod or H3 data via mods.
  133. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  134. * Removed no longer needed field "projectile spins"
  135. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  136. BATTLES:
  137. * Fixed Death Stare of Commanders
  138. * Projectile blitting should be closer to original H3. But still not perfect.
  139. * Fixed missing Mirth effects
  140. * Stack affected by Berserk should not try to attack itself
  141. * Fixed several cases of incorrect positioning of creatures in battles
  142. * Fixed abilities of Efreet.
  143. * Fixed broken again palette in some battle backgrounds
  144. TOWN:
  145. * VCMI will not crash if building selection area is smaller than def
  146. * Detection of transparency on selection area is closer to H3
  147. * Improved handling buildings with mode "auto":
  148. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  149. - transitive dependencies are handled (A makes B build, and B makes C and D)
  150. SOUND:
  151. * Added missing WoG creature sounds (from Kuririn).
  152. * The Windows package comes with DLLs needed to play .ogg files
  153. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  154. * some missing sounds for battle effects
  155. ARTIFACTS:
  156. * Several fixes to combined artifacts added via mods.
  157. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  158. * Fixed incorrect components of Cornucopia.
  159. * Cheat code with grant all artifacts, including the ones added by mods
  160. 0.91 -> 0.92 (Mar 01 2013)
  161. GENERAL:
  162. * hero crossover between missions in campaigns
  163. * introduction before missions in campaigns
  164. MODS:
  165. * Added CREATURE_SPELL_POWER for commanders
  166. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  167. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  168. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  169. * Double growth creatures are configurable now
  170. * Drain Life now has % effect depending on bonus value
  171. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  172. * Moat damage configurable
  173. * More config options for spells:
  174. - mind immunity handled by config
  175. - direct damage immunity handled by config
  176. - immunity icon configurable
  177. - removed mind_spell flag
  178. * creature config use string ids now.
  179. * support for string subtype id in short bonus format
  180. * primary skill identifiers for bonuses
  181. 0.9 -> 0.91 (Feb 01 2013)
  182. GENERAL:
  183. * VCMI build on OS X is now supported
  184. * Completely removed autotools
  185. * Added RMG interace and ability to generate simplest working maps
  186. * Added loading screen
  187. MODS:
  188. - Simplified mod structure. Mods from 0.9 will not be compatible.
  189. * Mods can be turned on and off in config/modSettings.json file
  190. * Support for new factions, including:
  191. - New towns
  192. - New hero classes
  193. - New heroes
  194. - New town-related external dwellings
  195. * Support for new artifact, including combined, commander and stack artifacts
  196. * Extended configuration options
  197. - All game objects are referenced by string identifiers
  198. - Subtype resolution for bonuses
  199. BATTLES:
  200. * Support for "enchanted" WoG ability
  201. ADVENTURE AI:
  202. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  203. * Improved exploration algorithm
  204. * AI will prioritize dwellings and mines when there are no opponents visible
  205. 0.89 -> 0.9 (Oct 01 2012)
  206. GENERAL:
  207. * Provisional support creature-adding mods
  208. * New filesystem allowing easier resource adding/replacing
  209. * Reorganized package for better compatibility with HotA and not affecting the original game
  210. * Moved many hard-coded settings into text config files
  211. * Commander level-up dialog
  212. * New Quest Log window
  213. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  214. BATTLES
  215. * New graphics for Stack Queue
  216. * Death Stare works identically to H3
  217. * No explosion when catapult fails to damage the wall
  218. * Fixed crash when attacking stack dies before counterattack
  219. * Fixed crash when attacking stack dies in the Moat just before the attack
  220. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  221. * Fleeing hero won't lose artifacts.
  222. * Spellbook won't be captured.
  223. ADVENTURE AI
  224. * support for quests (Seer Huts, Quest Guardians, and so)
  225. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  226. * AI will now understand threat of Abandoned Mine.
  227. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  228. * Fixed strange case when AI found allied town extremely dangerous
  229. * Fixed crash when AI tried to "revisit" a Boat
  230. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  231. * Fixed a possible freeze when exchanging resources at marketplace
  232. BATTLE AI
  233. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  234. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  235. 0.88 -> 0.89 (Jun 01 2012)
  236. GENERAL
  237. * Mostly implemented Commanders feature (missing level-up dialog)
  238. * Support for stack artifacts
  239. * New creature window graphics contributed by fishkebab
  240. * Config file may have multiple upgrades for creatures
  241. * CTRL+T will open marketplace window
  242. * G will open thieves guild window if player owns at least one town with tavern
  243. * Implemented restart functionality. CTRL+R will trigger a quick restart
  244. * Save game screen and returning to main menu will work if game was started with --start option
  245. * Simple mechanism for detecting game desynchronization after init
  246. * 1280x800 resolution graphics, contributed by Topas
  247. ADVENTURE MAP
  248. * Fixed monsters regenerating casualties from battle at the start of new week.
  249. * T in adventure map will switch to next town
  250. BATTLES
  251. * It's possible to switch active creature during tacts phase by clicking on stack
  252. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  253. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  254. * Fixed crash when death stare or acid breath activated on stack that was just killed
  255. * First aid tent can heal only creatures that suffered damage
  256. * War machines can't be healed by tent
  257. * Creatures casting spells won't try to cast them during tactic phase
  258. * Console tooltips for first aid tent
  259. * Console tooltips for teleport spell
  260. * Cursor is reset to pointer when action is requested
  261. * Fixed a few other missing or wrong tooltips/cursors
  262. * Implemented opening creature window by l-clicking on stack
  263. * Fixed crash on attacking walls with Cyclop Kings
  264. * Fixed and simplified Teleport casting
  265. * Fixed Remove Obstacle spell
  266. * New spells supported:
  267. - Chain Lightning
  268. - Fire Wall
  269. - Force Field
  270. - Land Mine
  271. - Quicksands
  272. - Sacrifice
  273. TOWNS:
  274. * T in castle window will open a tavern window (if available)
  275. PREGAME
  276. * Pregame will use same resolution as main game
  277. * Support for scaling background image
  278. * Customization of graphics with config file.
  279. ADVENTURE AI
  280. * basic rule system for threat evaluation
  281. * new town development logic
  282. * AI can now use external dwellings
  283. * AI will weekly revisit dwellings & mills
  284. * AI will now always pick best stacks from towns
  285. * AI will recruit multiple heroes for exploration
  286. * AI won't try attacking its own heroes
  287. 0.87 -> 0.88 (Mar 01 2012)
  288. * added an initial version of new adventure AI: VCAI
  289. * system settings window allows to change default resolution
  290. * introduced unified JSON-based settings system
  291. * fixed all known localization issues
  292. * Creature Window can handle descriptions of spellcasting abilities
  293. * Support for the clone spell
  294. 0.86 -> 0.87 (Dec 01 2011)
  295. GENERAL:
  296. * Pathfinder can find way using ships and subterranean gates
  297. * Hero reminder & sleep button
  298. PREGAME:
  299. * Credits are implemented
  300. BATTLES
  301. * All attacked hexes will be highlighted
  302. * New combat abilities supported:
  303. - Spell Resistance aura
  304. - Random spellcaster (Genies)
  305. - Mana channeling
  306. - Daemon summoning
  307. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  308. - Fear
  309. - Fearless
  310. - No wall penalty
  311. - Enchanter
  312. - Bind
  313. - Dispell helpful spells
  314. 0.85 -> 0.86 (Sep 01 2011)
  315. GENERAL:
  316. * Reinstated music support
  317. * Bonus system optimizations (caching)
  318. * converted many config files to JSON
  319. * .tga file support
  320. * New artifacts supported
  321. - Admiral's Hat
  322. - Statue of Legion
  323. - Titan's Thunder
  324. BATTLES:
  325. * Correct handling of siege obstacles
  326. * Catapult animation
  327. * New combat abilities supported
  328. - Dragon Breath
  329. - Three-headed Attack
  330. - Attack all around
  331. - Death Cloud / Fireball area attack
  332. - Death Blow
  333. - Lightning Strike
  334. - Rebirth
  335. * New WoG abilities supported
  336. - Defense Bonus
  337. - Cast before attack
  338. - Immunity to direct damage spells
  339. * New spells supported
  340. - Magic Mirror
  341. - Titan's Lightning Bolt
  342. 0.84 -> 0.85 (Jun 01 2011)
  343. GENERAL:
  344. * Support for stack experience
  345. * Implemented original campaign selection screens
  346. * New artifacts supported:
  347. - Statesman's Medal
  348. - Diplomat's Ring
  349. - Ambassador's Sash
  350. TOWNS:
  351. * Implemented animation for new town buildings
  352. * It's possible to sell artifacts at Artifact Merchants
  353. BATTLES:
  354. * Neutral monsters will be split into multiple stacks
  355. * Hero can surrender battle to keep army
  356. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  357. * Partial support for Stone Gaze, Paralyze, Mana drain
  358. 0.83 -> 0.84 (Mar 01 2011)
  359. GENERAL:
  360. * Bonus system has been rewritten
  361. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  362. * New artifacts supported:
  363. - Angellic Alliance
  364. - Bird of Perception
  365. - Emblem of Cognizance
  366. - Spell Scroll
  367. - Stoic Watchman
  368. BATTLES:
  369. * Better animations handling
  370. * Defensive stance is supported
  371. HERO:
  372. * New secondary skills supported:
  373. - Artillery
  374. - Eagle Eye
  375. - Tactics
  376. AI PLAYER:
  377. * new AI leading neutral creatures in combat, slightly better then previous
  378. 0.82 -> 0.83 (Nov 01 2010)
  379. GENERAL:
  380. * Alliances support
  381. * Week of / Month of events
  382. * Mostly done pregame for MP games (temporarily only for local clients)
  383. * Support for 16bpp displays
  384. * Campaigns:
  385. - support for building bonus
  386. - moving to next map after victory
  387. * Town Portal supported
  388. * Vial of Dragon Blood and Statue of Legion supported
  389. HERO:
  390. * remaining specialities have been implemented
  391. TOWNS:
  392. * town events supported
  393. * Support for new town structures: Deiety of Fire and Escape Tunnel
  394. BATTLES:
  395. * blocked retreating from castle
  396. 0.81 -> 0.82 (Aug 01 2010)
  397. GENERAL:
  398. * Some of the starting bonuses in campaigns are supported
  399. * It's possible to select difficulty level of mission in campaign
  400. * new cheat codes:
  401. - vcmisilmaril - player wins
  402. - vcmimelkor - player loses
  403. ADVENTURE MAP:
  404. * Neutral armies growth implemented (10% weekly)
  405. * Power rating of neutral stacks
  406. * Favourable Winds reduce sailing cost
  407. HERO:
  408. * Learning secondary skill supported.
  409. * Most of hero specialities are supported, including:
  410. -Creature specialities (progressive, fixed, Sir Mullich)
  411. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  412. -Secondary skill bonuses
  413. -Creature Upgrades (Gelu)
  414. -Resorce generation
  415. -Starting Skill (Adrienne)
  416. TOWNS:
  417. * Support for new town structures:
  418. - Artifact Merchant
  419. - Aurora Borealis
  420. - Castle Gates
  421. - Magic University
  422. - Portal of Summoning
  423. - Skeleton transformer
  424. - Veil of Darkness
  425. OBJECTS:
  426. * Stables will now upgrade Cavaliers to Champions.
  427. New object supported:
  428. - Abandoned Mine
  429. - Altar of Sacrifice
  430. - Black Market
  431. - Cover of Darkness
  432. - Hill Fort
  433. - Refugee Camp
  434. - Sanctuary
  435. - Tavern
  436. - University
  437. - Whirlpool
  438. 0.8 -> 0.81 (Jun 01 2010)
  439. GENERAL:
  440. * It's possible to start campaign
  441. * Support for build grail victory condition
  442. * New artifacts supported:
  443. - Angel's Wings
  444. - Boots of levitation
  445. - Orb of Vulnerability
  446. - Ammo cart
  447. - Golden Bow
  448. - Hourglass of Evil Hour
  449. - Bow of Sharpshooter
  450. - Armor of the Damned
  451. ADVENTURE MAP:
  452. * Creatures now guard surrounding tiles
  453. * New adventura map spells supported:
  454. - Summon Boat
  455. - Scuttle Boat
  456. - Dimension Door
  457. - Fly
  458. - Water walk
  459. BATTLES:
  460. * A number of new creature abilities supported
  461. * First Aid Tent is functional
  462. * Support for distance/wall/melee penalties & no * penalty abilities
  463. * Reworked damage calculation to fit OH3 formula better
  464. * Luck support
  465. * Teleportation spell
  466. HERO:
  467. * First Aid secondary skill
  468. * Improved formula for necromancy to match better OH3
  469. TOWNS:
  470. * Sending resources to other players by marketplace
  471. * Support for new town structures:
  472. - Lighthouse
  473. - Colossus
  474. - Freelancer's Guild
  475. - Guardian Spirit
  476. - Necromancy Amplifier
  477. - Soul Prison
  478. OBJECTS:
  479. New object supported:
  480. - Freelancer's Guild
  481. - Trading Post
  482. - War Machine Factory
  483. 0.75 -> 0.8 (Mar 01 2010)
  484. GENERAL:
  485. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  486. * Implemented assembling and disassembling of combination artifacts.
  487. * Kingdom Overview screen is now available.
  488. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  489. * Replaced TTF fonts with original ones.
  490. ADVENTURE MAP:
  491. * Implemented rivers animations (thx to GrayFace).
  492. BATTLES:
  493. * Fire Shield spell (and creature ability) supported
  494. * affecting morale/luck and casting spell after attack creature abilities supported
  495. HERO:
  496. * Implementation of Scholar secondary skill
  497. TOWN:
  498. * New left-bottom info panel functionalities.
  499. TOWNS:
  500. * new town structures supported:
  501. - Ballista Yard
  502. - Blood Obelisk
  503. - Brimstone Clouds
  504. - Dwarven Treasury
  505. - Fountain of Fortune
  506. - Glyphs of Fear
  507. - Mystic Pond
  508. - Thieves Guild
  509. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  510. OBJECTS:
  511. New objects supported:
  512. - Border gate
  513. - Den of Thieves
  514. - Lighthouse
  515. - Obelisk
  516. - Quest Guard
  517. - Seer hut
  518. A lot of of various bugfixes and improvements:
  519. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  520. 0.74 -> 0.75 (Dec 01 2009)
  521. GENERAL:
  522. * Implemented "main menu" in-game option.
  523. * Hide the mouse cursor while displaying a popup window.
  524. * Better handling of huge and empty message boxes (still needs more changes)
  525. * Fixed several crashes when exiting.
  526. ADVENTURE INTERFACE:
  527. * Movement cursor shown for unguarded enemy towns.
  528. * Battle cursor shown for guarded enemy garrisons.
  529. * Clicking on the border no longer opens an empty info windows
  530. HERO WINDOW:
  531. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  532. TOWNS:
  533. * new special town structures supported:
  534. - Academy of Battle Scholars
  535. - Cage of Warlords
  536. - Mana Vortex
  537. - Stables
  538. - Skyship (revealing entire map only)
  539. OBJECTS:
  540. * External dwellings increase town growth
  541. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  542. * Scholar won't give unavaliable spells anymore.
  543. A lot of of various bugfixes and improvements:
  544. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  545. 0.73 -> 0.74 (Oct 01 2009)
  546. GENERAL:
  547. * Scenario Information window
  548. * Save Game window
  549. * VCMI window should start centered
  550. * support for Necromancy and Ballistics secondary skills
  551. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  552. * VCMI client has its own icon (thx for graphic to Dikamilo)
  553. * Ellipsis won't be split when breaking text on several lines
  554. * split button will be grayed out when no creature is selected
  555. * fixed issue when splitting stack to the hero with only one creatures
  556. * a few fixes for shipyard window
  557. ADVENTURE INTERFACE:
  558. * Cursor shows if tile is accesible and how many turns away
  559. * moving hero with arrow keys / numpad
  560. * fixed Next Hero button behaviour
  561. * fixed Surface/Underground switch button in higher resolutions
  562. BATTLES:
  563. * partial siege support
  564. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  565. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  566. * more creatures special abilities supported
  567. * battle settings will be stored
  568. * fixed crashes occurring on attacking two hex creatures from back
  569. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  570. * even large stack numbers will fit the boxes
  571. * when active stack is killed by spell, game behaves properly
  572. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  573. * ballista can shoot even if there's an enemy creature next to it
  574. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  575. * selecting attack directions works as in H3
  576. * estimating damage that will be dealt while choosing stack to be attacked
  577. * modified the positioning of battle effects, they should look about right now.
  578. * after selecting a spell during combat, l-click is locked for any action other than casting.
  579. * flying creatures will be blitted over all other creatures, obstacles and wall
  580. * obstacles and units should be printed in better order (not tested)
  581. * fixed armageddon animation
  582. * new spells supported:
  583. - Anti-Magic
  584. - Cure
  585. - Resurrection
  586. - Animate Dead
  587. - Counterstrike
  588. - Berserk
  589. - Hypnotize
  590. - Blind
  591. - Fire Elemental
  592. - Earth Elemental
  593. - Water Elemental
  594. - Air Elemental
  595. - Remove obstacle
  596. TOWNS:
  597. * enemy castle can be taken over
  598. * only one capitol per player allowed (additional ones will be lost)
  599. * garrisoned hero can buy a spellbook
  600. * heroes available in tavern should be always different
  601. * ship bought in town will be correctly placed
  602. * new special town structures supported:
  603. - Lookout Tower
  604. - Temple of Valhalla
  605. - Wall of Knowledge
  606. - Order of Fire
  607. HERO WINDOW:
  608. * war machines cannot be unequiped
  609. PREGAME:
  610. * sorting: a second click on the column header sorts in descending order.
  611. * advanced options tab: r-click popups for selected town, hero and bonus
  612. * starting scenario / game by double click
  613. * arrows in options tab are hidden when not available
  614. * subtitles for chosen hero/town/bonus in pregame
  615. OBJECTS:
  616. * fixed pairing Subterranean Gates
  617. New objects supported:
  618. - Borderguard & Keymaster Tent
  619. - Cartographer
  620. - Creature banks
  621. - Eye of the Magi & Hut of the Magi
  622. - Garrison
  623. - Stables
  624. - Pandora Box
  625. - Pyramid
  626. 0.72 -> 0.73 (Aug 01 2009)
  627. GENERAL:
  628. * infowindow popup will be completely on screen
  629. * fixed possible crash with in game console
  630. * fixed crash when gaining artifact after r-click on hero in tavern
  631. * Estates / hero bonuses won't give resources on first day.
  632. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  633. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  634. * 'T' hotkey opens marketplace window
  635. * giving starting spells for heroes
  636. * pressing enter or escape close spellbook
  637. * removed redundant quotation marks from skills description and artifact events texts
  638. * disabled autosaving on first turn
  639. * bonuses from bonus artifacts
  640. * increased char per line limit for subtitles under components
  641. * corrected some exp/level values
  642. * primary skills cannot be negative
  643. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  644. * fixed timed events reappearing
  645. * saving system options
  646. * saving hero direction
  647. * r-click popups on enemy heroes and towns
  648. * hero leveling formula matches the H3
  649. ADVENTURE INTERFACE:
  650. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  651. * The size of the frame around the map depends on the screen size.
  652. * spellbook shows adventure spells when opened on adventure map
  653. * erasing path after picking objects with last movement point
  654. BATTLES:
  655. * spell resistance supported (secondary skill, artifacts, creature skill)
  656. * corrected damage inflicted by spells and ballista
  657. * added some missing projectile infos
  658. * added native terrain bonuses in battles
  659. * number of units in stack in battle should better fit the box
  660. * non-living and undead creatures have now always 0 morale
  661. * displaying luck effect animation
  662. * support for battleground overlays:
  663. - cursed ground
  664. - magic plains
  665. - fiery fields
  666. - rock lands
  667. - magic clouds
  668. - lucid pools
  669. - holy ground
  670. - clover field
  671. - evil fog
  672. TOWNS:
  673. * fixes for horde buildings
  674. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  675. * capitol bar in town hall is grey (not red) if already one exists
  676. * fixed crash on entering hall when town was near map edge
  677. HERO WINDOW:
  678. * garrisoned heroes won't be shown on the list
  679. * artifacts will be present on morale/luck bonuses list
  680. PREGAME:
  681. * saves are sorted primary by map format, secondary by name
  682. * fixed displaying date of saved game (uses local time, removed square character)
  683. OBJECTS:
  684. * Fixed primary/secondary skill levels given by a scholar.
  685. * fixed problems with 3-tiles monoliths
  686. * fixed crash with flaggable building next to map edge
  687. * fixed some descriptions for events
  688. * New objects supported:
  689. - Buoy
  690. - Creature Generators
  691. - Flotsam
  692. - Mermaid
  693. - Ocean bottle
  694. - Sea Chest
  695. - Shipwreck Survivor
  696. - Shipyard
  697. - Sirens
  698. 0.71 -> 0.72 (Jun 1 2009)
  699. GENERAL:
  700. * many sound effects and music
  701. * autosave (to 5 subsequent files)
  702. * artifacts support (most of them)
  703. * added internal game console (activated on TAB)
  704. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  705. * improved randomization
  706. * fixed crash on closing application
  707. * VCMI won't always give all three stacks in the starting armies
  708. * fix for drawing starting army creatures count
  709. * Diplomacy secondary skill support
  710. * timed events won't cause resources amount to be negative
  711. * support for sorcery secondary skill
  712. * reduntant quotation marks from artifact descriptions are removed
  713. * no income at the first day
  714. ADVENTURE INTERFACE:
  715. * fixed crasbug occurring on revisiting objects (by pressing space)
  716. * always restoring default cursor when movng mouse out of the terrain
  717. * fixed map scrolling with ctrl+arrows when some windows are opened
  718. * clicking scrolling arrows in town/hero list won't open town/hero window
  719. * pathfinder will now look for a path going via printed positions of roads when it's possible
  720. * enter can be used to open window with selected hero/town
  721. BATTLES:
  722. * many creatures special skills implemented
  723. * battle will end when one side has only war machines
  724. * fixed some problems with handling obstacles info
  725. * fixed bug with defending / waiting while no stack is active
  726. * spellbook button is inactive when hero cannot cast any spell
  727. * obstacles will be placed more properly when resolution is different than 800x600
  728. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  729. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  730. * new spells:
  731. - frost ring
  732. - fireball
  733. - inferno
  734. - meteor shower
  735. - death ripple
  736. - destroy undead
  737. - dispel
  738. - armageddon
  739. - disrupting ray
  740. - protection from air
  741. - protection from fire
  742. - protection from water
  743. - protection from earth
  744. - precision
  745. - slayer
  746. TOWNS:
  747. * resting in town with mage guild will replenih all the mana points
  748. * fixed Blacksmith
  749. * the number of creatures at the beginning of game is their base growth
  750. * it's possible to enter Tavern via Brotherhood of Sword
  751. HERO WINDOW:
  752. * fixed mana limit info in the hero window
  753. * war machines can't be removed
  754. * fixed problems with removing artifacts when all visible slots in backpack are full
  755. PREGAME:
  756. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  757. * Fix position of maps names.
  758. * Made the slider cursor much more responsive. Speedup the map select screen.
  759. * Try to behave when no maps/saves are present.
  760. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  761. OBJECTS:
  762. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  763. * leaving guardians in flagged mines.
  764. * support for Scholar object
  765. * support for School of Magic
  766. * support for School of War
  767. * support for Pillar of Fire
  768. * support for Corpse
  769. * support for Lean To
  770. * support for Wagon
  771. * support for Warrior's Tomb
  772. * support for Event
  773. * Corpse (Skeleton) will be accessible from all directions
  774. 0.7 -> 0.71 (Apr 01 2009)
  775. GENERAL:
  776. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  777. * morale/luck system and corresponding sec. skills supported
  778. * fixed crash when hero get level and has less than two sec. skills to choose between
  779. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  780. * proper handling of custom portraits of heroes
  781. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  782. * fixed crash when there was no hero available to hire for some player
  783. * fixed problems with 1024x600 screen resolution
  784. * updating blockmap/visitmap of randomized objects
  785. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  786. * further fixes for leveling-up (stability and identical offered skills bug)
  787. * splitting window allows to rebalance two stack with the same creatures
  788. * support for numpad keyboard
  789. * support for timed events
  790. ADVENTURE INTERFACE:
  791. * added "Next hero" button functionality
  792. * added missing path arrows
  793. * corrected centering on hero's position
  794. * recalculating hero path after reselecting hero
  795. * further changes in pathfinder making it more like original one
  796. * orientation of hero can't be change if movement points are exhausted
  797. * campfire, borderguard, bordergate, questguard will be accessible from the top
  798. * new movement cost calculation algorithm
  799. * fixed sight radious calculation
  800. * it's possible to stop hero movement
  801. * faster minimap refreshing
  802. * provisional support for "Save" button in System Options Window
  803. * it's possible to revisit object under hero by pressing Space
  804. BATTLES:
  805. * partial support for battle obstacles
  806. * only one spell can be casted per turn
  807. * blocked opening sepllbook if hero doesn't have a one
  808. * spells not known by hero can't be casted
  809. * spell books won't be placed in War Machine slots after battle
  810. * attack is now possible when hex under cursor is not displayed
  811. * glowing effect of yellow border around creatures
  812. * blue glowing border around hovered creature
  813. * made animation on battlefield more smooth
  814. * standing stacks have more static animation
  815. * probably fixed problem with displaying corpses on battlefield
  816. * fixes for two-hex creatures actions
  817. * fixed hero casting spell animation
  818. * corrected stack death animation
  819. * battle settings will be remembered between battles
  820. * improved damage calculation formula
  821. * correct handling of flying creatures in battles
  822. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  823. * amounts of units taking actions / being an object of actions won't be shown until action ends
  824. * fixed positions of stack queue and battle result window when resolution is != 800x600
  825. * corrected duration of frenzy spell which was incorrect in certain cases
  826. * corrected hero spell casting animation
  827. * better support for battle backgrounds
  828. * blocked "save" command during battle
  829. * spellbook displays only spells known by Hero
  830. New spells supported:
  831. - Mirth
  832. - Sorrow
  833. - Fortune
  834. - Misfortune
  835. TOWN INTERFACE:
  836. * cannot build more than one capitol
  837. * cannot build shipyard if town is not near water
  838. * Rampart's Treasury requires Miner's Guild
  839. * minor improvements in Recruitment Window
  840. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  841. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  842. * fixed blinking resdatabar in town screen when buying (800x600)
  843. * fixed horde buildings displaying in town hall
  844. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  845. PREGAME:
  846. * added scrolling scenario list with mouse wheel
  847. * fixed mouse slow downs
  848. * cannot select heroes for computer player (pregame)
  849. * no crash if uses gives wrong resolution ID number
  850. * minor fixes
  851. OBJECTS:
  852. * windmill gives 500 gold only during first week ever (not every month)
  853. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  854. New objects supported:
  855. * Prison
  856. * Magic Well
  857. * Faerie Ring
  858. * Swan Pond
  859. * Idol of Fortune
  860. * Fountain of Fortune
  861. * Rally Flag
  862. * Oasis
  863. * Temple
  864. * Watering Hole
  865. * Fountain of Youth
  866. * support for Redwood Observatory
  867. * support for Shrine of Magic Incantation / Gesture / Thought
  868. * support for Sign / Ocean Bottle
  869. AI PLAYER:
  870. Minor improvements and fixes.
  871. 0.64 -> 0.7 (Feb 01 2009)
  872. GENERAL:
  873. * move some settings to the config/settings.txt file
  874. * partial support for new screen resolutions
  875. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  876. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  877. * fixed crashbug occurring when hero levelled above 15 level
  878. * support for non-standard screen resolutions
  879. * F4 toggles between full-screen and windowed mode
  880. * minor improvements in creature card window
  881. * splitting stacks with the shift+click
  882. * creature card window contains info about modified speed
  883. ADVENTURE INTERFACE:
  884. * added water animation
  885. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  886. * partial handling r-clicks on adventure map
  887. TOWN INTERFACE:
  888. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  889. * fixed cloning creatures bug in garrisons (and related issues)
  890. BATTLES
  891. * support for the Wait command
  892. * magic arrow *really* works
  893. * war machines support partially added
  894. * queue of stacks narrowed
  895. * spell effect animation displaying improvements
  896. * positive/negative spells cannot be cast on hostile/our stacks
  897. * showing spell effects affecting stack in creature info window
  898. * more appropriate coloring of stack amount box when stack is affected by a spell
  899. * battle console displays notifications about wait/defend commands
  900. * several reported bugs fixed
  901. * new spells supported:
  902. a) Haste
  903. b) lightning bolt
  904. c) ice bolt
  905. d) slow
  906. e) implosion
  907. f) forgetfulness
  908. g) shield
  909. h) air shield
  910. i) bless
  911. j) curse
  912. k) bloodlust
  913. l) weakness
  914. m) stone skin
  915. n) prayer
  916. o) frenzy
  917. AI PLAYER:
  918. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  919. OBJECTS:
  920. * Guardians property for resources is handled
  921. * support for Witch Hut
  922. * support for Arena
  923. * support for Library of Enlightenment
  924. And a lot of minor fixes
  925. 0.63 -> 0.64 (Nov 01 2008)
  926. GENERAL:
  927. * sprites from /Sprites folder are handled correctly
  928. * several fixes for pathfinder and path arrows
  929. * better handling disposed/predefined heroes
  930. * heroes regain 1 mana point each turn
  931. * support for mistycisim and intelligence skills
  932. * hero hiring possible
  933. * added support for a number of hotkeys
  934. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  935. * many minor improvements
  936. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  937. a) woggaladriel -> vcmiainur
  938. b) wogoliphaunt -> vcminoldor
  939. c) wogshadowfax -> vcminahar
  940. d) wogeyeofsauron -> vcmieagles
  941. e) wogisengard -> vcmiformenos
  942. f) wogsaruman -> vcmiistari
  943. g) wogpathofthedead -> vcmiangband
  944. h) woggandalfwhite -> vcmiglorfindel
  945. ADVENTURE INTERFACE:
  946. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  947. * slowed map scrolling
  948. * blocked scrolling adventure map with mouse when left ctrl is pressed
  949. * blocked map scrolling when dialog window is opened
  950. * scholar will be accessible from the top
  951. TOWN INTERFACE:
  952. * partially done tavern window (only hero hiring functionality)
  953. BATTLES:
  954. * water elemental will really be treated as 2 hex creature
  955. * potential infinite loop in reverseCreature removed
  956. * better handling of battle cursor
  957. * fixed blocked shooter behavior
  958. * it's possible in battles to check remeaining HP of neutral stacks
  959. * partial support for Magic Arrow spell
  960. * fixed bug with dying unit
  961. * stack queue hotkey is now 'Q'
  962. * added shots limit
  963. 0.62 -> 0.63 (Oct 01 2008)
  964. GENERAL:
  965. * coloured console output, logging all info to txt files
  966. * it's possible to use other port than 3030 by passing it as an additional argument
  967. * removed some redundant warnings
  968. * partially done spellbook
  969. * Alt+F4 quits the game
  970. * some crashbugs was fixed
  971. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  972. * magical hero are given spellbook at the beginning
  973. * added initial secondary skills for heroes
  974. BATTLES:
  975. * very significant optimization of battles
  976. * battle summary window
  977. * fixed crashbug occurring sometimes on exiting battle
  978. * confirm window is shown before retreat
  979. * graphic stack queue in battle (shows when 'c' key is pressed)
  980. * it's possible to attack enemy hero
  981. * neutral monster army disappears when defeated
  982. * casualties among hero army and neutral creatures are saved
  983. * better animation handling in battles
  984. * directional attack in battles
  985. * mostly done battle options (although they're not saved)
  986. * added receiving exp (and leveling-up) after a won battle
  987. * added support for archery, offence and armourer secondary abilities
  988. * hero's primary skills accounted for damage dealt by creatures in battle
  989. TOWNS:
  990. * mostly done marketplace
  991. * fixed crashbug with battles on swamps and rough terrain
  992. * counterattacks
  993. * heroes can learn new spells in towns
  994. * working resource silo
  995. * fixed bug with the mage guild when no spells available
  996. * it's possible to build lighthouse
  997. HERO WINDOW:
  998. * setting army formation
  999. * tooltips for artifacts in backpack
  1000. ADVENTURE INTERFACE:
  1001. * fixed bug with disappearing head of a hero in adventure map
  1002. * some objects are no longer accessible from the top
  1003. * no tooltips for objects under FoW
  1004. * events won't be shown
  1005. * working Subterranean Gates, Monoliths
  1006. * minimap shows all flaggable objects (towns, mines, etc.)
  1007. * artifacts we pick up go to the appropriate slot (if free)
  1008. 0.61 -> 0.62 (Sep 01 2008)
  1009. General:
  1010. * restructured to the server-client model
  1011. * support for heroes placed in towns
  1012. * upgrading creatures
  1013. * working gaining levels for heroes (including dialog with skill selection)
  1014. * added graphical cursor
  1015. * showing creature amount in the creature info window
  1016. * giving starting bonus
  1017. Castles:
  1018. * icon in infobox showing that there is hero in town garrison
  1019. * fort/citadel/castle screen
  1020. * taking last stack from the heroes army should be impossible (or at least harder)
  1021. * fixed reading forbidden structures
  1022. * randomizing spells in towns
  1023. * viewing hero window in the town screen
  1024. * possibility of moving hero into the garrison
  1025. * mage guild screen
  1026. * support for blacksmith
  1027. * if hero doesn't have a spell book, he can buy one in a mage guild
  1028. * it's possible to build glyph of fear in fortress
  1029. * creatures placeholders work properly
  1030. Adventure Interface:
  1031. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  1032. Hero Window:
  1033. * bugfix: splitting stacks works in hero window
  1034. * removed bug causing significant increase of CPU consumption
  1035. Battles:
  1036. * shooting
  1037. * removed some displaying problems
  1038. * showing last group of frames in creature animation won't crash
  1039. * added start moving and end moving animations
  1040. * fixed moving two-hex creatures
  1041. * showing/hiding graphic cursor
  1042. * a part of using graphic cursor
  1043. * slightly optimized showing of battle interface
  1044. * animation of getting hit / death by shooting is displayed when it should be
  1045. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1046. * minor optimizations
  1047. PreGame:
  1048. * updates settings when selecting new map after changing sorting criteria
  1049. * if sorting not by name, name will be used as a secondary criteria
  1050. * when filter is applied a first available map is selected automatically
  1051. * slider position updated after sorting in pregame
  1052. Objects:
  1053. * support for the Tree of knowledge
  1054. * support for Campfires
  1055. * added event message when picking artifact
  1056. 0.6 -> 0.61 (Jun 15 2008)
  1057. Improvements:
  1058. * improved attacking in the battles
  1059. * it's possible to kill hostile stack
  1060. * animations won't go in the same phase
  1061. * Better pathfinder
  1062. * "%s" substitutions in Right-click information in town hall
  1063. * windmill won't give wood
  1064. * hover text for heroes
  1065. * support for ZSoft-style PCX files in /Data
  1066. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1067. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1068. * stack at the limit of unit's range can now be attacked
  1069. * range of unit is now properly displayed
  1070. * battle log is scrolled down when new event occurs
  1071. * console is closed when application exits
  1072. Bugfixes:
  1073. * stack at the limit of unit's range can now be attacked
  1074. * good background for the town hall screen in Stronghold
  1075. * fixed typo in hall.txt
  1076. * VCMI won't crash when r-click neutral stack during the battle
  1077. * water won't blink behind shipyard in the Castle
  1078. * fixed several memory leaks
  1079. * properly displaying two-hex creatures in recruit/split/info window
  1080. * corrupted map file won't cause crash on initializing main menu
  1081. 0.59 -> 0.6 (Jun 1 2008)
  1082. * partially done attacking in battles
  1083. * screen isn't now refreshed while blitting creature info window
  1084. * r-click creature info windows in battles
  1085. * no more division by 0 in slider
  1086. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1087. * fixed estate problems
  1088. * fixed blinking mana vortex
  1089. * grail increases creature growths
  1090. * new pathfinder
  1091. * several minor improvements
  1092. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1093. * fixed memory leak in battles
  1094. * blitting creature animations to rects in the recruitment window
  1095. * fixed wrong creatures def names
  1096. * better battle pathfinder and unit reversing
  1097. * improved slider ( #58 )
  1098. * fixed problems with horde buildings (won't block original dwellings)
  1099. * giving primary skill when hero get level (but there is still no dialog)
  1100. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1101. * creature levels not messed in Fortress
  1102. * war machines are added to the hero's inventory, not to the garrison
  1103. * support for H3-style PCX graphics in Data/
  1104. * VCMI won't crash when is unable to initialize audio system
  1105. * fixed displaying wrong town defs
  1106. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1107. * creature info window (only r-click)
  1108. * callback for buttons/lists based on boost::function
  1109. * a lot of minor improvements
  1110. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1111. Towns:
  1112. * recruiting creatures
  1113. * working creature growths (including castle and horde building influences)
  1114. * towns give income
  1115. * town hall screen
  1116. * building buildings (requirements and cost are handled)
  1117. * hints for structures
  1118. * updating town infobox
  1119. Garrisons:
  1120. * merging stacks
  1121. * splitting stacks
  1122. Battles:
  1123. * starting battles
  1124. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1125. * leaving battle by pressing flee button
  1126. * moving units in battles and displaying their ranges
  1127. * defend command for units
  1128. General:
  1129. * a number of minor fixes and improvements
  1130. 0.54 -> 0.55 (Feb 29 2008)
  1131. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1132. * randomization quantity of creatures on the map
  1133. * fix of Pandora's Box handling
  1134. * reading disposed/predefined heroes
  1135. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1136. * more detailed logs
  1137. * reported problems with hero flags resolved
  1138. * heroes cannot occupy the same tile
  1139. * hints for most of creature generators
  1140. * some minor stuff
  1141. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1142. * given hero is placed in the town entrance
  1143. * some objects such as river delta won't be blitted "on" hero
  1144. * tiles under FoW are inaccessible
  1145. * giving random hero on RoE maps
  1146. * improved protection against hero duplication
  1147. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1148. * right click popups with infoboxes for heroes/towns lists
  1149. * new interface coloring (many thanks to GrayFace ;])
  1150. * fixed bug in object flag's coloring
  1151. * added hints in town lists
  1152. * eliminated square from city hints
  1153. 0.53 - 0.53b (Feb 20 2008)
  1154. * added giving default buildings in towns
  1155. * town infobox won't crash on empty town
  1156. 0.52 - 0.53 (Feb 18 2008):
  1157. * hopefully the last bugfix of Pandora's Box
  1158. * fixed blockmaps of generated heroes
  1159. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1160. * fixed town randomization
  1161. * fixed hero randomization
  1162. * fixed displaying heroes in preGame
  1163. * fixed selecting/deselecting artifact slots in hero window
  1164. * much faster pathfinder
  1165. * memory usage and load time significantly decreased
  1166. * it's impossible to select empty artifact slot in hero window
  1167. * fixed problem with FoW displaying on minimap on L-sized maps
  1168. * fixed crashbug in hero list connected with heroes dismissing
  1169. * mostly done town infobox
  1170. * town daily income is properly calculated
  1171. 0.51 - 0.52 (Feb 7 2008):
  1172. * [feature] giving starting hero
  1173. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1174. * [feature] picked artifacts are added to hero's backpack
  1175. * [feature] possibility of choosing player to play
  1176. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1177. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1178. * [bugfix] improved randomization
  1179. * [bugfix] pathfinder can't be cheated (what caused errors)
  1180. 0.5 - 0.51 (Feb 3 2008):
  1181. * close button properly closes (same does 'q' key)
  1182. * two players can't have selected same hero
  1183. * double click on "Show Available Scenarios" won't reset options
  1184. * fixed possible crashbug in town/hero lists
  1185. * fixed crashbug in initializing game caused by wrong prisons handling
  1186. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1187. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1188. * fixed crashbug on reading blank Quest Guards
  1189. * better console messages
  1190. * map reading speed up (though it's still slow, especially on bigger maps)
  1191. to 0.5 (Feb 2 2008 - first closed release):
  1192. * Main menu and New game screens
  1193. * Scenario selection, part of advanced options support
  1194. * Partially done adventure map, town and hero interfaces
  1195. * Moving hero
  1196. * Interactions with several objects (mines, resources, mills, and others)